Merge branch 'beta' into override-chain

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Bertie690 2025-06-14 19:23:14 -04:00 committed by GitHub
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182 changed files with 3647 additions and 2721 deletions

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@ -218,7 +218,7 @@ module.exports = {
module systems it knows of. It's the default because it's the safe option
It might come at a performance penalty, though.
moduleSystems: ['amd', 'cjs', 'es6', 'tsd']
As in practice only commonjs ('cjs') and ecmascript modules ('es6')
are widely used, you can limit the moduleSystems to those.
*/
@ -226,7 +226,7 @@ module.exports = {
// moduleSystems: ['cjs', 'es6'],
/* prefix for links in html and svg output (e.g. 'https://github.com/you/yourrepo/blob/main/'
to open it on your online repo or `vscode://file/${process.cwd()}/` to
to open it on your online repo or `vscode://file/${process.cwd()}/` to
open it in visual studio code),
*/
// prefix: `vscode://file/${process.cwd()}/`,
@ -271,7 +271,7 @@ module.exports = {
to './webpack.conf.js'.
The (optional) `env` and `arguments` attributes contain the parameters
to be passed if your webpack config is a function and takes them (see
to be passed if your webpack config is a function and takes them (see
webpack documentation for details)
*/
// webpackConfig: {
@ -322,8 +322,8 @@ module.exports = {
A list of alias fields in package.jsons
See [this specification](https://github.com/defunctzombie/package-browser-field-spec) and
the webpack [resolve.alias](https://webpack.js.org/configuration/resolve/#resolvealiasfields)
documentation
documentation
Defaults to an empty array (= don't use alias fields).
*/
// aliasFields: ["browser"],

2
.github/CODEOWNERS vendored
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@ -8,7 +8,7 @@
# Art Team
/public/**/*.png @pagefaultgames/art-team
/public/**/*.json @pagefaultgames/art-team
/public/**/*.json @pagefaultgames/art-team
/public/images @pagefaultgames/art-team
/public/battle-anims @pagefaultgames/art-team

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@ -2,25 +2,28 @@
<!-- Feel free to look at other PRs for examples -->
<!--
Make sure the title includes categorization (choose the one that best fits):
- [Bug]: If the PR is primarily a bug fix
- [Move]: If a move has new or changed functionality
- [Ability]: If an ability has new or changed functionality
- [Item]: For new or modified items
- [Mystery]: For new or modified Mystery Encounters
- [Test]: If the PR is primarily adding or modifying tests
- [UI/UX]: If the PR is changing UI/UX elements
- [Audio]: If the PR is adding or changing music/sfx
- [Sprite]: If the PR is adding or changing sprites
- [Balance]: If the PR is related to game balance
- [Challenge]: If the PR is adding or modifying challenges
- [Bug]: If the PR is primarily a bug fix
- [Move]: If a move has new or changed functionality
- [Ability]: If an ability has new or changed functionality
- [Item]: For new or modified items
- [Mystery]: For new or modified Mystery Encounters
- [Test]: If the PR is primarily adding or modifying tests
- [UI/UX]: If the PR is changing UI/UX elements
- [Audio]: If the PR is adding or changing music/sfx
- [Sprite]: If the PR is adding or changing sprites
- [Balance]: If the PR is related to game balance
- [Challenge]: If the PR is adding or modifying challenges
- [Refactor]: If the PR is primarily rewriting existing code
- [Docs]: If the PR is just adding or modifying documentation (such as tsdocs/code comments)
- [GitHub]: For changes to GitHub workflows/templates/etc
- [Misc]: If no other category fits the PR
- [Dev]: If the PR is primarily changing something pertaining to development (lefthook hooks, linter rules, etc.)
- [i18n]: If the PR is primarily adding/changing locale keys or key usage (may come with an associated locales PR)
- [Docs]: If the PR is adding or modifying documentation (such as tsdocs/code comments)
- [GitHub]: For changes to GitHub workflows/templates/etc
- [Misc]: If no other category fits the PR
-->
<!--
Make sure that this PR is not overlapping with someone else's work
Please try to keep the PR self-contained (and small)
Please try to keep the PR self-contained (and small!)
-->
## What are the changes the user will see?
@ -66,11 +69,11 @@ Do the reviewers need to do something special in order to test your changes?
- [ ] Have I provided a clear explanation of the changes?
- [ ] Have I tested the changes manually?
- [ ] Are all unit tests still passing? (`npm run test:silent`)
- [ ] Have I created new automated tests (`npm run create-test`) or updated existing tests related to the PR's changes?
- [ ] Have I created new automated tests (`npm run test:create`) or updated existing tests related to the PR's changes?
- [ ] Have I provided screenshots/videos of the changes (if applicable)?
- [ ] Have I made sure that any UI change works for both UI themes (default and legacy)?
Are there any localization additions or changes? If so:
- [ ] Has a locales PR been created on the [locales](https://github.com/pagefaultgames/pokerogue-locales) repo?
- [ ] If so, please leave a link to it here:
- [ ] Has the translation team been contacted for proofreading/translation?
- [ ] Has the translation team been contacted for proofreading/translation?

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@ -35,7 +35,7 @@ jobs:
ssh-keyscan -H ${{ secrets.SSH_HOST }} >> ~/.ssh/known_hosts
- name: Deploy build on server
if: github.event_name == 'push' && github.ref_name == 'main'
run: |
run: |
rsync --del --no-times --checksum -vrm dist/* ${{ secrets.SSH_USER }}@${{ secrets.SSH_HOST }}:${{ secrets.DESTINATION_DIR }}
ssh -t ${{ secrets.SSH_USER }}@${{ secrets.SSH_HOST }} "~/prmanifest --inpath ${{ secrets.DESTINATION_DIR }} --outpath ${{ secrets.DESTINATION_DIR }}/manifest.json"
- name: Purge Cloudflare Cache

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@ -33,7 +33,7 @@ jobs:
- name: Install Node.js dependencies # Step to install Node.js dependencies
run: npm ci # Use 'npm ci' to install dependencies
- name: eslint # Step to run linters
run: npm run eslint-ci

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@ -47,8 +47,8 @@
"correctness": {
"noUndeclaredVariables": "off",
"noUnusedVariables": "error",
"noSwitchDeclarations": "warn", // TODO: refactor and make this an error
"noVoidTypeReturn": "warn", // TODO: Refactor and make this an error
"noSwitchDeclarations": "error",
"noVoidTypeReturn": "error",
"noUnusedImports": "error"
},
"style": {
@ -85,7 +85,7 @@
"useLiteralKeys": "off",
"noForEach": "off", // Foreach vs for of is not that simple.
"noUselessSwitchCase": "off", // Explicit > Implicit
"noUselessConstructor": "warn", // TODO: Refactor and make this an error
"noUselessConstructor": "error",
"noBannedTypes": "warn" // TODO: Refactor and make this an error
},
"nursery": {

2
global.d.ts vendored
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@ -7,7 +7,7 @@ declare global {
* Only used in testing.
* Can technically be undefined/null but for ease of use we are going to assume it is always defined.
* Used to load i18n files exclusively.
*
*
* To set up your own server in a test see `game_data.test.ts`
*/
var server: SetupServerApi;

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@ -18,7 +18,7 @@
"eslint": "eslint --fix .",
"eslint-ci": "eslint .",
"biome": "biome check --write --changed --no-errors-on-unmatched",
"biome-ci": "biome ci --diagnostic-level=error --reporter=github --changed --no-errors-on-unmatched",
"biome-ci": "biome ci --diagnostic-level=error --reporter=github --no-errors-on-unmatched",
"docs": "typedoc",
"depcruise": "depcruise src",
"depcruise:graph": "depcruise src --output-type dot | node dependency-graph.js > dependency-graph.svg",

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@ -1,11 +1,27 @@
import type { AbAttr } from "#app/data/abilities/ab-attrs/ab-attr";
import type { AbAttr } from "#app/data/abilities/ability";
import type Move from "#app/data/moves/move";
import type Pokemon from "#app/field/pokemon";
import type { BattleStat } from "#enums/stat";
import type { AbAttrConstructorMap } from "#app/data/abilities/ability";
export type AbAttrApplyFunc<TAttr extends AbAttr> = (attr: TAttr, passive: boolean) => void;
export type AbAttrSuccessFunc<TAttr extends AbAttr> = (attr: TAttr, passive: boolean) => boolean;
// Intentionally re-export all types from the ability attributes module
export type * from "#app/data/abilities/ability";
export type AbAttrApplyFunc<TAttr extends AbAttr> = (attr: TAttr, passive: boolean, ...args: any[]) => void;
export type AbAttrSuccessFunc<TAttr extends AbAttr> = (attr: TAttr, passive: boolean, ...args: any[]) => boolean;
export type AbAttrCondition = (pokemon: Pokemon) => boolean;
export type PokemonAttackCondition = (user: Pokemon | null, target: Pokemon | null, move: Move) => boolean;
export type PokemonDefendCondition = (target: Pokemon, user: Pokemon, move: Move) => boolean;
export type PokemonStatStageChangeCondition = (target: Pokemon, statsChanged: BattleStat[], stages: number) => boolean;
/**
* Union type of all ability attribute class names as strings
*/
export type AbAttrString = keyof AbAttrConstructorMap;
/**
* Map of ability attribute class names to an instance of the class.
*/
export type AbAttrMap = {
[K in keyof AbAttrConstructorMap]: InstanceType<AbAttrConstructorMap[K]>;
};

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@ -0,0 +1,32 @@
/**
* Re-exports of all the types defined in the modifier module.
*/
import type Pokemon from "#app/field/pokemon";
import type { ModifierConstructorMap } from "#app/modifier/modifier";
import type { ModifierType, WeightedModifierType } from "#app/modifier/modifier-type";
export type ModifierTypeFunc = () => ModifierType;
export type WeightedModifierTypeWeightFunc = (party: Pokemon[], rerollCount?: number) => number;
export type { ModifierConstructorMap } from "#app/modifier/modifier";
/**
* Map of modifier names to their respective instance types
*/
export type ModifierInstanceMap = {
[K in keyof ModifierConstructorMap]: InstanceType<ModifierConstructorMap[K]>;
};
/**
* Union type of all modifier constructors.
*/
export type ModifierClass = ModifierConstructorMap[keyof ModifierConstructorMap];
/**
* Union type of all modifier names as strings.
*/
export type ModifierString = keyof ModifierConstructorMap;
export type ModifierPool = {
[tier: string]: WeightedModifierType[];
};

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@ -58,23 +58,15 @@ import {
getEnemyModifierTypesForWave,
getLuckString,
getLuckTextTint,
getModifierPoolForType,
getModifierType,
getPartyLuckValue,
ModifierPoolType,
modifierTypes,
PokemonHeldItemModifierType,
} from "#app/modifier/modifier-type";
import { getModifierType } from "./utils/modifier-utils";
import { modifierTypes } from "./data/data-lists";
import { getModifierPoolForType } from "./utils/modifier-utils";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import AbilityBar from "#app/ui/ability-bar";
import {
applyAbAttrs,
applyPostBattleInitAbAttrs,
applyPostItemLostAbAttrs,
BlockItemTheftAbAttr,
DoubleBattleChanceAbAttr,
PostBattleInitAbAttr,
PostItemLostAbAttr,
} from "#app/data/abilities/ability";
import { applyAbAttrs, applyPostBattleInitAbAttrs, applyPostItemLostAbAttrs } from "./data/abilities/apply-ab-attrs";
import { allAbilities } from "./data/data-lists";
import type { FixedBattleConfig } from "#app/battle";
import Battle from "#app/battle";
@ -145,14 +137,13 @@ import { LoadingScene } from "#app/loading-scene";
import type { MovePhase } from "#app/phases/move-phase";
import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { allMysteryEncounters, mysteryEncountersByBiome } from "#app/data/mystery-encounters/mystery-encounters";
import {
allMysteryEncounters,
ANTI_VARIANCE_WEIGHT_MODIFIER,
AVERAGE_ENCOUNTERS_PER_RUN_TARGET,
BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT,
MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT,
mysteryEncountersByBiome,
} from "#app/data/mystery-encounters/mystery-encounters";
} from "./constants";
import { MysteryEncounterSaveData } from "#app/data/mystery-encounters/mystery-encounter-save-data";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
@ -1264,7 +1255,7 @@ export default class BattleScene extends SceneBase {
const doubleChance = new NumberHolder(newWaveIndex % 10 === 0 ? 32 : 8);
this.applyModifiers(DoubleBattleChanceBoosterModifier, true, doubleChance);
for (const p of playerField) {
applyAbAttrs(DoubleBattleChanceAbAttr, p, null, false, doubleChance);
applyAbAttrs("DoubleBattleChanceAbAttr", p, null, false, doubleChance);
}
return Math.max(doubleChance.value, 1);
}
@ -1469,7 +1460,7 @@ export default class BattleScene extends SceneBase {
for (const pokemon of this.getPlayerParty()) {
pokemon.resetBattleAndWaveData();
pokemon.resetTera();
applyPostBattleInitAbAttrs(PostBattleInitAbAttr, pokemon);
applyPostBattleInitAbAttrs("PostBattleInitAbAttr", pokemon);
if (
pokemon.hasSpecies(SpeciesId.TERAPAGOS) ||
(this.gameMode.isClassic && this.currentBattle.waveIndex > 180 && this.currentBattle.waveIndex <= 190)
@ -1644,6 +1635,9 @@ export default class BattleScene extends SceneBase {
case SpeciesId.TATSUGIRI:
case SpeciesId.PALDEA_TAUROS:
return randSeedInt(species.forms.length);
case SpeciesId.MAUSHOLD:
case SpeciesId.DUDUNSPARCE:
return !randSeedInt(4) ? 1 : 0;
case SpeciesId.PIKACHU:
if (this.currentBattle?.battleType === BattleType.TRAINER && this.currentBattle?.waveIndex < 30) {
return 0; // Ban Cosplay and Partner Pika from Trainers before wave 30
@ -2745,7 +2739,7 @@ export default class BattleScene extends SceneBase {
const cancelled = new BooleanHolder(false);
if (source && source.isPlayer() !== target.isPlayer()) {
applyAbAttrs(BlockItemTheftAbAttr, source, cancelled);
applyAbAttrs("BlockItemTheftAbAttr", source, cancelled);
}
if (cancelled.value) {
@ -2785,13 +2779,13 @@ export default class BattleScene extends SceneBase {
if (target.isPlayer()) {
this.addModifier(newItemModifier, ignoreUpdate, playSound, false, instant);
if (source && itemLost) {
applyPostItemLostAbAttrs(PostItemLostAbAttr, source, false);
applyPostItemLostAbAttrs("PostItemLostAbAttr", source, false);
}
return true;
}
this.addEnemyModifier(newItemModifier, ignoreUpdate, instant);
if (source && itemLost) {
applyPostItemLostAbAttrs(PostItemLostAbAttr, source, false);
applyPostItemLostAbAttrs("PostItemLostAbAttr", source, false);
}
return true;
}
@ -2814,7 +2808,7 @@ export default class BattleScene extends SceneBase {
const cancelled = new BooleanHolder(false);
if (source && source.isPlayer() !== target.isPlayer()) {
applyAbAttrs(BlockItemTheftAbAttr, source, cancelled);
applyAbAttrs("BlockItemTheftAbAttr", source, cancelled);
}
if (cancelled.value) {

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@ -13,7 +13,7 @@ import {
import Trainer from "./field/trainer";
import { TrainerVariant } from "#enums/trainer-variant";
import type { GameMode } from "./game-mode";
import { MoneyMultiplierModifier, PokemonHeldItemModifier } from "./modifier/modifier";
import { MoneyMultiplierModifier, type PokemonHeldItemModifier } from "./modifier/modifier";
import type { PokeballType } from "#enums/pokeball";
import { trainerConfigs } from "#app/data/trainers/trainer-config";
import { SpeciesFormKey } from "#enums/species-form-key";
@ -30,7 +30,7 @@ import i18next from "#app/plugins/i18n";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import type { CustomModifierSettings } from "#app/modifier/modifier-type";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { BattleType } from "#enums/battle-type";
import { ClassicFixedBossWaves } from "#enums/fixed-boss-waves";
@ -173,7 +173,7 @@ export default class Battle {
this.postBattleLoot.push(
...globalScene
.findModifiers(
m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemyPokemon.id && m.isTransferable,
m => m.is("PokemonHeldItemModifier") && m.pokemonId === enemyPokemon.id && m.isTransferable,
false,
)
.map(i => {

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@ -54,3 +54,43 @@ export const defaultStarterSpecies: SpeciesId[] = [
];
export const saveKey = "x0i2O7WRiANTqPmZ"; // Temporary; secure encryption is not yet necessary
/**
* Spawn chance: (BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + WIGHT_INCREMENT_ON_SPAWN_MISS * <number of missed spawns>) / MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT
*/
export const BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT = 3;
/**
* The divisor for determining ME spawns, defines the "maximum" weight required for a spawn
* If spawn_weight === MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT, 100% chance to spawn a ME
*/
export const MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT = 256;
/**
* When an ME spawn roll fails, WEIGHT_INCREMENT_ON_SPAWN_MISS is added to future rolls for ME spawn checks.
* These values are cleared whenever the next ME spawns, and spawn weight returns to BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT
*/
export const WEIGHT_INCREMENT_ON_SPAWN_MISS = 3;
/**
* Specifies the target average for total ME spawns in a single Classic run.
* Used by anti-variance mechanic to check whether a run is above or below the target on a given wave.
*/
export const AVERAGE_ENCOUNTERS_PER_RUN_TARGET = 12;
/**
* Will increase/decrease the chance of spawning a ME based on the current run's total MEs encountered vs AVERAGE_ENCOUNTERS_PER_RUN_TARGET
* Example:
* AVERAGE_ENCOUNTERS_PER_RUN_TARGET = 17 (expects avg 1 ME every 10 floors)
* ANTI_VARIANCE_WEIGHT_MODIFIER = 15
*
* On wave 20, if 1 ME has been encountered, the difference from expected average is 0 MEs.
* So anti-variance adds 0/256 to the spawn weight check for ME spawn.
*
* On wave 20, if 0 MEs have been encountered, the difference from expected average is 1 ME.
* So anti-variance adds 15/256 to the spawn weight check for ME spawn.
*
* On wave 20, if 2 MEs have been encountered, the difference from expected average is -1 ME.
* So anti-variance adds -15/256 to the spawn weight check for ME spawn.
*/
export const ANTI_VARIANCE_WEIGHT_MODIFIER = 15;

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@ -1,58 +0,0 @@
import type { AbAttrCondition } from "#app/@types/ability-types";
import type Pokemon from "#app/field/pokemon";
import type { BooleanHolder } from "#app/utils/common";
export abstract class AbAttr {
public showAbility: boolean;
private extraCondition: AbAttrCondition;
/**
* @param showAbility - Whether to show this ability as a flyout during battle; default `true`.
* Should be kept in parity with mainline where possible.
*/
constructor(showAbility = true) {
this.showAbility = showAbility;
}
/**
* Applies ability effects without checking conditions
* @param _pokemon - The pokemon to apply this ability to
* @param _passive - Whether or not the ability is a passive
* @param _simulated - Whether the call is simulated
* @param _args - Extra args passed to the function. Handled by child classes.
* @see {@linkcode canApply}
*/
apply(
_pokemon: Pokemon,
_passive: boolean,
_simulated: boolean,
_cancelled: BooleanHolder | null,
_args: any[],
): void {}
getTriggerMessage(_pokemon: Pokemon, _abilityName: string, ..._args: any[]): string | null {
return null;
}
getCondition(): AbAttrCondition | null {
return this.extraCondition || null;
}
addCondition(condition: AbAttrCondition): AbAttr {
this.extraCondition = condition;
return this;
}
/**
* Returns a boolean describing whether the ability can be applied under current conditions
* @param _pokemon - The pokemon to apply this ability to
* @param _passive - Whether or not the ability is a passive
* @param _simulated - Whether the call is simulated
* @param _args - Extra args passed to the function. Handled by child classes.
* @returns `true` if the ability can be applied, `false` otherwise
* @see {@linkcode apply}
*/
canApply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean {
return true;
}
}

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@ -1,137 +0,0 @@
import { AbilityId } from "#enums/ability-id";
import type { AbAttrCondition } from "#app/@types/ability-types";
import type { AbAttr } from "#app/data/abilities/ab-attrs/ab-attr";
import i18next from "i18next";
import type { Localizable } from "#app/@types/locales";
import type { Constructor } from "#app/utils/common";
export class Ability implements Localizable {
public id: AbilityId;
private nameAppend: string;
public name: string;
public description: string;
public generation: number;
public isBypassFaint: boolean;
public isIgnorable: boolean;
public isSuppressable = true;
public isCopiable = true;
public isReplaceable = true;
public attrs: AbAttr[];
public conditions: AbAttrCondition[];
constructor(id: AbilityId, generation: number) {
this.id = id;
this.nameAppend = "";
this.generation = generation;
this.attrs = [];
this.conditions = [];
this.isSuppressable = true;
this.isCopiable = true;
this.isReplaceable = true;
this.localize();
}
public get isSwappable(): boolean {
return this.isCopiable && this.isReplaceable;
}
localize(): void {
const i18nKey = AbilityId[this.id]
.split("_")
.filter(f => f)
.map((f, i) => (i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()))
.join("") as string;
this.name = this.id ? `${i18next.t(`ability:${i18nKey}.name`) as string}${this.nameAppend}` : "";
this.description = this.id ? (i18next.t(`ability:${i18nKey}.description`) as string) : "";
}
/**
* Get all ability attributes that match `attrType`
* @param attrType any attribute that extends {@linkcode AbAttr}
* @returns Array of attributes that match `attrType`, Empty Array if none match.
*/
getAttrs<T extends AbAttr>(attrType: Constructor<T>): T[] {
return this.attrs.filter((a): a is T => a instanceof attrType);
}
/**
* Check if an ability has an attribute that matches `attrType`
* @param attrType any attribute that extends {@linkcode AbAttr}
* @returns true if the ability has attribute `attrType`
*/
hasAttr<T extends AbAttr>(attrType: Constructor<T>): boolean {
return this.attrs.some(attr => attr instanceof attrType);
}
attr<T extends Constructor<AbAttr>>(AttrType: T, ...args: ConstructorParameters<T>): Ability {
const attr = new AttrType(...args);
this.attrs.push(attr);
return this;
}
conditionalAttr<T extends Constructor<AbAttr>>(
condition: AbAttrCondition,
AttrType: T,
...args: ConstructorParameters<T>
): Ability {
const attr = new AttrType(...args);
attr.addCondition(condition);
this.attrs.push(attr);
return this;
}
bypassFaint(): Ability {
this.isBypassFaint = true;
return this;
}
ignorable(): Ability {
this.isIgnorable = true;
return this;
}
unsuppressable(): Ability {
this.isSuppressable = false;
return this;
}
uncopiable(): Ability {
this.isCopiable = false;
return this;
}
unreplaceable(): Ability {
this.isReplaceable = false;
return this;
}
condition(condition: AbAttrCondition): Ability {
this.conditions.push(condition);
return this;
}
partial(): this {
this.nameAppend += " (P)";
return this;
}
unimplemented(): this {
this.nameAppend += " (N)";
return this;
}
/**
* Internal flag used for developers to document edge cases. When using this, please be sure to document the edge case.
* @returns the ability
*/
edgeCase(): this {
return this;
}
}

