Merge remote-tracking branch 'upstream/beta' into move-power-trick

This commit is contained in:
cadi 2024-09-07 15:34:44 +09:00
commit 9215e99eaa
125 changed files with 6569 additions and 13386 deletions

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@ -15,8 +15,8 @@ on:
types: [checks_requested]
jobs:
run-tests: # Define a job named "run-tests"
name: Run tests # Human-readable name for the job
run-misc-tests: # Define a job named "run-tests"
name: Run misc tests # Human-readable name for the job
runs-on: ubuntu-latest # Specify the latest Ubuntu runner for the job
steps:
@ -31,5 +31,75 @@ jobs:
- name: Install Node.js dependencies # Step to install Node.js dependencies
run: npm ci # Use 'npm ci' to install dependencies
- name: tests # Step to run tests
run: npm run test:silent
- name: pre-test # pre-test to check overrides
run: npx vitest run --project pre
- name: test misc
run: npx vitest --project misc
run-abilities-tests:
name: Run abilities tests
runs-on: ubuntu-latest
steps:
- name: Check out Git repository
uses: actions/checkout@v4
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version: 20
- name: Install Node.js dependencies
run: npm ci
- name: pre-test
run: npx vitest run --project pre
- name: test abilities
run: npx vitest --project abilities
run-items-tests:
name: Run items tests
runs-on: ubuntu-latest
steps:
- name: Check out Git repository
uses: actions/checkout@v4
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version: 20
- name: Install Node.js dependencies
run: npm ci
- name: pre-test
run: npx vitest run --project pre
- name: test items
run: npx vitest --project items
run-moves-tests:
name: Run moves tests
runs-on: ubuntu-latest
steps:
- name: Check out Git repository
uses: actions/checkout@v4
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version: 20
- name: Install Node.js dependencies
run: npm ci
- name: pre-test
run: npx vitest run --project pre
- name: test moves
run: npx vitest --project moves
run-battle-tests:
name: Run battle tests
runs-on: ubuntu-latest
steps:
- name: Check out Git repository
uses: actions/checkout@v4
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version: 20
- name: Install Node.js dependencies
run: npm ci
- name: pre-test
run: npx vitest run --project pre
- name: test battle
run: npx vitest --project battle

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@ -4,7 +4,8 @@ import { fileURLToPath } from 'url';
/**
* This script creates a test boilerplate file for a move or ability.
* @param {string} type - The type of test to create. Either "move" or "ability".
* @param {string} type - The type of test to create. Either "move", "ability",
* or "item".
* @param {string} fileName - The name of the file to create.
* @example npm run create-test move tackle
*/
@ -19,7 +20,7 @@ const type = args[0]; // "move" or "ability"
let fileName = args[1]; // The file name
if (!type || !fileName) {
console.error('Please provide both a type ("move" or "ability") and a file name.');
console.error('Please provide both a type ("move", "ability", or "item") and a file name.');
process.exit(1);
}
@ -40,8 +41,11 @@ if (type === 'move') {
} else if (type === 'ability') {
dir = path.join(__dirname, 'src', 'test', 'abilities');
description = `Abilities - ${formattedName}`;
} else if (type === "item") {
dir = path.join(__dirname, 'src', 'test', 'items');
description = `Items - ${formattedName}`;
} else {
console.error('Invalid type. Please use "move" or "ability".');
console.error('Invalid type. Please use "move", "ability", or "item".');
process.exit(1);
}
@ -98,4 +102,4 @@ describe("${description}", () => {
// Write the template content to the file
fs.writeFileSync(filePath, content, 'utf8');
console.log(`File created at: ${filePath}`);
console.log(`File created at: ${filePath}`);

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@ -2,6 +2,15 @@ pre-commit:
parallel: true
commands:
eslint:
glob: '*.{js,jsx,ts,tsx}'
glob: "*.{js,jsx,ts,tsx}"
run: npx eslint --fix {staged_files}
stage_fixed: true
stage_fixed: true
skip:
- merge
- rebase
pre-push:
commands:
eslint:
glob: "*.{js,ts,jsx,tsx}"
run: npx eslint --fix {push_files}

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@ -0,0 +1,22 @@
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"193a63": "391963",
"295a84": "472984"
},
"2": {
"529cc5": "ffedb6",
"d65a94": "e67d2f",
"3a73ad": "ebc582",
"bd216b": "b35131",
"31313a": "3d1519",
"5a193a": "752e2e",
"193a63": "705040",
"295a84": "ad875a",
"4a4a52": "57211a"
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@ -1691,8 +1691,8 @@
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@ -3980,6 +3980,11 @@
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@ -8008,6 +8013,11 @@
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"592": [
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@ -8,5 +8,14 @@
"bd216b": "21bd69",
"31313a": "31313a",
"d65a94": "5ad662"
},
"2": {
"5a193a": "752e2e",
"31313a": "3d1519",
"d65a94": "e67d2f",
"3a73ad": "ebc582",
"295a84": "ad875a",
"bd216b": "b35131",
"193a63": "705040"
}
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@ -0,0 +1,21 @@
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"193a63": "391963",
"295a84": "472984",
"3a73ad": "6b3aad",
"000000": "000000",
"5a193a": "195a2a",
"bd216b": "21bd69",
"31313a": "31313a",
"d65a94": "5ad662"
},
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"5a193a": "752e2e",
"31313a": "3d1519",
"d65a94": "e67d2f",
"3a73ad": "ebc582",
"295a84": "ad875a",
"bd216b": "b35131",
"193a63": "705040"
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@ -0,0 +1,22 @@
{
"1": {
"529cc5": "8153c7",
"d65a94": "5ad662",
"3a73ad": "6b3aad",
"bd216b": "21bd69",
"5a193a": "195a2a",
"193a63": "391963",
"295a84": "472984"
},
"2": {
"529cc5": "ffedb6",
"d65a94": "e67d2f",
"3a73ad": "ebc582",
"bd216b": "b35131",
"31313a": "3d1519",
"5a193a": "752e2e",
"193a63": "705040",
"295a84": "ad875a",
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}
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@ -855,7 +855,7 @@ export default class BattleScene extends SceneBase {
overrideModifiers(this, false);
overrideHeldItems(this, pokemon, false);
if (boss && !dataSource) {
const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295));
const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967296));
for (let s = 0; s < pokemon.ivs.length; s++) {
pokemon.ivs[s] = Math.round(Phaser.Math.Linear(Math.min(pokemon.ivs[s], secondaryIvs[s]), Math.max(pokemon.ivs[s], secondaryIvs[s]), 0.75));
@ -961,6 +961,16 @@ export default class BattleScene extends SceneBase {
this.offsetGym = this.gameMode.isClassic && this.getGeneratedOffsetGym();
}
/**
* Generates a random number using the current battle's seed
*
* This calls {@linkcode Battle.randSeedInt}(`scene`, {@linkcode range}, {@linkcode min}) in `src/battle.ts`
* which calls {@linkcode Utils.randSeedInt randSeedInt}({@linkcode range}, {@linkcode min}) in `src/utils.ts`
*
* @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min}
* @param min The minimum integer to pick, default `0`
* @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
*/
randBattleSeedInt(range: integer, min: integer = 0): integer {
return this.currentBattle?.randSeedInt(this, range, min);
}
@ -1112,7 +1122,8 @@ export default class BattleScene extends SceneBase {
doubleTrainer = false;
}
}
newTrainer = trainerData !== undefined ? trainerData.toTrainer(this) : new Trainer(this, trainerType, doubleTrainer ? TrainerVariant.DOUBLE : Utils.randSeedInt(2) ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT);
const variant = doubleTrainer ? TrainerVariant.DOUBLE : (Utils.randSeedInt(2) ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT);
newTrainer = trainerData !== undefined ? trainerData.toTrainer(this) : new Trainer(this, trainerType, variant);
this.field.add(newTrainer);
}
}
@ -2620,7 +2631,7 @@ export default class BattleScene extends SceneBase {
if (mods.length < 1) {
return mods;
}
const rand = Math.floor(Utils.randSeedInt(mods.length));
const rand = Utils.randSeedInt(mods.length);
return [mods[rand], ...shuffleModifiers(mods.filter((_, i) => i !== rand))];
};
modifiers = shuffleModifiers(modifiers);
@ -2742,6 +2753,35 @@ export default class BattleScene extends SceneBase {
(window as any).gameInfo = gameInfo;
}
/**
* This function retrieves the sprite and audio keys for active Pokemon.
* Active Pokemon include both enemy and player Pokemon of the current wave.
* Note: Questions on garbage collection go to @frutescens
* @returns a string array of active sprite and audio keys that should not be deleted
*/
getActiveKeys(): string[] {
const keys: string[] = [];
const playerParty = this.getParty();
playerParty.forEach(p => {
keys.push("pkmn__" + p.species.getSpriteId(p.gender === Gender.FEMALE, p.species.formIndex, p.shiny, p.variant));
keys.push("pkmn__" + p.species.getSpriteId(p.gender === Gender.FEMALE, p.species.formIndex, p.shiny, p.variant, true));
keys.push("cry/" + p.species.getCryKey(p.species.formIndex));
if (p.fusionSpecies && p.getSpeciesForm() !== p.getFusionSpeciesForm()) {
keys.push("cry/"+p.getFusionSpeciesForm().getCryKey(p.fusionSpecies.formIndex));
}
});
// enemyParty has to be operated on separately from playerParty because playerPokemon =/= enemyPokemon
const enemyParty = this.getEnemyParty();
enemyParty.forEach(p => {
keys.push(p.species.getSpriteKey(p.gender === Gender.FEMALE, p.species.formIndex, p.shiny, p.variant));
keys.push("cry/" + p.species.getCryKey(p.species.formIndex));
if (p.fusionSpecies && p.getSpeciesForm() !== p.getFusionSpeciesForm()) {
keys.push("cry/"+p.getFusionSpeciesForm().getCryKey(p.fusionSpecies.formIndex));
}
});
return keys;
}
/**
* Initialized the 2nd phase of the final boss (e.g. form-change for Eternatus)
* @param pokemon The (enemy) pokemon

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@ -6,7 +6,7 @@ import Trainer, { TrainerVariant } from "./field/trainer";
import { GameMode } from "./game-mode";
import { MoneyMultiplierModifier, PokemonHeldItemModifier } from "./modifier/modifier";
import { PokeballType } from "./data/pokeball";
import {trainerConfigs} from "#app/data/trainer-config";
import { trainerConfigs } from "#app/data/trainer-config";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattleSpec } from "#enums/battle-spec";
import { Moves } from "#enums/moves";
@ -31,7 +31,7 @@ export enum BattlerIndex {
export interface TurnCommand {
command: Command;
cursor?: integer;
cursor?: number;
move?: QueuedMove;
targets?: BattlerIndex[];
skip?: boolean;
@ -39,38 +39,40 @@ export interface TurnCommand {
}
interface TurnCommands {
[key: integer]: TurnCommand | null
[key: number]: TurnCommand | null
}
export default class Battle {
protected gameMode: GameMode;
public waveIndex: integer;
public waveIndex: number;
public battleType: BattleType;
public battleSpec: BattleSpec;
public trainer: Trainer | null;
public enemyLevels: integer[] | undefined;
public enemyParty: EnemyPokemon[];
public seenEnemyPartyMemberIds: Set<integer>;
public enemyLevels: number[] | undefined;
public enemyParty: EnemyPokemon[] = [];
public seenEnemyPartyMemberIds: Set<number> = new Set<number>();
public double: boolean;
public started: boolean;
public enemySwitchCounter: integer;
public turn: integer;
public started: boolean = false;
public enemySwitchCounter: number = 0;
public turn: number = 0;
public turnCommands: TurnCommands;
public playerParticipantIds: Set<integer>;
public battleScore: integer;
public postBattleLoot: PokemonHeldItemModifier[];
public escapeAttempts: integer;
public playerParticipantIds: Set<number> = new Set<number>();
public battleScore: number = 0;
public postBattleLoot: PokemonHeldItemModifier[] = [];
public escapeAttempts: number = 0;
public lastMove: Moves;
public battleSeed: string;
private battleSeedState: string | null;
public moneyScattered: number;
public lastUsedPokeball: PokeballType | null;
public playerFaints: number; // The amount of times pokemon on the players side have fainted
public enemyFaints: number; // The amount of times pokemon on the enemies side have fainted
public battleSeed: string = Utils.randomString(16, true);
private battleSeedState: string | null = null;
public moneyScattered: number = 0;
public lastUsedPokeball: PokeballType | null = null;
/** The number of times a Pokemon on the player's side has fainted this battle */
public playerFaints: number = 0;
/** The number of times a Pokemon on the enemy's side has fainted this battle */
public enemyFaints: number = 0;
private rngCounter: integer = 0;
private rngCounter: number = 0;
constructor(gameMode: GameMode, waveIndex: integer, battleType: BattleType, trainer?: Trainer, double?: boolean) {
constructor(gameMode: GameMode, waveIndex: number, battleType: BattleType, trainer?: Trainer, double?: boolean) {
this.gameMode = gameMode;
this.waveIndex = waveIndex;
this.battleType = battleType;
@ -79,22 +81,7 @@ export default class Battle {
this.enemyLevels = battleType !== BattleType.TRAINER
? new Array(double ? 2 : 1).fill(null).map(() => this.getLevelForWave())
: trainer?.getPartyLevels(this.waveIndex);
this.enemyParty = [];
this.seenEnemyPartyMemberIds = new Set<integer>();
this.double = !!double;
this.enemySwitchCounter = 0;
this.turn = 0;
this.playerParticipantIds = new Set<integer>();
this.battleScore = 0;
this.postBattleLoot = [];
this.escapeAttempts = 0;
this.started = false;
this.battleSeed = Utils.randomString(16, true);
this.battleSeedState = null;
this.moneyScattered = 0;
this.lastUsedPokeball = null;
this.playerFaints = 0;
this.enemyFaints = 0;
this.double = double ?? false;
}
private initBattleSpec(): void {
@ -105,7 +92,7 @@ export default class Battle {
this.battleSpec = spec;
}
private getLevelForWave(): integer {
private getLevelForWave(): number {
const levelWaveIndex = this.gameMode.getWaveForDifficulty(this.waveIndex);
const baseLevel = 1 + levelWaveIndex / 2 + Math.pow(levelWaveIndex / 25, 2);
const bossMultiplier = 1.2;
@ -138,7 +125,7 @@ export default class Battle {
return rand / value;
}
getBattlerCount(): integer {
getBattlerCount(): number {
return this.double ? 2 : 1;
}
@ -367,7 +354,13 @@ export default class Battle {
return null;
}
randSeedInt(scene: BattleScene, range: integer, min: integer = 0): integer {
/**
* Generates a random number using the current battle's seed. Calls {@linkcode Utils.randSeedInt}
* @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min}
* @param min The minimum integer to pick, default `0`
* @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
*/
randSeedInt(scene: BattleScene, range: number, min: number = 0): number {
if (range <= 1) {
return min;
}
@ -392,7 +385,7 @@ export default class Battle {
}
export class FixedBattle extends Battle {
constructor(scene: BattleScene, waveIndex: integer, config: FixedBattleConfig) {
constructor(scene: BattleScene, waveIndex: number, config: FixedBattleConfig) {
super(scene.gameMode, waveIndex, config.battleType, config.battleType === BattleType.TRAINER ? config.getTrainer(scene) : undefined, config.double);
if (config.getEnemyParty) {
this.enemyParty = config.getEnemyParty(scene);
@ -408,7 +401,7 @@ export class FixedBattleConfig {
public double: boolean;
public getTrainer: GetTrainerFunc;
public getEnemyParty: GetEnemyPartyFunc;
public seedOffsetWaveIndex: integer;
public seedOffsetWaveIndex: number;
setBattleType(battleType: BattleType): FixedBattleConfig {
this.battleType = battleType;
@ -430,7 +423,7 @@ export class FixedBattleConfig {
return this;
}
setSeedOffsetWave(seedOffsetWaveIndex: integer): FixedBattleConfig {
setSeedOffsetWave(seedOffsetWaveIndex: number): FixedBattleConfig {
this.seedOffsetWaveIndex = seedOffsetWaveIndex;
return this;
}
@ -476,7 +469,7 @@ function getRandomTrainerFunc(trainerPool: (TrainerType | TrainerType[])[], rand
}
export interface FixedBattleConfigs {
[key: integer]: FixedBattleConfig
[key: number]: FixedBattleConfig
}
/**
* Youngster/Lass on 5

64
src/data/ability.ts Normal file → Executable file
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@ -310,7 +310,7 @@ export class ReceivedMoveDamageMultiplierAbAttr extends PreDefendAbAttr {
export class ReceivedTypeDamageMultiplierAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
constructor(moveType: Type, damageMultiplier: number) {
super((user, target, move) => move.type === moveType, damageMultiplier);
super((target, user, move) => user.getMoveType(move) === moveType, damageMultiplier);
}
}
@ -455,7 +455,7 @@ export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr {
}
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (move instanceof AttackMove && pokemon.getAttackTypeEffectiveness(pokemon.getMoveType(move), attacker) < 2) {
if (move instanceof AttackMove && pokemon.getAttackTypeEffectiveness(attacker.getMoveType(move), attacker) < 2) {
cancelled.value = true; // Suppresses "No Effect" message
(args[0] as Utils.NumberHolder).value = 0;
return true;
@ -1085,7 +1085,7 @@ export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr {
}
applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
if (!attacker.summonData.disabledMove) {
if (attacker.getTag(BattlerTagType.DISABLED) === null) {
if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance) && !attacker.isMax()) {
if (simulated) {
return true;
@ -1093,21 +1093,12 @@ export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr {
this.attacker = attacker;
this.move = move;
attacker.summonData.disabledMove = move.id;
attacker.summonData.disabledTurns = 4;
this.attacker.addTag(BattlerTagType.DISABLED, 4, 0, pokemon.id);
return true;
}
}
return false;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return i18next.t("abilityTriggers:postDefendMoveDisable", {
pokemonNameWithAffix: getPokemonNameWithAffix(this.attacker),
moveName: this.move.name,
});
}
}
export class PostStatStageChangeStatStageChangeAbAttr extends PostStatStageChangeAbAttr {
@ -1462,7 +1453,7 @@ export class MovePowerBoostAbAttr extends VariableMovePowerAbAttr {
export class MoveTypePowerBoostAbAttr extends MovePowerBoostAbAttr {
constructor(boostedType: Type, powerMultiplier?: number) {
super((pokemon, defender, move) => move.type === boostedType, powerMultiplier || 1.5);
super((pokemon, defender, move) => pokemon?.getMoveType(move) === boostedType, powerMultiplier || 1.5);
}
}
@ -1546,7 +1537,7 @@ export class PreAttackFieldMoveTypePowerBoostAbAttr extends FieldMovePowerBoostA
* @param powerMultiplier - The multiplier to apply to the move's power, defaults to 1.5 if not provided.
*/
constructor(boostedType: Type, powerMultiplier?: number) {
super((pokemon, defender, move) => move.type === boostedType, powerMultiplier || 1.5);
super((pokemon, defender, move) => pokemon?.getMoveType(move) === boostedType, powerMultiplier || 1.5);
}
}
@ -2651,7 +2642,7 @@ export class ConfusionOnStatusEffectAbAttr extends PostAttackAbAttr {
if (simulated) {
return defender.canAddTag(BattlerTagType.CONFUSED);
} else {
return defender.addTag(BattlerTagType.CONFUSED, pokemon.randSeedInt(3, 2), move.id, defender.id);
return defender.addTag(BattlerTagType.CONFUSED, pokemon.randSeedIntRange(2, 5), move.id, defender.id);
}
}
return false;
@ -5100,9 +5091,9 @@ export function initAbilities() {
.ignorable(),
new Ability(Abilities.TINTED_LENS, 4)
//@ts-ignore
.attr(DamageBoostAbAttr, 2, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) <= 0.5), // TODO: fix TS issues
.attr(DamageBoostAbAttr, 2, (user, target, move) => target?.getMoveEffectiveness(user, move) <= 0.5), // TODO: fix TS issues
new Ability(Abilities.FILTER, 4)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getMoveEffectiveness(user, move) >= 2, 0.75)
.ignorable(),
new Ability(Abilities.SLOW_START, 4)
.attr(PostSummonAddBattlerTagAbAttr, BattlerTagType.SLOW_START, 5),
@ -5118,7 +5109,7 @@ export function initAbilities() {
.attr(PostWeatherLapseHealAbAttr, 1, WeatherType.HAIL, WeatherType.SNOW)
.partial(), // Healing not blocked by Heal Block
new Ability(Abilities.SOLID_ROCK, 4)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getMoveEffectiveness(user, move) >= 2, 0.75)
.ignorable(),
new Ability(Abilities.SNOW_WARNING, 4)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.SNOW)
@ -5236,10 +5227,13 @@ export function initAbilities() {
new Ability(Abilities.MOXIE, 5)
.attr(PostVictoryStatStageChangeAbAttr, Stat.ATK, 1),
new Ability(Abilities.JUSTIFIED, 5)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.type === Type.DARK && move.category !== MoveCategory.STATUS, Stat.ATK, 1),
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === Type.DARK && move.category !== MoveCategory.STATUS, Stat.ATK, 1),
new Ability(Abilities.RATTLED, 5)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS && (move.type === Type.DARK || move.type === Type.BUG ||
move.type === Type.GHOST), Stat.SPD, 1)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => {
const moveType = user.getMoveType(move);
return move.category !== MoveCategory.STATUS
&& (moveType === Type.DARK || moveType === Type.BUG || moveType === Type.GHOST);
}, Stat.SPD, 1)
.attr(PostIntimidateStatStageChangeAbAttr, [Stat.SPD], 1),
new Ability(Abilities.MAGIC_BOUNCE, 5)
.ignorable()
@ -5313,7 +5307,7 @@ export function initAbilities() {
.attr(UnsuppressableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr),
new Ability(Abilities.GALE_WINGS, 6)
.attr(ChangeMovePriorityAbAttr, (pokemon, move) => pokemon.isFullHp() && move.type === Type.FLYING, 1),
.attr(ChangeMovePriorityAbAttr, (pokemon, move) => pokemon.isFullHp() && pokemon.getMoveType(move) === Type.FLYING, 1),
new Ability(Abilities.MEGA_LAUNCHER, 6)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.PULSE_MOVE), 1.5),
new Ability(Abilities.GRASS_PELT, 6)
@ -5339,8 +5333,10 @@ export function initAbilities() {
.attr(FieldMoveTypePowerBoostAbAttr, Type.FAIRY, 4 / 3),
new Ability(Abilities.AURA_BREAK, 6)
.ignorable()
.conditionalAttr(target => target.hasAbility(Abilities.DARK_AURA), FieldMoveTypePowerBoostAbAttr, Type.DARK, 9 / 16)
.conditionalAttr(target => target.hasAbility(Abilities.FAIRY_AURA), FieldMoveTypePowerBoostAbAttr, Type.FAIRY, 9 / 16),
.conditionalAttr(pokemon => pokemon.scene.getField(true).some(p => p.hasAbility(Abilities.DARK_AURA)), FieldMoveTypePowerBoostAbAttr, Type.DARK, 9 / 16)
.conditionalAttr(pokemon => pokemon.scene.getField(true).some(p => p.hasAbility(Abilities.FAIRY_AURA)), FieldMoveTypePowerBoostAbAttr, Type.FAIRY, 9 / 16)
.conditionalAttr(pokemon => pokemon.scene.getField(true).some(p => p.hasAbility(Abilities.DARK_AURA) || p.hasAbility(Abilities.FAIRY_AURA)),
PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonAuraBreak", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })),
new Ability(Abilities.PRIMORDIAL_SEA, 6)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.HEAVY_RAIN)
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.HEAVY_RAIN)
@ -5368,7 +5364,7 @@ export function initAbilities() {
.condition(getSheerForceHitDisableAbCondition())
.unimplemented(),
new Ability(Abilities.WATER_COMPACTION, 7)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.type === Type.WATER && move.category !== MoveCategory.STATUS, Stat.DEF, 2),
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === Type.WATER && move.category !== MoveCategory.STATUS, Stat.DEF, 2),
new Ability(Abilities.MERCILESS, 7)
.attr(ConditionalCritAbAttr, (user, target, move) => target?.status?.effect === StatusEffect.TOXIC || target?.status?.effect === StatusEffect.POISON),
new Ability(Abilities.SHIELDS_DOWN, 7)
@ -5424,7 +5420,7 @@ export function initAbilities() {
.attr(NoFusionAbilityAbAttr)
// Add BattlerTagType.DISGUISE if the pokemon is in its disguised form
.conditionalAttr(pokemon => pokemon.formIndex === 0, PostSummonAddBattlerTagAbAttr, BattlerTagType.DISGUISE, 0, false)
.attr(FormBlockDamageAbAttr, (target, user, move) => !!target.getTag(BattlerTagType.DISGUISE) && target.getAttackTypeEffectiveness(move.type, user) > 0, 0, BattlerTagType.DISGUISE,
.attr(FormBlockDamageAbAttr, (target, user, move) => !!target.getTag(BattlerTagType.DISGUISE) && target.getMoveEffectiveness(user, move) > 0, 0, BattlerTagType.DISGUISE,
(pokemon, abilityName) => i18next.t("abilityTriggers:disguiseAvoidedDamage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName: abilityName }),
(pokemon) => Utils.toDmgValue(pokemon.getMaxHp() / 8))
.attr(PostBattleInitFormChangeAbAttr, () => 0)
@ -5469,7 +5465,7 @@ export function initAbilities() {
.attr(AllyMoveCategoryPowerBoostAbAttr, [MoveCategory.SPECIAL], 1.3),
new Ability(Abilities.FLUFFY, 7)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), 0.5)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.type === Type.FIRE, 2)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => user.getMoveType(move) === Type.FIRE, 2)
.ignorable(),
new Ability(Abilities.DAZZLING, 7)
.attr(FieldPriorityMoveImmunityAbAttr)
@ -5519,10 +5515,10 @@ export function initAbilities() {
new Ability(Abilities.SHADOW_SHIELD, 7)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.isFullHp(), 0.5),
new Ability(Abilities.PRISM_ARMOR, 7)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75),
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getMoveEffectiveness(user, move) >= 2, 0.75),
new Ability(Abilities.NEUROFORCE, 7)
//@ts-ignore
.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 1.25), // TODO: fix TS issues
.attr(MovePowerBoostAbAttr, (user, target, move) => target?.getMoveEffectiveness(user, move) >= 2, 1.25), // TODO: fix TS issues
new Ability(Abilities.INTREPID_SWORD, 8)
.attr(PostSummonStatStageChangeAbAttr, [ Stat.ATK ], 1, true)
.condition(getOncePerBattleCondition(Abilities.INTREPID_SWORD)),
@ -5553,7 +5549,11 @@ export function initAbilities() {
new Ability(Abilities.STALWART, 8)
.attr(BlockRedirectAbAttr),
new Ability(Abilities.STEAM_ENGINE, 8)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => (move.type === Type.FIRE || move.type === Type.WATER) && move.category !== MoveCategory.STATUS, Stat.SPD, 6),
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => {
const moveType = user.getMoveType(move);
return move.category !== MoveCategory.STATUS
&& (moveType === Type.FIRE || moveType === Type.WATER);
}, Stat.SPD, 6),
new Ability(Abilities.PUNK_ROCK, 8)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.SOUND_BASED), 1.3)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.SOUND_BASED), 0.5)
@ -5653,7 +5653,7 @@ export function initAbilities() {
new Ability(Abilities.SEED_SOWER, 9)
.attr(PostDefendTerrainChangeAbAttr, TerrainType.GRASSY),
new Ability(Abilities.THERMAL_EXCHANGE, 9)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.type === Type.FIRE && move.category !== MoveCategory.STATUS, Stat.ATK, 1)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === Type.FIRE && move.category !== MoveCategory.STATUS, Stat.ATK, 1)
.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
.ignorable(),
new Ability(Abilities.ANGER_SHELL, 9)

