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make invalidXMoves into sets and move their defs
This commit is contained in:
parent
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commit
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281
src/data/moves/invalid-moves.ts
Normal file
281
src/data/moves/invalid-moves.ts
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@ -0,0 +1,281 @@
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import { Moves } from "#enums/moves";
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/** Set of moves that cannot be called by {@linkcode Moves.METRONOME Metronome} */
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export const invalidMetronomeMoves: ReadonlySet<Moves> = new Set([
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Moves.AFTER_YOU,
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Moves.APPLE_ACID,
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Moves.ARMOR_CANNON,
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Moves.ASSIST,
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Moves.ASTRAL_BARRAGE,
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Moves.AURA_WHEEL,
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Moves.BANEFUL_BUNKER,
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Moves.BEAK_BLAST,
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Moves.BEHEMOTH_BASH,
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Moves.BEHEMOTH_BLADE,
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Moves.BELCH,
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Moves.BESTOW,
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Moves.BLAZING_TORQUE,
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Moves.BODY_PRESS,
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Moves.BRANCH_POKE,
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Moves.BREAKING_SWIPE,
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Moves.CELEBRATE,
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Moves.CHATTER,
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Moves.CHILLING_WATER,
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Moves.CHILLY_RECEPTION,
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Moves.CLANGOROUS_SOUL,
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Moves.COLLISION_COURSE,
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Moves.COMBAT_TORQUE,
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Moves.COMEUPPANCE,
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Moves.COPYCAT,
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Moves.COUNTER,
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Moves.COVET,
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Moves.CRAFTY_SHIELD,
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Moves.DECORATE,
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Moves.DESTINY_BOND,
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Moves.DETECT,
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Moves.DIAMOND_STORM,
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Moves.DOODLE,
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Moves.DOUBLE_IRON_BASH,
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Moves.DOUBLE_SHOCK,
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Moves.DRAGON_ASCENT,
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Moves.DRAGON_ENERGY,
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Moves.DRUM_BEATING,
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Moves.DYNAMAX_CANNON,
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Moves.ELECTRO_DRIFT,
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Moves.ENDURE,
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Moves.ETERNABEAM,
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Moves.FALSE_SURRENDER,
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Moves.FEINT,
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Moves.FIERY_WRATH,
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Moves.FILLET_AWAY,
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Moves.FLEUR_CANNON,
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Moves.FOCUS_PUNCH,
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Moves.FOLLOW_ME,
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Moves.FREEZE_SHOCK,
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Moves.FREEZING_GLARE,
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Moves.GLACIAL_LANCE,
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Moves.GRAV_APPLE,
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Moves.HELPING_HAND,
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Moves.HOLD_HANDS,
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Moves.HYPER_DRILL,
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Moves.HYPERSPACE_FURY,
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Moves.HYPERSPACE_HOLE,
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Moves.ICE_BURN,
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Moves.INSTRUCT,
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Moves.JET_PUNCH,
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Moves.JUNGLE_HEALING,
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Moves.KINGS_SHIELD,
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Moves.LIFE_DEW,
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Moves.LIGHT_OF_RUIN,
