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Fix imports in illusion.test.ts
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@ -1,13 +1,11 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#test/testUtils/gameManager";
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import { Species } from "#enums/species";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Abilities } from "#enums/abilities";
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import { PokeballType } from "#app/enums/pokeball";
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import { Gender } from "#app/data/gender";
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import { BerryPhase } from "#app/phases/berry-phase";
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import { PokeballType } from "#app/enums/pokeball";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Illusion", () => {
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let phaserGame: Phaser.Game;
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@ -48,7 +46,7 @@ describe("Abilities - Illusion", () => {
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await game.classicMode.startBattle([Species.AXEW]);
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to("TurnEndPhase");
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const zorua = game.scene.getEnemyPokemon()!;
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@ -60,7 +58,7 @@ describe("Abilities - Illusion", () => {
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await game.classicMode.startBattle([Species.AXEW]);
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game.move.select(Moves.WORRY_SEED);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to("TurnEndPhase");
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const zorua = game.scene.getEnemyPokemon()!;
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@ -114,7 +112,7 @@ describe("Abilities - Illusion", () => {
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game.move.select(Moves.FLARE_BLITZ);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to("TurnEndPhase");
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const zoroark = game.scene.getPlayerPokemon()!;
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@ -132,7 +130,7 @@ describe("Abilities - Illusion", () => {
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to("TurnEndPhase");
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const zoroark = game.scene.getPlayerPokemon()!;
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@ -151,7 +149,7 @@ describe("Abilities - Illusion", () => {
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expect(!!zorua.summonData?.illusion).toBe(true);
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game.move.select(Moves.GASTRO_ACID);
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await game.phaseInterceptor.to(BerryPhase);
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await game.phaseInterceptor.to("BerryPhase");
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expect(zorua.isFullHp()).toBe(true);
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expect(!!zorua.summonData?.illusion).toBe(false);
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