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@ -0,0 +1,832 @@
import type { AbAttrApplyFunc, AbAttrMap, AbAttrString, AbAttrSuccessFunc } from "#app/@types/ability-types";
import type Pokemon from "#app/field/pokemon";
import { globalScene } from "#app/global-scene";
import type { BooleanHolder, NumberHolder } from "#app/utils/common";
import type { BattlerIndex } from "#enums/battler-index";
import type { HitResult } from "#enums/hit-result";
import type { BattleStat, Stat } from "#enums/stat";
import type { StatusEffect } from "#enums/status-effect";
import type { WeatherType } from "#enums/weather-type";
import type { BattlerTag } from "../battler-tags";
import type Move from "../moves/move";
import type { PokemonMove } from "../moves/pokemon-move";
import type { TerrainType } from "../terrain";
import type { Weather } from "../weather";
import type {
PostBattleInitAbAttr,
PreDefendAbAttr,
PostDefendAbAttr,
PostMoveUsedAbAttr,
StatMultiplierAbAttr,
AllyStatMultiplierAbAttr,
PostSetStatusAbAttr,
PostDamageAbAttr,
FieldMultiplyStatAbAttr,
PreAttackAbAttr,
ExecutedMoveAbAttr,
PostAttackAbAttr,
PostKnockOutAbAttr,
PostVictoryAbAttr,
PostSummonAbAttr,
PreSummonAbAttr,
PreSwitchOutAbAttr,
PreLeaveFieldAbAttr,
PreStatStageChangeAbAttr,
PostStatStageChangeAbAttr,
PreSetStatusAbAttr,
PreApplyBattlerTagAbAttr,
PreWeatherEffectAbAttr,
PreWeatherDamageAbAttr,
PostTurnAbAttr,
PostWeatherChangeAbAttr,
PostWeatherLapseAbAttr,
PostTerrainChangeAbAttr,
CheckTrappedAbAttr,
PostBattleAbAttr,
PostFaintAbAttr,
PostItemLostAbAttr,
} from "./ability";
function applySingleAbAttrs<T extends AbAttrString>(
pokemon: Pokemon,
passive: boolean,
attrType: T,
applyFunc: AbAttrApplyFunc<AbAttrMap[T]>,
successFunc: AbAttrSuccessFunc<AbAttrMap[T]>,
args: any[],
gainedMidTurn = false,
simulated = false,
messages: string[] = [],
) {
if (!pokemon?.canApplyAbility(passive) || (passive && pokemon.getPassiveAbility().id === pokemon.getAbility().id)) {
return;
}
const ability = passive ? pokemon.getPassiveAbility() : pokemon.getAbility();
if (
gainedMidTurn &&
ability.getAttrs(attrType).some(attr => {
attr.is("PostSummonAbAttr") && !attr.shouldActivateOnGain();
})
) {
return;
}
for (const attr of ability.getAttrs(attrType)) {
const condition = attr.getCondition();
let abShown = false;
if ((condition && !condition(pokemon)) || !successFunc(attr, passive)) {
continue;
}
globalScene.phaseManager.setPhaseQueueSplice();
if (attr.showAbility && !simulated) {
globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, true);
abShown = true;
}
const message = attr.getTriggerMessage(pokemon, ability.name, args);
if (message) {
if (!simulated) {
globalScene.phaseManager.queueMessage(message);
}
messages.push(message);
}
applyFunc(attr, passive);
if (abShown) {
globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, false);
}
if (!simulated) {
pokemon.waveData.abilitiesApplied.add(ability.id);
}
globalScene.phaseManager.clearPhaseQueueSplice();
}
}
function applyAbAttrsInternal<T extends AbAttrString>(
attrType: T,
pokemon: Pokemon | null,
applyFunc: AbAttrApplyFunc<AbAttrMap[T]>,
successFunc: AbAttrSuccessFunc<AbAttrMap[T]>,
args: any[],
simulated = false,
messages: string[] = [],
gainedMidTurn = false,
) {
for (const passive of [false, true]) {
if (pokemon) {
applySingleAbAttrs(pokemon, passive, attrType, applyFunc, successFunc, args, gainedMidTurn, simulated, messages);
globalScene.phaseManager.clearPhaseQueueSplice();
}
}
}
export function applyAbAttrs<T extends AbAttrString>(
attrType: T,
pokemon: Pokemon,
cancelled: BooleanHolder | null,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal<T>(
attrType,
pokemon,
// @ts-expect-error: TODO: fix the error on `cancelled`
(attr, passive) => attr.apply(pokemon, passive, simulated, cancelled, args),
(attr, passive) => attr.canApply(pokemon, passive, simulated, args),
args,
simulated,
);
}
// TODO: Improve the type signatures of the following methods / refactor the apply methods
export function applyPostBattleInitAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostBattleInitAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PostBattleInitAbAttr).applyPostBattleInit(pokemon, passive, simulated, args),
(attr, passive) => (attr as PostBattleInitAbAttr).canApplyPostBattleInit(pokemon, passive, simulated, args),
args,
simulated,
);
}
export function applyPreDefendAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreDefendAbAttr ? K : never,
pokemon: Pokemon,
attacker: Pokemon,
move: Move | null,
cancelled: BooleanHolder | null,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PreDefendAbAttr).applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args),
(attr, passive) =>
(attr as PreDefendAbAttr).canApplyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args),
args,
simulated,
);
}
export function applyPostDefendAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostDefendAbAttr ? K : never,
pokemon: Pokemon,
attacker: Pokemon,
move: Move,
hitResult: HitResult | null,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostDefendAbAttr).applyPostDefend(pokemon, passive, simulated, attacker, move, hitResult, args),
(attr, passive) =>
(attr as PostDefendAbAttr).canApplyPostDefend(pokemon, passive, simulated, attacker, move, hitResult, args),
args,
simulated,
);
}
export function applyPostMoveUsedAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostMoveUsedAbAttr ? K : never,
pokemon: Pokemon,
move: PokemonMove,
source: Pokemon,
targets: BattlerIndex[],
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, _passive) => (attr as PostMoveUsedAbAttr).applyPostMoveUsed(pokemon, move, source, targets, simulated, args),
(attr, _passive) =>
(attr as PostMoveUsedAbAttr).canApplyPostMoveUsed(pokemon, move, source, targets, simulated, args),
args,
simulated,
);
}
export function applyStatMultiplierAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends StatMultiplierAbAttr ? K : never,
pokemon: Pokemon,
stat: BattleStat,
statValue: NumberHolder,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as StatMultiplierAbAttr).applyStatStage(pokemon, passive, simulated, stat, statValue, args),
(attr, passive) =>
(attr as StatMultiplierAbAttr).canApplyStatStage(pokemon, passive, simulated, stat, statValue, args),
args,
);
}
/**
* Applies an ally's Stat multiplier attribute
* @param attrType - {@linkcode AllyStatMultiplierAbAttr} should always be AllyStatMultiplierAbAttr for the time being
* @param pokemon - The {@linkcode Pokemon} with the ability
* @param stat - The type of the checked {@linkcode Stat}
* @param statValue - {@linkcode NumberHolder} containing the value of the checked stat
* @param checkedPokemon - The {@linkcode Pokemon} with the checked stat
* @param ignoreAbility - Whether or not the ability should be ignored by the pokemon or its move.
* @param args - unused
*/
export function applyAllyStatMultiplierAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends AllyStatMultiplierAbAttr ? K : never,
pokemon: Pokemon,
stat: BattleStat,
statValue: NumberHolder,
simulated = false,
checkedPokemon: Pokemon,
ignoreAbility: boolean,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as AllyStatMultiplierAbAttr).applyAllyStat(
pokemon,
passive,
simulated,
stat,
statValue,
checkedPokemon,
ignoreAbility,
args,
),
(attr, passive) =>
(attr as AllyStatMultiplierAbAttr).canApplyAllyStat(
pokemon,
passive,
simulated,
stat,
statValue,
checkedPokemon,
ignoreAbility,
args,
),
args,
simulated,
);
}
export function applyPostSetStatusAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostSetStatusAbAttr ? K : never,
pokemon: Pokemon,
effect: StatusEffect,
sourcePokemon?: Pokemon | null,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostSetStatusAbAttr).applyPostSetStatus(pokemon, sourcePokemon, passive, effect, simulated, args),
(attr, passive) =>
(attr as PostSetStatusAbAttr).canApplyPostSetStatus(pokemon, sourcePokemon, passive, effect, simulated, args),
args,
simulated,
);
}
export function applyPostDamageAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostDamageAbAttr ? K : never,
pokemon: Pokemon,
damage: number,
_passive: boolean,
simulated = false,
args: any[],
source?: Pokemon,
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PostDamageAbAttr).applyPostDamage(pokemon, damage, passive, simulated, args, source),
(attr, passive) => (attr as PostDamageAbAttr).canApplyPostDamage(pokemon, damage, passive, simulated, args, source),
args,
);
}
/**
* Applies a field Stat multiplier attribute
* @param attrType {@linkcode FieldMultiplyStatAbAttr} should always be FieldMultiplyBattleStatAbAttr for the time being
* @param pokemon {@linkcode Pokemon} the Pokemon applying this ability
* @param stat {@linkcode Stat} the type of the checked stat
* @param statValue {@linkcode NumberHolder} the value of the checked stat
* @param checkedPokemon {@linkcode Pokemon} the Pokemon with the checked stat
* @param hasApplied {@linkcode BooleanHolder} whether or not a FieldMultiplyBattleStatAbAttr has already affected this stat
* @param args unused
*/
export function applyFieldStatMultiplierAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends FieldMultiplyStatAbAttr ? K : never,
pokemon: Pokemon,
stat: Stat,
statValue: NumberHolder,
checkedPokemon: Pokemon,
hasApplied: BooleanHolder,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as FieldMultiplyStatAbAttr).applyFieldStat(
pokemon,
passive,
simulated,
stat,
statValue,
checkedPokemon,
hasApplied,
args,
),
(attr, passive) =>
(attr as FieldMultiplyStatAbAttr).canApplyFieldStat(
pokemon,
passive,
simulated,
stat,
statValue,
checkedPokemon,
hasApplied,
args,
),
args,
);
}
export function applyPreAttackAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreAttackAbAttr ? K : never,
pokemon: Pokemon,
defender: Pokemon | null,
move: Move,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PreAttackAbAttr).applyPreAttack(pokemon, passive, simulated, defender, move, args),
(attr, passive) => (attr as PreAttackAbAttr).canApplyPreAttack(pokemon, passive, simulated, defender, move, args),
args,
simulated,
);
}
export function applyExecutedMoveAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends ExecutedMoveAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
attr => (attr as ExecutedMoveAbAttr).applyExecutedMove(pokemon, simulated),
attr => (attr as ExecutedMoveAbAttr).canApplyExecutedMove(pokemon, simulated),
args,
simulated,
);
}
export function applyPostAttackAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostAttackAbAttr ? K : never,
pokemon: Pokemon,
defender: Pokemon,
move: Move,
hitResult: HitResult | null,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostAttackAbAttr).applyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args),
(attr, passive) =>
(attr as PostAttackAbAttr).canApplyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args),
args,
simulated,
);
}
export function applyPostKnockOutAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostKnockOutAbAttr ? K : never,
pokemon: Pokemon,
knockedOut: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PostKnockOutAbAttr).applyPostKnockOut(pokemon, passive, simulated, knockedOut, args),
(attr, passive) => (attr as PostKnockOutAbAttr).canApplyPostKnockOut(pokemon, passive, simulated, knockedOut, args),
args,
simulated,
);
}
export function applyPostVictoryAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostVictoryAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PostVictoryAbAttr).applyPostVictory(pokemon, passive, simulated, args),
(attr, passive) => (attr as PostVictoryAbAttr).canApplyPostVictory(pokemon, passive, simulated, args),
args,
simulated,
);
}
export function applyPostSummonAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostSummonAbAttr ? K : never,
pokemon: Pokemon,
passive = false,
simulated = false,
...args: any[]
): void {
applySingleAbAttrs(
pokemon,
passive,
attrType,
(attr, passive) => (attr as PostSummonAbAttr).applyPostSummon(pokemon, passive, simulated, args),
(attr, passive) => (attr as PostSummonAbAttr).canApplyPostSummon(pokemon, passive, simulated, args),
args,
false,
simulated,
);
}
export function applyPreSummonAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreSummonAbAttr ? K : never,
pokemon: Pokemon,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PreSummonAbAttr).applyPreSummon(pokemon, passive, args),
(attr, passive) => (attr as PreSummonAbAttr).canApplyPreSummon(pokemon, passive, args),
args,
);
}
export function applyPreSwitchOutAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreSwitchOutAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PreSwitchOutAbAttr).applyPreSwitchOut(pokemon, passive, simulated, args),
(attr, passive) => (attr as PreSwitchOutAbAttr).canApplyPreSwitchOut(pokemon, passive, simulated, args),
args,
simulated,
);
}
export function applyPreLeaveFieldAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreLeaveFieldAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PreLeaveFieldAbAttr).applyPreLeaveField(pokemon, passive, simulated, args),
(attr, passive) => (attr as PreLeaveFieldAbAttr).canApplyPreLeaveField(pokemon, passive, simulated, args),
args,
simulated,
);
}
export function applyPreStatStageChangeAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreStatStageChangeAbAttr ? K : never,
pokemon: Pokemon | null,
stat: BattleStat,
cancelled: BooleanHolder,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PreStatStageChangeAbAttr).applyPreStatStageChange(pokemon, passive, simulated, stat, cancelled, args),
(attr, passive) =>
(attr as PreStatStageChangeAbAttr).canApplyPreStatStageChange(pokemon, passive, simulated, stat, cancelled, args),
args,
simulated,
);
}
export function applyPostStatStageChangeAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostStatStageChangeAbAttr ? K : never,
pokemon: Pokemon,
stats: BattleStat[],
stages: number,
selfTarget: boolean,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, _passive) =>
(attr as PostStatStageChangeAbAttr).applyPostStatStageChange(pokemon, simulated, stats, stages, selfTarget, args),
(attr, _passive) =>
(attr as PostStatStageChangeAbAttr).canApplyPostStatStageChange(
pokemon,
simulated,
stats,
stages,
selfTarget,
args,
),
args,
simulated,
);
}
export function applyPreSetStatusAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreSetStatusAbAttr ? K : never,
pokemon: Pokemon,
effect: StatusEffect | undefined,
cancelled: BooleanHolder,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PreSetStatusAbAttr).applyPreSetStatus(pokemon, passive, simulated, effect, cancelled, args),
(attr, passive) =>
(attr as PreSetStatusAbAttr).canApplyPreSetStatus(pokemon, passive, simulated, effect, cancelled, args),
args,
simulated,
);
}
export function applyPreApplyBattlerTagAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreApplyBattlerTagAbAttr ? K : never,
pokemon: Pokemon,
tag: BattlerTag,
cancelled: BooleanHolder,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PreApplyBattlerTagAbAttr).applyPreApplyBattlerTag(pokemon, passive, simulated, tag, cancelled, args),
(attr, passive) =>
(attr as PreApplyBattlerTagAbAttr).canApplyPreApplyBattlerTag(pokemon, passive, simulated, tag, cancelled, args),
args,
simulated,
);
}
export function applyPreWeatherEffectAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreWeatherEffectAbAttr ? K : never,
pokemon: Pokemon,
weather: Weather | null,
cancelled: BooleanHolder,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PreWeatherDamageAbAttr).applyPreWeatherEffect(pokemon, passive, simulated, weather, cancelled, args),
(attr, passive) =>
(attr as PreWeatherDamageAbAttr).canApplyPreWeatherEffect(pokemon, passive, simulated, weather, cancelled, args),
args,
simulated,
);
}
export function applyPostTurnAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostTurnAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PostTurnAbAttr).applyPostTurn(pokemon, passive, simulated, args),
(attr, passive) => (attr as PostTurnAbAttr).canApplyPostTurn(pokemon, passive, simulated, args),
args,
simulated,
);
}
export function applyPostWeatherChangeAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostWeatherChangeAbAttr ? K : never,
pokemon: Pokemon,
weather: WeatherType,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostWeatherChangeAbAttr).applyPostWeatherChange(pokemon, passive, simulated, weather, args),
(attr, passive) =>
(attr as PostWeatherChangeAbAttr).canApplyPostWeatherChange(pokemon, passive, simulated, weather, args),
args,
simulated,
);
}
export function applyPostWeatherLapseAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostWeatherLapseAbAttr ? K : never,
pokemon: Pokemon,
weather: Weather | null,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostWeatherLapseAbAttr).applyPostWeatherLapse(pokemon, passive, simulated, weather, args),
(attr, passive) =>
(attr as PostWeatherLapseAbAttr).canApplyPostWeatherLapse(pokemon, passive, simulated, weather, args),
args,
simulated,
);
}
export function applyPostTerrainChangeAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostTerrainChangeAbAttr ? K : never,
pokemon: Pokemon,
terrain: TerrainType,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostTerrainChangeAbAttr).applyPostTerrainChange(pokemon, passive, simulated, terrain, args),
(attr, passive) =>
(attr as PostTerrainChangeAbAttr).canApplyPostTerrainChange(pokemon, passive, simulated, terrain, args),
args,
simulated,
);
}
export function applyCheckTrappedAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends CheckTrappedAbAttr ? K : never,
pokemon: Pokemon,
trapped: BooleanHolder,
otherPokemon: Pokemon,
messages: string[],
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as CheckTrappedAbAttr).applyCheckTrapped(pokemon, passive, simulated, trapped, otherPokemon, args),
(attr, passive) =>
(attr as CheckTrappedAbAttr).canApplyCheckTrapped(pokemon, passive, simulated, trapped, otherPokemon, args),
args,
simulated,
messages,
);
}
export function applyPostBattleAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostBattleAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PostBattleAbAttr).applyPostBattle(pokemon, passive, simulated, args),
(attr, passive) => (attr as PostBattleAbAttr).canApplyPostBattle(pokemon, passive, simulated, args),
args,
simulated,
);
}
export function applyPostFaintAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostFaintAbAttr ? K : never,
pokemon: Pokemon,
attacker?: Pokemon,
move?: Move,
hitResult?: HitResult,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostFaintAbAttr).applyPostFaint(pokemon, passive, simulated, attacker, move, hitResult, args),
(attr, passive) =>
(attr as PostFaintAbAttr).canApplyPostFaint(pokemon, passive, simulated, attacker, move, hitResult, args),
args,
simulated,
);
}
export function applyPostItemLostAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostItemLostAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, _passive) => (attr as PostItemLostAbAttr).applyPostItemLost(pokemon, simulated, args),
(attr, _passive) => (attr as PostItemLostAbAttr).canApplyPostItemLost(pokemon, simulated, args),
args,
);
}
/**
* Applies abilities when they become active mid-turn (ability switch)
*
* Ignores passives as they don't change and shouldn't be reapplied when main abilities change
*/
export function applyOnGainAbAttrs(pokemon: Pokemon, passive = false, simulated = false, ...args: any[]): void {
applySingleAbAttrs(
pokemon,
passive,
"PostSummonAbAttr",
(attr, passive) => attr.applyPostSummon(pokemon, passive, simulated, args),
(attr, passive) => attr.canApplyPostSummon(pokemon, passive, simulated, args),
args,
true,
simulated,
);
}
/**
* Applies ability attributes which activate when the ability is lost or suppressed (i.e. primal weather)
*/
export function applyOnLoseAbAttrs(pokemon: Pokemon, passive = false, simulated = false, ...args: any[]): void {
applySingleAbAttrs(
pokemon,
passive,
"PreLeaveFieldAbAttr",
(attr, passive) => attr.applyPreLeaveField(pokemon, passive, simulated, [...args, true]),
(attr, passive) => attr.canApplyPreLeaveField(pokemon, passive, simulated, [...args, true]),
args,
true,
simulated,
);
applySingleAbAttrs(
pokemon,
passive,
"IllusionBreakAbAttr",
(attr, passive) => attr.apply(pokemon, passive, simulated, null, args),
(attr, passive) => attr.canApply(pokemon, passive, simulated, args),
args,
true,
simulated,
);
}

View File

@ -10,15 +10,7 @@ import type Pokemon from "#app/field/pokemon";
import { HitResult } from "#enums/hit-result";
import { StatusEffect } from "#enums/status-effect";
import type { BattlerIndex } from "#enums/battler-index";
import {
BlockNonDirectDamageAbAttr,
InfiltratorAbAttr,
PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr,
ProtectStatAbAttr,
applyAbAttrs,
applyOnGainAbAttrs,
applyOnLoseAbAttrs,
} from "#app/data/abilities/ability";
import { applyAbAttrs, applyOnGainAbAttrs, applyOnLoseAbAttrs } from "./abilities/apply-ab-attrs";
import { Stat } from "#enums/stat";
import { CommonBattleAnim } from "#app/data/battle-anims";
import { CommonAnim } from "#enums/move-anims-common";
@ -144,7 +136,7 @@ export class MistTag extends ArenaTag {
if (attacker) {
const bypassed = new BooleanHolder(false);
// TODO: Allow this to be simulated
applyAbAttrs(InfiltratorAbAttr, attacker, null, false, bypassed);
applyAbAttrs("InfiltratorAbAttr", attacker, null, false, bypassed);
if (bypassed.value) {
return false;
}
@ -209,7 +201,7 @@ export class WeakenMoveScreenTag extends ArenaTag {
): boolean {
if (this.weakenedCategories.includes(moveCategory)) {
const bypassed = new BooleanHolder(false);
applyAbAttrs(InfiltratorAbAttr, attacker, null, false, bypassed);
applyAbAttrs("InfiltratorAbAttr", attacker, null, false, bypassed);
if (bypassed.value) {
return false;
}
@ -765,7 +757,7 @@ class SpikesTag extends ArenaTrapTag {
}
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled);
if (simulated || cancelled.value) {
return !cancelled.value;
}
@ -953,7 +945,7 @@ class StealthRockTag extends ArenaTrapTag {
override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled);
if (cancelled.value) {
return false;
}
@ -1010,7 +1002,7 @@ class StickyWebTag extends ArenaTrapTag {
override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
if (pokemon.isGrounded()) {
const cancelled = new BooleanHolder(false);
applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled);
applyAbAttrs("ProtectStatAbAttr", pokemon, cancelled);
if (simulated) {
return !cancelled.value;
@ -1444,8 +1436,8 @@ export class SuppressAbilitiesTag extends ArenaTag {
// Could have a custom message that plays when a specific pokemon's NG ends? This entire thing exists due to passives after all
const setter = globalScene
.getField()
.filter(p => p?.hasAbilityWithAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, false))[0];
applyOnGainAbAttrs(setter, setter.getAbility().hasAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr));
.filter(p => p?.hasAbilityWithAttr("PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr", false))[0];
applyOnGainAbAttrs(setter, setter.getAbility().hasAttr("PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr"));
}
}
@ -1457,7 +1449,7 @@ export class SuppressAbilitiesTag extends ArenaTag {
for (const pokemon of globalScene.getField(true)) {
// There is only one pokemon with this attr on the field on removal, so its abilities are already active
if (pokemon && !pokemon.hasAbilityWithAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, false)) {
if (pokemon && !pokemon.hasAbilityWithAttr("PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr", false)) {
[true, false].forEach(passive => applyOnGainAbAttrs(pokemon, passive));
}
}

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@ -11,7 +11,6 @@ import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { SpeciesFormKey } from "#enums/species-form-key";
import { TimeOfDay } from "#enums/time-of-day";
import { DamageMoneyRewardModifier, ExtraModifierModifier, MoneyMultiplierModifier, SpeciesStatBoosterModifier, TempExtraModifierModifier } from "#app/modifier/modifier";
import type { SpeciesStatBoosterModifierType } from "#app/modifier/modifier-type";
import { speciesStarterCosts } from "./starters";
import i18next from "i18next";
@ -275,9 +274,9 @@ class MoveTypeEvolutionCondition extends SpeciesEvolutionCondition {
class TreasureEvolutionCondition extends SpeciesEvolutionCondition {
constructor() {
super(p => p.evoCounter
+ p.getHeldItems().filter(m => m instanceof DamageMoneyRewardModifier).length
+ globalScene.findModifiers(m => m instanceof MoneyMultiplierModifier
|| m instanceof ExtraModifierModifier || m instanceof TempExtraModifierModifier).length > 9);
+ p.getHeldItems().filter(m => m.is("DamageMoneyRewardModifier")).length
+ globalScene.findModifiers(m => m.is("MoneyMultiplierModifier")
|| m.is("ExtraModifierModifier") || m.is("TempExtraModifierModifier")).length > 9);
this.description = i18next.t("pokemonEvolutions:treasure");
}
}
@ -1794,8 +1793,8 @@ export const pokemonEvolutions: PokemonEvolutions = {
],
[SpeciesId.CLAMPERL]: [
// TODO: Change the SpeciesEvolutionConditions here to use a bespoke HeldItemEvolutionCondition after the modifier rework
new SpeciesEvolution(SpeciesId.HUNTAIL, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => p.getHeldItems().some(m => m instanceof SpeciesStatBoosterModifier && (m.type as SpeciesStatBoosterModifierType).key === "DEEP_SEA_TOOTH")), SpeciesWildEvolutionDelay.VERY_LONG),
new SpeciesEvolution(SpeciesId.GOREBYSS, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => p.getHeldItems().some(m => m instanceof SpeciesStatBoosterModifier && (m.type as SpeciesStatBoosterModifierType).key === "DEEP_SEA_SCALE")), SpeciesWildEvolutionDelay.VERY_LONG)
new SpeciesEvolution(SpeciesId.HUNTAIL, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => p.getHeldItems().some(m => m.is("SpeciesStatBoosterModifier") && (m.type as SpeciesStatBoosterModifierType).key === "DEEP_SEA_TOOTH")), SpeciesWildEvolutionDelay.VERY_LONG),
new SpeciesEvolution(SpeciesId.GOREBYSS, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => p.getHeldItems().some(m => m.is("SpeciesStatBoosterModifier") && (m.type as SpeciesStatBoosterModifierType).key === "DEEP_SEA_SCALE")), SpeciesWildEvolutionDelay.VERY_LONG)
],
[SpeciesId.BOLDORE]: [
new SpeciesEvolution(SpeciesId.GIGALITH, 1, EvolutionItem.LINKING_CORD, null, SpeciesWildEvolutionDelay.VERY_LONG)

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@ -1,4 +1,4 @@
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";

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@ -2,7 +2,7 @@ import { globalScene } from "#app/global-scene";
import { allMoves } from "./data-lists";
import { MoveFlags } from "#enums/MoveFlags";
import type Pokemon from "../field/pokemon";
import { type nil, getFrameMs, getEnumKeys, getEnumValues, animationFileName } from "../utils/common";
import { type nil, getFrameMs, getEnumKeys, getEnumValues, animationFileName, coerceArray } from "../utils/common";
import type { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { SubstituteTag } from "./battler-tags";
@ -10,6 +10,7 @@ import { isNullOrUndefined } from "../utils/common";
import Phaser from "phaser";
import { EncounterAnim } from "#enums/encounter-anims";
import { AnimBlendType, AnimFrameTarget, AnimFocus, ChargeAnim, CommonAnim } from "#enums/move-anims-common";
import { BattlerTagType } from "#enums/battler-tag-type";
export class AnimConfig {
public id: number;
@ -519,7 +520,7 @@ function logMissingMoveAnim(move: MoveId, ...optionalParams: any[]) {
* @param encounterAnim one or more animations to fetch
*/
export async function initEncounterAnims(encounterAnim: EncounterAnim | EncounterAnim[]): Promise<void> {
const anims = Array.isArray(encounterAnim) ? encounterAnim : [encounterAnim];
const anims = coerceArray(encounterAnim);
const encounterAnimNames = getEnumKeys(EncounterAnim);
const encounterAnimFetches: Promise<Map<EncounterAnim, AnimConfig>>[] = [];
for (const anim of anims) {
@ -770,7 +771,7 @@ export abstract class BattleAnim {
const user = !isOppAnim ? this.user : this.target;
const target = !isOppAnim ? this.target : this.user;
const targetSubstitute = onSubstitute && user !== target ? target!.getTag(SubstituteTag) : null;
const targetSubstitute = onSubstitute && user !== target ? target!.getTag(BattlerTagType.SUBSTITUTE) : null;
const userInitialX = user!.x; // TODO: is this bang correct?
const userInitialY = user!.y; // TODO: is this bang correct?

