Merge branch 'beta' into PsychicTerrainVisualFix

This commit is contained in:
Kenneth West 2025-01-19 22:33:38 -05:00 committed by GitHub
commit 91b0216cec
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441 changed files with 11169 additions and 14060 deletions

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@ -46,6 +46,7 @@ export default [
"computed-property-spacing": ["error", "never" ], // Enforces consistent spacing inside computed property brackets
"space-infix-ops": ["error", { "int32Hint": false }], // Enforces spacing around infix operators
"no-multiple-empty-lines": ["error", { "max": 2, "maxEOF": 1, "maxBOF": 0 }], // Disallows multiple empty lines
"@typescript-eslint/consistent-type-imports": "error", // Enforces type-only imports wherever possible
}
}
]

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@ -835,7 +835,7 @@
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},
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},
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@ -1,19 +1,41 @@
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"5a9c3a": "b34952",
"5ad6c5": "f062a4",
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"84de7b": "ff745e",
"ffffff": "ffffff"
},
"2": {
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"ff7b73": "9db042",
"830009": "154205",
"ffbdbd": "e7e385",
"ffef52": "f75ea8",
"debd29": "a30a66",
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"2f561a": "011b34"
}
}

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@ -1 +1 @@
Subproject commit 4928231e22a06dce2b55d9b04cd2b283c2ee4afb
Subproject commit 7bfcbccb9b8192b1059ca7c4c7e7d24901cf579d

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@ -1,3 +1 @@
import BattleScene from "#app/battle-scene";
export type ConditionFn = (scene: BattleScene, args?: any[]) => boolean;
export type ConditionFn = (args?: any[]) => boolean;

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@ -1,4 +1,4 @@
import { TOptions } from "i18next";
import type { TOptions } from "i18next";
// Module declared to make referencing keys in the localization files type-safe.
declare module "i18next" {

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@ -1,13 +1,18 @@
import Phaser from "phaser";
import UI from "#app/ui/ui";
import Pokemon, { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import PokemonSpecies, { allSpecies, getPokemonSpecies, PokemonSpeciesFilter } from "#app/data/pokemon-species";
import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils";
import type Pokemon from "#app/field/pokemon";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import type { PokemonSpeciesFilter } from "#app/data/pokemon-species";
import type PokemonSpecies from "#app/data/pokemon-species";
import { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species";
import type { Constructor } from "#app/utils";
import { isNullOrUndefined, randSeedInt } from "#app/utils";
import * as Utils from "#app/utils";
import { ConsumableModifier, ConsumablePokemonModifier, DoubleBattleChanceBoosterModifier, ExpBalanceModifier, ExpShareModifier, FusePokemonModifier, HealingBoosterModifier, Modifier, ModifierBar, ModifierPredicate, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonFormChangeItemModifier, PokemonHeldItemModifier, PokemonHpRestoreModifier, PokemonIncrementingStatModifier, RememberMoveModifier, TerastallizeModifier, TurnHeldItemTransferModifier } from "./modifier/modifier";
import type { Modifier, ModifierPredicate, TurnHeldItemTransferModifier } from "./modifier/modifier";
import { ConsumableModifier, ConsumablePokemonModifier, DoubleBattleChanceBoosterModifier, ExpBalanceModifier, ExpShareModifier, FusePokemonModifier, HealingBoosterModifier, ModifierBar, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonFormChangeItemModifier, PokemonHeldItemModifier, PokemonHpRestoreModifier, PokemonIncrementingStatModifier, RememberMoveModifier, TerastallizeModifier } from "./modifier/modifier";
import { PokeballType } from "#enums/pokeball";
import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from "#app/data/battle-anims";
import { Phase } from "#app/phase";
import type { Phase } from "#app/phase";
import { initGameSpeed } from "#app/system/game-speed";
import { Arena, ArenaBase } from "#app/field/arena";
import { GameData } from "#app/system/game-data";
@ -17,26 +22,32 @@ import { MusicPreference } from "#app/system/settings/settings";
import { getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getModifierType, getPartyLuckValue, ModifierPoolType, modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import AbilityBar from "#app/ui/ability-bar";
import { allAbilities, applyAbAttrs, applyPostBattleInitAbAttrs, applyPostItemLostAbAttrs, BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, PostBattleInitAbAttr, PostItemLostAbAttr } from "#app/data/ability";
import Battle, { BattleType, FixedBattleConfig } from "#app/battle";
import { GameMode, GameModes, getGameMode } from "#app/game-mode";
import type { FixedBattleConfig } from "#app/battle";
import Battle, { BattleType } from "#app/battle";
import type { GameMode } from "#app/game-mode";
import { GameModes, getGameMode } from "#app/game-mode";
import FieldSpritePipeline from "#app/pipelines/field-sprite";
import SpritePipeline from "#app/pipelines/sprite";
import PartyExpBar from "#app/ui/party-exp-bar";
import { trainerConfigs, TrainerSlot } from "#app/data/trainer-config";
import type { TrainerSlot } from "#app/data/trainer-config";
import { trainerConfigs } from "#app/data/trainer-config";
import Trainer, { TrainerVariant } from "#app/field/trainer";
import TrainerData from "#app/system/trainer-data";
import type TrainerData from "#app/system/trainer-data";
import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
import { pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions";
import PokeballTray from "#app/ui/pokeball-tray";
import InvertPostFX from "#app/pipelines/invert";
import { Achv, achvs, ModifierAchv, MoneyAchv } from "#app/system/achv";
import { Voucher, vouchers } from "#app/system/voucher";
import type { Achv } from "#app/system/achv";
import { achvs, ModifierAchv, MoneyAchv } from "#app/system/achv";
import type { Voucher } from "#app/system/voucher";
import { vouchers } from "#app/system/voucher";
import { Gender } from "#app/data/gender";
import UIPlugin from "phaser3-rex-plugins/templates/ui/ui-plugin";
import type UIPlugin from "phaser3-rex-plugins/templates/ui/ui-plugin";
import { addUiThemeOverrides } from "#app/ui/ui-theme";
import PokemonData from "#app/system/pokemon-data";
import type PokemonData from "#app/system/pokemon-data";
import { Nature } from "#enums/nature";
import { FormChangeItem, pokemonFormChanges, SpeciesFormChange, SpeciesFormChangeManualTrigger, SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger } from "#app/data/pokemon-forms";
import type { SpeciesFormChange, SpeciesFormChangeTrigger } from "#app/data/pokemon-forms";
import { FormChangeItem, pokemonFormChanges, SpeciesFormChangeManualTrigger, SpeciesFormChangeTimeOfDayTrigger } from "#app/data/pokemon-forms";
import { FormChangePhase } from "#app/phases/form-change-phase";
import { getTypeRgb } from "#app/data/type";
import { Type } from "#enums/type";
@ -47,8 +58,9 @@ import PokemonInfoContainer from "#app/ui/pokemon-info-container";
import { biomeDepths, getBiomeName } from "#app/data/balance/biomes";
import { SceneBase } from "#app/scene-base";
import CandyBar from "#app/ui/candy-bar";
import { Variant, variantColorCache, variantData, VariantSet } from "#app/data/variant";
import { Localizable } from "#app/interfaces/locales";
import type { Variant, VariantSet } from "#app/data/variant";
import { variantColorCache, variantData } from "#app/data/variant";
import type { Localizable } from "#app/interfaces/locales";
import Overrides from "#app/overrides";
import { InputsController } from "#app/inputs-controller";
import { UiInputs } from "#app/ui-inputs";
@ -58,14 +70,14 @@ import { EaseType } from "#enums/ease-type";
import { BattleSpec } from "#enums/battle-spec";
import { BattleStyle } from "#enums/battle-style";
import { Biome } from "#enums/biome";
import { ExpNotification } from "#enums/exp-notification";
import type { ExpNotification } from "#enums/exp-notification";
import { MoneyFormat } from "#enums/money-format";
import { Moves } from "#enums/moves";
import { PlayerGender } from "#enums/player-gender";
import { Species } from "#enums/species";
import { UiTheme } from "#enums/ui-theme";
import { TimedEventManager } from "#app/timed-event-manager";
import { PokemonAnimType } from "#enums/pokemon-anim-type";
import type { PokemonAnimType } from "#enums/pokemon-anim-type";
import i18next from "i18next";
import { TrainerType } from "#enums/trainer-type";
import { battleSpecDialogue } from "#app/data/dialogue";
@ -92,7 +104,7 @@ import { allMysteryEncounters, ANTI_VARIANCE_WEIGHT_MODIFIER, AVERAGE_ENCOUNTERS