View File

@ -39,13 +39,15 @@ export class BattlerTag {
public turnCount: number;
public sourceMove: Moves;
public sourceId?: number;
public isBatonPassable: boolean;
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: number, sourceMove?: Moves, sourceId?: number) {
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: number, sourceMove?: Moves, sourceId?: number, isBatonPassable: boolean = false) {
this.tagType = tagType;
this.lapseTypes = Array.isArray(lapseType) ? lapseType : [ lapseType ];
this.turnCount = turnCount;
this.sourceMove = sourceMove!; // TODO: is this bang correct?
this.sourceId = sourceId;
this.isBatonPassable = isBatonPassable;
}
canAdd(pokemon: Pokemon): boolean {
@ -96,6 +98,127 @@ export interface TerrainBattlerTag {
terrainTypes: TerrainType[];
}
/**
* Base class for tags that restrict the usage of moves. This effect is generally referred to as "disabling" a move
* in-game. This is not to be confused with {@linkcode Moves.DISABLE}.
*
* Descendants can override {@linkcode isMoveRestricted} to restrict moves that
* match a condition. A restricted move gets cancelled before it is used. Players and enemies should not be allowed
* to select restricted moves.
*/
export abstract class MoveRestrictionBattlerTag extends BattlerTag {
constructor(tagType: BattlerTagType, turnCount: integer, sourceMove?: Moves, sourceId?: integer) {
super(tagType, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END ], turnCount, sourceMove, sourceId);
}
/** @override */
override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (lapseType === BattlerTagLapseType.PRE_MOVE) {
// Cancel the affected pokemon's selected move
const phase = pokemon.scene.getCurrentPhase() as MovePhase;
const move = phase.move;
if (this.isMoveRestricted(move.moveId)) {
pokemon.scene.queueMessage(this.interruptedText(pokemon, move.moveId));
phase.cancel();
}
return true;
}
return super.lapse(pokemon, lapseType);
}
/**
* Gets whether this tag is restricting a move.
*
* @param {Moves} move {@linkcode Moves} ID to check restriction for.
* @returns {boolean} `true` if the move is restricted by this tag, otherwise `false`.
*/
abstract isMoveRestricted(move: Moves): boolean;
/**
* Gets the text to display when the player attempts to select a move that is restricted by this tag.
*
* @param {Pokemon} pokemon {@linkcode Pokemon} for which the player is attempting to select the restricted move
* @param {Moves} move {@linkcode Moves} ID of the move that is having its selection denied
* @returns {string} text to display when the player attempts to select the restricted move
*/
abstract selectionDeniedText(pokemon: Pokemon, move: Moves): string;
/**
* Gets the text to display when a move's execution is prevented as a result of the restriction.
* Because restriction effects also prevent selection of the move, this situation can only arise if a
* pokemon first selects a move, then gets outsped by a pokemon using a move that restricts the selected move.
*
* @param {Pokemon} pokemon {@linkcode Pokemon} attempting to use the restricted move
* @param {Moves} move {@linkcode Moves} ID of the move being interrupted
* @returns {string} text to display when the move is interrupted
*/
abstract interruptedText(pokemon: Pokemon, move: Moves): string;
}
/**
* Tag representing the "disabling" effect performed by {@linkcode Moves.DISABLE} and {@linkcode Abilities.CURSED_BODY}.
* When the tag is added, the last-used move of the tag holder is set as the disabled move.
*/
export class DisabledTag extends MoveRestrictionBattlerTag {
/** The move being disabled. Gets set when {@linkcode onAdd} is called for this tag. */
private moveId: Moves = Moves.NONE;
constructor(sourceId: number) {
super(BattlerTagType.DISABLED, 4, Moves.DISABLE, sourceId);
}
/** @override */
override isMoveRestricted(move: Moves): boolean {
return move === this.moveId;
}
/**
* @override
*
* Ensures that move history exists on `pokemon` and has a valid move. If so, sets the {@link moveId} and shows a message.
* Otherwise the move ID will not get assigned and this tag will get removed next turn.
*/
override onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
const move = pokemon.getLastXMoves()
.find(m => m.move !== Moves.NONE && m.move !== Moves.STRUGGLE && !m.virtual);
if (move === undefined) {
return;
}
this.moveId = move.move;
pokemon.scene.queueMessage(i18next.t("battlerTags:disabledOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: allMoves[this.moveId].name }));
}
/** @override */
override onRemove(pokemon: Pokemon): void {
super.onRemove(pokemon);
pokemon.scene.queueMessage(i18next.t("battlerTags:disabledLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: allMoves[this.moveId].name }));
}
/** @override */
override selectionDeniedText(pokemon: Pokemon, move: Moves): string {
return i18next.t("battle:moveDisabled", { moveName: allMoves[move].name });
}
/** @override */
override interruptedText(pokemon: Pokemon, move: Moves): string {
return i18next.t("battle:disableInterruptedMove", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: allMoves[move].name });
}
/** @override */
override loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.moveId = source.moveId;
}
}
/**
* BattlerTag that represents the "recharge" effects of moves like Hyper Beam.
*/
@ -206,7 +329,7 @@ export class ShellTrapTag extends BattlerTag {
export class TrappedTag extends BattlerTag {
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, turnCount: number, sourceMove: Moves, sourceId: number) {
super(tagType, lapseType, turnCount, sourceMove, sourceId);
super(tagType, lapseType, turnCount, sourceMove, sourceId, true);
}
canAdd(pokemon: Pokemon): boolean {
@ -326,7 +449,7 @@ export class InterruptedTag extends BattlerTag {
*/
export class ConfusedTag extends BattlerTag {
constructor(turnCount: number, sourceMove: Moves) {
super(BattlerTagType.CONFUSED, BattlerTagLapseType.MOVE, turnCount, sourceMove);
super(BattlerTagType.CONFUSED, BattlerTagLapseType.MOVE, turnCount, sourceMove, undefined, true);
}
canAdd(pokemon: Pokemon): boolean {
@ -363,7 +486,7 @@ export class ConfusedTag extends BattlerTag {
if (pokemon.randSeedInt(3) === 0) {
const atk = pokemon.getEffectiveStat(Stat.ATK);
const def = pokemon.getEffectiveStat(Stat.DEF);
const damage = Utils.toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedInt(15, 85) / 100));
const damage = Utils.toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedIntRange(85, 100) / 100));
pokemon.scene.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself"));
pokemon.damageAndUpdate(damage);
pokemon.battleData.hitCount++;
@ -386,7 +509,7 @@ export class ConfusedTag extends BattlerTag {
*/
export class DestinyBondTag extends BattlerTag {
constructor(sourceMove: Moves, sourceId: number) {
super(BattlerTagType.DESTINY_BOND, BattlerTagLapseType.PRE_MOVE, 1, sourceMove, sourceId);
super(BattlerTagType.DESTINY_BOND, BattlerTagLapseType.PRE_MOVE, 1, sourceMove, sourceId, true);
}
/**
@ -505,7 +628,7 @@ export class SeedTag extends BattlerTag {
private sourceIndex: number;
constructor(sourceId: number) {
super(BattlerTagType.SEEDED, BattlerTagLapseType.TURN_END, 1, Moves.LEECH_SEED, sourceId);
super(BattlerTagType.SEEDED, BattlerTagLapseType.TURN_END, 1, Moves.LEECH_SEED, sourceId, true);
}
/**
@ -776,7 +899,7 @@ export class OctolockTag extends TrappedTag {
export class AquaRingTag extends BattlerTag {
constructor() {
super(BattlerTagType.AQUA_RING, BattlerTagLapseType.TURN_END, 1, Moves.AQUA_RING, undefined);
super(BattlerTagType.AQUA_RING, BattlerTagLapseType.TURN_END, 1, Moves.AQUA_RING, undefined, true);
}
onAdd(pokemon: Pokemon): void {
@ -808,7 +931,7 @@ export class AquaRingTag extends BattlerTag {
/** Tag used to allow moves that interact with {@link Moves.MINIMIZE} to function */
export class MinimizeTag extends BattlerTag {
constructor() {
super(BattlerTagType.MINIMIZED, BattlerTagLapseType.TURN_END, 1, Moves.MINIMIZE, undefined);
super(BattlerTagType.MINIMIZED, BattlerTagLapseType.TURN_END, 1, Moves.MINIMIZE);
}
canAdd(pokemon: Pokemon): boolean {
@ -1206,7 +1329,7 @@ export class SturdyTag extends BattlerTag {
export class PerishSongTag extends BattlerTag {
constructor(turnCount: number) {
super(BattlerTagType.PERISH_SONG, BattlerTagLapseType.TURN_END, turnCount, Moves.PERISH_SONG);
super(BattlerTagType.PERISH_SONG, BattlerTagLapseType.TURN_END, turnCount, Moves.PERISH_SONG, undefined, true);
}
canAdd(pokemon: Pokemon): boolean {
@ -1262,7 +1385,7 @@ export class AbilityBattlerTag extends BattlerTag {
public ability: Abilities;
constructor(tagType: BattlerTagType, ability: Abilities, lapseType: BattlerTagLapseType, turnCount: number) {
super(tagType, lapseType, turnCount, undefined);
super(tagType, lapseType, turnCount);
this.ability = ability;
}
@ -1438,7 +1561,7 @@ export class TypeImmuneTag extends BattlerTag {
public immuneType: Type;
constructor(tagType: BattlerTagType, sourceMove: Moves, immuneType: Type, length: number = 1) {
super(tagType, BattlerTagLapseType.TURN_END, length, sourceMove);
super(tagType, BattlerTagLapseType.TURN_END, length, sourceMove, undefined, true);
this.immuneType = immuneType;
}
@ -1502,7 +1625,7 @@ export class TypeBoostTag extends BattlerTag {
export class CritBoostTag extends BattlerTag {
constructor(tagType: BattlerTagType, sourceMove: Moves) {
super(tagType, BattlerTagLapseType.TURN_END, 1, sourceMove);
super(tagType, BattlerTagLapseType.TURN_END, 1, sourceMove, undefined, true);
}
onAdd(pokemon: Pokemon): void {
@ -1594,7 +1717,7 @@ export class CursedTag extends BattlerTag {
private sourceIndex: number;
constructor(sourceId: number) {
super(BattlerTagType.CURSED, BattlerTagLapseType.TURN_END, 1, Moves.CURSE, sourceId);
super(BattlerTagType.CURSED, BattlerTagLapseType.TURN_END, 1, Moves.CURSE, sourceId, true);
}
/**
@ -1993,6 +2116,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
return new StockpilingTag(sourceMove);
case BattlerTagType.OCTOLOCK:
return new OctolockTag(sourceId);
case BattlerTagType.DISABLED:
return new DisabledTag(sourceId);
case BattlerTagType.IGNORE_GHOST:
return new ExposedTag(tagType, sourceMove, Type.GHOST, [Type.NORMAL, Type.FIGHTING]);
case BattlerTagType.IGNORE_DARK:

View File

@ -0,0 +1,98 @@
import BattleScene from "#app/battle-scene";
import { PlayerPokemon } from "#app/field/pokemon";
import { DexEntry, StarterDataEntry } from "#app/system/game-data";
/**
* Stores data associated with a specific egg and the hatched pokemon
* Allows hatch info to be stored at hatch then retrieved for display during egg summary
*/
export class EggHatchData {
/** the pokemon that hatched from the file (including shiny, IVs, ability) */
public pokemon: PlayerPokemon;
/** index of the egg move from the hatched pokemon (not stored in PlayerPokemon) */
public eggMoveIndex: number;
/** boolean indicating if the egg move for the hatch is new */
public eggMoveUnlocked: boolean;
/** stored copy of the hatched pokemon's dex entry before it was updated due to hatch */
public dexEntryBeforeUpdate: DexEntry;
/** stored copy of the hatched pokemon's starter entry before it was updated due to hatch */
public starterDataEntryBeforeUpdate: StarterDataEntry;
/** reference to the battle scene to get gamedata and update dex */
private scene: BattleScene;
constructor(scene: BattleScene, pokemon: PlayerPokemon, eggMoveIndex: number) {
this.scene = scene;
this.pokemon = pokemon;
this.eggMoveIndex = eggMoveIndex;
}
/**
* Sets the boolean for if the egg move for the hatch is a new unlock
* @param unlocked True if the EM is new
*/
setEggMoveUnlocked(unlocked: boolean) {
this.eggMoveUnlocked = unlocked;
}
/**
* Stores a copy of the current DexEntry of the pokemon and StarterDataEntry of its starter
* Used before updating the dex, so comparing the pokemon to these entries will show the new attributes
*/
setDex() {
const currDexEntry = this.scene.gameData.dexData[this.pokemon.species.speciesId];
const currStarterDataEntry = this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()];
this.dexEntryBeforeUpdate = {
seenAttr: currDexEntry.seenAttr,
caughtAttr: currDexEntry.caughtAttr,
natureAttr: currDexEntry.natureAttr,
seenCount: currDexEntry.seenCount,
caughtCount: currDexEntry.caughtCount,
hatchedCount: currDexEntry.hatchedCount,
ivs: [...currDexEntry.ivs]
};
this.starterDataEntryBeforeUpdate = {
moveset: currStarterDataEntry.moveset,
eggMoves: currStarterDataEntry.eggMoves,
candyCount: currStarterDataEntry.candyCount,
friendship: currStarterDataEntry.friendship,
abilityAttr: currStarterDataEntry.abilityAttr,
passiveAttr: currStarterDataEntry.passiveAttr,
valueReduction: currStarterDataEntry.valueReduction,
classicWinCount: currStarterDataEntry.classicWinCount
};
}
/**
* Gets the dex entry before update
* @returns Dex Entry corresponding to this pokemon before the pokemon was added / updated to dex
*/
getDex(): DexEntry {
return this.dexEntryBeforeUpdate;
}
/**
* Gets the starter dex entry before update
* @returns Starter Dex Entry corresponding to this pokemon before the pokemon was added / updated to dex
*/
getStarterEntry(): StarterDataEntry {
return this.starterDataEntryBeforeUpdate;
}
/**
* Update the pokedex data corresponding with the new hatch's pokemon data
* Also sets whether the egg move is a new unlock or not
* @param showMessage boolean to show messages for the new catches and egg moves (false by default)
* @returns
*/
updatePokemon(showMessage : boolean = false) {
return new Promise<void>(resolve => {
this.scene.gameData.setPokemonCaught(this.pokemon, true, true, showMessage).then(() => {
this.scene.gameData.updateSpeciesDexIvs(this.pokemon.species.speciesId, this.pokemon.ivs);
this.scene.gameData.setEggMoveUnlocked(this.pokemon.species, this.eggMoveIndex, showMessage).then((value) => {
this.setEggMoveUnlocked(value);
resolve();
});
});
});
}
}

View File

@ -15,7 +15,7 @@ export const EGG_SEED = 1073741824;
// Rates for specific random properties in 1/x
const DEFAULT_SHINY_RATE = 128;
const GACHA_SHINY_UP_SHINY_RATE = 64;
const SAME_SPECIES_EGG_SHINY_RATE = 24;
const SAME_SPECIES_EGG_SHINY_RATE = 12;
const SAME_SPECIES_EGG_HA_RATE = 8;
const MANAPHY_EGG_MANAPHY_RATE = 8;
const GACHA_EGG_HA_RATE = 192;

View File

@ -757,12 +757,14 @@ export default class Move implements Localizable {
const fieldAuras = new Set(
source.scene.getField(true)
.map((p) => p.getAbilityAttrs(FieldMoveTypePowerBoostAbAttr) as FieldMoveTypePowerBoostAbAttr[])
.map((p) => p.getAbilityAttrs(FieldMoveTypePowerBoostAbAttr).filter(attr => {
const condition = attr.getCondition();
return (!condition || condition(p));
}) as FieldMoveTypePowerBoostAbAttr[])
.flat(),
);
for (const aura of fieldAuras) {
// The only relevant values are `move` and the `power` holder
aura.applyPreAttack(null, null, simulated, null, this, [power]);
aura.applyPreAttack(source, null, simulated, target, this, [power]);
}
const alliedField: Pokemon[] = source instanceof PlayerPokemon ? source.scene.getPlayerField() : source.scene.getEnemyField();
@ -4333,72 +4335,6 @@ export class TypelessAttr extends MoveAttr { }
*/
export class BypassRedirectAttr extends MoveAttr { }
export class DisableMoveAttr extends MoveEffectAttr {
constructor() {
super(false);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return false;
}
const moveQueue = target.getLastXMoves();
let turnMove: TurnMove | undefined;
while (moveQueue.length) {
turnMove = moveQueue.shift();
if (turnMove?.virtual) {
continue;
}
const moveIndex = target.getMoveset().findIndex(m => m?.moveId === turnMove?.move);
if (moveIndex === -1) {
return false;
}
const disabledMove = target.getMoveset()[moveIndex];
target.summonData.disabledMove = disabledMove?.moveId!; // TODO: is this bang correct?
target.summonData.disabledTurns = 4;
user.scene.queueMessage(i18next.t("abilityTriggers:postDefendMoveDisable", { pokemonNameWithAffix: getPokemonNameWithAffix(target), moveName: disabledMove?.getName()}));
return true;
}
return false;
}
getCondition(): MoveConditionFunc {
return (user, target, move): boolean => { // TODO: Not sure what to do here
if (target.summonData.disabledMove || target.isMax()) {
return false;
}
const moveQueue = target.getLastXMoves();
let turnMove: TurnMove | undefined;
while (moveQueue.length) {
turnMove = moveQueue.shift();
if (turnMove?.virtual) {
continue;
}
const move = target.getMoveset().find(m => m?.moveId === turnMove?.move);
if (!move) {
continue;
}
return true;
}
return false;
};
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
return -5;
}
}
export class FrenzyAttr extends MoveEffectAttr {
constructor() {
super(true, MoveEffectTrigger.HIT, false, true);
@ -4467,7 +4403,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
const moveChance = this.getMoveChance(user, target, move, this.selfTarget, true);
if (moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance) {
return (this.selfTarget ? user : target).addTag(this.tagType, user.randSeedInt(this.turnCountMax - this.turnCountMin, this.turnCountMin), move.id, user.id);
return (this.selfTarget ? user : target).addTag(this.tagType, user.randSeedIntRange(this.turnCountMin, this.turnCountMax), move.id, user.id);
}
return false;
@ -4489,6 +4425,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
case BattlerTagType.INFATUATED:
case BattlerTagType.NIGHTMARE:
case BattlerTagType.DROWSY:
case BattlerTagType.DISABLED:
return -5;
case BattlerTagType.SEEDED:
case BattlerTagType.SALT_CURED:
@ -6345,6 +6282,8 @@ const userSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target:
const targetSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => target.status?.effect === StatusEffect.SLEEP || target.hasAbility(Abilities.COMATOSE);
const failIfLastCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => user.scene.phaseQueue.find(phase => phase instanceof MovePhase) !== undefined;
export type MoveAttrFilter = (attr: MoveAttr) => boolean;
function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null, target: Pokemon | null, move: Move, args: any[]): Promise<void> {
@ -6719,7 +6658,8 @@ export function initMoves() {
new AttackMove(Moves.SONIC_BOOM, Type.NORMAL, MoveCategory.SPECIAL, -1, 90, 20, -1, 0, 1)
.attr(FixedDamageAttr, 20),
new StatusMove(Moves.DISABLE, Type.NORMAL, 100, 20, -1, 0, 1)
.attr(DisableMoveAttr)
.attr(AddBattlerTagAttr, BattlerTagType.DISABLED, false, true)
.condition((user, target, move) => target.getMoveHistory().reverse().find(m => m.move !== Moves.NONE && m.move !== Moves.STRUGGLE && !m.virtual) !== undefined)
.condition(failOnMaxCondition),
new AttackMove(Moves.ACID, Type.POISON, MoveCategory.SPECIAL, 40, 100, 30, 10, 0, 1)
.attr(StatStageChangeAttr, [ Stat.SPDEF ], -1)
@ -7082,7 +7022,8 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.FREEZE)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new SelfStatusMove(Moves.PROTECT, Type.NORMAL, -1, 10, -1, 4, 2)
.attr(ProtectAttr),
.attr(ProtectAttr)
.condition(failIfLastCondition),
new AttackMove(Moves.MACH_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 30, -1, 1, 2)
.punchingMove(),
new StatusMove(Moves.SCARY_FACE, Type.NORMAL, 100, 10, -1, 0, 2)
@ -7133,7 +7074,8 @@ export function initMoves() {
.windMove()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new SelfStatusMove(Moves.DETECT, Type.FIGHTING, -1, 5, -1, 4, 2)
.attr(ProtectAttr),
.attr(ProtectAttr)
.condition(failIfLastCondition),
new AttackMove(Moves.BONE_RUSH, Type.GROUND, MoveCategory.PHYSICAL, 25, 90, 10, -1, 0, 2)
.attr(MultiHitAttr)
.makesContact(false),
@ -7151,7 +7093,8 @@ export function initMoves() {
.attr(HitHealAttr)
.triageMove(),
new SelfStatusMove(Moves.ENDURE, Type.NORMAL, -1, 10, -1, 4, 2)
.attr(ProtectAttr, BattlerTagType.ENDURING),
.attr(ProtectAttr, BattlerTagType.ENDURING)
.condition(failIfLastCondition),
new StatusMove(Moves.CHARM, Type.FAIRY, 100, 20, -1, 0, 2)
.attr(StatStageChangeAttr, [ Stat.ATK ], -2),
new AttackMove(Moves.ROLLOUT, Type.ROCK, MoveCategory.PHYSICAL, 30, 90, 20, -1, 0, 2)
@ -7898,7 +7841,8 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.ACC ], 1, true),
new StatusMove(Moves.WIDE_GUARD, Type.ROCK, -1, 10, -1, 3, 5)
.target(MoveTarget.USER_SIDE)
.attr(AddArenaTagAttr, ArenaTagType.WIDE_GUARD, 1, true, true),
.attr(AddArenaTagAttr, ArenaTagType.WIDE_GUARD, 1, true, true)
.condition(failIfLastCondition),
new StatusMove(Moves.GUARD_SPLIT, Type.PSYCHIC, -1, 10, -1, 0, 5)
.attr(AverageStatsAttr, [ Stat.DEF, Stat.SPDEF ], "moveTriggers:sharedGuard"),
new StatusMove(Moves.POWER_SPLIT, Type.PSYCHIC, -1, 10, -1, 0, 5)
@ -7986,7 +7930,8 @@ export function initMoves() {
.attr(PositiveStatStagePowerAttr),
new StatusMove(Moves.QUICK_GUARD, Type.FIGHTING, -1, 15, -1, 3, 5)
.target(MoveTarget.USER_SIDE)
.attr(AddArenaTagAttr, ArenaTagType.QUICK_GUARD, 1, true, true),
.attr(AddArenaTagAttr, ArenaTagType.QUICK_GUARD, 1, true, true)
.condition(failIfLastCondition),
new SelfStatusMove(Moves.ALLY_SWITCH, Type.PSYCHIC, -1, 15, -1, 2, 5)
.ignoresProtect()
.unimplemented(),
@ -8157,7 +8102,8 @@ export function initMoves() {
new StatusMove(Moves.MAT_BLOCK, Type.FIGHTING, -1, 10, -1, 0, 6)
.target(MoveTarget.USER_SIDE)
.attr(AddArenaTagAttr, ArenaTagType.MAT_BLOCK, 1, true, true)
.condition(new FirstMoveCondition()),
.condition(new FirstMoveCondition())
.condition(failIfLastCondition),
new AttackMove(Moves.BELCH, Type.POISON, MoveCategory.SPECIAL, 120, 90, 10, -1, 0, 6)
.condition((user, target, move) => user.battleData.berriesEaten.length > 0),
new StatusMove(Moves.ROTOTILLER, Type.GROUND, -1, 10, -1, 0, 6)
@ -8215,7 +8161,8 @@ export function initMoves() {
.triageMove(),
new StatusMove(Moves.CRAFTY_SHIELD, Type.FAIRY, -1, 10, -1, 3, 6)
.target(MoveTarget.USER_SIDE)
.attr(AddArenaTagAttr, ArenaTagType.CRAFTY_SHIELD, 1, true, true),
.attr(AddArenaTagAttr, ArenaTagType.CRAFTY_SHIELD, 1, true, true)
.condition(failIfLastCondition),
new StatusMove(Moves.FLOWER_SHIELD, Type.FAIRY, -1, 10, -1, 0, 6)
.target(MoveTarget.ALL)
.attr(StatStageChangeAttr, [ Stat.DEF ], 1, false, (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag)),
@ -8240,7 +8187,8 @@ export function initMoves() {
.target(MoveTarget.BOTH_SIDES)
.unimplemented(),
new SelfStatusMove(Moves.KINGS_SHIELD, Type.STEEL, -1, 10, -1, 4, 6)
.attr(ProtectAttr, BattlerTagType.KINGS_SHIELD),
.attr(ProtectAttr, BattlerTagType.KINGS_SHIELD)
.condition(failIfLastCondition),
new StatusMove(Moves.PLAY_NICE, Type.NORMAL, -1, 20, -1, 0, 6)
.attr(StatStageChangeAttr, [ Stat.ATK ], -1),
new StatusMove(Moves.CONFIDE, Type.NORMAL, -1, 20, -1, 0, 6)
@ -8263,7 +8211,8 @@ export function initMoves() {
new AttackMove(Moves.MYSTICAL_FIRE, Type.FIRE, MoveCategory.SPECIAL, 75, 100, 10, 100, 0, 6)
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1),
new SelfStatusMove(Moves.SPIKY_SHIELD, Type.GRASS, -1, 10, -1, 4, 6)
.attr(ProtectAttr, BattlerTagType.SPIKY_SHIELD),
.attr(ProtectAttr, BattlerTagType.SPIKY_SHIELD)
.condition(failIfLastCondition),
new StatusMove(Moves.AROMATIC_MIST, Type.FAIRY, -1, 20, -1, 0, 6)
.attr(StatStageChangeAttr, [ Stat.SPDEF ], 1)
.target(MoveTarget.NEAR_ALLY),
@ -8459,7 +8408,8 @@ export function initMoves() {
new AttackMove(Moves.FIRST_IMPRESSION, Type.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, 2, 7)
.condition(new FirstMoveCondition()),
new SelfStatusMove(Moves.BANEFUL_BUNKER, Type.POISON, -1, 10, -1, 4, 7)
.attr(ProtectAttr, BattlerTagType.BANEFUL_BUNKER),
.attr(ProtectAttr, BattlerTagType.BANEFUL_BUNKER)
.condition(failIfLastCondition),
new AttackMove(Moves.SPIRIT_SHACKLE, Type.GHOST, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 7)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1, 1, true)
.makesContact(false),
@ -8702,6 +8652,7 @@ export function initMoves() {
/* Unused */
new SelfStatusMove(Moves.MAX_GUARD, Type.NORMAL, -1, 10, -1, 4, 8)
.attr(ProtectAttr)
.condition(failIfLastCondition)
.ignoresVirtual(),
/* End Unused */
new AttackMove(Moves.DYNAMAX_CANNON, Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8)
@ -8880,7 +8831,8 @@ export function initMoves() {
.target(MoveTarget.USER_AND_ALLIES)
.ignoresProtect(),
new SelfStatusMove(Moves.OBSTRUCT, Type.DARK, 100, 10, -1, 4, 8)
.attr(ProtectAttr, BattlerTagType.OBSTRUCT),
.attr(ProtectAttr, BattlerTagType.OBSTRUCT)
.condition(failIfLastCondition),
new AttackMove(Moves.FALSE_SURRENDER, Type.DARK, MoveCategory.PHYSICAL, 80, -1, 10, -1, 0, 8),
new AttackMove(Moves.METEOR_ASSAULT, Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 5, -1, 0, 8)
.attr(RechargeAttr)
@ -9168,10 +9120,10 @@ export function initMoves() {
.attr(TeraBlastCategoryAttr)
.attr(TeraBlastTypeAttr)
.attr(TeraBlastPowerAttr)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR))
.partial(),
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR)),
new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9)
.attr(ProtectAttr, BattlerTagType.SILK_TRAP),
.attr(ProtectAttr, BattlerTagType.SILK_TRAP)
.condition(failIfLastCondition),
new AttackMove(Moves.AXE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 90, 10, 30, 0, 9)
.attr(MissEffectAttr, crashDamageFunc)
.attr(NoEffectAttr, crashDamageFunc)
@ -9363,7 +9315,8 @@ export function initMoves() {
.attr(PreMoveMessageAttr, doublePowerChanceMessageFunc)
.attr(DoublePowerChanceAttr),
new SelfStatusMove(Moves.BURNING_BULWARK, Type.FIRE, -1, 10, -1, 4, 9)
.attr(ProtectAttr, BattlerTagType.BURNING_BULWARK),
.attr(ProtectAttr, BattlerTagType.BURNING_BULWARK)
.condition(failIfLastCondition),
new AttackMove(Moves.THUNDERCLAP, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 5, -1, 1, 9)
.condition((user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.command === Command.FIGHT && !target.turnData.acted && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.move?.move!].category !== MoveCategory.STATUS), // TODO: is this bang correct?
new AttackMove(Moves.MIGHTY_CLEAVE, Type.ROCK, MoveCategory.PHYSICAL, 95, 100, 5, -1, 0, 9)

