make invalidXMoves into sets and move their defs

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Sirz Benjie 2025-02-25 23:19:32 -06:00
parent 4115b80ce8
commit 97124575a0
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2 changed files with 289 additions and 283 deletions

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@ -0,0 +1,281 @@
import { Moves } from "#enums/moves";
/** Set of moves that cannot be called by {@linkcode Moves.METRONOME Metronome} */
export const invalidMetronomeMoves: ReadonlySet<Moves> = new Set([
Moves.AFTER_YOU,
Moves.APPLE_ACID,
Moves.ARMOR_CANNON,
Moves.ASSIST,
Moves.ASTRAL_BARRAGE,
Moves.AURA_WHEEL,
Moves.BANEFUL_BUNKER,
Moves.BEAK_BLAST,
Moves.BEHEMOTH_BASH,
Moves.BEHEMOTH_BLADE,
Moves.BELCH,
Moves.BESTOW,
Moves.BLAZING_TORQUE,
Moves.BODY_PRESS,
Moves.BRANCH_POKE,
Moves.BREAKING_SWIPE,
Moves.CELEBRATE,
Moves.CHATTER,
Moves.CHILLING_WATER,
Moves.CHILLY_RECEPTION,
Moves.CLANGOROUS_SOUL,
Moves.COLLISION_COURSE,
Moves.COMBAT_TORQUE,
Moves.COMEUPPANCE,
Moves.COPYCAT,
Moves.COUNTER,
Moves.COVET,
Moves.CRAFTY_SHIELD,
Moves.DECORATE,
Moves.DESTINY_BOND,
Moves.DETECT,
Moves.DIAMOND_STORM,
Moves.DOODLE,
Moves.DOUBLE_IRON_BASH,
Moves.DOUBLE_SHOCK,
Moves.DRAGON_ASCENT,
Moves.DRAGON_ENERGY,
Moves.DRUM_BEATING,
Moves.DYNAMAX_CANNON,
Moves.ELECTRO_DRIFT,
Moves.ENDURE,
Moves.ETERNABEAM,
Moves.FALSE_SURRENDER,
Moves.FEINT,
Moves.FIERY_WRATH,
Moves.FILLET_AWAY,
Moves.FLEUR_CANNON,
Moves.FOCUS_PUNCH,
Moves.FOLLOW_ME,
Moves.FREEZE_SHOCK,
Moves.FREEZING_GLARE,
Moves.GLACIAL_LANCE,
Moves.GRAV_APPLE,
Moves.HELPING_HAND,
Moves.HOLD_HANDS,
Moves.HYPER_DRILL,
Moves.HYPERSPACE_FURY,
Moves.HYPERSPACE_HOLE,
Moves.ICE_BURN,
Moves.INSTRUCT,
Moves.JET_PUNCH,
Moves.JUNGLE_HEALING,
Moves.KINGS_SHIELD,
Moves.LIFE_DEW,
Moves.LIGHT_OF_RUIN,
Moves.MAKE_IT_RAIN,
Moves.MAGICAL_TORQUE,
Moves.MAT_BLOCK,
Moves.ME_FIRST,
Moves.METEOR_ASSAULT,
Moves.METRONOME,
Moves.MIMIC,
Moves.MIND_BLOWN,
Moves.MIRROR_COAT,
Moves.MIRROR_MOVE,
Moves.MOONGEIST_BEAM,
Moves.NATURE_POWER,
Moves.NATURES_MADNESS,
Moves.NOXIOUS_TORQUE,
Moves.OBSTRUCT,
Moves.ORDER_UP,
Moves.ORIGIN_PULSE,
Moves.OVERDRIVE,
Moves.PHOTON_GEYSER,
Moves.PLASMA_FISTS,
Moves.POPULATION_BOMB,
Moves.POUNCE,
Moves.POWER_SHIFT,
Moves.PRECIPICE_BLADES,
Moves.PROTECT,
Moves.PYRO_BALL,
Moves.QUASH,
Moves.QUICK_GUARD,
Moves.RAGE_FIST,
Moves.RAGE_POWDER,