import { MysteryEncounterSaveData } from "#app/data/mystery-encounters/mystery-encounter-save-data";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import HeldModifierConfig from "#app/interfaces/held-modifier-config";
import type HeldModifierConfig from "#app/interfaces/held-modifier-config";
import { ExpPhase } from "#app/phases/exp-phase";
import { ShowPartyExpBarPhase } from "#app/phases/show-party-exp-bar-phase";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
@ -100,6 +112,7 @@ import { ExpGainsSpeed } from "#enums/exp-gains-speed";
import { BattlerTagType } from "#enums/battler-tag-type";
import { FRIENDSHIP_GAIN_FROM_BATTLE } from "#app/data/balance/starters";
import { StatusEffect } from "#enums/status-effect";
import { initGlobalScene } from "#app/global-scene";
export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
@ -330,6 +343,7 @@ export default class BattleScene extends SceneBase {
this.nextCommandPhaseQueue = [];
this.eventManager = new TimedEventManager();
this.updateGameInfo();
initGlobalScene(this);
}
loadPokemonAtlas(key: string, atlasPath: string, experimental?: boolean) {
@ -349,40 +363,41 @@ export default class BattleScene extends SceneBase {
/**
* Load the variant assets for the given sprite and stores them in {@linkcode variantColorCache}
*/
loadPokemonVariantAssets(spriteKey: string, fileRoot: string, variant?: Variant) {
public async loadPokemonVariantAssets(spriteKey: string, fileRoot: string, variant?: Variant): Promise<void> {
const useExpSprite = this.experimentalSprites && this.hasExpSprite(spriteKey);
if (useExpSprite) {
fileRoot = `exp/${fileRoot}`;
}
let variantConfig = variantData;
fileRoot.split("/").map(p => variantConfig ? variantConfig = variantConfig[p] : null);
fileRoot.split("/").map((p) => (variantConfig ? (variantConfig = variantConfig[p]) : null));
const variantSet = variantConfig as VariantSet;
if (variantSet && (variant !== undefined && variantSet[variant] === 1)) {
const populateVariantColors = (key: string): Promise<void> => {
return new Promise(resolve => {
if (variantColorCache.hasOwnProperty(key)) {
return new Promise<void>((resolve) => {
if (variantSet && variant !== undefined && variantSet[variant] === 1) {
if (variantColorCache.hasOwnProperty(spriteKey)) {
return resolve();
}
this.cachedFetch(`./images/pokemon/variant/${fileRoot}.json`).then(res => res.json()).then(c => {
variantColorCache[key] = c;
this.cachedFetch(`./images/pokemon/variant/${fileRoot}.json`)
.then((res) => res.json())
.then((c) => {
variantColorCache[spriteKey] = c;
resolve();
});
});
};
populateVariantColors(spriteKey);
} else {
resolve();
}
});
}
async preload() {
if (DEBUG_RNG) {
const scene = this;
const originalRealInRange = Phaser.Math.RND.realInRange;
Phaser.Math.RND.realInRange = function (min: number, max: number): number {
const ret = originalRealInRange.apply(this, [ min, max ]);
const args = [ "RNG", ++scene.rngCounter, ret / (max - min), `min: ${min} / max: ${max}` ];
args.push(`seed: ${scene.rngSeedOverride || scene.waveSeed || scene.seed}`);
if (scene.rngOffset) {
args.push(`offset: ${scene.rngOffset}`);
const args = [ "RNG", ++this.rngCounter, ret / (max - min), `min: ${min} / max: ${max}` ];
args.push(`seed: ${this.rngSeedOverride || this.waveSeed || this.seed}`);
if (this.rngOffset) {
args.push(`offset: ${this.rngOffset}`);
}
console.log(...args);
return ret;
@ -397,12 +412,12 @@ export default class BattleScene extends SceneBase {
create() {
this.scene.remove(LoadingScene.KEY);
initGameSpeed.apply(this);
this.inputController = new InputsController(this);
this.uiInputs = new UiInputs(this, this.inputController);
this.inputController = new InputsController();
this.uiInputs = new UiInputs(this.inputController);
this.gameData = new GameData(this);
this.gameData = new GameData();
addUiThemeOverrides(this);
addUiThemeOverrides();
this.load.setBaseURL();
@ -489,76 +504,76 @@ export default class BattleScene extends SceneBase {
this.modifiers = [];
this.enemyModifiers = [];
this.modifierBar = new ModifierBar(this);
this.modifierBar = new ModifierBar();
this.modifierBar.setName("modifier-bar");
this.add.existing(this.modifierBar);
uiContainer.add(this.modifierBar);
this.enemyModifierBar = new ModifierBar(this, true);
this.enemyModifierBar = new ModifierBar(true);
this.enemyModifierBar.setName("enemy-modifier-bar");
this.add.existing(this.enemyModifierBar);
uiContainer.add(this.enemyModifierBar);
this.charSprite = new CharSprite(this);
this.charSprite = new CharSprite();
this.charSprite.setName("sprite-char");
this.charSprite.setup();
this.fieldUI.add(this.charSprite);
this.pbTray = new PokeballTray(this, true);
this.pbTray = new PokeballTray(true);
this.pbTray.setName("pb-tray");
this.pbTray.setup();
this.pbTrayEnemy = new PokeballTray(this, false);
this.pbTrayEnemy = new PokeballTray(false);
this.pbTrayEnemy.setName("enemy-pb-tray");
this.pbTrayEnemy.setup();
this.fieldUI.add(this.pbTray);
this.fieldUI.add(this.pbTrayEnemy);
this.abilityBar = new AbilityBar(this);
this.abilityBar = new AbilityBar();
this.abilityBar.setName("ability-bar");
this.abilityBar.setup();
this.fieldUI.add(this.abilityBar);
this.partyExpBar = new PartyExpBar(this);
this.partyExpBar = new PartyExpBar();
this.partyExpBar.setName("party-exp-bar");
this.partyExpBar.setup();
this.fieldUI.add(this.partyExpBar);
this.candyBar = new CandyBar(this);
this.candyBar = new CandyBar();
this.candyBar.setName("candy-bar");
this.candyBar.setup();
this.fieldUI.add(this.candyBar);
this.biomeWaveText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, startingWave.toString(), TextStyle.BATTLE_INFO);
this.biomeWaveText = addTextObject((this.game.canvas.width / 6) - 2, 0, startingWave.toString(), TextStyle.BATTLE_INFO);
this.biomeWaveText.setName("text-biome-wave");
this.biomeWaveText.setOrigin(1, 0.5);
this.fieldUI.add(this.biomeWaveText);
this.moneyText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, "", TextStyle.MONEY);
this.moneyText = addTextObject((this.game.canvas.width / 6) - 2, 0, "", TextStyle.MONEY);
this.moneyText.setName("text-money");
this.moneyText.setOrigin(1, 0.5);
this.fieldUI.add(this.moneyText);
this.scoreText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, "", TextStyle.PARTY, { fontSize: "54px" });
this.scoreText = addTextObject((this.game.canvas.width / 6) - 2, 0, "", TextStyle.PARTY, { fontSize: "54px" });
this.scoreText.setName("text-score");
this.scoreText.setOrigin(1, 0.5);
this.fieldUI.add(this.scoreText);
this.luckText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, "", TextStyle.PARTY, { fontSize: "54px" });
this.luckText = addTextObject((this.game.canvas.width / 6) - 2, 0, "", TextStyle.PARTY, { fontSize: "54px" });
this.luckText.setName("text-luck");
this.luckText.setOrigin(1, 0.5);
this.luckText.setVisible(false);
this.fieldUI.add(this.luckText);
this.luckLabelText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, i18next.t("common:luckIndicator"), TextStyle.PARTY, { fontSize: "54px" });
this.luckLabelText = addTextObject((this.game.canvas.width / 6) - 2, 0, i18next.t("common:luckIndicator"), TextStyle.PARTY, { fontSize: "54px" });
this.luckLabelText.setName("text-luck-label");
this.luckLabelText.setOrigin(1, 0.5);
this.luckLabelText.setVisible(false);
this.fieldUI.add(this.luckLabelText);
this.arenaFlyout = new ArenaFlyout(this);
this.arenaFlyout = new ArenaFlyout();
this.fieldUI.add(this.arenaFlyout);
this.fieldUI.moveBelow<Phaser.GameObjects.GameObject>(this.arenaFlyout, this.fieldOverlay);
@ -567,9 +582,9 @@ export default class BattleScene extends SceneBase {
this.damageNumberHandler = new DamageNumberHandler();
this.spriteSparkleHandler = new PokemonSpriteSparkleHandler();
this.spriteSparkleHandler.setup(this);
this.spriteSparkleHandler.setup();
this.pokemonInfoContainer = new PokemonInfoContainer(this, (this.game.canvas.width / 6) + 52, -(this.game.canvas.height / 6) + 66);
this.pokemonInfoContainer = new PokemonInfoContainer((this.game.canvas.width / 6) + 52, -(this.game.canvas.height / 6) + 66);
this.pokemonInfoContainer.setup();
this.fieldUI.add(this.pokemonInfoContainer);
@ -578,13 +593,13 @@ export default class BattleScene extends SceneBase {
const loadPokemonAssets = [];
this.arenaPlayer = new ArenaBase(this, true);
this.arenaPlayer = new ArenaBase(true);
this.arenaPlayer.setName("arena-player");
this.arenaPlayerTransition = new ArenaBase(this, true);
this.arenaPlayerTransition = new ArenaBase(true);
this.arenaPlayerTransition.setName("arena-player-transition");
this.arenaEnemy = new ArenaBase(this, false);
this.arenaEnemy = new ArenaBase(false);
this.arenaEnemy.setName("arena-enemy");
this.arenaNextEnemy = new ArenaBase(this, false);
this.arenaNextEnemy = new ArenaBase(false);
this.arenaNextEnemy.setName("arena-next-enemy");
this.arenaBgTransition.setVisible(false);
@ -625,7 +640,7 @@ export default class BattleScene extends SceneBase {
this.reset(false, false, true);
const ui = new UI(this);
const ui = new UI();
this.uiContainer.add(ui);
this.ui = ui;
@ -636,12 +651,12 @@ export default class BattleScene extends SceneBase {
Promise.all([
Promise.all(loadPokemonAssets),
initCommonAnims(this).then(() => loadCommonAnimAssets(this, true)),
