works great, need to better reflect who is getting ribbon in message and cry

This commit is contained in:
shayebeadlingkl 2024-05-06 15:49:24 -04:00
parent ec30c8c9a0
commit 91b0b681f3
2 changed files with 51 additions and 14 deletions

View File

@ -1670,18 +1670,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
});
}
cry(soundConfig?: Phaser.Types.Sound.SoundConfig): AnySound {
const cry = this.getSpeciesForm().cry(this.scene, soundConfig);
cry(soundConfig?: Phaser.Types.Sound.SoundConfig, sceneOverride?: BattleScene): AnySound {
const scene = sceneOverride || this.scene;
const cry = this.getSpeciesForm().cry(scene, soundConfig);
let duration = cry.totalDuration * 1000;
if (this.fusionSpecies) {
let fusionCry = this.getFusionSpeciesForm().cry(this.scene, soundConfig, true);
let fusionCry = this.getFusionSpeciesForm().cry(scene, soundConfig, true);
duration = Math.min(duration, fusionCry.totalDuration * 1000);
fusionCry.destroy();
this.scene.time.delayedCall(Utils.fixedInt(Math.ceil(duration * 0.4)), () => {
scene.time.delayedCall(Utils.fixedInt(Math.ceil(duration * 0.4)), () => {
try {
SoundFade.fadeOut(this.scene, cry, Utils.fixedInt(Math.ceil(duration * 0.2)));
fusionCry = this.getFusionSpeciesForm().cry(this.scene, Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0) }, soundConfig));
SoundFade.fadeIn(this.scene, fusionCry, Utils.fixedInt(Math.ceil(duration * 0.2)), this.scene.masterVolume * this.scene.seVolume, 0);
SoundFade.fadeOut(scene, cry, Utils.fixedInt(Math.ceil(duration * 0.2)));
fusionCry = this.getFusionSpeciesForm().cry(scene, Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0) }, soundConfig));
SoundFade.fadeIn(scene, fusionCry, Utils.fixedInt(Math.ceil(duration * 0.2)), scene.masterVolume * scene.seVolume, 0);
} catch (err) {
console.error(err);
}

View File

@ -1,4 +1,4 @@
import BattleScene, { bypassLogin, startingWave } from "./battle-scene";
import BattleScene, { AnySound, bypassLogin, startingWave } from "./battle-scene";
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
import * as Utils from './utils';
import { Moves } from "./data/enums/moves";
@ -3446,8 +3446,40 @@ export class GameOverModifierRewardPhase extends ModifierRewardPhase {
}
}
export class RibbonModifierRewardPhase extends ModifierRewardPhase {
private pokemon: Pokemon;
private cry: AnySound;
constructor(scene: BattleScene, modifierTypeFunc: ModifierTypeFunc, pokemon: Pokemon) {
super(scene, modifierTypeFunc);
this.pokemon = pokemon;
}
doReward(): Promise<void> {
return new Promise<void>(resolve => {
const newModifier = this.modifierType.newModifier();
this.scene.addModifier(newModifier).then(() => {
this.scene.gameData.saveSystem().then(success => {
if (success) {
this.pokemon.cry(null, this.scene);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.arenaBg.setVisible(false);
this.scene.ui.fadeIn(250).then(() => {
this.scene.ui.showText(`${this.pokemon.name} conquered classic for the first time!\nYou received ${newModifier.type.name}!`, null, () => {
resolve();
}, null, true, 1500);
});
} else
this.scene.reset(true);
});
});
})
}
}
export class GameOverPhase extends BattlePhase {
private victory: boolean;
private firstRibbons: Pokemon[] = [];
constructor(scene: BattleScene, victory?: boolean) {
super(scene);
@ -3500,10 +3532,10 @@ export class GameOverPhase extends BattlePhase {
firstClear = this.scene.validateAchv(achvs.CLASSIC_VICTORY);
this.scene.gameData.gameStats.sessionsWon++;
for (let pokemon of this.scene.getParty()) {
this.awardRibbon(pokemon.species);
this.awardRibbon(pokemon);
if (pokemon.species.getRootSpeciesId() != pokemon.species.getRootSpeciesId(true)) {
this.awardRibbon(pokemon.species, true);
this.awardRibbon(pokemon, true);
}
}
} else if (this.scene.gameMode.isDaily && success[1])
@ -3517,8 +3549,12 @@ export class GameOverPhase extends BattlePhase {
this.scene.clearPhaseQueue();
this.scene.ui.clearText();
this.handleUnlocks();
if (this.victory && !firstClear && success[1])
if (this.victory && !firstClear && success[1]) {
for (let pokemon of this.firstRibbons) {
this.scene.unshiftPhase(new RibbonModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PLUS, pokemon));
}
this.scene.unshiftPhase(new GameOverModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PREMIUM));
}
this.scene.reset();
this.scene.unshiftPhase(new TitlePhase(this.scene));
this.end();
@ -3538,12 +3574,12 @@ export class GameOverPhase extends BattlePhase {
}
}
awardRibbon(species: PokemonSpecies, forStarter: boolean = false): void {
const speciesId = getPokemonSpecies(species.speciesId)
awardRibbon(pokemon: Pokemon, forStarter: boolean = false): void {
const speciesId = getPokemonSpecies(pokemon.species.speciesId)
const speciesRibbonCount = this.scene.gameData.incrementRibbonCount(speciesId, forStarter);
// first time classic win, award voucher
if (speciesRibbonCount === 1) {
this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.VOUCHER));
this.firstRibbons.push(pokemon);
}
}
}