diff --git a/src/locales/zh_TW/ability.ts b/src/locales/zh_TW/ability.ts index f760a9614f6..a99d0acd10c 100644 --- a/src/locales/zh_TW/ability.ts +++ b/src/locales/zh_TW/ability.ts @@ -3,58 +3,59 @@ import { AbilityTranslationEntries } from "#app/plugins/i18n.js"; export const ability: AbilityTranslationEntries = { stench: { name: "惡臭", - description: "通過釋放臭臭的氣味,在攻\n擊的時候,有時會使對手畏\n縮。", + description: "發出臭氣,在攻擊的時候,\n有時會使對手畏縮。", }, - drizzle: { name: "降雨", description: "出場時,會將天氣變爲下雨\n。" }, + drizzle: { name: "降雨", description: "出場時,會將天氣變為下雨\n。" }, speedBoost: { name: "加速", description: "每一回合速度會變快。" }, battleArmor: { name: "戰鬥盔甲", - description: "被堅硬的甲殼守護着,不會\n被對手的攻擊擊中要害。", + description: "被堅硬的甲殼守護著,不會\n被對手的攻擊擊中要害。", }, sturdy: { name: "結實", description: - "在HP全滿時,即使受到招\n式攻擊,也不會被一擊打倒\n。一擊必殺的招式也沒有效\n果。", + "在HP全滿時受到招式攻擊\n不會被一擊打倒。一擊必殺\n的招式也沒有效果。", + }, damp: { - name: "溼氣", - description: "通過把周圍都弄溼,使誰都\n無法使用自爆等爆炸類的招\n式。", + name: "濕氣", + description: "透過把周圍都弄溼,使誰都\n無法使用自爆等爆炸類的招\n式。", }, - limber: { name: "柔軟", description: "因爲身體柔軟,不會變爲麻\n痹狀態。" }, - sandVeil: { name: "沙隱", description: "在沙暴的時候,閃避率會提\n高。" }, + limber: { name: "柔軟", description: "因為身體柔軟,不會變為麻\n痹狀態。" }, + sandVeil: { name: "沙隱", description: "在沙暴中閃避率會提高。" }, static: { name: "靜電", - description: "身上帶有靜電,有時會讓接\n觸到的對手麻痹。", + description: "身上帶有靜電,有時會令接\n觸到的對手麻痹。", }, voltAbsorb: { name: "蓄電", - description: "受到電屬性的招式攻擊時,\n不會受到傷害,而是會回覆。", + description: "受到電屬性的招式攻擊時,\n不會受到傷害,而是會回復。", }, waterAbsorb: { name: "儲水", - description: "受到水屬性的招式攻擊時,\n不會受到傷害,而是會回覆。", + description: "受到水屬性的招式攻擊時,\n不會受到傷害,而是會回復。", }, oblivious: { name: "遲鈍", description: - "因爲感覺遲鈍,不會變爲着\n迷和被挑釁狀態。對威嚇也\n毫不動搖。", + "感覺遲鈍,不會陷入著迷和\n被挑釁狀態。面對威嚇也不\n會動搖。", }, cloudNine: { name: "無關天氣", description: "任何天氣的影響都會消失。" }, compoundEyes: { name: "複眼", - description: "因爲擁有複眼,招式的命中\n率會提高。", + description: "因為擁有複眼,會提高招式\n的命中率。", }, insomnia: { name: "不眠", - description: "因爲有着睡不着的體質,所\n以不會陷入睡眠狀態。", + description: "因為有著睡不著的體質,所\n以不會陷入睡眠狀態。", }, colorChange: { name: "變色", - description: "自己的屬性會變爲從對手處\n所受招式的屬性。", + description: "自己的屬性會變為擊中自己\n的對手招式的屬性。", }, immunity: { name: "免疫", - description: "因爲體內擁有免疫能力,不\n會變爲中毒狀態。", + description: "因為體內擁有免疫能力,不\n會變為中毒狀態。", }, flashFire: { name: "引火", @@ -63,19 +64,19 @@ export const ability: AbilityTranslationEntries = { }, shieldDust: { name: "鱗粉", - description: "被鱗粉守護着,不會受到招\n式的追加效果影響。", + description: "被鱗粉守護著,不會受到招\n式的追加效果影響。", }, ownTempo: { name: "我行我素", - description: "因爲我行我素,不會變爲混\n亂狀態。對威嚇也毫不動搖。", + description: "因為我行我素,不會陷入混\n亂狀態。面對威嚇也不會動\n搖。", }, suctionCups: { name: "吸盤", - description: "用吸盤牢牢貼在地面上,讓\n替換寶可夢的招式和道具無\n效。", + description: "用吸盤將自己牢牢吸附在地\n面上,讓替換寶可夢的招式\n和道具失效。", }, intimidate: { name: "威嚇", - description: "出場時威嚇對手,讓其退縮\n,降低對手的攻擊。", + description: "出場時威嚇對手,使其退縮\n,從而降低對手的攻擊。", }, shadowTag: { name: "踩影", @@ -96,7 +97,7 @@ export const ability: AbilityTranslationEntries = { effectSpore: { name: "孢子", description: - "受到攻擊時,有時會把接觸\n到自己的對手變爲中毒、麻\n痹或睡眠狀態。", + "受到攻擊時,有時會把接觸\n到自己的對手變為中毒、麻\n痹或睡眠狀態。", }, synchronize: { name: "同步", @@ -104,48 +105,48 @@ export const ability: AbilityTranslationEntries = { }, clearBody: { name: "恆淨之軀", - description: "不會因爲對手的招式或特性\n而被降低能力。", + description: "不會因對手的招式或特性而\n被降低能力。", }, naturalCure: { - name: "自然回覆", - description: "回到同行隊伍後,異常狀態\n就會被治癒。", + name: "自然回復", + description: "異常狀態會在離場後治癒。", }, lightningRod: { name: "避雷針", description: - "將電屬性的招式吸引到自己\n身上,不會受到傷害,而是\n會提高特攻。", + "將電屬性的招式吸引到自己\n身上,不但不會受到傷害,\n反而會提高特攻。", }, sereneGrace: { name: "天恩", - description: "託天恩的福,招式的追加效\n果容易出現。", + description: "受到上天保佑,容易出現招式的追加效果。", }, - swiftSwim: { name: "悠遊自如", description: "下雨天氣時,速度會提高。" }, - chlorophyll: { name: "葉綠素", description: "晴朗天氣時,速度會提高。" }, + swiftSwim: { name: "悠遊自如", description: "天氣為下雨時,速度會提高。" }, + chlorophyll: { name: "葉綠素", description: "天氣為晴朗時,速度會提高。" }, illuminate: { name: "發光", - description: "通過讓周圍變亮來保持命中\n率不會被降低。", + description: "透過讓周圍變亮,命中率不\n會被降低。", }, trace: { name: "複製", - description: "出場時,複製對手的特性,\n變爲與之相同的特性。", + description: "出場時,複製對手的特性,\n變為與之相同的特性。", }, - hugePower: { name: "大力士", description: "物理攻擊的威力會變爲2倍\n。" }, + hugePower: { name: "大力士", description: "物理攻擊的威力會變為2倍\n。" }, poisonPoint: { name: "毒刺", - description: "有時會讓接觸到自己的對手\n變爲中毒狀態。", + description: "有時會讓接觸到自己的對手\n變為中毒狀態。", }, innerFocus: { name: "精神力", description: - "擁有經過鍛鍊的精神,而不\n會因對手的攻擊而畏縮。