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@ -1,13 +1,6 @@
import { globalScene } from "#app/global-scene";
import Overrides from "#app/overrides";
import {
applyAbAttrs,
BlockNonDirectDamageAbAttr,
FlinchEffectAbAttr,
ProtectStatAbAttr,
ConditionalUserFieldProtectStatAbAttr,
ReverseDrainAbAttr,
} from "#app/data/abilities/ability";
import { applyAbAttrs } from "./abilities/apply-ab-attrs";
import { allAbilities } from "./data-lists";
import { CommonBattleAnim, MoveChargeAnim } from "#app/data/battle-anims";
import { ChargeAnim, CommonAnim } from "#enums/move-anims-common";
@ -28,7 +21,7 @@ import type { MoveEffectPhase } from "#app/phases/move-effect-phase";
import type { MovePhase } from "#app/phases/move-phase";
import type { StatStageChangeCallback } from "#app/phases/stat-stage-change-phase";
import i18next from "#app/plugins/i18n";
import { BooleanHolder, getFrameMs, NumberHolder, toDmgValue } from "#app/utils/common";
import { BooleanHolder, coerceArray, getFrameMs, NumberHolder, toDmgValue } from "#app/utils/common";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
@ -57,7 +50,7 @@ export class BattlerTag {
isBatonPassable = false,
) {
this.tagType = tagType;
this.lapseTypes = Array.isArray(lapseType) ? lapseType : [lapseType];
this.lapseTypes = coerceArray(lapseType);
this.turnCount = turnCount;
this.sourceMove = sourceMove!; // TODO: is this bang correct?
this.sourceId = sourceId;
@ -132,16 +125,6 @@ export interface TerrainBattlerTag {
* Players and enemies should not be allowed to select restricted moves.
*/
export abstract class MoveRestrictionBattlerTag extends BattlerTag {
constructor(
tagType: BattlerTagType,
lapseType: BattlerTagLapseType | BattlerTagLapseType[],
turnCount: number,
sourceMove?: MoveId,
sourceId?: number,
) {
super(tagType, lapseType, turnCount, sourceMove, sourceId);
}
/** @override */
override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (lapseType === BattlerTagLapseType.PRE_MOVE) {
@ -648,7 +631,7 @@ export class FlinchedTag extends BattlerTag {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
}),
);
applyAbAttrs(FlinchEffectAbAttr, pokemon, null);
applyAbAttrs("FlinchEffectAbAttr", pokemon, null);
return true;
}
@ -942,7 +925,7 @@ export class SeedTag extends BattlerTag {
const source = pokemon.getOpponents().find(o => o.getBattlerIndex() === this.sourceIndex);
if (source) {
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled);
if (!cancelled.value) {
globalScene.phaseManager.unshiftNew(
@ -953,7 +936,7 @@ export class SeedTag extends BattlerTag {
);
const damage = pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8), { result: HitResult.INDIRECT });
const reverseDrain = pokemon.hasAbilityWithAttr(ReverseDrainAbAttr, false);
const reverseDrain = pokemon.hasAbilityWithAttr("ReverseDrainAbAttr", false);
globalScene.phaseManager.unshiftNew(
"PokemonHealPhase",
source.getBattlerIndex(),
@ -1026,7 +1009,7 @@ export class PowderTag extends BattlerTag {
globalScene.phaseManager.unshiftNew("CommonAnimPhase", idx, idx, CommonAnim.POWDER);
const cancelDamage = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelDamage);
applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelDamage);
if (!cancelDamage.value) {
pokemon.damageAndUpdate(Math.floor(pokemon.getMaxHp() / 4), { result: HitResult.INDIRECT });
}
@ -1079,7 +1062,7 @@ export class NightmareTag extends BattlerTag {
phaseManager.unshiftNew("CommonAnimPhase", pokemon.getBattlerIndex(), undefined, CommonAnim.CURSE); // TODO: Update animation type
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled);
if (!cancelled.value) {
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 4), { result: HitResult.INDIRECT });
@ -1438,7 +1421,7 @@ export abstract class DamagingTrapTag extends TrappedTag {
phaseManager.unshiftNew("CommonAnimPhase", pokemon.getBattlerIndex(), undefined, this.commonAnim);
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled);
if (!cancelled.value) {
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8), { result: HitResult.INDIRECT });
@ -1477,16 +1460,6 @@ export class WrapTag extends DamagingTrapTag {
}
export abstract class VortexTrapTag extends DamagingTrapTag {
constructor(
tagType: BattlerTagType,
commonAnim: CommonAnim,
turnCount: number,
sourceMove: MoveId,
sourceId: number,
) {
super(tagType, commonAnim, turnCount, sourceMove, sourceId);
}
getTrapMessage(pokemon: Pokemon): string {
return i18next.t("battlerTags:vortexOnTrap", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
@ -1681,7 +1654,7 @@ export class ContactDamageProtectedTag extends ContactProtectedTag {
*/
override onContact(attacker: Pokemon, user: Pokemon): void {
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, user, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", user, cancelled);
if (!cancelled.value) {
attacker.damageAndUpdate(toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), {
result: HitResult.INDIRECT,
@ -2277,7 +2250,7 @@ export class SaltCuredTag extends BattlerTag {
);
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled);
if (!cancelled.value) {
const pokemonSteelOrWater = pokemon.isOfType(PokemonType.STEEL) || pokemon.isOfType(PokemonType.WATER);
@ -2331,7 +2304,7 @@ export class CursedTag extends BattlerTag {
);
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled);
if (!cancelled.value) {
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 4), { result: HitResult.INDIRECT });
@ -2666,7 +2639,7 @@ export class GulpMissileTag extends BattlerTag {
}
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, attacker, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", attacker, cancelled);
if (!cancelled.value) {
attacker.damageAndUpdate(Math.max(1, Math.floor(attacker.getMaxHp() / 4)), { result: HitResult.INDIRECT });
@ -3056,8 +3029,8 @@ export class MysteryEncounterPostSummonTag extends BattlerTag {
if (lapseType === BattlerTagLapseType.CUSTOM) {
const cancelled = new BooleanHolder(false);
applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled);
applyAbAttrs(ConditionalUserFieldProtectStatAbAttr, pokemon, cancelled, false, pokemon);
applyAbAttrs("ProtectStatAbAttr", pokemon, cancelled);
applyAbAttrs("ConditionalUserFieldProtectStatAbAttr", pokemon, cancelled, false, pokemon);
if (!cancelled.value) {
if (pokemon.mysteryEncounterBattleEffects) {
pokemon.mysteryEncounterBattleEffects(pokemon);

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@ -3,7 +3,7 @@ import type Pokemon from "../field/pokemon";
import { HitResult } from "#enums/hit-result";
import { getStatusEffectHealText } from "./status-effect";
import { NumberHolder, toDmgValue, randSeedInt } from "#app/utils/common";
import { DoubleBerryEffectAbAttr, ReduceBerryUseThresholdAbAttr, applyAbAttrs } from "./abilities/ability";
import { applyAbAttrs } from "./abilities/apply-ab-attrs";
import i18next from "i18next";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
@ -38,25 +38,25 @@ export function getBerryPredicate(berryType: BerryType): BerryPredicate {
const threshold = new NumberHolder(0.25);
// Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth
const stat: BattleStat = berryType - BerryType.ENIGMA;
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
applyAbAttrs("ReduceBerryUseThresholdAbAttr", pokemon, null, false, threshold);
return pokemon.getHpRatio() < threshold.value && pokemon.getStatStage(stat) < 6;
};
case BerryType.LANSAT:
return (pokemon: Pokemon) => {
const threshold = new NumberHolder(0.25);
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
applyAbAttrs("ReduceBerryUseThresholdAbAttr", pokemon, null, false, threshold);
return pokemon.getHpRatio() < 0.25 && !pokemon.getTag(BattlerTagType.CRIT_BOOST);
};
case BerryType.STARF:
return (pokemon: Pokemon) => {
const threshold = new NumberHolder(0.25);
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
applyAbAttrs("ReduceBerryUseThresholdAbAttr", pokemon, null, false, threshold);
return pokemon.getHpRatio() < 0.25;
};
case BerryType.LEPPA:
return (pokemon: Pokemon) => {
const threshold = new NumberHolder(0.25);
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
applyAbAttrs("ReduceBerryUseThresholdAbAttr", pokemon, null, false, threshold);
return !!pokemon.getMoveset().find(m => !m.getPpRatio());
};
}
@ -72,7 +72,7 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
case BerryType.ENIGMA:
{
const hpHealed = new NumberHolder(toDmgValue(consumer.getMaxHp() / 4));
applyAbAttrs(DoubleBerryEffectAbAttr, consumer, null, false, hpHealed);
applyAbAttrs("DoubleBerryEffectAbAttr", consumer, null, false, hpHealed);
globalScene.phaseManager.unshiftNew(
"PokemonHealPhase",
consumer.getBattlerIndex(),
@ -105,7 +105,7 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
// Offset BerryType such that LIECHI --> Stat.ATK = 1, GANLON --> Stat.DEF = 2, etc etc.
const stat: BattleStat = berryType - BerryType.ENIGMA;
const statStages = new NumberHolder(1);
applyAbAttrs(DoubleBerryEffectAbAttr, consumer, null, false, statStages);
applyAbAttrs("DoubleBerryEffectAbAttr", consumer, null, false, statStages);
globalScene.phaseManager.unshiftNew(
"StatStageChangePhase",
consumer.getBattlerIndex(),
@ -126,7 +126,7 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
{
const randStat = randSeedInt(Stat.SPD, Stat.ATK);
const stages = new NumberHolder(2);
applyAbAttrs(DoubleBerryEffectAbAttr, consumer, null, false, stages);
applyAbAttrs("DoubleBerryEffectAbAttr", consumer, null, false, stages);
globalScene.phaseManager.unshiftNew(
"StatStageChangePhase",
consumer.getBattlerIndex(),

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@ -21,7 +21,7 @@ import { TrainerType } from "#enums/trainer-type";
import { Nature } from "#enums/nature";
import type { MoveId } from "#enums/move-id";
import { TypeColor, TypeShadow } from "#enums/color";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import { globalScene } from "#app/global-scene";
import { pokemonFormChanges } from "./pokemon-forms";
import { pokemonEvolutions } from "./balance/pokemon-evolutions";

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@ -1,5 +1,9 @@
import type { Ability } from "./abilities/ability-class";
import type { ModifierTypes } from "#app/modifier/modifier-type";
import type { Ability } from "./abilities/ability";
import type Move from "./moves/move";
export const allAbilities: Ability[] = [];
export const allMoves: Move[] = [];
// TODO: Figure out what this is used for and provide an appropriate tsdoc comment
export const modifierTypes = {} as ModifierTypes;

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@ -1723,49 +1723,6 @@ export const trainerTypeDialogue: TrainerTypeDialogue = {
],
};
export const doubleBattleDialogue = {
blue_red_double: {
encounter: ["doubleBattleDialogue:blue_red_double.encounter.1"],
victory: ["doubleBattleDialogue:blue_red_double.victory.1"],
},
red_blue_double: {
encounter: ["doubleBattleDialogue:red_blue_double.encounter.1"],
victory: ["doubleBattleDialogue:red_blue_double.victory.1"],
},
tate_liza_double: {
encounter: ["doubleBattleDialogue:tate_liza_double.encounter.1"],
victory: ["doubleBattleDialogue:tate_liza_double.victory.1"],
},
liza_tate_double: {
encounter: ["doubleBattleDialogue:liza_tate_double.encounter.1"],
victory: ["doubleBattleDialogue:liza_tate_double.victory.1"],
},
wallace_steven_double: {
encounter: ["doubleBattleDialogue:wallace_steven_double.encounter.1"],
victory: ["doubleBattleDialogue:wallace_steven_double.victory.1"],
},
steven_wallace_double: {
encounter: ["doubleBattleDialogue:steven_wallace_double.encounter.1"],
victory: ["doubleBattleDialogue:steven_wallace_double.victory.1"],
},
alder_iris_double: {
encounter: ["doubleBattleDialogue:alder_iris_double.encounter.1"],
victory: ["doubleBattleDialogue:alder_iris_double.victory.1"],
},
iris_alder_double: {
encounter: ["doubleBattleDialogue:iris_alder_double.encounter.1"],
victory: ["doubleBattleDialogue:iris_alder_double.victory.1"],
},
marnie_piers_double: {
encounter: ["doubleBattleDialogue:marnie_piers_double.encounter.1"],
victory: ["doubleBattleDialogue:marnie_piers_double.victory.1"],
},
piers_marnie_double: {
encounter: ["doubleBattleDialogue:piers_marnie_double.encounter.1"],
victory: ["doubleBattleDialogue:piers_marnie_double.victory.1"],
},
};
export const battleSpecDialogue = {
[BattleSpec.FINAL_BOSS]: {
encounter: "battleSpecDialogue:encounter",

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@ -0,0 +1,44 @@
// TODO: Move this back into `dialogue.ts` after finding a suitable way to remove the circular dependencies
// that caused this to be moved out in the first place
export const doubleBattleDialogue = {
blue_red_double: {
encounter: ["doubleBattleDialogue:blue_red_double.encounter.1"],
victory: ["doubleBattleDialogue:blue_red_double.victory.1"],
},
red_blue_double: {
encounter: ["doubleBattleDialogue:red_blue_double.encounter.1"],
victory: ["doubleBattleDialogue:red_blue_double.victory.1"],
},
tate_liza_double: {
encounter: ["doubleBattleDialogue:tate_liza_double.encounter.1"],
victory: ["doubleBattleDialogue:tate_liza_double.victory.1"],
},
liza_tate_double: {
encounter: ["doubleBattleDialogue:liza_tate_double.encounter.1"],
victory: ["doubleBattleDialogue:liza_tate_double.victory.1"],
},
wallace_steven_double: {
encounter: ["doubleBattleDialogue:wallace_steven_double.encounter.1"],
victory: ["doubleBattleDialogue:wallace_steven_double.victory.1"],
},
steven_wallace_double: {
encounter: ["doubleBattleDialogue:steven_wallace_double.encounter.1"],
victory: ["doubleBattleDialogue:steven_wallace_double.victory.1"],
},
alder_iris_double: {
encounter: ["doubleBattleDialogue:alder_iris_double.encounter.1"],
victory: ["doubleBattleDialogue:alder_iris_double.victory.1"],
},
iris_alder_double: {
encounter: ["doubleBattleDialogue:iris_alder_double.encounter.1"],
victory: ["doubleBattleDialogue:iris_alder_double.victory.1"],
},
marnie_piers_double: {
encounter: ["doubleBattleDialogue:marnie_piers_double.encounter.1"],
victory: ["doubleBattleDialogue:marnie_piers_double.victory.1"],
},
piers_marnie_double: {
encounter: ["doubleBattleDialogue:piers_marnie_double.encounter.1"],
victory: ["doubleBattleDialogue:piers_marnie_double.victory.1"],
},
};

View File

@ -33,38 +33,12 @@ import type { ArenaTrapTag } from "../arena-tag";
import { WeakenMoveTypeTag } from "../arena-tag";
import { ArenaTagSide } from "#enums/arena-tag-side";
import {
AllyMoveCategoryPowerBoostAbAttr,
applyAbAttrs,
applyPostAttackAbAttrs,
applyPostItemLostAbAttrs,
applyPreAttackAbAttrs,
applyPreDefendAbAttrs,
BlockItemTheftAbAttr,
BlockNonDirectDamageAbAttr,
BlockOneHitKOAbAttr,
BlockRecoilDamageAttr,
ChangeMovePriorityAbAttr,
ConfusionOnStatusEffectAbAttr,
FieldMoveTypePowerBoostAbAttr,
FieldPreventExplosiveMovesAbAttr,
ForceSwitchOutImmunityAbAttr,
HealFromBerryUseAbAttr,
IgnoreContactAbAttr,
IgnoreMoveEffectsAbAttr,
IgnoreProtectOnContactAbAttr,
InfiltratorAbAttr,
MaxMultiHitAbAttr,
MoveAbilityBypassAbAttr,
MoveEffectChanceMultiplierAbAttr,
MoveTypeChangeAbAttr,
PostDamageForceSwitchAbAttr,
PostItemLostAbAttr,
ReflectStatusMoveAbAttr,
ReverseDrainAbAttr,
UserFieldMoveTypePowerBoostAbAttr,
VariableMovePowerAbAttr,
WonderSkinAbAttr,
} from "../abilities/ability";
applyPreDefendAbAttrs
} from "../abilities/apply-ab-attrs";
import { allAbilities, allMoves } from "../data-lists";
import {
AttackTypeBoosterModifier,
@ -77,7 +51,7 @@ import {
import type { BattlerIndex } from "#enums/battler-index";
import { BattleType } from "#enums/battle-type";
import { TerrainType } from "../terrain";
import { ModifierPoolType } from "#app/modifier/modifier-type";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import { Command } from "#enums/command";
import i18next from "i18next";
import type { Localizable } from "#app/@types/locales";
@ -377,7 +351,7 @@ export default abstract class Move implements Localizable {
const bypassed = new BooleanHolder(false);
// TODO: Allow this to be simulated
applyAbAttrs(InfiltratorAbAttr, user, null, false, bypassed);
applyAbAttrs("InfiltratorAbAttr", user, null, false, bypassed);
return !bypassed.value
&& !this.hasFlag(MoveFlags.SOUND_BASED)
@ -668,14 +642,14 @@ export default abstract class Move implements Localizable {
// special cases below, eg: if the move flag is MAKES_CONTACT, and the user pokemon has an ability that ignores contact (like "Long Reach"), then overrides and move does not make contact
switch (flag) {
case MoveFlags.MAKES_CONTACT:
if (user.hasAbilityWithAttr(IgnoreContactAbAttr) || this.hitsSubstitute(user, target)) {
if (user.hasAbilityWithAttr("IgnoreContactAbAttr") || this.hitsSubstitute(user, target)) {
return false;
}
break;
case MoveFlags.IGNORE_ABILITIES:
if (user.hasAbilityWithAttr(MoveAbilityBypassAbAttr)) {
if (user.hasAbilityWithAttr("MoveAbilityBypassAbAttr")) {
const abilityEffectsIgnored = new BooleanHolder(false);
applyAbAttrs(MoveAbilityBypassAbAttr, user, abilityEffectsIgnored, false, this);
applyAbAttrs("MoveAbilityBypassAbAttr", user, abilityEffectsIgnored, false, this);
if (abilityEffectsIgnored.value) {
return true;
}
@ -684,7 +658,7 @@ export default abstract class Move implements Localizable {
}
return this.hasFlag(MoveFlags.IGNORE_ABILITIES) && !isFollowUp;
case MoveFlags.IGNORE_PROTECT:
if (user.hasAbilityWithAttr(IgnoreProtectOnContactAbAttr)
if (user.hasAbilityWithAttr("IgnoreProtectOnContactAbAttr")
&& this.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user })) {
return true;
}
@ -695,7 +669,7 @@ export default abstract class Move implements Localizable {
target?.getTag(SemiInvulnerableTag) ||
!(target?.getTag(BattlerTagType.MAGIC_COAT) ||
(!this.doesFlagEffectApply({ flag: MoveFlags.IGNORE_ABILITIES, user, target }) &&
target?.hasAbilityWithAttr(ReflectStatusMoveAbAttr)))
target?.hasAbilityWithAttr("ReflectStatusMoveAbAttr")))
) {
return false;
}
@ -792,7 +766,7 @@ export default abstract class Move implements Localizable {
const moveAccuracy = new NumberHolder(this.accuracy);
applyMoveAttrs("VariableAccuracyAttr", user, target, this, moveAccuracy);
applyPreDefendAbAttrs(WonderSkinAbAttr, target, user, this, { value: false }, simulated, moveAccuracy);
applyPreDefendAbAttrs("WonderSkinAbAttr", target, user, this, { value: false }, simulated, moveAccuracy);
if (moveAccuracy.value === -1) {
return moveAccuracy.value;
@ -835,25 +809,25 @@ export default abstract class Move implements Localizable {
const typeChangeMovePowerMultiplier = new NumberHolder(1);
const typeChangeHolder = new NumberHolder(this.type);
applyPreAttackAbAttrs(MoveTypeChangeAbAttr, source, target, this, true, typeChangeHolder, typeChangeMovePowerMultiplier);
applyPreAttackAbAttrs("MoveTypeChangeAbAttr", source, target, this, true, typeChangeHolder, typeChangeMovePowerMultiplier);
const sourceTeraType = source.getTeraType();
if (source.isTerastallized && sourceTeraType === this.type && power.value < 60 && this.priority <= 0 && !this.hasAttr("MultiHitAttr") && !globalScene.findModifier(m => m instanceof PokemonMultiHitModifier && m.pokemonId === source.id)) {
power.value = 60;
}
applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, target, this, simulated, power);
applyPreAttackAbAttrs("VariableMovePowerAbAttr", source, target, this, simulated, power);
const ally = source.getAlly();
if (!isNullOrUndefined(ally)) {
applyPreAttackAbAttrs(AllyMoveCategoryPowerBoostAbAttr, ally, target, this, simulated, power);
applyPreAttackAbAttrs("AllyMoveCategoryPowerBoostAbAttr", ally, target, this, simulated, power);
}
const fieldAuras = new Set(
globalScene.getField(true)
.map((p) => p.getAbilityAttrs(FieldMoveTypePowerBoostAbAttr).filter(attr => {
.map((p) => p.getAbilityAttrs("FieldMoveTypePowerBoostAbAttr").filter(attr => {
const condition = attr.getCondition();
return (!condition || condition(p));
}) as FieldMoveTypePowerBoostAbAttr[])
}))
.flat(),
);
for (const aura of fieldAuras) {
@ -861,7 +835,7 @@ export default abstract class Move implements Localizable {
}
const alliedField: Pokemon[] = source.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField();
alliedField.forEach(p => applyPreAttackAbAttrs(UserFieldMoveTypePowerBoostAbAttr, p, target, this, simulated, power));
alliedField.forEach(p => applyPreAttackAbAttrs("UserFieldMoveTypePowerBoostAbAttr", p, target, this, simulated, power));
power.value *= typeChangeMovePowerMultiplier.value;
@ -888,7 +862,7 @@ export default abstract class Move implements Localizable {
const priority = new NumberHolder(this.priority);
applyMoveAttrs("IncrementMovePriorityAttr", user, null, this, priority);
applyAbAttrs(ChangeMovePriorityAbAttr, user, null, simulated, this, priority);
applyAbAttrs("ChangeMovePriorityAbAttr", user, null, simulated, this, priority);
return priority.value;
}
@ -1340,7 +1314,7 @@ export class MoveEffectAttr extends MoveAttr {
getMoveChance(user: Pokemon, target: Pokemon, move: Move, selfEffect?: Boolean, showAbility?: Boolean): number {
const moveChance = new NumberHolder(this.effectChanceOverride ?? move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, !showAbility, moveChance, move);
applyAbAttrs("MoveEffectChanceMultiplierAbAttr", user, null, !showAbility, moveChance, move);
if ((!move.hasAttr("FlinchAttr") || moveChance.value <= move.chance) && !move.hasAttr("SecretPowerAttr")) {
const userSide = user.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
@ -1348,7 +1322,7 @@ export class MoveEffectAttr extends MoveAttr {
}
if (!selfEffect) {
applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, target, user, null, null, !showAbility, moveChance);
applyPreDefendAbAttrs("IgnoreMoveEffectsAbAttr", target, user, null, null, !showAbility, moveChance);
}
return moveChance.value;
}
@ -1726,8 +1700,8 @@ export class RecoilAttr extends MoveEffectAttr {
const cancelled = new BooleanHolder(false);
if (!this.unblockable) {
applyAbAttrs(BlockRecoilDamageAttr, user, cancelled);
applyAbAttrs(BlockNonDirectDamageAbAttr, user, cancelled);
applyAbAttrs("BlockRecoilDamageAttr", user, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", user, cancelled);
}
if (cancelled.value) {
@ -1860,7 +1834,7 @@ export class HalfSacrificialAttr extends MoveEffectAttr {
const cancelled = new BooleanHolder(false);
// Check to see if the Pokemon has an ability that blocks non-direct damage
applyAbAttrs(BlockNonDirectDamageAbAttr, user, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", user, cancelled);
if (!cancelled.value) {
user.damageAndUpdate(toDmgValue(user.getMaxHp() / 2), { result: HitResult.INDIRECT, ignoreSegments: true });
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:cutHpPowerUpMove", { pokemonName: getPokemonNameWithAffix(user) })); // Queue recoil message
@ -2059,7 +2033,7 @@ export class FlameBurstAttr extends MoveEffectAttr {
const cancelled = new BooleanHolder(false);
if (!isNullOrUndefined(targetAlly)) {
applyAbAttrs(BlockNonDirectDamageAbAttr, targetAlly, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", targetAlly, cancelled);
}
if (cancelled.value || !targetAlly || targetAlly.switchOutStatus) {
@ -2182,6 +2156,7 @@ export class PlantHealAttr extends WeatherHealAttr {
case WeatherType.SANDSTORM:
case WeatherType.HAIL:
case WeatherType.SNOW:
case WeatherType.FOG:
case WeatherType.HEAVY_RAIN:
return 0.25;
default:
@ -2289,7 +2264,7 @@ export class HitHealAttr extends MoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
let healAmount = 0;
let message = "";
const reverseDrain = target.hasAbilityWithAttr(ReverseDrainAbAttr, false);
const reverseDrain = target.hasAbilityWithAttr("ReverseDrainAbAttr", false);
if (this.healStat !== null) {
// Strength Sap formula
healAmount = target.getEffectiveStat(this.healStat);
@ -2300,7 +2275,7 @@ export class HitHealAttr extends MoveEffectAttr {
message = i18next.t("battle:regainHealth", { pokemonName: getPokemonNameWithAffix(user) });
}
if (reverseDrain) {
if (user.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) {
if (user.hasAbilityWithAttr("BlockNonDirectDamageAbAttr")) {
healAmount = 0;
message = "";
} else {
@ -2430,7 +2405,7 @@ export class MultiHitAttr extends MoveAttr {
{
const rand = user.randBattleSeedInt(20);
const hitValue = new NumberHolder(rand);
applyAbAttrs(MaxMultiHitAbAttr, user, null, false, hitValue);
applyAbAttrs("MaxMultiHitAbAttr", user, null, false, hitValue);
if (hitValue.value >= 13) {
return 2;
} else if (hitValue.value >= 6) {
@ -2538,7 +2513,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
}
if (((!pokemon.status || this.overrideStatus) || (pokemon.status.effect === this.effect && moveChance < 0))
&& pokemon.trySetStatus(this.effect, true, user, this.turnsRemaining, null, this.overrideStatus, quiet)) {
applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect);
applyPostAttackAbAttrs("ConfusionOnStatusEffectAbAttr", user, target, move, null, false, this.effect);
return true;
}
}
@ -2694,7 +2669,7 @@ export class RemoveHeldItemAttr extends MoveEffectAttr {
// Check for abilities that block item theft
// TODO: This should not trigger if the target would faint beforehand
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockItemTheftAbAttr, target, cancelled);
applyAbAttrs("BlockItemTheftAbAttr", target, cancelled);
if (cancelled.value) {
return false;
@ -2811,8 +2786,8 @@ export class EatBerryAttr extends MoveEffectAttr {
protected eatBerry(consumer: Pokemon, berryOwner: Pokemon = consumer, updateHarvest = consumer === berryOwner) {
// consumer eats berry, owner triggers unburden and similar effects
getBerryEffectFunc(this.chosenBerry.berryType)(consumer);
applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner, false);
applyAbAttrs(HealFromBerryUseAbAttr, consumer, new BooleanHolder(false));
applyPostItemLostAbAttrs("PostItemLostAbAttr", berryOwner, false);
applyAbAttrs("HealFromBerryUseAbAttr", consumer, new BooleanHolder(false));
consumer.recordEatenBerry(this.chosenBerry.berryType, updateHarvest);
}
}
@ -2837,7 +2812,7 @@ export class StealEatBerryAttr extends EatBerryAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
// check for abilities that block item theft
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockItemTheftAbAttr, target, cancelled);
applyAbAttrs("BlockItemTheftAbAttr", target, cancelled);
if (cancelled.value === true) {
return false;
}
@ -2851,7 +2826,7 @@ export class StealEatBerryAttr extends EatBerryAttr {
// pick a random berry and eat it
this.chosenBerry = heldBerries[user.randBattleSeedInt(heldBerries.length)];
applyPostItemLostAbAttrs(PostItemLostAbAttr, target, false);
applyPostItemLostAbAttrs("PostItemLostAbAttr", target, false);
const message = i18next.t("battle:stealEatBerry", { pokemonName: user.name, targetName: target.name, berryName: this.chosenBerry.type.name });
globalScene.phaseManager.queueMessage(message);
this.reduceBerryModifier(target);
@ -2892,7 +2867,7 @@ export class HealStatusEffectAttr extends MoveEffectAttr {
// Special edge case for shield dust blocking Sparkling Aria curing burn
const moveTargets = getMoveTargets(user, move.id);
if (target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && move.id === MoveId.SPARKLING_ARIA && moveTargets.targets.length === 1) {
if (target.hasAbilityWithAttr("IgnoreMoveEffectsAbAttr") && move.id === MoveId.SPARKLING_ARIA && moveTargets.targets.length === 1) {
return false;
}
@ -3042,7 +3017,7 @@ export class OneHitKOAttr extends MoveAttr {
getCondition(): MoveConditionFunc {
return (user, target, move) => {
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockOneHitKOAbAttr, target, cancelled);
applyAbAttrs("BlockOneHitKOAbAttr", target, cancelled);
return !cancelled.value && user.level >= target.level;
};
}
@ -4183,6 +4158,7 @@ export class AntiSunlightPowerDecreaseAttr extends VariablePowerAttr {
case WeatherType.SANDSTORM:
case WeatherType.HAIL:
case WeatherType.SNOW:
case WeatherType.FOG:
case WeatherType.HEAVY_RAIN:
power.value *= 0.5;
return true;
@ -5442,7 +5418,7 @@ export class NoEffectAttr extends MoveAttr {
const crashDamageFunc = (user: Pokemon, move: Move) => {
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, user, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", user, cancelled);
if (cancelled.value) {
return false;
}
@ -6302,7 +6278,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
* Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch
* If it did, the user of U-turn or Volt Switch will not be switched out.
*/
if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr)
if (target.getAbility().hasAttr("PostDamageForceSwitchAbAttr")
&& [ MoveId.U_TURN, MoveId.VOLT_SWITCH, MoveId.FLIP_TURN ].includes(move.id)
) {
if (this.hpDroppedBelowHalf(target)) {
@ -6391,7 +6367,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
* Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch
* If it did, the user of U-turn or Volt Switch will not be switched out.
*/
if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr)
if (target.getAbility().hasAttr("PostDamageForceSwitchAbAttr")
&& [ MoveId.U_TURN, MoveId.VOLT_SWITCH, MoveId.FLIP_TURN ].includes(move.id)
) {
if (this.hpDroppedBelowHalf(target)) {
@ -6434,7 +6410,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
getFailedText(_user: Pokemon, target: Pokemon, _move: Move): string | undefined {
const blockedByAbility = new BooleanHolder(false);
applyAbAttrs(ForceSwitchOutImmunityAbAttr, target, blockedByAbility);
applyAbAttrs("ForceSwitchOutImmunityAbAttr", target, blockedByAbility);
if (blockedByAbility.value) {
return i18next.t("moveTriggers:cannotBeSwitchedOut", { pokemonName: getPokemonNameWithAffix(target) });
}
@ -6474,7 +6450,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
}
const blockedByAbility = new BooleanHolder(false);
applyAbAttrs(ForceSwitchOutImmunityAbAttr, target, blockedByAbility);
applyAbAttrs("ForceSwitchOutImmunityAbAttr", target, blockedByAbility);
if (blockedByAbility.value) {
return false;
}
@ -7981,7 +7957,7 @@ const failIfSingleBattle: MoveConditionFunc = (user, target, move) => globalScen
const failIfDampCondition: MoveConditionFunc = (user, target, move) => {
const cancelled = new BooleanHolder(false);
globalScene.getField(true).map(p=>applyAbAttrs(FieldPreventExplosiveMovesAbAttr, p, cancelled));
globalScene.getField(true).map(p=>applyAbAttrs("FieldPreventExplosiveMovesAbAttr", p, cancelled));
// Queue a message if an ability prevented usage of the move
if (cancelled.value) {
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:cannotUseMove", { pokemonName: getPokemonNameWithAffix(user), moveName: move.name }));