Moves.RAGING_BULL,
Moves.RAGING_FURY,
Moves.RELIC_SONG,
Moves.REVIVAL_BLESSING,
Moves.RUINATION,
Moves.SALT_CURE,
Moves.SECRET_SWORD,
Moves.SHED_TAIL,
Moves.SHELL_TRAP,
Moves.SILK_TRAP,
Moves.SKETCH,
Moves.SLEEP_TALK,
Moves.SNAP_TRAP,
Moves.SNARL,
Moves.SNATCH,
Moves.SNORE,
Moves.SNOWSCAPE,
Moves.SPECTRAL_THIEF,
Moves.SPICY_EXTRACT,
Moves.SPIKY_SHIELD,
Moves.SPIRIT_BREAK,
Moves.SPOTLIGHT,
Moves.STEAM_ERUPTION,
Moves.STEEL_BEAM,
Moves.STRANGE_STEAM,
Moves.STRUGGLE,
Moves.SUNSTEEL_STRIKE,
Moves.SURGING_STRIKES,
Moves.SWITCHEROO,
Moves.TECHNO_BLAST,
Moves.TERA_STARSTORM,
Moves.THIEF,
Moves.THOUSAND_ARROWS,
Moves.THOUSAND_WAVES,
Moves.THUNDER_CAGE,
Moves.THUNDEROUS_KICK,
Moves.TIDY_UP,
Moves.TRAILBLAZE,
Moves.TRANSFORM,
Moves.TRICK,
Moves.TWIN_BEAM,
Moves.V_CREATE,
Moves.WICKED_BLOW,
Moves.WICKED_TORQUE,
Moves.WIDE_GUARD,
]);
/** Set of moves that cannot be called by {@linkcode Moves.ASSIST Assist} */
export const invalidAssistMoves: ReadonlySet<Moves> = new Set([
Moves.ASSIST,
Moves.BANEFUL_BUNKER,
Moves.BEAK_BLAST,
Moves.BELCH,
Moves.BESTOW,
Moves.BOUNCE,
Moves.CELEBRATE,
Moves.CHATTER,
Moves.CIRCLE_THROW,
Moves.COPYCAT,
Moves.COUNTER,
Moves.COVET,
Moves.DESTINY_BOND,
Moves.DETECT,
Moves.DIG,
Moves.DIVE,
Moves.DRAGON_TAIL,
Moves.ENDURE,
Moves.FEINT,
Moves.FLY,
Moves.FOCUS_PUNCH,
Moves.FOLLOW_ME,
Moves.HELPING_HAND,
Moves.HOLD_HANDS,
Moves.KINGS_SHIELD,
Moves.MAT_BLOCK,
Moves.ME_FIRST,
Moves.METRONOME,
Moves.MIMIC,
Moves.MIRROR_COAT,
Moves.MIRROR_MOVE,
Moves.NATURE_POWER,
Moves.PHANTOM_FORCE,
Moves.PROTECT,
Moves.RAGE_POWDER,
Moves.ROAR,
Moves.SHADOW_FORCE,
Moves.SHELL_TRAP,
Moves.SKETCH,
Moves.SKY_DROP,
Moves.SLEEP_TALK,
Moves.SNATCH,
Moves.SPIKY_SHIELD,
Moves.SPOTLIGHT,
Moves.STRUGGLE,
Moves.SWITCHEROO,
Moves.THIEF,
Moves.TRANSFORM,
Moves.TRICK,
Moves.WHIRLWIND,
]);
/** Set of moves that cannot be called by {@linkcode Moves.SLEEP_TALK Sleep Talk} */
export const invalidSleepTalkMoves: ReadonlySet<Moves> = new Set([
Moves.ASSIST,
Moves.BELCH,
Moves.BEAK_BLAST,
Moves.BIDE,
Moves.BOUNCE,
Moves.COPYCAT,
Moves.DIG,
Moves.DIVE,
Moves.DYNAMAX_CANNON,
Moves.FREEZE_SHOCK,
Moves.FLY,
Moves.FOCUS_PUNCH,
Moves.GEOMANCY,
Moves.ICE_BURN,
Moves.ME_FIRST,
Moves.METRONOME,
Moves.MIRROR_MOVE,
Moves.MIMIC,
Moves.PHANTOM_FORCE,
Moves.RAZOR_WIND,
Moves.SHADOW_FORCE,
Moves.SHELL_TRAP,
Moves.SKETCH,
Moves.SKULL_BASH,
