From 96146891dcf7c97c5b34985f99d48f5158a3144c Mon Sep 17 00:00:00 2001 From: RedstonewolfX <108761527+RedstonewolfX@users.noreply.github.com> Date: Fri, 5 Jul 2024 11:08:50 -0400 Subject: [PATCH] Change activation trigger Switch the bar to show with the C key instead of the V key (no space with V key) --- src/battle-scene.ts | 1 - src/ui/battle-info.ts | 1 + 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle-scene.ts b/src/battle-scene.ts index 4cc837cada8..1d443c0c288 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -1401,7 +1401,6 @@ export default class BattleScene extends SceneBase { } processInfoButton(pressed: boolean): void { this.arenaFlyout.toggleFlyout(pressed); - this.trainerBar.toggleFlyout(pressed); } showFieldOverlay(duration: integer): Promise { diff --git a/src/ui/battle-info.ts b/src/ui/battle-info.ts index 3b889228e27..e822b2664db 100644 --- a/src/ui/battle-info.ts +++ b/src/ui/battle-info.ts @@ -442,6 +442,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container { ease: "Sine.easeInOut", alpha: visible ? 1 : 0 }); + (this.scene as BattleScene).trainerBar.toggleFlyout(visible); } updateBossSegments(pokemon: EnemyPokemon): void {