View File

@ -19,8 +19,8 @@ import i18next from "i18next";
import type { IEggOptions } from "#app/data/egg";
import { EggSourceType } from "#enums/egg-source-types";
import { EggTier } from "#enums/egg-type";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { modifierTypes } from "#app/modifier/modifier-type";
import { ModifierTier } from "#enums/modifier-tier";
import { modifierTypes } from "#app/data/data-lists";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
/** the i18n namespace for the encounter */

View File

@ -10,7 +10,7 @@ import type Pokemon from "#app/field/pokemon";
import { EnemyPokemon } from "#app/field/pokemon";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import type { BerryModifierType, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { SpeciesId } from "#enums/species-id";
import { globalScene } from "#app/global-scene";

View File

@ -4,7 +4,7 @@ import {
setEncounterExp,
updatePlayerMoney,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { SpeciesId } from "#enums/species-id";
import { globalScene } from "#app/global-scene";

View File

@ -12,7 +12,9 @@ import {
import type { PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import type { BerryModifierType, ModifierTypeOption } from "#app/modifier/modifier-type";
import { ModifierPoolType, modifierTypes, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import { randSeedInt } from "#app/utils/common";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";

View File

@ -38,7 +38,7 @@ import {
} from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { PokemonType } from "#enums/pokemon-type";
import type { AttackTypeBoosterModifierType, ModifierTypeOption } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import type { PokemonHeldItemModifier } from "#app/modifier/modifier";
import {
AttackTypeBoosterModifier,
@ -50,7 +50,7 @@ import {
import i18next from "i18next";
import MoveInfoOverlay from "#app/ui/move-info-overlay";
import { allMoves } from "#app/data/data-lists";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { getSpriteKeysFromSpecies } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";

View File

@ -11,9 +11,10 @@ import {
import { trainerConfigs } from "#app/data/trainers/trainer-config";
import { TrainerPartyCompoundTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { TrainerPartyTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { ModifierPoolType, modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PartyMemberStrength } from "#enums/party-member-strength";
import { globalScene } from "#app/global-scene";
@ -38,7 +39,6 @@ import i18next from "i18next";
import type { OptionSelectConfig } from "#app/ui/abstact-option-select-ui-handler";
import type { PlayerPokemon } from "#app/field/pokemon";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import { Ability } from "#app/data/abilities/ability-class";
import { BerryModifier } from "#app/modifier/modifier";
import { BerryType } from "#enums/berry-type";
import { BattlerIndex } from "#enums/battler-index";
@ -49,6 +49,7 @@ import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { EncounterAnim } from "#enums/encounter-anims";
import { Challenges } from "#enums/challenges";
import { allAbilities } from "#app/data/data-lists";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/clowningAround";
@ -139,7 +140,7 @@ export const ClowningAroundEncounter: MysteryEncounter = MysteryEncounterBuilder
// Generate random ability for Blacephalon from pool
const ability = RANDOM_ABILITY_POOL[randSeedInt(RANDOM_ABILITY_POOL.length)];
encounter.setDialogueToken("ability", new Ability(ability, 3).name);
encounter.setDialogueToken("ability", allAbilities[ability].name);
encounter.misc = { ability };
// Decide the random types for Blacephalon. They should not be the same.

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@ -26,7 +26,7 @@ import type Pokemon from "#app/field/pokemon";
import { EnemyPokemon } from "#app/field/pokemon";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import PokemonData from "#app/system/pokemon-data";
import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { BattlerTagType } from "#enums/battler-tag-type";

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@ -3,7 +3,7 @@ import { isNullOrUndefined, randSeedInt } from "#app/utils/common";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { SpeciesId } from "#enums/species-id";
import { globalScene } from "#app/global-scene";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";

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@ -28,7 +28,7 @@ import {
PreserveBerryModifier,
} from "#app/modifier/modifier";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import i18next from "#app/plugins/i18n";
import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { randSeedItem } from "#app/utils/common";

View File

@ -2,8 +2,8 @@ import {
leaveEncounterWithoutBattle,
setEncounterRewards,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { ModifierTypeFunc } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import type { ModifierTypeFunc } from "#app/@types/modifier-types";
import { modifierTypes } from "#app/data/data-lists";
import { randSeedInt } from "#app/utils/common";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { SpeciesId } from "#enums/species-id";

View File

@ -9,7 +9,7 @@ import {
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { PlayerPokemon } from "#app/field/pokemon";
import type { PokemonMove } from "#app/data/moves/pokemon-move";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene";

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@ -10,7 +10,7 @@ import {
generateModifierType,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { AttackTypeBoosterModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
@ -45,8 +45,8 @@ import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Stat } from "#enums/stat";
import { Ability } from "#app/data/abilities/ability-class";
import { FIRE_RESISTANT_ABILITIES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import { allAbilities } from "#app/data/data-lists";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/fieryFallout";
@ -246,7 +246,7 @@ export const FieryFalloutEncounter: MysteryEncounter = MysteryEncounterBuilder.w
if (chosenPokemon.trySetStatus(StatusEffect.BURN)) {
// Burn applied
encounter.setDialogueToken("burnedPokemon", chosenPokemon.getNameToRender());
encounter.setDialogueToken("abilityName", new Ability(AbilityId.HEATPROOF, 3).name);
encounter.setDialogueToken("abilityName", allAbilities[AbilityId.HEATPROOF].name);
queueEncounterMessage(`${namespace}:option.2.target_burned`);
// Also permanently change the burned Pokemon's ability to Heatproof

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@ -9,13 +9,10 @@ import {
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import type Pokemon from "#app/field/pokemon";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import type { ModifierTypeOption } from "#app/modifier/modifier-type";
import {
getPlayerModifierTypeOptions,
ModifierPoolType,
regenerateModifierPoolThresholds,
} from "#app/modifier/modifier-type";
import { getPlayerModifierTypeOptions, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";

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@ -26,7 +26,7 @@ import { PlayerGender } from "#enums/player-gender";
import { getPokeballAtlasKey, getPokeballTintColor } from "#app/data/pokeball";
import { addPokeballOpenParticles } from "#app/field/anims";
import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms/form-change-triggers";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { Nature } from "#enums/nature";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { isPokemonValidForEncounterOptionSelection } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";

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@ -4,14 +4,11 @@ import {
setEncounterRewards,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { TrainerSlot } from "#enums/trainer-slot";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import { MusicPreference } from "#app/system/settings/settings";
import type { ModifierTypeOption } from "#app/modifier/modifier-type";
import {
getPlayerModifierTypeOptions,
ModifierPoolType,
regenerateModifierPoolThresholds,
} from "#app/modifier/modifier-type";
import { getPlayerModifierTypeOptions, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";

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@ -7,8 +7,8 @@ import { trainerConfigs } from "#app/data/trainers/trainer-config";
import { trainerPartyTemplates } from "#app/data/trainers/TrainerPartyTemplate";
import { TrainerPartyCompoundTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { TrainerPartyTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { modifierTypes } from "#app/modifier/modifier-type";
import { ModifierTier } from "#enums/modifier-tier";
import { modifierTypes } from "#app/data/data-lists";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PartyMemberStrength } from "#enums/party-member-strength";
import { globalScene } from "#app/global-scene";

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@ -16,7 +16,7 @@ import {
} from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import { randSeedInt } from "#app/utils/common";
import { MoveId } from "#enums/move-id";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";

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@ -7,7 +7,7 @@ import {
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { randSeedInt } from "#app/utils/common";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { SpeciesId } from "#enums/species-id";

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@ -1,6 +1,6 @@
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { SpeciesId } from "#enums/species-id";
import { globalScene } from "#app/global-scene";

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@ -23,7 +23,8 @@ import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode
import { BiomeId } from "#enums/biome-id";
import { getBiomeKey } from "#app/field/arena";
import { PokemonType } from "#enums/pokemon-type";
import { getPartyLuckValue, modifierTypes } from "#app/modifier/modifier-type";
import { getPartyLuckValue } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { TrainerSlot } from "#enums/trainer-slot";
import { BattlerTagType } from "#enums/battler-tag-type";
import { getPokemonNameWithAffix } from "#app/messages";

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@ -26,7 +26,7 @@ import { EggSourceType } from "#enums/egg-source-types";
import { EggTier } from "#enums/egg-type";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { PokemonType } from "#enums/pokemon-type";
import { getPokeballTintColor } from "#app/data/pokeball";

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@ -8,7 +8,7 @@ import {
generateModifierType,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";

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@ -8,7 +8,7 @@ import {
transitionMysteryEncounterIntroVisuals,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
@ -24,11 +24,11 @@ import { PokemonType } from "#enums/pokemon-type";
import { BerryType } from "#enums/berry-type";
import { Stat } from "#enums/stat";
import { SpeciesFormChangeAbilityTrigger } from "#app/data/pokemon-forms/form-change-triggers";
import { applyPostBattleInitAbAttrs, PostBattleInitAbAttr } from "#app/data/abilities/ability";
import { applyPostBattleInitAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import { showEncounterDialogue, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import i18next from "i18next";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { BattlerTagType } from "#enums/battler-tag-type";
@ -221,7 +221,7 @@ function endTrainerBattleAndShowDialogue(): Promise<void> {
// Each trainer battle is supposed to be a new fight, so reset all per-battle activation effects
pokemon.resetBattleAndWaveData();
applyPostBattleInitAbAttrs(PostBattleInitAbAttr, pokemon);
applyPostBattleInitAbAttrs("PostBattleInitAbAttr", pokemon);
}
globalScene.phaseManager.unshiftNew("ShowTrainerPhase");

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@ -1,4 +1,4 @@
import type { Ability } from "#app/data/abilities/ability-class";
import type { Ability } from "#app/data/abilities/ability";
import { allAbilities } from "#app/data/data-lists";
import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import {

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@ -8,7 +8,7 @@ import {
transitionMysteryEncounterIntroVisuals,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
@ -21,7 +21,7 @@ import { HitHealModifier, PokemonHeldItemModifier, TurnHealModifier } from "#app
import { applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import i18next from "#app/plugins/i18n";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { MoveId } from "#enums/move-id";
import { BattlerIndex } from "#enums/battler-index";

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@ -25,7 +25,7 @@ import { HiddenAbilityRateBoosterModifier, PokemonFormChangeItemModifier } from
import { achvs } from "#app/system/achv";
import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import i18next from "#app/plugins/i18n";
import {
doPokemonTransformationSequence,
@ -34,7 +34,7 @@ import {
import { getLevelTotalExp } from "#app/data/exp";
import { Stat } from "#enums/stat";
import { Challenges } from "#enums/challenges";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import { PlayerGender } from "#enums/player-gender";
import { TrainerType } from "#enums/trainer-type";
import PokemonData from "#app/system/pokemon-data";

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@ -11,7 +11,7 @@ import { WeatherType } from "#enums/weather-type";
import type { PlayerPokemon } from "#app/field/pokemon";
import { AttackTypeBoosterModifier } from "#app/modifier/modifier";
import type { AttackTypeBoosterModifierType } from "#app/modifier/modifier-type";
import { isNullOrUndefined } from "#app/utils/common";
import { coerceArray, isNullOrUndefined } from "#app/utils/common";
import type { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
@ -272,7 +272,7 @@ export class TimeOfDayRequirement extends EncounterSceneRequirement {
constructor(timeOfDay: TimeOfDay | TimeOfDay[]) {
super();
this.requiredTimeOfDay = Array.isArray(timeOfDay) ? timeOfDay : [timeOfDay];
this.requiredTimeOfDay = coerceArray(timeOfDay);
}
override meetsRequirement(): boolean {
@ -294,7 +294,7 @@ export class WeatherRequirement extends EncounterSceneRequirement {
constructor(weather: WeatherType | WeatherType[]) {
super();
this.requiredWeather = Array.isArray(weather) ? weather : [weather];
this.requiredWeather = coerceArray(weather);
}
override meetsRequirement(): boolean {
@ -360,7 +360,7 @@ export class PersistentModifierRequirement extends EncounterSceneRequirement {
constructor(heldItem: string | string[], minNumberOfItems = 1) {
super();
this.minNumberOfItems = minNumberOfItems;
this.requiredHeldItemModifiers = Array.isArray(heldItem) ? heldItem : [heldItem];
this.requiredHeldItemModifiers = coerceArray(heldItem);
}
override meetsRequirement(): boolean {
@ -426,7 +426,7 @@ export class SpeciesRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredSpecies = Array.isArray(species) ? species : [species];
this.requiredSpecies = coerceArray(species);
}
override meetsRequirement(): boolean {
@ -466,7 +466,7 @@ export class NatureRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredNature = Array.isArray(nature) ? nature : [nature];
this.requiredNature = coerceArray(nature);
}
override meetsRequirement(): boolean {
@ -504,7 +504,7 @@ export class TypeRequirement extends EncounterPokemonRequirement {
this.excludeFainted = excludeFainted;
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredType = Array.isArray(type) ? type : [type];
this.requiredType = coerceArray(type);
}
override meetsRequirement(): boolean {
@ -558,7 +558,7 @@ export class MoveRequirement extends EncounterPokemonRequirement {
this.excludeDisallowedPokemon = excludeDisallowedPokemon;
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredMoves = Array.isArray(moves) ? moves : [moves];
this.requiredMoves = coerceArray(moves);
}
override meetsRequirement(): boolean {
@ -609,7 +609,7 @@ export class CompatibleMoveRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredMoves = Array.isArray(learnableMove) ? learnableMove : [learnableMove];
this.requiredMoves = coerceArray(learnableMove);
}
override meetsRequirement(): boolean {
@ -665,7 +665,7 @@ export class AbilityRequirement extends EncounterPokemonRequirement {
this.excludeDisallowedPokemon = excludeDisallowedPokemon;
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredAbilities = Array.isArray(abilities) ? abilities : [abilities];
this.requiredAbilities = coerceArray(abilities);
}
override meetsRequirement(): boolean {
@ -710,7 +710,7 @@ export class StatusEffectRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredStatusEffect = Array.isArray(statusEffect) ? statusEffect : [statusEffect];
this.requiredStatusEffect = coerceArray(statusEffect);
}
override meetsRequirement(): boolean {
@ -785,7 +785,7 @@ export class CanFormChangeWithItemRequirement extends EncounterPokemonRequiremen
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredFormChangeItem = Array.isArray(formChangeItem) ? formChangeItem : [formChangeItem];
this.requiredFormChangeItem = coerceArray(formChangeItem);
}
override meetsRequirement(): boolean {
@ -843,7 +843,7 @@ export class CanEvolveWithItemRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredEvolutionItem = Array.isArray(evolutionItems) ? evolutionItems : [evolutionItems];
this.requiredEvolutionItem = coerceArray(evolutionItems);
}
override meetsRequirement(): boolean {
@ -908,7 +908,7 @@ export class HeldItemRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredHeldItemModifiers = Array.isArray(heldItem) ? heldItem : [heldItem];
this.requiredHeldItemModifiers = coerceArray(heldItem);
this.requireTransferable = requireTransferable;
}
@ -972,7 +972,7 @@ export class AttackTypeBoosterHeldItemTypeRequirement extends EncounterPokemonRe
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredHeldItemTypes = Array.isArray(heldItemTypes) ? heldItemTypes : [heldItemTypes];
this.requiredHeldItemTypes = coerceArray(heldItemTypes);
this.requireTransferable = requireTransferable;
}

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@ -1,5 +1,5 @@
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT } from "#app/data/mystery-encounters/mystery-encounters";
import { BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT } from "#app/constants";
import { isNullOrUndefined } from "#app/utils/common";
import type { MysteryEncounterTier } from "#enums/mystery-encounter-tier";

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@ -2,7 +2,7 @@ import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encoun
import type { PlayerPokemon } from "#app/field/pokemon";
import type { PokemonMove } from "../moves/pokemon-move";
import type Pokemon from "#app/field/pokemon";
import { capitalizeFirstLetter, isNullOrUndefined } from "#app/utils/common";
import { capitalizeFirstLetter, coerceArray, isNullOrUndefined } from "#app/utils/common";
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
import type { MysteryEncounterSpriteConfig } from "#app/field/mystery-encounter-intro";
import MysteryEncounterIntroVisuals from "#app/field/mystery-encounter-intro";
@ -717,7 +717,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
withAnimations(
...encounterAnimations: EncounterAnim[]
): this & Required<Pick<IMysteryEncounter, "encounterAnimations">> {
const animations = Array.isArray(encounterAnimations) ? encounterAnimations : [encounterAnimations];
const animations = coerceArray(encounterAnimations);
return Object.assign(this, { encounterAnimations: animations });
}
@ -729,7 +729,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
withDisallowedGameModes(
...disallowedGameModes: GameModes[]
): this & Required<Pick<IMysteryEncounter, "disallowedGameModes">> {
const gameModes = Array.isArray(disallowedGameModes) ? disallowedGameModes : [disallowedGameModes];
const gameModes = coerceArray(disallowedGameModes);
return Object.assign(this, { disallowedGameModes: gameModes });
}
@ -741,7 +741,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
withDisallowedChallenges(
...disallowedChallenges: Challenges[]
): this & Required<Pick<IMysteryEncounter, "disallowedChallenges">> {
const challenges = Array.isArray(disallowedChallenges) ? disallowedChallenges : [disallowedChallenges];
const challenges = coerceArray(disallowedChallenges);
return Object.assign(this, { disallowedChallenges: challenges });
}

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@ -34,42 +34,6 @@ import { GlobalTradeSystemEncounter } from "#app/data/mystery-encounters/encount
import { TheExpertPokemonBreederEncounter } from "#app/data/mystery-encounters/encounters/the-expert-pokemon-breeder-encounter";
import { getBiomeName } from "#app/data/balance/biomes";
/**
* Spawn chance: (BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + WIGHT_INCREMENT_ON_SPAWN_MISS * <number of missed spawns>) / MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT
*/
export const BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT = 3;
/**
* The divisor for determining ME spawns, defines the "maximum" weight required for a spawn
* If spawn_weight === MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT, 100% chance to spawn a ME
*/
export const MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT = 256;
/**
* When an ME spawn roll fails, WEIGHT_INCREMENT_ON_SPAWN_MISS is added to future rolls for ME spawn checks.
* These values are cleared whenever the next ME spawns, and spawn weight returns to BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT
*/
export const WEIGHT_INCREMENT_ON_SPAWN_MISS = 3;
/**
* Specifies the target average for total ME spawns in a single Classic run.
* Used by anti-variance mechanic to check whether a run is above or below the target on a given wave.
*/
export const AVERAGE_ENCOUNTERS_PER_RUN_TARGET = 12;
/**
* Will increase/decrease the chance of spawning a ME based on the current run's total MEs encountered vs AVERAGE_ENCOUNTERS_PER_RUN_TARGET
* Example:
* AVERAGE_ENCOUNTERS_PER_RUN_TARGET = 17 (expects avg 1 ME every 10 floors)
* ANTI_VARIANCE_WEIGHT_MODIFIER = 15
*
* On wave 20, if 1 ME has been encountered, the difference from expected average is 0 MEs.
* So anti-variance adds 0/256 to the spawn weight check for ME spawn.
*
* On wave 20, if 0 MEs have been encountered, the difference from expected average is 1 ME.
* So anti-variance adds 15/256 to the spawn weight check for ME spawn.
*
* On wave 20, if 2 MEs have been encountered, the difference from expected average is -1 ME.
* So anti-variance adds -15/256 to the spawn weight check for ME spawn.
*/
export const ANTI_VARIANCE_WEIGHT_MODIFIER = 15;
export const EXTREME_ENCOUNTER_BIOMES = [
BiomeId.SEA,
BiomeId.SEABED,

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@ -1,7 +1,7 @@
import type { MoveId } from "#enums/move-id";
import type { PlayerPokemon } from "#app/field/pokemon";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import { isNullOrUndefined } from "#app/utils/common";
import { coerceArray, isNullOrUndefined } from "#app/utils/common";
import { EncounterPokemonRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { globalScene } from "#app/global-scene";
@ -29,7 +29,7 @@ export class CanLearnMoveRequirement extends EncounterPokemonRequirement {
constructor(requiredMoves: MoveId | MoveId[], options: CanLearnMoveRequirementOptions = {}) {
super();
this.requiredMoves = Array.isArray(requiredMoves) ? requiredMoves : [requiredMoves];
this.requiredMoves = coerceArray(requiredMoves);
this.excludeLevelMoves = options.excludeLevelMoves ?? false;
this.excludeTmMoves = options.excludeTmMoves ?? false;

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@ -3,10 +3,7 @@ import { BattlerIndex } from "#enums/battler-index";
import { BattleType } from "#enums/battle-type";
import { biomeLinks, BiomePoolTier } from "#app/data/balance/biomes";
import type MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option";
import {
AVERAGE_ENCOUNTERS_PER_RUN_TARGET,
WEIGHT_INCREMENT_ON_SPAWN_MISS,
} from "#app/data/mystery-encounters/mystery-encounters";
import { AVERAGE_ENCOUNTERS_PER_RUN_TARGET, WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/constants";
import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import type { PlayerPokemon } from "#app/field/pokemon";
import type { AiType } from "#enums/ai-type";
@ -17,18 +14,18 @@ import { FieldPosition } from "#enums/field-position";
import type { CustomModifierSettings, ModifierType } from "#app/modifier/modifier-type";
import {
getPartyLuckValue,
ModifierPoolType,
ModifierTypeGenerator,
ModifierTypeOption,
modifierTypes,
regenerateModifierPoolThresholds,
} from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import type PokemonData from "#app/system/pokemon-data";
import type { OptionSelectConfig, OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import type { PartyOption, PokemonSelectFilter } from "#app/ui/party-ui-handler";
import { PartyUiMode } from "#app/ui/party-ui-handler";
import { UiMode } from "#enums/ui-mode";
import { isNullOrUndefined, randSeedInt, randomString, randSeedItem } from "#app/utils/common";
import { isNullOrUndefined, randSeedInt, randomString, randSeedItem, coerceArray } from "#app/utils/common";
import type { BattlerTagType } from "#enums/battler-tag-type";
import { BiomeId } from "#enums/biome-id";
import type { TrainerType } from "#enums/trainer-type";
@ -452,7 +449,7 @@ export async function initBattleWithEnemyConfig(partyConfig: EnemyPartyConfig):
* @param moves
*/
export function loadCustomMovesForEncounter(moves: MoveId | MoveId[]) {
moves = Array.isArray(moves) ? moves : [moves];
moves = coerceArray(moves);
return Promise.all(moves.map(move => initMoveAnim(move))).then(() => loadMoveAnimAssets(moves));
}
@ -795,7 +792,7 @@ export function setEncounterRewards(
* @param useWaveIndex - set to false when directly passing the the full exp value instead of baseExpValue
*/
export function setEncounterExp(participantId: number | number[], baseExpValue: number, useWaveIndex = true) {
const participantIds = Array.isArray(participantId) ? participantId : [participantId];
const participantIds = coerceArray(participantId);
globalScene.currentBattle.mysteryEncounter!.doEncounterExp = () => {
globalScene.phaseManager.unshiftNew("PartyExpPhase", baseExpValue, useWaveIndex, new Set(participantIds));

View File

@ -29,7 +29,7 @@ import {
} from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { getPokemonNameWithAffix } from "#app/messages";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { Gender } from "#app/data/gender";
import type { PermanentStat } from "#enums/stat";
import { SummaryUiMode } from "#app/ui/summary-ui-handler";

View File

@ -0,0 +1,97 @@
import { globalScene } from "#app/global-scene";
import type { Phase } from "#app/phase";
import { ActivatePriorityQueuePhase } from "#app/phases/activate-priority-queue-phase";
import type { PostSummonPhase } from "#app/phases/post-summon-phase";
import { PostSummonActivateAbilityPhase } from "#app/phases/post-summon-activate-ability-phase";
import { Stat } from "#enums/stat";
import { BooleanHolder } from "#app/utils/common";
import { TrickRoomTag } from "#app/data/arena-tag";
import { DynamicPhaseType } from "#enums/dynamic-phase-type";
/**
* Stores a list of {@linkcode Phase}s
*
* Dynamically updates ordering to always pop the highest "priority", based on implementation of {@linkcode reorder}
*/
export abstract class PhasePriorityQueue {
protected abstract queue: Phase[];
/**
* Sorts the elements in the queue
*/
public abstract reorder(): void;
/**
* Calls {@linkcode reorder} and shifts the queue
* @returns The front element of the queue after sorting
*/
public pop(): Phase | undefined {
this.reorder();
return this.queue.shift();
}
/**
* Adds a phase to the queue
* @param phase The phase to add
*/
public push(phase: Phase): void {
this.queue.push(phase);
}
/**
* Removes all phases from the queue
*/
public clear(): void {
this.queue.splice(0, this.queue.length);
}
}
/**
* Priority Queue for {@linkcode PostSummonPhase} and {@linkcode PostSummonActivateAbilityPhase}
*
* Orders phases first by ability priority, then by the {@linkcode Pokemon}'s effective speed
*/
export class PostSummonPhasePriorityQueue extends PhasePriorityQueue {
protected override queue: PostSummonPhase[] = [];
public override reorder(): void {
this.queue.sort((phaseA: PostSummonPhase, phaseB: PostSummonPhase) => {
if (phaseA.getPriority() === phaseB.getPriority()) {
return (
(phaseB.getPokemon().getEffectiveStat(Stat.SPD) - phaseA.getPokemon().getEffectiveStat(Stat.SPD)) *
(isTrickRoom() ? -1 : 1)
);
}
return phaseB.getPriority() - phaseA.getPriority();
});
}
public override push(phase: PostSummonPhase): void {
super.push(phase);
this.queueAbilityPhase(phase);
}
/**
* Queues all necessary {@linkcode PostSummonActivateAbilityPhase}s for each pushed {@linkcode PostSummonPhase}
* @param phase The {@linkcode PostSummonPhase} that was pushed onto the queue
*/
private queueAbilityPhase(phase: PostSummonPhase): void {
const phasePokemon = phase.getPokemon();
phasePokemon.getAbilityPriorities().forEach((priority, idx) => {
this.queue.push(new PostSummonActivateAbilityPhase(phasePokemon.getBattlerIndex(), priority, !!idx));
globalScene.phaseManager.appendToPhase(
new ActivatePriorityQueuePhase(DynamicPhaseType.POST_SUMMON),
"ActivatePriorityQueuePhase",
(p: ActivatePriorityQueuePhase) => p.getType() === DynamicPhaseType.POST_SUMMON,
);
});
}
}
function isTrickRoom(): boolean {
const speedReversed = new BooleanHolder(false);
globalScene.arena.applyTags(TrickRoomTag, false, speedReversed);
return speedReversed.value;
}