View File

@ -64,6 +64,7 @@ export enum BattlerTagType {
STOCKPILING = "STOCKPILING",
RECEIVE_DOUBLE_DAMAGE = "RECEIVE_DOUBLE_DAMAGE",
ALWAYS_GET_HIT = "ALWAYS_GET_HIT",
DISABLED = "DISABLED",
IGNORE_GHOST = "IGNORE_GHOST",
IGNORE_DARK = "IGNORE_DARK",
GULP_MISSILE_ARROKUDA = "GULP_MISSILE_ARROKUDA",

View File

@ -17,7 +17,7 @@ import { initMoveAnim, loadMoveAnimAssets } from "../data/battle-anims";
import { Status, StatusEffect, getRandomStatus } from "../data/status-effect";
import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition, FusionSpeciesFormEvolution } from "../data/pokemon-evolutions";
import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "../data/tms";
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag } from "../data/battler-tags";
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag } from "../data/battler-tags";
import { WeatherType } from "../data/weather";
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "../data/arena-tag";
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr } from "../data/ability";
@ -1720,7 +1720,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
};
this.fusionSpecies = this.scene.randomSpecies(this.scene.currentBattle?.waveIndex || 0, this.level, false, filter, true);
this.fusionAbilityIndex = (this.fusionSpecies.abilityHidden && hasHiddenAbility ? this.fusionSpecies.ability2 ? 2 : 1 : this.fusionSpecies.ability2 ? randAbilityIndex : 0);
this.fusionAbilityIndex = (this.fusionSpecies.abilityHidden && hasHiddenAbility ? 2 : this.fusionSpecies.ability2 !== this.fusionSpecies.ability1 ? randAbilityIndex : 0);
this.fusionShiny = this.shiny;
this.fusionVariant = this.variant;
@ -2278,7 +2278,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (!isTypeImmune) {
const levelMultiplier = (2 * source.level / 5 + 2);
const randomMultiplier = ((this.scene.randBattleSeedInt(16) + 85) / 100);
const randomMultiplier = (this.randSeedIntRange(85, 100) / 100);
damage.value = Utils.toDmgValue((((levelMultiplier * power * sourceAtk.value / targetDef.value) / 50) + 2)
* stabMultiplier.value
* typeMultiplier
@ -2660,11 +2660,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
for (const tag of source.summonData.tags) {
// bypass those can not be passed via Baton Pass
const excludeTagTypes = new Set([BattlerTagType.DROWSY, BattlerTagType.INFATUATED, BattlerTagType.FIRE_BOOST]);
if (excludeTagTypes.has(tag.tagType)) {
if (!tag.isBatonPassable) {
continue;
}
@ -2674,6 +2670,33 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.updateInfo();
}
/**
* Gets whether the given move is currently disabled for this Pokemon.
*
* @param {Moves} moveId {@linkcode Moves} ID of the move to check
* @returns {boolean} `true` if the move is disabled for this Pokemon, otherwise `false`
*
* @see {@linkcode MoveRestrictionBattlerTag}
*/
isMoveRestricted(moveId: Moves): boolean {
return this.getRestrictingTag(moveId) !== null;
}
/**
* Gets the {@link MoveRestrictionBattlerTag} that is restricting a move, if it exists.
*
* @param {Moves} moveId {@linkcode Moves} ID of the move to check
* @returns {MoveRestrictionBattlerTag | null} the first tag on this Pokemon that restricts the move, or `null` if the move is not restricted.
*/
getRestrictingTag(moveId: Moves): MoveRestrictionBattlerTag | null {
for (const tag of this.findTags(t => t instanceof MoveRestrictionBattlerTag)) {
if ((tag as MoveRestrictionBattlerTag).isMoveRestricted(moveId)) {
return tag as MoveRestrictionBattlerTag;
}
}
return null;
}
getMoveHistory(): TurnMove[] {
return this.battleSummonData.moveHistory;
}
@ -3425,12 +3448,30 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
fusionCanvas.remove();
}
/**
* Generates a random number using the current battle's seed, or the global seed if `this.scene.currentBattle` is falsy
* <!-- @import "../battle".Battle -->
* This calls either {@linkcode BattleScene.randBattleSeedInt}({@linkcode range}, {@linkcode min}) in `src/battle-scene.ts`
* which calls {@linkcode Battle.randSeedInt}(`scene`, {@linkcode range}, {@linkcode min}) in `src/battle.ts`
* which calls {@linkcode Utils.randSeedInt randSeedInt}({@linkcode range}, {@linkcode min}) in `src/utils.ts`,
* or it directly calls {@linkcode Utils.randSeedInt randSeedInt}({@linkcode range}, {@linkcode min}) in `src/utils.ts` if there is no current battle
*
* @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min}
* @param min The minimum integer to pick, default `0`
* @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
*/
randSeedInt(range: integer, min: integer = 0): integer {
return this.scene.currentBattle
? this.scene.randBattleSeedInt(range, min)
: Utils.randSeedInt(range, min);
}
/**
* Generates a random number using the current battle's seed, or the global seed if `this.scene.currentBattle` is falsy
* @param min The minimum integer to generate
* @param max The maximum integer to generate
* @returns a random integer between {@linkcode min} and {@linkcode max} inclusive
*/
randSeedIntRange(min: integer, max: integer): integer {
return this.randSeedInt((max - min) + 1, min);
}
@ -4462,8 +4503,6 @@ export interface AttackMoveResult {
export class PokemonSummonData {
public statStages: number[] = [ 0, 0, 0, 0, 0, 0, 0 ];
public moveQueue: QueuedMove[] = [];
public disabledMove: Moves = Moves.NONE;
public disabledTurns: number = 0;
public tags: BattlerTag[] = [];
public abilitySuppressed: boolean = false;
public abilitiesApplied: Abilities[] = [];
@ -4544,7 +4583,7 @@ export type DamageResult = HitResult.EFFECTIVE | HitResult.SUPER_EFFECTIVE | Hit
* It links to {@linkcode Move} class via the move ID.
* Compared to {@linkcode Move}, this class also tracks if a move has received.
* PP Ups, amount of PP used, and things like that.
* @see {@linkcode isUsable} - checks if move is disabled, out of PP, or not implemented.
* @see {@linkcode isUsable} - checks if move is restricted, out of PP, or not implemented.
* @see {@linkcode getMove} - returns {@linkcode Move} object by looking it up via ID.
* @see {@linkcode usePp} - removes a point of PP from the move.
* @see {@linkcode getMovePp} - returns amount of PP a move currently has.
@ -4564,11 +4603,25 @@ export class PokemonMove {
this.virtual = !!virtual;
}
isUsable(pokemon: Pokemon, ignorePp?: boolean): boolean {
if (this.moveId && pokemon.summonData?.disabledMove === this.moveId) {
/**
* Checks whether the move can be selected or performed by a Pokemon, without consideration for the move's targets.
* The move is unusable if it is out of PP, restricted by an effect, or unimplemented.
*
* @param {Pokemon} pokemon {@linkcode Pokemon} that would be using this move
* @param {boolean} ignorePp If `true`, skips the PP check
* @param {boolean} ignoreRestrictionTags If `true`, skips the check for move restriction tags (see {@link MoveRestrictionBattlerTag})
* @returns `true` if the move can be selected and used by the Pokemon, otherwise `false`.
*/
isUsable(pokemon: Pokemon, ignorePp?: boolean, ignoreRestrictionTags?: boolean): boolean {
if (this.moveId && !ignoreRestrictionTags && pokemon.isMoveRestricted(this.moveId)) {
return false;
}
return (ignorePp || this.ppUsed < this.getMovePp() || this.getMove().pp === -1) && !this.getMove().name.endsWith(" (N)");
if (this.getMove().name.endsWith(" (N)")) {
return false;
}
return (ignorePp || this.ppUsed < this.getMovePp() || this.getMove().pp === -1);
}
getMove(): Move {

View File

@ -78,6 +78,7 @@ export class LoadingScene extends SceneBase {
this.loadAtlas("overlay_hp_boss", "ui");
this.loadImage("overlay_exp", "ui");
this.loadImage("icon_owned", "ui");
this.loadImage("icon_egg_move", "ui");
this.loadImage("ability_bar_left", "ui");
this.loadImage("bgm_bar", "ui");
this.loadImage("party_exp_bar", "ui");
@ -164,6 +165,7 @@ export class LoadingScene extends SceneBase {
this.loadImage("saving_icon", "ui");
this.loadImage("discord", "ui");
this.loadImage("google", "ui");
this.loadImage("settings_icon", "ui");
this.loadImage("default_bg", "arenas");
// Load arena images
@ -272,6 +274,7 @@ export class LoadingScene extends SceneBase {
this.loadImage("gacha_knob", "egg");
this.loadImage("egg_list_bg", "ui");
this.loadImage("egg_summary_bg", "ui");
this.loadImage("end_m", "cg");
this.loadImage("end_f", "cg");

View File

@ -36,5 +36,6 @@
"matBlock": "Tatami-Schild",
"craftyShield": "Trickschutz",
"tailwind": "Rückenwind",
"happyHour": "Goldene Zeiten"
}
"happyHour": "Goldene Zeiten",
"safeguard": "Bodyguard"
}

View File

@ -52,6 +52,7 @@
"postSummonTeravolt": "{{pokemonNameWithAffix}} is radiating a bursting aura!",
"postSummonDarkAura": "{{pokemonNameWithAffix}} is radiating a Dark Aura!",
"postSummonFairyAura": "{{pokemonNameWithAffix}} is radiating a Fairy Aura!",
"postSummonAuraBreak": "{{pokemonNameWithAffix}} reversed all other Pokémon's auras!",
"postSummonNeutralizingGas": "{{pokemonNameWithAffix}}'s Neutralizing Gas filled the area!",
"postSummonAsOneGlastrier": "{{pokemonNameWithAffix}} has two Abilities!",
"postSummonAsOneSpectrier": "{{pokemonNameWithAffix}} has two Abilities!",

View File

@ -39,5 +39,6 @@
"matBlock": "Mat Block",
"craftyShield": "Crafty Shield",
"tailwind": "Tailwind",
"happyHour": "Happy Hour"
}
"happyHour": "Happy Hour",
"safeguard": "Safeguard"
}

View File

@ -47,5 +47,11 @@
"tailwindOnRemovePlayer": "Your team's Tailwind petered out!",
"tailwindOnRemoveEnemy": "The opposing team's Tailwind petered out!",
"happyHourOnAdd": "Everyone is caught up in the happy atmosphere!",
"happyHourOnRemove": "The atmosphere returned to normal."
"happyHourOnRemove": "The atmosphere returned to normal.",
"safeguardOnAdd": "The whole field is cloaked in a mystical veil!",
"safeguardOnAddPlayer": "Your team cloaked itself in a mystical veil!",
"safeguardOnAddEnemy": "The opposing team cloaked itself in a mystical veil!",
"safeguardOnRemove": "The field is no longer protected by Safeguard!",
"safeguardOnRemovePlayer": "Your team is no longer protected by Safeguard!",
"safeguardOnRemoveEnemy": "The opposing team is no longer protected by Safeguard!"
}

View File

@ -44,6 +44,7 @@
"moveNotImplemented": "{{moveName}} is not yet implemented and cannot be selected.",
"moveNoPP": "There's no PP left for\nthis move!",
"moveDisabled": "{{moveName}} is disabled!",
"disableInterruptedMove": "{{pokemonNameWithAffix}}'s {{moveName}}\nis disabled!",
"noPokeballForce": "An unseen force\nprevents using Poké Balls.",
"noPokeballTrainer": "You can't catch\nanother trainer's Pokémon!",
"noPokeballMulti": "You can only throw a Poké Ball\nwhen there is one Pokémon remaining!",
@ -61,6 +62,7 @@
"skipItemQuestion": "Are you sure you want to skip taking an item?",
"itemStackFull": "The stack for {{fullItemName}} is full.\nYou will receive {{itemName}} instead.",
"eggHatching": "Oh?",
"eggSkipPrompt": "Skip to egg summary?",
"ivScannerUseQuestion": "Use IV Scanner on {{pokemonName}}?",
"wildPokemonWithAffix": "Wild {{pokemonName}}",
"foePokemonWithAffix": "Foe {{pokemonName}}",

View File

@ -67,5 +67,7 @@
"saltCuredLapse": "{{pokemonNameWithAffix}} is hurt by {{moveName}}!",
"cursedOnAdd": "{{pokemonNameWithAffix}} cut its own HP and put a curse on the {{pokemonName}}!",
"cursedLapse": "{{pokemonNameWithAffix}} is afflicted by the Curse!",
"stockpilingOnAdd": "{{pokemonNameWithAffix}} stockpiled {{stockpiledCount}}!"
}
"stockpilingOnAdd": "{{pokemonNameWithAffix}} stockpiled {{stockpiledCount}}!",
"disabledOnAdd": "{{pokemonNameWithAffix}}'s {{moveName}}\nwas disabled!",
"disabledLapse": "{{pokemonNameWithAffix}}'s {{moveName}}\nis no longer disabled."
}

View File

@ -413,7 +413,7 @@
},
"ariana": {
"encounter": {
"1": "Hold it right there! We can't someone on the loose.\n$It's harmful to Team Rocket's pride, you see.",
"1": "Hold it right there!\nWe can't have someone on the loose.\n$It's harmful to Team Rocket's pride, you see.",
"2": "I don't know or care if what I'm doing is right or wrong...\n$I just put my faith in Giovanni and do as I am told",
"3": "Your trip ends here. I'm going to take you down!"
},

View File

@ -51,5 +51,7 @@
"renamePokemon": "Rename Pokémon",
"rename": "Rename",
"nickname": "Nickname",
"errorServerDown": "Oops! There was an issue contacting the server.\n\nYou may leave this window open,\nthe game will automatically reconnect."
"errorServerDown": "Oops! There was an issue contacting the server.\n\nYou may leave this window open,\nthe game will automatically reconnect.",
"noSaves": "You don't have any save files on record!",
"tooManySaves": "You have too many save files on record!"
}

View File

@ -47,10 +47,14 @@
"description": "Changes a Pokémon's nature to {{natureName}} and permanently unlocks the nature for the starter."
},
"DoubleBattleChanceBoosterModifierType": {
"description": "Doubles the chance of an encounter being a double battle for {{battleCount}} battles."
"description": "Quadruples the chance of an encounter being a double battle for up to {{battleCount}} battles."
},
"TempStatStageBoosterModifierType": {
"description": "Increases the {{stat}} of all party members by 1 stage for 5 battles."
"description": "Increases the {{stat}} of all party members by {{amount}} for up to 5 battles.",
"extra": {
"stage": "1 stage",
"percentage": "30%"
}
},
"AttackTypeBoosterModifierType": {
"description": "Increases the power of a Pokémon's {{moveType}}-type moves by 20%."

View File

@ -66,5 +66,6 @@
"suppressAbilities": "{{pokemonName}}'s ability\nwas suppressed!",
"revivalBlessing": "{{pokemonName}} was revived!",
"swapArenaTags": "{{pokemonName}} swapped the battle effects affecting each side of the field!",
"exposedMove": "{{pokemonName}} identified\n{{targetPokemonName}}!"
}
"exposedMove": "{{pokemonName}} identified\n{{targetPokemonName}}!",
"safeguard": "{{targetName}} is protected by Safeguard!"
}

View File

@ -36,5 +36,6 @@
"matBlock": "Escudo Tatami",
"craftyShield": "Truco Defensa",
"tailwind": "Viento Afín",
"happyHour": "Paga Extra"
"happyHour": "Paga Extra",
"safeguard": "Velo Sagrado"
}

View File

@ -14,14 +14,14 @@
"register": "Registrarse",
"emptyUsername": "El usuario no puede estar vacío",
"invalidLoginUsername": "El usuario no es válido",
"invalidRegisterUsername": "El usuario solo puede contener letras, números y guiones bajos",
"invalidRegisterUsername": "El usuario solo puede contener letras, números y guiones bajos.",
"invalidLoginPassword": "La contraseña no es válida",
"invalidRegisterPassword": "La contraseña debe tener 6 o más caracteres.",
"usernameAlreadyUsed": "El usuario ya está en uso",
"accountNonExistent": "El usuario no existe",
"unmatchingPassword": "La contraseña no coincide",
"passwordNotMatchingConfirmPassword": "Las contraseñas deben coincidir",
"confirmPassword": "Confirmar Contra.",
"confirmPassword": "Confirmar contraseña",
"registrationAgeWarning": "Al registrarte, confirmas tener 13 o más años de edad.",
"backToLogin": "Volver al Login",
"failedToLoadSaveData": "No se han podido cargar los datos guardados. Por favor, recarga la página.\nSi el fallo continúa, por favor comprueba #announcements en nuestro Discord.",

View File

@ -36,5 +36,6 @@
"matBlock": "Tatamigaeshi",
"craftyShield": "Vigilance",
"tailwind": "Vent Arrière",
"happyHour": "Étrennes"
}
"happyHour": "Étrennes",
"safeguard": "Rune Protect"
}

View File

@ -36,5 +36,6 @@
"matBlock": "Ribaltappeto",
"craftyShield": "Truccodifesa",
"tailwind": "Ventoincoda",
"happyHour": "Cuccagna"
}
"happyHour": "Cuccagna",
"safeguard": "Salvaguardia"
}

View File

@ -37,7 +37,7 @@
"name_female": "ワンパンウーマン"
},
"HealAchv": {
"description": "一つの 技や 特性や 持っているアイテムで\n{{healAmount}}{{HP}}を 一気に 回復する"
"description": "一つの 技や 特性や 持たせたアイテムで\n{{HP}}{{healAmount}}を 一気に 回復する"
},
"250_HEAL": {
"name": "回復発見者"
@ -52,7 +52,7 @@
"name": "ジョーイさん"
},
"LevelAchv": {
"description": "一つの ポケモンを Lv{{level}}まで レベルアップする"
"description": "一つの ポケモンを Lv.{{level}}まで 上げる"
},
"LV_100": {
"name": "まだまだだよ"
@ -82,7 +82,7 @@
"name": "マスターリーグチャンピオン"
},
"TRANSFER_MAX_STAT_STAGE": {
"name": "同力",
"name": "連係プレー",
"description": "少なくとも 一つの 能力を 最大まで あげて\n他の 手持ちポケモンに バトンタッチする"
},
"MAX_FRIENDSHIP": {
@ -94,7 +94,7 @@
"description": "一つの 手持ちポケモンを メガシンカさせる"
},
"GIGANTAMAX": {
"name": "太―くて 堪らない",
"name": "太ーくて堪らない",
"description": "一つの 手持ちポケモンを キョダイマックスさせる"
},
"TERASTALLIZE": {
@ -106,7 +106,7 @@
"description": "一つの 手持ちポケモンを ステラ・テラスタルさせる"
},
"SPLICE": {
"name": "インフィニット・フュジョン",
"name": "インフィニット・フュジョン",
"description": "遺伝子のくさびで 二つの ポケモンを 吸収合体させる"
},
"MINI_BLACK_HOLE": {
@ -205,7 +205,7 @@
"description": "{{type}}タイプの 単一タイプチャレンジを クリアする"
},
"MONO_NORMAL": {
"name": "凡人"
"name": "凡人"
},
"MONO_FIGHTING": {
"name": "八千以上だ!!"
@ -223,7 +223,7 @@
"name": "タケシの挑戦状"
},
"MONO_BUG": {
"name": "チョウチョウせん者"
"name": "チョウチョウ者"
},
"MONO_GHOST": {
"name": "貞子ちゃん"

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@ -1 +1,43 @@
{}
{
"activeBattleEffects": "場の効果",
"player": "味方",
"neutral": "場の全員",
"enemy": "相手",
"sunny": "晴れ",
"rain": "雨",
"sandstorm": "砂あらし",
"hail": "あられ",
"snow": "雪",
"fog": "きり",
"heavyRain": "強い雨",
"harshSun": "大日照り",
"strongWinds": "乱気流",
"misty": "ミストフィールド",
"electric": "エレキフィールド",
"grassy": "グラスフィールド",
"psychic": "サイコフィールド",
"mudSport": "どろあそび",
"waterSport": "みずあそび",
"spikes": "まきびし",
"toxicSpikes": "どくびし",
"mist": "しろいきり",
"futureSight": "みらいよち",
"doomDesire": "はめつのねがい",
"wish": "ねがいごと",
"stealthRock": "ステルスロック",
"stickyWeb": "ねばねばネット",
"trickRoom": "トリックルーム",
"gravity": "じゅうりょく",
"reflect": "リフレクター",
"lightScreen": "ひかりのかべ",
"auroraVeil": "オーロラベール",
"quickGuard": "ファストガード",
"wideGuard": "ワイドガード",
"matBlock": "たたみがえし",
"craftyShield": "トリックガード",
"tailwind": "おいかぜ",
"happyHour": "ハッピータイム"
}