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Moves.MAKE_IT_RAIN,
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Moves.MAGICAL_TORQUE,
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Moves.MAT_BLOCK,
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Moves.ME_FIRST,
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Moves.METEOR_ASSAULT,
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Moves.METRONOME,
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Moves.MIMIC,
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Moves.MIND_BLOWN,
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Moves.MIRROR_COAT,
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Moves.MIRROR_MOVE,
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Moves.MOONGEIST_BEAM,
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Moves.NATURE_POWER,
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Moves.NATURES_MADNESS,
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Moves.NOXIOUS_TORQUE,
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Moves.OBSTRUCT,
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Moves.ORDER_UP,
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Moves.ORIGIN_PULSE,
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Moves.OVERDRIVE,
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Moves.PHOTON_GEYSER,
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Moves.PLASMA_FISTS,
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Moves.POPULATION_BOMB,
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Moves.POUNCE,
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Moves.POWER_SHIFT,
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Moves.PRECIPICE_BLADES,
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Moves.PROTECT,
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Moves.PYRO_BALL,
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Moves.QUASH,
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Moves.QUICK_GUARD,
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Moves.RAGE_FIST,
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Moves.RAGE_POWDER,
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Moves.RAGING_BULL,
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Moves.RAGING_FURY,
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Moves.RELIC_SONG,
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Moves.REVIVAL_BLESSING,
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Moves.RUINATION,
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Moves.SALT_CURE,
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Moves.SECRET_SWORD,
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Moves.SHED_TAIL,
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Moves.SHELL_TRAP,
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Moves.SILK_TRAP,
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Moves.SKETCH,
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Moves.SLEEP_TALK,
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Moves.SNAP_TRAP,
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Moves.SNARL,
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Moves.SNATCH,
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Moves.SNORE,
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Moves.SNOWSCAPE,
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Moves.SPECTRAL_THIEF,
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Moves.SPICY_EXTRACT,
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Moves.SPIKY_SHIELD,
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Moves.SPIRIT_BREAK,
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Moves.SPOTLIGHT,
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Moves.STEAM_ERUPTION,
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Moves.STEEL_BEAM,
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Moves.STRANGE_STEAM,
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Moves.STRUGGLE,
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Moves.SUNSTEEL_STRIKE,
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Moves.SURGING_STRIKES,
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Moves.SWITCHEROO,
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Moves.TECHNO_BLAST,
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Moves.TERA_STARSTORM,
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Moves.THIEF,
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Moves.THOUSAND_ARROWS,
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Moves.THOUSAND_WAVES,
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Moves.THUNDER_CAGE,
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Moves.THUNDEROUS_KICK,
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Moves.TIDY_UP,
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Moves.TRAILBLAZE,
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Moves.TRANSFORM,
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Moves.TRICK,
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Moves.TWIN_BEAM,
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Moves.V_CREATE,
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Moves.WICKED_BLOW,
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Moves.WICKED_TORQUE,
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Moves.WIDE_GUARD,