View File

@ -1,5 +1,4 @@
import { globalScene } from "#app/global-scene";
import { CriticalCatchChanceBoosterModifier } from "#app/modifier/modifier";
import { NumberHolder } from "#app/utils/common";
import { PokeballType } from "#enums/pokeball";
import i18next from "i18next";
@ -94,7 +93,7 @@ export function getCriticalCaptureChance(modifiedCatchRate: number): number {
}
const dexCount = globalScene.gameData.getSpeciesCount(d => !!d.caughtAttr);
const catchingCharmMultiplier = new NumberHolder(1);
globalScene.findModifier(m => m instanceof CriticalCatchChanceBoosterModifier)?.apply(catchingCharmMultiplier);
globalScene.findModifier(m => m.is("CriticalCatchChanceBoosterModifier"))?.apply(catchingCharmMultiplier);
const dexMultiplier =
globalScene.gameMode.isDaily || dexCount > 800
? 2.5

View File

@ -1,5 +1,5 @@
import i18next from "i18next";
import type { Constructor } from "#app/utils/common";
import { coerceArray, type Constructor } from "#app/utils/common";
import type { TimeOfDay } from "#enums/time-of-day";
import type Pokemon from "#app/field/pokemon";
import type { SpeciesFormChange } from "#app/data/pokemon-forms";
@ -125,10 +125,7 @@ export class SpeciesFormChangeStatusEffectTrigger extends SpeciesFormChangeTrigg
constructor(statusEffects: StatusEffect | StatusEffect[], invert = false) {
super();
if (!Array.isArray(statusEffects)) {
statusEffects = [statusEffects];
}
this.statusEffects = statusEffects;
this.statusEffects = coerceArray(statusEffects);
this.invert = invert;
// this.description = i18next.t("pokemonEvolutions:Forms.statusEffect");
}

View File

@ -1,11 +1,18 @@
import { globalScene } from "#app/global-scene";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "../data-lists";
import { PokemonMove } from "../moves/pokemon-move";
import { toReadableString, isNullOrUndefined, randSeedItem, randSeedInt, randSeedIntRange } from "#app/utils/common";
import {
toReadableString,
isNullOrUndefined,
randSeedItem,
randSeedInt,
coerceArray,
randSeedIntRange,
} from "#app/utils/common";
import { pokemonEvolutions, pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { tmSpecies } from "#app/data/balance/tms";
import { doubleBattleDialogue } from "#app/data/dialogue";
import { doubleBattleDialogue } from "../double-battle-dialogue";
import { TrainerVariant } from "#enums/trainer-variant";
import { getIsInitialized, initI18n } from "#app/plugins/i18n";
import i18next from "i18next";
@ -37,7 +44,7 @@ import { timedEventManager } from "#app/global-event-manager";
// Type imports
import type { PokemonSpeciesFilter } from "#app/data/pokemon-species";
import type PokemonSpecies from "#app/data/pokemon-species";
import type { ModifierTypeFunc } from "#app/modifier/modifier-type";
import type { ModifierTypeFunc } from "#app/@types/modifier-types";
import type { EnemyPokemon } from "#app/field/pokemon";
import type { EvilTeam } from "./evil-admin-trainer-pools";
import type {
@ -554,10 +561,7 @@ export class TrainerConfig {
this.speciesPools = evilAdminTrainerPools[poolName];
signatureSpecies.forEach((speciesPool, s) => {
if (!Array.isArray(speciesPool)) {
speciesPool = [speciesPool];
}
this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool));
this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(coerceArray(speciesPool)));
});
const nameForCall = this.name.toLowerCase().replace(/\s/g, "_");
@ -620,10 +624,7 @@ export class TrainerConfig {
this.setPartyTemplates(trainerPartyTemplates.RIVAL_5);
}
signatureSpecies.forEach((speciesPool, s) => {
if (!Array.isArray(speciesPool)) {
speciesPool = [speciesPool];
}
this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool));
this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(coerceArray(speciesPool)));
});
if (!isNullOrUndefined(specialtyType)) {
this.setSpeciesFilter(p => p.isOfType(specialtyType));
@ -668,12 +669,8 @@ export class TrainerConfig {
// Set up party members with their corresponding species.
signatureSpecies.forEach((speciesPool, s) => {
// Ensure speciesPool is an array.
if (!Array.isArray(speciesPool)) {
speciesPool = [speciesPool];
}
// Set a function to get a random party member from the species pool.
this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool));
this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(coerceArray(speciesPool)));
});
// If specialty type is provided, set species filter and specialty type.
@ -729,12 +726,8 @@ export class TrainerConfig {
// Set up party members with their corresponding species.
signatureSpecies.forEach((speciesPool, s) => {
// Ensure speciesPool is an array.
if (!Array.isArray(speciesPool)) {
speciesPool = [speciesPool];
}
// Set a function to get a random party member from the species pool.
this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool));
this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(coerceArray(speciesPool)));
});
// Set species filter and specialty type if provided, otherwise filter by base total.

View File

@ -5,12 +5,12 @@ import type Pokemon from "../field/pokemon";
import { PokemonType } from "#enums/pokemon-type";
import type Move from "./moves/move";
import { randSeedInt } from "#app/utils/common";
import { SuppressWeatherEffectAbAttr } from "./abilities/ability";
import { TerrainType, getTerrainName } from "./terrain";
import i18next from "i18next";
import { globalScene } from "#app/global-scene";
import type { Arena } from "#app/field/arena";
import { timedEventManager } from "#app/global-event-manager";
import type { SuppressWeatherEffectAbAttr } from "./abilities/ability";
export class Weather {
public weatherType: WeatherType;
@ -108,10 +108,10 @@ export class Weather {
for (const pokemon of field) {
let suppressWeatherEffectAbAttr: SuppressWeatherEffectAbAttr | null = pokemon
.getAbility()
.getAttrs(SuppressWeatherEffectAbAttr)[0];
.getAttrs("SuppressWeatherEffectAbAttr")[0];
if (!suppressWeatherEffectAbAttr) {
suppressWeatherEffectAbAttr = pokemon.hasPassive()
? pokemon.getPassiveAbility().getAttrs(SuppressWeatherEffectAbAttr)[0]
? pokemon.getPassiveAbility().getAttrs("SuppressWeatherEffectAbAttr")[0]
: null;
}
if (suppressWeatherEffectAbAttr && (!this.isImmutable() || suppressWeatherEffectAbAttr.affectsImmutable)) {

View File

@ -0,0 +1,6 @@
/**
* Enum representation of the phase types held by implementations of {@linkcode PhasePriorityQueue}
*/
export enum DynamicPhaseType {
POST_SUMMON
}

View File

@ -0,0 +1,7 @@
export enum ModifierPoolType {
PLAYER,
WILD,
TRAINER,
ENEMY_BUFF,
DAILY_STARTER
}

7
src/enums/unlockables.ts Normal file
View File

@ -0,0 +1,7 @@
export enum Unlockables {
ENDLESS_MODE,
MINI_BLACK_HOLE,
SPLICED_ENDLESS_MODE,
EVIOLITE
}

View File

@ -24,10 +24,7 @@ import {
applyAbAttrs,
applyPostTerrainChangeAbAttrs,
applyPostWeatherChangeAbAttrs,
PostTerrainChangeAbAttr,
PostWeatherChangeAbAttr,
TerrainEventTypeChangeAbAttr,
} from "#app/data/abilities/ability";
} from "#app/data/abilities/apply-ab-attrs";
import type Pokemon from "#app/field/pokemon";
import Overrides from "#app/overrides";
import { TagAddedEvent, TagRemovedEvent, TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena";
@ -265,7 +262,7 @@ export class Arena {
return 5;
}
break;
case SpeciesId.LYCANROC:
case SpeciesId.LYCANROC: {
const timeOfDay = this.getTimeOfDay();
switch (timeOfDay) {
case TimeOfDay.DAY:
@ -277,6 +274,7 @@ export class Arena {
return 1;
}
break;
}
}
return 0;
@ -374,7 +372,7 @@ export class Arena {
pokemon.findAndRemoveTags(
t => "weatherTypes" in t && !(t.weatherTypes as WeatherType[]).find(t => t === weather),
);
applyPostWeatherChangeAbAttrs(PostWeatherChangeAbAttr, pokemon, weather);
applyPostWeatherChangeAbAttrs("PostWeatherChangeAbAttr", pokemon, weather);
});
return true;
@ -463,8 +461,8 @@ export class Arena {
pokemon.findAndRemoveTags(
t => "terrainTypes" in t && !(t.terrainTypes as TerrainType[]).find(t => t === terrain),
);
applyPostTerrainChangeAbAttrs(PostTerrainChangeAbAttr, pokemon, terrain);
applyAbAttrs(TerrainEventTypeChangeAbAttr, pokemon, null, false);
applyPostTerrainChangeAbAttrs("PostTerrainChangeAbAttr", pokemon, terrain);
applyAbAttrs("TerrainEventTypeChangeAbAttr", pokemon, null, false);
});
return true;

View File

@ -1,6 +1,6 @@
import { globalScene } from "#app/global-scene";
import Pokemon from "./pokemon";
import { fixedInt, randInt } from "#app/utils/common";
import { fixedInt, coerceArray, randInt } from "#app/utils/common";
export default class PokemonSpriteSparkleHandler {
private sprites: Set<Phaser.GameObjects.Sprite>;
@ -57,9 +57,7 @@ export default class PokemonSpriteSparkleHandler {
}
add(sprites: Phaser.GameObjects.Sprite | Phaser.GameObjects.Sprite[]): void {
if (!Array.isArray(sprites)) {
sprites = [sprites];
}
sprites = coerceArray(sprites);
for (const s of sprites) {
if (this.sprites.has(s)) {
continue;
@ -69,9 +67,7 @@ export default class PokemonSpriteSparkleHandler {
}
remove(sprites: Phaser.GameObjects.Sprite | Phaser.GameObjects.Sprite[]): void {
if (!Array.isArray(sprites)) {
sprites = [sprites];
}
sprites = coerceArray(sprites);
for (const s of sprites) {
this.sprites.delete(s);
}

View File

@ -41,6 +41,7 @@ import {
type nil,
type Constructor,
randSeedIntRange,
coerceArray,
} from "#app/utils/common";
import type { TypeDamageMultiplier } from "#app/data/type";
import { getTypeDamageMultiplier, getTypeRgb } from "#app/data/type";
@ -111,61 +112,23 @@ import { WeatherType } from "#enums/weather-type";
import { NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
import { ArenaTagSide } from "#enums/arena-tag-side";
import type { SuppressAbilitiesTag } from "#app/data/arena-tag";
import type { Ability } from "#app/data/abilities/ability-class";
import type { AbAttr } from "#app/data/abilities/ab-attrs/ab-attr";
import type { Ability } from "#app/data/abilities/ability";
import {
StatMultiplierAbAttr,
BlockCritAbAttr,
BonusCritAbAttr,
BypassBurnDamageReductionAbAttr,
FieldPriorityMoveImmunityAbAttr,
IgnoreOpponentStatStagesAbAttr,
MoveImmunityAbAttr,
PreDefendFullHpEndureAbAttr,
ReceivedMoveDamageMultiplierAbAttr,
StabBoostAbAttr,
StatusEffectImmunityAbAttr,
TypeImmunityAbAttr,
WeightMultiplierAbAttr,
applyAbAttrs,
applyStatMultiplierAbAttrs,
applyPreApplyBattlerTagAbAttrs,
applyPreAttackAbAttrs,
applyPreDefendAbAttrs,
applyPreSetStatusAbAttrs,
NoFusionAbilityAbAttr,
MultCritAbAttr,
IgnoreTypeImmunityAbAttr,
DamageBoostAbAttr,
IgnoreTypeStatusEffectImmunityAbAttr,
ConditionalCritAbAttr,
applyFieldStatMultiplierAbAttrs,
FieldMultiplyStatAbAttr,
AddSecondStrikeAbAttr,
UserFieldStatusEffectImmunityAbAttr,
UserFieldBattlerTagImmunityAbAttr,
BattlerTagImmunityAbAttr,
MoveTypeChangeAbAttr,
FullHpResistTypeAbAttr,
applyCheckTrappedAbAttrs,
CheckTrappedAbAttr,
InfiltratorAbAttr,
AlliedFieldDamageReductionAbAttr,
PostDamageAbAttr,
applyPostDamageAbAttrs,
CommanderAbAttr,
applyPostItemLostAbAttrs,
PostItemLostAbAttr,
applyOnGainAbAttrs,
PreLeaveFieldAbAttr,
applyPreLeaveFieldAbAttrs,
applyOnLoseAbAttrs,
PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr,
applyAllyStatMultiplierAbAttrs,
AllyStatMultiplierAbAttr,
MoveAbilityBypassAbAttr,
PreSummonAbAttr,
} from "#app/data/abilities/ability";
} from "#app/data/abilities/apply-ab-attrs";
import { allAbilities } from "#app/data/data-lists";
import type PokemonData from "#app/system/pokemon-data";
import { BattlerIndex } from "#enums/battler-index";
@ -192,7 +155,7 @@ import type { TrainerSlot } from "#enums/trainer-slot";
import Overrides from "#app/overrides";
import i18next from "i18next";
import { speciesEggMoves } from "#app/data/balance/egg-moves";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import { applyChallenges } from "#app/data/challenge";
import { ChallengeType } from "#enums/challenge-type";
import { AbilityId } from "#enums/ability-id";
@ -229,6 +192,7 @@ import { HitResult } from "#enums/hit-result";
import { AiType } from "#enums/ai-type";
import type { MoveResult } from "#enums/move-result";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import type { AbAttrMap, AbAttrString } from "#app/@types/ability-types";
/** Base typeclass for damage parameter methods, used for DRY */
type damageParams = {
@ -1403,7 +1367,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
applyMoveAttrs("HighCritAttr", source, this, move, critStage);
globalScene.applyModifiers(CritBoosterModifier, source.isPlayer(), source, critStage);
globalScene.applyModifiers(TempCritBoosterModifier, source.isPlayer(), critStage);
applyAbAttrs(BonusCritAbAttr, source, null, false, critStage);
applyAbAttrs("BonusCritAbAttr", source, null, false, critStage);
const critBoostTag = source.getTag(CritBoostTag);
if (critBoostTag) {
if (critBoostTag instanceof DragonCheerTag) {
@ -1464,19 +1428,27 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// The Ruin abilities here are never ignored, but they reveal themselves on summon anyway
const fieldApplied = new BooleanHolder(false);
for (const pokemon of globalScene.getField(true)) {
applyFieldStatMultiplierAbAttrs(FieldMultiplyStatAbAttr, pokemon, stat, statValue, this, fieldApplied, simulated);
applyFieldStatMultiplierAbAttrs(
"FieldMultiplyStatAbAttr",
pokemon,
stat,
statValue,
this,
fieldApplied,
simulated,
);
if (fieldApplied.value) {
break;
}
}
if (!ignoreAbility) {
applyStatMultiplierAbAttrs(StatMultiplierAbAttr, this, stat, statValue, simulated);
applyStatMultiplierAbAttrs("StatMultiplierAbAttr", this, stat, statValue, simulated);
}
const ally = this.getAlly();
if (!isNullOrUndefined(ally)) {
applyAllyStatMultiplierAbAttrs(
AllyStatMultiplierAbAttr,
"AllyStatMultiplierAbAttr",
ally,
stat,
statValue,
@ -1803,9 +1775,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
let overrideArray: MoveId | Array<MoveId> = this.isPlayer()
? Overrides.MOVESET_OVERRIDE
: Overrides.OPP_MOVESET_OVERRIDE;
if (!Array.isArray(overrideArray)) {
overrideArray = [overrideArray];
}
overrideArray = coerceArray(overrideArray);
if (overrideArray.length > 0) {
if (!this.isPlayer()) {
this.moveset = [];
@ -2059,15 +2029,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param ignoreOverride - Whether to ignore ability changing effects; Default `false`
* @returns An array of all the ability attributes on this ability.
*/
public getAbilityAttrs<T extends AbAttr = AbAttr>(
attrType: { new (...args: any[]): T },
canApply = true,
ignoreOverride = false,
): T[] {
const abilityAttrs: T[] = [];
public getAbilityAttrs<T extends AbAttrString>(attrType: T, canApply = true, ignoreOverride = false): AbAttrMap[T][] {
const abilityAttrs: AbAttrMap[T][] = [];
if (!canApply || this.canApplyAbility()) {
abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs<T>(attrType));
abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs(attrType));
}
if (!canApply || this.canApplyAbility(true)) {
@ -2152,7 +2118,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return false;
}
const ability = !passive ? this.getAbility() : this.getPassiveAbility();
if (this.isFusion() && ability.hasAttr(NoFusionAbilityAbAttr)) {
if (this.isFusion() && ability.hasAttr("NoFusionAbilityAbAttr")) {
return false;
}
const arena = globalScene?.arena;
@ -2163,10 +2129,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return false;
}
const suppressAbilitiesTag = arena.getTag(ArenaTagType.NEUTRALIZING_GAS) as SuppressAbilitiesTag;
const suppressOffField = ability.hasAttr(PreSummonAbAttr);
const suppressOffField = ability.hasAttr("PreSummonAbAttr");
if ((this.isOnField() || suppressOffField) && suppressAbilitiesTag && !suppressAbilitiesTag.isBeingRemoved()) {
const thisAbilitySuppressing = ability.hasAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr);
const hasSuppressingAbility = this.hasAbilityWithAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, false);
const thisAbilitySuppressing = ability.hasAttr("PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr");
const hasSuppressingAbility = this.hasAbilityWithAttr("PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr", false);
// Neutralizing gas is up - suppress abilities unless they are unsuppressable or this pokemon is responsible for the gas
// (Balance decided that the other ability of a neutralizing gas pokemon should not be neutralized)
// If the ability itself is neutralizing gas, don't suppress it (handled through arena tag)
@ -2207,13 +2173,17 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param ignoreOverride Whether to ignore ability changing effects; default `false`
* @returns `true` if an ability with the given {@linkcode AbAttr} is present and active
*/
public hasAbilityWithAttr(attrType: Constructor<AbAttr>, canApply = true, ignoreOverride = false): boolean {
public hasAbilityWithAttr(attrType: AbAttrString, canApply = true, ignoreOverride = false): boolean {
if ((!canApply || this.canApplyAbility()) && this.getAbility(ignoreOverride).hasAttr(attrType)) {
return true;
}
return this.hasPassive() && (!canApply || this.canApplyAbility(true)) && this.getPassiveAbility().hasAttr(attrType);
}
public getAbilityPriorities(): [number, number] {
return [this.getAbility().postSummonPriority, this.getPassiveAbility().postSummonPriority];
}
/**
* Gets the weight of the Pokemon with subtractive modifiers (Autotomize) happening first
* and then multiplicative modifiers happening after (Heavy Metal and Light Metal)
@ -2229,7 +2199,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const weight = new NumberHolder(this.species.weight - weightRemoved);
// This will trigger the ability overlay so only call this function when necessary
applyAbAttrs(WeightMultiplierAbAttr, this, null, false, weight);
applyAbAttrs("WeightMultiplierAbAttr", this, null, false, weight);
return Math.max(minWeight, weight.value);
}
@ -2300,7 +2270,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const opposingField = opposingFieldUnfiltered.filter(enemyPkm => enemyPkm.switchOutStatus === false);
for (const opponent of opposingField) {
applyCheckTrappedAbAttrs(CheckTrappedAbAttr, opponent, trappedByAbility, this, trappedAbMessages, simulated);
applyCheckTrappedAbAttrs("CheckTrappedAbAttr", opponent, trappedByAbility, this, trappedAbMessages, simulated);
}
const side = this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
@ -2322,7 +2292,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const moveTypeHolder = new NumberHolder(move.type);
applyMoveAttrs("VariableMoveTypeAttr", this, null, move, moveTypeHolder);
applyPreAttackAbAttrs(MoveTypeChangeAbAttr, this, null, move, simulated, moveTypeHolder);
applyPreAttackAbAttrs("MoveTypeChangeAbAttr", this, null, move, simulated, moveTypeHolder);
// If the user is terastallized and the move is tera blast, or tera starstorm that is stellar type,
// then bypass the check for ion deluge and electrify
@ -2387,16 +2357,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const cancelledHolder = cancelled ?? new BooleanHolder(false);
if (!ignoreAbility) {
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, move, cancelledHolder, simulated, typeMultiplier);
applyPreDefendAbAttrs("TypeImmunityAbAttr", this, source, move, cancelledHolder, simulated, typeMultiplier);
if (!cancelledHolder.value) {
applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, move, cancelledHolder, simulated, typeMultiplier);
applyPreDefendAbAttrs("MoveImmunityAbAttr", this, source, move, cancelledHolder, simulated, typeMultiplier);
}
if (!cancelledHolder.value) {
const defendingSidePlayField = this.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField();
defendingSidePlayField.forEach(p =>
applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, source, move, cancelledHolder),
applyPreDefendAbAttrs("FieldPriorityMoveImmunityAbAttr", p, source, move, cancelledHolder),
);
}
}
@ -2411,7 +2381,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// Apply Tera Shell's effect to attacks after all immunities are accounted for
if (!ignoreAbility && move.category !== MoveCategory.STATUS) {
applyPreDefendAbAttrs(FullHpResistTypeAbAttr, this, source, move, cancelledHolder, simulated, typeMultiplier);
applyPreDefendAbAttrs("FullHpResistTypeAbAttr", this, source, move, cancelledHolder, simulated, typeMultiplier);
}
if (move.category === MoveCategory.STATUS && move.hitsSubstitute(source, this)) {
@ -2463,8 +2433,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
if (source) {
const ignoreImmunity = new BooleanHolder(false);
if (source.isActive(true) && source.hasAbilityWithAttr(IgnoreTypeImmunityAbAttr)) {
applyAbAttrs(IgnoreTypeImmunityAbAttr, source, ignoreImmunity, simulated, moveType, defType);
if (source.isActive(true) && source.hasAbilityWithAttr("IgnoreTypeImmunityAbAttr")) {
applyAbAttrs("IgnoreTypeImmunityAbAttr", source, ignoreImmunity, simulated, moveType, defType);
}
if (ignoreImmunity.value) {
if (multiplier.value === 0) {
@ -3415,7 +3385,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
}
if (!ignoreOppAbility) {
applyAbAttrs(IgnoreOpponentStatStagesAbAttr, opponent, null, simulated, stat, ignoreStatStage);
applyAbAttrs("IgnoreOpponentStatStagesAbAttr", opponent, null, simulated, stat, ignoreStatStage);
}
if (move) {
applyMoveAttrs("IgnoreOpponentStatStagesAttr", this, opponent, move, ignoreStatStage);
@ -3454,8 +3424,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const ignoreAccStatStage = new BooleanHolder(false);
const ignoreEvaStatStage = new BooleanHolder(false);
applyAbAttrs(IgnoreOpponentStatStagesAbAttr, target, null, false, Stat.ACC, ignoreAccStatStage);
applyAbAttrs(IgnoreOpponentStatStagesAbAttr, this, null, false, Stat.EVA, ignoreEvaStatStage);
applyAbAttrs("IgnoreOpponentStatStagesAbAttr", target, null, false, Stat.ACC, ignoreAccStatStage);
applyAbAttrs("IgnoreOpponentStatStagesAbAttr", this, null, false, Stat.EVA, ignoreEvaStatStage);
applyMoveAttrs("IgnoreOpponentStatStagesAttr", this, target, sourceMove, ignoreEvaStatStage);
globalScene.applyModifiers(TempStatStageBoosterModifier, this.isPlayer(), Stat.ACC, userAccStage);
@ -3475,16 +3445,33 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
: 3 / (3 + Math.min(targetEvaStage.value - userAccStage.value, 6));
}
applyStatMultiplierAbAttrs(StatMultiplierAbAttr, this, Stat.ACC, accuracyMultiplier, false, sourceMove);
applyStatMultiplierAbAttrs("StatMultiplierAbAttr", this, Stat.ACC, accuracyMultiplier, false, sourceMove);
const evasionMultiplier = new NumberHolder(1);
applyStatMultiplierAbAttrs(StatMultiplierAbAttr, target, Stat.EVA, evasionMultiplier);
applyStatMultiplierAbAttrs("StatMultiplierAbAttr", target, Stat.EVA, evasionMultiplier);
const ally = this.getAlly();
if (!isNullOrUndefined(ally)) {
const ignore = this.hasAbilityWithAttr(MoveAbilityBypassAbAttr) || sourceMove.hasFlag(MoveFlags.IGNORE_ABILITIES);
applyAllyStatMultiplierAbAttrs(AllyStatMultiplierAbAttr, ally, Stat.ACC, accuracyMultiplier, false, this, ignore);
applyAllyStatMultiplierAbAttrs(AllyStatMultiplierAbAttr, ally, Stat.EVA, evasionMultiplier, false, this, ignore);
const ignore =
this.hasAbilityWithAttr("MoveAbilityBypassAbAttr") || sourceMove.hasFlag(MoveFlags.IGNORE_ABILITIES);
applyAllyStatMultiplierAbAttrs(
"AllyStatMultiplierAbAttr",
ally,
Stat.ACC,
accuracyMultiplier,
false,
this,
ignore,
);
applyAllyStatMultiplierAbAttrs(
"AllyStatMultiplierAbAttr",
ally,
Stat.EVA,
evasionMultiplier,
false,
this,
ignore,
);
}
return accuracyMultiplier.value / evasionMultiplier.value;
@ -3599,7 +3586,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
applyMoveAttrs("CombinedPledgeStabBoostAttr", source, this, move, stabMultiplier);
if (!ignoreSourceAbility) {
applyAbAttrs(StabBoostAbAttr, source, null, simulated, stabMultiplier);
applyAbAttrs("StabBoostAbAttr", source, null, simulated, stabMultiplier);
}
if (source.isTerastallized && sourceTeraType === moveType && moveType !== PokemonType.STELLAR) {
@ -3748,7 +3735,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
);
if (!ignoreSourceAbility) {
applyPreAttackAbAttrs(
AddSecondStrikeAbAttr,
"AddSecondStrikeAbAttr",
source,
this,
move,
@ -3766,7 +3753,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/** The damage multiplier when the given move critically hits */
const criticalMultiplier = new NumberHolder(isCritical ? 1.5 : 1);
applyAbAttrs(MultCritAbAttr, source, null, simulated, criticalMultiplier);
applyAbAttrs("MultCritAbAttr", source, null, simulated, criticalMultiplier);
/**
* A multiplier for random damage spread in the range [0.85, 1]
@ -3787,7 +3774,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
) {
const burnDamageReductionCancelled = new BooleanHolder(false);
if (!ignoreSourceAbility) {
applyAbAttrs(BypassBurnDamageReductionAbAttr, source, burnDamageReductionCancelled, simulated);
applyAbAttrs("BypassBurnDamageReductionAbAttr", source, burnDamageReductionCancelled, simulated);
}
if (!burnDamageReductionCancelled.value) {
burnMultiplier = 0.5;
@ -3851,7 +3838,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/** Doubles damage if the attacker has Tinted Lens and is using a resisted move */
if (!ignoreSourceAbility) {
applyPreAttackAbAttrs(DamageBoostAbAttr, source, this, move, simulated, damage);
applyPreAttackAbAttrs("DamageBoostAbAttr", source, this, move, simulated, damage);
}
/** Apply the enemy's Damage and Resistance tokens */
@ -3864,12 +3851,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/** Apply this Pokemon's post-calc defensive modifiers (e.g. Fur Coat) */
if (!ignoreAbility) {
applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, move, cancelled, simulated, damage);
applyPreDefendAbAttrs("ReceivedMoveDamageMultiplierAbAttr", this, source, move, cancelled, simulated, damage);
const ally = this.getAlly();
/** Additionally apply friend guard damage reduction if ally has it. */
if (globalScene.currentBattle.double && !isNullOrUndefined(ally) && ally.isActive(true)) {
applyPreDefendAbAttrs(AlliedFieldDamageReductionAbAttr, ally, source, move, cancelled, simulated, damage);
applyPreDefendAbAttrs("AlliedFieldDamageReductionAbAttr", ally, source, move, cancelled, simulated, damage);
}
}
@ -3877,7 +3864,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
applyMoveAttrs("ModifiedDamageAttr", source, this, move, damage);
if (this.isFullHp() && !ignoreAbility) {
applyPreDefendAbAttrs(PreDefendFullHpEndureAbAttr, this, source, move, cancelled, false, damage);
applyPreDefendAbAttrs("PreDefendFullHpEndureAbAttr", this, source, move, cancelled, false, damage);
}
// debug message for when damage is applied (i.e. not simulated)
@ -3919,13 +3906,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
isCritical.value = true;
}
applyMoveAttrs("CritOnlyAttr", source, this, move, isCritical);
applyAbAttrs(ConditionalCritAbAttr, source, null, simulated, isCritical, this, move);
applyAbAttrs("ConditionalCritAbAttr", source, null, simulated, isCritical, this, move);
if (!isCritical.value) {
const critChance = [24, 8, 2, 1][Math.max(0, Math.min(this.getCritStage(source, move), 3))];
isCritical.value = critChance === 1 || !globalScene.randBattleSeedInt(critChance);
}
applyAbAttrs(BlockCritAbAttr, this, null, simulated, isCritical);
applyAbAttrs("BlockCritAbAttr", this, null, simulated, isCritical);
return isCritical.value;
}
@ -4032,7 +4019,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* Multi-hits are handled in move-effect-phase.ts for PostDamageAbAttr
*/
if (!source || source.turnData.hitCount <= 1) {
applyPostDamageAbAttrs(PostDamageAbAttr, this, damage, this.hasPassive(), false, [], source);
applyPostDamageAbAttrs("PostDamageAbAttr", this, damage, this.hasPassive(), false, [], source);
}
return damage;
}
@ -4080,11 +4067,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const stubTag = new BattlerTag(tagType, 0, 0);
const cancelled = new BooleanHolder(false);
applyPreApplyBattlerTagAbAttrs(BattlerTagImmunityAbAttr, this, stubTag, cancelled, true);
applyPreApplyBattlerTagAbAttrs("BattlerTagImmunityAbAttr", this, stubTag, cancelled, true);
const userField = this.getAlliedField();
userField.forEach(pokemon =>
applyPreApplyBattlerTagAbAttrs(UserFieldBattlerTagImmunityAbAttr, pokemon, stubTag, cancelled, true, this),
applyPreApplyBattlerTagAbAttrs("UserFieldBattlerTagImmunityAbAttr", pokemon, stubTag, cancelled, true, this),
);
return !cancelled.value;
@ -4100,13 +4087,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const newTag = getBattlerTag(tagType, turnCount, sourceMove!, sourceId!); // TODO: are the bangs correct?
const cancelled = new BooleanHolder(false);
applyPreApplyBattlerTagAbAttrs(BattlerTagImmunityAbAttr, this, newTag, cancelled);
applyPreApplyBattlerTagAbAttrs("BattlerTagImmunityAbAttr", this, newTag, cancelled);
if (cancelled.value) {
return false;
}
for (const pokemon of this.getAlliedField()) {
applyPreApplyBattlerTagAbAttrs(UserFieldBattlerTagImmunityAbAttr, pokemon, newTag, cancelled, false, this);
applyPreApplyBattlerTagAbAttrs("UserFieldBattlerTagImmunityAbAttr", pokemon, newTag, cancelled, false, this);
if (cancelled.value) {
return false;
}
@ -4124,6 +4111,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/**@overload */
getTag(tagType: BattlerTagType.GRUDGE): GrudgeTag | nil;
/** @overload */
getTag(tagType: BattlerTagType.SUBSTITUTE): SubstituteTag | undefined;
/** @overload */
getTag(tagType: BattlerTagType): BattlerTag | undefined;
@ -4395,14 +4385,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// biome-ignore lint: there are a ton of issues..
faintCry(callback: Function): void {
if (this.fusionSpecies && this.getSpeciesForm() !== this.getFusionSpeciesForm()) {
return this.fusionFaintCry(callback);
this.fusionFaintCry(callback);
return;
}
const key = this.species.getCryKey(this.formIndex);
let rate = 0.85;
const cry = globalScene.playSound(key, { rate: rate }) as AnySound;
if (!cry || globalScene.fieldVolume === 0) {
return callback();
callback();
return;
}
const sprite = this.getSprite();
const tintSprite = this.getTintSprite();
@ -4470,7 +4462,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
rate: rate,
}) as AnySound;
if (!cry || !fusionCry || globalScene.fieldVolume === 0) {
return callback();
callback();
return;
}
fusionCry.stop();
duration = Math.min(duration, fusionCry.totalDuration * 1000);
@ -4626,7 +4619,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// Check if the source Pokemon has an ability that cancels the Poison/Toxic immunity
const cancelImmunity = new BooleanHolder(false);
if (sourcePokemon) {
applyAbAttrs(IgnoreTypeStatusEffectImmunityAbAttr, sourcePokemon, cancelImmunity, false, effect, defType);
applyAbAttrs("IgnoreTypeStatusEffectImmunityAbAttr", sourcePokemon, cancelImmunity, false, effect, defType);
if (cancelImmunity.value) {
return false;
}
@ -4675,14 +4668,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
const cancelled = new BooleanHolder(false);
applyPreSetStatusAbAttrs(StatusEffectImmunityAbAttr, this, effect, cancelled, quiet);
applyPreSetStatusAbAttrs("StatusEffectImmunityAbAttr", this, effect, cancelled, quiet);
if (cancelled.value) {
return false;
}
for (const pokemon of this.getAlliedField()) {
applyPreSetStatusAbAttrs(
UserFieldStatusEffectImmunityAbAttr,
"UserFieldStatusEffectImmunityAbAttr",
pokemon,
effect,
cancelled,
@ -4839,7 +4832,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (globalScene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, defendingSide)) {
const bypassed = new BooleanHolder(false);
if (attacker) {
applyAbAttrs(InfiltratorAbAttr, attacker, null, false, bypassed);
applyAbAttrs("InfiltratorAbAttr", attacker, null, false, bypassed);
}
return !bypassed.value;
}
@ -4863,7 +4856,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// If this Pokemon has Commander and Dondozo as an active ally, hide this Pokemon's sprite.
if (
this.hasAbilityWithAttr(CommanderAbAttr) &&
this.hasAbilityWithAttr("CommanderAbAttr") &&
globalScene.currentBattle.double &&
this.getAlly()?.species.speciesId === SpeciesId.DONDOZO
) {
@ -5388,7 +5381,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.hideInfo();
}
// Trigger abilities that activate upon leaving the field
applyPreLeaveFieldAbAttrs(PreLeaveFieldAbAttr, this);
applyPreLeaveFieldAbAttrs("PreLeaveFieldAbAttr", this);
this.setSwitchOutStatus(true);
globalScene.triggerPokemonFormChange(this, SpeciesFormChangeActiveTrigger, true);
globalScene.field.remove(this, destroy);
@ -5448,7 +5441,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
globalScene.removeModifier(heldItem, this.isEnemy());
}
if (forBattle) {
applyPostItemLostAbAttrs(PostItemLostAbAttr, this, false);
applyPostItemLostAbAttrs("PostItemLostAbAttr", this, false);
}
return true;

