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add neut gas check
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
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@ -945,7 +945,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (this.status && this.status.effect === StatusEffect.PARALYSIS) {
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ret >>= 1;
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}
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if (this.getTag(BattlerTagType.UNBURDEN)) {
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if (this.getTag(BattlerTagType.UNBURDEN) && !this.scene.getField(true).some(pokemon => pokemon !== this && pokemon.hasAbilityWithAttr(SuppressFieldAbilitiesAbAttr))) {
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ret *= 2;
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}
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break;
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