View File

@ -1 +1,150 @@
{}
{
"music": "BGM: ",
"missing_entries": "{{name}}",
"battle_kanto_champion": "B2W2 戦闘!チャンピオン(カントー)",
"battle_johto_champion": "B2W2 戦闘!チャンピオン(ジョウト)",
"battle_hoenn_champion_g5": "B2W2 戦闘!チャンピオン(ホウエン)",
"battle_hoenn_champion_g6": "ORAS 決戦!ダイゴ",
"battle_sinnoh_champion": "B2W2 戦闘!チャンピオン(シンオウ)",
"battle_champion_alder": "BW チャンピオン アデク",
"battle_champion_iris": "B2W2 戦闘!チャンピオンアイリス",
"battle_kalos_champion": "XY 戦闘!チャンピオン",
"battle_alola_champion": "USUM 頂上決戦!ハウ",
"battle_galar_champion": "SWSH 決戦!チャンピオンダンデ",
"battle_champion_geeta": "SV 戦闘!トップチャンピオン",
"battle_champion_nemona": "SV 戦闘!チャンピオンネモ",
"battle_champion_kieran": "SV 戦闘!チャンピオンスグリ",
"battle_hoenn_elite": "ORAS 戦闘!四天王",
"battle_unova_elite": "BW 戦闘!四天王",
"battle_kalos_elite": "XY 戦闘!四天王",
"battle_alola_elite": "SM 戦闘!四天王",
"battle_galar_elite": "SWSH 戦闘!ファイナルトーナメント!",
"battle_paldea_elite": "SV 戦闘!四天王",
"battle_bb_elite": "SV 戦闘!ブルベリーグ四天王",
"battle_final_encounter": "ポケダンDX レックウザ登場",
"battle_final": "BW 戦闘!ゲーチス",
"battle_kanto_gym": "B2W2 戦闘!ジムリーダー(カントー)",
"battle_johto_gym": "B2W2 戦闘!ジムリーダー(ジョウト)",
"battle_hoenn_gym": "B2W2 戦闘!ジムリーダー(ホウエン)",
"battle_sinnoh_gym": "B2W2 戦闘!ジムリーダー(シンオウ)",
"battle_unova_gym": "BW 戦闘!ジムリーダー",
"battle_kalos_gym": "XY 戦闘!ジムリーダー",
"battle_galar_gym": "SWSH 戦闘!ジムリーダー",
"battle_paldea_gym": "SV 戦闘!ジムリーダー",
"battle_legendary_kanto": "XY 戦闘!ミュウツー",
"battle_legendary_raikou": "HGSS 戦闘!ライコウ",
"battle_legendary_entei": "HGSS 戦闘!エンテイ",
"battle_legendary_suicune": "HGSS 戦闘!スイクン",
"battle_legendary_lugia": "HGSS 戦闘!ルギア",
"battle_legendary_ho_oh": "HGSS 戦闘!ホウオウ",
"battle_legendary_regis_g5": "B2W2 戦闘!レジロック・レジアイス・レジスチル",
"battle_legendary_regis_g6": "ORAS 戦闘!レジロック・レジアイス・レジスチル",
"battle_legendary_gro_kyo": "ORAS 戦闘!ゲンシカイキ",
"battle_legendary_rayquaza": "ORAS 戦闘!超古代ポケモン",
"battle_legendary_deoxys": "ORAS 戦闘!デオキシス",
"battle_legendary_lake_trio": "ORAS 戦闘!ユクシー・エムリット・アグノム",
"battle_legendary_sinnoh": "ORAS 戦闘!伝説のポケモン(シンオウ)",
"battle_legendary_dia_pal": "ORAS 戦闘!ディアルガ・パルキア",
"battle_legendary_origin_forme": "LA 戦い:ディアルガ・パルキア(オリジンフォルム)",
"battle_legendary_giratina": "ORAS 戦闘!ギラティナ",
"battle_legendary_arceus": "HGSS アルセウス",
"battle_legendary_unova": "BW 戦闘!伝説のポケモン",
"battle_legendary_kyurem": "BW 戦闘!キュレム",
"battle_legendary_res_zek": "BW 戦闘!ゼクロム・レシラム",
"battle_legendary_xern_yvel": "XY 戦闘!ゼルネアス・イベルタル・ジガルデ",
"battle_legendary_tapu": "SM 戦闘!カプ",
"battle_legendary_sol_lun": "SM 戦闘!ソルガレオ・ルナアーラ",
"battle_legendary_ub": "SM 戦闘!ウルトラビースト",
"battle_legendary_dusk_dawn": "USUM 戦闘!日食・月食ネクロズマ",
"battle_legendary_ultra_nec": "USUM 戦闘!ウルトラネクロズマ",
"battle_legendary_zac_zam": "SWSH 戦闘!ザシアン・ザマゼンタ",
"battle_legendary_glas_spec": "SWSH 戦闘!ブリザポス・レイスポス",
"battle_legendary_calyrex": "SWSH 戦闘!バドレックス",
"battle_legendary_riders": "SWSH 戦闘!豊穣の王",
"battle_legendary_birds_galar": "SWSH 戦闘!伝説のとりポケモン",
"battle_legendary_ruinous": "SV 戦闘!災厄ポケモン",
"battle_legendary_kor_mir": "SV 戦闘!エリアゼロのポケモン",
"battle_legendary_loyal_three": "SV 戦闘!ともっこ",
"battle_legendary_ogerpon": "SV 戦闘!オーガポン",
"battle_legendary_terapagos": "SV 戦闘!テラパゴス",
"battle_legendary_pecharunt": "SV 戦闘!モモワロウ",
"battle_rival": "BW 戦闘!チェレン・ベル",
"battle_rival_2": "BW 戦闘N",
"battle_rival_3": "BW 決戦N",
"battle_trainer": "BW 戦闘!トレーナー",
"battle_wild": "BW 戦闘!野生ポケモン",
"battle_wild_strong": "BW 戦闘!強い野生ポケモン",
"end_summit": "ポケダンDX 天空の塔 最上階",
"battle_rocket_grunt": "HGSS 戦闘!ロケット団",
"battle_aqua_magma_grunt": "ORAS 戦闘!アクア団・マグマ団",
"battle_galactic_grunt": "BDSP 戦闘!ギンガ団",
"battle_plasma_grunt": "BW 戦闘!プラズマ団",
"battle_flare_grunt": "XY 戦闘!フレア団",
"battle_aether_grunt": "SM 戦闘!エーテル財団トレーナー",
"battle_skull_grunt": "SM 戦闘!スカル団",
"battle_macro_grunt": "SWSH 戦闘!トレーナー",
"battle_galactic_admin": "BDSP 戦闘!ギンガ団幹部",
"battle_skull_admin": "SM 戦闘!スカル団幹部",
"battle_oleana": "SWSH 戦闘!オリーヴ",
"battle_rocket_boss": "USUM 戦闘!レインボーロケット団ボス",
"battle_aqua_magma_boss": "ORAS 戦闘!アクア団・マグマ団のリーダー",
"battle_galactic_boss": "BDSP 戦闘!ギンガ団ボス",
"battle_plasma_boss": "B2W2 戦闘!ゲーチス",
"battle_flare_boss": "XY 戦闘!フラダリ",
"battle_aether_boss": "SM 戦闘!ルザミーネ",
"battle_skull_boss": "SM 戦闘!スカル団ボス",
"battle_macro_boss": "SWSH 戦闘!ローズ",
"abyss": "ポケダン空 やみのかこう",
"badlands": "ポケダン空 こかつのたに",
"beach": "ポケダン空 しめったいわば",
"cave": "ポケダン空 そらのいただき(どうくつ)",
"construction_site": "ポケダン空 きょだいがんせきぐん",
"desert": "ポケダン空 きたのさばく",
"dojo": "ポケダン空 ガラガラどうじょう",
"end": "ポケダンDX 天空の塔",
"factory": "ポケダン空 かくされたいせき",
"fairy_cave": "ポケダン空 ほしのどうくつ",
"forest": "ポケダン空 くろのもり",
"grass": "ポケダン空 リンゴのもり",
"graveyard": "ポケダン空 しんぴのもり",
"ice_cave": "ポケダン空 だいひょうざん",
"island": "ポケダン空 えんがんのいわば",
"jungle": "Lmz - Jungle(ジャングル)",
"laboratory": "Firel - Laboratory(ラボラトリー)",
"lake": "ポケダン空 すいしょうのどうくつ",
"meadow": "ポケダン空 そらのいただき(もり)",
"metropolis": "Firel - Metropolis(大都市)",
"mountain": "ポケダン空 ツノやま",
"plains": "ポケダン空 そらのいただき(そうげん)",
"power_plant": "ポケダン空 エレキへいげん",
"ruins": "ポケダン空 ふういんのいわば",
"sea": "Andr06 - Marine Mystique(海の神秘性)",
"seabed": "Firel - Seabed(海底)",
"slum": "Andr06 - Sneaky Snom(ずるいユキハミ)",
"snowy_forest": "ポケダン空 そらのいただき(ゆきやま)",
"space": "Firel - Aether(エーテル)",
"swamp": "ポケダン空 とざされたうみ",
"tall_grass": "ポケダン空 のうむのもり",
"temple": "ポケダン空 ばんにんのどうくつ",
"town": "ポケダン空 ランダムダンジョン3",
"volcano": "ポケダン空 ねっすいのどうくつ",
"wasteland": "ポケダン空 まぼろしのだいち",
"encounter_ace_trainer": "BW 視線!エリートトレーナー",
"encounter_backpacker": "BW 視線!バックパッカー",
"encounter_clerk": "BW 視線!ビジネスマン",
"encounter_cyclist": "BW 視線!サイクリング",
"encounter_lass": "BW 視線!ミニスカート",
"encounter_parasol_lady": "BW 視線!パラソルおねえさん",
"encounter_pokefan": "BW 視線!だいすきクラブ",
"encounter_psychic": "BW 視線!サイキッカー",
"encounter_rich": "BW 視線!ジェントルマン",
"encounter_rival": "BW チェレンのテーマ",
"encounter_roughneck": "BW 視線!スキンヘッズ",
"encounter_scientist": "BW 視線!けんきゅういん",
"encounter_twins": "BW 視線!ふたごちゃん",
"encounter_youngster": "BW 視線!たんぱんこぞう",
"heal": "BW 回復",
"menu": "ポケダン空 ようこそ! ポケモンたちのせかいへ!",
"title": "ポケダン空 トップメニュー"
}

View File

@ -1,5 +1,5 @@
{
"title": "チャレンジ設定",
"title": "チャレンジ設定",
"illegalEvolution": "{{pokemon}}は このチャレンジで\n対象外の ポケモンに なってしまった",
"singleGeneration": {
"name": "単一世代",

View File

@ -1 +1,8 @@
{}
{
"start": "スタート",
"luckIndicator": "運:",
"shinyOnHover": "色違い",
"commonShiny": "ふつう",
"rareShiny": "レア",
"epicShiny": "超レア"
}

View File

@ -1 +1,84 @@
{}
{
"blue_red_double": {
"encounter": {
"1": "Blue: Hey Red, let's show them what we're made of!\n$Red: ...\n$Blue: This is Pallet Town Power!"
},
"victory": {
"1": "Blue: That was a great battle!\n$Red: ..."
}
},
"red_blue_double": {
"encounter": {
"1": "Red: ...!\n$Blue: He never talks much.\n$Blue: But dont let that fool you! He is a champ after all!"
},
"victory": {
"1": "Red: ...!\n$Blue: Next time we will beat you!"
}
},
"tate_liza_double": {
"encounter": {
"1": "Tate: Are you surprised?\n$Liza: We are two gym leaders at once!\n$Tate: We are twins!\n$Liza: We dont need to talk to understand each other!\n$Tate: Twice the power...\n$Liza: Can you handle it?"
},
"victory": {
"1": "Tate: What? Our combination was perfect!\n$Liza: Looks like we need to train more..."
}
},
"liza_tate_double": {
"encounter": {
"1": "Liza: Hihihi... Are you surprised?\n$Tate: Yes, we are really two gym leaders at once!\n$Liza: This is my twin brother Tate!\n$Tate: And this is my twin sister Liza!\n$Liza: Don't you think we are a perfect combination?"
},
"victory": {
"1": "Liza: Are we...\n$Tate: ...not as strong as we thought?"
}
},
"wallace_steven_double": {
"encounter": {
"1": "Steven: Wallace, let's show them the power of the champions!\n$Wallace: We will show you the power of Hoenn!\n$Steven: Let's go!"
},
"victory": {
"1": "Steven: That was a great battle!\n$Wallace: We will win next time!"
}
},
"steven_wallace_double": {
"encounter": {
"1": "Steven: Do you have any rare Pokémon?\n$Wallace: Steven... We are here for a battle, not to show off our Pokémon.\n$Steven: Oh... I see... Let's go then!"
},
"victory": {
"1": "Steven: Now that we are done with the battle, let's show off our Pokémon!\n$Wallace: Steven..."
}
},
"alder_iris_double": {
"encounter": {
"1": "Alder: We are the strongest trainers in Unova!\n$Iris: Fights against strong trainers are the best!"
},
"victory": {
"1": "Alder: Wow! You are super strong!\n$Iris: We will win next time!"
}
},
"iris_alder_double": {
"encounter": {
"1": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?",
"1_female": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?"
},
"victory": {
"1": "Iris: A loss like this is not easy to take...\n$Alder: But we will only get stronger with every loss!"
}
},
"piers_marnie_double": {
"encounter": {
"1": "Marnie: Brother, let's show them the power of Spikemuth!\n$Piers: We bring darkness!"
},
"victory": {
"1": "Marnie: You brought light to our darkness!\n$Piers: Its too bright..."
}
},
"marnie_piers_double": {
"encounter": {
"1": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing...",
"1_female": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing..."
},
"victory": {
"1": "Piers: Now that was a great concert!\n$Marnie: Brother..."
}
}
}

View File

@ -1 +1,10 @@
{}
{
"encounter": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.",
"encounter_female": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.",
"firstStageWin": "I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.\n$Do not disappoint me.",
"secondStageWin": "…Magnificent.",
"key_ordinal_one": "st",
"key_ordinal_two": "nd",
"key_ordinal_few": "rd",
"key_ordinal_other": "th"
}

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@ -1 +1,6 @@
{}
{
"ending": "@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you.\n$@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop.\n$@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget!\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts.\n$@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place.\n$Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?",
"ending_female": "@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now.\n$@c{smile}It's over.@d{64} You ended the loop.\n$@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it?\n$@c{serious_smile_fists}Your legend will always live on in our hearts.\n$@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home.\n$@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.",
"ending_endless": "Congratulations on reaching the current end!\nMore content is coming soon.",
"ending_name": "Devs"
}

File diff suppressed because it is too large Load Diff

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@ -1,7 +1,7 @@
{
"pp": "PP",
"power": "いりょく",
"accuracy": "めいちゅう",
"abilityFlyInText": " {{pokemonName}}の {{passive}}{{abilityName}}",
"passive": "Passive "
}
"power": "威力",
"accuracy": "命中",
"abilityFlyInText": " {{pokemonName}}の\n{{passive}}{{abilityName}}",
"passive": "パッシブ "
}

View File

@ -32,7 +32,7 @@
"noPokerus": "ポケルス - なし",
"sortByNumber": "No.",
"sortByCost": "ポイント",
"sortByCandies": "の数",
"sortByCandies": "アメの数",
"sortByIVs": "個体値",
"sortByName": "名前"
}
}

View File

@ -12,26 +12,26 @@
"dailyRunAttempts": "デイリーラン",
"dailyRunWins": "デイリーラン勝利",
"endlessRuns": "エンドレスラン",
"highestWaveEndless": "エンドレス最高",
"highestWaveEndless": "エンドレス最高ラウンド",
"highestMoney": "最大貯金",
"highestDamage": "最大ダメージ",
"highestHPHealed": "最大HP回復",
"pokemonEncountered": "遭遇したポケモン",
"pokemonDefeated": "倒したポケモン",
"pokemonCaught": "捕まえたポケモン",
"eggsHatched": "孵化したタマゴ",
"eggsHatched": "ふかしたタマゴ",
"subLegendsSeen": "見つけた順伝説ポケモン",
"subLegendsCaught": "捕まえた準伝説ポケモン",
"subLegendsHatched": "孵化した準伝説ポケモン",
"subLegendsHatched": "ふかした準伝説ポケモン",
"legendsSeen": "見つけた伝説ポケモン",
"legendsCaught": "捕まえた伝説ポケモン",
"legendsHatched": "孵化した伝説ポケモン",
"legendsHatched": "ふかした伝説ポケモン",
"mythicalsSeen": "見つけた幻ポケモン",
"mythicalsCaught": "捕まえた幻ポケモン",
"mythicalsHatched": "孵化した幻ポケモン",
"mythicalsHatched": "ふかした幻ポケモン",
"shiniesSeen": "見つけた色違いポケモン",
"shiniesCaught": "捕まえた色違いポケモン",
"shiniesHatched": "孵化した色違いポケモン",
"shiniesHatched": "ふかした色違いポケモン",
"pokemonFused": "吸収合体したポケモン",
"trainersDefeated": "倒したトレーナー",
"eggsPulled": "引いたタマゴ",

View File

@ -1,8 +1,8 @@
{
"Erratic": "60まんタイプ",
"Fast": "80まんタイプ",
"Medium_Fast": "100まんタイプ",
"Medium_Slow": "105まんタイプ",
"Slow": "125まんタイプ",
"Fluctuating": "164まんタイプ"
}
"Erratic": "60タイプ",
"Fast": "80タイプ",
"Medium_Fast": "100タイプ",
"Medium_Slow": "105タイプ",
"Slow": "125タイプ",
"Fluctuating": "164タイプ"
}

View File

@ -24,6 +24,6 @@
"linkGoogle": "Google連携",
"unlinkGoogle": "Google連携解除",
"cancel": "キャンセル",
"losingProgressionWarning": "戦闘開始からの データが 保存されません。\nよろしいですか",
"noEggs": "現在は タマゴを 孵化していません!"
"losingProgressionWarning": "戦闘開始からの データが セーブされません。\nよろしいですか",
"noEggs": "現在は タマゴを ふかしていません!"
}

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@ -353,7 +353,7 @@
"description": "やせいのポケモンがかくれとくせいをもつかくりつをおおきくふやす"
},
"IV_SCANNER": {
"name": "こたいち たんちき",
"name": "こたいちスキャナー",
"description": "やせいのポケモンのこたいちをスキャンできる。スタックごとに2つのこたいちがあきらかになる。もっともたかいこたいちがさいしょにひょうじされる"
},
"DNA_SPLICERS": {

View File

@ -1,12 +1,12 @@
{
"surviveDamageApply": "{{pokemonNameWithAffix}}は\n{{typeName}}で もちこたえた!",
"turnHealApply": "{{pokemonNameWithAffix}}は\n{{typeName}}で 少し 回復!",
"hitHealApply": "{{pokemonNameWithAffix}}は\n{{typeName}}で 少し 回復!",
"turnHealApply": "{{pokemonNameWithAffix}}は\n{{typeName}}で 少し 体力を 回復した",
"hitHealApply": "{{pokemonNameWithAffix}}は\n{{typeName}}で 少し 体力を 回復した",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}}は\n{{typeName}}で 復活した!",
"resetNegativeStatStageApply": "{{pokemonNameWithAffix}}は {{typeName}}で\n下がった能力が 元に戻った",
"moneyInterestApply": "{{typeName}}から {{moneyAmount}}円 取得した!",
"turnHeldItemTransferApply": "{{pokemonName}}の {{typeName}}が\n{{pokemonNameWithAffix}}の {{itemName}}を 吸い取った!",
"contactHeldItemTransferApply": "{{pokemonName}}の {{typeName}}が\n{{pokemonNameWithAffix}}の {{itemName}}を うばい取った!",
"turnHeldItemTransferApply": "{{pokemonName}}の {{typeName}}が\n{{pokemonNameWithAffix}}の {{itemName}}を 吸い取った!",
"contactHeldItemTransferApply": "{{pokemonName}}の {{typeName}}が\n{{pokemonNameWithAffix}}の {{itemName}}を 奪い取った!",
"enemyTurnHealApply": "{{pokemonNameWithAffix}}は\n体力を 回復",
"bypassSpeedChanceApply": "{{pokemonName}}は {{itemName}}で\n行動が はやくなった"
}
}

View File

@ -1,64 +1,69 @@
{
"hitWithRecoil": "{{pokemonName}}は\nはんどうによる ダメージを うけた",
"cutHpPowerUpMove": "{{pokemonName}}は\nたいりょくを けずって パワーぜんかい",
"absorbedElectricity": "{{pokemonName}}は\n でんきを きゅうしゅうした",
"switchedStatChanges": "{{pokemonName}}は あいてと じぶんの\nのうりょくへんかを いれかえた",
"sharedGuard": "{{pokemonName}}は\nおたがいのガードを シェアした",
"sharedPower": "{{pokemonName}}は\nおたがいのパワーを シェアした",
"goingAllOutForAttack": "{{pokemonName}}は\nほんきを だした",
"regainedHealth": "{{pokemonName}}は\nたいりょくを かいふくした",
"keptGoingAndCrashed": "いきおいあまって {{pokemonName}}は\nじめんに ぶつかった",
"fled": "{{pokemonName}}は にげだした!",
"cannotBeSwitchedOut": "{{pokemonName}}を\nもどすことが できない",
"swappedAbilitiesWithTarget": "{{pokemonName}}は\nおたがいの とくせいを いれかえた",
"coinsScatteredEverywhere": "こばんが あたりに ちらばった!",
"hitWithRecoil": "{{pokemonName}}は\n反動による ダメージを 受けた",
"cutHpPowerUpMove": "{{pokemonName}}は\n体力を 削って 技の 威力を 上がった",
"absorbedElectricity": "{{pokemonName}}は\n 電気を 吸収した",
"switchedStatChanges": "{{pokemonName}}は 相手と 自分の\n能力変化を 入れ替えた",
"switchedTwoStatChanges": "{{pokemonName}}は 相手と 自分の {{firstStat}}と\n{{secondStat}}の 能力変化を 入れ替えた!",
"switchedStat": "{{pokemonName}}は 相手と {{stat}}を 入れ替えた!",
"sharedGuard": "{{pokemonName}}は\nお互いのガードを シェアした",
"sharedPower": "{{pokemonName}}は\nお互いのパワーを シェアした",
"goingAllOutForAttack": "{{pokemonName}}は\n本気を 出した",
"regainedHealth": "{{pokemonName}}は\n体力を 回復した",
"keptGoingAndCrashed": "勢い余って {{pokemonName}}は\n地面に ぶつかった",
"fled": "{{pokemonName}}は 逃げ出した!",
"cannotBeSwitchedOut": "{{pokemonName}}を\n戻すことが できない",
"swappedAbilitiesWithTarget": "{{pokemonName}}は\nお互いの 特性を 入れ替えた",
"coinsScatteredEverywhere": "小判が 辺りに 散らばった!",
"attackedByItem": "{{pokemonName}}に\n{{itemName}}が おそいかかる!",
"whippedUpAWhirlwind": "{{pokemonName}}の まわりで\nくうきが うずをまく",
"flewUpHigh": "{{pokemonName}}は\nそらたかく とびあがった",
"tookInSunlight": "{{pokemonName}}は\nひかりを きゅうしゅうした!",
"dugAHole": "{{pokemonName}}は\nじめんに もぐった",
"loweredItsHead": "{{pokemonName}}は\nくびを ひっこめた",
"isGlowing": "{{pokemonName}}を\nはげしいひかりが つつむ",
"bellChimed": "すずのおとが ひびきわたった!",
"foresawAnAttack": "{{pokemonName}}は\nみらいに こうげきを よちした",
"hidUnderwater": "{{pokemonName}}は\nすいちゅうに みをひそめた",
"soothingAromaWaftedThroughArea": "ここちよい かおりが ひろがった!",
"sprangUp": "{{pokemonName}}は\nたかく とびはねた",
"choseDoomDesireAsDestiny": "{{pokemonName}}は\nはめつのねがいを みらいに たくした",
"vanishedInstantly": "{{pokemonName}}の すがたが\nいっしゅんにして きえた",
"tookTargetIntoSky": "{{pokemonName}}は {{targetName}}を\nじょうくうに つれさった",
"becameCloakedInFreezingLight": "{{pokemonName}}は\nつめたいひかりに つつまれた",
"becameCloakedInFreezingAir": "{{pokemonName}}は\nこごえるくうきに つつまれた",
"isChargingPower": "{{pokemonName}}は\nパワーを ためこんでいる",
"burnedItselfOut": "{{pokemonName}}の ほのうは\nもえつきた",
"startedHeatingUpBeak": "{{pokemonName}}は\nクチバシを かねつしはじめた",
"whippedUpAWhirlwind": "{{pokemonName}}の 周りで\n空気が 渦を巻く",
"flewUpHigh": "{{pokemonName}}は\n空高く 飛び上がった",
"tookInSunlight": "{{pokemonName}}は\n光を 吸収した!",
"dugAHole": "{{pokemonName}}は\n地面に 潜った",
"loweredItsHead": "{{pokemonName}}は\n首を 引っ込めた",
"isGlowing": "{{pokemonName}}を\n激しい光が 包む",
"bellChimed": "鈴の音が 響き渡った!",
"foresawAnAttack": "{{pokemonName}}は\n未来に 攻撃を 予知した",
"isTighteningFocus": "{{pokemonName}}は\n集中力を 高めている",
"hidUnderwater": "{{pokemonName}}は\n水中に 身を潜めた",
"soothingAromaWaftedThroughArea": "心地よい 香りが 広がった!",
"sprangUp": "{{pokemonName}}は\n高く 飛び跳ねた",
"choseDoomDesireAsDestiny": "{{pokemonName}}は\nはめつのねがいを 未来に 託した",
"vanishedInstantly": "{{pokemonName}}の 姿が\n一瞬にして 消えた",
"tookTargetIntoSky": "{{pokemonName}}は {{targetName}}を\n上空に 連れ去った",
"becameCloakedInFreezingLight": "{{pokemonName}}は\n冷たい光に 包まれた",
"becameCloakedInFreezingAir": "{{pokemonName}}は\n凍える空気に 包まれた",
"isChargingPower": "{{pokemonName}}は\nパワーを 溜め込んでいる",
"burnedItselfOut": "{{pokemonName}}の 炎は 燃え尽きた!",
"startedHeatingUpBeak": "{{pokemonName}}は\nクチバシを 加熱し始めた",
"setUpShellTrap": "{{pokemonName}}は\nトラップシェルを 仕掛けた",
"isOverflowingWithSpacePower": "{{pokemonName}}に\nうちゅうの ちからが あふれだす!",
"usedUpAllElectricity": "{{pokemonName}}は\nでんきを つかいきった!",
"stoleItem": "{{pokemonName}}は\n{{targetName}}の {{itemName}}を ぬすんだ!",
"incineratedItem": "{{pokemonName}}は\n{{targetName}}の {{itemName}}を やした!",
"knockedOffItem": "{{pokemonName}}は\n{{targetName}}の {{itemName}}を はたきとした!",
"tookMoveAttack": "{{pokemonName}}は\n{{moveName}}の こうげきを うけた!",
"cutOwnHpAndMaximizedStat": "{{pokemonName}}は\nたいりょくを けずって {{statName}}ぜんかい",
"copiedStatChanges": "{{pokemonName}}は {{targetName}}の\nのうりょくへんかを コピーした!",
"isOverflowingWithSpacePower": "{{pokemonName}}に\n宇宙の 力が 溢れ出す!",
"usedUpAllElectricity": "{{pokemonName}}は\n電気を 使い切った!",
"stoleItem": "{{pokemonName}}は\n{{targetName}}の {{itemName}}を んだ!",
"incineratedItem": "{{pokemonName}}は\n{{targetName}}の {{itemName}}を やした!",
"knockedOffItem": "{{pokemonName}}は\n{{targetName}}の {{itemName}}を はたきとした!",
"tookMoveAttack": "{{pokemonName}}は\n{{moveName}}の 攻撃を 受けた!",
"cutOwnHpAndMaximizedStat": "{{pokemonName}}は\n体力を 削って {{statName}}全開",
"copiedStatChanges": "{{pokemonName}}は {{targetName}}の\n能力変化を コピーした!",
"magnitudeMessage": "マグニチュード{{magnitude}}",
"tookAimAtTarget": "{{pokemonName}}は {{targetName}}に\nねらいを さだめた!",
"tookAimAtTarget": "{{pokemonName}}は {{targetName}}に\n狙いを 定めた!",
"transformedIntoType": "{{pokemonName}}は\n{{typeName}}タイプに なった!",
"copiedMove": "{{pokemonName}}は\n{{moveName}}を コピーした!",
"sketchedMove": "{{pokemonName}}は\n{{moveName}}を スケッチした!",
"acquiredAbility": "{{pokemonName}}の とくせいが\n{{abilityName}}に なった!",
"acquiredAbility": "{{pokemonName}}の 特性が\n{{abilityName}}に なった!",
"copiedTargetAbility": "{{pokemonName}}は\n{{targetName}}の {{abilityName}}を コピーした!",
"transformedIntoTarget": "{{pokemonName}}は\n{{targetName}}に へんしんした!",
"tryingToTakeFoeDown": "{{pokemonName}}は あいてを\nみちづれに しようとしている",
"addType": "{{pokemonName}}に\n{{typeName}}タイプが ついかされた!",
"cannotUseMove": "{{pokemonName}}は\n{{moveName}}を つかえなかった!",
"healHp": "{{pokemonName}}の\nたいりょくが かいふくした",
"sacrificialFullRestore": "{{pokemonName}}の\nねがいごとが かなった",
"invertStats": "{{pokemonName}}の\nのうりょくへんかが ぎゃくてんした",
"resetStats": "{{pokemonName}}の\nのうりょくへんかが もとにもどった",
"faintCountdown": "{{pokemonName}}は\n{{turnCount}}ターンごに ほろびてしまう!",
"transformedIntoTarget": "{{pokemonName}}は\n{{targetName}}に 変身した!",
"tryingToTakeFoeDown": "{{pokemonName}}は 相手を\nみちづれに しようとしている",
"addType": "{{pokemonName}}に\n{{typeName}}タイプが 追加された!",
"cannotUseMove": "{{pokemonName}}は\n{{moveName}}を 使えなかった!",
"healHp": "{{pokemonName}}の\n体力が 回復した",
"sacrificialFullRestore": "{{pokemonName}}の\nいやしのねがいが 叶った",
"invertStats": "{{pokemonName}}は\n能力変化が ひっくり返った",
"resetStats": "{{pokemonName}}の\n能力変化が 元に戻った",
"statEliminated": "全ての 能力変化が 元に戻った!",
"faintCountdown": "{{pokemonName}}は\n{{turnCount}}ターン後に 滅びてしまう!",
"copyType": "{{pokemonName}}は {{targetPokemonName}}と\n同じタイプに なった",
"suppressAbilities": "{{pokemonName}}の とくせいが きかなくなった!",
"suppressAbilities": "{{pokemonName}}の 特性が 効かなくなった!",
"revivalBlessing": "{{pokemonName}}は\n復活して 戦えるようになった",
"swapArenaTags": "{{pokemonName}}は\nおたがいの ばのこうかを いれかえた"
"swapArenaTags": "{{pokemonName}}は\nお互いの 場の 効果を 入れ替えた",
"exposedMove": "{{pokemonName}}は {{targetPokemonName}}の\n正体を 見破った"
}