View File

@ -21,6 +21,8 @@ import { initVouchers } from "#app/system/voucher";
import { BiomeId } from "#enums/biome-id";
import { initMysteryEncounters } from "#app/data/mystery-encounters/mystery-encounters";
import { timedEventManager } from "./global-event-manager";
import { initModifierPools } from "./modifier/init-modifier-pools";
import { initModifierTypes } from "./modifier/modifier-type";
export class LoadingScene extends SceneBase {
public static readonly KEY = "loading";
@ -363,6 +365,9 @@ export class LoadingScene extends SceneBase {
this.loadLoadingScreen();
initModifierTypes();
initModifierPools();
initAchievements();
initVouchers();
initStatsKeys();

View File

@ -0,0 +1,854 @@
import type Pokemon from "#app/field/pokemon";
import {
dailyStarterModifierPool,
enemyBuffModifierPool,
modifierPool,
trainerModifierPool,
wildModifierPool,
} from "#app/modifier/modifier-pools";
import { globalScene } from "#app/global-scene";
import { DoubleBattleChanceBoosterModifier, SpeciesCritBoosterModifier, TurnStatusEffectModifier } from "./modifier";
import { WeightedModifierType } from "./modifier-type";
import { ModifierTier } from "../enums/modifier-tier";
import type { WeightedModifierTypeWeightFunc } from "#app/@types/modifier-types";
import { modifierTypes } from "#app/data/data-lists";
import { PokeballType } from "#enums/pokeball";
import { BerryModifier } from "./modifier";
import { BerryType } from "#enums/berry-type";
import { SpeciesId } from "#enums/species-id";
import { timedEventManager } from "#app/global-event-manager";
import { pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
import { Unlockables } from "#enums/unlockables";
import { isNullOrUndefined } from "#app/utils/common";
import { MoveId } from "#enums/move-id";
import { StatusEffect } from "#enums/status-effect";
import { AbilityId } from "#enums/ability-id";
import { MAX_PER_TYPE_POKEBALLS } from "#app/data/pokeball";
// biome-ignore lint/correctness/noUnusedImports: This is used in a tsdoc comment
import type { initModifierTypes } from "./modifier-type";
/**
* Initialize the wild modifier pool
*/
function initWildModifierPool() {
wildModifierPool[ModifierTier.COMMON] = [new WeightedModifierType(modifierTypes.BERRY, 1)].map(m => {
m.setTier(ModifierTier.COMMON);
return m;
});
wildModifierPool[ModifierTier.GREAT] = [new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 1)].map(m => {
m.setTier(ModifierTier.GREAT);
return m;
});
wildModifierPool[ModifierTier.ULTRA] = [
new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 10),
new WeightedModifierType(modifierTypes.WHITE_HERB, 0),
].map(m => {
m.setTier(ModifierTier.ULTRA);
return m;
});
wildModifierPool[ModifierTier.ROGUE] = [new WeightedModifierType(modifierTypes.LUCKY_EGG, 4)].map(m => {
m.setTier(ModifierTier.ROGUE);
return m;
});
wildModifierPool[ModifierTier.MASTER] = [new WeightedModifierType(modifierTypes.GOLDEN_EGG, 1)].map(m => {
m.setTier(ModifierTier.MASTER);
return m;
});
}
/**
* Initialize the common modifier pool
*/
function initCommonModifierPool() {
modifierPool[ModifierTier.COMMON] = [
new WeightedModifierType(modifierTypes.POKEBALL, () => (hasMaximumBalls(PokeballType.POKEBALL) ? 0 : 6), 6),
new WeightedModifierType(modifierTypes.RARE_CANDY, 2),
new WeightedModifierType(
modifierTypes.POTION,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(p => p.getInverseHp() >= 10 && p.getHpRatio() <= 0.875 && !p.isFainted()).length,
3,
);
return thresholdPartyMemberCount * 3;
},
9,
),
new WeightedModifierType(
modifierTypes.SUPER_POTION,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(p => p.getInverseHp() >= 25 && p.getHpRatio() <= 0.75 && !p.isFainted()).length,
3,
);
return thresholdPartyMemberCount;
},
3,
),
new WeightedModifierType(
modifierTypes.ETHER,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(
p =>
p.hp &&
!p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) &&
p
.getMoveset()
.filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2))
.length,
).length,
3,
);
return thresholdPartyMemberCount * 3;
},
9,
),
new WeightedModifierType(
modifierTypes.MAX_ETHER,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(
p =>
p.hp &&
!p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) &&
p
.getMoveset()
.filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2))
.length,
).length,
3,
);
return thresholdPartyMemberCount;
},
3,
),
new WeightedModifierType(modifierTypes.LURE, lureWeightFunc(10, 2)),
new WeightedModifierType(modifierTypes.TEMP_STAT_STAGE_BOOSTER, 4),
new WeightedModifierType(modifierTypes.BERRY, 2),
new WeightedModifierType(modifierTypes.TM_COMMON, 2),
].map(m => {
m.setTier(ModifierTier.COMMON);
return m;
});
}
/**
* Initialize the Great modifier pool
*/
function initGreatModifierPool() {
modifierPool[ModifierTier.GREAT] = [
new WeightedModifierType(modifierTypes.GREAT_BALL, () => (hasMaximumBalls(PokeballType.GREAT_BALL) ? 0 : 6), 6),
new WeightedModifierType(modifierTypes.PP_UP, 2),
new WeightedModifierType(
modifierTypes.FULL_HEAL,
(party: Pokemon[]) => {
const statusEffectPartyMemberCount = Math.min(
party.filter(
p =>
p.hp &&
!!p.status &&
!p.getHeldItems().some(i => {
if (i instanceof TurnStatusEffectModifier) {
return (i as TurnStatusEffectModifier).getStatusEffect() === p.status?.effect;
}
return false;
}),
).length,
3,
);
return statusEffectPartyMemberCount * 6;
},
18,
),
new WeightedModifierType(
modifierTypes.REVIVE,
(party: Pokemon[]) => {
const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3);
return faintedPartyMemberCount * 9;
},
27,
),
new WeightedModifierType(
modifierTypes.MAX_REVIVE,
(party: Pokemon[]) => {
const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3);
return faintedPartyMemberCount * 3;
},
9,
),
new WeightedModifierType(
modifierTypes.SACRED_ASH,
(party: Pokemon[]) => {
return party.filter(p => p.isFainted()).length >= Math.ceil(party.length / 2) ? 1 : 0;
},
1,
),
new WeightedModifierType(
modifierTypes.HYPER_POTION,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(p => p.getInverseHp() >= 100 && p.getHpRatio() <= 0.625 && !p.isFainted()).length,
3,
);
return thresholdPartyMemberCount * 3;
},
9,
),
new WeightedModifierType(
modifierTypes.MAX_POTION,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(p => p.getInverseHp() >= 100 && p.getHpRatio() <= 0.5 && !p.isFainted()).length,
3,
);
return thresholdPartyMemberCount;
},
3,
),
new WeightedModifierType(
modifierTypes.FULL_RESTORE,
(party: Pokemon[]) => {
const statusEffectPartyMemberCount = Math.min(
party.filter(
p =>
p.hp &&
!!p.status &&
!p.getHeldItems().some(i => {
if (i instanceof TurnStatusEffectModifier) {
return (i as TurnStatusEffectModifier).getStatusEffect() === p.status?.effect;
}
return false;
}),
).length,
3,
);
const thresholdPartyMemberCount = Math.floor(
(Math.min(party.filter(p => p.getInverseHp() >= 100 && p.getHpRatio() <= 0.5 && !p.isFainted()).length, 3) +
statusEffectPartyMemberCount) /
2,
);
return thresholdPartyMemberCount;
},
3,
),
new WeightedModifierType(
modifierTypes.ELIXIR,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(
p =>
p.hp &&
!p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) &&
p
.getMoveset()
.filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2))
.length,
).length,
3,
);
return thresholdPartyMemberCount * 3;
},
9,
),
new WeightedModifierType(
modifierTypes.MAX_ELIXIR,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(
p =>
p.hp &&
!p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) &&
p
.getMoveset()
.filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2))
.length,
).length,
3,
);
return thresholdPartyMemberCount;
},
3,
),
new WeightedModifierType(modifierTypes.DIRE_HIT, 4),
new WeightedModifierType(modifierTypes.SUPER_LURE, lureWeightFunc(15, 4)),
new WeightedModifierType(modifierTypes.NUGGET, skipInLastClassicWaveOrDefault(5)),
new WeightedModifierType(modifierTypes.SPECIES_STAT_BOOSTER, 4),
new WeightedModifierType(
modifierTypes.EVOLUTION_ITEM,
() => {
return Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 15), 8);
},
8,
),
new WeightedModifierType(
modifierTypes.MAP,
() => (globalScene.gameMode.isClassic && globalScene.currentBattle.waveIndex < 180 ? 2 : 0),
2,
),
new WeightedModifierType(modifierTypes.SOOTHE_BELL, 2),
new WeightedModifierType(modifierTypes.TM_GREAT, 3),
new WeightedModifierType(
modifierTypes.MEMORY_MUSHROOM,
(party: Pokemon[]) => {
if (!party.find(p => p.getLearnableLevelMoves().length)) {
return 0;
}
const highestPartyLevel = party
.map(p => p.level)
.reduce((highestLevel: number, level: number) => Math.max(highestLevel, level), 1);
return Math.min(Math.ceil(highestPartyLevel / 20), 4);
},
4,
),
new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3),
new WeightedModifierType(modifierTypes.TERA_SHARD, (party: Pokemon[]) =>
party.filter(
p =>
!(p.hasSpecies(SpeciesId.TERAPAGOS) || p.hasSpecies(SpeciesId.OGERPON) || p.hasSpecies(SpeciesId.SHEDINJA)),
).length > 0
? 1
: 0,
),
new WeightedModifierType(
modifierTypes.DNA_SPLICERS,
(party: Pokemon[]) => {
if (party.filter(p => !p.fusionSpecies).length > 1) {
if (globalScene.gameMode.isSplicedOnly) {
return 4;
}
if (globalScene.gameMode.isClassic && timedEventManager.areFusionsBoosted()) {
return 2;
}
}
return 0;
},
4,
),
new WeightedModifierType(
modifierTypes.VOUCHER,
(_party: Pokemon[], rerollCount: number) => (!globalScene.gameMode.isDaily ? Math.max(1 - rerollCount, 0) : 0),
1,
),
].map(m => {
m.setTier(ModifierTier.GREAT);
return m;
});
}
/**
* Initialize the Ultra modifier pool
*/
function initUltraModifierPool() {
modifierPool[ModifierTier.ULTRA] = [
new WeightedModifierType(modifierTypes.ULTRA_BALL, () => (hasMaximumBalls(PokeballType.ULTRA_BALL) ? 0 : 15), 15),
new WeightedModifierType(modifierTypes.MAX_LURE, lureWeightFunc(30, 4)),
new WeightedModifierType(modifierTypes.BIG_NUGGET, skipInLastClassicWaveOrDefault(12)),
new WeightedModifierType(modifierTypes.PP_MAX, 3),
new WeightedModifierType(modifierTypes.MINT, 4),
new WeightedModifierType(
modifierTypes.RARE_EVOLUTION_ITEM,
() => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 15) * 4, 32),
32,
),
new WeightedModifierType(
modifierTypes.FORM_CHANGE_ITEM,
() => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 6,
24,
),
new WeightedModifierType(modifierTypes.AMULET_COIN, skipInLastClassicWaveOrDefault(3)),
new WeightedModifierType(modifierTypes.EVIOLITE, (party: Pokemon[]) => {
const { gameMode, gameData } = globalScene;
if (gameMode.isDaily || (!gameMode.isFreshStartChallenge() && gameData.isUnlocked(Unlockables.EVIOLITE))) {
return party.some(p => {
// Check if Pokemon's species (or fusion species, if applicable) can evolve or if they're G-Max'd
if (
!p.isMax() &&
(p.getSpeciesForm(true).speciesId in pokemonEvolutions ||
(p.isFusion() && p.getFusionSpeciesForm(true).speciesId in pokemonEvolutions))
) {
// Check if Pokemon is already holding an Eviolite
return !p.getHeldItems().some(i => i.type.id === "EVIOLITE");
}
return false;
})
? 10
: 0;
}
return 0;
}),
new WeightedModifierType(modifierTypes.RARE_SPECIES_STAT_BOOSTER, 12),
new WeightedModifierType(
modifierTypes.LEEK,
(party: Pokemon[]) => {
const checkedSpecies = [SpeciesId.FARFETCHD, SpeciesId.GALAR_FARFETCHD, SpeciesId.SIRFETCHD];
// If a party member doesn't already have a Leek and is one of the relevant species, Leek can appear
return party.some(
p =>
!p.getHeldItems().some(i => i instanceof SpeciesCritBoosterModifier) &&
(checkedSpecies.includes(p.getSpeciesForm(true).speciesId) ||
(p.isFusion() && checkedSpecies.includes(p.getFusionSpeciesForm(true).speciesId))),
)
? 12
: 0;
},
12,
),
new WeightedModifierType(
modifierTypes.TOXIC_ORB,
(party: Pokemon[]) => {
return party.some(p => {
const isHoldingOrb = p.getHeldItems().some(i => i.type.id === "FLAME_ORB" || i.type.id === "TOXIC_ORB");
if (!isHoldingOrb) {
const moveset = p
.getMoveset(true)
.filter(m => !isNullOrUndefined(m))
.map(m => m.moveId);
const canSetStatus = p.canSetStatus(StatusEffect.TOXIC, true, true, null, true);
// Moves that take advantage of obtaining the actual status effect
const hasStatusMoves = [MoveId.FACADE, MoveId.PSYCHO_SHIFT].some(m => moveset.includes(m));
// Moves that take advantage of being able to give the target a status orb
// TODO: Take moves (Trick, Fling, Switcheroo) from comment when they are implemented
const hasItemMoves = [
/* MoveId.TRICK, MoveId.FLING, MoveId.SWITCHEROO */
].some(m => moveset.includes(m));
if (canSetStatus) {
// Abilities that take advantage of obtaining the actual status effect, separated based on specificity to the orb
const hasGeneralAbility = [
AbilityId.QUICK_FEET,
AbilityId.GUTS,
AbilityId.MARVEL_SCALE,
AbilityId.MAGIC_GUARD,
].some(a => p.hasAbility(a, false, true));
const hasSpecificAbility = [AbilityId.TOXIC_BOOST, AbilityId.POISON_HEAL].some(a =>
p.hasAbility(a, false, true),
);
const hasOppositeAbility = [AbilityId.FLARE_BOOST].some(a => p.hasAbility(a, false, true));
return hasSpecificAbility || (hasGeneralAbility && !hasOppositeAbility) || hasStatusMoves;
}
return hasItemMoves;
}
return false;
})
? 10
: 0;
},
10,
),
new WeightedModifierType(
modifierTypes.FLAME_ORB,
(party: Pokemon[]) => {
return party.some(p => {
const isHoldingOrb = p.getHeldItems().some(i => i.type.id === "FLAME_ORB" || i.type.id === "TOXIC_ORB");
if (!isHoldingOrb) {
const moveset = p
.getMoveset(true)
.filter(m => !isNullOrUndefined(m))
.map(m => m.moveId);
const canSetStatus = p.canSetStatus(StatusEffect.BURN, true, true, null, true);
// Moves that take advantage of obtaining the actual status effect
const hasStatusMoves = [MoveId.FACADE, MoveId.PSYCHO_SHIFT].some(m => moveset.includes(m));
// Moves that take advantage of being able to give the target a status orb
// TODO: Take moves (Trick, Fling, Switcheroo) from comment when they are implemented
const hasItemMoves = [
/* MoveId.TRICK, MoveId.FLING, MoveId.SWITCHEROO */
].some(m => moveset.includes(m));
if (canSetStatus) {
// Abilities that take advantage of obtaining the actual status effect, separated based on specificity to the orb
const hasGeneralAbility = [
AbilityId.QUICK_FEET,
AbilityId.GUTS,
AbilityId.MARVEL_SCALE,
AbilityId.MAGIC_GUARD,
].some(a => p.hasAbility(a, false, true));
const hasSpecificAbility = [AbilityId.FLARE_BOOST].some(a => p.hasAbility(a, false, true));
const hasOppositeAbility = [AbilityId.TOXIC_BOOST, AbilityId.POISON_HEAL].some(a =>
p.hasAbility(a, false, true),
);
return hasSpecificAbility || (hasGeneralAbility && !hasOppositeAbility) || hasStatusMoves;
}
return hasItemMoves;
}
return false;
})
? 10
: 0;
},
10,
),
new WeightedModifierType(
modifierTypes.MYSTICAL_ROCK,
(party: Pokemon[]) => {
return party.some(p => {
let isHoldingMax = false;
for (const i of p.getHeldItems()) {
if (i.type.id === "MYSTICAL_ROCK") {
isHoldingMax = i.getStackCount() === i.getMaxStackCount();
break;
}
}
if (!isHoldingMax) {
const moveset = p.getMoveset(true).map(m => m.moveId);
const hasAbility = [
AbilityId.DROUGHT,
AbilityId.ORICHALCUM_PULSE,
AbilityId.DRIZZLE,
AbilityId.SAND_STREAM,
AbilityId.SAND_SPIT,
AbilityId.SNOW_WARNING,
AbilityId.ELECTRIC_SURGE,
AbilityId.HADRON_ENGINE,
AbilityId.PSYCHIC_SURGE,
AbilityId.GRASSY_SURGE,
AbilityId.SEED_SOWER,
AbilityId.MISTY_SURGE,
].some(a => p.hasAbility(a, false, true));
const hasMoves = [
MoveId.SUNNY_DAY,
MoveId.RAIN_DANCE,
MoveId.SANDSTORM,
MoveId.SNOWSCAPE,
MoveId.HAIL,
MoveId.CHILLY_RECEPTION,
MoveId.ELECTRIC_TERRAIN,
MoveId.PSYCHIC_TERRAIN,
MoveId.GRASSY_TERRAIN,
MoveId.MISTY_TERRAIN,
].some(m => moveset.includes(m));
return hasAbility || hasMoves;
}
return false;
})
? 10
: 0;
},
10,
),
new WeightedModifierType(modifierTypes.REVIVER_SEED, 4),
new WeightedModifierType(modifierTypes.CANDY_JAR, skipInLastClassicWaveOrDefault(5)),
new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 9),
new WeightedModifierType(modifierTypes.TM_ULTRA, 11),
new WeightedModifierType(modifierTypes.RARER_CANDY, 4),
new WeightedModifierType(modifierTypes.GOLDEN_PUNCH, skipInLastClassicWaveOrDefault(2)),
new WeightedModifierType(modifierTypes.IV_SCANNER, skipInLastClassicWaveOrDefault(4)),
new WeightedModifierType(modifierTypes.EXP_CHARM, skipInLastClassicWaveOrDefault(8)),
new WeightedModifierType(modifierTypes.EXP_SHARE, skipInLastClassicWaveOrDefault(10)),
new WeightedModifierType(
modifierTypes.TERA_ORB,
() =>
!globalScene.gameMode.isClassic
? Math.min(Math.max(Math.floor(globalScene.currentBattle.waveIndex / 50) * 2, 1), 4)
: 0,
4,
),
new WeightedModifierType(modifierTypes.QUICK_CLAW, 3),
new WeightedModifierType(modifierTypes.WIDE_LENS, 7),
].map(m => {
m.setTier(ModifierTier.ULTRA);
return m;
});
}
function initRogueModifierPool() {
modifierPool[ModifierTier.ROGUE] = [
new WeightedModifierType(modifierTypes.ROGUE_BALL, () => (hasMaximumBalls(PokeballType.ROGUE_BALL) ? 0 : 16), 16),
new WeightedModifierType(modifierTypes.RELIC_GOLD, skipInLastClassicWaveOrDefault(2)),
new WeightedModifierType(modifierTypes.LEFTOVERS, 3),
new WeightedModifierType(modifierTypes.SHELL_BELL, 3),
new WeightedModifierType(modifierTypes.BERRY_POUCH, 4),
new WeightedModifierType(modifierTypes.GRIP_CLAW, 5),
new WeightedModifierType(modifierTypes.SCOPE_LENS, 4),
new WeightedModifierType(modifierTypes.BATON, 2),
new WeightedModifierType(modifierTypes.SOUL_DEW, 7),
new WeightedModifierType(modifierTypes.CATCHING_CHARM, () => (!globalScene.gameMode.isClassic ? 4 : 0), 4),
new WeightedModifierType(modifierTypes.ABILITY_CHARM, skipInClassicAfterWave(189, 6)),
new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),
new WeightedModifierType(modifierTypes.KINGS_ROCK, 3),
new WeightedModifierType(modifierTypes.LOCK_CAPSULE, () => (globalScene.gameMode.isClassic ? 0 : 3)),
new WeightedModifierType(modifierTypes.SUPER_EXP_CHARM, skipInLastClassicWaveOrDefault(8)),
new WeightedModifierType(
modifierTypes.RARE_FORM_CHANGE_ITEM,
() => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 6,
24,
),
new WeightedModifierType(
modifierTypes.MEGA_BRACELET,
() => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 9,
36,
),
new WeightedModifierType(
modifierTypes.DYNAMAX_BAND,
() => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 9,
36,
),
new WeightedModifierType(
modifierTypes.VOUCHER_PLUS,
(_party: Pokemon[], rerollCount: number) =>
!globalScene.gameMode.isDaily ? Math.max(3 - rerollCount * 1, 0) : 0,
3,
),
].map(m => {
m.setTier(ModifierTier.ROGUE);
return m;
});
}
/**
* Initialize the Master modifier pool
*/
function initMasterModifierPool() {
modifierPool[ModifierTier.MASTER] = [
new WeightedModifierType(modifierTypes.MASTER_BALL, () => (hasMaximumBalls(PokeballType.MASTER_BALL) ? 0 : 24), 24),
new WeightedModifierType(modifierTypes.SHINY_CHARM, 14),
new WeightedModifierType(modifierTypes.HEALING_CHARM, 18),
new WeightedModifierType(modifierTypes.MULTI_LENS, 18),
new WeightedModifierType(
modifierTypes.VOUCHER_PREMIUM,
(_party: Pokemon[], rerollCount: number) =>
!globalScene.gameMode.isDaily && !globalScene.gameMode.isEndless && !globalScene.gameMode.isSplicedOnly
? Math.max(5 - rerollCount * 2, 0)
: 0,
5,
),
new WeightedModifierType(
modifierTypes.DNA_SPLICERS,
(party: Pokemon[]) =>
!(globalScene.gameMode.isClassic && timedEventManager.areFusionsBoosted()) &&
!globalScene.gameMode.isSplicedOnly &&
party.filter(p => !p.fusionSpecies).length > 1
? 24
: 0,
24,
),
new WeightedModifierType(
modifierTypes.MINI_BLACK_HOLE,
() =>
globalScene.gameMode.isDaily ||
(!globalScene.gameMode.isFreshStartChallenge() && globalScene.gameData.isUnlocked(Unlockables.MINI_BLACK_HOLE))
? 1
: 0,
1,
),
].map(m => {
m.setTier(ModifierTier.MASTER);
return m;
});
}
function initTrainerModifierPool() {
trainerModifierPool[ModifierTier.COMMON] = [
new WeightedModifierType(modifierTypes.BERRY, 8),
new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3),
].map(m => {
m.setTier(ModifierTier.COMMON);
return m;
});
trainerModifierPool[ModifierTier.GREAT] = [new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3)].map(m => {
m.setTier(ModifierTier.GREAT);
return m;
});
trainerModifierPool[ModifierTier.ULTRA] = [
new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 10),
new WeightedModifierType(modifierTypes.WHITE_HERB, 0),
].map(m => {
m.setTier(ModifierTier.ULTRA);
return m;
});
trainerModifierPool[ModifierTier.ROGUE] = [
new WeightedModifierType(modifierTypes.FOCUS_BAND, 2),
new WeightedModifierType(modifierTypes.LUCKY_EGG, 4),
new WeightedModifierType(modifierTypes.QUICK_CLAW, 1),
new WeightedModifierType(modifierTypes.GRIP_CLAW, 1),
new WeightedModifierType(modifierTypes.WIDE_LENS, 1),
].map(m => {
m.setTier(ModifierTier.ROGUE);
return m;
});
trainerModifierPool[ModifierTier.MASTER] = [
new WeightedModifierType(modifierTypes.KINGS_ROCK, 1),
new WeightedModifierType(modifierTypes.LEFTOVERS, 1),
new WeightedModifierType(modifierTypes.SHELL_BELL, 1),
new WeightedModifierType(modifierTypes.SCOPE_LENS, 1),
].map(m => {
m.setTier(ModifierTier.MASTER);
return m;
});
}
/**
* Initialize the enemy buff modifier pool
*/
function initEnemyBuffModifierPool() {
enemyBuffModifierPool[ModifierTier.COMMON] = [
new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 9),
new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_REDUCTION, 9),
new WeightedModifierType(modifierTypes.ENEMY_ATTACK_POISON_CHANCE, 3),
new WeightedModifierType(modifierTypes.ENEMY_ATTACK_PARALYZE_CHANCE, 3),
new WeightedModifierType(modifierTypes.ENEMY_ATTACK_BURN_CHANCE, 3),
new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 9),
new WeightedModifierType(modifierTypes.ENEMY_ENDURE_CHANCE, 4),
new WeightedModifierType(modifierTypes.ENEMY_FUSED_CHANCE, 1),
].map(m => {
m.setTier(ModifierTier.COMMON);
return m;
});
enemyBuffModifierPool[ModifierTier.GREAT] = [
new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 5),
new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_REDUCTION, 5),
new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 5),
new WeightedModifierType(modifierTypes.ENEMY_ENDURE_CHANCE, 5),
new WeightedModifierType(modifierTypes.ENEMY_FUSED_CHANCE, 1),
].map(m => {
m.setTier(ModifierTier.GREAT);
return m;
});
enemyBuffModifierPool[ModifierTier.ULTRA] = [
new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 10),
new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_REDUCTION, 10),
new WeightedModifierType(modifierTypes.ENEMY_HEAL, 10),
new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 10),
new WeightedModifierType(modifierTypes.ENEMY_ENDURE_CHANCE, 10),
new WeightedModifierType(modifierTypes.ENEMY_FUSED_CHANCE, 5),
].map(m => {
m.setTier(ModifierTier.ULTRA);
return m;
});
enemyBuffModifierPool[ModifierTier.ROGUE] = [].map((m: WeightedModifierType) => {
m.setTier(ModifierTier.ROGUE);
return m;
});
enemyBuffModifierPool[ModifierTier.MASTER] = [].map((m: WeightedModifierType) => {
m.setTier(ModifierTier.MASTER);
return m;
});
}
/**
* Initialize the daily starter modifier pool
*/
function initDailyStarterModifierPool() {
dailyStarterModifierPool[ModifierTier.COMMON] = [
new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 1),
new WeightedModifierType(modifierTypes.BERRY, 3),
].map(m => {
m.setTier(ModifierTier.COMMON);
return m;
});
dailyStarterModifierPool[ModifierTier.GREAT] = [new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 5)].map(
m => {
m.setTier(ModifierTier.GREAT);
return m;
},
);
dailyStarterModifierPool[ModifierTier.ULTRA] = [
new WeightedModifierType(modifierTypes.REVIVER_SEED, 4),
new WeightedModifierType(modifierTypes.SOOTHE_BELL, 1),
new WeightedModifierType(modifierTypes.SOUL_DEW, 1),
new WeightedModifierType(modifierTypes.GOLDEN_PUNCH, 1),
].map(m => {
m.setTier(ModifierTier.ULTRA);
return m;
});
dailyStarterModifierPool[ModifierTier.ROGUE] = [
new WeightedModifierType(modifierTypes.GRIP_CLAW, 5),
new WeightedModifierType(modifierTypes.BATON, 2),
new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),
new WeightedModifierType(modifierTypes.QUICK_CLAW, 3),
new WeightedModifierType(modifierTypes.KINGS_ROCK, 3),
].map(m => {
m.setTier(ModifierTier.ROGUE);
return m;
});
dailyStarterModifierPool[ModifierTier.MASTER] = [
new WeightedModifierType(modifierTypes.LEFTOVERS, 1),
new WeightedModifierType(modifierTypes.SHELL_BELL, 1),
].map(m => {
m.setTier(ModifierTier.MASTER);
return m;
});
}
/**
* Initialize {@linkcode modifierPool} with the initial set of modifier types.
* {@linkcode initModifierTypes} MUST be called before this function.
*/
export function initModifierPools() {
// The modifier pools the player chooses from during modifier selection
initCommonModifierPool();
initGreatModifierPool();
initUltraModifierPool();
initRogueModifierPool();
initMasterModifierPool();
// Modifier pools for specific scenarios
initWildModifierPool();
initTrainerModifierPool();
initEnemyBuffModifierPool();
initDailyStarterModifierPool();
}
/**
* High order function that returns a WeightedModifierTypeWeightFunc that will only be applied on
* classic and skip an ModifierType if current wave is greater or equal to the one passed down
* @param wave - Wave where we should stop showing the modifier
* @param defaultWeight - ModifierType default weight
* @returns A WeightedModifierTypeWeightFunc
*/
function skipInClassicAfterWave(wave: number, defaultWeight: number): WeightedModifierTypeWeightFunc {
return () => {
const gameMode = globalScene.gameMode;
const currentWave = globalScene.currentBattle.waveIndex;
return gameMode.isClassic && currentWave >= wave ? 0 : defaultWeight;
};
}
/**
* High order function that returns a WeightedModifierTypeWeightFunc that will only be applied on
* classic and it will skip a ModifierType if it is the last wave pull.
* @param defaultWeight ModifierType default weight
* @returns A WeightedModifierTypeWeightFunc
*/
function skipInLastClassicWaveOrDefault(defaultWeight: number): WeightedModifierTypeWeightFunc {
return skipInClassicAfterWave(199, defaultWeight);
}
/**
* High order function that returns a WeightedModifierTypeWeightFunc to ensure Lures don't spawn on Classic 199
* or if the lure still has over 60% of its duration left
* @param maxBattles The max battles the lure type in question lasts. 10 for green, 15 for Super, 30 for Max
* @param weight The desired weight for the lure when it does spawn
* @returns A WeightedModifierTypeWeightFunc
*/
function lureWeightFunc(maxBattles: number, weight: number): WeightedModifierTypeWeightFunc {
return () => {
const lures = globalScene.getModifiers(DoubleBattleChanceBoosterModifier);
return !(globalScene.gameMode.isClassic && globalScene.currentBattle.waveIndex === 199) &&
(lures.length === 0 ||
lures.filter(m => m.getMaxBattles() === maxBattles && m.getBattleCount() >= maxBattles * 0.6).length === 0)
? weight
: 0;
};
}
/**
* Used to check if the player has max of a given ball type in Classic
* @param ballType The {@linkcode PokeballType} being checked
* @returns boolean: true if the player has the maximum of a given ball type
*/
function hasMaximumBalls(ballType: PokeballType): boolean {
return globalScene.gameMode.isClassic && globalScene.pokeballCounts[ballType] >= MAX_PER_TYPE_POKEBALLS;
}