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]);
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/** Set of moves that cannot be called by {@linkcode Moves.ASSIST Assist} */
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export const invalidAssistMoves: ReadonlySet<Moves> = new Set([
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Moves.ASSIST,
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Moves.BANEFUL_BUNKER,
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Moves.BEAK_BLAST,
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Moves.BELCH,
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Moves.BESTOW,
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Moves.BOUNCE,
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Moves.CELEBRATE,
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Moves.CHATTER,
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Moves.CIRCLE_THROW,
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Moves.COPYCAT,
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Moves.COUNTER,
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Moves.COVET,
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Moves.DESTINY_BOND,
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Moves.DETECT,
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Moves.DIG,
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Moves.DIVE,
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Moves.DRAGON_TAIL,
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Moves.ENDURE,
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Moves.FEINT,
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Moves.FLY,
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Moves.FOCUS_PUNCH,
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Moves.FOLLOW_ME,
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Moves.HELPING_HAND,
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Moves.HOLD_HANDS,
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Moves.KINGS_SHIELD,
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Moves.MAT_BLOCK,
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Moves.ME_FIRST,
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Moves.METRONOME,
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Moves.MIMIC,
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Moves.MIRROR_COAT,
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Moves.MIRROR_MOVE,
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Moves.NATURE_POWER,
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Moves.PHANTOM_FORCE,
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Moves.PROTECT,
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Moves.RAGE_POWDER,
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Moves.ROAR,
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Moves.SHADOW_FORCE,
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Moves.SHELL_TRAP,
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Moves.SKETCH,
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Moves.SKY_DROP,
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Moves.SLEEP_TALK,
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Moves.SNATCH,
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Moves.SPIKY_SHIELD,
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Moves.SPOTLIGHT,
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Moves.STRUGGLE,
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Moves.SWITCHEROO,
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Moves.THIEF,
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Moves.TRANSFORM,
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Moves.TRICK,
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Moves.WHIRLWIND,
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]);
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/** Set of moves that cannot be called by {@linkcode Moves.SLEEP_TALK Sleep Talk} */
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export const invalidSleepTalkMoves: ReadonlySet<Moves> = new Set([
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Moves.ASSIST,
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Moves.BELCH,
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Moves.BEAK_BLAST,
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Moves.BIDE,
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Moves.BOUNCE,
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Moves.COPYCAT,
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Moves.DIG,
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Moves.DIVE,
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Moves.DYNAMAX_CANNON,
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Moves.FREEZE_SHOCK,
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Moves.FLY,
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Moves.FOCUS_PUNCH,
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Moves.GEOMANCY,
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Moves.ICE_BURN,
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Moves.ME_FIRST,
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Moves.METRONOME,
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Moves.MIRROR_MOVE,
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Moves.MIMIC,
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Moves.PHANTOM_FORCE,
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Moves.RAZOR_WIND,