對\n威嚇也毫不動搖。", + "靠著經過鍛鍊的精神,不會\n因對手的攻擊而畏縮。面對\n威嚇也不會動搖。", }, magmaArmor: { name: "熔岩鎧甲", - description: "將熾熱的熔岩覆蓋在身上,\n不會變爲冰凍狀態。", + description: "將熾熱的熔岩覆蓋在身上,\n不會陷入冰凍狀態。", }, waterVeil: { name: "水幕", - description: "將水幕裹在身上,不會變爲\n灼傷狀態。", + description: "將水幕裹在身上,不會陷入\n灼傷狀態。", }, magnetPull: { name: "磁力", @@ -153,10 +154,10 @@ export const ability: AbilityTranslationEntries = { }, soundproof: { name: "隔音", - description: "通過屏蔽聲音,不受到聲音\n招式的影響。", + description: "透過遮蔽聲音,不受到聲音\n招式的影響。", }, - rainDish: { name: "雨盤", description: "下雨天氣時,會緩緩回覆\nHP。" }, - sandStream: { name: "揚沙", description: "出場時,會把天氣變爲沙暴。" }, + rainDish: { name: "雨盤", description: "天氣為下雨時,會緩緩回復\nHP。" }, + sandStream: { name: "揚沙", description: "出場時,會把天氣變為沙暴。" }, pressure: { name: "壓迫感", description: "給予對手壓迫感,大量減少\n其使用招式的PP。", @@ -164,70 +165,70 @@ export const ability: AbilityTranslationEntries = { thickFat: { name: "厚脂肪", description: - "因爲被厚厚的脂肪保護着,\n會讓火屬性和冰屬性的招式\n傷害減半。", + "被厚厚的脂肪保護著,能夠\n讓火屬性和冰屬性招式的傷\n害減半。", }, earlyBird: { name: "早起", - description: "即使變爲睡眠狀態,也能以\n2倍的速度提早醒來。", + description: "即使陷入睡眠狀態,也能以\n2倍的速度提早醒來。", }, flameBody: { name: "火焰之軀", - description: "有時會讓接觸到自己的對手\n變爲灼傷狀態。", + description: "有時會讓接觸到自己的對手\n變為灼傷狀態。", }, - runAway: { name: "逃跑", description: "一定能從野生寶可夢那兒逃\n走。" }, + runAway: { name: "逃跑", description: "一定能從野生寶可夢那裡逃\n走。" }, keenEye: { name: "銳利目光", - description: "多虧了銳利的目光,命中率\n不會被降低。", + description: "靠著銳利的目光,命中率不\n會被降低。", }, hyperCutter: { name: "怪力鉗", - description: "因爲擁有以力量自豪的鉗子,\n不會被對手降低攻擊。", + description: "因為擁有以力量自豪的鉗子,\n不會被對手降低攻擊。", }, pickup: { name: "撿拾", description: "有時會撿來對手用過的道具,\n冒險過程中也會撿到。", }, - truant: { name: "懶惰", description: "如果使出招式,下一回合就\n會休息。" }, - hustle: { name: "活力", description: "自己的攻擊變高,但命中率\n會降低。" }, + truant: { name: "懶惰", description: "如果使出招式,下一回合就\n需要休息。" }, + hustle: { name: "活力", description: "自己的攻擊雖會變高,但命\n中率會降低。" }, cuteCharm: { name: "迷人之軀", - description: "有時會讓接觸到自己的對手\n着迷。", + description: "有時會讓接觸到自己的對手陷\n入著迷狀態。", }, plus: { name: "正電", description: - "出場的夥伴之間如果有正電\n或負電特性的寶可夢,自己\n的特攻會提高。", + "場上的夥伴之中,如果有正\n電或負電特性的寶可夢,自\n己的特攻會提高。", }, minus: { name: "負電", description: - "出場的夥伴之間如果有正電\n或負電特性的寶可夢,自己\n的特攻會提高。", + "場上的夥伴之中,如果有正\n電或負電特性的寶可夢,自\n己的特攻會提高。", }, forecast: { name: "陰晴不定", description: - "受天氣的影響,會變爲水屬\n性、火屬性或冰屬性中的某\n一個。", + "在天氣的影響下,會變成水\n屬性、火屬性或冰屬性之中\n的一種。", }, stickyHold: { - name: "黏着", - description: "因爲道具是粘在黏性身體上\n的,所以不會被對手奪走。", + name: "黏著", + description: "道具會黏在具有黏性的身體\n上,不會被對手奪走。", }, shedSkin: { name: "蛻皮", - description: "通過蛻去身上的皮,有時會\n治癒異常狀態。", + description: "透過蛻去身上的皮,有時會\n治癒異常狀態。", }, guts: { name: "毅力", - description: "如果變爲異常狀態,會拿出\n毅力,攻擊會提高。", + description: "陷入異常狀態時,會拿出毅\n力,攻擊會提高。", }, marvelScale: { name: "神奇鱗片", - description: "如果變爲異常狀態,神奇鱗\n片會發生反應,防禦會提高。", + description: "陷入異常狀態時,神奇鱗片\n會發生反應,防禦會提高。", }, liquidOoze: { name: "污泥漿", description: - "吸收了污泥漿的對手會因強\n烈的惡臭而受到傷害,減少\nHP。", + "吸收了污泥漿的對手會因為\n強烈的惡臭而使得HP減少。", }, overgrow: { name: "茂盛", @@ -249,52 +250,52 @@ export const ability: AbilityTranslationEntries = { name: "堅硬腦袋", description: "即使使出會受反作用力傷害\n的招式,HP也不會減少。", }, - drought: { name: "日照", description: "出場時,會將天氣變爲晴朗。" }, + drought: { name: "日照", description: "出場時,會將天氣變為晴朗。" }, arenaTrap: { name: "沙穴", description: "在戰鬥中讓對手無法逃走。" }, vitalSpirit: { name: "幹勁", - description: "通過激發出幹勁,不會變爲\n睡眠狀態。", + description: "透過激發出幹勁,不會變為\n睡眠狀態。", }, whiteSmoke: { name: "白色煙霧", - description: "被白色煙霧保護着,不會被\n對手降低能力。", + description: "被白色煙霧保護著,不會被\n對手降低能力。", }, purePower: { name: "瑜伽之力", - description: "因瑜伽的力量,物理攻擊的\n威力會變爲2倍。", + description: "因瑜伽的力量,物理攻擊的\n威力會變為2倍。", }, shellArmor: { name: "硬殼盔甲", - description: "被堅硬的殼保護着,對手的\n攻擊不會擊中要害。", + description: "被堅硬的殼保護著,對手的\n攻擊不會擊中要害。", }, airLock: { name: "氣閘", description: "所有天氣的影響都會消失。" }, tangledFeet: { name: "蹣跚", - description: "在混亂狀態時,閃避率會提\n高。", + description: "陷入混亂狀態時,閃避率會\n提高。", }, motorDrive: { name: "電氣引擎", description: - "受到電屬性的招式攻擊時,\n不會受到傷害,而是速度會\n提高。", + "受到電屬性的招式攻擊時,\n不但不會受到傷害,反而速\n度會提高。", }, rivalry: { name: "鬥爭心", description: - "面對性別相同的對手,會燃\n起鬥爭心,變得更強。