Fix imports in illusion.test.ts

This commit is contained in:
NightKev 2025-04-20 11:21:24 -07:00
parent 6af9e3331f
commit 94a1cfd99b

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@ -1,13 +1,11 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import { Species } from "#enums/species";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Abilities } from "#enums/abilities";
import { PokeballType } from "#app/enums/pokeball";
import { Gender } from "#app/data/gender";
import { BerryPhase } from "#app/phases/berry-phase";
import { PokeballType } from "#app/enums/pokeball";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Illusion", () => {
let phaserGame: Phaser.Game;
@ -48,7 +46,7 @@ describe("Abilities - Illusion", () => {
await game.classicMode.startBattle([Species.AXEW]);
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(TurnEndPhase);
await game.phaseInterceptor.to("TurnEndPhase");
const zorua = game.scene.getEnemyPokemon()!;
@ -60,7 +58,7 @@ describe("Abilities - Illusion", () => {
await game.classicMode.startBattle([Species.AXEW]);
game.move.select(Moves.WORRY_SEED);
await game.phaseInterceptor.to(TurnEndPhase);
await game.phaseInterceptor.to("TurnEndPhase");
const zorua = game.scene.getEnemyPokemon()!;
@ -114,7 +112,7 @@ describe("Abilities - Illusion", () => {
game.move.select(Moves.FLARE_BLITZ);
await game.phaseInterceptor.to(TurnEndPhase);
await game.phaseInterceptor.to("TurnEndPhase");
const zoroark = game.scene.getPlayerPokemon()!;
@ -132,7 +130,7 @@ describe("Abilities - Illusion", () => {
game.doSwitchPokemon(1);
await game.phaseInterceptor.to(TurnEndPhase);
await game.phaseInterceptor.to("TurnEndPhase");
const zoroark = game.scene.getPlayerPokemon()!;
@ -151,7 +149,7 @@ describe("Abilities - Illusion", () => {
expect(!!zorua.summonData?.illusion).toBe(true);
game.move.select(Moves.GASTRO_ACID);
await game.phaseInterceptor.to(BerryPhase);
await game.phaseInterceptor.to("BerryPhase");
expect(zorua.isFullHp()).toBe(true);
expect(!!zorua.summonData?.illusion).toBe(false);