View File

@ -0,0 +1,16 @@
/**
* Contains modifier pools for different contexts in the game.
* Can be safely imported without worrying about circular dependencies.
*/
import type { ModifierPool } from "#app/@types/modifier-types";
export const modifierPool: ModifierPool = {};
export const wildModifierPool: ModifierPool = {};
export const trainerModifierPool: ModifierPool = {};
export const enemyBuffModifierPool: ModifierPool = {};
export const dailyStarterModifierPool: ModifierPool = {};

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View File

@ -1,12 +1,13 @@
import { FusionSpeciesFormEvolution, pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
import { getBerryEffectFunc, getBerryPredicate } from "#app/data/berry";
import { getLevelTotalExp } from "#app/data/exp";
import { allMoves } from "#app/data/data-lists";
import { allMoves, modifierTypes } from "#app/data/data-lists";
import { MAX_PER_TYPE_POKEBALLS } from "#app/data/pokeball";
import { SpeciesFormChangeItemTrigger } from "#app/data/pokemon-forms/form-change-triggers";
import type { FormChangeItem } from "#enums/form-change-item";
import { getStatusEffectHealText } from "#app/data/status-effect";
import Pokemon, { type PlayerPokemon } from "#app/field/pokemon";
import type { PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import Overrides from "#app/overrides";
import { LearnMoveType } from "#enums/learn-move-type";
@ -24,33 +25,26 @@ import { type PermanentStat, type TempBattleStat, BATTLE_STATS, Stat, TEMP_BATTL
import { StatusEffect } from "#enums/status-effect";
import type { PokemonType } from "#enums/pokemon-type";
import i18next from "i18next";
import {
type DoubleBattleChanceBoosterModifierType,
type EvolutionItemModifierType,
type FormChangeItemModifierType,
type ModifierOverride,
type ModifierType,
type PokemonBaseStatTotalModifierType,
type PokemonExpBoosterModifierType,
type PokemonFriendshipBoosterModifierType,
type PokemonMoveAccuracyBoosterModifierType,
type PokemonMultiHitModifierType,
type TerastallizeModifierType,
type TmModifierType,
getModifierType,
ModifierTypeGenerator,
modifierTypes,
PokemonHeldItemModifierType,
import type {
DoubleBattleChanceBoosterModifierType,
EvolutionItemModifierType,
FormChangeItemModifierType,
ModifierOverride,
ModifierType,
PokemonBaseStatTotalModifierType,
PokemonExpBoosterModifierType,
PokemonFriendshipBoosterModifierType,
PokemonMoveAccuracyBoosterModifierType,
PokemonMultiHitModifierType,
TerastallizeModifierType,
TmModifierType,
} from "./modifier-type";
import { getModifierType } from "#app/utils/modifier-utils";
import { Color, ShadowColor } from "#enums/color";
import { FRIENDSHIP_GAIN_FROM_RARE_CANDY } from "#app/data/balance/starters";
import {
applyAbAttrs,
applyPostItemLostAbAttrs,
CommanderAbAttr,
PostItemLostAbAttr,
} from "#app/data/abilities/ability";
import { applyAbAttrs, applyPostItemLostAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import { globalScene } from "#app/global-scene";
import type { ModifierInstanceMap, ModifierString } from "#app/@types/modifier-types";
export type ModifierPredicate = (modifier: Modifier) => boolean;
@ -164,6 +158,23 @@ export abstract class Modifier {
this.type = type;
}
/**
* Return whether this modifier is of the given class
*
* @remarks
* Used to avoid requiring the caller to have imported the specific modifier class, avoiding circular dependencies.
*
* @param modifier - The modifier to check against
* @returns Whether the modiifer is an instance of the given type
*/
public is<T extends ModifierString>(modifier: T): this is ModifierInstanceMap[T] {
const targetModifier = ModifierClassMap[modifier];
if (!targetModifier) {
return false;
}
return this instanceof targetModifier;
}
match(_modifier: Modifier): boolean {
return false;
}
@ -188,6 +199,11 @@ export abstract class PersistentModifier extends Modifier {
public stackCount: number;
public virtualStackCount: number;
/** This field does not exist at runtime and must not be used.
* Its sole purpose is to ensure that typescript is able to properly narrow when the `is` method is called.
*/
private declare _: never;
constructor(type: ModifierType, stackCount = 1) {
super(type);
this.stackCount = stackCount;
@ -1593,7 +1609,7 @@ export class BypassSpeedChanceModifier extends PokemonHeldItemModifier {
doBypassSpeed.value = true;
const isCommandFight =
globalScene.currentBattle.turnCommands[pokemon.getBattlerIndex()]?.command === Command.FIGHT;
const hasQuickClaw = this.type instanceof PokemonHeldItemModifierType && this.type.id === "QUICK_CLAW";
const hasQuickClaw = this.type.is("PokemonHeldItemModifierType") && this.type.id === "QUICK_CLAW";
if (isCommandFight && hasQuickClaw) {
globalScene.phaseManager.queueMessage(
@ -1877,7 +1893,7 @@ export class BerryModifier extends PokemonHeldItemModifier {
// munch the berry and trigger unburden-like effects
getBerryEffectFunc(this.berryType)(pokemon);
applyPostItemLostAbAttrs(PostItemLostAbAttr, pokemon, false);
applyPostItemLostAbAttrs("PostItemLostAbAttr", pokemon, false);
// Update berry eaten trackers for Belch, Harvest, Cud Chew, etc.
// Don't recover it if we proc berry pouch (no item duplication)
@ -1965,7 +1981,7 @@ export class PokemonInstantReviveModifier extends PokemonHeldItemModifier {
// Reapply Commander on the Pokemon's side of the field, if applicable
const field = pokemon.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField();
for (const p of field) {
applyAbAttrs(CommanderAbAttr, p, null, false);
applyAbAttrs("CommanderAbAttr", p, null, false);
}
return true;
}
@ -3215,7 +3231,7 @@ export abstract class HeldItemTransferModifier extends PokemonHeldItemModifier {
* @returns the opponents of the source {@linkcode Pokemon}
*/
getTargets(pokemon?: Pokemon, ..._args: unknown[]): Pokemon[] {
return pokemon instanceof Pokemon ? pokemon.getOpponents() : [];
return pokemon?.getOpponents?.() ?? [];
}
/**
@ -3787,7 +3803,7 @@ export function overrideModifiers(isPlayer = true): void {
const modifierFunc = modifierTypes[item.name];
let modifierType: ModifierType | null = modifierFunc();
if (modifierType instanceof ModifierTypeGenerator) {
if (modifierType.is("ModifierTypeGenerator")) {
const pregenArgs = "type" in item && item.type !== null ? [item.type] : undefined;
modifierType = modifierType.generateType([], pregenArgs);
}
@ -3829,7 +3845,7 @@ export function overrideHeldItems(pokemon: Pokemon, isPlayer = true): void {
let modifierType: ModifierType | null = modifierFunc();
const qty = item.count || 1;
if (modifierType instanceof ModifierTypeGenerator) {
if (modifierType.is("ModifierTypeGenerator")) {
const pregenArgs = "type" in item && item.type !== null ? [item.type] : undefined;
modifierType = modifierType.generateType([], pregenArgs);
}
@ -3847,3 +3863,102 @@ export function overrideHeldItems(pokemon: Pokemon, isPlayer = true): void {
}
}
}
/**
* Private map from modifier strings to their constructors.
*
* @remarks
* Used for {@linkcode Modifier.is} to check if a modifier is of a certain type without
* requiring modifier types to be imported in every file.
*/
const ModifierClassMap = Object.freeze({
PersistentModifier,
ConsumableModifier,
AddPokeballModifier,
AddVoucherModifier,
LapsingPersistentModifier,
DoubleBattleChanceBoosterModifier,
TempStatStageBoosterModifier,
TempCritBoosterModifier,
MapModifier,
MegaEvolutionAccessModifier,
GigantamaxAccessModifier,
TerastallizeAccessModifier,
PokemonHeldItemModifier,
LapsingPokemonHeldItemModifier,
BaseStatModifier,
EvoTrackerModifier,
PokemonBaseStatTotalModifier,
PokemonBaseStatFlatModifier,
PokemonIncrementingStatModifier,
StatBoosterModifier,
SpeciesStatBoosterModifier,
CritBoosterModifier,
SpeciesCritBoosterModifier,
AttackTypeBoosterModifier,
SurviveDamageModifier,
BypassSpeedChanceModifier,
FlinchChanceModifier,
TurnHealModifier,
TurnStatusEffectModifier,
HitHealModifier,
LevelIncrementBoosterModifier,
BerryModifier,
PreserveBerryModifier,
PokemonInstantReviveModifier,
ResetNegativeStatStageModifier,
FieldEffectModifier,
ConsumablePokemonModifier,
TerrastalizeModifier,
PokemonHpRestoreModifier,
PokemonStatusHealModifier,
ConsumablePokemonMoveModifier,
PokemonPpRestoreModifier,
PokemonAllMovePpRestoreModifier,
PokemonPpUpModifier,
PokemonNatureChangeModifier,
PokemonLevelIncrementModifier,
TmModifier,
RememberMoveModifier,
EvolutionItemModifier,
FusePokemonModifier,
MultipleParticipantExpBonusModifier,
HealingBoosterModifier,
ExpBoosterModifier,
PokemonExpBoosterModifier,
ExpShareModifier,
ExpBalanceModifier,
PokemonFriendshipBoosterModifier,
PokemonNatureWeightModifier,
PokemonMoveAccuracyBoosterModifier,
PokemonMultiHitModifier,
PokemonFormChangeItemModifier,
MoneyRewardModifier,
DamageMoneyRewardModifier,
MoneyInterestModifier,
HiddenAbilityRateBoosterModifier,
ShinyRateBoosterModifier,
CriticalCatchChanceBoosterModifier,
LockModifierTiersModifier,
HealShopCostModifier,
BoostBugSpawnModifier,
SwitchEffectTransferModifier,
HeldItemTransferModifier,
TurnHeldItemTransferModifier,
ContactHeldItemTransferChanceModifier,
IvScannerModifier,
ExtraModifierModifier,
TempExtraModifierModifier,
EnemyPersistentModifier,
EnemyDamageMultiplierModifier,
EnemyDamageBoosterModifier,
EnemyDamageReducerModifier,
EnemyTurnHealModifier,
EnemyAttackStatusEffectChanceModifier,
EnemyStatusEffectHealChanceModifier,
EnemyEndureChanceModifier,
EnemyFusionChanceModifier,
MoneyMultiplierModifier,
});
export type ModifierConstructorMap = typeof ModifierClassMap;

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@ -4,7 +4,7 @@ import { Gender } from "#app/data/gender";
import { FormChangeItem } from "#enums/form-change-item";
import { type ModifierOverride } from "#app/modifier/modifier-type";
import { Variant } from "#app/sprites/variant";
import { Unlockables } from "#app/system/unlockables";
import { Unlockables } from "#enums/unlockables";
import { AbilityId } from "#enums/ability-id";
import { BattleType } from "#enums/battle-type";
import { BerryType } from "#enums/berry-type";
@ -272,7 +272,7 @@ class DefaultOverrides {
/**
* Set all non-scripted waves to use the selected battle type.
*
*
* Ignored if set to {@linkcode BattleType.TRAINER} and `DISABLE_STANDARD_TRAINERS_OVERRIDE` is `true`.
*/
readonly BATTLE_TYPE_OVERRIDE: Exclude<BattleType, BattleType.CLEAR> | null = null;
@ -298,4 +298,4 @@ export type RandomTrainerOverride = {
}
/** The type of the {@linkcode DefaultOverrides} class */
export type OverridesType = typeof DefaultOverrides;
export type OverridesType = typeof DefaultOverrides;