Moves.SKY_ATTACK,
Moves.SKY_DROP,
Moves.SLEEP_TALK,
Moves.SOLAR_BLADE,
Moves.SOLAR_BEAM,
Moves.STRUGGLE,
Moves.UPROAR,
]);
/** Set of moves that cannot be copied by {@linkcode Moves.COPYCAT Copycat} */
export const invalidCopycatMoves: ReadonlySet<Moves> = new Set([
Moves.ASSIST,
Moves.BANEFUL_BUNKER,
Moves.BEAK_BLAST,
Moves.BEHEMOTH_BASH,
Moves.BEHEMOTH_BLADE,
Moves.BESTOW,
Moves.CELEBRATE,
Moves.CHATTER,
Moves.CIRCLE_THROW,
Moves.COPYCAT,
Moves.COUNTER,
Moves.COVET,
Moves.DESTINY_BOND,
Moves.DETECT,
Moves.DRAGON_TAIL,
Moves.ENDURE,
Moves.FEINT,
Moves.FOCUS_PUNCH,
Moves.FOLLOW_ME,
Moves.HELPING_HAND,
Moves.HOLD_HANDS,
Moves.KINGS_SHIELD,
Moves.MAT_BLOCK,
Moves.ME_FIRST,
Moves.METRONOME,
Moves.MIMIC,
Moves.MIRROR_COAT,
Moves.MIRROR_MOVE,
Moves.PROTECT,
Moves.RAGE_POWDER,
Moves.ROAR,
Moves.SHELL_TRAP,
Moves.SKETCH,
Moves.SLEEP_TALK,
Moves.SNATCH,
Moves.SPIKY_SHIELD,
Moves.SPOTLIGHT,
Moves.STRUGGLE,
Moves.SWITCHEROO,
Moves.THIEF,
Moves.TRANSFORM,
Moves.TRICK,
Moves.WHIRLWIND,
]);

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@ -125,6 +125,7 @@ import { MoveTarget } from "#enums/MoveTarget";
import { MoveFlags } from "#enums/MoveFlags";
import { MoveEffectTrigger } from "#enums/MoveEffectTrigger";
import { MultiHitType } from "#enums/MultiHitType";
import { invalidAssistMoves, invalidCopycatMoves, invalidMetronomeMoves, invalidSleepTalkMoves } from "./invalid-moves";
type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean;
type UserMoveConditionFunc = (user: Pokemon, move: Move) => boolean;
@ -6670,7 +6671,7 @@ export class FirstMoveTypeAttr extends MoveEffectAttr {
* @extends OverrideMoveEffectAttr
*/
class CallMoveAttr extends OverrideMoveEffectAttr {
protected invalidMoves: Moves[];
protected invalidMoves: ReadonlySet<Moves>;
protected hasTarget: boolean;
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const replaceMoveTarget = move.moveTarget === MoveTarget.NEAR_OTHER ? MoveTarget.NEAR_ENEMY : undefined;
@ -6695,7 +6696,7 @@ class CallMoveAttr extends OverrideMoveEffectAttr {
* @extends CallMoveAttr to call a selected move
*/
export class RandomMoveAttr extends CallMoveAttr {
constructor(invalidMoves: Moves[]) {
constructor(invalidMoves: ReadonlySet<Moves>) {
super();
this.invalidMoves = invalidMoves;
}
@ -6717,7 +6718,7 @@ export class RandomMoveAttr extends CallMoveAttr {
* @param args Unused