而面\n對性別不同的,則會變弱。", + "面對性別相同的對手,會燃\n起鬥爭心,變得更強。面對\n性別不同的對手時則會變弱。", }, steadfast: { name: "不屈之心", description: "每次畏縮時,不屈之心就會\n燃起,速度也會提高。", }, - snowCloak: { name: "雪隱", description: "下雪天氣時,閃避率會提高。" }, + snowCloak: { name: "雪隱", description: "天氣為下雪時,閃避率會提\n高。" }, gluttony: { - name: "貪喫鬼", + name: "貪吃鬼", description: - "原本HP變得很少時纔會喫\n樹果,在HP還有一半時就\n會把它喫掉。", + "原本HP變得很少時才會吃\n樹果,在HP還有一半時就\n會把它吃掉。", }, angerPoint: { name: "憤怒穴位", - description: "要害被擊中時,會大發雷霆\n,攻擊力變爲最大。", + description: "要害被擊中時會大發雷霆。\n攻擊力會提高到最大。", }, unburden: { name: "輕裝", @@ -302,23 +303,23 @@ export const ability: AbilityTranslationEntries = { }, heatproof: { name: "耐熱", - description: "耐熱的體質會讓火屬性的招\n式傷害減半。", + description: "靠著耐熱的體質,讓火屬性\n的招式傷害減半。", }, - simple: { name: "單純", description: "能力變化會變爲平時的2倍。" }, + simple: { name: "單純", description: "能力變化會變為平時的2倍。" }, drySkin: { name: "乾燥皮膚", description: - "下雨天氣時和受到水屬性的\n招式時,HP會回覆。晴朗\n天氣時和受到火屬性的招式\n時,HP會減少。", + "下雨天氣時和受到水屬性的\n招式時,HP會回復。晴朗\n天氣時和受到火屬性的招式\n時,HP會減少。", }, download: { name: "下載", description: "比較對手的防禦和特防,根\n據較低的那項能力相應地提\n高自己的攻擊或特攻。", }, - ironFist: { name: "鐵拳", description: "使用拳類招式的威力會提高。" }, + ironFist: { name: "鐵拳", description: "使用到拳頭的招式威力會\n提高。" }, poisonHeal: { name: "毒療", - description: "變爲中毒狀態時,HP不會\n減少,反而會增加起來。", + description: "陷入中毒狀態時,HP不會\n減少,反而會漸漸增加。", }, adaptability: { name: "適應力", @@ -326,133 +327,133 @@ export const ability: AbilityTranslationEntries = { }, skillLink: { name: "連續攻擊", - description: "如果使用連續招式,總是能\n使出最高次數。", + description: "使用連續招式時,每回都能\n以最多次數進行攻擊。", }, hydration: { - name: "溼潤之軀", - description: "下雨天氣時,異常狀態會治\n愈。", + name: "濕潤之軀", + description: "天氣為下雨時,會治癒異常\n狀態。", }, solarPower: { name: "太陽之力", - description: "晴朗天氣時,特攻會提高,\n而每回合HP會減少。", + description: "天氣為晴朗時特攻會提高,\n但每回合HP會減少。", }, quickFeet: { name: "飛毛腿", - description: "變爲異常狀態時,速度會提\n高。", + description: "陷入異常狀態時,速度會提\n高。", }, normalize: { name: "一般皮膚", description: - "無論是什麼屬性的招式,全\n部會變爲一般屬性。威力會\n少量提高。", + "無論是什麼屬性的招式,全\n部都會變為一般屬性。威力\n會少量提高。", }, - sniper: { name: "狙擊手", description: "擊中要害時,威力會變得更\n強。" }, + sniper: { name: "狙擊手", description: "擊中要害時,威力會進一步\n提高。" }, magicGuard: { name: "魔法防守", description: "不會受到攻擊以外的傷害。" }, noGuard: { name: "無防守", description: "由於無防守戰術,雙方使出\n的招式都必定會擊中。", }, - stall: { name: "慢出", description: "使出招式的順序必定會變爲\n最後。" }, + stall: { name: "慢出", description: "使出招式的順序必定會變為\n最後。" }, technician: { name: "技術高手", - description: "攻擊時可以將低威力招式的\n威力提高。", + description: "可讓威力低的招式提高威力\n來進行攻擊。", }, leafGuard: { name: "葉子防守", - description: "晴朗天氣時,不會變爲異常\n狀態。", + description: "天氣為晴朗時,不會陷入異\n常狀態。", }, klutz: { name: "笨拙", description: "無法使用持有的道具。" }, moldBreaker: { name: "破格", - description: "可以不受對手特性的干擾,\n向對手使出招式。", + description: "可不受特性影響,向對手使\n出招式。", }, superLuck: { name: "超幸運", - description: "因爲擁有超幸運,攻擊容易\n擊中對手的要害。", + description: "因為非常幸運,容易擊中對\n手的要害。", }, aftermath: { name: "引爆", - description: "變爲瀕死時,會對接觸到自\n己的對手造成傷害。", + description: "瀕死時,會對接觸到自己的\n對手造成傷害。", }, anticipation: { name: "危險預知", - description: "可以察覺到對手擁有的危險\n招式。", + description: "察覺對手持有的危險招式。", }, forewarn: { name: "預知夢", - description: "出場時,只讀取1個對手擁\n有的招式。", + description: "出場時,預見1個對手持有\n的招式。", }, unaware: { name: "純樸", - description: "可以無視對手能力的變化,\n進行攻擊。", + description: "可無視對手能力的變化,進\n行攻擊。", }, tintedLens: { name: "有色眼鏡", - description: "可以將效果不好的招式以通\n常的威力使出。", + description: "可將效果不好的招式以正常\n的威力使出。", }, filter: { name: "過濾", - description: "受到效果絕佳的攻擊時,可\n以減弱其威力。", + description: "受到效果絕佳的攻擊時,可\n減弱其威力。", }, slowStart: { name: "慢啓動", - description: "在5回合內,攻擊和速度減\n半。", + description: "在5回合內,攻擊和速度會\n減半。", }, scrappy: { name: "膽量", description: - "一般屬性和格鬥屬性的招式\n可以擊中幽靈屬性的寶可夢\n。對威嚇也毫不動搖。", + "一般屬性和格鬥屬性的招式\n可擊中幽靈屬性的寶可夢。