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@ -2,6 +2,7 @@ import type { Phase } from "#app/phase";
import type { default as Pokemon } from "#app/field/pokemon";
import type { PhaseMap, PhaseString } from "./@types/phase-types";
import { globalScene } from "#app/global-scene";
import { ActivatePriorityQueuePhase } from "#app/phases/activate-priority-queue-phase";
import { AddEnemyBuffModifierPhase } from "#app/phases/add-enemy-buff-modifier-phase";
import { AttemptCapturePhase } from "#app/phases/attempt-capture-phase";
import { AttemptRunPhase } from "#app/phases/attempt-run-phase";
@ -11,7 +12,9 @@ import { CheckStatusEffectPhase } from "#app/phases/check-status-effect-phase";
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
import { CommandPhase } from "#app/phases/command-phase";
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
import { coerceArray, type Constructor } from "#app/utils/common";
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import type { DynamicPhaseType } from "#enums/dynamic-phase-type";
import { EggHatchPhase } from "#app/phases/egg-hatch-phase";
import { EggLapsePhase } from "#app/phases/egg-lapse-phase";
import { EggSummaryPhase } from "#app/phases/egg-summary-phase";
@ -55,6 +58,7 @@ import { NextEncounterPhase } from "#app/phases/next-encounter-phase";
import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase";
import { PartyExpPhase } from "#app/phases/party-exp-phase";
import { PartyHealPhase } from "#app/phases/party-heal-phase";
import { type PhasePriorityQueue, PostSummonPhasePriorityQueue } from "#app/data/phase-priority-queue";
import { PokemonAnimPhase } from "#app/phases/pokemon-anim-phase";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { PokemonTransformPhase } from "#app/phases/pokemon-transform-phase";
@ -111,6 +115,7 @@ import { WeatherEffectPhase } from "#app/phases/weather-effect-phase";
* This allows for easy creation of new phases without needing to import each phase individually.
*/
const PHASES = Object.freeze({
ActivatePriorityQueuePhase,
AddEnemyBuffModifierPhase,
AttemptCapturePhase,
AttemptRunPhase,
@ -222,9 +227,19 @@ export class PhaseManager {
private phaseQueuePrependSpliceIndex = -1;
private nextCommandPhaseQueue: Phase[] = [];
/** Storage for {@linkcode PhasePriorityQueue}s which hold phases whose order dynamically changes */
private dynamicPhaseQueues: PhasePriorityQueue[];
/** Parallel array to {@linkcode dynamicPhaseQueues} - matches phase types to their queues */
private dynamicPhaseTypes: Constructor<Phase>[];
private currentPhase: Phase | null = null;
private standbyPhase: Phase | null = null;
constructor() {
this.dynamicPhaseQueues = [new PostSummonPhasePriorityQueue()];
this.dynamicPhaseTypes = [PostSummonPhase];
}
/* Phase Functions */
getCurrentPhase(): Phase | null {
return this.currentPhase;
@ -254,7 +269,11 @@ export class PhaseManager {
* @param defer boolean on which queue to add to, defaults to false, and adds to phaseQueue
*/
pushPhase(phase: Phase, defer = false): void {
(!defer ? this.phaseQueue : this.nextCommandPhaseQueue).push(phase);
if (this.getDynamicPhaseType(phase) !== undefined) {
this.pushDynamicPhase(phase);
} else {
(!defer ? this.phaseQueue : this.nextCommandPhaseQueue).push(phase);
}
}
/**
@ -283,6 +302,7 @@ export class PhaseManager {
for (const queue of [this.phaseQueue, this.phaseQueuePrepend, this.conditionalQueue, this.nextCommandPhaseQueue]) {
queue.splice(0, queue.length);
}
this.dynamicPhaseQueues.forEach(queue => queue.clear());
this.currentPhase = null;
this.standbyPhase = null;
this.clearPhaseQueueSplice();
@ -333,8 +353,9 @@ export class PhaseManager {
this.currentPhase = this.phaseQueue.shift() ?? null;
const unactivatedConditionalPhases: [() => boolean, Phase][] = [];
// Check if there are any conditional phases queued
if (this.conditionalQueue?.length) {
while (this.conditionalQueue?.length) {
// Retrieve the first conditional phase from the queue
const conditionalPhase = this.conditionalQueue.shift();
// Evaluate the condition associated with the phase
@ -343,11 +364,12 @@ export class PhaseManager {
this.pushPhase(conditionalPhase[1]);
} else if (conditionalPhase) {
// If the condition is not met, re-add the phase back to the front of the conditional queue
this.conditionalQueue.unshift(conditionalPhase);
unactivatedConditionalPhases.push(conditionalPhase);
} else {
console.warn("condition phase is undefined/null!", conditionalPhase);
}
}
this.conditionalQueue.push(...unactivatedConditionalPhases);
if (this.currentPhase) {
console.log(`%cStart Phase ${this.currentPhase.constructor.name}`, "color:green;");
@ -416,9 +438,7 @@ export class PhaseManager {
* @returns boolean if a targetPhase was found and added
*/
prependToPhase(phase: Phase | Phase[], targetPhase: PhaseString): boolean {
if (!Array.isArray(phase)) {
phase = [phase];
}
phase = coerceArray(phase);
const target = PHASES[targetPhase];
const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof target);
@ -431,17 +451,16 @@ export class PhaseManager {
}
/**
* Attempt to add the input phase(s) to index after target phase in the {@linkcode phaseQueue}, else simply calls {@linkcode unshiftPhase()}
* @param phase - The phase(s) to be added
* @param targetPhase - The phase to search for in phaseQueue
* Tries to add the input phase(s) to index after target phase in the {@linkcode phaseQueue}, else simply calls {@linkcode unshiftPhase()}
* @param phase {@linkcode Phase} the phase(s) to be added
* @param targetPhase {@linkcode Phase} the type of phase to search for in {@linkcode phaseQueue}
* @param condition Condition the target phase must meet to be appended to
* @returns `true` if a `targetPhase` was found to append to
*/
appendToPhase(phase: Phase | Phase[], targetPhase: PhaseString): boolean {
if (!Array.isArray(phase)) {
phase = [phase];
}
appendToPhase(phase: Phase | Phase[], targetPhase: PhaseString, condition?: (p: Phase) => boolean): boolean {
phase = coerceArray(phase);
const target = PHASES[targetPhase];
const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof target);
const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof target && (!condition || condition(ph)));
if (targetIndex !== -1 && this.phaseQueue.length > targetIndex) {
this.phaseQueue.splice(targetIndex + 1, 0, ...phase);
@ -451,6 +470,68 @@ export class PhaseManager {
return false;
}
/**
* Checks a phase and returns the matching {@linkcode DynamicPhaseType}, or undefined if it does not match one
* @param phase The phase to check
* @returns The corresponding {@linkcode DynamicPhaseType} or `undefined`
*/
public getDynamicPhaseType(phase: Phase | null): DynamicPhaseType | undefined {
let phaseType: DynamicPhaseType | undefined;
this.dynamicPhaseTypes.forEach((cls, index) => {
if (phase instanceof cls) {
phaseType = index;
}
});
return phaseType;
}
/**
* Pushes a phase onto its corresponding dynamic queue and marks the activation point in {@linkcode phaseQueue}
*
* The {@linkcode ActivatePriorityQueuePhase} will run the top phase in the dynamic queue (not necessarily {@linkcode phase})
* @param phase The phase to push
*/
public pushDynamicPhase(phase: Phase): void {
const type = this.getDynamicPhaseType(phase);
if (type === undefined) {
return;
}
this.pushPhase(new ActivatePriorityQueuePhase(type));
this.dynamicPhaseQueues[type].push(phase);
}
/**
* Unshifts the top phase from the corresponding dynamic queue onto {@linkcode phaseQueue}
* @param type {@linkcode DynamicPhaseType} The type of dynamic phase to start
*/
public startDynamicPhaseType(type: DynamicPhaseType): void {
const phase = this.dynamicPhaseQueues[type].pop();
if (phase) {
this.unshiftPhase(phase);
}
}
/**
* Unshifts an {@linkcode ActivatePriorityQueuePhase} for {@linkcode phase}, then pushes {@linkcode phase} to its dynamic queue
*
* This is the same as {@linkcode pushDynamicPhase}, except the activation phase is unshifted
*
* {@linkcode phase} is not guaranteed to be the next phase from the queue to run (if the queue is not empty)
* @param phase The phase to add
* @returns
*/
public startDynamicPhase(phase: Phase): void {
const type = this.getDynamicPhaseType(phase);
if (type === undefined) {
return;
}
this.unshiftPhase(new ActivatePriorityQueuePhase(type));
this.dynamicPhaseQueues[type].push(phase);
}
/**
* Adds a MessagePhase, either to PhaseQueuePrepend or nextCommandPhaseQueue
* @param message - string for MessagePhase
@ -578,4 +659,11 @@ export class PhaseManager {
): boolean {
return this.appendToPhase(this.create(phase, ...args), targetPhase);
}
public startNewDynamicPhase<T extends PhaseString>(
phase: T,
...args: ConstructorParameters<PhaseConstructorMap[T]>
): void {
this.startDynamicPhase(this.create(phase, ...args));
}
}

View File

@ -0,0 +1,23 @@
import type { DynamicPhaseType } from "#enums/dynamic-phase-type";
import { globalScene } from "#app/global-scene";
import { Phase } from "#app/phase";
export class ActivatePriorityQueuePhase extends Phase {
public readonly phaseName = "ActivatePriorityQueuePhase";
private type: DynamicPhaseType;
constructor(type: DynamicPhaseType) {
super();
this.type = type;
}
override start() {
super.start();
globalScene.phaseManager.startDynamicPhaseType(this.type);
this.end();
}
public getType(): DynamicPhaseType {
return this.type;
}
}

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@ -1,9 +1,6 @@
import { ModifierTier } from "#app/modifier/modifier-tier";
import {
regenerateModifierPoolThresholds,
ModifierPoolType,
getEnemyBuffModifierForWave,
} from "#app/modifier/modifier-type";
import { ModifierTier } from "#enums/modifier-tier";
import { regenerateModifierPoolThresholds, getEnemyBuffModifierForWave } from "#app/modifier/modifier-type";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import { EnemyPersistentModifier } from "#app/modifier/modifier";
import { Phase } from "#app/phase";
import { globalScene } from "#app/global-scene";

View File

@ -1,9 +1,4 @@
import {
applyAbAttrs,
applyPreLeaveFieldAbAttrs,
PreLeaveFieldAbAttr,
RunSuccessAbAttr,
} from "#app/data/abilities/ability";
import { applyAbAttrs, applyPreLeaveFieldAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import type { PlayerPokemon, EnemyPokemon } from "#app/field/pokemon";
@ -30,10 +25,10 @@ export class AttemptRunPhase extends PokemonPhase {
this.attemptRunAway(playerField, enemyField, escapeChance);
applyAbAttrs(RunSuccessAbAttr, playerPokemon, null, false, escapeChance);
applyAbAttrs("RunSuccessAbAttr", playerPokemon, null, false, escapeChance);
if (playerPokemon.randBattleSeedInt(100) < escapeChance.value && !this.forceFailEscape) {
enemyField.forEach(enemyPokemon => applyPreLeaveFieldAbAttrs(PreLeaveFieldAbAttr, enemyPokemon));
enemyField.forEach(enemyPokemon => applyPreLeaveFieldAbAttrs("PreLeaveFieldAbAttr", enemyPokemon));
globalScene.playSound("se/flee");
globalScene.phaseManager.queueMessage(i18next.t("battle:runAwaySuccess"), null, true, 500);

View File

@ -1,5 +1,5 @@
import { globalScene } from "#app/global-scene";
import { applyPostBattleAbAttrs, PostBattleAbAttr } from "#app/data/abilities/ability";
import { applyPostBattleAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import { LapsingPersistentModifier, LapsingPokemonHeldItemModifier } from "#app/modifier/modifier";
import { BattlePhase } from "./battle-phase";
@ -65,7 +65,7 @@ export class BattleEndPhase extends BattlePhase {
}
for (const pokemon of globalScene.getPokemonAllowedInBattle()) {
applyPostBattleAbAttrs(PostBattleAbAttr, pokemon, false, this.isVictory);
applyPostBattleAbAttrs("PostBattleAbAttr", pokemon, false, this.isVictory);
}
if (globalScene.currentBattle.moneyScattered) {

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@ -1,9 +1,4 @@
import {
applyAbAttrs,
PreventBerryUseAbAttr,
HealFromBerryUseAbAttr,
RepeatBerryNextTurnAbAttr,
} from "#app/data/abilities/ability";
import { applyAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import { CommonAnim } from "#enums/move-anims-common";
import { BerryUsedEvent } from "#app/events/battle-scene";
import { getPokemonNameWithAffix } from "#app/messages";
@ -25,7 +20,7 @@ export class BerryPhase extends FieldPhase {
this.executeForAll(pokemon => {
this.eatBerries(pokemon);
applyAbAttrs(RepeatBerryNextTurnAbAttr, pokemon, null);
applyAbAttrs("RepeatBerryNextTurnAbAttr", pokemon, null);
});
this.end();
@ -47,7 +42,7 @@ export class BerryPhase extends FieldPhase {
// TODO: If both opponents on field have unnerve, which one displays its message?
const cancelled = new BooleanHolder(false);
pokemon.getOpponents().forEach(opp => applyAbAttrs(PreventBerryUseAbAttr, opp, cancelled));
pokemon.getOpponents().forEach(opp => applyAbAttrs("PreventBerryUseAbAttr", opp, cancelled));
if (cancelled.value) {
globalScene.phaseManager.queueMessage(
i18next.t("abilityTriggers:preventBerryUse", {
@ -75,6 +70,6 @@ export class BerryPhase extends FieldPhase {
globalScene.updateModifiers(pokemon.isPlayer());
// AbilityId.CHEEK_POUCH only works once per round of nom noms
applyAbAttrs(HealFromBerryUseAbAttr, pokemon, new BooleanHolder(false));
applyAbAttrs("HealFromBerryUseAbAttr", pokemon, new BooleanHolder(false));
}
}

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@ -149,7 +149,7 @@ export class CommandPhase extends FieldPhase {
switch (command) {
case Command.TERA:
case Command.FIGHT:
case Command.FIGHT: {
let useStruggle = false;
const turnMove: TurnMove | undefined = args.length === 2 ? (args[1] as TurnMove) : undefined;
if (
@ -233,7 +233,8 @@ export class CommandPhase extends FieldPhase {
);
}
break;
case Command.BALL:
}
case Command.BALL: {
const notInDex =
globalScene
.getEnemyField()
@ -337,8 +338,9 @@ export class CommandPhase extends FieldPhase {
}
}
break;
}
case Command.POKEMON:
case Command.RUN:
case Command.RUN: {
const isSwitch = command === Command.POKEMON;
const { currentBattle, arena } = globalScene;
const mysteryEncounterFleeAllowed = currentBattle.mysteryEncounter?.fleeAllowed;
@ -445,6 +447,7 @@ export class CommandPhase extends FieldPhase {
}
}
break;
}
}
if (success) {

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@ -2,12 +2,7 @@ import { BattlerIndex } from "#enums/battler-index";
import { BattleType } from "#enums/battle-type";
import { globalScene } from "#app/global-scene";
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
import {
applyAbAttrs,
SyncEncounterNatureAbAttr,
applyPreSummonAbAttrs,
PreSummonAbAttr,
} from "#app/data/abilities/ability";
import { applyAbAttrs, applyPreSummonAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import { initEncounterAnims, loadEncounterAnimAssets } from "#app/data/battle-anims";
import { getCharVariantFromDialogue } from "#app/data/dialogue";
import { getEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
@ -20,7 +15,8 @@ import type Pokemon from "#app/field/pokemon";
import { FieldPosition } from "#enums/field-position";
import { getPokemonNameWithAffix } from "#app/messages";
import { BoostBugSpawnModifier, IvScannerModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier";
import { ModifierPoolType, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import Overrides from "#app/overrides";
import { BattlePhase } from "#app/phases/battle-phase";
import { achvs } from "#app/system/achv";
@ -34,7 +30,7 @@ import { PlayerGender } from "#enums/player-gender";
import { SpeciesId } from "#enums/species-id";
import { overrideHeldItems, overrideModifiers } from "#app/modifier/modifier";
import i18next from "i18next";
import { WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters";
import { WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/constants";
import { getNatureName } from "#app/data/nature";
export class EncounterPhase extends BattlePhase {
@ -132,7 +128,7 @@ export class EncounterPhase extends BattlePhase {
.slice(0, !battle.double ? 1 : 2)
.reverse()
.forEach(playerPokemon => {
applyAbAttrs(SyncEncounterNatureAbAttr, playerPokemon, null, false, battle.enemyParty[e]);
applyAbAttrs("SyncEncounterNatureAbAttr", playerPokemon, null, false, battle.enemyParty[e]);
});
}
}
@ -253,7 +249,7 @@ export class EncounterPhase extends BattlePhase {
if (e < (battle.double ? 2 : 1)) {
if (battle.battleType === BattleType.WILD) {
for (const pokemon of globalScene.getField()) {
applyPreSummonAbAttrs(PreSummonAbAttr, pokemon, []);
applyPreSummonAbAttrs("PreSummonAbAttr", pokemon, []);
}
globalScene.field.add(enemyPokemon);
battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);

View File

@ -5,10 +5,7 @@ import {
applyPostFaintAbAttrs,
applyPostKnockOutAbAttrs,
applyPostVictoryAbAttrs,
PostFaintAbAttr,
PostKnockOutAbAttr,
PostVictoryAbAttr,
} from "#app/data/abilities/ability";
} from "#app/data/abilities/apply-ab-attrs";
import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
import { battleSpecDialogue } from "#app/data/dialogue";
import { allMoves } from "#app/data/data-lists";
@ -123,7 +120,7 @@ export class FaintPhase extends PokemonPhase {
if (pokemon.turnData.attacksReceived?.length) {
const lastAttack = pokemon.turnData.attacksReceived[0];
applyPostFaintAbAttrs(
PostFaintAbAttr,
"PostFaintAbAttr",
pokemon,
globalScene.getPokemonById(lastAttack.sourceId)!,
new PokemonMove(lastAttack.move).getMove(),
@ -131,18 +128,18 @@ export class FaintPhase extends PokemonPhase {
); // TODO: is this bang correct?
} else {
//If killed by indirect damage, apply post-faint abilities without providing a last move
applyPostFaintAbAttrs(PostFaintAbAttr, pokemon);
applyPostFaintAbAttrs("PostFaintAbAttr", pokemon);
}
const alivePlayField = globalScene.getField(true);
for (const p of alivePlayField) {
applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p, pokemon);
applyPostKnockOutAbAttrs("PostKnockOutAbAttr", p, pokemon);
}
if (pokemon.turnData.attacksReceived?.length) {
const defeatSource = this.source;
if (defeatSource?.isOnField()) {
applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource);
applyPostVictoryAbAttrs("PostVictoryAbAttr", defeatSource);
const pvmove = allMoves[pokemon.turnData.attacksReceived[0].move];
const pvattrs = pvmove.getAttrs("PostVictoryStatStageChangeAttr");
if (pvattrs.length) {

View File

@ -7,11 +7,11 @@ import type PokemonSpecies from "#app/data/pokemon-species";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { trainerConfigs } from "#app/data/trainers/trainer-config";
import type Pokemon from "#app/field/pokemon";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { BattlePhase } from "#app/phases/battle-phase";
import type { EndCardPhase } from "#app/phases/end-card-phase";
import { achvs, ChallengeAchv } from "#app/system/achv";
import { Unlockables } from "#app/system/unlockables";
import { Unlockables } from "#enums/unlockables";
import { UiMode } from "#enums/ui-mode";
import { isLocal, isLocalServerConnected } from "#app/utils/common";
import { PlayerGender } from "#enums/player-gender";

View File

@ -1,6 +1,7 @@
import { globalScene } from "#app/global-scene";
import type { ModifierType, ModifierTypeFunc } from "#app/modifier/modifier-type";
import { getModifierType } from "#app/modifier/modifier-type";
import type { ModifierType } from "#app/modifier/modifier-type";
import type { ModifierTypeFunc } from "#app/@types/modifier-types";
import { getModifierType } from "#app/utils/modifier-utils";
import i18next from "i18next";
import { BattlePhase } from "./battle-phase";

View File

@ -1,21 +1,12 @@
import { BattlerIndex } from "#enums/battler-index";
import { globalScene } from "#app/global-scene";
import {
AddSecondStrikeAbAttr,
AlwaysHitAbAttr,
applyExecutedMoveAbAttrs,
applyPostAttackAbAttrs,
applyPostDamageAbAttrs,
applyPostDefendAbAttrs,
applyPreAttackAbAttrs,
ExecutedMoveAbAttr,
IgnoreMoveEffectsAbAttr,
MaxMultiHitAbAttr,
PostAttackAbAttr,
PostDamageAbAttr,
PostDefendAbAttr,
ReflectStatusMoveAbAttr,
} from "#app/data/abilities/ability";
} from "#app/data/abilities/apply-ab-attrs";
import { ConditionalProtectTag } from "#app/data/arena-tag";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { MoveAnim } from "#app/data/battle-anims";
@ -179,7 +170,7 @@ export class MoveEffectPhase extends PokemonPhase {
globalScene.phaseManager.create(
"ShowAbilityPhase",
target.getBattlerIndex(),
target.getPassiveAbility().hasAttr(ReflectStatusMoveAbAttr),
target.getPassiveAbility().hasAttr("ReflectStatusMoveAbAttr"),
),
);
this.queuedPhases.push(globalScene.phaseManager.create("HideAbilityPhase"));
@ -317,7 +308,7 @@ export class MoveEffectPhase extends PokemonPhase {
// Assume single target for multi hit
applyMoveAttrs("MultiHitAttr", user, this.getFirstTarget() ?? null, move, hitCount);
// If Parental Bond is applicable, add another hit
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, hitCount, null);
applyPreAttackAbAttrs("AddSecondStrikeAbAttr", user, null, move, false, hitCount, null);
// If Multi-Lens is applicable, add hits equal to the number of held Multi-Lenses
globalScene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, move.id, hitCount);
// Set the user's relevant turnData fields to reflect the final hit count
@ -370,7 +361,7 @@ export class MoveEffectPhase extends PokemonPhase {
// Add to the move history entry
if (this.firstHit) {
user.pushMoveHistory(this.moveHistoryEntry);
applyExecutedMoveAbAttrs(ExecutedMoveAbAttr, user);
applyExecutedMoveAbAttrs("ExecutedMoveAbAttr", user);
}
try {
@ -434,7 +425,7 @@ export class MoveEffectPhase extends PokemonPhase {
* @returns a `Promise` intended to be passed into a `then()` call.
*/
protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult): void {
applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move, hitResult);
applyPostDefendAbAttrs("PostDefendAbAttr", target, user, this.move, hitResult);
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
}
@ -450,7 +441,11 @@ export class MoveEffectPhase extends PokemonPhase {
return;
}
if (dealsDamage && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && !this.move.hitsSubstitute(user, target)) {
if (
dealsDamage &&
!target.hasAbilityWithAttr("IgnoreMoveEffectsAbAttr") &&
!this.move.hitsSubstitute(user, target)
) {
const flinched = new BooleanHolder(false);
globalScene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
if (flinched.value) {
@ -580,7 +575,7 @@ export class MoveEffectPhase extends PokemonPhase {
// Strikes after the first in a multi-strike move are guaranteed to hit,
// unless the move is flagged to check all hits and the user does not have Skill Link.
if (user.turnData.hitsLeft < user.turnData.hitCount) {
if (!move.hasFlag(MoveFlags.CHECK_ALL_HITS) || user.hasAbilityWithAttr(MaxMultiHitAbAttr)) {
if (!move.hasFlag(MoveFlags.CHECK_ALL_HITS) || user.hasAbilityWithAttr("MaxMultiHitAbAttr")) {
return [HitCheckResult.HIT, effectiveness];
}
}
@ -626,7 +621,7 @@ export class MoveEffectPhase extends PokemonPhase {
if (!user) {
return false;
}
if (user.hasAbilityWithAttr(AlwaysHitAbAttr) || target.hasAbilityWithAttr(AlwaysHitAbAttr)) {
if (user.hasAbilityWithAttr("AlwaysHitAbAttr") || target.hasAbilityWithAttr("AlwaysHitAbAttr")) {
return true;
}
if (this.move.hasAttr("ToxicAccuracyAttr") && user.isOfType(PokemonType.POISON)) {
@ -789,7 +784,7 @@ export class MoveEffectPhase extends PokemonPhase {
// Multi-hit check for Wimp Out/Emergency Exit
if (user.turnData.hitCount > 1) {
applyPostDamageAbAttrs(PostDamageAbAttr, target, 0, target.hasPassive(), false, [], user);
applyPostDamageAbAttrs("PostDamageAbAttr", target, 0, target.hasPassive(), false, [], user);
}
}
}
@ -983,7 +978,7 @@ export class MoveEffectPhase extends PokemonPhase {
this.triggerMoveEffects(MoveEffectTrigger.POST_APPLY, user, target, firstTarget, false);
this.applyHeldItemFlinchCheck(user, target, dealsDamage);
this.applyOnGetHitAbEffects(user, target, hitResult);
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move, hitResult);
applyPostAttackAbAttrs("PostAttackAbAttr", user, target, this.move, hitResult);
// We assume only enemy Pokemon are able to have the EnemyAttackStatusEffectChanceModifier from tokens
if (!user.isPlayer() && this.move.is("AttackMove")) {

View File

@ -2,7 +2,7 @@ import { globalScene } from "#app/global-scene";
import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
import { PokemonPhase } from "./pokemon-phase";
import type { BattlerIndex } from "#enums/battler-index";
import { applyPostSummonAbAttrs, PostSummonRemoveEffectAbAttr } from "#app/data/abilities/ability";
import { applyPostSummonAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import type Pokemon from "#app/field/pokemon";
export class MoveEndPhase extends PokemonPhase {
@ -30,7 +30,7 @@ export class MoveEndPhase extends PokemonPhase {
// Remove effects which were set on a Pokemon which removes them on summon (i.e. via Mold Breaker)
for (const target of this.targets) {
if (target) {
applyPostSummonAbAttrs(PostSummonRemoveEffectAbAttr, target);
applyPostSummonAbAttrs("PostSummonRemoveEffectAbAttr", target);
}
}

View File

@ -1,16 +1,6 @@
import { BattlerIndex } from "#enums/battler-index";
import { globalScene } from "#app/global-scene";
import {
applyAbAttrs,
applyPostMoveUsedAbAttrs,
applyPreAttackAbAttrs,
BlockRedirectAbAttr,
IncreasePpAbAttr,
PokemonTypeChangeAbAttr,
PostMoveUsedAbAttr,
RedirectMoveAbAttr,
ReduceStatusEffectDurationAbAttr,
} from "#app/data/abilities/ability";
import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import type { DelayedAttackTag } from "#app/data/arena-tag";
import { CommonAnim } from "#enums/move-anims-common";
import { CenterOfAttentionTag } from "#app/data/battler-tags";
@ -145,7 +135,8 @@ export class MovePhase extends BattlePhase {
this.showMoveText();
this.showFailedText();
}
return this.end();
this.end();
return;
}
this.pokemon.turnData.acted = true;
@ -228,7 +219,7 @@ export class MovePhase extends BattlePhase {
applyMoveAttrs("BypassSleepAttr", this.pokemon, null, this.move.getMove());
const turnsRemaining = new NumberHolder(this.pokemon.status.sleepTurnsRemaining ?? 0);
applyAbAttrs(
ReduceStatusEffectDurationAbAttr,
"ReduceStatusEffectDurationAbAttr",
this.pokemon,
null,
false,
@ -320,7 +311,8 @@ export class MovePhase extends BattlePhase {
if (fail) {
this.showMoveText();
this.showFailedText();
return this.end();
this.end();
return;
}
}
@ -396,7 +388,7 @@ export class MovePhase extends BattlePhase {
*/
if (success) {
const move = this.move.getMove();
applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, move);
applyPreAttackAbAttrs("PokemonTypeChangeAbAttr", this.pokemon, null, move);
globalScene.phaseManager.unshiftNew(
"MoveEffectPhase",
this.pokemon.getBattlerIndex(),
@ -407,7 +399,7 @@ export class MovePhase extends BattlePhase {
);
} else {
if ([MoveId.ROAR, MoveId.WHIRLWIND, MoveId.TRICK_OR_TREAT, MoveId.FORESTS_CURSE].includes(this.move.moveId)) {
applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove());
applyPreAttackAbAttrs("PokemonTypeChangeAbAttr", this.pokemon, null, this.move.getMove());
}
this.pokemon.pushMoveHistory({
@ -437,7 +429,7 @@ export class MovePhase extends BattlePhase {
// Note that the `!this.followUp` check here prevents an infinite Dancer loop.
if (this.move.getMove().hasFlag(MoveFlags.DANCE_MOVE) && !this.followUp) {
globalScene.getField(true).forEach(pokemon => {
applyPostMoveUsedAbAttrs(PostMoveUsedAbAttr, pokemon, this.move, this.pokemon, this.targets);
applyPostMoveUsedAbAttrs("PostMoveUsedAbAttr", pokemon, this.move, this.pokemon, this.targets);
});
}
}
@ -449,7 +441,7 @@ export class MovePhase extends BattlePhase {
if (move.applyConditions(this.pokemon, targets[0], move)) {
// Protean and Libero apply on the charging turn of charge moves
applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove());
applyPreAttackAbAttrs("PokemonTypeChangeAbAttr", this.pokemon, null, this.move.getMove());
this.showMoveText();
globalScene.phaseManager.unshiftNew(
@ -498,7 +490,7 @@ export class MovePhase extends BattlePhase {
public getPpIncreaseFromPressure(targets: Pokemon[]): number {
const foesWithPressure = this.pokemon
.getOpponents()
.filter(o => targets.includes(o) && o.isActive(true) && o.hasAbilityWithAttr(IncreasePpAbAttr));
.filter(o => targets.includes(o) && o.isActive(true) && o.hasAbilityWithAttr("IncreasePpAbAttr"));
return foesWithPressure.length;
}
@ -516,7 +508,9 @@ export class MovePhase extends BattlePhase {
globalScene
.getField(true)
.filter(p => p !== this.pokemon)
.forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, false, this.move.moveId, redirectTarget, this.pokemon));
.forEach(p =>
applyAbAttrs("RedirectMoveAbAttr", p, null, false, this.move.moveId, redirectTarget, this.pokemon),
);
/** `true` if an Ability is responsible for redirecting the move to another target; `false` otherwise */
let redirectedByAbility = currentTarget !== redirectTarget.value;
@ -545,17 +539,17 @@ export class MovePhase extends BattlePhase {
}
});
if (this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr)) {
if (this.pokemon.hasAbilityWithAttr("BlockRedirectAbAttr")) {
redirectTarget.value = currentTarget;
// TODO: Ability displays should be handled by the ability
globalScene.phaseManager.queueAbilityDisplay(
this.pokemon,
this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr),
this.pokemon.getPassiveAbility().hasAttr("BlockRedirectAbAttr"),
true,
);
globalScene.phaseManager.queueAbilityDisplay(
this.pokemon,
this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr),
this.pokemon.getPassiveAbility().hasAttr("BlockRedirectAbAttr"),
false,
);
}

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