*/
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const moveIds = Utils.getEnumValues(Moves).map(m => !this.invalidMoves.includes(m) && !allMoves[m].name.endsWith(" (N)") ? m : Moves.NONE);
const moveIds = Utils.getEnumValues(Moves).map(m => !this.invalidMoves.has(m) && !allMoves[m].name.endsWith(" (N)") ? m : Moves.NONE);
let moveId: Moves = Moves.NONE;
do {
moveId = this.getMoveOverride() ?? moveIds[user.randSeedInt(moveIds.length)];
@ -6740,7 +6741,7 @@ export class RandomMoveAttr extends CallMoveAttr {
export class RandomMovesetMoveAttr extends CallMoveAttr {
private includeParty: boolean;
private moveId: number;
constructor(invalidMoves: Moves[], includeParty: boolean = false) {
constructor(invalidMoves: ReadonlySet<Moves>, includeParty: boolean = false) {
super();
this.includeParty = includeParty;
this.invalidMoves = invalidMoves;
@ -6767,7 +6768,7 @@ export class RandomMovesetMoveAttr extends CallMoveAttr {
allies = [ user ];
}
const partyMoveset = allies.map(p => p.moveset).flat();
const moves = partyMoveset.filter(m => !this.invalidMoves.includes(m!.moveId) && !m!.getMove().name.endsWith(" (N)"));
const moves = partyMoveset.filter(m => !this.invalidMoves.has(m!.moveId) && !m!.getMove().name.endsWith(" (N)"));
if (moves.length === 0) {
return false;
}
@ -6778,282 +6779,6 @@ export class RandomMovesetMoveAttr extends CallMoveAttr {
}
}
const invalidMetronomeMoves: Moves[] = [
Moves.AFTER_YOU,
Moves.APPLE_ACID,
Moves.ARMOR_CANNON,
Moves.ASSIST,
Moves.ASTRAL_BARRAGE,
Moves.AURA_WHEEL,
Moves.BANEFUL_BUNKER,
Moves.BEAK_BLAST,
Moves.BEHEMOTH_BASH,
Moves.BEHEMOTH_BLADE,
Moves.BELCH,
Moves.BESTOW,
Moves.BLAZING_TORQUE,
Moves.BODY_PRESS,
Moves.BRANCH_POKE,
Moves.BREAKING_SWIPE,
Moves.CELEBRATE,
Moves.CHATTER,
Moves.CHILLING_WATER,
Moves.CHILLY_RECEPTION,
Moves.CLANGOROUS_SOUL,
Moves.COLLISION_COURSE,
Moves.COMBAT_TORQUE,
Moves.COMEUPPANCE,
Moves.COPYCAT,
Moves.COUNTER,
Moves.COVET,
Moves.CRAFTY_SHIELD,
Moves.DECORATE,
Moves.DESTINY_BOND,
Moves.DETECT,
Moves.DIAMOND_STORM,
Moves.DOODLE,
Moves.DOUBLE_IRON_BASH,
Moves.DOUBLE_SHOCK,
Moves.DRAGON_ASCENT,
Moves.DRAGON_ENERGY,
Moves.DRUM_BEATING,
Moves.DYNAMAX_CANNON,
Moves.ELECTRO_DRIFT,
Moves.ENDURE,
Moves.ETERNABEAM,
Moves.FALSE_SURRENDER,
Moves.FEINT,
Moves.FIERY_WRATH,
Moves.FILLET_AWAY,
Moves.FLEUR_CANNON,
Moves.FOCUS_PUNCH,
Moves.FOLLOW_ME,