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Moves.SHADOW_FORCE,
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Moves.SHELL_TRAP,
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Moves.SKETCH,
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Moves.SKULL_BASH,
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Moves.SKY_ATTACK,
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Moves.SKY_DROP,
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Moves.SLEEP_TALK,
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Moves.SOLAR_BLADE,
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Moves.SOLAR_BEAM,
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Moves.STRUGGLE,
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Moves.UPROAR,
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]);
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/** Set of moves that cannot be copied by {@linkcode Moves.COPYCAT Copycat} */
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export const invalidCopycatMoves: ReadonlySet<Moves> = new Set([
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Moves.ASSIST,
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Moves.BANEFUL_BUNKER,
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Moves.BEAK_BLAST,
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Moves.BEHEMOTH_BASH,
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Moves.BEHEMOTH_BLADE,
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Moves.BESTOW,
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Moves.CELEBRATE,
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Moves.CHATTER,
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Moves.CIRCLE_THROW,
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Moves.COPYCAT,
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Moves.COUNTER,
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Moves.COVET,
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Moves.DESTINY_BOND,
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Moves.DETECT,
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Moves.DRAGON_TAIL,
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Moves.ENDURE,
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Moves.FEINT,
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Moves.FOCUS_PUNCH,
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Moves.FOLLOW_ME,
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Moves.HELPING_HAND,
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Moves.HOLD_HANDS,
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Moves.KINGS_SHIELD,
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Moves.MAT_BLOCK,
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Moves.ME_FIRST,
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Moves.METRONOME,
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Moves.MIMIC,
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Moves.MIRROR_COAT,
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Moves.MIRROR_MOVE,
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Moves.PROTECT,
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Moves.RAGE_POWDER,
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Moves.ROAR,
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Moves.SHELL_TRAP,
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Moves.SKETCH,
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Moves.SLEEP_TALK,
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Moves.SNATCH,
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Moves.SPIKY_SHIELD,
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Moves.SPOTLIGHT,
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Moves.STRUGGLE,
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Moves.SWITCHEROO,
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Moves.THIEF,
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Moves.TRANSFORM,
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Moves.TRICK,
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Moves.WHIRLWIND,
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]);
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@ -125,6 +125,7 @@ import { MoveTarget } from "#enums/MoveTarget";
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import { MoveFlags } from "#enums/MoveFlags";
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import { MoveEffectTrigger } from "#enums/MoveEffectTrigger";
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import { MultiHitType } from "#enums/MultiHitType";
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import { invalidAssistMoves, invalidCopycatMoves, invalidMetronomeMoves, invalidSleepTalkMoves } from "./invalid-moves";
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type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean;
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type UserMoveConditionFunc = (user: Pokemon, move: Move) => boolean;
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@ -6670,7 +6671,7 @@ export class FirstMoveTypeAttr extends MoveEffectAttr {
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* @extends OverrideMoveEffectAttr
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*/
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class CallMoveAttr extends OverrideMoveEffectAttr {
