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changing hitcheck return to be what it was originally, no significant effect
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@ -415,7 +415,7 @@ export class MoveEffectPhase extends PokemonPhase {
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const accuracyMultiplier = user.getAccuracyMultiplier(target, this.move.getMove());
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const rand = user.randSeedInt(100);
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return (rand < accuracyMultiplier * moveAccuracy);
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return rand < (moveAccuracy * accuracyMultiplier);
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}
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/** Returns the {@linkcode Pokemon} using this phase's invoked move */
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