Moves.FREEZE_SHOCK,
Moves.FREEZING_GLARE,
Moves.GLACIAL_LANCE,
Moves.GRAV_APPLE,
Moves.HELPING_HAND,
Moves.HOLD_HANDS,
Moves.HYPER_DRILL,
Moves.HYPERSPACE_FURY,
Moves.HYPERSPACE_HOLE,
Moves.ICE_BURN,
Moves.INSTRUCT,
Moves.JET_PUNCH,
Moves.JUNGLE_HEALING,
Moves.KINGS_SHIELD,
Moves.LIFE_DEW,
Moves.LIGHT_OF_RUIN,
Moves.MAKE_IT_RAIN,
Moves.MAGICAL_TORQUE,
Moves.MAT_BLOCK,
Moves.ME_FIRST,
Moves.METEOR_ASSAULT,
Moves.METRONOME,
Moves.MIMIC,
Moves.MIND_BLOWN,
Moves.MIRROR_COAT,
Moves.MIRROR_MOVE,
Moves.MOONGEIST_BEAM,
Moves.NATURE_POWER,
Moves.NATURES_MADNESS,
Moves.NOXIOUS_TORQUE,
Moves.OBSTRUCT,
Moves.ORDER_UP,
Moves.ORIGIN_PULSE,
Moves.OVERDRIVE,
Moves.PHOTON_GEYSER,
Moves.PLASMA_FISTS,
Moves.POPULATION_BOMB,
Moves.POUNCE,
Moves.POWER_SHIFT,
Moves.PRECIPICE_BLADES,
Moves.PROTECT,
Moves.PYRO_BALL,
Moves.QUASH,
Moves.QUICK_GUARD,
Moves.RAGE_FIST,
Moves.RAGE_POWDER,
Moves.RAGING_BULL,
Moves.RAGING_FURY,
Moves.RELIC_SONG,
Moves.REVIVAL_BLESSING,
Moves.RUINATION,
Moves.SALT_CURE,
Moves.SECRET_SWORD,
Moves.SHED_TAIL,
Moves.SHELL_TRAP,
Moves.SILK_TRAP,
Moves.SKETCH,
Moves.SLEEP_TALK,
Moves.SNAP_TRAP,
Moves.SNARL,
Moves.SNATCH,
Moves.SNORE,
Moves.SNOWSCAPE,
Moves.SPECTRAL_THIEF,
Moves.SPICY_EXTRACT,
Moves.SPIKY_SHIELD,
Moves.SPIRIT_BREAK,
Moves.SPOTLIGHT,
Moves.STEAM_ERUPTION,
Moves.STEEL_BEAM,
Moves.STRANGE_STEAM,
Moves.STRUGGLE,
Moves.SUNSTEEL_STRIKE,
Moves.SURGING_STRIKES,
Moves.SWITCHEROO,
Moves.TECHNO_BLAST,
Moves.TERA_STARSTORM,
Moves.THIEF,
Moves.THOUSAND_ARROWS,
Moves.THOUSAND_WAVES,
Moves.THUNDER_CAGE,
Moves.THUNDEROUS_KICK,
Moves.TIDY_UP,
Moves.TRAILBLAZE,
Moves.TRANSFORM,
Moves.TRICK,
Moves.TWIN_BEAM,
Moves.V_CREATE,
Moves.WICKED_BLOW,
Moves.WICKED_TORQUE,
Moves.WIDE_GUARD,
];
const invalidAssistMoves: Moves[] = [
Moves.ASSIST,
Moves.BANEFUL_BUNKER,
Moves.BEAK_BLAST,
Moves.BELCH,
Moves.BESTOW,
Moves.BOUNCE,
Moves.CELEBRATE,
Moves.CHATTER,
Moves.CIRCLE_THROW,
Moves.COPYCAT,
Moves.COUNTER,
Moves.COVET,
Moves.DESTINY_BOND,
Moves.DETECT,
Moves.DIG,
Moves.DIVE,
Moves.DRAGON_TAIL,
Moves.ENDURE,
Moves.FEINT,
Moves.FLY,
Moves.FOCUS_PUNCH,
Moves.FOLLOW_ME,
Moves.HELPING_HAND,
Moves.HOLD_HANDS,
Moves.KINGS_SHIELD,
Moves.MAT_BLOCK,
Moves.ME_FIRST,
Moves.METRONOME,
Moves.MIMIC,
Moves.MIRROR_COAT,
Moves.MIRROR_MOVE,
Moves.NATURE_POWER,
Moves.PHANTOM_FORCE,
Moves.PROTECT,
Moves.RAGE_POWDER,
Moves.ROAR,