\n面對威嚇也不會動搖。", }, stormDrain: { name: "引水", description: - "將水屬性的招式引到自己身\n上,不會受到傷害,而是會\n提高特攻。", + "將水屬性的招式引到自己身\n上,不但不會受到傷害,反\n而會提高特攻。", }, iceBody: { name: "冰凍之軀", - description: "下雪天氣時,會緩緩回覆\nHP。", + description: "天氣為下雪時,會漸漸回復\nHP。", }, solidRock: { name: "堅硬岩石", - description: "受到效果絕佳的攻擊時,可\n以減弱其威力。", + description: "受到效果絕佳的攻擊時,可\n減弱其威力。", }, - snowWarning: { name: "降雪", description: "出場時,會將天氣變爲下雪。" }, + snowWarning: { name: "降雪", description: "出場時,會將天氣變為下雪。" }, honeyGather: { name: "採蜜", description: "The Pokémon gathers Honey after a battle. The Honey is then sold for money.", }, frisk: { name: "察覺", - description: "進入戰鬥時,神奇寶貝可以檢查對方神奇寶貝的能力。", + description: "出場時,可以察覺對手的特\n性。", }, reckless: { name: "捨身", - description: "自己會因反作用力受傷的招\n式,其威力會提高。", + description: "會讓自己因反作用力而受傷\n的招式威力會提高。", }, multitype: { name: "多屬性", - description: "自己的屬性會根據持有的石\n板而改變。", + description: "自己的屬性會依持有的石板\n而改變。", }, flowerGift: { name: "花之禮", - description: "晴朗天氣時,自己與同伴的\n攻擊和特防能力會提高。", + description: "天氣為晴朗時,自己和同伴\n的攻擊和特防能力會提高。", }, - badDreams: { name: "夢魘", description: "給予睡眠狀態的對手傷害。" }, + badDreams: { name: "夢魘", description: "給予陷入睡眠狀態的對手傷\n害。" }, pickpocket: { name: "順手牽羊", description: "盜取接觸到自己的對手的道\n具。", }, sheerForce: { name: "強行", - description: "招式的追加效果消失,但因\n此能以更高的威力使出招式\n。", + description: "招式會失去追加效果,但可\n以用更高的威力使出招式。", }, contrary: { name: "唱反調", description: - "能力的變化發生逆轉,原本\n提高時會降低,而原本降低\n時會提高。", + "能力的變化會逆轉,原本提\n高時會降低,原本降低時會\n提高。", }, unnerve: { name: "緊張感", - description: "讓對手緊張,使其無法食用\n樹果。", + description: "讓對手感到緊張,無法吃樹\n果。", }, defiant: { name: "不服輸", @@ -460,35 +461,35 @@ export const ability: AbilityTranslationEntries = { }, defeatist: { name: "軟弱", - description: "HP減半時,會變得軟弱,\n攻擊和特攻會減半。", + description: "HP降到一半以下時,會變\n得軟弱而使得攻擊和特攻減\n半。", }, cursedBody: { name: "詛咒之軀", - description: "受到攻擊時,有時會把對手\n的招式變爲定身法狀態。", + description: "受到攻擊時,有時會把對手\n的招式變為定身法狀態。", }, - healer: { name: "治癒之心", description: "有時會治癒異常狀態的同伴。" }, - friendGuard: { name: "友情防守", description: "可以減少我方的傷害。" }, + healer: { name: "治癒之心", description: "有時會治癒同伴的異常狀態。" }, + friendGuard: { name: "友情防守", description: "可以減少我方受到的傷害。" }, weakArmor: { name: "碎裂鎧甲", - description: "受到物理招式的傷害時,防\n御會降低,速度會大幅提高。", + description: "因物理招式受到傷害時,防\n禦會降低,速度會大幅提高。", }, - heavyMetal: { name: "重金屬", description: "自身的重量會變爲2倍。" }, - lightMetal: { name: "輕金屬", description: "自身的重量會減半。" }, + heavyMetal: { name: "重金屬", description: "自己的重量會變為2倍。" }, + lightMetal: { name: "輕金屬", description: "自己的重量會減半。" }, multiscale: { name: "多重鱗片", description: "HP全滿時,受到的傷害會\n變少。", }, toxicBoost: { name: "中毒激升", - description: "變爲中毒狀態時,物理招式\n的威力會提高。", + description: "陷入中毒狀態時,物理招式\n的威力會提高。", }, flareBoost: { name: "受熱激升", - description: "變爲灼傷狀態時,特殊招式\n的威力會提高。", + description: "陷入灼傷狀態時,特殊招式\n的威力會提高。", }, harvest: { name: "收穫", - description: "可以多次製作出已被使用掉\n的樹果。", + description: "可多次採收已被使用過的樹果。", }, telepathy: { name: "心靈感應", @@ -505,62 +506,62 @@ export const ability: AbilityTranslationEntries = { }, poisonTouch: { name: "毒手", - description: "只通過接觸就有可能讓對手\n變爲中毒狀態。", + description: "有時僅是接觸就能讓對手中\n毒。", }, regenerator: { name: "再生力", description: "退回同行隊伍後,HP會少\n量回復。", }, - bigPecks: { name: "健壯胸肌", description: "不會受到防禦降低的效果。" }, - sandRush: { name: "撥沙", description: "沙暴天氣時,速度會提高。" }, + bigPecks: { name: "健壯胸肌", description: "不會受到降低防禦的效果影\n響。" }, + sandRush: { name: "撥沙", description: "天氣為沙暴時,速度會提高。" }, wonderSkin: { name: "奇蹟皮膚", - description: "成爲不易受到變化招式攻擊\n的身體。", + description: "不易受到變化類招式攻擊的\n身體。", }, analytic: { name: "分析", - description: "如果在最後使出招式,招式\n的威力會提高。", + description: "如果在最後使出招式,招式\n的威力就會變強。", }, illusion: { name: "幻覺", - description: "假扮成同行隊伍中的最後一\n只寶可夢出場,迷惑對手。", + description: "假扮成同行隊伍中的最後一\n隻寶可夢出場,迷惑對手。", }, - imposter: { name: "變身者", description: "變身爲當前面對的寶可夢。" }, + imposter: { name: "變身者", description: "變身為當前面對的寶可夢。" }, infiltrator: { name: "穿透", - description: "可以穿透對手的壁障或替身\n進行攻擊。", + description: "可穿透對手的屏障或替身進\n行攻擊。", }, mummy: { name: "木乃伊", - description: "被對手接觸到後,會將對手\n變爲木乃伊。", + description: "被對手接觸到後,會將對手\n變為木乃伊。", }, moxie: { name: "自信過度", - description: "如果打倒對手,就會充滿自\n信,攻擊會提高。", + description: "如果打倒對手,會充滿自信\n並提高攻擊。", }, justified: { name: "正義之心", - description: "受到惡屬性的招式攻擊時,\n因爲正義感,攻擊會提高。", + description: "受到惡屬性的招式攻擊時,\n因為正義感,攻擊會提高。", }, rattled: { name: "膽怯", description: - "受到惡屬性、幽靈屬性和蟲\n屬性的攻擊或威嚇時,會因\n膽怯而速度提高。", + "受到惡屬性、幽靈屬性和蟲\n屬性的招式攻擊,或受到威\n嚇時,會因膽怯而使得速度\n提高。", }, magicBounce: { name: "魔法鏡", - description: "可以不受到由對手使出的變\n化招式影響,並將其反彈。", + description: "可不受到由對手使出的變化\n類招式所影響,並將其反彈。", }, sapSipper: { name: "食草", description: - "受到草屬性的招式攻擊時,\n不會受到傷害,而是攻擊會\n提高。", + "受到草屬性的招式攻擊時,\n不但不會受到傷害,反而攻\n擊會提高。", }, - prankster: { name: "惡作劇之心", description: "可以率先使出變化招式。" }, + prankster: { name: "惡作劇之心", description: "可以搶先使出變化類招式。" }, sandForce: { name: "沙之力", description: - "沙暴天氣時,岩石屬性、地\n面屬性和鋼屬性的招式威力\n會提高。", + "天氣為沙暴時,岩石屬性、\n地面屬性和鋼屬性招式的威\n力會提高。", }, ironBarbs: { name: "鐵刺", @@ -568,7 +569,7 @@ export const ability: AbilityTranslationEntries = { }, zenMode: { name: "達摩模式", - description: "HP變爲一半以下時,樣子\n會改變。", + description: "HP變為一半以下時,樣子\n會改變。", }, victoryStar: { name: "勝利之星", @@ -584,24 +585,24 @@ export const ability: AbilityTranslationEntries = { }, aromaVeil: { name: "芳香幕", - description: "可以防住向自己和同伴發出\n的心靈攻擊。", + description: "可防住向自己和同伴發出的\n心靈攻擊。", }, flowerVeil: { name: "花幕", - description: "我方的草屬性寶可夢能力不\n會降低,也不會變爲異常狀\n態。", + description: "我方的草屬性寶可夢能力不\n會降低。也不會陷入異常狀\n態。", }, cheekPouch: { name: "頰囊", - description: "無論是哪種樹果,食用後,\nHP都會回覆。", + description: "無論是哪種樹果,吃下去後\nHP都會回復。", }, protean: { name: "變幻自如", description: - "變爲與自己使出的招式相同\n的屬性。每次出場戰鬥僅生\n效一次。", + "每次出場戰鬥時,變為與自\n己使出的招式相同的屬性1\n次。", }, furCoat: { name: "毛皮大衣", - description: "對手給予的物理招式的傷害\n會減半。", + description: "對手的物理招式造成的傷害\n會減半。", }, magician: { name: "魔術師", @@ -609,32 +610,32 @@ export const ability: AbilityTranslationEntries = { }, bulletproof: { name: "防彈", - description: "可以防住對手的球和彈類招\n式。", + description: "可防住對手的球和彈類的招\n式。", }, competitive: { name: "好勝", - description: "如果被對手降低能力,特攻\n會大幅提高。", + description: "被對手降低能力時,特攻會\n大幅提高。", }, strongJaw: { name: "強壯之顎", - description: "因爲顎部強壯,啃咬類招式\n的威力會提高。", + description: "顎部強壯,會提高啃咬類招\n式的威力。", }, refrigerate: { name: "冰凍皮膚", - description: "一般屬性的招式會變爲冰屬\n性。威力會少量提高。", + description: "一般屬性的招式會變為冰屬\n性。威力會少量提高。", }, sweetVeil: { name: "甜幕", - description: "自己和同伴的寶可夢不會變\n爲睡眠狀態。", + description: "自己和我方的寶可夢不會陷\n入睡眠狀態。", }, stanceChange: { name: "戰鬥切換", description: - "如果使出攻擊招式,會變爲\n刀劍形態,如果使出招式“\n王者盾牌”,會變爲盾牌形\n態。", + "若使出攻擊招式,會變為刀\n劍形態,若使出招式「王者\n盾牌」,會變為盾牌形態。", }, galeWings: { name: "疾風之翼", - description: "HP全滿時,飛行屬性的招\n式可以率先使出。", + description: "HP全滿時,可以搶先在對\n手之前使出飛行屬性的招式。", }, megaLauncher: { name: "超級發射器", @@ -648,43 +649,43 @@ export const ability: AbilityTranslationEntries = { toughClaws: { name: "硬爪", description: "接觸到對手的招式威力會提\n高。" }, pixilate: { name: "妖精皮膚", - description: "一般屬性的招式會變爲妖精\n屬性。威力會少量提高。", + description: "一般屬性的招式會變為妖精\n屬性。威力會少量提高。", }, gooey: { name: "黏滑", - description: "對於用攻擊接觸到自己的對\n手,會降低其速度。", + description: "對手用攻擊接觸到自己時,\n降低此對手的速度。", }, aerilate: { name: "飛行皮膚", - description: "一般屬性的招式會變爲飛行\n屬性。威力會少量提高。", + description: "一般屬性的招式會變為飛行\n屬性。威力會少量提高。", }, - parentalBond: { name: "親子愛", description: "親子倆可以合計攻擊2次。" }, + parentalBond: { name: "親子愛", description: "親子倆可合計攻擊2次。" }, darkAura: { name: "暗黑氣場", description: "全體的惡屬性招式變強。" }, fairyAura: { name: "妖精氣場", description: "全體的妖精屬性招式變強。" }, auraBreak: { name: "氣場破壞", - description: "讓氣場的效果發生逆轉,降\n低威力。", + description: "讓氣場的效果逆轉,並降低\n威力。", }, primordialSea: { name: "始源之海", - description: "變爲不會受到火屬性攻擊的\n天氣。", + description: "變為讓火屬性攻擊失效的天\n氣。", }, desolateLand: { name: "終結之地", - description: "變爲不會受到水屬性攻擊的\n天氣。", + description: "變為讓水屬性攻擊失效的天\n氣。", }, deltaStream: { name: "德爾塔氣流", - description: "變爲令飛行屬性的弱點消失\n的天氣。", + description: "變為令飛行屬性的弱點消失\n的天氣。", }, stamina: { name: "持久力", description: "受到攻擊時,防禦會提高。" }, wimpOut: { name: "躍躍欲逃", - description: "HP變爲一半時,會慌慌張\n張逃走,退回同行隊伍中。", + description: "HP變為一半時,會慌慌張\n張逃走,退回同行隊伍中。", }, emergencyExit: { name: "危險迴避", - description: "HP變爲一半時,爲了迴避\n危險,會退回到同行隊伍中。", + description: "HP減到一半時,為了避開\n危險,會退回到同行隊伍中。", }, waterCompaction: { name: "遇水凝固", @@ -696,11 +697,11 @@ export const ability: AbilityTranslationEntries = { }, shieldsDown: { name: "界限盾殼", - description: "HP變爲一半時,殼會壞掉,\n變得有攻擊性。", + description: "HP變為一半時,殼會壞掉,\n變得更有攻擊性。", }, stakeout: { name: "蹲守", - description: "可以對替換出場的對手以2\n倍的傷害進行攻擊。", + description: "可以向替換出場的對手以2\n倍的傷害進行攻擊。", }, waterBubble: { name: "水泡", @@ -709,52 +710,52 @@ export const ability: AbilityTranslationEntries = { steelworker: { name: "鋼能力者", description: "鋼屬性的招式威力會提高。" }, berserk: { name: "怒火沖天", - description: "因對手的攻擊HP變爲一半\n時,特攻會提高。", + description: "HP因對手的攻擊降到一半\n時,特攻會提高。", }, - slushRush: { name: "撥雪", description: "下雪天氣時,速度會提高。" }, + slushRush: { name: "撥雪", description: "天氣為下雪時,速度會提高。" }, longReach: { name: "遠隔", description: "可以不接觸對手就使出所有\n的招式。", }, liquidVoice: { name: "溼潤之聲", - description: "所有的聲音招式都變爲水屬\n性。", + description: "所有的聲音招式都變為水屬\n性。", }, - triage: { name: "先行治療", description: "可以率先使出回覆招式。" }, + triage: { name: "先行治療", description: "可以搶先使出回復招式。" }, galvanize: { name: "電氣皮膚", - description: "一般屬性的招式會變爲電屬\n性。威力會少量提高。", + description: "一般屬性的招式會變為電屬\n性。威力會少量提高。", }, surgeSurfer: { name: "衝浪之尾", - description: "電氣場地時,速度會變爲2\n倍。", + description: "電氣場地時,速度會變為2\n倍。", }, schooling: { name: "魚羣", description: - "HP多的時候會聚起來變強。\nHP剩餘量變少時,羣體\n會分崩離析。", + "HP多的時候會聚起來變強。\nHP剩餘量變少時,群體\n會分崩離析。", }, disguise: { name: "畫皮", - description: "通過畫皮覆蓋住身體,可以\n防住1次攻擊。", + description: "用畫皮覆蓋住身體,可防住\n1次攻擊。", }, battleBond: { name: "牽絆變身", description: - "打倒對手時,與訓練家的牽\n絆會增強,自己的攻擊、特\n攻、速度會提高。", + "打倒對手時,與訓練家的牽\n絆會加深,自己的攻擊、特\n攻和速度會提高。", }, powerConstruct: { - name: "羣聚變形", - description: "HP變爲一半時,細胞們會\n趕來支援,變爲完全體形態。", + name: "群聚變形", + description: "HP變為一半時,細胞們會\n趕來支援,變為完全體形態。", }, corrosion: { name: "腐蝕", - description: "可以使鋼屬性和毒屬性的寶\n可夢也陷入中毒狀態。", + description: "就算對方是鋼屬性或毒屬性\n寶可夢,也可讓對方陷入中\n毒狀態。", }, comatose: { name: "絕對睡眠", description: - "總是半夢半醒的狀態,絕對\n不會醒來。可以就這麼睡着\n進行攻擊。", + "總是半夢半醒的狀態,絕對\n不會醒來。可在睡著的狀況\n下進行攻擊。", }, queenlyMajesty: { name: "女王的威嚴", @@ -766,13 +767,13 @@ export const ability: AbilityTranslationEntries = { }, dancer: { name: "舞者", - description: "有誰使出跳舞招式時,自己\n也能就這麼接着使出跳舞招\n式。", + description: "當有誰使出跳舞招式時,自\n己也能接著使出跳舞招式。", }, battery: { name: "蓄電池", description: "會提高我方的特殊招式的威\n力。" }, fluffy: { name: "毛茸茸", description: - "會將對手所給予的接觸類招\n式的傷害減半,但火屬性招\n式的傷害會變爲2倍。", + "會將對手所給予的接觸類招\n式的傷害減半,但火屬性招\n式的傷害會變為2倍。", }, dazzling: { name: "鮮豔之軀", @@ -780,44 +781,44 @@ export const ability: AbilityTranslationEntries = { }, soulHeart: { name: "魂心", - description: "寶可夢每次變爲瀕死狀態時\n,特攻會提高。", + description: "每當場上有寶可夢陷入瀕死\n狀態時,特攻就會提高。", }, tanglingHair: { name: "捲髮", - description: "對於用攻擊接觸到自己的對\n手,會降低其速度。", + description: "對手用攻擊接觸到自己時,\n降低此對手的速度。", }, receiver: { name: "接球手", - description: "繼承被打倒的同伴的特性,\n變爲相同的特性。", + description: "繼承被打倒的同伴的特性,\n變為相同的特性。", }, powerOfAlchemy: { name: "化學之力", - description: "繼承被打倒的同伴的特性,\n變爲相同的特性。", + description: "繼承被打倒的同伴的特性,\n變為相同的特性。", }, beastBoost: { name: "異獸提升", - description: "打倒對手的時候,自己最高\n的那項能力會提高。", + description: "打倒對手的時候,會提高自\n己最高的那項能力。", }, rksSystem: { name: "AR系統", - description: "根據持有的存儲碟,自己的\n屬性會改變。", + description: "根據持有的記憶碟,自己的\n屬性會改變。", }, electricSurge: { name: "電氣製造者", - description: "出場時,會佈下電氣場地。", + description: "出場時,會布下電氣場地。", }, psychicSurge: { name: "精神製造者", - description: "出場時,會佈下精神場地。", + description: "出場時,會布下精神場地。", }, - mistySurge: { name: "薄霧製造者", description: "出場時,會佈下薄霧場地。" }, + mistySurge: { name: "薄霧製造者", description: "出場時,會布下薄霧場地。" }, grassySurge: { name: "青草製造者", - description: "出場時,會佈下青草場地。", + description: "出場時,會布下青草場地。", }, fullMetalBody: { name: "金屬防護", - description: "不會因爲對手的招式或特性\n而被降低能力。", + description: "不會因對手的招式或特性而\n被降低能力。", }, shadowShield: { name: "幻影防守", @@ -825,33 +826,33 @@ export const ability: AbilityTranslationEntries = { }, prismArmor: { name: "棱鏡裝甲", - description: "受到效果絕佳的攻擊時,可\n以減弱其威力。", + description: "受到效果絕佳的攻擊時,可\n減弱其威力。", }, neuroforce: { name: "腦核之力", - description: "效果絕佳的攻擊,威力會變\n得更強。", + description: "可進一步提升效果絕佳招式\n的威力。", }, intrepidSword: { name: "不撓之劍", - description: "首次出場時,攻擊會提高。", + description: "在戰鬥中首次出場時,攻擊\n會提高。", }, dauntlessShield: { name: "不屈之盾", - description: "首次出場時,防禦會提高。", + description: "在戰鬥中首次出場時,防禦\n會提高。", }, libero: { name: "自由者", description: - "變爲與自己使出的招式相同\n的屬性。