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[Audio] Paradox Pokémon play theme when outside of End (#6621)
* Override music in End biome for Classic, add music in battle.ts for Paradox Pokémon * Add additional property to if statement Paradox Pokemon will play their intended music in Endless now. * Don't change music for Paradox Pokemon in Endless * Change `if` instead of adding `break` --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
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@ -4,6 +4,7 @@ import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattleSpec } from "#enums/battle-spec";
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import { BattleType } from "#enums/battle-type";
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import { BattlerIndex } from "#enums/battler-index";
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import { BiomeId } from "#enums/biome-id";
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import type { Command } from "#enums/command";
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import type { MoveId } from "#enums/move-id";
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import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
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@ -22,6 +23,7 @@ import { MusicPreference } from "#system/settings";
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import { trainerConfigs } from "#trainers/trainer-config";
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import type { TurnMove } from "#types/turn-move";
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import {
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isBetween,
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NumberHolder,
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randInt,
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randomString,
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@ -249,8 +251,13 @@ export class Battle {
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}
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return this.trainer?.getMixedBattleBgm() ?? null;
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}
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if (this.gameMode.isClassic && this.waveIndex > 195 && this.battleSpec !== BattleSpec.FINAL_BOSS) {
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return "end_summit";
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if (this.gameMode.isClassic) {
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if (isBetween(this.waveIndex, 191, 194)) {
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return "end";
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}
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if (isBetween(this.waveIndex, 196, 199)) {
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return "end_summit";
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}
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}
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const wildOpponents = globalScene.getEnemyParty();
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for (const pokemon of wildOpponents) {
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@ -260,7 +267,12 @@ export class Battle {
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}
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return "battle_final_encounter";
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}
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if (pokemon.species.legendary || pokemon.species.subLegendary || pokemon.species.mythical) {
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if (
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pokemon.species.legendary
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|| pokemon.species.subLegendary
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|| pokemon.species.mythical
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|| (pokemon.species.category.startsWith("Paradox") && globalScene.arena.biomeType !== BiomeId.END)
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) {
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if (globalScene.musicPreference === MusicPreference.GENFIVE) {
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switch (pokemon.species.speciesId) {
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case SpeciesId.REGIROCK:
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@ -401,6 +413,26 @@ export class Battle {
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case SpeciesId.TING_LU:
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case SpeciesId.CHI_YU:
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return "battle_legendary_ruinous";
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case SpeciesId.GREAT_TUSK:
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case SpeciesId.SCREAM_TAIL:
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case SpeciesId.BRUTE_BONNET:
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case SpeciesId.FLUTTER_MANE:
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case SpeciesId.SLITHER_WING:
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case SpeciesId.SANDY_SHOCKS:
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case SpeciesId.IRON_TREADS:
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case SpeciesId.IRON_BUNDLE:
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case SpeciesId.IRON_HANDS:
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case SpeciesId.IRON_JUGULIS:
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case SpeciesId.IRON_MOTH:
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case SpeciesId.IRON_THORNS:
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case SpeciesId.ROARING_MOON:
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case SpeciesId.IRON_VALIANT:
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case SpeciesId.WALKING_WAKE:
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case SpeciesId.IRON_LEAVES:
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case SpeciesId.GOUGING_FIRE:
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case SpeciesId.RAGING_BOLT:
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case SpeciesId.IRON_BOULDER:
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case SpeciesId.IRON_CROWN:
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case SpeciesId.KORAIDON:
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case SpeciesId.MIRAIDON:
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return "battle_legendary_kor_mir";
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