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Add tests for Trick
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src/test/moves/trick.test.ts
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src/test/moves/trick.test.ts
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import GameManager from "#app/test/utils/gameManager";
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import Phaser from "phaser";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { TurnEndPhase } from "#app/phases";
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import { PokemonHeldItemModifier } from "#app/modifier/modifier.js";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import { deepCopy } from "#app/utils";
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import { Abilities } from "#app/enums/abilities.js";
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const TIMEOUT = 20000;
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const TRICK_ONLY = [Moves.TRICK, Moves.TRICK, Moves.TRICK, Moves.TRICK];
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/**
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* Gets the PokemonHeldItemModifier for a given item ID, if the Pokemon has that item
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* @param {PokemonHeldItemModifier[]} inventory Held items of a Pokemon
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* @param {string} itemId The ID of the item to search for
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* @returns PokemonHeldItemModifier if the item is found, undefined if not
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*/
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function getHeldItemModifierFromId(inventory: PokemonHeldItemModifier[], itemId: string) {
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let idxOfSearchedItem = -1;
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for (let idx = 0; idx < inventory.length; idx++) {
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if (inventory[idx].type.id === itemId) {
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idxOfSearchedItem = idx;
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break;
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}
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}
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return idxOfSearchedItem !== -1 ? inventory[idxOfSearchedItem] : undefined;
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}
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/**
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* Prints a string to the console showing how many of an item a Pokemon currently has
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* @param {string} pokemonName The name of the checked Pokemon
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* @param {string} itemId The ID of the checked item
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* @param {number} stackCount How many of this item ID the checked Pokemon has
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*/
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function printStackCount(pokemonName: string, itemId: string, stackCount: number) {
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console.log(`${pokemonName} has ${stackCount} of ${itemId}`);
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}
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describe("Moves - Trick", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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});
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it(
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"both pokemon have at least one item, and therefore swap their selected items",
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async () => {
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game.override.startingHeldItems([{name: "LUCKY_EGG"}]);
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game.override.enemyHeldItems([{name: "LEFTOVERS"}, {name: "LUCKY_EGG"}]);
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game.override.moveset(TRICK_ONLY);
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.enemyMoveset(SPLASH_ONLY);
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await game.startBattle([Species.MIME_JR]);
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const playerPokemon = game.scene.getPlayerPokemon();
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const enemyPokemon = game.scene.getEnemyPokemon();
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vi.spyOn(playerPokemon, "randSeedInt").mockReturnValue(0);
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vi.spyOn(enemyPokemon, "randSeedInt").mockReturnValue(0);
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const playerLostItem = playerPokemon.getHeldItems()[0];
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const enemyLostItem = enemyPokemon.getHeldItems()[0];
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const prevPlayerLostItemStack = playerLostItem.stackCount;
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const prevEnemyLostItemStack = enemyLostItem.stackCount;
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const prevPlayerGainedItemModifier = getHeldItemModifierFromId(playerPokemon.getHeldItems(), enemyLostItem.type.id);
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const prevEnemyGainedItemModifier = getHeldItemModifierFromId(enemyPokemon.getHeldItems(), playerLostItem.type.id);
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let prevPlayerGainedItemStackCount = 0;
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let prevEnemyGainedItemStackCount = 0;
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if (prevPlayerGainedItemModifier !== undefined) {
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prevPlayerGainedItemStackCount = prevPlayerGainedItemModifier.stackCount;
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}
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if (prevEnemyGainedItemModifier !== undefined) {
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prevEnemyGainedItemStackCount = prevEnemyGainedItemModifier.stackCount;
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}
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printStackCount(playerPokemon.name, playerLostItem.type.id, prevPlayerLostItemStack);
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printStackCount(playerPokemon.name, enemyLostItem.type.id, prevPlayerGainedItemStackCount);
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printStackCount(enemyPokemon.name, enemyLostItem.type.id, prevEnemyLostItemStack);
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printStackCount(enemyPokemon.name, playerLostItem.type.id, prevEnemyGainedItemStackCount);
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game.doAttack(0);
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await game.phaseInterceptor.to(TurnEndPhase);
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const currPlayerLostItemStack = playerLostItem.stackCount;
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const currEnemyLostItemStack = enemyLostItem.stackCount;
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const currPlayerGainedItemModifier = getHeldItemModifierFromId(playerPokemon.getHeldItems(), enemyLostItem.type.id);
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const currEnemyGainedItemModifier = getHeldItemModifierFromId(enemyPokemon.getHeldItems(), playerLostItem.type.id);
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expect(currPlayerGainedItemModifier).toBeDefined();
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expect(currEnemyGainedItemModifier).toBeDefined();
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const currPlayerGainedItemStackCount = currPlayerGainedItemModifier.stackCount;
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const currEnemyGainedItemStackCount = currEnemyGainedItemModifier.stackCount;
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printStackCount(playerPokemon.name, playerLostItem.type.id, currPlayerLostItemStack);
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printStackCount(playerPokemon.name, enemyLostItem.type.id, currPlayerGainedItemStackCount);
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printStackCount(enemyPokemon.name, enemyLostItem.type.id, currEnemyLostItemStack);