Promise.all([ Moves.TACKLE, Moves.TAIL_WHIP, Moves.FOCUS_ENERGY, Moves.STRUGGLE ].map(m => initMoveAnim(this, m))).then(() => loadMoveAnimAssets(this, defaultMoves, true)),
initCommonAnims().then(() => loadCommonAnimAssets(true)),
Promise.all([ Moves.TACKLE, Moves.TAIL_WHIP, Moves.FOCUS_ENERGY, Moves.STRUGGLE ].map(m => initMoveAnim(m))).then(() => loadMoveAnimAssets(defaultMoves, true)),
this.initStarterColors()
]).then(() => {
this.pushPhase(new LoginPhase(this));
this.pushPhase(new TitlePhase(this));
this.pushPhase(new LoginPhase());
this.pushPhase(new TitlePhase());
this.shiftPhase();
});
@ -911,7 +926,7 @@ export default class BattleScene extends SceneBase {
}
addPlayerPokemon(species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData, postProcess?: (playerPokemon: PlayerPokemon) => void): PlayerPokemon {
const pokemon = new PlayerPokemon(this, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource);
const pokemon = new PlayerPokemon(species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource);
if (postProcess) {
postProcess(pokemon);
}
@ -929,7 +944,7 @@ export default class BattleScene extends SceneBase {
boss = this.getEncounterBossSegments(this.currentBattle.waveIndex, level, species) > 1;
}
const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, shinyLock, dataSource);
const pokemon = new EnemyPokemon(species, level, trainerSlot, boss, shinyLock, dataSource);
if (Overrides.OPP_FUSION_OVERRIDE) {
pokemon.generateFusionSpecies();
}
@ -1064,7 +1079,7 @@ export default class BattleScene extends SceneBase {
/**
* Generates a random number using the current battle's seed
*
* This calls {@linkcode Battle.randSeedInt}(`scene`, {@linkcode range}, {@linkcode min}) in `src/battle.ts`
* This calls {@linkcode Battle.randSeedInt}({@linkcode range}, {@linkcode min}) in `src/battle.ts`
* which calls {@linkcode Utils.randSeedInt randSeedInt}({@linkcode range}, {@linkcode min}) in `src/utils.ts`
*
* @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min}
@ -1072,12 +1087,12 @@ export default class BattleScene extends SceneBase {
* @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
*/
randBattleSeedInt(range: integer, min: integer = 0): integer {
return this.currentBattle?.randSeedInt(this, range, min);
return this.currentBattle?.randSeedInt(range, min);
}
reset(clearScene: boolean = false, clearData: boolean = false, reloadI18n: boolean = false): void {
if (clearData) {
this.gameData = new GameData(this);
this.gameData = new GameData();
}
this.gameMode = getGameMode(GameModes.CLASSIC);
@ -1178,6 +1193,9 @@ export default class BattleScene extends SceneBase {
onComplete: () => {
this.clearPhaseQueue();
this.ui.freeUIData();
this.uiContainer.remove(this.ui, true);
this.uiContainer.destroy();
this.children.removeAll(true);
this.game.domContainer.innerHTML = "";
this.launchBattle();
@ -1210,7 +1228,7 @@ export default class BattleScene extends SceneBase {
battleConfig = this.gameMode.getFixedBattle(newWaveIndex);
newDouble = battleConfig.double;
newBattleType = battleConfig.battleType;
this.executeWithSeedOffset(() => newTrainer = battleConfig?.getTrainer(this), (battleConfig.seedOffsetWaveIndex || newWaveIndex) << 8);
this.executeWithSeedOffset(() => newTrainer = battleConfig?.getTrainer(), (battleConfig.seedOffsetWaveIndex || newWaveIndex) << 8);
if (newTrainer) {
this.field.add(newTrainer);
}
@ -1236,7 +1254,7 @@ export default class BattleScene extends SceneBase {
}
}
const variant = doubleTrainer ? TrainerVariant.DOUBLE : (Utils.randSeedInt(2) ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT);
newTrainer = trainerData !== undefined ? trainerData.toTrainer(this) : new Trainer(this, trainerType, variant);
newTrainer = trainerData !== undefined ? trainerData.toTrainer() : new Trainer(trainerType, variant);
this.field.add(newTrainer);
}
@ -1314,7 +1332,7 @@ export default class BattleScene extends SceneBase {
this.executeWithSeedOffset(() => {
this.currentBattle = new Battle(this.gameMode, newWaveIndex, newBattleType, newTrainer, newDouble);
}, newWaveIndex << 3, this.waveSeed);
this.currentBattle.incrementTurn(this);
this.currentBattle.incrementTurn();
if (newBattleType === BattleType.MYSTERY_ENCOUNTER) {
// Will generate the actual Mystery Encounter during NextEncounterPhase, to ensure it uses proper biome
@ -1342,7 +1360,7 @@ export default class BattleScene extends SceneBase {
playerField.forEach((pokemon, p) => {
if (pokemon.isOnField()) {
this.pushPhase(new ReturnPhase(this, p));
this.pushPhase(new ReturnPhase(p));
}
});
@ -1352,7 +1370,7 @@ export default class BattleScene extends SceneBase {
}
if (!this.trainer.visible) {
this.pushPhase(new ShowTrainerPhase(this));
this.pushPhase(new ShowTrainerPhase());
}
}
@ -1361,14 +1379,14 @@ export default class BattleScene extends SceneBase {
}
if (!this.gameMode.hasRandomBiomes && !isNewBiome) {
this.pushPhase(new NextEncounterPhase(this));
this.pushPhase(new NextEncounterPhase());
} else {
this.pushPhase(new SelectBiomePhase(this));
this.pushPhase(new NewBiomeEncounterPhase(this));
this.pushPhase(new SelectBiomePhase());
this.pushPhase(new NewBiomeEncounterPhase());
const newMaxExpLevel = this.getMaxExpLevel();
if (newMaxExpLevel > maxExpLevel) {
this.pushPhase(new LevelCapPhase(this));
this.pushPhase(new LevelCapPhase());
}
}
}
@ -1377,7 +1395,7 @@ export default class BattleScene extends SceneBase {
}
newArena(biome: Biome): Arena {
this.arena = new Arena(this, biome, Biome[biome].toLowerCase());
this.arena = new Arena(biome, Biome[biome].toLowerCase());
this.eventTarget.dispatchEvent(new NewArenaEvent());
this.arenaBg.pipelineData = { terrainColorRatio: this.arena.getBgTerrainColorRatioForBiome() };
@ -1793,7 +1811,7 @@ export default class BattleScene extends SceneBase {
}
updateUIPositions(): void {
const enemyModifierCount = this.enemyModifiers.filter(m => m.isIconVisible(this)).length;
const enemyModifierCount = this.enemyModifiers.filter(m => m.isIconVisible()).length;
const biomeWaveTextHeight = this.biomeWaveText.getBottomLeft().y - this.biomeWaveText.getTopLeft().y;
this.biomeWaveText.setY(
-(this.game.canvas.height / 6) + (enemyModifierCount ? enemyModifierCount <= 12 ? 15 : 24 : 0) + (biomeWaveTextHeight / 2)
@ -1852,7 +1870,7 @@ export default class BattleScene extends SceneBase {
generateRandomBiome(waveIndex: integer): Biome {
const relWave = waveIndex % 250;
const biomes = Utils.getEnumValues(Biome).slice(1, Utils.getEnumValues(Biome).filter(b => b >= 40).length * -1);
const biomes = Utils.getEnumValues(Biome).filter(b => b !== Biome.TOWN && b !== Biome.END);
const maxDepth = biomeDepths[Biome.END][0] - 2;
const depthWeights = new Array(maxDepth + 1).fill(null)
.map((_, i: integer) => ((1 - Math.min(Math.abs((i / (maxDepth - 1)) - (relWave / 250)) + 0.25, 1)) / 0.75) * 250);
@ -1865,9 +1883,9 @@ export default class BattleScene extends SceneBase {
const randInt = Utils.randSeedInt(totalWeight);
for (const biome of biomes) {
if (randInt < biomeThresholds[biome]) {
return biome;
for (let i = 0; i < biomes.length; i++) {
if (randInt < biomeThresholds[i]) {
return biomes[i];
}
}
@ -1880,7 +1898,7 @@ export default class BattleScene extends SceneBase {
playBgm(bgmName?: string, fadeOut?: boolean): void {
if (bgmName === undefined) {
bgmName = this.currentBattle?.getBgmOverride(this) || this.arena?.bgm;
bgmName = this.currentBattle?.getBgmOverride() || this.arena?.bgm;
}
if (this.bgm && bgmName === this.bgm.key) {
if (!this.bgm.isPlaying) {
@ -2499,7 +2517,7 @@ export default class BattleScene extends SceneBase {
* @param defer boolean for which queue to add it to, false -> add to PhaseQueuePrepend, true -> nextCommandPhaseQueue
*/
queueMessage(message: string, callbackDelay?: integer | null, prompt?: boolean | null, promptDelay?: integer | null, defer?: boolean | null) {
const phase = new MessagePhase(this, message, callbackDelay, prompt, promptDelay);
const phase = new MessagePhase(message, callbackDelay, prompt, promptDelay);
if (!defer) {
// adds to the end of PhaseQueuePrepend
this.unshiftPhase(phase);
@ -2517,7 +2535,7 @@ export default class BattleScene extends SceneBase {
this.phaseQueue.push(...this.nextCommandPhaseQueue);
this.nextCommandPhaseQueue.splice(0, this.nextCommandPhaseQueue.length);
}
this.phaseQueue.push(new TurnInitPhase(this));
this.phaseQueue.push(new TurnInitPhase());
}
addMoney(amount: integer): void {
@ -2548,7 +2566,7 @@ export default class BattleScene extends SceneBase {
if (modifier instanceof TerastallizeModifier) {
modifiersToRemove.push(...(this.findModifiers(m => m instanceof TerastallizeModifier && m.pokemonId === modifier.pokemonId)));
}
if ((modifier as PersistentModifier).add(this.modifiers, !!virtual, this)) {
if ((modifier as PersistentModifier).add(this.modifiers, !!virtual)) {
if (modifier instanceof PokemonFormChangeItemModifier || modifier instanceof TerastallizeModifier) {
const pokemon = this.getPokemonById(modifier.pokemonId);
if (pokemon) {
@ -2629,7 +2647,7 @@ export default class BattleScene extends SceneBase {
if (modifier instanceof TerastallizeModifier) {
