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add unit test
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src/test/moves/power_trick.test.ts
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97
src/test/moves/power_trick.test.ts
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import { beforeAll, afterEach, beforeEach, describe, vi, it, expect } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Stat } from "#app/data/pokemon-stat";
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import { BattlerTagType } from "#enums/battler-tag-type";
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const TIMEOUT = 20 * 1000;
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describe("Moves - Power Trick", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(
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Species.SHUCKLE
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);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(
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Species.SHUCKLE
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);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(5);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(6);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([
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Moves.TACKLE,
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Moves.BATON_PASS,
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Moves.POWER_TRICK,
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Moves.POWER_TRICK,
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]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([
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Moves.NONE,
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Moves.NONE,
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Moves.NONE,
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Moves.NONE,
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]);
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});
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it(
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"switches raw Attack stat with its raw Defense stat",
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async () => {
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await game.startBattle([Species.SHUCKLE]);
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const playerPokemon = game.scene.getPlayerField()[0];
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const initialStats = [...playerPokemon.stats];
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game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_TRICK));
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await game.toNextTurn();
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expect(playerPokemon.getTag(BattlerTagType.POWER_TRICK)).not.toBe(undefined);
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expect(playerPokemon.getStat(Stat.ATK)).toBe(initialStats[Stat.DEF]);
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expect(playerPokemon.getStat(Stat.DEF)).toBe(initialStats[Stat.ATK]);
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expect(playerPokemon.getStat(Stat.HP)).toBe(initialStats[Stat.HP]);
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expect(playerPokemon.getStat(Stat.SPATK)).toBe(initialStats[Stat.SPATK]);
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expect(playerPokemon.getStat(Stat.SPD)).toBe(initialStats[Stat.SPD]);
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expect(playerPokemon.getStat(Stat.SPDEF)).toBe(initialStats[Stat.SPDEF]);
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},
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TIMEOUT
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);
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it(
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"using power trick again will reset stat change",
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async () => {
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await game.startBattle([Species.SHUCKLE]);
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const playerPokemon = game.scene.getPlayerField()[0];
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const initialStats = [...playerPokemon.stats];
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game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_TRICK));
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await game.toNextTurn();
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game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_TRICK));
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await game.toNextTurn();
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expect(playerPokemon.getTag(BattlerTagType.POWER_TRICK)).toBe(undefined);
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expect(playerPokemon.getStat(Stat.ATK)).toBe(initialStats[Stat.ATK]);
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expect(playerPokemon.getStat(Stat.DEF)).toBe(initialStats[Stat.DEF]);
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expect(playerPokemon.getStat(Stat.HP)).toBe(initialStats[Stat.HP]);
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expect(playerPokemon.getStat(Stat.SPATK)).toBe(initialStats[Stat.SPATK]);
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expect(playerPokemon.getStat(Stat.SPD)).toBe(initialStats[Stat.SPD]);
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expect(playerPokemon.getStat(Stat.SPDEF)).toBe(initialStats[Stat.SPDEF]);
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},
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TIMEOUT
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);
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});
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