View File

@ -1,8 +1,8 @@
{
"SEND_OUT": "いれかえる",
"SUMMARY": "つよさをみる",
"SEND_OUT": "入れ替える",
"SUMMARY": "強さを見る",
"CANCEL": "やめる",
"RELEASE": "がす",
"APPLY": "つかう",
"TEACH": "おしえる"
}
"RELEASE": "がす",
"APPLY": "使う",
"TEACH": "える"
}

View File

@ -1,7 +1,7 @@
{
"moveset": "わざ",
"gender": "せいべつ:",
"ability": "とくせい:",
"nature": "せいかく:",
"form": "すがた:"
}
"moveset": "",
"gender": "性別:",
"ability": "特性:",
"nature": "性格:",
"form": "姿:"
}

View File

@ -1 +1,44 @@
{}
{
"pokemonInfo": "ポケモン情報",
"status": "ステータス",
"powerAccuracyCategory": "威力\n命中\n分類",
"type": "タイプ",
"unknownTrainer": "",
"ot": "親",
"nature": "性格",
"expPoints": "経験値",
"nextLv": "次のレベルまで",
"cancel": "キャンセル",
"memoString": "{{natureFragment}}な性格。\n{{metFragment}}",
"metFragment": {
"normal": "{{biome}}で\nLv.{{level}}の時に出会った。",
"apparently": "{{biome}}で\nLv.{{level}}の時に出会ったようだ。"
},
"natureFragment": {
"Hardy": "{{nature}}",
"Lonely": "{{nature}}",
"Brave": "{{nature}}",
"Adamant": "{{nature}}",
"Naughty": "{{nature}}",
"Bold": "{{nature}}",
"Docile": "{{nature}}",
"Relaxed": "{{nature}}",
"Impish": "{{nature}}",
"Lax": "{{nature}}",
"Timid": "{{nature}}",
"Hasty": "{{nature}}",
"Serious": "{{nature}}",
"Jolly": "{{nature}}",
"Naive": "{{nature}}",
"Modest": "{{nature}}",
"Mild": "{{nature}}",
"Quiet": "{{nature}}",
"Bashful": "{{nature}}",
"Rash": "{{nature}}",
"Calm": "{{nature}}",
"Gentle": "{{nature}}",
"Sassy": "{{nature}}",
"Careful": "{{nature}}",
"Quirky": "{{nature}}"
}
}

View File

@ -28,10 +28,10 @@
"SPDshortened": "速さ",
"runInfo": "ラン情報",
"money": "お金",
"runLength": "ラン最高ウェーブ",
"viewHeldItems": "手持ちアイテム",
"hallofFameText": "殿堂へようこそ",
"hallofFameText_female": "殿堂へようこそ",
"runLength": "時間",
"viewHeldItems": "持たせたアイテム",
"hallofFameText": "殿堂入り おめでとう",
"hallofFameText_female": "殿堂入り おめでとう",
"viewHallOfFame": "殿堂登録を見る!",
"viewEndingSplash": "クリア後のアートを見る!"
}
}

View File

@ -1,7 +1,7 @@
{
"overwriteData": "選択した スロットに データを 上書きします?",
"loading": "読込中…",
"wave": "",
"wave": "ラウンド",
"lv": "Lv",
"empty": "なし"
}
}

View File

@ -1 +1,36 @@
{}
{
"battlesWon": "Battles Won!",
"joinTheDiscord": "Join the Discord!",
"infiniteLevels": "Infinite Levels!",
"everythingStacks": "Everything Stacks!",
"optionalSaveScumming": "Optional Save Scumming!",
"biomes": "35 Biomes!",
"openSource": "Open Source!",
"playWithSpeed": "Play with 5x Speed!",
"liveBugTesting": "Live Bug Testing!",
"heavyInfluence": "Heavy RoR2 Influence!",
"pokemonRiskAndPokemonRain": "Pokémon Risk and Pokémon Rain!",
"nowWithMoreSalt": "Now with 33% More Salt!",
"infiniteFusionAtHome": "Infinite Fusion at Home!",
"brokenEggMoves": "Broken Egg Moves!",
"magnificent": "Magnificent!",
"mubstitute": "Mubstitute!",
"thatsCrazy": "That's Crazy!",
"oranceJuice": "Orance Juice!",
"questionableBalancing": "Questionable Balancing!",
"coolShaders": "Cool Shaders!",
"aiFree": "AI-Free!",
"suddenDifficultySpikes": "Sudden Difficulty Spikes!",
"basedOnAnUnfinishedFlashGame": "Based on an Unfinished Flash Game!",
"moreAddictiveThanIntended": "More Addictive than Intended!",
"mostlyConsistentSeeds": "Mostly Consistent Seeds!",
"achievementPointsDontDoAnything": "Achievement Points Don't Do Anything!",
"youDoNotStartAtLevel": "You Do Not Start at Level 2000!",
"dontTalkAboutTheManaphyEggIncident": "Don't Talk About the Manaphy Egg Incident!",
"alsoTryPokengine": "Also Try Pokéngine!",
"alsoTryEmeraldRogue": "Also Try Emerald Rogue!",
"alsoTryRadicalRed": "Also Try Radical Red!",
"eeveeExpo": "Eevee Expo!",
"ynoproject": "YNOproject!",
"breedersInSpace": "Breeders in space!"
}

View File

@ -16,17 +16,17 @@
"snowStartMessage": "雪が 降り始めた!",
"snowLapseMessage": "雪が 降っている!",
"snowClearMessage": "雪が 止んだ!",
"fogStartMessage": "足下に 霧(きり)が立ち込めた!",
"fogLapseMessage": "足下に 霧(きり)が 立ち込めている!",
"fogClearMessage": "足下の 霧(きり)が消え去った!",
"fogStartMessage": "足下に 霧 立ち込めた!",
"fogLapseMessage": "足下に 霧が 立ち込めている!",
"fogClearMessage": "足下の 霧 消え去った!",
"heavyRainStartMessage": "強い雨が 降り始めた!",
"heavyRainLapseMessage": "強い雨が 降っている!",
"heavyRainClearMessage": "強い雨が あがった!",
"harshSunStartMessage": "日差しが とても強くなった!",
"harshSunLapseMessage": "日差しが とても強い!",
"harshSunClearMessage": "日差しが 元に戻った!",
"strongWindsStartMessage": "謎(なぞ)の 乱気流(らんきりゅう)が\nひこうポケモンを (まも)る!",
"strongWindsLapseMessage": "謎(なぞ)の 乱気流(らんきりゅう)の 勢(いきお)いは 止まらない!",
"strongWindsEffectMessage": "謎(なぞ)の 乱気流(らんきりゅう)が 攻撃(こうげき)を 弱(よわ)めた!",
"strongWindsClearMessage": "謎(なぞ)の 乱気流(らんきりゅう)が おさまった!"
}
"strongWindsStartMessage": "謎の 乱気流が\nひこうポケモンを 護る",
"strongWindsLapseMessage": "謎の 乱気流の 勢いは 止まらない!",
"strongWindsEffectMessage": "謎の 乱気流が 攻撃を 弱めた!",
"strongWindsClearMessage": "謎の 乱気流が おさまった!"
}

View File

@ -36,5 +36,6 @@
"matBlock": "마룻바닥세워막기",
"craftyShield": "트릭가드",
"tailwind": "순풍",
"happyHour": "해피타임"
}
"happyHour": "해피타임",
"safeguard": "신비의부적"
}

View File

@ -36,5 +36,6 @@
"matBlock": "Mat Block",
"craftyShield": "Crafty Shield",
"tailwind": "Tailwind",
"happyHour": "Happy Hour"
"happyHour": "Happy Hour",
"safeguard": "Safeguard"
}

View File

@ -36,5 +36,6 @@
"matBlock": "掀榻榻米",
"craftyShield": "戏法防守",
"tailwind": "顺风",
"happyHour": "快乐时光"
}
"happyHour": "快乐时光",
"safeguard": "神秘守护"
}

View File

@ -433,37 +433,44 @@ export class RememberMoveModifierType extends PokemonModifierType {
}
export class DoubleBattleChanceBoosterModifierType extends ModifierType {
public battleCount: integer;
private maxBattles: number;
constructor(localeKey: string, iconImage: string, battleCount: integer) {
super(localeKey, iconImage, (_type, _args) => new Modifiers.DoubleBattleChanceBoosterModifier(this, this.battleCount), "lure");
constructor(localeKey: string, iconImage: string, maxBattles: number) {
super(localeKey, iconImage, (_type, _args) => new Modifiers.DoubleBattleChanceBoosterModifier(this, maxBattles), "lure");
this.battleCount = battleCount;
this.maxBattles = maxBattles;
}
getDescription(scene: BattleScene): string {
return i18next.t("modifierType:ModifierType.DoubleBattleChanceBoosterModifierType.description", { battleCount: this.battleCount });
getDescription(_scene: BattleScene): string {
return i18next.t("modifierType:ModifierType.DoubleBattleChanceBoosterModifierType.description", {
battleCount: this.maxBattles
});
}
}
export class TempStatStageBoosterModifierType extends ModifierType implements GeneratedPersistentModifierType {
private stat: TempBattleStat;
private key: string;
private nameKey: string;
private quantityKey: string;
constructor(stat: TempBattleStat) {
const key = TempStatStageBoosterModifierTypeGenerator.items[stat];
super("", key, (_type, _args) => new Modifiers.TempStatStageBoosterModifier(this, this.stat));
const nameKey = TempStatStageBoosterModifierTypeGenerator.items[stat];
super("", nameKey, (_type, _args) => new Modifiers.TempStatStageBoosterModifier(this, this.stat, 5));
this.stat = stat;
this.key = key;
this.nameKey = nameKey;
this.quantityKey = (stat !== Stat.ACC) ? "percentage" : "stage";
}
get name(): string {
return i18next.t(`modifierType:TempStatStageBoosterItem.${this.key}`);
return i18next.t(`modifierType:TempStatStageBoosterItem.${this.nameKey}`);
}
getDescription(_scene: BattleScene): string {
return i18next.t("modifierType:ModifierType.TempStatStageBoosterModifierType.description", { stat: i18next.t(getStatKey(this.stat)) });
return i18next.t("modifierType:ModifierType.TempStatStageBoosterModifierType.description", {
stat: i18next.t(getStatKey(this.stat)),
amount: i18next.t(`modifierType:ModifierType.TempStatStageBoosterModifierType.extra.${this.quantityKey}`)
});
}
getPregenArgs(): any[] {
@ -1348,9 +1355,9 @@ export const modifierTypes = {
SUPER_REPEL: () => new DoubleBattleChanceBoosterModifierType('Super Repel', 10),
MAX_REPEL: () => new DoubleBattleChanceBoosterModifierType('Max Repel', 25),*/
LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.LURE", "lure", 5),
SUPER_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.SUPER_LURE", "super_lure", 10),
MAX_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.MAX_LURE", "max_lure", 25),
LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.LURE", "lure", 10),
SUPER_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.SUPER_LURE", "super_lure", 15),
MAX_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.MAX_LURE", "max_lure", 30),
SPECIES_STAT_BOOSTER: () => new SpeciesStatBoosterModifierTypeGenerator(),
@ -1358,9 +1365,12 @@ export const modifierTypes = {
DIRE_HIT: () => new class extends ModifierType {
getDescription(_scene: BattleScene): string {
return i18next.t("modifierType:ModifierType.TempStatStageBoosterModifierType.description", { stat: i18next.t("modifierType:ModifierType.DIRE_HIT.extra.raises") });
return i18next.t("modifierType:ModifierType.TempStatStageBoosterModifierType.description", {
stat: i18next.t("modifierType:ModifierType.DIRE_HIT.extra.raises"),
amount: i18next.t("modifierType:ModifierType.TempStatStageBoosterModifierType.extra.stage")
});
}
}("modifierType:ModifierType.DIRE_HIT", "dire_hit", (type, _args) => new Modifiers.TempCritBoosterModifier(type)),
}("modifierType:ModifierType.DIRE_HIT", "dire_hit", (type, _args) => new Modifiers.TempCritBoosterModifier(type, 5)),
BASE_STAT_BOOSTER: () => new BaseStatBoosterModifierTypeGenerator(),

View File

@ -292,70 +292,131 @@ export class AddVoucherModifier extends ConsumableModifier {
}
}
/**
* Modifier used for party-wide or passive items that start an initial
* {@linkcode battleCount} equal to {@linkcode maxBattles} that, for every
* battle, decrements. Typically, when {@linkcode battleCount} reaches 0, the
* modifier will be removed. If a modifier of the same type is to be added, it
* will reset {@linkcode battleCount} back to {@linkcode maxBattles} of the
* existing modifier instead of adding that modifier directly.
* @extends PersistentModifier
* @abstract
* @see {@linkcode add}
*/
export abstract class LapsingPersistentModifier extends PersistentModifier {
protected battlesLeft: integer;
/** The maximum amount of battles the modifier will exist for */
private maxBattles: number;
/** The current amount of battles the modifier will exist for */
private battleCount: number;
constructor(type: ModifierTypes.ModifierType, battlesLeft?: integer, stackCount?: integer) {
constructor(type: ModifierTypes.ModifierType, maxBattles: number, battleCount?: number, stackCount?: integer) {
super(type, stackCount);
this.battlesLeft = battlesLeft!; // TODO: is this bang correct?
this.maxBattles = maxBattles;
this.battleCount = battleCount ?? this.maxBattles;
}
lapse(args: any[]): boolean {
return !!--this.battlesLeft;
/**
* Goes through existing modifiers for any that match the selected modifier,
* which will then either add it to the existing modifiers if none were found
* or, if one was found, it will refresh {@linkcode battleCount}.
* @param modifiers {@linkcode PersistentModifier} array of the player's modifiers
* @param _virtual N/A
* @param _scene N/A
* @returns true if the modifier was successfully added or applied, false otherwise
*/
add(modifiers: PersistentModifier[], _virtual: boolean, scene: BattleScene): boolean {
for (const modifier of modifiers) {
if (this.match(modifier)) {
const modifierInstance = modifier as LapsingPersistentModifier;
if (modifierInstance.getBattleCount() < modifierInstance.getMaxBattles()) {
modifierInstance.resetBattleCount();
scene.playSound("se/restore");
return true;
}
// should never get here
return false;
}
}
modifiers.push(this);
return true;
}
lapse(_args: any[]): boolean {
this.battleCount--;
return this.battleCount > 0;
}
getIcon(scene: BattleScene): Phaser.GameObjects.Container {
const container = super.getIcon(scene);
const battleCountText = addTextObject(scene, 27, 0, this.battlesLeft.toString(), TextStyle.PARTY, { fontSize: "66px", color: "#f89890" });
// Linear interpolation on hue
const hue = Math.floor(120 * (this.battleCount / this.maxBattles) + 5);
// Generates the color hex code with a constant saturation and lightness but varying hue
const typeHex = Utils.hslToHex(hue, 0.50, 0.90);
const strokeHex = Utils.hslToHex(hue, 0.70, 0.30);
const battleCountText = addTextObject(scene, 27, 0, this.battleCount.toString(), TextStyle.PARTY, { fontSize: "66px", color: typeHex });
battleCountText.setShadow(0, 0);
battleCountText.setStroke("#984038", 16);
battleCountText.setStroke(strokeHex, 16);
battleCountText.setOrigin(1, 0);
container.add(battleCountText);
return container;
}
getBattlesLeft(): integer {
return this.battlesLeft;
getBattleCount(): number {
return this.battleCount;
}
getMaxStackCount(scene: BattleScene, forThreshold?: boolean): number {
return 99;
}
}
export class DoubleBattleChanceBoosterModifier extends LapsingPersistentModifier {
constructor(type: ModifierTypes.DoubleBattleChanceBoosterModifierType, battlesLeft: integer, stackCount?: integer) {
super(type, battlesLeft, stackCount);
resetBattleCount(): void {
this.battleCount = this.maxBattles;
}
match(modifier: Modifier): boolean {
if (modifier instanceof DoubleBattleChanceBoosterModifier) {
// Check type id to not match different tiers of lures
return modifier.type.id === this.type.id && modifier.battlesLeft === this.battlesLeft;
}
return false;
}
clone(): DoubleBattleChanceBoosterModifier {
return new DoubleBattleChanceBoosterModifier(this.type as ModifierTypes.DoubleBattleChanceBoosterModifierType, this.battlesLeft, this.stackCount);
getMaxBattles(): number {
return this.maxBattles;
}
getArgs(): any[] {
return [ this.battlesLeft ];
return [ this.maxBattles, this.battleCount ];
}
getMaxStackCount(_scene: BattleScene, _forThreshold?: boolean): number {
return 1;
}
}
/**
* Modifier used for passive items, specifically lures, that
* temporarily increases the chance of a double battle.
* @extends LapsingPersistentModifier
* @see {@linkcode apply}
*/
export class DoubleBattleChanceBoosterModifier extends LapsingPersistentModifier {
constructor(type: ModifierType, maxBattles:number, battleCount?: number, stackCount?: integer) {
super(type, maxBattles, battleCount, stackCount);
}
match(modifier: Modifier): boolean {
return (modifier instanceof DoubleBattleChanceBoosterModifier) && (modifier.getMaxBattles() === this.getMaxBattles());
}
clone(): DoubleBattleChanceBoosterModifier {
return new DoubleBattleChanceBoosterModifier(this.type as ModifierTypes.DoubleBattleChanceBoosterModifierType, this.getMaxBattles(), this.getBattleCount(), this.stackCount);
}
/**
* Modifies the chance of a double battle occurring
* @param args A single element array containing the double battle chance as a NumberHolder
* @returns {boolean} Returns true if the modifier was applied
* @param args [0] {@linkcode Utils.NumberHolder} for double battle chance
* @returns true if the modifier was applied
*/
apply(args: any[]): boolean {
const doubleBattleChance = args[0] as Utils.NumberHolder;
// This is divided because the chance is generated as a number from 0 to doubleBattleChance.value using Utils.randSeedInt
// A double battle will initiate if the generated number is 0
doubleBattleChance.value = Math.ceil(doubleBattleChance.value / 2);
doubleBattleChance.value = Math.ceil(doubleBattleChance.value / 4);
return true;
}
@ -369,16 +430,18 @@ export class DoubleBattleChanceBoosterModifier extends LapsingPersistentModifier
* @see {@linkcode apply}
*/
export class TempStatStageBoosterModifier extends LapsingPersistentModifier {
/** The stat whose stat stage multiplier will be temporarily increased */
private stat: TempBattleStat;
private multiplierBoost: number;
/** The amount by which the stat stage itself or its multiplier will be increased by */
private boost: number;
constructor(type: ModifierType, stat: TempBattleStat, battlesLeft?: number, stackCount?: number) {
super(type, battlesLeft ?? 5, stackCount);
constructor(type: ModifierType, stat: TempBattleStat, maxBattles: number, battleCount?: number, stackCount?: number) {
super(type, maxBattles, battleCount, stackCount);
this.stat = stat;
// Note that, because we want X Accuracy to maintain its original behavior,
// it will increment as it did previously, directly to the stat stage.
this.multiplierBoost = stat !== Stat.ACC ? 0.3 : 1;
this.boost = (stat !== Stat.ACC) ? 0.3 : 1;
}
match(modifier: Modifier): boolean {
@ -390,11 +453,11 @@ export class TempStatStageBoosterModifier extends LapsingPersistentModifier {
}
clone() {
return new TempStatStageBoosterModifier(this.type, this.stat, this.battlesLeft, this.stackCount);
return new TempStatStageBoosterModifier(this.type, this.stat, this.getMaxBattles(), this.getBattleCount(), this.stackCount);
}
getArgs(): any[] {
return [ this.stat, this.battlesLeft ];
return [ this.stat, ...super.getArgs() ];
}
/**
@ -409,44 +472,14 @@ export class TempStatStageBoosterModifier extends LapsingPersistentModifier {
}
/**
* Increases the incoming stat stage matching {@linkcode stat} by {@linkcode multiplierBoost}.
* Increases the incoming stat stage matching {@linkcode stat} by {@linkcode boost}.
* @param args [0] {@linkcode TempBattleStat} N/A
* [1] {@linkcode Utils.NumberHolder} that holds the resulting value of the stat stage multiplier
*/
apply(args: any[]): boolean {
(args[1] as Utils.NumberHolder).value += this.multiplierBoost;
(args[1] as Utils.NumberHolder).value += this.boost;
return true;
}
/**
* Goes through existing modifiers for any that match the selected modifier,
* which will then either add it to the existing modifiers if none were found
* or, if one was found, it will refresh {@linkcode battlesLeft}.
* @param modifiers {@linkcode PersistentModifier} array of the player's modifiers
* @param _virtual N/A
* @param _scene N/A
* @returns true if the modifier was successfully added or applied, false otherwise
*/
add(modifiers: PersistentModifier[], _virtual: boolean, _scene: BattleScene): boolean {
for (const modifier of modifiers) {
if (this.match(modifier)) {
const modifierInstance = modifier as TempStatStageBoosterModifier;
if (modifierInstance.getBattlesLeft() < 5) {
modifierInstance.battlesLeft = 5;
return true;
}
// should never get here
return false;
}
}
modifiers.push(this);
return true;
}
getMaxStackCount(_scene: BattleScene, _forThreshold?: boolean): number {
return 1;
}
}
/**
@ -456,12 +489,12 @@ export class TempStatStageBoosterModifier extends LapsingPersistentModifier {
* @see {@linkcode apply}
*/
export class TempCritBoosterModifier extends LapsingPersistentModifier {
constructor(type: ModifierType, battlesLeft?: integer, stackCount?: number) {
super(type, battlesLeft || 5, stackCount);
constructor(type: ModifierType, maxBattles: number, battleCount?: number, stackCount?: number) {
super(type, maxBattles, battleCount, stackCount);
}
clone() {
return new TempCritBoosterModifier(this.type, this.stackCount);
return new TempCritBoosterModifier(this.type, this.getMaxBattles(), this.getBattleCount(), this.stackCount);
}
match(modifier: Modifier): boolean {
@ -486,36 +519,6 @@ export class TempCritBoosterModifier extends LapsingPersistentModifier {
(args[0] as Utils.NumberHolder).value++;
return true;
}
/**
* Goes through existing modifiers for any that match the selected modifier,
* which will then either add it to the existing modifiers if none were found
* or, if one was found, it will refresh {@linkcode battlesLeft}.
* @param modifiers {@linkcode PersistentModifier} array of the player's modifiers
* @param _virtual N/A
* @param _scene N/A
* @returns true if the modifier was successfully added or applied, false otherwise
*/
add(modifiers: PersistentModifier[], _virtual: boolean, _scene: BattleScene): boolean {
for (const modifier of modifiers) {
if (this.match(modifier)) {
const modifierInstance = modifier as TempCritBoosterModifier;
if (modifierInstance.getBattlesLeft() < 5) {
modifierInstance.battlesLeft = 5;
return true;
}
// should never get here
return false;
}
}
modifiers.push(this);
return true;
}
getMaxStackCount(_scene: BattleScene, _forThreshold?: boolean): number {
return 1;
}
}
export class MapModifier extends PersistentModifier {
@ -2488,7 +2491,7 @@ export class TurnHeldItemTransferModifier extends HeldItemTransferModifier {
}
getTransferMessage(pokemon: Pokemon, targetPokemon: Pokemon, item: ModifierTypes.ModifierType): string {
return i18next.t("modifier:turnHeldItemTransferApply", { pokemonNameWithAffix: getPokemonNameWithAffix(targetPokemon), itemName: item.name, pokemonName: pokemon.name, typeName: this.type.name });
return i18next.t("modifier:turnHeldItemTransferApply", { pokemonNameWithAffix: getPokemonNameWithAffix(targetPokemon), itemName: item.name, pokemonName: pokemon.getNameToRender(), typeName: this.type.name });
}
getMaxHeldItemCount(pokemon: Pokemon): integer {