modifiersToRemove.push(...(this.findModifiers(m => m instanceof TerastallizeModifier && m.pokemonId === modifier.pokemonId, false)));
}
if ((modifier as PersistentModifier).add(this.enemyModifiers, false, this)) {
if ((modifier as PersistentModifier).add(this.enemyModifiers, false)) {
if (modifier instanceof PokemonFormChangeItemModifier || modifier instanceof TerastallizeModifier) {
const pokemon = this.getPokemonById(modifier.pokemonId);
if (pokemon) {
@ -2664,7 +2682,7 @@ export default class BattleScene extends SceneBase {
*/
tryTransferHeldItemModifier(itemModifier: PokemonHeldItemModifier, target: Pokemon, playSound: boolean, transferQuantity: number = 1, instant?: boolean, ignoreUpdate?: boolean, itemLost: boolean = true): Promise<boolean> {
return new Promise(resolve => {
const source = itemModifier.pokemonId ? itemModifier.getPokemon(target.scene) : null;
const source = itemModifier.pokemonId ? itemModifier.getPokemon() : null;
const cancelled = new Utils.BooleanHolder(false);
Utils.executeIf(!!source && source.isPlayer() !== target.isPlayer(), () => applyAbAttrs(BlockItemTheftAbAttr, source! /* checked in condition*/, cancelled)).then(() => {
if (cancelled.value) {
@ -2672,11 +2690,11 @@ export default class BattleScene extends SceneBase {
}
const newItemModifier = itemModifier.clone() as PokemonHeldItemModifier;
newItemModifier.pokemonId = target.id;
const matchingModifier = target.scene.findModifier(m => m instanceof PokemonHeldItemModifier
const matchingModifier = this.findModifier(m => m instanceof PokemonHeldItemModifier
&& (m as PokemonHeldItemModifier).matchType(itemModifier) && m.pokemonId === target.id, target.isPlayer()) as PokemonHeldItemModifier;
let removeOld = true;
if (matchingModifier) {
const maxStackCount = matchingModifier.getMaxStackCount(target.scene);
const maxStackCount = matchingModifier.getMaxStackCount();
if (matchingModifier.stackCount >= maxStackCount) {
return resolve(false);
}
@ -2793,7 +2811,7 @@ export default class BattleScene extends SceneBase {
count = Math.max(count, Math.floor(chances / 2));
}
getEnemyModifierTypesForWave(difficultyWaveIndex, count, [ enemyPokemon ], this.currentBattle.battleType === BattleType.TRAINER ? ModifierPoolType.TRAINER : ModifierPoolType.WILD, upgradeChance)
.map(mt => mt.newModifier(enemyPokemon).add(this.enemyModifiers, false, this));
.map(mt => mt.newModifier(enemyPokemon).add(this.enemyModifiers, false));
}
return true;
});
@ -2817,7 +2835,7 @@ export default class BattleScene extends SceneBase {
* @param pokemon - If specified, only removes held items from that {@linkcode Pokemon}
*/
clearEnemyHeldItemModifiers(pokemon?: Pokemon): void {
const modifiersToRemove = this.enemyModifiers.filter(m => m instanceof PokemonHeldItemModifier && (!pokemon || m.getPokemon(this) === pokemon));
const modifiersToRemove = this.enemyModifiers.filter(m => m instanceof PokemonHeldItemModifier && (!pokemon || m.getPokemon() === pokemon));
for (const m of modifiersToRemove) {
this.enemyModifiers.splice(this.enemyModifiers.indexOf(m), 1);
}
@ -2866,9 +2884,7 @@ export default class BattleScene extends SceneBase {
updatePartyForModifiers(party: Pokemon[], instant?: boolean): Promise<void> {
return new Promise(resolve => {
Promise.allSettled(party.map(p => {
if (p.scene) {
p.calculateStats();
}
return p.updateInfo(instant);
})).then(() => resolve());
});
@ -2931,15 +2947,14 @@ export default class BattleScene extends SceneBase {
/**
* Apply all modifiers that match `modifierType` in a random order
* @param scene {@linkcode BattleScene} used to randomize the order of modifiers
* @param modifierType The type of modifier to apply; must extend {@linkcode PersistentModifier}
* @param player Whether to search the player (`true`) or the enemy (`false`); Defaults to `true`
* @param ...args The list of arguments needed to invoke `modifierType.apply`
* @returns the list of all modifiers that matched `modifierType` and were applied.
*/
applyShuffledModifiers<T extends PersistentModifier>(scene: BattleScene, modifierType: Constructor<T>, player: boolean = true, ...args: Parameters<T["apply"]>): T[] {
applyShuffledModifiers<T extends PersistentModifier>(modifierType: Constructor<T>, player: boolean = true, ...args: Parameters<T["apply"]>): T[] {
let modifiers = (player ? this.modifiers : this.enemyModifiers).filter((m): m is T => m instanceof modifierType && m.shouldApply(...args));
scene.executeWithSeedOffset(() => {
this.executeWithSeedOffset(() => {
const shuffleModifiers = mods => {
if (mods.length < 1) {
return mods;
@ -2948,7 +2963,7 @@ export default class BattleScene extends SceneBase {
return [ mods[rand], ...shuffleModifiers(mods.filter((_, i) => i !== rand)) ];
};
modifiers = shuffleModifiers(modifiers);
}, scene.currentBattle.turn << 4, scene.waveSeed);
}, this.currentBattle.turn << 4, this.waveSeed);
return this.applyModifiersInternal(modifiers, player, args);
}
@ -3018,9 +3033,9 @@ export default class BattleScene extends SceneBase {
if (matchingFormChange) {
let phase: Phase;
if (pokemon instanceof PlayerPokemon && !matchingFormChange.quiet) {
phase = new FormChangePhase(this, pokemon, matchingFormChange, modal);
phase = new FormChangePhase(pokemon, matchingFormChange, modal);
} else {
phase = new QuietFormChangePhase(this, pokemon, matchingFormChange);
phase = new QuietFormChangePhase(pokemon, matchingFormChange);
}
if (pokemon instanceof PlayerPokemon && !matchingFormChange.quiet && modal) {
this.overridePhase(phase);
@ -3037,7 +3052,7 @@ export default class BattleScene extends SceneBase {
}
triggerPokemonBattleAnim(pokemon: Pokemon, battleAnimType: PokemonAnimType, fieldAssets?: Phaser.GameObjects.Sprite[], delayed: boolean = false): boolean {
const phase: Phase = new PokemonAnimPhase(this, battleAnimType, pokemon, fieldAssets);
const phase: Phase = new PokemonAnimPhase(battleAnimType, pokemon, fieldAssets);
if (delayed) {
this.pushPhase(phase);
} else {
@ -3055,7 +3070,7 @@ export default class BattleScene extends SceneBase {
validateAchv(achv: Achv, args?: unknown[]): boolean {
if ((!this.gameData.achvUnlocks.hasOwnProperty(achv.id) || Overrides.ACHIEVEMENTS_REUNLOCK_OVERRIDE)
&& achv.validate(this, args)) {
&& achv.validate(args)) {
this.gameData.achvUnlocks[achv.id] = new Date().getTime();
this.ui.achvBar.showAchv(achv);
if (vouchers.hasOwnProperty(achv.id)) {
@ -3068,7 +3083,7 @@ export default class BattleScene extends SceneBase {
}
validateVoucher(voucher: Voucher, args?: unknown[]): boolean {
if (!this.gameData.voucherUnlocks.hasOwnProperty(voucher.id) && voucher.validate(this, args)) {
if (!this.gameData.voucherUnlocks.hasOwnProperty(voucher.id) && voucher.validate(args)) {
this.gameData.voucherUnlocks[voucher.id] = new Date().getTime();
this.ui.achvBar.showAchv(voucher);
this.gameData.voucherCounts[voucher.voucherType]++;
@ -3141,9 +3156,9 @@ export default class BattleScene extends SceneBase {
this.currentBattle.double = true;
const availablePartyMembers = this.getPlayerParty().filter((p) => p.isAllowedInBattle());
if (availablePartyMembers.length > 1) {
this.pushPhase(new ToggleDoublePositionPhase(this, true));
this.pushPhase(new ToggleDoublePositionPhase(true));
if (!availablePartyMembers[1].isOnField()) {
this.pushPhase(new SummonPhase(this, 1));
this.pushPhase(new SummonPhase(1));
}
}
@ -3188,7 +3203,7 @@ export default class BattleScene extends SceneBase {
if (participated && pokemonDefeated) {
partyMember.addFriendship(FRIENDSHIP_GAIN_FROM_BATTLE);
const machoBraceModifier = partyMember.getHeldItems().find(m => m instanceof PokemonIncrementingStatModifier);
if (machoBraceModifier && machoBraceModifier.stackCount < machoBraceModifier.getMaxStackCount(this)) {
if (machoBraceModifier && machoBraceModifier.stackCount < machoBraceModifier.getMaxStackCount()) {
machoBraceModifier.stackCount++;
this.updateModifiers(true, true);
partyMember.updateInfo();
@ -3250,7 +3265,7 @@ export default class BattleScene extends SceneBase {
if (exp) {
const partyMemberIndex = party.indexOf(expPartyMembers[pm]);
this.unshiftPhase(expPartyMembers[pm].isOnField() ? new ExpPhase(this, partyMemberIndex, exp) : new ShowPartyExpBarPhase(this, partyMemberIndex, exp));
this.unshiftPhase(expPartyMembers[pm].isOnField() ? new ExpPhase(partyMemberIndex, exp) : new ShowPartyExpBarPhase(partyMemberIndex, exp));
}
}
}
@ -3342,7 +3357,7 @@ export default class BattleScene extends SceneBase {
if (encounter) {
encounter = new MysteryEncounter(encounter);
encounter.populateDialogueTokensFromRequirements(this);
encounter.populateDialogueTokensFromRequirements();
return encounter;
}
@ -3370,8 +3385,9 @@ export default class BattleScene extends SceneBase {
}
let availableEncounters: MysteryEncounter[] = [];
// New encounter should never be the same as the most recent encounter
const previousEncounter = this.mysteryEncounterSaveData.encounteredEvents.length > 0 ? this.mysteryEncounterSaveData.encounteredEvents[this.mysteryEncounterSaveData.encounteredEvents.length - 1].type : null;
const previousEncounter = this.mysteryEncounterSaveData.encounteredEvents.length > 0 ?
