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Update arena-tag.ts docs
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@ -907,7 +907,7 @@ interface DelayedAttack {
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/**
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/**
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* Arena Tag to manage execution of delayed attacks, such as {@linkcode MoveId.FUTURE_SIGHT} or {@linkcode MoveId.DOOM_DESIRE}.
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* Arena Tag to manage execution of delayed attacks, such as {@linkcode MoveId.FUTURE_SIGHT} or {@linkcode MoveId.DOOM_DESIRE}.
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* Delayed attacks do nothing for the first several turns after use (including the turn the move is used),
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* Delayed attacks do nothing for the first several turns after use (including the turn the move is used),
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* dealing damage to the specified slot after the turn count has been elapsed.
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* triggerung against a certain slot after the turn count has elapsed.
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*/
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*/
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export class DelayedAttackTag extends ArenaTag {
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export class DelayedAttackTag extends ArenaTag {
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/** Contains all queued delayed attacks on the field */
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/** Contains all queued delayed attacks on the field */
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@ -957,7 +957,8 @@ export class DelayedAttackTag extends ArenaTag {
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}
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}
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if (!source || !target || source === target || target.isFainted()) {
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if (!source || !target || source === target || target.isFainted()) {
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// source/target either not present or the exact same pokemon; silently mark for deletion
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// source/target either nonexistent or the exact same pokemon; silently mark for deletion
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// TODO: move into an overriddable method if wish is made into a delayed attack
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attack.turnCount = -1;
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attack.turnCount = -1;
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continue;
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continue;
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}
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}
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@ -977,10 +978,13 @@ export class DelayedAttackTag extends ArenaTag {
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return this.delayedAttacks.length > 0;
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return this.delayedAttacks.length > 0;
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}
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}
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/** Trigger a delayed attack. */
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/**
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* Trigger a delayed attack's effects prior to being removed.
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* @param attack - The {@linkcode DelayedAttack} being activated
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*/
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protected triggerAttack(attack: DelayedAttack): void {
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protected triggerAttack(attack: DelayedAttack): void {
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const source = globalScene.getPokemonById(attack.sourceId)!;
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const target = globalScene.getField()[attack.targetIndex];
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const target = globalScene.getField()[attack.targetIndex];
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// Queue attack message and then unshift a new MoveEffectPhase for this move's attack phase.
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globalScene.phaseManager.queueMessage(
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globalScene.phaseManager.queueMessage(
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i18next.t("moveTriggers:tookMoveAttack", {
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i18next.t("moveTriggers:tookMoveAttack", {
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pokemonName: getPokemonNameWithAffix(target),
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pokemonName: getPokemonNameWithAffix(target),
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