每次出場戰鬥僅生\n效一次。", + "每次出場戰鬥時,變為與自\n己使出的招式相同的屬性1\n次。", }, ballFetch: { name: "撿球", - description: "沒有攜帶道具時,會拾取第\n1個投出後捕捉失敗的精靈\n球。", + description: "當寶可夢沒有攜帶道具時,\n會撿回第1個投出後捕捉失\n敗的精靈球。", }, cottonDown: { name: "棉絮", description: - "受到攻擊後撒下棉絮,降低\n除自己以外的所有寶可夢的\n速度。", + "受到攻擊時會撒下棉絮,降\n低除自己以外的所有寶可夢\n的速度。", }, propellerTail: { name: "螺旋尾鰭", @@ -864,7 +865,7 @@ export const ability: AbilityTranslationEntries = { gulpMissile: { name: "一口導彈", description: - "衝浪或潛水時會叼來獵物。\n受到傷害時,會吐出獵物進\n行攻擊。", + "衝浪或潛水時會叼來獵物。\n當受到傷害時,會吐出獵物\n攻擊對手。", }, stalwart: { name: "堅毅", @@ -872,18 +873,18 @@ export const ability: AbilityTranslationEntries = { }, steamEngine: { name: "蒸汽機", - description: "受到水屬性或火屬性的招式\n攻擊時,速度會巨幅提高。", + description: "受到水屬性或火屬性招式攻\n擊時,速度會極大幅提高。", }, punkRock: { name: "龐克搖滾", - description: "聲音招式的威力會提高。受\n到的聲音招式傷害會減半。", + description: "聲音招式的威力會提高。受\n到聲音招式的傷害會減半。", }, - sandSpit: { name: "吐沙", description: "受到攻擊時,會颳起沙暴。" }, + sandSpit: { name: "吐沙", description: "受到攻擊時,會刮起沙暴。" }, iceScales: { name: "冰鱗粉", - description: "由於有冰鱗粉的守護,受到\n的特殊攻擊傷害會減半。", + description: "得到冰鱗粉的守護,受到的\n特殊攻擊傷害會減半。", }, - ripen: { name: "熟成", description: "使樹果成熟,效果變爲2倍。" }, + ripen: { name: "熟成", description: "讓樹果成熟,使效果變為2\n倍。" }, iceFace: { name: "結凍頭", description: @@ -891,11 +892,11 @@ export const ability: AbilityTranslationEntries = { }, powerSpot: { name: "能量點", - description: "只要處在相鄰位置,招式的\n威力就會提高。", + description: "只要站在旁邊,招式的威力\n就會提高。", }, mimicry: { name: "擬態", - description: "寶可夢的屬性會根據場地的\n狀態而變化。", + description: "寶可夢的屬性會根據場地的\n狀態而改變。", }, screenCleaner: { name: "除障", @@ -909,7 +910,7 @@ export const ability: AbilityTranslationEntries = { perishBody: { name: "滅亡之軀", description: - "受到接觸類招式攻擊時,雙\n方都會在3回合後變爲瀕死\n狀態。替換後效果消失。", + "在受到接觸類招式攻擊時,\n3個回合後雙方都會陷入瀕\n死。替換寶可夢後效果就\n會消失。", }, wanderingSpirit: { name: "遊魂", @@ -917,30 +918,30 @@ export const ability: AbilityTranslationEntries = { }, gorillaTactics: { name: "一猩一意", - description: "雖然攻擊會提高,但是隻能\n使出一開始所選的招式。", + description: "攻擊雖然會提高,但只能使\n出最初選擇的招式。", }, neutralizingGas: { name: "化學變化氣體", description: - "特性爲化學變化氣體的寶可\n夢在場時,場上所有寶可夢\n的特性效果都會消失或者無\n法生效。", + "當場上有特性是化學變化氣\n體的寶可夢時,所有寶可夢\n的特性效果都會消失或無\n法發動。", }, pastelVeil: { name: "粉彩護幕", - description: "自己和同伴都不會陷入中毒\n的異常狀態。", + description: "自己和我方同伴都不會陷入\n中毒的異常狀態。", }, hungerSwitch: { name: "飽了又餓", - description: "每回合結束時會在滿腹花紋\n與空腹花紋之間交替改變樣\n子。", + description: "在每個回合結束時,會在滿\n腹花紋和空腹花紋之間交替\n改變樣子。", }, quickDraw: { name: "速擊", description: "有時能比對手先一步行動。" }, unseenFist: { name: "無形拳", description: - "如果使出的是接觸到對手的\n招式,就可以無視守護效果\n進行攻擊。", + "只要是接觸到對手的招式,\n就可以無視對手的防守效果\n進行攻擊。", }, curiousMedicine: { name: "怪藥", - description: "出場時會從貝殼撒藥,將我\n方的能力變化復原。", + description: "出場時,會從貝殼撒藥,將\n我方的能力變化復原。", }, transistor: { name: "電晶體", description: "電屬性的招式威力會提高。" }, dragonsMaw: { name: "龍顎", description: "龍屬性的招式威力會提高。" }, @@ -954,15 +955,15 @@ export const ability: AbilityTranslationEntries = { }, asOneGlastrier: { name: "人馬一體", - description: "兼備蕾冠王的緊張感和靈幽\n馬的漆黑嘶鳴這兩種特性。", + description: "兼備蕾冠王的緊張感和雪暴\n馬的蒼白嘶鳴這2種特性。", }, asOneSpectrier: { name: "人馬一體", - description: "兼備蕾冠王的緊張感和靈幽\n馬的漆黑嘶鳴這兩種特性。", + description: "兼備蕾冠王的緊張感和靈幽\n馬的漆黑嘶鳴這2種特性。", }, lingeringAroma: { name: "甩不掉的氣味", - description: "被對手接觸到後,甩不掉的\n氣味會沾上對手。", + description: "被對手接觸到時,甩不掉的\n氣味會沾染給對手。", }, seedSower: { name: "掉出種子", @@ -971,123 +972,122 @@ export const ability: AbilityTranslationEntries = { thermalExchange: { name: "熱交換", description: - "受到火屬性的招式攻擊時,\n攻擊會提高,且不會陷入灼\n傷狀態。", + "受到火屬性的招式攻擊時,\n攻擊會提高,不會陷入灼傷\n狀態。", }, angerShell: { name: "憤怒甲殼", description: - "因被對手攻擊而HP變爲一\n半時,會因憤怒降低防禦和\n特防。但攻擊、特攻、速度\n會提高。", + "HP因對手的攻擊降到一半\n時,會因憤怒而降低防禦和\n特防,但攻擊、特攻和速度\n會提高。", }, purifyingSalt: { name: "潔淨之鹽", description: - "因潔淨的鹽而不會陷入異常\n狀態。會讓幽靈屬性的招式\n傷害減半。", + "因潔淨的鹽而不會陷入異常\n狀態。能夠讓幽靈屬性招式\n的傷害減半。", }, wellBakedBody: { name: "焦香之軀", description: - "受到火屬性的招式攻擊時,\n不會受到傷害,而是會大幅\n提高防禦。", + "受到火屬性的招式攻擊時,\n不但不會受到傷害,反而防\n禦會大幅提高", }, windRider: { name: "乘風", description: - "吹起了順風或受到風的招式\n攻擊時,不會受到傷害,而\n是會提高攻擊。", + "吹起順風或受到風的招式攻\n擊時,不但不會受到傷害,\n反而攻擊會提高。", }, guardDog: { name: "看門犬", description: - "受到威嚇時,攻擊會提高。\n讓替換寶可夢的招式和道具\n無效。", + "受到威嚇時,攻擊會提高。