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Change "MidTurn" to "OnGain"
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@ -4525,7 +4525,7 @@ export class NoFusionAbilityAbAttr extends AbAttr {
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/**
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* Attach to a post-summon ability if it shouldn't be activated when it is obtained or activated during the battle
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*/
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export class NoMidTurnActivationAttr extends AbAttr {
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export class NoOnGainActivationAttr extends AbAttr {
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constructor() {
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super(false);
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}
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@ -4874,11 +4874,11 @@ async function applyAbAttrsInternal<TAttr extends AbAttr>(
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showAbilityInstant: boolean = false,
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simulated: boolean = false,
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messages: string[] = [],
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midTurn: boolean = false /** Ignore passives and abilities with {@linkcode NoMidTurnActivationAttr} */
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gainedMidTurn: boolean = false /** Ignore passives and abilities with {@linkcode NoOnGainActivationAttr} */
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) {
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for (const passive of [ false, true ]) {
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if (!pokemon?.canApplyAbility(passive) || (passive && (pokemon.getPassiveAbility().id === pokemon.getAbility().id || midTurn))
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|| (midTurn && pokemon.getAbility().hasAttr(NoMidTurnActivationAttr))) {
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if (!pokemon?.canApplyAbility(passive) || (passive && (pokemon.getPassiveAbility().id === pokemon.getAbility().id || gainedMidTurn))
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|| (gainedMidTurn && pokemon.getAbility().hasAttr(NoOnGainActivationAttr))) {
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continue;
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}
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@ -5314,14 +5314,14 @@ export function applyPostItemLostAbAttrs(attrType: Constructor<PostItemLostAbAtt
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*
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* Ignores passives as they don't change and shouldn't be reapplied when main abilities change
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*/
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export function applyMidTurnAbAttrs(pokemon: Pokemon, simulated: boolean = false, ...args: any[]): Promise<void> {
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export function applyOnGainAbAttrs(pokemon: Pokemon, simulated: boolean = false, ...args: any[]): Promise<void> {
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return applyAbAttrsInternal<PostSummonAbAttr>(PostSummonAbAttr, pokemon, (attr, passive) => attr.applyPostSummon(pokemon, passive, simulated, args), args, false, simulated, [], true);
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}
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/**
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* Clears primal weather during the turn if {@linkcode pokemon}'s ability corresponds to one
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*/
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export function applyMidTurnClearWeatherAbAttrs(pokemon: Pokemon, simulated: boolean = false, ...args: any[]): Promise<void> {
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export function applyOnGainClearWeatherAbAttrs(pokemon: Pokemon, simulated: boolean = false, ...args: any[]): Promise<void> {
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return applyAbAttrsInternal<PreLeaveFieldClearWeatherAbAttr>(PreLeaveFieldClearWeatherAbAttr, pokemon, (attr, passive) => attr.applyPreLeaveField(pokemon, passive, simulated, [ ...args, true ]), args, true, simulated, [], true);
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}
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function queueShowAbility(pokemon: Pokemon, passive: boolean): void {
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@ -64,7 +64,7 @@ import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoo
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import { WeatherType } from "#enums/weather-type";
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import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
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import type { Ability, AbAttr } from "#app/data/ability";
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import { StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, CommanderAbAttr, applyPostItemLostAbAttrs, PostItemLostAbAttr, applyMidTurnAbAttrs, PreLeaveFieldAbAttr, applyPreLeaveFieldAbAttrs, applyMidTurnClearWeatherAbAttrs } from "#app/data/ability";
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import { StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, CommanderAbAttr, applyPostItemLostAbAttrs, PostItemLostAbAttr, applyOnGainAbAttrs, PreLeaveFieldAbAttr, applyPreLeaveFieldAbAttrs, applyOnGainClearWeatherAbAttrs } from "#app/data/ability";
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import type PokemonData from "#app/system/pokemon-data";
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import { BattlerIndex } from "#app/battle";
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import { Mode } from "#app/ui/ui";
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@ -1458,9 +1458,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @param ability New Ability
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*/
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public setTempAbility(ability: Ability): void {
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applyMidTurnClearWeatherAbAttrs(this);
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applyOnGainClearWeatherAbAttrs(this);
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this.summonData.ability = ability.id;
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applyMidTurnAbAttrs(this);
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applyOnGainAbAttrs(this);
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}
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/**
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