this.mysteryEncounterSaveData.encounteredEvents[this.mysteryEncounterSaveData.encounteredEvents.length - 1].type
: null;
const biomeMysteryEncounters = mysteryEncountersByBiome.get(this.arena.biomeType) ?? [];
// If no valid encounters exist at tier, checks next tier down, continuing until there are some encounters available
while (availableEncounters.length === 0 && tier !== null) {
@ -3381,27 +3397,27 @@ export default class BattleScene extends SceneBase {
if (!encounterCandidate) {
return false;
}
if (encounterCandidate.encounterTier !== tier) { // Encounter is in tier
if (encounterCandidate.encounterTier !== tier) {
return false;
}
const disallowedGameModes = encounterCandidate.disallowedGameModes;
if (disallowedGameModes && disallowedGameModes.length > 0
&& disallowedGameModes.includes(this.gameMode.modeId)) { // Encounter is enabled for game mode
&& disallowedGameModes.includes(this.gameMode.modeId)) {
return false;
}
if (this.gameMode.modeId === GameModes.CHALLENGE) { // Encounter is enabled for challenges
if (this.gameMode.modeId === GameModes.CHALLENGE) {
const disallowedChallenges = encounterCandidate.disallowedChallenges;
if (disallowedChallenges && disallowedChallenges.length > 0 && this.gameMode.challenges.some(challenge => disallowedChallenges.includes(challenge.id))) {
return false;
}
}
if (!encounterCandidate.meetsRequirements(this)) { // Meets encounter requirements
if (!encounterCandidate.meetsRequirements()) {
return false;
}
if (previousEncounter !== null && encounterType === previousEncounter) { // Previous encounter was not this one
if (previousEncounter !== null && encounterType === previousEncounter) {
return false;
}
if (this.mysteryEncounterSaveData.encounteredEvents.length > 0 && // Encounter has not exceeded max allowed encounters
if (this.mysteryEncounterSaveData.encounteredEvents.length > 0 &&
(encounterCandidate.maxAllowedEncounters && encounterCandidate.maxAllowedEncounters > 0)
&& this.mysteryEncounterSaveData.encounteredEvents.filter(e => e.type === encounterType).length >= encounterCandidate.maxAllowedEncounters) {
return false;
@ -3429,7 +3445,7 @@ export default class BattleScene extends SceneBase {
encounter = availableEncounters[Utils.randSeedInt(availableEncounters.length)];
// New encounter object to not dirty flags
encounter = new MysteryEncounter(encounter);
encounter.populateDialogueTokensFromRequirements(this);
encounter.populateDialogueTokensFromRequirements();
return encounter;
}
}

View File

@ -1,26 +1,27 @@
import BattleScene from "./battle-scene";
import { Command } from "./ui/command-ui-handler";
import { globalScene } from "#app/global-scene";
import type { Command } from "./ui/command-ui-handler";
import * as Utils from "./utils";
import Trainer, { TrainerVariant } from "./field/trainer";
import { GameMode } from "./game-mode";
import type { GameMode } from "./game-mode";
import { MoneyMultiplierModifier, PokemonHeldItemModifier } from "./modifier/modifier";
import { PokeballType } from "#enums/pokeball";
import type { PokeballType } from "#enums/pokeball";
import { trainerConfigs } from "#app/data/trainer-config";
import { SpeciesFormKey } from "#enums/species-form-key";
import Pokemon, { EnemyPokemon, PlayerPokemon, QueuedMove } from "#app/field/pokemon";
import type { EnemyPokemon, PlayerPokemon, TurnMove } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattleSpec } from "#enums/battle-spec";
import { Moves } from "#enums/moves";
import type { Moves } from "#enums/moves";
import { PlayerGender } from "#enums/player-gender";
import { MusicPreference } from "#app/system/settings/settings";
import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type";
import i18next from "#app/plugins/i18n";
import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import { CustomModifierSettings } from "#app/modifier/modifier-type";
import type { CustomModifierSettings } from "#app/modifier/modifier-type";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
export enum ClassicFixedBossWaves {
// TODO: other fixed wave battles should be added here
@ -46,7 +47,7 @@ export enum BattlerIndex {
export interface TurnCommand {
command: Command;
cursor?: number;
move?: QueuedMove;
move?: TurnMove;
targets?: BattlerIndex[];
skip?: boolean;
args?: any[];
@ -154,7 +155,7 @@ export default class Battle {
return this.double ? 2 : 1;
}
incrementTurn(scene: BattleScene): void {
incrementTurn(): void {
this.turn++;
this.turnCommands = Object.fromEntries(Utils.getEnumValues(BattlerIndex).map(bt => [ bt, null ]));
this.battleSeedState = null;
@ -169,7 +170,7 @@ export default class Battle {
}
addPostBattleLoot(enemyPokemon: EnemyPokemon): void {
this.postBattleLoot.push(...enemyPokemon.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemyPokemon.id && m.isTransferable, false).map(i => {
this.postBattleLoot.push(...globalScene.findModifiers(m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemyPokemon.id && m.isTransferable, false).map(i => {
const ret = i as PokemonHeldItemModifier;
//@ts-ignore - this is awful to fix/change
ret.pokemonId = null;
@ -177,43 +178,43 @@ export default class Battle {
}));
}
pickUpScatteredMoney(scene: BattleScene): void {
const moneyAmount = new Utils.IntegerHolder(scene.currentBattle.moneyScattered);
scene.applyModifiers(MoneyMultiplierModifier, true, moneyAmount);
pickUpScatteredMoney(): void {
const moneyAmount = new Utils.IntegerHolder(globalScene.currentBattle.moneyScattered);
globalScene.applyModifiers(MoneyMultiplierModifier, true, moneyAmount);
if (scene.arena.getTag(ArenaTagType.HAPPY_HOUR)) {
if (globalScene.arena.getTag(ArenaTagType.HAPPY_HOUR)) {
moneyAmount.value *= 2;
}
scene.addMoney(moneyAmount.value);
globalScene.addMoney(moneyAmount.value);
const userLocale = navigator.language || "en-US";
const formattedMoneyAmount = moneyAmount.value.toLocaleString(userLocale);
const message = i18next.t("battle:moneyPickedUp", { moneyAmount: formattedMoneyAmount });
scene.queueMessage(message, undefined, true);
globalScene.queueMessage(message, undefined, true);
scene.currentBattle.moneyScattered = 0;
globalScene.currentBattle.moneyScattered = 0;
}
addBattleScore(scene: BattleScene): void {
let partyMemberTurnMultiplier = scene.getEnemyParty().length / 2 + 0.5;
addBattleScore(): void {
let partyMemberTurnMultiplier = globalScene.getEnemyParty().length / 2 + 0.5;
if (this.double) {
partyMemberTurnMultiplier /= 1.5;
}
for (const p of scene.getEnemyParty()) {
for (const p of globalScene.getEnemyParty()) {
if (p.isBoss()) {
partyMemberTurnMultiplier *= (p.bossSegments / 1.5) / scene.getEnemyParty().length;
partyMemberTurnMultiplier *= (p.bossSegments / 1.5) / globalScene.getEnemyParty().length;
}
}
const turnMultiplier = Phaser.Tweens.Builders.GetEaseFunction("Sine.easeIn")(1 - Math.min(this.turn - 2, 10 * partyMemberTurnMultiplier) / (10 * partyMemberTurnMultiplier));
const finalBattleScore = Math.ceil(this.battleScore * turnMultiplier);
scene.score += finalBattleScore;
globalScene.score += finalBattleScore;
console.log(`Battle Score: ${finalBattleScore} (${this.turn - 1} Turns x${Math.floor(turnMultiplier * 100) / 100})`);
console.log(`Total Score: ${scene.score}`);
scene.updateScoreText();
console.log(`Total Score: ${globalScene.score}`);
globalScene.updateScoreText();
}
getBgmOverride(scene: BattleScene): string | null {
getBgmOverride(): string | null {
if (this.isBattleMysteryEncounter() && this.mysteryEncounter?.encounterMode === MysteryEncounterMode.DEFAULT) {
// Music is overridden for MEs during ME onInit()
// Should not use any BGM overrides before swapping from DEFAULT mode
@ -222,7 +223,7 @@ export default class Battle {
if (!this.started && this.trainer?.config.encounterBgm && this.trainer?.getEncounterMessages()?.length) {
return `encounter_${this.trainer?.getEncounterBgm()}`;
}
if (scene.musicPreference === MusicPreference.GENFIVE) {
if (globalScene.musicPreference === MusicPreference.GENFIVE) {
return this.trainer?.getBattleBgm() ?? null;
} else {
return this.trainer?.getMixedBattleBgm() ?? null;
@ -230,7 +231,7 @@ export default class Battle {
} else if (this.gameMode.isClassic && this.waveIndex > 195 && this.battleSpec !== BattleSpec.FINAL_BOSS) {
return "end_summit";
}
const wildOpponents = scene.getEnemyParty();
const wildOpponents = globalScene.getEnemyParty();
for (const pokemon of wildOpponents) {
if (this.battleSpec === BattleSpec.FINAL_BOSS) {