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printStackCount(enemyPokemon.name, playerLostItem.type.id, currEnemyGainedItemStackCount);
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const didPlayerTransferItems = prevPlayerLostItemStack > currPlayerLostItemStack && prevPlayerGainedItemStackCount < currPlayerGainedItemStackCount;
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const didEnemyTransferItems = prevEnemyLostItemStack > currEnemyLostItemStack && prevEnemyGainedItemStackCount < currEnemyGainedItemStackCount;
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expect(didPlayerTransferItems && didEnemyTransferItems).toBeTruthy();
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}, TIMEOUT
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);
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it(
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"the move fails and no transfer occurs when a wild pokemon is the user",
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async () => {
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game.override.startingHeldItems([{name: "LUCKY_EGG"}]);
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game.override.enemyHeldItems([{name: "LEFTOVERS"}]);
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game.override.moveset(SPLASH_ONLY);
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game.override.enemySpecies(Species.MIME_JR);
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game.override.enemyMoveset(TRICK_ONLY);
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await game.startBattle([Species.MAGIKARP]);
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const playerPokemon = game.scene.getPlayerPokemon();
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const enemyPokemon = game.scene.getEnemyPokemon();
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const playerPokemonFirstHeldItem = deepCopy(playerPokemon.getHeldItems()[0]) as PokemonHeldItemModifier;
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const enemyPokemonFirstHeldItem = deepCopy(enemyPokemon.getHeldItems()[0]) as PokemonHeldItemModifier;
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printStackCount(playerPokemon.name, playerPokemonFirstHeldItem.type.id, playerPokemonFirstHeldItem.stackCount);
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printStackCount(enemyPokemon.name, enemyPokemonFirstHeldItem.type.id, enemyPokemonFirstHeldItem.stackCount);
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game.doAttack(0);
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await game.phaseInterceptor.to(TurnEndPhase);
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const playerPokemonCurrentHeldItem = playerPokemon.getHeldItems()[0];
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const enemyPokemonCurrentHeldItem = enemyPokemon.getHeldItems()[0];
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printStackCount(playerPokemon.name, playerPokemonFirstHeldItem.type.id, playerPokemonFirstHeldItem.stackCount);
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printStackCount(enemyPokemon.name, enemyPokemonFirstHeldItem.type.id, enemyPokemonFirstHeldItem.stackCount);
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const playerDidNotLoseItem = playerPokemonFirstHeldItem.type.id === playerPokemonCurrentHeldItem.type.id && playerPokemonFirstHeldItem.stackCount === playerPokemonCurrentHeldItem.stackCount;
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const enemyDidNotLoseItem = enemyPokemonFirstHeldItem.type.id === enemyPokemonCurrentHeldItem.type.id && enemyPokemonFirstHeldItem.stackCount === enemyPokemonCurrentHeldItem.stackCount;
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expect(playerDidNotLoseItem && enemyDidNotLoseItem).toBeTruthy();
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}, TIMEOUT
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);
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it(
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"the move fails and no transfer occurs when the target pokemon has sticky hold",
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async () => {
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game.override.startingHeldItems([{name: "LUCKY_EGG"}]);
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game.override.enemyHeldItems([{name: "LEFTOVERS"}]);
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game.override.moveset(TRICK_ONLY);
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.enemyAbility(Abilities.STICKY_HOLD);
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await game.startBattle([Species.MIME_JR]);
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const playerPokemon = game.scene.getPlayerPokemon();
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const enemyPokemon = game.scene.getEnemyPokemon();
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const playerPokemonFirstHeldItem = deepCopy(playerPokemon.getHeldItems()[0]) as PokemonHeldItemModifier;
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const enemyPokemonFirstHeldItem = deepCopy(enemyPokemon.getHeldItems()[0]) as PokemonHeldItemModifier;
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printStackCount(playerPokemon.name, playerPokemonFirstHeldItem.type.id, playerPokemonFirstHeldItem.stackCount);
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printStackCount(enemyPokemon.name, enemyPokemonFirstHeldItem.type.id, enemyPokemonFirstHeldItem.stackCount);
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game.doAttack(0);
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await game.phaseInterceptor.to(TurnEndPhase);
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const playerPokemonCurrentHeldItem = playerPokemon.getHeldItems()[0];
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const enemyPokemonCurrentHeldItem = enemyPokemon.getHeldItems()[0];
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printStackCount(playerPokemon.name, playerPokemonFirstHeldItem.type.id, playerPokemonFirstHeldItem.stackCount);
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printStackCount(enemyPokemon.name, enemyPokemonFirstHeldItem.type.id, enemyPokemonFirstHeldItem.stackCount);
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const playerDidNotLoseItem = playerPokemonFirstHeldItem.type.id === playerPokemonCurrentHeldItem.type.id && playerPokemonFirstHeldItem.stackCount === playerPokemonCurrentHeldItem.stackCount;
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const enemyDidNotLoseItem = enemyPokemonFirstHeldItem.type.id === enemyPokemonCurrentHeldItem.type.id && enemyPokemonFirstHeldItem.stackCount === enemyPokemonCurrentHeldItem.stackCount;
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expect(playerDidNotLoseItem && enemyDidNotLoseItem).toBeTruthy();
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}, TIMEOUT
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);
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it(
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"the move fails and no transfer occurs when neither pokemon have any items",
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async() => {
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game.override.moveset(TRICK_ONLY);
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.enemyMoveset(SPLASH_ONLY);
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await game.startBattle([Species.MIME_JR]);
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const playerPokemon = game.scene.getPlayerPokemon();
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const enemyPokemon = game.scene.getEnemyPokemon();
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expect(playerPokemon.getHeldItems().length === 0);
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expect(enemyPokemon.getHeldItems().length === 0);
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game.doAttack(0);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(playerPokemon.getHeldItems().length === 0);
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expect(enemyPokemon.getHeldItems().length === 0);
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}, TIMEOUT
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);
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});
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