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protected invalidMoves: Moves[];
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protected invalidMoves: ReadonlySet<Moves>;
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protected hasTarget: boolean;
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const replaceMoveTarget = move.moveTarget === MoveTarget.NEAR_OTHER ? MoveTarget.NEAR_ENEMY : undefined;
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@ -6695,7 +6696,7 @@ class CallMoveAttr extends OverrideMoveEffectAttr {
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* @extends CallMoveAttr to call a selected move
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*/
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export class RandomMoveAttr extends CallMoveAttr {
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constructor(invalidMoves: Moves[]) {
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constructor(invalidMoves: ReadonlySet<Moves>) {
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super();
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this.invalidMoves = invalidMoves;
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}
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@ -6717,7 +6718,7 @@ export class RandomMoveAttr extends CallMoveAttr {
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* @param args Unused
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*/
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override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const moveIds = Utils.getEnumValues(Moves).map(m => !this.invalidMoves.includes(m) && !allMoves[m].name.endsWith(" (N)") ? m : Moves.NONE);
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const moveIds = Utils.getEnumValues(Moves).map(m => !this.invalidMoves.has(m) && !allMoves[m].name.endsWith(" (N)") ? m : Moves.NONE);
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let moveId: Moves = Moves.NONE;
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do {
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moveId = this.getMoveOverride() ?? moveIds[user.randSeedInt(moveIds.length)];
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@ -6740,7 +6741,7 @@ export class RandomMoveAttr extends CallMoveAttr {
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export class RandomMovesetMoveAttr extends CallMoveAttr {
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private includeParty: boolean;
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private moveId: number;
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constructor(invalidMoves: Moves[], includeParty: boolean = false) {
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constructor(invalidMoves: ReadonlySet<Moves>, includeParty: boolean = false) {
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super();
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this.includeParty = includeParty;
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this.invalidMoves = invalidMoves;
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@ -6767,7 +6768,7 @@ export class RandomMovesetMoveAttr extends CallMoveAttr {
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allies = [ user ];
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}
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const partyMoveset = allies.map(p => p.moveset).flat();
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const moves = partyMoveset.filter(m => !this.invalidMoves.includes(m!.moveId) && !m!.getMove().name.endsWith(" (N)"));
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const moves = partyMoveset.filter(m => !this.invalidMoves.has(m!.moveId) && !m!.getMove().name.endsWith(" (N)"));
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if (moves.length === 0) {
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return false;
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}
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@ -6778,282 +6779,6 @@ export class RandomMovesetMoveAttr extends CallMoveAttr {
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}
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}
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const invalidMetronomeMoves: Moves[] = [
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Moves.AFTER_YOU,
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Moves.APPLE_ACID,
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Moves.ARMOR_CANNON,
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Moves.ASSIST,
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Moves.ASTRAL_BARRAGE,
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Moves.AURA_WHEEL,
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Moves.BANEFUL_BUNKER,
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Moves.BEAK_BLAST,
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Moves.BEHEMOTH_BASH,
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Moves.BEHEMOTH_BLADE,
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Moves.BELCH,
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Moves.BESTOW,
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Moves.BLAZING_TORQUE,
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Moves.BODY_PRESS,
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Moves.BRANCH_POKE,
