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Heart Swap implementation.
Simply switches the values in 3 arrays.
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@ -1775,6 +1775,29 @@ export class ResetStatsAttr extends MoveEffectAttr {
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}
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}
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}
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}
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export class SwapStatsAttr extends MoveEffectAttr
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{
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apply(user: Pokemon, target: Pokemon, move: Move, args: any []): boolean
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{
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if (!super.apply(user, target, move, args))
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return false;
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let priorBoostArray : integer[] = [ 0, 0, 0, 0, 0, 0, 0 ];
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for (let s = 0; s < target.summonData.battleStats.length; s++)
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{
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priorBoostArray[s] = user.summonData.battleStats[s];
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}
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for (let s = 0; s < target.summonData.battleStats.length; s++)
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{
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user.summonData.battleStats[s] = target.summonData.battleStats[s];
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target.summonData.battleStats[s] = priorBoostArray[s];
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}
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target.updateInfo();
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user.updateInfo();
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target.scene.queueMessage(getPokemonMessage(user, `swapped stat changes with the target!`));
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return true;
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}
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}
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export class HpSplitAttr extends MoveEffectAttr {
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export class HpSplitAttr extends MoveEffectAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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return new Promise(resolve => {
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return new Promise(resolve => {
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@ -5176,7 +5199,7 @@ export function initMoves() {
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.attr(AddArenaTrapTagAttr, ArenaTagType.TOXIC_SPIKES)
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.attr(AddArenaTrapTagAttr, ArenaTagType.TOXIC_SPIKES)
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.target(MoveTarget.ENEMY_SIDE),
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.target(MoveTarget.ENEMY_SIDE),
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new StatusMove(Moves.HEART_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 4)
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new StatusMove(Moves.HEART_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 4)
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.unimplemented(),
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.attr(SwapStatsAttr),
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new SelfStatusMove(Moves.AQUA_RING, Type.WATER, -1, 20, -1, 0, 4)
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new SelfStatusMove(Moves.AQUA_RING, Type.WATER, -1, 20, -1, 0, 4)
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.attr(AddBattlerTagAttr, BattlerTagType.AQUA_RING, true, true),
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.attr(AddBattlerTagAttr, BattlerTagType.AQUA_RING, true, true),
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new SelfStatusMove(Moves.MAGNET_RISE, Type.ELECTRIC, -1, 10, -1, 0, 4)
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new SelfStatusMove(Moves.MAGNET_RISE, Type.ELECTRIC, -1, 10, -1, 0, 4)
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