View File

@ -1,31 +1,34 @@
import BattleScene from "#app/battle-scene.js";
import { applyAbAttrs, RunSuccessAbAttr } from "#app/data/ability.js";
import { Stat } from "#app/enums/stat.js";
import { StatusEffect } from "#app/enums/status-effect.js";
import Pokemon from "#app/field/pokemon.js";
import BattleScene from "#app/battle-scene";
import { applyAbAttrs, RunSuccessAbAttr } from "#app/data/ability";
import { Stat } from "#app/enums/stat";
import { StatusEffect } from "#app/enums/status-effect";
import Pokemon, { PlayerPokemon, EnemyPokemon } from "#app/field/pokemon";
import i18next from "i18next";
import * as Utils from "#app/utils.js";
import * as Utils from "#app/utils";
import { BattleEndPhase } from "./battle-end-phase";
import { NewBattlePhase } from "./new-battle-phase";
import { PokemonPhase } from "./pokemon-phase";
export class AttemptRunPhase extends PokemonPhase {
constructor(scene: BattleScene, fieldIndex: integer) {
constructor(scene: BattleScene, fieldIndex: number) {
super(scene, fieldIndex);
}
start() {
super.start();
const playerPokemon = this.getPokemon();
const playerField = this.scene.getPlayerField();
const enemyField = this.scene.getEnemyField();
const enemySpeed = enemyField.reduce((total: integer, enemyPokemon: Pokemon) => total + enemyPokemon.getStat(Stat.SPD), 0) / enemyField.length;
const playerPokemon = this.getPokemon();
const escapeChance = new Utils.NumberHolder(0);
this.attemptRunAway(playerField, enemyField, escapeChance);
const escapeChance = new Utils.IntegerHolder((((playerPokemon.getStat(Stat.SPD) * 128) / enemySpeed) + (30 * this.scene.currentBattle.escapeAttempts++)) % 256);
applyAbAttrs(RunSuccessAbAttr, playerPokemon, null, false, escapeChance);
if (playerPokemon.randSeedInt(256) < escapeChance.value) {
if (Utils.randSeedInt(100) < escapeChance.value) {
this.scene.playSound("se/flee");
this.scene.queueMessage(i18next.t("battle:runAwaySuccess"), null, true, 500);
@ -53,4 +56,48 @@ export class AttemptRunPhase extends PokemonPhase {
this.end();
}
attemptRunAway(playerField: PlayerPokemon[], enemyField: EnemyPokemon[], escapeChance: Utils.NumberHolder) {
/** Sum of the speed of all enemy pokemon on the field */
const enemySpeed = enemyField.reduce((total: number, enemyPokemon: Pokemon) => total + enemyPokemon.getStat(Stat.SPD), 0);
/** Sum of the speed of all player pokemon on the field */
const playerSpeed = playerField.reduce((total: number, playerPokemon: Pokemon) => total + playerPokemon.getStat(Stat.SPD), 0);
/* The way the escape chance works is by looking at the difference between your speed and the enemy field's average speed as a ratio. The higher this ratio, the higher your chance of success.
* However, there is a cap for the ratio of your speed vs enemy speed which beyond that point, you won't gain any advantage. It also looks at how many times you've tried to escape.
* Again, the more times you've tried to escape, the higher your odds of escaping. Bosses and non-bosses are calculated differently - bosses are harder to escape from vs non-bosses
* Finally, there's a minimum and maximum escape chance as well so that escapes aren't guaranteed, yet they are never 0 either.
* The percentage chance to escape from a pokemon for both bosses and non bosses is linear and based on the minimum and maximum chances, and the speed ratio cap.
*
* At the time of writing, these conditions should be met:
* - The minimum escape chance should be 5% for bosses and non bosses
* - Bosses should have a maximum escape chance of 25%, whereas non-bosses should be 95%
* - The bonus per previous escape attempt should be 2% for bosses and 10% for non-bosses
* - The speed ratio cap should be 6x for bosses and 4x for non-bosses
* - The "default" escape chance when your speed equals the enemy speed should be 8.33% for bosses and 27.5% for non-bosses
*
* From the above, we can calculate the below values
*/
let isBoss = false;
for (let e = 0; e < enemyField.length; e++) {
isBoss = isBoss || enemyField[e].isBoss(); // this line checks if any of the enemy pokemon on the field are bosses; if so, the calculation for escaping is different
}
/** The ratio between the speed of your active pokemon and the speed of the enemy field */
const speedRatio = playerSpeed / enemySpeed;
/** The max ratio before escape chance stops increasing. Increased if there is a boss on the field */
const speedCap = isBoss ? 6 : 4;
/** Minimum percent chance to escape */
const minChance = 5;
/** Maximum percent chance to escape. Decreased if a boss is on the field */
const maxChance = isBoss ? 25 : 95;
/** How much each escape attempt increases the chance of the next attempt. Decreased if a boss is on the field */
const escapeBonus = isBoss ? 2 : 10;
/** Slope of the escape chance curve */
const escapeSlope = (maxChance - minChance) / speedCap;
// This will calculate the escape chance given all of the above and clamp it to the range of [`minChance`, `maxChance`]
escapeChance.value = Phaser.Math.Clamp(Math.round((escapeSlope * speedRatio) + minChance + (escapeBonus * this.scene.currentBattle.escapeAttempts++)), minChance, maxChance);
}
}

View File

@ -107,8 +107,9 @@ export class CommandPhase extends FieldPhase {
// Decides between a Disabled, Not Implemented, or No PP translation message
const errorMessage =
playerPokemon.summonData.disabledMove === move.moveId ? "battle:moveDisabled" :
move.getName().endsWith(" (N)") ? "battle:moveNotImplemented" : "battle:moveNoPP";
playerPokemon.isMoveRestricted(move.moveId)
? playerPokemon.getRestrictingTag(move.moveId)!.selectionDeniedText(playerPokemon, move.moveId)
: move.getName().endsWith(" (N)") ? "battle:moveNotImplemented" : "battle:moveNoPP";
const moveName = move.getName().replace(" (N)", ""); // Trims off the indicator
this.scene.ui.showText(i18next.t(errorMessage, { moveName: moveName }), null, () => {

View File

@ -1,23 +1,29 @@
import BattleScene, { AnySound } from "#app/battle-scene.js";
import { Egg, EGG_SEED } from "#app/data/egg.js";
import { EggCountChangedEvent } from "#app/events/egg.js";
import { PlayerPokemon } from "#app/field/pokemon.js";
import { getPokemonNameWithAffix } from "#app/messages.js";
import { Phase } from "#app/phase.js";
import { achvs } from "#app/system/achv.js";
import EggCounterContainer from "#app/ui/egg-counter-container.js";
import EggHatchSceneHandler from "#app/ui/egg-hatch-scene-handler.js";
import PokemonInfoContainer from "#app/ui/pokemon-info-container.js";
import { Mode } from "#app/ui/ui.js";
import BattleScene, { AnySound } from "#app/battle-scene";
import { Egg } from "#app/data/egg";
import { EggCountChangedEvent } from "#app/events/egg";
import { PlayerPokemon } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { Phase } from "#app/phase";
import { achvs } from "#app/system/achv";
import EggCounterContainer from "#app/ui/egg-counter-container";
import EggHatchSceneHandler from "#app/ui/egg-hatch-scene-handler";
import PokemonInfoContainer from "#app/ui/pokemon-info-container";
import { Mode } from "#app/ui/ui";
import i18next from "i18next";
import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
import * as Utils from "#app/utils.js";
import * as Utils from "#app/utils";
import { EggLapsePhase } from "./egg-lapse-phase";
import { EggHatchData } from "#app/data/egg-hatch-data";
/**
* Class that represents egg hatching
*/
export class EggHatchPhase extends Phase {
/** The egg that is hatching */
private egg: Egg;
/** The new EggHatchData for the egg/pokemon that hatches */
private eggHatchData: EggHatchData;
/** The number of eggs that are hatching */
private eggsToHatchCount: integer;
@ -58,10 +64,11 @@ export class EggHatchPhase extends Phase {
private skipped: boolean;
/** The sound effect being played when the egg is hatched */
private evolutionBgm: AnySound;
private eggLapsePhase: EggLapsePhase;
constructor(scene: BattleScene, egg: Egg, eggsToHatchCount: integer) {
constructor(scene: BattleScene, hatchScene: EggLapsePhase, egg: Egg, eggsToHatchCount: integer) {
super(scene);
this.eggLapsePhase = hatchScene;
this.egg = egg;
this.eggsToHatchCount = eggsToHatchCount;
}
@ -307,6 +314,7 @@ export class EggHatchPhase extends Phase {
* Function to do the logic and animation of completing a hatch and revealing the Pokemon
*/
doReveal(): void {
// set the previous dex data so info container can show new unlocks in egg summary
const isShiny = this.pokemon.isShiny();
if (this.pokemon.species.subLegendary) {
this.scene.validateAchv(achvs.HATCH_SUB_LEGENDARY);
@ -345,13 +353,13 @@ export class EggHatchPhase extends Phase {
this.scene.ui.showText(i18next.t("egg:hatchFromTheEgg", { pokemonName: getPokemonNameWithAffix(this.pokemon) }), null, () => {
this.scene.gameData.updateSpeciesDexIvs(this.pokemon.species.speciesId, this.pokemon.ivs);
this.scene.gameData.setPokemonCaught(this.pokemon, true, true).then(() => {
this.scene.gameData.setEggMoveUnlocked(this.pokemon.species, this.eggMoveIndex).then(() => {
this.scene.gameData.setEggMoveUnlocked(this.pokemon.species, this.eggMoveIndex).then((value) => {
this.eggHatchData.setEggMoveUnlocked(value);
this.scene.ui.showText("", 0);
this.end();
});
});
}, null, true, 3000);
//this.scene.time.delayedCall(Utils.fixedInt(4250), () => this.scene.playBgm());
});
});
this.scene.tweens.add({
@ -435,17 +443,11 @@ export class EggHatchPhase extends Phase {
/**
* Generates a Pokemon to be hatched by the egg
* Also stores the generated pokemon in this.eggHatchData
* @returns the hatched PlayerPokemon
*/
generatePokemon(): PlayerPokemon {
let ret: PlayerPokemon;
this.scene.executeWithSeedOffset(() => {
ret = this.egg.generatePlayerPokemon(this.scene);
this.eggMoveIndex = this.egg.eggMoveIndex;
}, this.egg.id, EGG_SEED.toString());
return ret!;
this.eggHatchData = this.eggLapsePhase.generatePokemon(this.egg);
return this.eggHatchData.pokemon;
}
}

View File

@ -1,11 +1,23 @@
import BattleScene from "#app/battle-scene.js";
import { Egg } from "#app/data/egg.js";
import { Phase } from "#app/phase.js";
import BattleScene from "#app/battle-scene";
import { Egg, EGG_SEED } from "#app/data/egg";
import { Phase } from "#app/phase";
import i18next from "i18next";
import Overrides from "#app/overrides";
import { EggHatchPhase } from "./egg-hatch-phase";
import { Mode } from "#app/ui/ui";
import { achvs } from "#app/system/achv";
import { PlayerPokemon } from "#app/field/pokemon";
import { EggSummaryPhase } from "./egg-summary-phase";
import { EggHatchData } from "#app/data/egg-hatch-data";
/**
* Phase that handles updating eggs, and hatching any ready eggs
* Also handles prompts for skipping animation, and calling the egg summary phase
*/
export class EggLapsePhase extends Phase {
private eggHatchData: EggHatchData[] = [];
private readonly minEggsToPromptSkip: number = 5;
constructor(scene: BattleScene) {
super(scene);
}
@ -16,20 +28,111 @@ export class EggLapsePhase extends Phase {
const eggsToHatch: Egg[] = this.scene.gameData.eggs.filter((egg: Egg) => {
return Overrides.EGG_IMMEDIATE_HATCH_OVERRIDE ? true : --egg.hatchWaves < 1;
});
const eggsToHatchCount: number = eggsToHatch.length;
this.eggHatchData= [];
let eggCount: integer = eggsToHatch.length;
if (eggsToHatchCount > 0) {
if (eggCount) {
this.scene.queueMessage(i18next.t("battle:eggHatching"));
for (const egg of eggsToHatch) {
this.scene.unshiftPhase(new EggHatchPhase(this.scene, egg, eggCount));
if (eggCount > 0) {
eggCount--;
}
if (eggsToHatchCount >= this.minEggsToPromptSkip) {
this.scene.ui.showText(i18next.t("battle:eggHatching"), 0, () => {
// show prompt for skip
this.scene.ui.showText(i18next.t("battle:eggSkipPrompt"), 0);
this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => {
this.hatchEggsSkipped(eggsToHatch);
this.showSummary();
}, () => {
this.hatchEggsRegular(eggsToHatch);
this.showSummary();
}
);
}, 100, true);
} else {
// regular hatches, no summary
this.scene.queueMessage(i18next.t("battle:eggHatching"));
this.hatchEggsRegular(eggsToHatch);
this.end();
}
} else {
this.end();
}
}
/**
* Hatches eggs normally one by one, showing animations
* @param eggsToHatch list of eggs to hatch
*/
hatchEggsRegular(eggsToHatch: Egg[]) {
let eggsToHatchCount: number = eggsToHatch.length;
for (const egg of eggsToHatch) {
this.scene.unshiftPhase(new EggHatchPhase(this.scene, this, egg, eggsToHatchCount));
eggsToHatchCount--;
}
}
/**
* Hatches eggs with no animations
* @param eggsToHatch list of eggs to hatch
*/
hatchEggsSkipped(eggsToHatch: Egg[]) {
for (const egg of eggsToHatch) {
this.hatchEggSilently(egg);
}
}
showSummary() {
this.scene.unshiftPhase(new EggSummaryPhase(this.scene, this.eggHatchData));
this.end();
}
/**
* Hatches an egg and stores it in the local EggHatchData array without animations
* Also validates the achievements for the hatched pokemon and removes the egg
* @param egg egg to hatch
*/
hatchEggSilently(egg: Egg) {
const eggIndex = this.scene.gameData.eggs.findIndex(e => e.id === egg.id);
if (eggIndex === -1) {
return this.end();
}
this.scene.gameData.eggs.splice(eggIndex, 1);
const data = this.generatePokemon(egg);
const pokemon = data.pokemon;
if (pokemon.fusionSpecies) {
pokemon.clearFusionSpecies();
}
if (pokemon.species.subLegendary) {
this.scene.validateAchv(achvs.HATCH_SUB_LEGENDARY);
}
if (pokemon.species.legendary) {
this.scene.validateAchv(achvs.HATCH_LEGENDARY);
}
if (pokemon.species.mythical) {
this.scene.validateAchv(achvs.HATCH_MYTHICAL);
}
if (pokemon.isShiny()) {
this.scene.validateAchv(achvs.HATCH_SHINY);
}
}
/**
* Generates a Pokemon and creates a new EggHatchData instance for the given egg
* @param egg the egg to hatch
* @returns the hatched PlayerPokemon
*/
generatePokemon(egg: Egg): EggHatchData {
let ret: PlayerPokemon;
let newHatchData: EggHatchData;
this.scene.executeWithSeedOffset(() => {
ret = egg.generatePlayerPokemon(this.scene);
newHatchData = new EggHatchData(this.scene, ret, egg.eggMoveIndex);
newHatchData.setDex();
this.eggHatchData.push(newHatchData);
}, egg.id, EGG_SEED.toString());
return newHatchData!;
}
}

View File

@ -0,0 +1,50 @@
import BattleScene from "#app/battle-scene";
import { Phase } from "#app/phase";
import { Mode } from "#app/ui/ui";
import EggHatchSceneHandler from "#app/ui/egg-hatch-scene-handler";
import { EggHatchData } from "#app/data/egg-hatch-data";
/**
* Class that represents the egg summary phase
* It does some of the function for updating egg data
* Phase is handled mostly by the egg-hatch-scene-handler UI
*/
export class EggSummaryPhase extends Phase {
private eggHatchData: EggHatchData[];
private eggHatchHandler: EggHatchSceneHandler;
constructor(scene: BattleScene, eggHatchData: EggHatchData[]) {
super(scene);
this.eggHatchData = eggHatchData;
}
start() {
super.start();
// updates next pokemon once the current update has been completed
const updateNextPokemon = (i: number) => {
if (i >= this.eggHatchData.length) {
this.scene.ui.setModeForceTransition(Mode.EGG_HATCH_SUMMARY, this.eggHatchData).then(() => {
this.scene.fadeOutBgm(undefined, false);
this.eggHatchHandler = this.scene.ui.getHandler() as EggHatchSceneHandler;
});
} else {
this.eggHatchData[i].setDex();
this.eggHatchData[i].updatePokemon().then(() => {
if (i < this.eggHatchData.length) {
updateNextPokemon(i + 1);
}
});
}
};
updateNextPokemon(0);
}
end() {
this.eggHatchHandler.clear();
this.scene.ui.setModeForceTransition(Mode.MESSAGE).then(() => {});
super.end();
}
}

View File

@ -77,4 +77,8 @@ export class EnemyCommandPhase extends FieldPhase {
this.end();
}
getFieldIndex(): number {
return this.fieldIndex;
}
}

View File

@ -17,6 +17,7 @@ import { ToggleDoublePositionPhase } from "./toggle-double-position-phase";
import { GameOverPhase } from "./game-over-phase";
import { SwitchPhase } from "./switch-phase";
import { VictoryPhase } from "./victory-phase";
import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
export class FaintPhase extends PokemonPhase {
private preventEndure: boolean;
@ -59,6 +60,7 @@ export class FaintPhase extends PokemonPhase {
}
this.scene.queueMessage(i18next.t("battle:fainted", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }), null, true);
this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true);
if (pokemon.turnData?.attacksReceived?.length) {
const lastAttack = pokemon.turnData.attacksReceived[0];

View File

@ -49,7 +49,9 @@ export class GameOverPhase extends BattlePhase {
}
if (this.victory && this.scene.gameMode.isEndless) {
this.scene.ui.showDialogue(i18next.t("PGMmiscDialogue:ending_endless"), i18next.t("PGMmiscDialogue:ending_name"), 0, () => this.handleGameOver());
const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET;
const genderStr = PlayerGender[genderIndex].toLowerCase();
this.scene.ui.showDialogue(i18next.t("miscDialogue:ending_endless", { context: genderStr }), i18next.t("miscDialogue:ending_name"), 0, () => this.handleGameOver());
} else if (this.victory || !this.scene.enableRetries) {
this.handleGameOver();
} else {

View File

@ -377,16 +377,16 @@ export class MoveEffectPhase extends PokemonPhase {
return false;
}
const moveAccuracy = this.move.getMove().calculateBattleAccuracy(user!, target); // TODO: is the bang correct here?
const moveAccuracy = this.move.getMove().calculateBattleAccuracy(user, target);
if (moveAccuracy === -1) {
return true;
}
const accuracyMultiplier = user.getAccuracyMultiplier(target, this.move.getMove());
const rand = user.randSeedInt(100, 1);
const rand = user.randSeedInt(100);
return rand <= moveAccuracy * (accuracyMultiplier!); // TODO: is this bang correct?
return rand < (moveAccuracy * accuracyMultiplier);
}
/** Returns the {@linkcode Pokemon} using this phase's invoked move */

View File

@ -44,8 +44,8 @@ export class MovePhase extends BattlePhase {
this.cancelled = false;
}
canMove(): boolean {
return this.pokemon.isActive(true) && this.move.isUsable(this.pokemon, this.ignorePp) && !!this.targets.length;
canMove(ignoreDisableTags?: boolean): boolean {
return this.pokemon.isActive(true) && this.move.isUsable(this.pokemon, this.ignorePp, ignoreDisableTags) && !!this.targets.length;
}
/**Signifies the current move should fail but still use PP */
@ -63,10 +63,7 @@ export class MovePhase extends BattlePhase {
console.log(Moves[this.move.moveId]);
if (!this.canMove()) {
if (this.move.moveId && this.pokemon.summonData?.disabledMove === this.move.moveId) {
this.scene.queueMessage(i18next.t("battle:moveDisabled", { moveName: this.move.getName() }));
}
if (!this.canMove(true)) {
if (this.pokemon.isActive(true) && this.move.ppUsed >= this.move.getMovePp()) { // if the move PP was reduced from Spite or otherwise, the move fails
this.fail();
this.showMoveText();

View File

@ -1,9 +1,7 @@
import BattleScene from "#app/battle-scene.js";
import { applyPostTurnAbAttrs, PostTurnAbAttr } from "#app/data/ability.js";
import { BattlerTagLapseType } from "#app/data/battler-tags.js";
import { allMoves } from "#app/data/move.js";
import { TerrainType } from "#app/data/terrain.js";
import { Moves } from "#app/enums/moves.js";
import { WeatherType } from "#app/enums/weather-type.js";
import { TurnEndEvent } from "#app/events/battle-scene.js";
import Pokemon from "#app/field/pokemon.js";
@ -11,7 +9,6 @@ import { getPokemonNameWithAffix } from "#app/messages.js";
import { TurnHealModifier, EnemyTurnHealModifier, EnemyStatusEffectHealChanceModifier, TurnStatusEffectModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier.js";
import i18next from "i18next";
import { FieldPhase } from "./field-phase";
import { MessagePhase } from "./message-phase";
import { PokemonHealPhase } from "./pokemon-heal-phase";
export class TurnEndPhase extends FieldPhase {
@ -28,11 +25,6 @@ export class TurnEndPhase extends FieldPhase {
const handlePokemon = (pokemon: Pokemon) => {
pokemon.lapseTags(BattlerTagLapseType.TURN_END);
if (pokemon.summonData.disabledMove && !--pokemon.summonData.disabledTurns) {
this.scene.pushPhase(new MessagePhase(this.scene, i18next.t("battle:notDisabled", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: allMoves[pokemon.summonData.disabledMove].name })));
pokemon.summonData.disabledMove = Moves.NONE;
}
this.scene.applyModifiers(TurnHealModifier, pokemon.isPlayer(), pokemon);
if (this.scene.arena.terrain?.terrainType === TerrainType.GRASSY && pokemon.isGrounded()) {

View File

@ -1,10 +1,11 @@
import BattleScene from "#app/battle-scene.js";
import BattleScene from "#app/battle-scene";
import { applyPreWeatherEffectAbAttrs, SuppressWeatherEffectAbAttr, PreWeatherDamageAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPostWeatherLapseAbAttrs, PostWeatherLapseAbAttr } from "#app/data/ability.js";
import { CommonAnim } from "#app/data/battle-anims.js";
import { Weather, getWeatherDamageMessage, getWeatherLapseMessage } from "#app/data/weather.js";
import { WeatherType } from "#app/enums/weather-type.js";
import Pokemon, { HitResult } from "#app/field/pokemon.js";
import * as Utils from "#app/utils.js";
import { CommonAnim } from "#app/data/battle-anims";
import { Weather, getWeatherDamageMessage, getWeatherLapseMessage } from "#app/data/weather";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { WeatherType } from "#app/enums/weather-type";
import Pokemon, { HitResult } from "#app/field/pokemon";
import * as Utils from "#app/utils";
import { CommonAnimPhase } from "./common-anim-phase";
export class WeatherEffectPhase extends CommonAnimPhase {
@ -39,7 +40,7 @@ export class WeatherEffectPhase extends CommonAnimPhase {
applyPreWeatherEffectAbAttrs(PreWeatherDamageAbAttr, pokemon, this.weather, cancelled);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
if (cancelled.value) {
if (cancelled.value || pokemon.getTag(BattlerTagType.UNDERGROUND) || pokemon.getTag(BattlerTagType.UNDERWATER)) {
return;
}