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Moves.BREAKING_SWIPE,
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Moves.CELEBRATE,
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Moves.CHATTER,
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Moves.CHILLING_WATER,
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Moves.CHILLY_RECEPTION,
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Moves.CLANGOROUS_SOUL,
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Moves.COLLISION_COURSE,
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Moves.COMBAT_TORQUE,
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Moves.COMEUPPANCE,
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Moves.COPYCAT,
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Moves.COUNTER,
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Moves.COVET,
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Moves.CRAFTY_SHIELD,
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Moves.DECORATE,
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Moves.DESTINY_BOND,
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Moves.DETECT,
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Moves.DIAMOND_STORM,
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Moves.DOODLE,
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Moves.DOUBLE_IRON_BASH,
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Moves.DOUBLE_SHOCK,
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Moves.DRAGON_ASCENT,
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Moves.DRAGON_ENERGY,
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Moves.DRUM_BEATING,
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Moves.DYNAMAX_CANNON,
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Moves.ELECTRO_DRIFT,
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Moves.ENDURE,
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Moves.ETERNABEAM,
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Moves.FALSE_SURRENDER,
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Moves.FEINT,
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Moves.FIERY_WRATH,
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Moves.FILLET_AWAY,
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Moves.FLEUR_CANNON,
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Moves.FOCUS_PUNCH,
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Moves.FOLLOW_ME,
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Moves.FREEZE_SHOCK,
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Moves.FREEZING_GLARE,
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Moves.GLACIAL_LANCE,
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Moves.GRAV_APPLE,
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Moves.HELPING_HAND,
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Moves.HOLD_HANDS,
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Moves.HYPER_DRILL,
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Moves.HYPERSPACE_FURY,
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Moves.HYPERSPACE_HOLE,
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Moves.ICE_BURN,
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Moves.INSTRUCT,
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Moves.JET_PUNCH,
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Moves.JUNGLE_HEALING,
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Moves.KINGS_SHIELD,
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Moves.LIFE_DEW,
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Moves.LIGHT_OF_RUIN,
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Moves.MAKE_IT_RAIN,
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Moves.MAGICAL_TORQUE,
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Moves.MAT_BLOCK,
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Moves.ME_FIRST,
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Moves.METEOR_ASSAULT,
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Moves.METRONOME,
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Moves.MIMIC,
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Moves.MIND_BLOWN,
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Moves.MIRROR_COAT,
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Moves.MIRROR_MOVE,
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Moves.MOONGEIST_BEAM,
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Moves.NATURE_POWER,
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Moves.NATURES_MADNESS,
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Moves.NOXIOUS_TORQUE,
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Moves.OBSTRUCT,
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Moves.ORDER_UP,
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Moves.ORIGIN_PULSE,
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Moves.OVERDRIVE,
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Moves.PHOTON_GEYSER,
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Moves.PLASMA_FISTS,
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Moves.POPULATION_BOMB,
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Moves.POUNCE,
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Moves.POWER_SHIFT,
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Moves.PRECIPICE_BLADES,
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Moves.PROTECT,
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Moves.PYRO_BALL,
