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https://github.com/pagefaultgames/pokerogue.git
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Merge branch 'beta' into damo-MysteryEncounterCollection
This commit is contained in:
commit
923e9e3684
@ -9,7 +9,7 @@
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"build": "vite build",
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"build": "vite build",
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"build:beta": "vite build --mode beta",
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"build:beta": "vite build --mode beta",
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"preview": "vite preview",
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"preview": "vite preview",
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"test": "vitest run",
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"test": "vitest run --no-isolate",
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"test:cov": "vitest run --coverage --no-isolate",
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"test:cov": "vitest run --coverage --no-isolate",
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"test:watch": "vitest watch --coverage --no-isolate",
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"test:watch": "vitest watch --coverage --no-isolate",
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"test:silent": "vitest run --silent --no-isolate",
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"test:silent": "vitest run --silent --no-isolate",
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@ -2463,7 +2463,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
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return false;
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return false;
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}
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}
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if (((!pokemon.status || this.overrideStatus) || (pokemon.status.effect === this.effect && moveChance < 0))
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if (((!pokemon.status || this.overrideStatus) || (pokemon.status.effect === this.effect && moveChance < 0))
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&& pokemon.trySetStatus(this.effect, true, user, this.turnsRemaining, null, this.overrideStatus)) {
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&& pokemon.trySetStatus(this.effect, true, user, this.turnsRemaining, null, this.overrideStatus, false)) {
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applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect);
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applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect);
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return true;
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return true;
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}
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}
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@ -5529,9 +5529,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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sourcePokemon: Pokemon | null = null,
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sourcePokemon: Pokemon | null = null,
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turnsRemaining = 0,
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turnsRemaining = 0,
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sourceText: string | null = null,
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sourceText: string | null = null,
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overrideStatus?: boolean
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overrideStatus?: boolean,
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quiet = true,
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): boolean {
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): boolean {
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if (!this.canSetStatus(effect, false, overrideStatus, sourcePokemon)) {
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if (!this.canSetStatus(effect, quiet, overrideStatus, sourcePokemon)) {
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return false;
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return false;
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}
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}
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if (this.isFainted() && effect !== StatusEffect.FAINT) {
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if (this.isFainted() && effect !== StatusEffect.FAINT) {
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@ -23,18 +23,18 @@ describe("Abilities - Illusion", () => {
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beforeEach(() => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game = new GameManager(phaserGame);
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game.override.battleStyle("single");
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game.override
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game.override.enemySpecies(Species.ZORUA);
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.battleStyle("single")
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game.override.enemyAbility(Abilities.ILLUSION);
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.enemySpecies(Species.ZORUA)
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game.override.enemyMoveset(Moves.TACKLE);
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.enemyAbility(Abilities.ILLUSION)
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game.override.enemyHeldItems([{ name: "WIDE_LENS", count: 3 }]);
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.enemyMoveset(Moves.TACKLE)
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.enemyHeldItems([{ name: "WIDE_LENS", count: 3 }])
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game.override.moveset([Moves.WORRY_SEED, Moves.SOAK, Moves.TACKLE]);
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.moveset([Moves.WORRY_SEED, Moves.SOAK, Moves.TACKLE])
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game.override.startingHeldItems([{ name: "WIDE_LENS", count: 3 }]);
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.startingHeldItems([{ name: "WIDE_LENS", count: 3 }]);
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});
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});
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it("creates illusion at the start", async () => {
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it("creates illusion at the start", async () => {
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await game.classicMode.startBattle([Species.ZOROARK, Species.AXEW]);
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await game.classicMode.startBattle([Species.ZOROARK, Species.FEEBAS]);
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const zoroark = game.scene.getPlayerPokemon()!;
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const zoroark = game.scene.getPlayerPokemon()!;
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const zorua = game.scene.getEnemyPokemon()!;
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const zorua = game.scene.getEnemyPokemon()!;
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@ -43,7 +43,7 @@ describe("Abilities - Illusion", () => {
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});
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});
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it("break after receiving damaging move", async () => {
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it("break after receiving damaging move", async () => {
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await game.classicMode.startBattle([Species.AXEW]);
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await game.classicMode.startBattle([Species.FEEBAS]);
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game.move.select(Moves.TACKLE);
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to("TurnEndPhase");
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@ -55,7 +55,7 @@ describe("Abilities - Illusion", () => {
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});
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});
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it("break after getting ability changed", async () => {
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it("break after getting ability changed", async () => {
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await game.classicMode.startBattle([Species.AXEW]);
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await game.classicMode.startBattle([Species.FEEBAS]);
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game.move.select(Moves.WORRY_SEED);
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game.move.select(Moves.WORRY_SEED);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to("TurnEndPhase");
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@ -76,7 +76,7 @@ describe("Abilities - Illusion", () => {
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it("causes enemy AI to consider the illusion's type instead of the actual type when considering move effectiveness", async () => {
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it("causes enemy AI to consider the illusion's type instead of the actual type when considering move effectiveness", async () => {
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game.override.enemyMoveset([Moves.FLAMETHROWER, Moves.PSYCHIC, Moves.TACKLE]);
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game.override.enemyMoveset([Moves.FLAMETHROWER, Moves.PSYCHIC, Moves.TACKLE]);
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await game.classicMode.startBattle([Species.ZOROARK, Species.AXEW]);
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await game.classicMode.startBattle([Species.ZOROARK, Species.FEEBAS]);
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const enemy = game.scene.getEnemyPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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const zoroark = game.scene.getPlayerPokemon()!;
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const zoroark = game.scene.getPlayerPokemon()!;
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