mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-19 22:09:27 +02:00
Cleaned up move info overlay
This commit is contained in:
parent
a4b7bd8b22
commit
96bc26880b
@ -37,7 +37,6 @@ const EFF_HEIGHT = 48;
|
|||||||
const EFF_WIDTH = 82;
|
const EFF_WIDTH = 82;
|
||||||
const DESC_HEIGHT = 48;
|
const DESC_HEIGHT = 48;
|
||||||
const BORDER = 8;
|
const BORDER = 8;
|
||||||
const GLOBAL_SCALE = 6;
|
|
||||||
|
|
||||||
export class MoveInfoOverlay extends Phaser.GameObjects.Container implements InfoToggle {
|
export class MoveInfoOverlay extends Phaser.GameObjects.Container implements InfoToggle {
|
||||||
public active = false;
|
public active = false;
|
||||||
@ -65,14 +64,15 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
|
|||||||
this.setScale(1);
|
this.setScale(1);
|
||||||
this.options = options || {};
|
this.options = options || {};
|
||||||
|
|
||||||
|
const descBoxX = options?.onSide && !options?.right ? EFF_WIDTH : 0;
|
||||||
|
const descBoxY = options?.top ? EFF_HEIGHT : 0;
|
||||||
|
// we always want this to be half a window wide
|
||||||
|
const width = options?.width || MoveInfoOverlay.getWidth();
|
||||||
|
const descBoxWidth = width - (options?.onSide ? EFF_WIDTH : 0);
|
||||||
|
const descBoxHeight = DESC_HEIGHT;
|
||||||
|
|
||||||
// prepare the description box
|
// prepare the description box
|
||||||
const width = options?.width || MoveInfoOverlay.getWidth(); // we always want this to be half a window wide
|
this.descBg = addWindow(descBoxX, descBoxY, descBoxWidth, descBoxHeight);
|
||||||
this.descBg = addWindow(
|
|
||||||
options?.onSide && !options?.right ? EFF_WIDTH : 0,
|
|
||||||
options?.top ? EFF_HEIGHT : 0,
|
|
||||||
width - (options?.onSide ? EFF_WIDTH : 0),
|
|
||||||
DESC_HEIGHT,
|
|
||||||
);
|
|
||||||
this.descBg.setOrigin(0, 0);
|
this.descBg.setOrigin(0, 0);
|
||||||
this.add(this.descBg);
|
this.add(this.descBg);
|
||||||
|
|
||||||
@ -81,14 +81,13 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
|
|||||||
const descX = (options?.onSide && !options?.right ? EFF_WIDTH : 0) + BORDER;
|
const descX = (options?.onSide && !options?.right ? EFF_WIDTH : 0) + BORDER;
|
||||||
const descY = (options?.top ? EFF_HEIGHT : 0) + BORDER - 2;
|
const descY = (options?.top ? EFF_HEIGHT : 0) + BORDER - 2;
|
||||||
|
|
||||||
const visibleX = x < 0 ? x + globalScene.game.canvas.width / GLOBAL_SCALE : x;
|
const visibleX = x < 0 ? x + globalScene.scaledCanvas.width : x;
|
||||||
|
const visibleY = y < 0 ? y + globalScene.scaledCanvas.height : y;
|
||||||
const visibleY = y < 0 ? y + globalScene.game.canvas.height / GLOBAL_SCALE : y;
|
|
||||||
|
|
||||||
const globalMaskX = visibleX + descX;
|
const globalMaskX = visibleX + descX;
|
||||||
const globalMaskY = visibleY + descY;
|
const globalMaskY = visibleY + descY;
|
||||||
const wrapWidth = (width - (BORDER - 2) * 2 - (options?.onSide ? EFF_WIDTH : 0)) * GLOBAL_SCALE;
|
const wrapWidth = (descBoxWidth - (BORDER - 2) * 2) * 6;
|
||||||
const visibleWidth = width - (BORDER - 2) * 2 - (options?.onSide ? EFF_WIDTH : 0);
|
const visibleWidth = descBoxWidth - (BORDER - 2) * 2;
|
||||||
const visibleHeight = DESC_HEIGHT - (BORDER - 2) * 2;
|
const visibleHeight = DESC_HEIGHT - (BORDER - 2) * 2;
|
||||||
|
|
||||||
// set up the description; wordWrap uses true pixels, unaffected by any scaling, while other values are affected
|
// set up the description; wordWrap uses true pixels, unaffected by any scaling, while other values are affected
|
||||||
|
@ -27,6 +27,7 @@ export default class ScrollingText extends Phaser.GameObjects.Container {
|
|||||||
extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle,
|
extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle,
|
||||||
) {
|
) {
|
||||||
super(scene, x, y);
|
super(scene, x, y);
|
||||||
|
|
||||||
this.text = addTextObject(0, 0, content, style, extraStyleOptions);
|
this.text = addTextObject(0, 0, content, style, extraStyleOptions);
|
||||||
this.maxLineCount = maxLineCount;
|
this.maxLineCount = maxLineCount;
|
||||||
this.scale_property = scale_property;
|
this.scale_property = scale_property;
|
||||||
|
Loading…
Reference in New Issue
Block a user