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Moves.QUASH,
|
||||
Moves.QUICK_GUARD,
|
||||
Moves.RAGE_FIST,
|
||||
Moves.RAGE_POWDER,
|
||||
Moves.RAGING_BULL,
|
||||
Moves.RAGING_FURY,
|
||||
Moves.RELIC_SONG,
|
||||
Moves.REVIVAL_BLESSING,
|
||||
Moves.RUINATION,
|
||||
Moves.SALT_CURE,
|
||||
Moves.SECRET_SWORD,
|
||||
Moves.SHED_TAIL,
|
||||
Moves.SHELL_TRAP,
|
||||
Moves.SILK_TRAP,
|
||||
Moves.SKETCH,
|
||||
Moves.SLEEP_TALK,
|
||||
Moves.SNAP_TRAP,
|
||||
Moves.SNARL,
|
||||
Moves.SNATCH,
|
||||
Moves.SNORE,
|
||||
Moves.SNOWSCAPE,
|
||||
Moves.SPECTRAL_THIEF,
|
||||
Moves.SPICY_EXTRACT,
|
||||
Moves.SPIKY_SHIELD,
|
||||
Moves.SPIRIT_BREAK,
|
||||
Moves.SPOTLIGHT,
|
||||
Moves.STEAM_ERUPTION,
|
||||
Moves.STEEL_BEAM,
|
||||
Moves.STRANGE_STEAM,
|
||||
Moves.STRUGGLE,
|
||||
Moves.SUNSTEEL_STRIKE,
|
||||
Moves.SURGING_STRIKES,
|
||||
Moves.SWITCHEROO,
|
||||
Moves.TECHNO_BLAST,
|
||||
Moves.TERA_STARSTORM,
|
||||
Moves.THIEF,
|
||||
Moves.THOUSAND_ARROWS,
|
||||
Moves.THOUSAND_WAVES,
|
||||
Moves.THUNDER_CAGE,
|
||||
Moves.THUNDEROUS_KICK,
|
||||
Moves.TIDY_UP,
|
||||
Moves.TRAILBLAZE,
|
||||
Moves.TRANSFORM,
|
||||
Moves.TRICK,
|
||||
Moves.TWIN_BEAM,
|
||||
Moves.V_CREATE,
|
||||
Moves.WICKED_BLOW,
|
||||
Moves.WICKED_TORQUE,
|
||||
Moves.WIDE_GUARD,
|
||||
];
|
||||
|
||||
const invalidAssistMoves: Moves[] = [
|
||||
Moves.ASSIST,
|
||||
Moves.BANEFUL_BUNKER,
|
||||
Moves.BEAK_BLAST,
|
||||
Moves.BELCH,
|
||||
Moves.BESTOW,
|
||||
Moves.BOUNCE,
|
||||
Moves.CELEBRATE,
|
||||
Moves.CHATTER,
|
||||
Moves.CIRCLE_THROW,
|
||||
Moves.COPYCAT,
|
||||
Moves.COUNTER,
|
||||
Moves.COVET,
|
||||
Moves.DESTINY_BOND,
|
||||
Moves.DETECT,
|
||||
Moves.DIG,
|
||||
Moves.DIVE,
|
||||
Moves.DRAGON_TAIL,
|
||||
Moves.ENDURE,
|
||||
Moves.FEINT,
|
||||
Moves.FLY,
|
||||
Moves.FOCUS_PUNCH,
|
||||
Moves.FOLLOW_ME,
|
||||
Moves.HELPING_HAND,
|
||||
Moves.HOLD_HANDS,
|
||||
Moves.KINGS_SHIELD,
|
||||
Moves.MAT_BLOCK,
|
||||
Moves.ME_FIRST,
|
||||
Moves.METRONOME,
|
||||
Moves.MIMIC,
|
||||
Moves.MIRROR_COAT,
|
||||
Moves.MIRROR_MOVE,
|
||||
Moves.NATURE_POWER,
|
||||
Moves.PHANTOM_FORCE,
|
||||
Moves.PROTECT,
|
||||
Moves.RAGE_POWDER,
|
||||
Moves.ROAR,
|
||||
Moves.SHADOW_FORCE,
|
||||
Moves.SHELL_TRAP,
|
||||
Moves.SKETCH,
|
||||
Moves.SKY_DROP,
|
||||
Moves.SLEEP_TALK,
|
||||
Moves.SNATCH,
|
||||
Moves.SPIKY_SHIELD,
|
||||
Moves.SPOTLIGHT,
|
||||
Moves.STRUGGLE,
|
||||
Moves.SWITCHEROO,
|
||||
Moves.THIEF,
|
||||
Moves.TRANSFORM,
|
||||
Moves.TRICK,
|
||||
Moves.WHIRLWIND,
|
||||
];
|
||||
|
||||
const invalidSleepTalkMoves: Moves[] = [
|
||||
Moves.ASSIST,
|
||||
Moves.BELCH,
|
||||
Moves.BEAK_BLAST,
|
||||
Moves.BIDE,
|
||||
Moves.BOUNCE,
|
||||
Moves.COPYCAT,
|
||||
Moves.DIG,
|
||||
Moves.DIVE,
|
||||
Moves.DYNAMAX_CANNON,
|
||||
Moves.FREEZE_SHOCK,
|
||||
Moves.FLY,
|
||||
Moves.FOCUS_PUNCH,
|
||||
Moves.GEOMANCY,
|
||||
Moves.ICE_BURN,
|
||||
Moves.ME_FIRST,
|
||||
Moves.METRONOME,
|
||||
Moves.MIRROR_MOVE,
|
||||
Moves.MIMIC,
|
||||
Moves.PHANTOM_FORCE,
|
||||
Moves.RAZOR_WIND,
|
||||
Moves.SHADOW_FORCE,
|
||||
Moves.SHELL_TRAP,
|
||||
Moves.SKETCH,
|
||||
Moves.SKULL_BASH,
|
||||
Moves.SKY_ATTACK,
|
||||
Moves.SKY_DROP,
|
||||
Moves.SLEEP_TALK,
|
||||
Moves.SOLAR_BLADE,
|
||||
Moves.SOLAR_BEAM,
|
||||
Moves.STRUGGLE,
|
||||
Moves.UPROAR,
|
||||
];
|
||||
|
||||
const invalidCopycatMoves = [
|
||||
Moves.ASSIST,
|
||||
Moves.BANEFUL_BUNKER,
|
||||
Moves.BEAK_BLAST,
|
||||
Moves.BEHEMOTH_BASH,
|
||||
Moves.BEHEMOTH_BLADE,
|
||||
Moves.BESTOW,
|
||||
Moves.CELEBRATE,
|
||||
Moves.CHATTER,
|
||||
Moves.CIRCLE_THROW,
|
||||
Moves.COPYCAT,
|
||||
Moves.COUNTER,
|
||||
Moves.COVET,
|
||||
Moves.DESTINY_BOND,
|
||||
Moves.DETECT,
|
||||
Moves.DRAGON_TAIL,
|
||||
Moves.ENDURE,
|
||||
Moves.FEINT,
|
||||
Moves.FOCUS_PUNCH,
|
||||
Moves.FOLLOW_ME,
|
||||
Moves.HELPING_HAND,
|
||||
Moves.HOLD_HANDS,
|
||||
Moves.KINGS_SHIELD,
|
||||
Moves.MAT_BLOCK,
|
||||
Moves.ME_FIRST,
|
||||
Moves.METRONOME,
|
||||
Moves.MIMIC,
|
||||
Moves.MIRROR_COAT,
|
||||
Moves.MIRROR_MOVE,
|
||||
Moves.PROTECT,
|
||||
Moves.RAGE_POWDER,
|
||||
Moves.ROAR,
|
||||
Moves.SHELL_TRAP,
|
||||
Moves.SKETCH,
|
||||
Moves.SLEEP_TALK,
|
||||
Moves.SNATCH,
|
||||
Moves.SPIKY_SHIELD,
|
||||
Moves.SPOTLIGHT,
|
||||
Moves.STRUGGLE,
|
||||
Moves.SWITCHEROO,
|
||||
Moves.THIEF,
|
||||
Moves.TRANSFORM,
|
||||
Moves.TRICK,
|
||||
Moves.WHIRLWIND,
|
||||
];
|
||||
|
||||
export class NaturePowerAttr extends OverrideMoveEffectAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
let moveId;
|
||||
@ -7201,7 +6926,7 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr {
|
||||
*/
|
||||
export class CopyMoveAttr extends CallMoveAttr {
|
||||
private mirrorMove: boolean;
|
||||
constructor(mirrorMove: boolean, invalidMoves: Moves[] = []) {
|
||||
constructor(mirrorMove: boolean, invalidMoves: ReadonlySet<Moves> = new Set()) {
|
||||
super();
|
||||
this.mirrorMove = mirrorMove;
|
||||
this.invalidMoves = invalidMoves;
|
||||
@ -7219,7 +6944,7 @@ export class CopyMoveAttr extends CallMoveAttr {
|
||||
return target.getMoveHistory().length !== 0;
|
||||
} else {
|
||||
const lastMove = globalScene.currentBattle.lastMove;
|
||||
return lastMove !== undefined && !this.invalidMoves.includes(lastMove);
|
||||
return lastMove !== undefined && !this.invalidMoves.has(lastMove);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user