if (pokemon.species.getFormSpriteKey(pokemon.formIndex) === SpeciesFormKey.ETERNAMAX) {
@ -239,7 +240,7 @@ export default class Battle {
return "battle_final_encounter";
}
if (pokemon.species.legendary || pokemon.species.subLegendary || pokemon.species.mythical) {
if (scene.musicPreference === MusicPreference.GENFIVE) {
if (globalScene.musicPreference === MusicPreference.GENFIVE) {
switch (pokemon.species.speciesId) {
case Species.REGIROCK:
case Species.REGICE:
@ -256,7 +257,7 @@ export default class Battle {
}
return "battle_legendary_unova";
}
} else if (scene.musicPreference === MusicPreference.ALLGENS) {
} else if (globalScene.musicPreference === MusicPreference.ALLGENS) {
switch (pokemon.species.speciesId) {
case Species.ARTICUNO:
case Species.ZAPDOS:
@ -396,7 +397,7 @@ export default class Battle {
}
}
if (scene.gameMode.isClassic && this.waveIndex <= 4) {
if (globalScene.gameMode.isClassic && this.waveIndex <= 4) {
return "battle_wild";
}
@ -409,12 +410,12 @@ export default class Battle {
* @param min The minimum integer to pick, default `0`
* @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
*/
randSeedInt(scene: BattleScene, range: number, min: number = 0): number {
randSeedInt(range: number, min: number = 0): number {
if (range <= 1) {
return min;
}
const tempRngCounter = scene.rngCounter;
const tempSeedOverride = scene.rngSeedOverride;
const tempRngCounter = globalScene.rngCounter;
const tempSeedOverride = globalScene.rngSeedOverride;
const state = Phaser.Math.RND.state();
if (this.battleSeedState) {
Phaser.Math.RND.state(this.battleSeedState);
@ -422,13 +423,13 @@ export default class Battle {
Phaser.Math.RND.sow([ Utils.shiftCharCodes(this.battleSeed, this.turn << 6) ]);
console.log("Battle Seed:", this.battleSeed);
}
scene.rngCounter = this.rngCounter++;
scene.rngSeedOverride = this.battleSeed;
globalScene.rngCounter = this.rngCounter++;
globalScene.rngSeedOverride = this.battleSeed;
const ret = Utils.randSeedInt(range, min);
this.battleSeedState = Phaser.Math.RND.state();
Phaser.Math.RND.state(state);
scene.rngCounter = tempRngCounter;
scene.rngSeedOverride = tempSeedOverride;
globalScene.rngCounter = tempRngCounter;
globalScene.rngSeedOverride = tempSeedOverride;
return ret;
}
@ -441,16 +442,16 @@ export default class Battle {
}
export class FixedBattle extends Battle {
constructor(scene: BattleScene, waveIndex: number, config: FixedBattleConfig) {
super(scene.gameMode, waveIndex, config.battleType, config.battleType === BattleType.TRAINER ? config.getTrainer(scene) : undefined, config.double);
constructor(waveIndex: number, config: FixedBattleConfig) {
super(globalScene.gameMode, waveIndex, config.battleType, config.battleType === BattleType.TRAINER ? config.getTrainer() : undefined, config.double);
if (config.getEnemyParty) {
this.enemyParty = config.getEnemyParty(scene);
this.enemyParty = config.getEnemyParty();
}
}
}
type GetTrainerFunc = (scene: BattleScene) => Trainer;
type GetEnemyPartyFunc = (scene: BattleScene) => EnemyPokemon[];
type GetTrainerFunc = () => Trainer;
type GetEnemyPartyFunc = () => EnemyPokemon[];
export class FixedBattleConfig {
public battleType: BattleType;
@ -500,11 +501,11 @@ export class FixedBattleConfig {
* @returns the generated trainer
*/
function getRandomTrainerFunc(trainerPool: (TrainerType | TrainerType[])[], randomGender: boolean = false, seedOffset: number = 0): GetTrainerFunc {
return (scene: BattleScene) => {
return () => {
const rand = Utils.randSeedInt(trainerPool.length);
const trainerTypes: TrainerType[] = [];
scene.executeWithSeedOffset(() => {
globalScene.executeWithSeedOffset(() => {
for (const trainerPoolEntry of trainerPool) {
const trainerType = Array.isArray(trainerPoolEntry)
? Utils.randSeedItem(trainerPoolEntry)
@ -523,10 +524,10 @@ function getRandomTrainerFunc(trainerPool: (TrainerType | TrainerType[])[], rand
const isEvilTeamGrunt = evilTeamGrunts.includes(trainerTypes[rand]);
if (trainerConfigs[trainerTypes[rand]].hasDouble && isEvilTeamGrunt) {
return new Trainer(scene, trainerTypes[rand], (Utils.randInt(3) === 0) ? TrainerVariant.DOUBLE : trainerGender);
return new Trainer(trainerTypes[rand], (Utils.randInt(3) === 0) ? TrainerVariant.DOUBLE : trainerGender);
}
return new Trainer(scene, trainerTypes[rand], trainerGender);
return new Trainer(trainerTypes[rand], trainerGender);
};
}
@ -544,16 +545,16 @@ export interface FixedBattleConfigs {
*/
export const classicFixedBattles: FixedBattleConfigs = {
[5]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.YOUNGSTER, Utils.randSeedInt(2) ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
.setGetTrainerFunc(() => new Trainer(TrainerType.YOUNGSTER, Utils.randSeedInt(2) ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
[8]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
.setGetTrainerFunc(() => new Trainer(TrainerType.RIVAL, globalScene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
[25]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_2, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT))
.setGetTrainerFunc(() => new Trainer(TrainerType.RIVAL_2, globalScene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT))
.setCustomModifierRewards({ guaranteedModifierTiers: [ ModifierTier.ULTRA, ModifierTier.GREAT, ModifierTier.GREAT ], allowLuckUpgrades: false }),
[35]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT, TrainerType.AETHER_GRUNT, TrainerType.SKULL_GRUNT, TrainerType.MACRO_GRUNT, TrainerType.STAR_GRUNT ], true)),
[55]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_3, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT))
.setGetTrainerFunc(() => new Trainer(TrainerType.RIVAL_3, globalScene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT))
.setCustomModifierRewards({ guaranteedModifierTiers: [ ModifierTier.ULTRA, ModifierTier.ULTRA, ModifierTier.GREAT, ModifierTier.GREAT ], allowLuckUpgrades: false }),
[62]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(35)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT, TrainerType.AETHER_GRUNT, TrainerType.SKULL_GRUNT, TrainerType.MACRO_GRUNT, TrainerType.STAR_GRUNT ], true)),
@ -562,7 +563,7 @@ export const classicFixedBattles: FixedBattleConfigs = {
[66]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(35)
.setGetTrainerFunc(getRandomTrainerFunc([[ TrainerType.ARCHER, TrainerType.ARIANA, TrainerType.PROTON, TrainerType.PETREL ], [ TrainerType.TABITHA, TrainerType.COURTNEY ], [ TrainerType.MATT, TrainerType.SHELLY ], [ TrainerType.JUPITER, TrainerType.MARS, TrainerType.SATURN ], [ TrainerType.ZINZOLIN, TrainerType.ROOD ], [ TrainerType.XEROSIC, TrainerType.BRYONY ], TrainerType.FABA, TrainerType.PLUMERIA, TrainerType.OLEANA, [ TrainerType.GIACOMO, TrainerType.MELA, TrainerType.ATTICUS, TrainerType.ORTEGA, TrainerType.ERI ]], true)),
[95]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_4, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT))
.setGetTrainerFunc(() => new Trainer(TrainerType.RIVAL_4, globalScene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT))
.setCustomModifierRewards({ guaranteedModifierTiers: [ ModifierTier.ULTRA, ModifierTier.ULTRA, ModifierTier.ULTRA, ModifierTier.ULTRA ], allowLuckUpgrades: false }),
[112]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(35)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT, TrainerType.AETHER_GRUNT, TrainerType.SKULL_GRUNT, TrainerType.MACRO_GRUNT, TrainerType.STAR_GRUNT ], true)),
@ -572,7 +573,7 @@ export const classicFixedBattles: FixedBattleConfigs = {
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_BOSS_GIOVANNI_1, TrainerType.MAXIE, TrainerType.ARCHIE, TrainerType.CYRUS, TrainerType.GHETSIS, TrainerType.LYSANDRE, TrainerType.LUSAMINE, TrainerType.GUZMA, TrainerType.ROSE, TrainerType.PENNY ]))
.setCustomModifierRewards({ guaranteedModifierTiers: [ ModifierTier.ROGUE, ModifierTier.ROGUE, ModifierTier.ULTRA, ModifierTier.ULTRA, ModifierTier.ULTRA ], allowLuckUpgrades: false }),
[145]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_5, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT))
.setGetTrainerFunc(() => new Trainer(TrainerType.RIVAL_5, globalScene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT))
.setCustomModifierRewards({ guaranteedModifierTiers: [ ModifierTier.ROGUE, ModifierTier.ROGUE, ModifierTier.ROGUE, ModifierTier.ULTRA, ModifierTier.ULTRA ], allowLuckUpgrades: false }),