Moves.SHADOW_FORCE,
Moves.SHELL_TRAP,
Moves.SKETCH,
Moves.SKY_DROP,
Moves.SLEEP_TALK,
Moves.SNATCH,
Moves.SPIKY_SHIELD,
Moves.SPOTLIGHT,
Moves.STRUGGLE,
Moves.SWITCHEROO,
Moves.THIEF,
Moves.TRANSFORM,
Moves.TRICK,
Moves.WHIRLWIND,
];
const invalidSleepTalkMoves: Moves[] = [
Moves.ASSIST,
Moves.BELCH,
Moves.BEAK_BLAST,
Moves.BIDE,
Moves.BOUNCE,
Moves.COPYCAT,
Moves.DIG,
Moves.DIVE,
Moves.DYNAMAX_CANNON,
Moves.FREEZE_SHOCK,
Moves.FLY,
Moves.FOCUS_PUNCH,
Moves.GEOMANCY,
Moves.ICE_BURN,
Moves.ME_FIRST,
Moves.METRONOME,
Moves.MIRROR_MOVE,
Moves.MIMIC,
Moves.PHANTOM_FORCE,
Moves.RAZOR_WIND,
Moves.SHADOW_FORCE,
Moves.SHELL_TRAP,
Moves.SKETCH,
Moves.SKULL_BASH,
Moves.SKY_ATTACK,
Moves.SKY_DROP,
Moves.SLEEP_TALK,
Moves.SOLAR_BLADE,
Moves.SOLAR_BEAM,
Moves.STRUGGLE,
Moves.UPROAR,
];
const invalidCopycatMoves = [
Moves.ASSIST,
Moves.BANEFUL_BUNKER,
Moves.BEAK_BLAST,
Moves.BEHEMOTH_BASH,
Moves.BEHEMOTH_BLADE,
Moves.BESTOW,
Moves.CELEBRATE,
Moves.CHATTER,
Moves.CIRCLE_THROW,
Moves.COPYCAT,
Moves.COUNTER,
Moves.COVET,
Moves.DESTINY_BOND,
Moves.DETECT,
Moves.DRAGON_TAIL,
Moves.ENDURE,
Moves.FEINT,
Moves.FOCUS_PUNCH,
Moves.FOLLOW_ME,
Moves.HELPING_HAND,
Moves.HOLD_HANDS,
Moves.KINGS_SHIELD,
Moves.MAT_BLOCK,
Moves.ME_FIRST,
Moves.METRONOME,
Moves.MIMIC,
Moves.MIRROR_COAT,
Moves.MIRROR_MOVE,
Moves.PROTECT,
Moves.RAGE_POWDER,
Moves.ROAR,
Moves.SHELL_TRAP,
Moves.SKETCH,
Moves.SLEEP_TALK,
Moves.SNATCH,
Moves.SPIKY_SHIELD,
Moves.SPOTLIGHT,
Moves.STRUGGLE,
Moves.SWITCHEROO,
Moves.THIEF,
Moves.TRANSFORM,
Moves.TRICK,
Moves.WHIRLWIND,
];
export class NaturePowerAttr extends OverrideMoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
let moveId;
@ -7201,7 +6926,7 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr {
*/
export class CopyMoveAttr extends CallMoveAttr {
private mirrorMove: boolean;
constructor(mirrorMove: boolean, invalidMoves: Moves[] = []) {
constructor(mirrorMove: boolean, invalidMoves: ReadonlySet<Moves> = new Set()) {
super();
this.mirrorMove = mirrorMove;
this.invalidMoves = invalidMoves;
@ -7219,7 +6944,7 @@ export class CopyMoveAttr extends CallMoveAttr {
return target.getMoveHistory().length !== 0;
} else {
const lastMove = globalScene.currentBattle.lastMove;
return lastMove !== undefined && !this.invalidMoves.includes(lastMove);
return lastMove !== undefined && !this.invalidMoves.has(lastMove);
}
};
}