Update tests

This commit is contained in:
NightKev 2024-11-26 00:41:06 -08:00
parent 758c53b51b
commit 96e7598346

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@ -1,15 +1,11 @@
import { Stat } from "#enums/stat";
import { TrappedTag } from "#app/data/battler-tags"; import { TrappedTag } from "#app/data/battler-tags";
import { CommandPhase } from "#app/phases/command-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import GameManager from "#test/utils/gameManager"; import GameManager from "#test/utils/gameManager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { BattlerIndex } from "#app/battle";
describe("Moves - Octolock", () => { describe("Moves - Octolock", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -28,7 +24,8 @@ describe("Moves - Octolock", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override.battleType("single") game.override
.battleType("single")
.enemySpecies(Species.RATTATA) .enemySpecies(Species.RATTATA)
.enemyMoveset(Moves.SPLASH) .enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.BALL_FETCH) .enemyAbility(Abilities.BALL_FETCH)
@ -44,16 +41,15 @@ describe("Moves - Octolock", () => {
// use Octolock and advance to init phase of next turn to check for stat changes // use Octolock and advance to init phase of next turn to check for stat changes
game.move.select(Moves.OCTOLOCK); game.move.select(Moves.OCTOLOCK);
await game.phaseInterceptor.to(TurnInitPhase); await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1); expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1);
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1); expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
// take a second turn to make sure stat changes occur again // take a second turn to make sure stat changes occur again
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
await game.toNextTurn();
await game.phaseInterceptor.to(TurnInitPhase);
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-2); expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-2);
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-2); expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-2);
}); });
@ -66,7 +62,7 @@ describe("Moves - Octolock", () => {
// use Octolock and advance to init phase of next turn to check for stat changes // use Octolock and advance to init phase of next turn to check for stat changes
game.move.select(Moves.OCTOLOCK); game.move.select(Moves.OCTOLOCK);
await game.phaseInterceptor.to(TurnInitPhase); await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0); expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1); expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
@ -80,7 +76,7 @@ describe("Moves - Octolock", () => {
// use Octolock and advance to init phase of next turn to check for stat changes // use Octolock and advance to init phase of next turn to check for stat changes
game.move.select(Moves.OCTOLOCK); game.move.select(Moves.OCTOLOCK);
await game.phaseInterceptor.to(TurnInitPhase); await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0); expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0); expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0);
@ -94,7 +90,7 @@ describe("Moves - Octolock", () => {
// use Octolock and advance to init phase of next turn to check for stat changes // use Octolock and advance to init phase of next turn to check for stat changes
game.move.select(Moves.OCTOLOCK); game.move.select(Moves.OCTOLOCK);
await game.phaseInterceptor.to(TurnInitPhase); await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0); expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0); expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0);
@ -111,14 +107,12 @@ describe("Moves - Octolock", () => {
game.move.select(Moves.OCTOLOCK); game.move.select(Moves.OCTOLOCK);
// after Octolock - enemy should be trapped // after Octolock - enemy should be trapped
await game.phaseInterceptor.to(MoveEndPhase); await game.phaseInterceptor.to("MoveEndPhase");
expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeDefined(); expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeDefined();
}); });
it("does not work on ghost type pokemon", async () => { it("does not work on ghost type pokemon", async () => {
game.override.enemySpecies(Species.GRAPPLOCT);
game.override.enemyMoveset(Moves.OCTOLOCK); game.override.enemyMoveset(Moves.OCTOLOCK);
game.override.moveset(Moves.SPLASH);
await game.classicMode.startBattle([ Species.GASTLY ]); await game.classicMode.startBattle([ Species.GASTLY ]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.scene.getPlayerPokemon()!;
@ -126,8 +120,7 @@ describe("Moves - Octolock", () => {
// before Octolock - player should not be trapped // before Octolock - player should not be trapped
expect(playerPokemon.findTag(t => t instanceof TrappedTag)).toBeUndefined(); expect(playerPokemon.findTag(t => t instanceof TrappedTag)).toBeUndefined();
game.forceEnemyMove(Moves.OCTOLOCK, BattlerIndex.PLAYER); game.move.select(Moves.SPLASH);
game.move.select(Moves.OCTOLOCK);
game.toNextTurn(); game.toNextTurn();
// after Octolock - player should still not be trapped, and no stat loss // after Octolock - player should still not be trapped, and no stat loss