[ClassicFixedBossWaves.EVIL_BOSS_2]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(35)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_BOSS_GIOVANNI_2, TrainerType.MAXIE_2, TrainerType.ARCHIE_2, TrainerType.CYRUS_2, TrainerType.GHETSIS_2, TrainerType.LYSANDRE_2, TrainerType.LUSAMINE_2, TrainerType.GUZMA_2, TrainerType.ROSE_2, TrainerType.PENNY_2 ]))
@ -588,6 +589,6 @@ export const classicFixedBattles: FixedBattleConfigs = {
[190]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.BLUE, [ TrainerType.RED, TrainerType.LANCE_CHAMPION ], [ TrainerType.STEVEN, TrainerType.WALLACE ], TrainerType.CYNTHIA, [ TrainerType.ALDER, TrainerType.IRIS ], TrainerType.DIANTHA, TrainerType.HAU, TrainerType.LEON, [ TrainerType.GEETA, TrainerType.NEMONA ], TrainerType.KIERAN ])),
[195]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_6, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT))
.setGetTrainerFunc(() => new Trainer(TrainerType.RIVAL_6, globalScene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT))
.setCustomModifierRewards({ guaranteedModifierTiers: [ ModifierTier.ROGUE, ModifierTier.ROGUE, ModifierTier.ULTRA, ModifierTier.ULTRA, ModifierTier.GREAT, ModifierTier.GREAT ], allowLuckUpgrades: false })
};

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@ -1,12 +1,13 @@
import { Arena } from "#app/field/arena";
import BattleScene from "#app/battle-scene";
import { globalScene } from "#app/global-scene";
import type { Arena } from "#app/field/arena";
import { Type } from "#enums/type";
import { BooleanHolder, NumberHolder, toDmgValue } from "#app/utils";
import { MoveCategory, allMoves, MoveTarget } from "#app/data/move";
import { getPokemonNameWithAffix } from "#app/messages";
import Pokemon, { HitResult, PokemonMove } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { HitResult, PokemonMove } from "#app/field/pokemon";
import { StatusEffect } from "#enums/status-effect";
import { BattlerIndex } from "#app/battle";
import type { BattlerIndex } from "#app/battle";
import { BlockNonDirectDamageAbAttr, InfiltratorAbAttr, ProtectStatAbAttr, applyAbAttrs } from "#app/data/ability";
import { Stat } from "#enums/stat";
import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims";
@ -44,7 +45,7 @@ export abstract class ArenaTag {
onRemove(arena: Arena, quiet: boolean = false): void {
if (!quiet) {
arena.scene.queueMessage(i18next.t(`arenaTag:arenaOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, { moveName: this.getMoveName() }));
globalScene.queueMessage(i18next.t(`arenaTag:arenaOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, { moveName: this.getMoveName() }));
}
}
@ -74,27 +75,25 @@ export abstract class ArenaTag {
/**
* Helper function that retrieves the source Pokemon
* @param scene medium to retrieve the source Pokemon
* @returns The source {@linkcode Pokemon} or `null` if none is found
*/
public getSourcePokemon(scene: BattleScene): Pokemon | null {
return this.sourceId ? scene.getPokemonById(this.sourceId) : null;
public getSourcePokemon(): Pokemon | null {
return this.sourceId ? globalScene.getPokemonById(this.sourceId) : null;
}
/**
* Helper function that retrieves the Pokemon affected
* @param scene - medium to retrieve the involved Pokemon
* @returns list of PlayerPokemon or EnemyPokemon on the field
*/
public getAffectedPokemon(scene: BattleScene): Pokemon[] {
public getAffectedPokemon(): Pokemon[] {
switch (this.side) {
case ArenaTagSide.PLAYER:
return scene.getPlayerField() ?? [];
return globalScene.getPlayerField() ?? [];
case ArenaTagSide.ENEMY:
return scene.getEnemyField() ?? [];
return globalScene.getEnemyField() ?? [];
case ArenaTagSide.BOTH:
default:
return scene.getField(true) ?? [];
return globalScene.getField(true) ?? [];
}
}
}
@ -112,10 +111,10 @@ export class MistTag extends ArenaTag {
super.onAdd(arena);
if (this.sourceId) {
const source = arena.scene.getPokemonById(this.sourceId);
const source = globalScene.getPokemonById(this.sourceId);
if (!quiet && source) {
arena.scene.queueMessage(i18next.t("arenaTag:mistOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source) }));
globalScene.queueMessage(i18next.t("arenaTag:mistOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source) }));
} else if (!quiet) {
console.warn("Failed to get source for MistTag onAdd");
}
@ -146,7 +145,7 @@ export class MistTag extends ArenaTag {
cancelled.value = true;
if (!simulated) {
arena.scene.queueMessage(i18next.t("arenaTag:mistApply"));
globalScene.queueMessage(i18next.t("arenaTag:mistApply"));
}
return true;
@ -193,7 +192,7 @@ export class WeakenMoveScreenTag extends ArenaTag {
if (bypassed.value) {
return false;
}
damageMultiplier.value = arena.scene.currentBattle.double ? 2732 / 4096 : 0.5;
damageMultiplier.value = globalScene.currentBattle.double ? 2732 / 4096 : 0.5;
return true;
}
return false;
@ -211,7 +210,7 @@ class ReflectTag extends WeakenMoveScreenTag {
onAdd(arena: Arena, quiet: boolean = false): void {
if (!quiet) {
arena.scene.queueMessage(i18next.t(`arenaTag:reflectOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
globalScene.queueMessage(i18next.t(`arenaTag:reflectOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
}
}
@ -227,7 +226,7 @@ class LightScreenTag extends WeakenMoveScreenTag {
onAdd(arena: Arena, quiet: boolean = false): void {
if (!quiet) {
arena.scene.queueMessage(i18next.t(`arenaTag:lightScreenOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
globalScene.queueMessage(i18next.t(`arenaTag:lightScreenOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
}
}
@ -243,7 +242,7 @@ class AuroraVeilTag extends WeakenMoveScreenTag {
onAdd(arena: Arena, quiet: boolean = false): void {
if (!quiet) {
arena.scene.queueMessage(i18next.t(`arenaTag:auroraVeilOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
globalScene.queueMessage(i18next.t(`arenaTag:auroraVeilOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
}
}
@ -268,7 +267,7 @@ export class ConditionalProtectTag extends ArenaTag {
}
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t(`arenaTag:conditionalProtectOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, { moveName: super.getMoveName() }));
globalScene.queueMessage(i18next.t(`arenaTag:conditionalProtectOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, { moveName: super.getMoveName() }));
}
// Removes default message for effect removal
@ -296,8 +295,8 @@ export class ConditionalProtectTag extends ArenaTag {
if (!simulated) {
attacker.stopMultiHit(defender);
new CommonBattleAnim(CommonAnim.PROTECT, defender).play(arena.scene);
arena.scene.queueMessage(i18next.t("arenaTag:conditionalProtectApply", { moveName: super.getMoveName(), pokemonNameWithAffix: getPokemonNameWithAffix(defender) }));
new CommonBattleAnim(CommonAnim.PROTECT, defender).play();
globalScene.queueMessage(i18next.t("arenaTag:conditionalProtectApply", { moveName: super.getMoveName(), pokemonNameWithAffix: getPokemonNameWithAffix(defender) }));
}
}
@ -318,7 +317,7 @@ export class ConditionalProtectTag extends ArenaTag {
*/
const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
const move = allMoves[moveId];
const effectPhase = arena.scene.getCurrentPhase();
const effectPhase = globalScene.getCurrentPhase();
if (effectPhase instanceof MoveEffectPhase) {
const attacker = effectPhase.getUserPokemon();
@ -393,9 +392,9 @@ class MatBlockTag extends ConditionalProtectTag {
onAdd(arena: Arena) {
if (this.sourceId) {
const source = arena.scene.getPokemonById(this.sourceId);
const source = globalScene.getPokemonById(this.sourceId);
if (source) {
arena.scene.queueMessage(i18next.t("arenaTag:matBlockOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source) }));
globalScene.queueMessage(i18next.t("arenaTag:matBlockOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source) }));
} else {
console.warn("Failed to get source for MatBlockTag onAdd");
}
@ -448,15 +447,15 @@ export class NoCritTag extends ArenaTag {
/** Queues a message upon adding this effect to the field */
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t(`arenaTag:noCritOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : "Enemy"}`, {
globalScene.queueMessage(i18next.t(`arenaTag:noCritOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : "Enemy"}`, {
moveName: this.getMoveName()
}));
}
/** Queues a message upon removing this effect from the field */
onRemove(arena: Arena): void {
const source = arena.scene.getPokemonById(this.sourceId!); // TODO: is this bang correct?