View File

@ -857,6 +857,14 @@ export class GameData {
const settings = JSON.parse(localStorage.getItem("settings")!); // TODO: is this bang correct?
// TODO: Remove this block after save migration is implemented
if (settings.hasOwnProperty("REROLL_TARGET") && !settings.hasOwnProperty(SettingKeys.Shop_Cursor_Target)) {
settings[SettingKeys.Shop_Cursor_Target] = settings["REROLL_TARGET"];
delete settings["REROLL_TARGET"];
localStorage.setItem("settings", JSON.stringify(settings));
}
// End of block to remove
for (const setting of Object.keys(settings)) {
setSetting(this.scene, setting, settings[setting]);
}
@ -1553,11 +1561,11 @@ export class GameData {
}
}
setPokemonCaught(pokemon: Pokemon, incrementCount: boolean = true, fromEgg: boolean = false): Promise<void> {
return this.setPokemonSpeciesCaught(pokemon, pokemon.species, incrementCount, fromEgg);
setPokemonCaught(pokemon: Pokemon, incrementCount: boolean = true, fromEgg: boolean = false, showMessage: boolean = true): Promise<void> {
return this.setPokemonSpeciesCaught(pokemon, pokemon.species, incrementCount, fromEgg, showMessage);
}
setPokemonSpeciesCaught(pokemon: Pokemon, species: PokemonSpecies, incrementCount: boolean = true, fromEgg: boolean = false): Promise<void> {
setPokemonSpeciesCaught(pokemon: Pokemon, species: PokemonSpecies, incrementCount: boolean = true, fromEgg: boolean = false, showMessage: boolean = true): Promise<void> {
return new Promise<void>(resolve => {
const dexEntry = this.dexData[species.speciesId];
const caughtAttr = dexEntry.caughtAttr;
@ -1616,13 +1624,17 @@ export class GameData {
const checkPrevolution = () => {
if (hasPrevolution) {
const prevolutionSpecies = pokemonPrevolutions[species.speciesId];
return this.setPokemonSpeciesCaught(pokemon, getPokemonSpecies(prevolutionSpecies), incrementCount, fromEgg).then(() => resolve());
this.setPokemonSpeciesCaught(pokemon, getPokemonSpecies(prevolutionSpecies), incrementCount, fromEgg, showMessage).then(() => resolve());
} else {
resolve();
}
};
if (newCatch && speciesStarters.hasOwnProperty(species.speciesId)) {
if (!showMessage) {
resolve();
return;
}
this.scene.playSound("level_up_fanfare");
this.scene.ui.showText(i18next.t("battle:addedAsAStarter", { pokemonName: species.name }), null, () => checkPrevolution(), null, true);
} else {
@ -1668,7 +1680,7 @@ export class GameData {
this.starterData[species.speciesId].candyCount += count;
}
setEggMoveUnlocked(species: PokemonSpecies, eggMoveIndex: integer): Promise<boolean> {
setEggMoveUnlocked(species: PokemonSpecies, eggMoveIndex: integer, showMessage: boolean = true): Promise<boolean> {
return new Promise<boolean>(resolve => {
const speciesId = species.speciesId;
if (!speciesEggMoves.hasOwnProperty(speciesId) || !speciesEggMoves[speciesId][eggMoveIndex]) {
@ -1688,11 +1700,15 @@ export class GameData {
}
this.starterData[speciesId].eggMoves |= value;
if (!showMessage) {
resolve(true);
return;
}
this.scene.playSound("level_up_fanfare");
const moveName = allMoves[speciesEggMoves[speciesId][eggMoveIndex]].name;
this.scene.ui.showText(eggMoveIndex === 3 ? i18next.t("egg:rareEggMoveUnlock", { moveName: moveName }) : i18next.t("egg:eggMoveUnlock", { moveName: moveName }), null, () => resolve(true), null, true);
this.scene.ui.showText(eggMoveIndex === 3 ? i18next.t("egg:rareEggMoveUnlock", { moveName: moveName }) : i18next.t("egg:eggMoveUnlock", { moveName: moveName }), null, (() => {
resolve(true);
}), null, true);
});
}

View File

@ -127,8 +127,6 @@ export default class PokemonData {
this.summonData.stats = source.summonData.stats;
this.summonData.statStages = source.summonData.statStages;
this.summonData.moveQueue = source.summonData.moveQueue;
this.summonData.disabledMove = source.summonData.disabledMove;
this.summonData.disabledTurns = source.summonData.disabledTurns;
this.summonData.abilitySuppressed = source.summonData.abilitySuppressed;
this.summonData.abilitiesApplied = source.summonData.abilitiesApplied;

View File

@ -1,5 +1,4 @@
import { allMoves } from "#app/data/move";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
@ -33,31 +32,45 @@ describe("Abilities - Aura Break", () => {
game.override.enemySpecies(Species.SHUCKLE);
});
it("reverses the effect of fairy aura", async () => {
it("reverses the effect of Fairy Aura", async () => {
const moveToCheck = allMoves[Moves.MOONBLAST];
const basePower = moveToCheck.power;
game.override.ability(Abilities.FAIRY_AURA);
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.startBattle([Species.PIKACHU]);
await game.classicMode.startBattle([Species.PIKACHU]);
game.move.select(Moves.MOONBLAST);
await game.phaseInterceptor.to(MoveEffectPhase);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier));
});
it("reverses the effect of dark aura", async () => {
it("reverses the effect of Dark Aura", async () => {
const moveToCheck = allMoves[Moves.DARK_PULSE];
const basePower = moveToCheck.power;
game.override.ability(Abilities.DARK_AURA);
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.startBattle([Species.PIKACHU]);
await game.classicMode.startBattle([Species.PIKACHU]);
game.move.select(Moves.DARK_PULSE);
await game.phaseInterceptor.to(MoveEffectPhase);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier));
});
it("has no effect if neither Fairy Aura nor Dark Aura are present", async () => {
const moveToCheck = allMoves[Moves.MOONBLAST];
const basePower = moveToCheck.power;
game.override.ability(Abilities.BALL_FETCH);
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.classicMode.startBattle([Species.PIKACHU]);
game.move.select(Moves.MOONBLAST);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
});
});

View File

@ -1,4 +1,5 @@
import { toDmgValue } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#app/data/status-effect";
@ -205,4 +206,22 @@ describe("Abilities - Disguise", () => {
expect(game.scene.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
expect(game.scene.currentBattle.waveIndex).toBe(2);
}, TIMEOUT);
it("activates when Aerilate circumvents immunity to the move's base type", async () => {
game.override.ability(Abilities.AERILATE);
game.override.moveset([Moves.TACKLE]);
await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!;
const maxHp = mimikyu.getMaxHp();
const disguiseDamage = toDmgValue(maxHp / 8);
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to("MoveEndPhase");
expect(mimikyu.formIndex).toBe(bustedForm);
expect(mimikyu.hp).toBe(maxHp - disguiseDamage);
}, TIMEOUT);
});

View File

@ -2,12 +2,6 @@ import { Stat } from "#enums/stat";
import { StatusEffect } from "#app/data/status-effect";
import { Type } from "#app/data/type";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { BerryPhase } from "#app/phases/berry-phase";
import { CommandPhase } from "#app/phases/command-phase";
import { DamagePhase } from "#app/phases/damage-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { toDmgValue } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
@ -15,7 +9,7 @@ import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
const TIMEOUT = 20 * 1000;
@ -39,36 +33,31 @@ describe("Abilities - Parental Bond", () => {
game.override.disableCrits();
game.override.ability(Abilities.PARENTAL_BOND);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.enemyAbility(Abilities.FUR_COAT);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.startingLevel(100);
game.override.enemyLevel(100);
});
test(
"ability should add second strike to attack move",
it(
"should add second strike to attack move",
async () => {
game.override.moveset([Moves.TACKLE]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
let enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(MoveEffectPhase, false);
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
const firstStrikeDamage = enemyStartingHp - enemyPokemon.hp;
enemyStartingHp = enemyPokemon.hp;
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
const secondStrikeDamage = enemyStartingHp - enemyPokemon.hp;
@ -77,556 +66,460 @@ describe("Abilities - Parental Bond", () => {
}, TIMEOUT
);
test(
"ability should apply secondary effects to both strikes",
it(
"should apply secondary effects to both strikes",
async () => {
game.override.moveset([Moves.POWER_UP_PUNCH]);
game.override.enemySpecies(Species.AMOONGUSS);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.POWER_UP_PUNCH);
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
}, TIMEOUT
);
test(
"ability should not apply to Status moves",
it(
"should not apply to Status moves",
async () => {
game.override.moveset([Moves.BABY_DOLL_EYES]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
await game.classicMode.startBattle([Species.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.BABY_DOLL_EYES);
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
}, TIMEOUT
);
test(
"ability should not apply to multi-hit moves",
it(
"should not apply to multi-hit moves",
async () => {
game.override.moveset([Moves.DOUBLE_HIT]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.DOUBLE_HIT);
await game.move.forceHit();
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
}, TIMEOUT
);
test(
"ability should not apply to self-sacrifice moves",
it(
"should not apply to self-sacrifice moves",
async () => {
game.override.moveset([Moves.SELF_DESTRUCT]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.SELF_DESTRUCT);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to("DamagePhase", false);
expect(leadPokemon.turnData.hitCount).toBe(1);
}, TIMEOUT
);
test(
"ability should not apply to Rollout",
it(
"should not apply to Rollout",
async () => {
game.override.moveset([Moves.ROLLOUT]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.ROLLOUT);
await game.move.forceHit();
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to("DamagePhase", false);
expect(leadPokemon.turnData.hitCount).toBe(1);
}, TIMEOUT
);
test(
"ability should not apply multiplier to fixed-damage moves",
it(
"should not apply multiplier to fixed-damage moves",
async () => {
game.override.moveset([Moves.DRAGON_RAGE]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
await game.classicMode.startBattle([Species.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
const enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.DRAGON_RAGE);
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyStartingHp - 80);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - 80);
}, TIMEOUT
);
test(
"ability should not apply multiplier to counter moves",
it(
"should not apply multiplier to counter moves",
async () => {
game.override.moveset([Moves.COUNTER]);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.SHUCKLE]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
const playerStartingHp = leadPokemon.hp;
const enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.COUNTER);
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
const playerDamage = playerStartingHp - leadPokemon.hp;
const playerDamage = leadPokemon.getMaxHp() - leadPokemon.hp;
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyStartingHp - 4 * playerDamage);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - 4 * playerDamage);
}, TIMEOUT
);
test(
"ability should not apply to multi-target moves",
it(
"should not apply to multi-target moves",
async () => {
game.override.battleType("double");
game.override.moveset([Moves.EARTHQUAKE]);
game.override.passiveAbility(Abilities.LEVITATE);
await game.startBattle([Species.CHARIZARD, Species.PIDGEOT]);
await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
const playerPokemon = game.scene.getPlayerField();
expect(playerPokemon.length).toBe(2);
playerPokemon.forEach(p => expect(p).not.toBe(undefined));
const enemyPokemon = game.scene.getEnemyField();
expect(enemyPokemon.length).toBe(2);
enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
game.move.select(Moves.EARTHQUAKE);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.EARTHQUAKE, 1);
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
}, TIMEOUT
);
test(
"ability should apply to multi-target moves when hitting only one target",
it(
"should apply to multi-target moves when hitting only one target",
async () => {
game.override.moveset([Moves.EARTHQUAKE]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.EARTHQUAKE);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to("DamagePhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
}, TIMEOUT
);
test(
"ability should only trigger post-target move effects once",
it(
"should only trigger post-target move effects once",
async () => {
game.override.moveset([Moves.MIND_BLOWN]);
await game.startBattle([Species.PIDGEOT]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.MIND_BLOWN);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to("DamagePhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
// This test will time out if the user faints
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(toDmgValue(leadPokemon.getMaxHp() / 2));
expect(leadPokemon.hp).toBe(Math.ceil(leadPokemon.getMaxHp() / 2));
}, TIMEOUT
);
test(
"Burn Up only removes type after second strike with this ability",
it(
"Burn Up only removes type after the second strike",
async () => {
game.override.moveset([Moves.BURN_UP]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.BURN_UP);
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.hp).toBeGreaterThan(0);
expect(leadPokemon.isOfType(Type.FIRE)).toBe(true);
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.isOfType(Type.FIRE)).toBe(false);
}, TIMEOUT
);
test(
it(
"Moves boosted by this ability and Multi-Lens should strike 4 times",
async () => {
game.override.moveset([Moves.TACKLE]);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(4);
}, TIMEOUT
);
test(
it(
"Super Fang boosted by this ability and Multi-Lens should strike twice",
async () => {
game.override.moveset([Moves.SUPER_FANG]);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
const enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.SUPER_FANG);
await game.move.forceHit();
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
await game.phaseInterceptor.to(MoveEndPhase, false);
await game.phaseInterceptor.to("MoveEndPhase", false);
expect(enemyPokemon.hp).toBe(Math.ceil(enemyStartingHp * 0.25));
expect(enemyPokemon.hp).toBe(Math.ceil(enemyPokemon.getMaxHp() * 0.25));
}, TIMEOUT
);
test(
it(
"Seismic Toss boosted by this ability and Multi-Lens should strike twice",
async () => {
game.override.moveset([Moves.SEISMIC_TOSS]);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
const enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.SEISMIC_TOSS);
await game.move.forceHit();
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
await game.phaseInterceptor.to(MoveEndPhase, false);
await game.phaseInterceptor.to("MoveEndPhase", false);
expect(enemyPokemon.hp).toBe(enemyStartingHp - 200);
}, TIMEOUT
);
test(
it(
"Hyper Beam boosted by this ability should strike twice, then recharge",
async () => {
game.override.moveset([Moves.HYPER_BEAM]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.HYPER_BEAM);
await game.move.forceHit();
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined();
await game.phaseInterceptor.to(TurnEndPhase);
await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeDefined();
}, TIMEOUT
);
/** TODO: Fix TRAPPED tag lapsing incorrectly, then run this test */
test(
it(
"Anchor Shot boosted by this ability should only trap the target after the second hit",
async () => {
game.override.moveset([Moves.ANCHOR_SHOT]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.ANCHOR_SHOT);
await game.move.forceHit();
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined(); // Passes
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
await game.phaseInterceptor.to(MoveEndPhase);
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined(); // Passes
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
await game.phaseInterceptor.to(TurnEndPhase);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined(); // Fails :(
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
}, TIMEOUT
);
test(
it(
"Smack Down boosted by this ability should only ground the target after the second hit",
async () => {
game.override.moveset([Moves.SMACK_DOWN]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.SMACK_DOWN);
await game.move.forceHit();
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
await game.phaseInterceptor.to(TurnEndPhase);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
}, TIMEOUT
);
test(
it(
"U-turn boosted by this ability should strike twice before forcing a switch",
async () => {
game.override.moveset([Moves.U_TURN]);
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
await game.classicMode.startBattle([Species.MAGIKARP, Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.U_TURN);
await game.move.forceHit();
await game.phaseInterceptor.to(MoveEffectPhase);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
// This will cause this test to time out if the switch was forced on the first hit.
await game.phaseInterceptor.to(MoveEffectPhase, false);
await game.phaseInterceptor.to("MoveEffectPhase", false);
}, TIMEOUT
);
test(
it(
"Wake-Up Slap boosted by this ability should only wake up the target after the second hit",
async () => {
game.override.moveset([Moves.WAKE_UP_SLAP]).enemyStatusEffect(StatusEffect.SLEEP);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.WAKE_UP_SLAP);
await game.move.forceHit();
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP);
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.status?.effect).toBeUndefined();
}, TIMEOUT
);
test(
"ability should not cause user to hit into King's Shield more than once",
it(
"should not cause user to hit into King's Shield more than once",
async () => {
game.override.moveset([Moves.TACKLE]);
game.override.enemyMoveset([Moves.KINGS_SHIELD, Moves.KINGS_SHIELD, Moves.KINGS_SHIELD, Moves.KINGS_SHIELD]);
game.override.enemyMoveset(Array(4).fill(Moves.KINGS_SHIELD));
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(-1);
}, TIMEOUT
);
test(
"ability should not cause user to hit into Storm Drain more than once",
it(
"should not cause user to hit into Storm Drain more than once",
async () => {
game.override.moveset([Moves.WATER_GUN]);
game.override.enemyAbility(Abilities.STORM_DRAIN);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
await game.classicMode.startBattle([Species.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.WATER_GUN);
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(1);
}, TIMEOUT
);
test(
"ability should not apply to multi-target moves with Multi-Lens",
it(
"should not apply to multi-target moves with Multi-Lens",
async () => {
game.override.battleType("double");
game.override.moveset([Moves.EARTHQUAKE, Moves.SPLASH]);
game.override.passiveAbility(Abilities.LEVITATE);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.startBattle([Species.CHARIZARD, Species.PIDGEOT]);
const playerPokemon = game.scene.getPlayerField();
expect(playerPokemon.length).toBe(2);
playerPokemon.forEach(p => expect(p).not.toBe(undefined));
await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
const enemyPokemon = game.scene.getEnemyField();
expect(enemyPokemon.length).toBe(2);
enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
const enemyStartingHp = enemyPokemon.map(p => p.hp);
game.move.select(Moves.EARTHQUAKE);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(MoveEffectPhase, false);
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
const enemyFirstHitDamage = enemyStartingHp.map((hp, i) => hp - enemyPokemon[i].hp);
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(2 * enemyFirstHitDamage[i]));
}, TIMEOUT
);
});

View File

@ -1,7 +1,6 @@
import { allAbilities } from "#app/data/ability";
import { allMoves } from "#app/data/move";
import { Abilities } from "#app/enums/abilities";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
@ -37,7 +36,7 @@ describe("Abilities - Steely Spirit", () => {
});
it("increases Steel-type moves' power used by the user and its allies by 50%", async () => {
await game.startBattle([Species.PIKACHU, Species.SHUCKLE]);
await game.classicMode.startBattle([Species.PIKACHU, Species.SHUCKLE]);
const boostSource = game.scene.getPlayerField()[1];
const enemyToCheck = game.scene.getEnemyPokemon()!;
@ -47,13 +46,13 @@ describe("Abilities - Steely Spirit", () => {
game.move.select(moveToCheck, 0, enemyToCheck.getBattlerIndex());
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(MoveEffectPhase);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower * steelySpiritMultiplier);
});
it("stacks if multiple users with this ability are on the field.", async () => {
await game.startBattle([Species.PIKACHU, Species.PIKACHU]);
await game.classicMode.startBattle([Species.PIKACHU, Species.PIKACHU]);
const enemyToCheck = game.scene.getEnemyPokemon()!;
game.scene.getPlayerField().forEach(p => {
@ -64,13 +63,13 @@ describe("Abilities - Steely Spirit", () => {
game.move.select(moveToCheck, 0, enemyToCheck.getBattlerIndex());
game.move.select(moveToCheck, 1, enemyToCheck.getBattlerIndex());
await game.phaseInterceptor.to(MoveEffectPhase);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower * Math.pow(steelySpiritMultiplier, 2));
});
it("does not take effect when suppressed", async () => {
await game.startBattle([Species.PIKACHU, Species.SHUCKLE]);
await game.classicMode.startBattle([Species.PIKACHU, Species.SHUCKLE]);
const boostSource = game.scene.getPlayerField()[1];
const enemyToCheck = game.scene.getEnemyPokemon()!;
@ -84,8 +83,25 @@ describe("Abilities - Steely Spirit", () => {
game.move.select(moveToCheck, 0, enemyToCheck.getBattlerIndex());
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(MoveEffectPhase);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower);
});
it("affects variable-type moves if their resolved type is Steel", async () => {
game.override
.ability(Abilities.STEELY_SPIRIT)
.moveset([Moves.REVELATION_DANCE]);
const revelationDance = allMoves[Moves.REVELATION_DANCE];
vi.spyOn(revelationDance, "calculateBattlePower");
await game.classicMode.startBattle([Species.KLINKLANG]);
game.move.select(Moves.REVELATION_DANCE);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(revelationDance.calculateBattlePower).toHaveReturnedWith(revelationDance.power * 1.5);
});
});

View File

@ -0,0 +1,62 @@
import { WeatherType } from "#app/data/weather";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
import { BattlerIndex } from "#app/battle";
describe("Weather - Hail", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.weather(WeatherType.HAIL)
.battleType("single")
.moveset(SPLASH_ONLY)
.enemyMoveset(SPLASH_ONLY)
.enemySpecies(Species.MAGIKARP);
});
it("inflicts damage equal to 1/16 of Pokemon's max HP at turn end", async () => {
await game.classicMode.startBattle([Species.MAGIKARP]);
game.move.select(Moves.SPLASH);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("TurnEndPhase");
game.scene.getField(true).forEach(pokemon => {
expect(pokemon.hp).toBeLessThan(pokemon.getMaxHp() - Math.floor(pokemon.getMaxHp() / 16));
});
});
it("does not inflict damage to a Pokemon that is underwater (Dive) or underground (Dig)", async () => {
game.override.moveset([Moves.DIG]);
await game.classicMode.startBattle([Species.MAGIKARP]);
game.move.select(Moves.DIG);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("TurnEndPhase");
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp() - Math.floor(enemyPokemon.getMaxHp() / 16));
});
});

View File

@ -0,0 +1,59 @@
import { WeatherType } from "#app/data/weather";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Weather - Sandstorm", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.weather(WeatherType.SANDSTORM)
.battleType("single")
.moveset(SPLASH_ONLY)
.enemyMoveset(SPLASH_ONLY)
.enemySpecies(Species.MAGIKARP);
});
it("inflicts damage equal to 1/16 of Pokemon's max HP at turn end", async () => {
await game.classicMode.startBattle([Species.MAGIKARP]);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
game.scene.getField(true).forEach(pokemon => {
expect(pokemon.hp).toBeLessThan(pokemon.getMaxHp() - Math.floor(pokemon.getMaxHp() / 16));
});
});
it("does not inflict damage to a Pokemon that is underwater (Dive) or underground (Dig)", async () => {
game.override.moveset([Moves.DIVE]);
await game.classicMode.startBattle([Species.MAGIKARP]);
game.move.select(Moves.DIVE);
await game.phaseInterceptor.to("TurnEndPhase");
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp() - Math.floor(enemyPokemon.getMaxHp() / 16));
});
});