\n會讓替換寶可夢的招式和道\n具失效。", }, rockyPayload: { name: "搬巖", description: "岩石屬性的招式威力會提高。" }, windPower: { name: "風力發電", - description: "受到風的招式攻擊時,會變\n爲充電狀態。", + description: "受到風的招式攻擊時,會變\n成充電狀態。", }, zeroToHero: { name: "全能變身", - description: "回到同行隊伍後,會變爲全\n能形態。", + description: "離場後會變為全能形態。", }, commander: { name: "發號施令", description: - "出場時,若我方當中有喫吼\n霸,就會進入其口中,並從\n其口中發出指令。", + "出場時,若我方有吃吼霸,\n便會進入吃吼霸的口中,從\n那裡發號施令。", }, electromorphosis: { name: "電力轉換", - description: "受到傷害時,會變爲充電狀\n態。", + description: "受到傷害時,會變成充電狀\n態。", }, protosynthesis: { name: "古代活性", - description: "攜帶着驅勁能量或天氣爲晴\n朗時,數值最高的能力會提\n高。", + description: "攜帶著驅勁能量或天氣為晴\n朗時,數值最高的能力會提\n高。", }, quarkDrive: { name: "夸克充能", description: - "攜帶着驅勁能量或在電氣場\n地上時,數值最高的能力會\n提高。", + "攜帶著驅勁能量或在電氣場\n地上時,數值最高的能力會\n提高。", }, goodAsGold: { name: "黃金之軀", - description: "不會氧化的堅固黃金身軀不\n會受到對手的變化招式的影\n響。", + description: "既不氧化又堅韌的黃金之軀\n不會受到對手的變化類招式\n攻擊。", }, vesselOfRuin: { name: "災禍之鼎", - description: "以能呼喚災厄的鼎的力量降\n低除自己以外的寶可夢的特\n攻。", + description: "在喚來災厄之鼎的力量下,\n除自己以外的特攻會變弱。", }, swordOfRuin: { name: "災禍之劍", - description: "以能呼喚災厄的劍的力量降\n低除自己以外的寶可夢的防\n御。", + description: "在喚來災厄之劍的力量下,\n除自己以外的防禦會變弱。", }, tabletsOfRuin: { name: "災禍之簡", - description: "以能呼喚災厄的簡的力量降\n低除自己以外的寶可夢的攻\n擊。", + description: "在喚來災厄之木簡的力量下\n,除自己以外的攻擊會變弱。", }, beadsOfRuin: { name: "災禍之玉", - description: - "以能呼喚災厄的勾玉的力量\n降低除自己以外的寶可夢的\n特防。", + description: "在喚來災厄之木簡的力量下\n,除自己以外的特防會變弱。", }, orichalcumPulse: { name: "緋紅脈動", description: - "出場時,會將天氣變爲晴朗\n。日照強烈時,會通過古代\n的脈動升高攻擊。", + "出場時,會將天氣變為晴朗\n。日照很強時,會因為古代\n的脈動而使攻擊升高。", }, hadronEngine: { name: "強子引擎", description: - "出場時,會佈下電氣場地。\n處於電氣場地時,會通過未\n來的機關升高特攻。", + "出場時,會布下電氣場地。\n在電氣場地時,會因為未來\n的機關而使特攻升高。", }, opportunist: { name: "跟風", - description: "對手的能力提高時,自己也\n會趁機同樣地提高能力。", + description: "對手的能力提高時,自己也\n會跟著提高能力。", }, cudChew: { name: "反芻", - description: "喫了樹果後,會在下一回合\n結束時從胃反芻出來再喫1\n次。", + description: "食用樹果後,會在下一回合\n結束時從胃裡取出,以1次\n為限再次食用。", }, - sharpness: { name: "鋒銳", description: "提高切割對手的招式的威力。" }, + sharpness: { name: "鋒銳", description: "切斬對手的招式威力會提高。" }, supremeOverlord: { name: "大將", description: - "出場時,攻擊和特攻會按照\n目前被打倒的同伴數量逐漸\n提升,被打倒越多,提升越\n多。", + "出場時,先前每有1隻同伴\n被打倒,攻擊和特攻就會提\n高少許。", }, - costar: { name: "同臺共演", description: "出場時,複製同伴的能力變\n化。" }, + costar: { name: "同台共演", description: "出場時,會複製同伴的能力\n變化。" }, toxicDebris: { name: "毒滿地", - description: "受到物理招式的傷害時,會\n在對手腳下散佈毒菱。", + description: "因物理招式受到傷害時,會\n在對手腳下散布毒菱。", }, armorTail: { name: "尾甲", - description: "包裹頭部的神祕尾巴使對手\n無法對我方使出先制招式。", + description: "包覆著頭部的神秘尾巴使對\n手無法對我方使出先制招式。", }, earthEater: { name: "食土", description: - "受到地面屬性的招式攻擊時\n,不會受到傷害,而是會得\n到回覆。", + "受到地面屬性的招式攻擊時\n,不會受到傷害,而是會回\n復。", }, myceliumMight: { name: "菌絲之力", description: - "使出變化招式時,雖然行動\n必定會變慢,但能不受對手\n的特性妨礙。", + "使出變化類招式時,行動一\n定會變緩慢,但不會受到對\n手特性的干擾。", }, mindsEye: { name: "心眼", @@ -1097,50 +1097,50 @@ export const ability: AbilityTranslationEntries = { supersweetSyrup: { name: "甘露之蜜", description: - "首次出場時,會散發出甜膩\n的蜜的香味來降低對手的閃\n避率。", + "在對戰中首次出場時,會四\n處散播甜膩的蜜香,降低對\n手的閃避率。", }, hospitality: { name: "款待", - description: "出場時款待同伴,回覆其少\n量HP。", + description: "出場時款待同伴,使其回復\n少量HP。", }, toxicChain: { name: "毒鎖鏈", description: - "憑藉含有毒素的鎖鏈的力量,\n有時能讓被招式擊中的對\n手陷入劇毒狀態。", + "靠著含有毒素的鎖鏈的力量\n,有時會讓被招式擊中的對\n手陷入劇毒狀態。", }, embodyAspectTeal: { name: "面影輝映", - description: "將回憶映於心中,讓水井面\n具發出光輝,提高自己的特\n防。", + description: "將回憶映於心中,使碧草面\n具發出光輝,提高自己的速\n度。", }, embodyAspectWellspring: { name: "面影輝映", - description: "將回憶映於心中,讓碧草面\n具發出光輝,提高自己的速\n度。", + description: "將回憶映於心中,使水井面\n具發出光輝,提高自己的特\n防。", }, embodyAspectHearthflame: { name: "面影輝映", - description: "將回憶映於心中,讓火竈面\n具發出光輝,提高自己的攻\n擊。", + description: "將回憶映於心中,使火灶面\n具發出光輝,提高自己的攻\n擊。", }, embodyAspectCornerstone: { name: "面影輝映", - description: "將回憶映於心中,讓礎石面\n具發出光輝,提高自己的防\n御。", + description: "將回憶映於心中,使礎石面\n具發出光輝,提高自己的防\n御。", }, teraShift: { name: "太晶變形", - description: "出場時,會吸收周圍的能量\n,變爲太晶形態。", + description: "出場時,會吸收周圍的能量\n,變為太晶形態。", }, teraShell: { name: "太晶甲殼", description: - "甲殼蘊藏着全部屬性的力量\n,會將自己HP全滿時受到\n的傷害全都變爲效果不好。", + "蘊藏著所有屬性力量的甲殼\n會將自身HP全滿時受到的\n傷害全都變為效果不好。", }, teraformZero: { name: "歸零化境", description: - "太樂巴戈斯變爲星晶形態時\n,蘊藏在它身上的力量會將\n天氣和場地的影響全部歸零。", + "太樂巴戈斯變為星晶形態時\n,蘊藏其身的力量會將天氣\n和場地的影響全部歸零。", }, poisonPuppeteer: { name: "毒傀儡", description: - "因桃歹郎的招式而陷入中毒\n狀態的對手同時也會陷入混\n亂狀態。", + "因為桃歹郎的招式而陷入中\n毒狀態的對手同時也會陷入\n混亂狀態。", }, } as const;