View File

@ -0,0 +1,303 @@
import { AttemptRunPhase } from "#app/phases/attempt-run-phase";
import { CommandPhase } from "#app/phases/command-phase";
import { Command } from "#app/ui/command-ui-handler";
import * as Utils from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Escape chance calculations", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.BULBASAUR)
.enemyAbility(Abilities.INSOMNIA)
.ability(Abilities.INSOMNIA);
});
it("single non-boss opponent", async () => {
await game.classicMode.startBattle([Species.BULBASAUR]);
const playerPokemon = game.scene.getPlayerField();
const enemyField = game.scene.getEnemyField();
const enemySpeed = 100;
// set enemyPokemon's speed to 100
vi.spyOn(enemyField[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, enemySpeed]);
const commandPhase = game.scene.getCurrentPhase() as CommandPhase;
commandPhase.handleCommand(Command.RUN, 0);
await game.phaseInterceptor.to(AttemptRunPhase, false);
const phase = game.scene.getCurrentPhase() as AttemptRunPhase;
const escapePercentage = new Utils.NumberHolder(0);
// this sets up an object for multiple attempts. The pokemonSpeedRatio is your speed divided by the enemy speed, the escapeAttempts are the number of escape attempts and the expectedEscapeChance is the chance it should be escaping
const escapeChances: { pokemonSpeedRatio: number, escapeAttempts: number, expectedEscapeChance: number }[] = [
{ pokemonSpeedRatio: 0.01, escapeAttempts: 0, expectedEscapeChance: 5 },
{ pokemonSpeedRatio: 0.1, escapeAttempts: 0, expectedEscapeChance: 7 },
{ pokemonSpeedRatio: 0.25, escapeAttempts: 0, expectedEscapeChance: 11 },
{ pokemonSpeedRatio: 0.5, escapeAttempts: 0, expectedEscapeChance: 16 },
{ pokemonSpeedRatio: 0.8, escapeAttempts: 0, expectedEscapeChance: 23 },
{ pokemonSpeedRatio: 1, escapeAttempts: 0, expectedEscapeChance: 28 },
{ pokemonSpeedRatio: 1.2, escapeAttempts: 0, expectedEscapeChance: 32 },
{ pokemonSpeedRatio: 1.5, escapeAttempts: 0, expectedEscapeChance: 39 },
{ pokemonSpeedRatio: 3, escapeAttempts: 0, expectedEscapeChance: 73 },
{ pokemonSpeedRatio: 3.8, escapeAttempts: 0, expectedEscapeChance: 91 },
{ pokemonSpeedRatio: 4, escapeAttempts: 0, expectedEscapeChance: 95 },
{ pokemonSpeedRatio: 4.2, escapeAttempts: 0, expectedEscapeChance: 95 },
{ pokemonSpeedRatio: 10, escapeAttempts: 0, expectedEscapeChance: 95 },
// retries section
{ pokemonSpeedRatio: 0.4, escapeAttempts: 1, expectedEscapeChance: 24 },
{ pokemonSpeedRatio: 1.6, escapeAttempts: 2, expectedEscapeChance: 61 },
{ pokemonSpeedRatio: 3.7, escapeAttempts: 5, expectedEscapeChance: 95 },
{ pokemonSpeedRatio: 0.2, escapeAttempts: 2, expectedEscapeChance: 30 },
{ pokemonSpeedRatio: 1, escapeAttempts: 3, expectedEscapeChance: 58 },
{ pokemonSpeedRatio: 2.9, escapeAttempts: 0, expectedEscapeChance: 70 },
{ pokemonSpeedRatio: 0.01, escapeAttempts: 7, expectedEscapeChance: 75 },
{ pokemonSpeedRatio: 16.2, escapeAttempts: 4, expectedEscapeChance: 95 },
{ pokemonSpeedRatio: 2, escapeAttempts: 3, expectedEscapeChance: 80 },
];
for (let i = 0; i < escapeChances.length; i++) {
// sets the number of escape attempts to the required amount
game.scene.currentBattle.escapeAttempts = escapeChances[i].escapeAttempts;
// set playerPokemon's speed to a multiple of the enemySpeed
vi.spyOn(playerPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, escapeChances[i].pokemonSpeedRatio * enemySpeed]);
phase.attemptRunAway(playerPokemon, enemyField, escapePercentage);
expect(escapePercentage.value).toBe(escapeChances[i].expectedEscapeChance);
}
}, 20000);
it("double non-boss opponent", async () => {
game.override.battleType("double");
await game.classicMode.startBattle([Species.BULBASAUR, Species.ABOMASNOW]);
const playerPokemon = game.scene.getPlayerField();
const enemyField = game.scene.getEnemyField();
const enemyASpeed = 70;
const enemyBSpeed = 30;
// gets the sum of the speed of the two pokemon
const totalEnemySpeed = enemyASpeed + enemyBSpeed;
// this is used to find the ratio of the player's first pokemon
const playerASpeedPercentage = 0.4;
// set enemyAPokemon's speed to 70
vi.spyOn(enemyField[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, enemyASpeed]);
// set enemyBPokemon's speed to 30
vi.spyOn(enemyField[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, enemyBSpeed]);
const commandPhase = game.scene.getCurrentPhase() as CommandPhase;
commandPhase.handleCommand(Command.RUN, 0);
await game.phaseInterceptor.to(AttemptRunPhase, false);
const phase = game.scene.getCurrentPhase() as AttemptRunPhase;
const escapePercentage = new Utils.NumberHolder(0);
// this sets up an object for multiple attempts. The pokemonSpeedRatio is your speed divided by the enemy speed, the escapeAttempts are the number of escape attempts and the expectedEscapeChance is the chance it should be escaping
const escapeChances: { pokemonSpeedRatio: number, escapeAttempts: number, expectedEscapeChance: number }[] = [
{ pokemonSpeedRatio: 0.3, escapeAttempts: 0, expectedEscapeChance: 12 },
{ pokemonSpeedRatio: 0.7, escapeAttempts: 0, expectedEscapeChance: 21 },
{ pokemonSpeedRatio: 1.5, escapeAttempts: 0, expectedEscapeChance: 39 },
{ pokemonSpeedRatio: 3, escapeAttempts: 0, expectedEscapeChance: 73 },
{ pokemonSpeedRatio: 9, escapeAttempts: 0, expectedEscapeChance: 95 },
{ pokemonSpeedRatio: 0.01, escapeAttempts: 0, expectedEscapeChance: 5 },
{ pokemonSpeedRatio: 1, escapeAttempts: 0, expectedEscapeChance: 28 },
{ pokemonSpeedRatio: 4.3, escapeAttempts: 0, expectedEscapeChance: 95 },
{ pokemonSpeedRatio: 2.7, escapeAttempts: 0, expectedEscapeChance: 66 },
{ pokemonSpeedRatio: 2.1, escapeAttempts: 0, expectedEscapeChance: 52 },
{ pokemonSpeedRatio: 1.8, escapeAttempts: 0, expectedEscapeChance: 46 },
{ pokemonSpeedRatio: 6, escapeAttempts: 0, expectedEscapeChance: 95 },
// retries section
{ pokemonSpeedRatio: 0.9, escapeAttempts: 1, expectedEscapeChance: 35 },
{ pokemonSpeedRatio: 3.6, escapeAttempts: 2, expectedEscapeChance: 95 },
{ pokemonSpeedRatio: 0.03, escapeAttempts: 7, expectedEscapeChance: 76 },
{ pokemonSpeedRatio: 0.02, escapeAttempts: 7, expectedEscapeChance: 75 },
{ pokemonSpeedRatio: 1, escapeAttempts: 5, expectedEscapeChance: 78 },
{ pokemonSpeedRatio: 0.7, escapeAttempts: 3, expectedEscapeChance: 51 },
{ pokemonSpeedRatio: 2.4, escapeAttempts: 9, expectedEscapeChance: 95 },
{ pokemonSpeedRatio: 1.8, escapeAttempts: 7, expectedEscapeChance: 95 },
{ pokemonSpeedRatio: 2, escapeAttempts: 10, expectedEscapeChance: 95 },
];
for (let i = 0; i < escapeChances.length; i++) {
// sets the number of escape attempts to the required amount
game.scene.currentBattle.escapeAttempts = escapeChances[i].escapeAttempts;
// set the first playerPokemon's speed to a multiple of the enemySpeed
vi.spyOn(playerPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, Math.floor(escapeChances[i].pokemonSpeedRatio * totalEnemySpeed * playerASpeedPercentage)]);
// set the second playerPokemon's speed to the remaining value of speed
vi.spyOn(playerPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, escapeChances[i].pokemonSpeedRatio * totalEnemySpeed - playerPokemon[0].stats[5]]);
phase.attemptRunAway(playerPokemon, enemyField, escapePercentage);
// checks to make sure the escape values are the same
expect(escapePercentage.value).toBe(escapeChances[i].expectedEscapeChance);
// checks to make sure the sum of the player's speed for all pokemon is equal to the appropriate ratio of the total enemy speed
expect(playerPokemon[0].stats[5] + playerPokemon[1].stats[5]).toBe(escapeChances[i].pokemonSpeedRatio * totalEnemySpeed);
}
}, 20000);
it("single boss opponent", async () => {
game.override.startingWave(10);
await game.classicMode.startBattle([Species.BULBASAUR]);
const playerPokemon = game.scene.getPlayerField()!;
const enemyField = game.scene.getEnemyField()!;
const enemySpeed = 100;
// set enemyPokemon's speed to 100
vi.spyOn(enemyField[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, enemySpeed]);
const commandPhase = game.scene.getCurrentPhase() as CommandPhase;
commandPhase.handleCommand(Command.RUN, 0);
await game.phaseInterceptor.to(AttemptRunPhase, false);
const phase = game.scene.getCurrentPhase() as AttemptRunPhase;
const escapePercentage = new Utils.NumberHolder(0);
// this sets up an object for multiple attempts. The pokemonSpeedRatio is your speed divided by the enemy speed, the escapeAttempts are the number of escape attempts and the expectedEscapeChance is the chance it should be escaping
const escapeChances: { pokemonSpeedRatio: number, escapeAttempts: number, expectedEscapeChance: number }[] = [
{ pokemonSpeedRatio: 0.01, escapeAttempts: 0, expectedEscapeChance: 5 },
{ pokemonSpeedRatio: 0.1, escapeAttempts: 0, expectedEscapeChance: 5 },
{ pokemonSpeedRatio: 0.25, escapeAttempts: 0, expectedEscapeChance: 6 },
{ pokemonSpeedRatio: 0.5, escapeAttempts: 0, expectedEscapeChance: 7 },
{ pokemonSpeedRatio: 0.8, escapeAttempts: 0, expectedEscapeChance: 8 },
{ pokemonSpeedRatio: 1, escapeAttempts: 0, expectedEscapeChance: 8 },
{ pokemonSpeedRatio: 1.2, escapeAttempts: 0, expectedEscapeChance: 9 },
{ pokemonSpeedRatio: 1.5, escapeAttempts: 0, expectedEscapeChance: 10 },
{ pokemonSpeedRatio: 3, escapeAttempts: 0, expectedEscapeChance: 15 },
{ pokemonSpeedRatio: 3.8, escapeAttempts: 0, expectedEscapeChance: 18 },
{ pokemonSpeedRatio: 4, escapeAttempts: 0, expectedEscapeChance: 18 },
{ pokemonSpeedRatio: 4.2, escapeAttempts: 0, expectedEscapeChance: 19 },
{ pokemonSpeedRatio: 4.7, escapeAttempts: 0, expectedEscapeChance: 21 },
{ pokemonSpeedRatio: 5, escapeAttempts: 0, expectedEscapeChance: 22 },
{ pokemonSpeedRatio: 5.9, escapeAttempts: 0, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 6, escapeAttempts: 0, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 6.7, escapeAttempts: 0, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 10, escapeAttempts: 0, expectedEscapeChance: 25 },
// retries section
{ pokemonSpeedRatio: 0.4, escapeAttempts: 1, expectedEscapeChance: 8 },
{ pokemonSpeedRatio: 1.6, escapeAttempts: 2, expectedEscapeChance: 14 },
{ pokemonSpeedRatio: 3.7, escapeAttempts: 5, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 0.2, escapeAttempts: 2, expectedEscapeChance: 10 },
{ pokemonSpeedRatio: 1, escapeAttempts: 3, expectedEscapeChance: 14 },
{ pokemonSpeedRatio: 2.9, escapeAttempts: 0, expectedEscapeChance: 15 },
{ pokemonSpeedRatio: 0.01, escapeAttempts: 7, expectedEscapeChance: 19 },
{ pokemonSpeedRatio: 16.2, escapeAttempts: 4, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 2, escapeAttempts: 3, expectedEscapeChance: 18 },
{ pokemonSpeedRatio: 4.5, escapeAttempts: 1, expectedEscapeChance: 22 },
{ pokemonSpeedRatio: 6.8, escapeAttempts: 6, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 5.2, escapeAttempts: 8, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 4.7, escapeAttempts: 10, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 5.1, escapeAttempts: 1, expectedEscapeChance: 24 },
{ pokemonSpeedRatio: 6, escapeAttempts: 0, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 5.9, escapeAttempts: 2, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 6.1, escapeAttempts: 3, expectedEscapeChance: 25 },
];
for (let i = 0; i < escapeChances.length; i++) {
// sets the number of escape attempts to the required amount
game.scene.currentBattle.escapeAttempts = escapeChances[i].escapeAttempts;
// set playerPokemon's speed to a multiple of the enemySpeed
vi.spyOn(playerPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, escapeChances[i].pokemonSpeedRatio * enemySpeed]);
phase.attemptRunAway(playerPokemon, enemyField, escapePercentage);
expect(escapePercentage.value).toBe(escapeChances[i].expectedEscapeChance);
}
}, 20000);
it("double boss opponent", async () => {
game.override.battleType("double");
game.override.startingWave(10);
await game.classicMode.startBattle([Species.BULBASAUR, Species.ABOMASNOW]);
const playerPokemon = game.scene.getPlayerField();
const enemyField = game.scene.getEnemyField();
const enemyASpeed = 70;
const enemyBSpeed = 30;
// gets the sum of the speed of the two pokemon
const totalEnemySpeed = enemyASpeed + enemyBSpeed;
// this is used to find the ratio of the player's first pokemon
const playerASpeedPercentage = 0.8;
// set enemyAPokemon's speed to 70
vi.spyOn(enemyField[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, enemyASpeed]);
// set enemyBPokemon's speed to 30
vi.spyOn(enemyField[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, enemyBSpeed]);
const commandPhase = game.scene.getCurrentPhase() as CommandPhase;
commandPhase.handleCommand(Command.RUN, 0);
await game.phaseInterceptor.to(AttemptRunPhase, false);
const phase = game.scene.getCurrentPhase() as AttemptRunPhase;
const escapePercentage = new Utils.NumberHolder(0);
// this sets up an object for multiple attempts. The pokemonSpeedRatio is your speed divided by the enemy speed, the escapeAttempts are the number of escape attempts and the expectedEscapeChance is the chance it should be escaping
const escapeChances: { pokemonSpeedRatio: number, escapeAttempts: number, expectedEscapeChance: number }[] = [
{ pokemonSpeedRatio: 0.3, escapeAttempts: 0, expectedEscapeChance: 6 },
{ pokemonSpeedRatio: 0.7, escapeAttempts: 0, expectedEscapeChance: 7 },
{ pokemonSpeedRatio: 1.5, escapeAttempts: 0, expectedEscapeChance: 10 },
{ pokemonSpeedRatio: 3, escapeAttempts: 0, expectedEscapeChance: 15 },
{ pokemonSpeedRatio: 9, escapeAttempts: 0, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 0.01, escapeAttempts: 0, expectedEscapeChance: 5 },
{ pokemonSpeedRatio: 1, escapeAttempts: 0, expectedEscapeChance: 8 },
{ pokemonSpeedRatio: 4.3, escapeAttempts: 0, expectedEscapeChance: 19 },
{ pokemonSpeedRatio: 2.7, escapeAttempts: 0, expectedEscapeChance: 14 },
{ pokemonSpeedRatio: 2.1, escapeAttempts: 0, expectedEscapeChance: 12 },
{ pokemonSpeedRatio: 1.8, escapeAttempts: 0, expectedEscapeChance: 11 },
{ pokemonSpeedRatio: 6, escapeAttempts: 0, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 4, escapeAttempts: 0, expectedEscapeChance: 18 },
{ pokemonSpeedRatio: 5.7, escapeAttempts: 0, expectedEscapeChance: 24 },
{ pokemonSpeedRatio: 5, escapeAttempts: 0, expectedEscapeChance: 22 },
{ pokemonSpeedRatio: 6.1, escapeAttempts: 0, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 6.8, escapeAttempts: 0, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 10, escapeAttempts: 0, expectedEscapeChance: 25 },
// retries section
{ pokemonSpeedRatio: 0.9, escapeAttempts: 1, expectedEscapeChance: 10 },
{ pokemonSpeedRatio: 3.6, escapeAttempts: 2, expectedEscapeChance: 21 },
{ pokemonSpeedRatio: 0.03, escapeAttempts: 7, expectedEscapeChance: 19 },
{ pokemonSpeedRatio: 0.02, escapeAttempts: 7, expectedEscapeChance: 19 },
{ pokemonSpeedRatio: 1, escapeAttempts: 5, expectedEscapeChance: 18 },
{ pokemonSpeedRatio: 0.7, escapeAttempts: 3, expectedEscapeChance: 13 },
{ pokemonSpeedRatio: 2.4, escapeAttempts: 9, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 1.8, escapeAttempts: 7, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 2, escapeAttempts: 10, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 3, escapeAttempts: 1, expectedEscapeChance: 17 },
{ pokemonSpeedRatio: 4.5, escapeAttempts: 3, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 3.7, escapeAttempts: 1, expectedEscapeChance: 19 },
{ pokemonSpeedRatio: 6.5, escapeAttempts: 1, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 12, escapeAttempts: 4, expectedEscapeChance: 25 },
{ pokemonSpeedRatio: 5.2, escapeAttempts: 2, expectedEscapeChance: 25 },
];
for (let i = 0; i < escapeChances.length; i++) {
// sets the number of escape attempts to the required amount
game.scene.currentBattle.escapeAttempts = escapeChances[i].escapeAttempts;
// set the first playerPokemon's speed to a multiple of the enemySpeed
vi.spyOn(playerPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, Math.floor(escapeChances[i].pokemonSpeedRatio * totalEnemySpeed * playerASpeedPercentage)]);
// set the second playerPokemon's speed to the remaining value of speed
vi.spyOn(playerPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, escapeChances[i].pokemonSpeedRatio * totalEnemySpeed - playerPokemon[0].stats[5]]);
phase.attemptRunAway(playerPokemon, enemyField, escapePercentage);
// checks to make sure the escape values are the same
expect(escapePercentage.value).toBe(escapeChances[i].expectedEscapeChance);
// checks to make sure the sum of the player's speed for all pokemon is equal to the appropriate ratio of the total enemy speed
expect(playerPokemon[0].stats[5] + playerPokemon[1].stats[5]).toBe(escapeChances[i].pokemonSpeedRatio * totalEnemySpeed);
}
}, 20000);
});

View File

@ -72,7 +72,7 @@ describe("Items - Dire Hit", () => {
await game.phaseInterceptor.to(BattleEndPhase);
const modifier = game.scene.findModifier(m => m instanceof TempCritBoosterModifier) as TempCritBoosterModifier;
expect(modifier.getBattlesLeft()).toBe(4);
expect(modifier.getBattleCount()).toBe(4);
// Forced DIRE_HIT to spawn in the first slot with override
game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => {
@ -90,7 +90,7 @@ describe("Items - Dire Hit", () => {
for (const m of game.scene.modifiers) {
if (m instanceof TempCritBoosterModifier) {
count++;
expect((m as TempCritBoosterModifier).getBattlesLeft()).toBe(5);
expect((m as TempCritBoosterModifier).getBattleCount()).toBe(5);
}
}
expect(count).toBe(1);

View File

@ -0,0 +1,105 @@
import { Moves } from "#app/enums/moves.js";
import { Species } from "#app/enums/species.js";
import { DoubleBattleChanceBoosterModifier } from "#app/modifier/modifier";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
import { ShopCursorTarget } from "#app/enums/shop-cursor-target.js";
import { Mode } from "#app/ui/ui.js";
import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler.js";
import { Button } from "#app/enums/buttons.js";
describe("Items - Double Battle Chance Boosters", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const TIMEOUT = 20 * 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
});
it("should guarantee double battle with 2 unique tiers", async () => {
game.override
.startingModifier([
{ name: "LURE" },
{ name: "SUPER_LURE" }
])
.startingWave(2);
await game.classicMode.startBattle();
expect(game.scene.getEnemyField().length).toBe(2);
}, TIMEOUT);
it("should guarantee double boss battle with 3 unique tiers", async () => {
game.override
.startingModifier([
{ name: "LURE" },
{ name: "SUPER_LURE" },
{ name: "MAX_LURE" }
])
.startingWave(10);
await game.classicMode.startBattle();
const enemyField = game.scene.getEnemyField();
expect(enemyField.length).toBe(2);
expect(enemyField[0].isBoss()).toBe(true);
expect(enemyField[1].isBoss()).toBe(true);
}, TIMEOUT);
it("should renew how many battles are left of existing booster when picking up new booster of same tier", async() => {
game.override
.startingModifier([{ name: "LURE" }])
.itemRewards([{ name: "LURE" }])
.moveset(SPLASH_ONLY)
.startingLevel(200);
await game.classicMode.startBattle([
Species.PIKACHU
]);
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to("BattleEndPhase");
const modifier = game.scene.findModifier(m => m instanceof DoubleBattleChanceBoosterModifier) as DoubleBattleChanceBoosterModifier;
expect(modifier.getBattleCount()).toBe(9);
// Forced LURE to spawn in the first slot with override
game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => {
const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
// Traverse to first modifier slot
handler.setCursor(0);
handler.setRowCursor(ShopCursorTarget.REWARDS);
handler.processInput(Button.ACTION);
}, () => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("NewBattlePhase"), true);
await game.phaseInterceptor.to("TurnInitPhase");
// Making sure only one booster is in the modifier list even after picking up another
let count = 0;
for (const m of game.scene.modifiers) {
if (m instanceof DoubleBattleChanceBoosterModifier) {
count++;
const modifierInstance = m as DoubleBattleChanceBoosterModifier;
expect(modifierInstance.getBattleCount()).toBe(modifierInstance.getMaxBattles());
}
}
expect(count).toBe(1);
}, TIMEOUT);
});

View File

@ -10,12 +10,7 @@ import { Abilities } from "#app/enums/abilities";
import { TempStatStageBoosterModifier } from "#app/modifier/modifier";
import { Mode } from "#app/ui/ui";
import { Button } from "#app/enums/buttons";
import { CommandPhase } from "#app/phases/command-phase";
import { NewBattlePhase } from "#app/phases/new-battle-phase";
import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
@ -46,7 +41,7 @@ describe("Items - Temporary Stat Stage Boosters", () => {
});
it("should provide a x1.3 stat stage multiplier", async() => {
await game.startBattle([
await game.classicMode.startBattle([
Species.PIKACHU
]);
@ -56,7 +51,7 @@ describe("Items - Temporary Stat Stage Boosters", () => {
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
await game.phaseInterceptor.runFrom("EnemyCommandPhase").to(TurnEndPhase);
expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(1.3);
}, 20000);
@ -66,7 +61,7 @@ describe("Items - Temporary Stat Stage Boosters", () => {
.startingModifier([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC }])
.ability(Abilities.SIMPLE);
await game.startBattle([
await game.classicMode.startBattle([
Species.PIKACHU
]);
@ -89,7 +84,7 @@ describe("Items - Temporary Stat Stage Boosters", () => {
it("should increase existing stat stage multiplier by 3/10 for the rest of the boosters", async() => {
await game.startBattle([
await game.classicMode.startBattle([
Species.PIKACHU
]);
@ -113,7 +108,7 @@ describe("Items - Temporary Stat Stage Boosters", () => {
it("should not increase past maximum stat stage multiplier", async() => {
game.override.startingModifier([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC }, { name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ATK }]);
await game.startBattle([
await game.classicMode.startBattle([
Species.PIKACHU
]);
@ -138,7 +133,7 @@ describe("Items - Temporary Stat Stage Boosters", () => {
.startingLevel(200)
.itemRewards([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ATK }]);
await game.startBattle([
await game.classicMode.startBattle([
Species.PIKACHU
]);
@ -146,10 +141,10 @@ describe("Items - Temporary Stat Stage Boosters", () => {
await game.doKillOpponents();
await game.phaseInterceptor.to(BattleEndPhase);
await game.phaseInterceptor.to("BattleEndPhase");
const modifier = game.scene.findModifier(m => m instanceof TempStatStageBoosterModifier) as TempStatStageBoosterModifier;
expect(modifier.getBattlesLeft()).toBe(4);
expect(modifier.getBattleCount()).toBe(4);
// Forced X_ATTACK to spawn in the first slot with override
game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => {
@ -158,16 +153,17 @@ describe("Items - Temporary Stat Stage Boosters", () => {
handler.setCursor(0);
handler.setRowCursor(ShopCursorTarget.REWARDS);
handler.processInput(Button.ACTION);
}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(NewBattlePhase), true);
}, () => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("NewBattlePhase"), true);
await game.phaseInterceptor.to(TurnInitPhase);
await game.phaseInterceptor.to("TurnInitPhase");
// Making sure only one booster is in the modifier list even after picking up another
let count = 0;
for (const m of game.scene.modifiers) {
if (m instanceof TempStatStageBoosterModifier) {
count++;
expect((m as TempStatStageBoosterModifier).getBattlesLeft()).toBe(5);
const modifierInstance = m as TempStatStageBoosterModifier;
expect(modifierInstance.getBattleCount()).toBe(modifierInstance.getMaxBattles());
}
}
expect(count).toBe(1);

View File

@ -1,13 +1,13 @@
import { Stat } from "#enums/stat";
import { PostSummonPhase } from "#app/phases/post-summon-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { BattlerIndex } from "#app/battle";
import GameManager from "#app/test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Baton Pass", () => {
let phaserGame: Phaser.Game;
@ -27,20 +27,17 @@ describe("Moves - Baton Pass", () => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.DUGTRIO)
.startingLevel(1)
.startingWave(97)
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.moveset([Moves.BATON_PASS, Moves.NASTY_PLOT, Moves.SPLASH])
.ability(Abilities.BALL_FETCH)
.enemyMoveset(SPLASH_ONLY)
.disableCrits();
});
it("transfers all stat stages when player uses it", async() => {
// arrange
await game.startBattle([
Species.RAICHU,
Species.SHUCKLE
]);
await game.classicMode.startBattle([Species.RAICHU, Species.SHUCKLE]);
// round 1 - buff
game.move.select(Moves.NASTY_PLOT);
@ -53,7 +50,7 @@ describe("Moves - Baton Pass", () => {
// round 2 - baton pass
game.move.select(Moves.BATON_PASS);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to(TurnEndPhase);
await game.phaseInterceptor.to("TurnEndPhase");
// assert
playerPokemon = game.scene.getPlayerPokemon()!;
@ -66,10 +63,7 @@ describe("Moves - Baton Pass", () => {
game.override
.startingWave(5)
.enemyMoveset(new Array(4).fill([Moves.NASTY_PLOT]));
await game.startBattle([
Species.RAICHU,
Species.SHUCKLE
]);
await game.classicMode.startBattle([Species.RAICHU, Species.SHUCKLE]);
// round 1 - ai buffs
game.move.select(Moves.SPLASH);
@ -79,7 +73,7 @@ describe("Moves - Baton Pass", () => {
game.scene.getEnemyPokemon()!.hp = 100;
game.override.enemyMoveset(new Array(4).fill(Moves.BATON_PASS));
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(PostSummonPhase, false);
await game.phaseInterceptor.to("PostSummonPhase", false);
// assert
// check buffs are still there
@ -94,4 +88,20 @@ describe("Moves - Baton Pass", () => {
"PostSummonPhase"
]);
}, 20000);
it("doesn't transfer effects that aren't transferrable", async() => {
game.override.enemyMoveset(Array(4).fill(Moves.SALT_CURE));
await game.classicMode.startBattle([Species.PIKACHU, Species.FEEBAS]);
const [player1, player2] = game.scene.getParty();
game.move.select(Moves.BATON_PASS);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(player1.findTag((t) => t.tagType === BattlerTagType.SALT_CURED)).toBeTruthy();
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(player2.findTag((t) => t.tagType === BattlerTagType.SALT_CURED)).toBeUndefined();
}, 20000);
});

View File

@ -110,7 +110,7 @@ describe("Moves - Ceaseless Edge", () => {
const hpBeforeSpikes = game.scene.currentBattle.enemyParty[1].hp;
// Check HP of pokemon that WILL BE switched in (index 1)
game.forceOpponentToSwitch();
game.forceEnemyToSwitch();
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase, false);
expect(game.scene.currentBattle.enemyParty[0].hp).toBeLessThan(hpBeforeSpikes);

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