arena.scene.queueMessage(i18next.t("arenaTag:noCritOnRemove", {
const source = globalScene.getPokemonById(this.sourceId!); // TODO: is this bang correct?
globalScene.queueMessage(i18next.t("arenaTag:noCritOnRemove", {
pokemonNameWithAffix: getPokemonNameWithAffix(source ?? undefined),
moveName: this.getMoveName()
}));
@ -478,7 +477,7 @@ class WishTag extends ArenaTag {
onAdd(arena: Arena): void {
if (this.sourceId) {
const user = arena.scene.getPokemonById(this.sourceId);
const user = globalScene.getPokemonById(this.sourceId);
if (user) {
this.battlerIndex = user.getBattlerIndex();
this.triggerMessage = i18next.t("arenaTag:wishTagOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(user) });
@ -490,10 +489,10 @@ class WishTag extends ArenaTag {
}
onRemove(arena: Arena): void {
const target = arena.scene.getField()[this.battlerIndex];
const target = globalScene.getField()[this.battlerIndex];
if (target?.isActive(true)) {
arena.scene.queueMessage(this.triggerMessage);
arena.scene.unshiftPhase(new PokemonHealPhase(target.scene, target.getBattlerIndex(), this.healHp, null, true, false));
globalScene.queueMessage(this.triggerMessage);
globalScene.unshiftPhase(new PokemonHealPhase(target.getBattlerIndex(), this.healHp, null, true, false));
}
}
}
@ -546,11 +545,11 @@ class MudSportTag extends WeakenMoveTypeTag {
}
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:mudSportOnAdd"));
globalScene.queueMessage(i18next.t("arenaTag:mudSportOnAdd"));
}
onRemove(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:mudSportOnRemove"));
globalScene.queueMessage(i18next.t("arenaTag:mudSportOnRemove"));
}
}
@ -564,11 +563,11 @@ class WaterSportTag extends WeakenMoveTypeTag {
}
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:waterSportOnAdd"));
globalScene.queueMessage(i18next.t("arenaTag:waterSportOnAdd"));
}
onRemove(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:waterSportOnRemove"));
globalScene.queueMessage(i18next.t("arenaTag:waterSportOnRemove"));
}
}
@ -584,7 +583,7 @@ export class IonDelugeTag extends ArenaTag {
/** Queues an on-add message */
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:plasmaFistsOnAdd"));
globalScene.queueMessage(i18next.t("arenaTag:plasmaFistsOnAdd"));
}
onRemove(arena: Arena): void { } // Removes default on-remove message
@ -679,9 +678,9 @@ class SpikesTag extends ArenaTrapTag {
onAdd(arena: Arena, quiet: boolean = false): void {
super.onAdd(arena);
const source = this.sourceId ? arena.scene.getPokemonById(this.sourceId) : null;
const source = this.sourceId ? globalScene.getPokemonById(this.sourceId) : null;
if (!quiet && source) {
arena.scene.queueMessage(i18next.t("arenaTag:spikesOnAdd", { moveName: this.getMoveName(), opponentDesc: source.getOpponentDescriptor() }));
globalScene.queueMessage(i18next.t("arenaTag:spikesOnAdd", { moveName: this.getMoveName(), opponentDesc: source.getOpponentDescriptor() }));
}
}
@ -698,7 +697,7 @@ class SpikesTag extends ArenaTrapTag {
const damageHpRatio = 1 / (10 - 2 * this.layers);
const damage = toDmgValue(pokemon.getMaxHp() * damageHpRatio);
pokemon.scene.queueMessage(i18next.t("arenaTag:spikesActivateTrap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
globalScene.queueMessage(i18next.t("arenaTag:spikesActivateTrap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
pokemon.damageAndUpdate(damage, HitResult.OTHER);
if (pokemon.turnData) {
pokemon.turnData.damageTaken += damage;
@ -728,9 +727,9 @@ class ToxicSpikesTag extends ArenaTrapTag {
onAdd(arena: Arena, quiet: boolean = false): void {
super.onAdd(arena);
const source = this.sourceId ? arena.scene.getPokemonById(this.sourceId) : null;
const source = this.sourceId ? globalScene.getPokemonById(this.sourceId) : null;
if (!quiet && source) {
arena.scene.queueMessage(i18next.t("arenaTag:toxicSpikesOnAdd", { moveName: this.getMoveName(), opponentDesc: source.getOpponentDescriptor() }));
globalScene.queueMessage(i18next.t("arenaTag:toxicSpikesOnAdd", { moveName: this.getMoveName(), opponentDesc: source.getOpponentDescriptor() }));
}
}
@ -747,8 +746,8 @@ class ToxicSpikesTag extends ArenaTrapTag {
}
if (pokemon.isOfType(Type.POISON)) {
this.neutralized = true;
if (pokemon.scene.arena.removeTag(this.tagType)) {
pokemon.scene.queueMessage(i18next.t("arenaTag:toxicSpikesActivateTrapPoison", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: this.getMoveName() }));
if (globalScene.arena.removeTag(this.tagType)) {
globalScene.queueMessage(i18next.t("arenaTag:toxicSpikesActivateTrapPoison", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: this.getMoveName() }));
return true;
}
} else if (!pokemon.status) {
@ -792,7 +791,7 @@ export class DelayedAttackTag extends ArenaTag {
const ret = super.lapse(arena);
if (!ret) {
arena.scene.unshiftPhase(new MoveEffectPhase(arena.scene, this.sourceId!, [ this.targetIndex ], new PokemonMove(this.sourceMove!, 0, 0, true))); // TODO: are those bangs correct?
globalScene.unshiftPhase(new MoveEffectPhase(this.sourceId!, [ this.targetIndex ], new PokemonMove(this.sourceMove!, 0, 0, true))); // TODO: are those bangs correct?
}
return ret;
@ -814,9 +813,9 @@ class StealthRockTag extends ArenaTrapTag {
onAdd(arena: Arena, quiet: boolean = false): void {
super.onAdd(arena);
const source = this.sourceId ? arena.scene.getPokemonById(this.sourceId) : null;
const source = this.sourceId ? globalScene.getPokemonById(this.sourceId) : null;
if (!quiet && source) {
arena.scene.queueMessage(i18next.t("arenaTag:stealthRockOnAdd", { opponentDesc: source.getOpponentDescriptor() }));
globalScene.queueMessage(i18next.t("arenaTag:stealthRockOnAdd", { opponentDesc: source.getOpponentDescriptor() }));
}
}
@ -864,7 +863,7 @@ class StealthRockTag extends ArenaTrapTag {
return true;
}
const damage = toDmgValue(pokemon.getMaxHp() * damageHpRatio);
pokemon.scene.queueMessage(i18next.t("arenaTag:stealthRockActivateTrap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
globalScene.queueMessage(i18next.t("arenaTag:stealthRockActivateTrap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
pokemon.damageAndUpdate(damage, HitResult.OTHER);
if (pokemon.turnData) {
pokemon.turnData.damageTaken += damage;
@ -893,9 +892,9 @@ class StickyWebTag extends ArenaTrapTag {
onAdd(arena: Arena, quiet: boolean = false): void {
super.onAdd(arena);
const source = this.sourceId ? arena.scene.getPokemonById(this.sourceId) : null;
const source = this.sourceId ? globalScene.getPokemonById(this.sourceId) : null;
if (!quiet && source) {
arena.scene.queueMessage(i18next.t("arenaTag:stickyWebOnAdd", { moveName: this.getMoveName(), opponentDesc: source.getOpponentDescriptor() }));
globalScene.queueMessage(i18next.t("arenaTag:stickyWebOnAdd", { moveName: this.getMoveName(), opponentDesc: source.getOpponentDescriptor() }));
}
}
@ -909,9 +908,9 @@ class StickyWebTag extends ArenaTrapTag {
}
if (!cancelled.value) {
pokemon.scene.queueMessage(i18next.t("arenaTag:stickyWebActivateTrap", { pokemonName: pokemon.getNameToRender() }));
globalScene.queueMessage(i18next.t("arenaTag:stickyWebActivateTrap", { pokemonName: pokemon.getNameToRender() }));
const stages = new NumberHolder(-1);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [ Stat.SPD ], stages.value));
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), false, [ Stat.SPD ], stages.value));
return true;
}
}
@ -945,14 +944,14 @@ export class TrickRoomTag extends ArenaTag {
}
onAdd(arena: Arena): void {
const source = this.sourceId ? arena.scene.getPokemonById(this.sourceId) : null;
const source = this.sourceId ? globalScene.getPokemonById(this.sourceId) : null;
if (source) {
arena.scene.queueMessage(i18next.t("arenaTag:trickRoomOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source) }));
globalScene.queueMessage(i18next.t("arenaTag:trickRoomOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source) }));
}
}
onRemove(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:trickRoomOnRemove"));
globalScene.queueMessage(i18next.t("arenaTag:trickRoomOnRemove"));
}
}
@ -967,8 +966,8 @@ export class GravityTag extends ArenaTag {
}
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:gravityOnAdd"));
arena.scene.getField(true).forEach((pokemon) => {
globalScene.queueMessage(i18next.t("arenaTag:gravityOnAdd"));
globalScene.getField(true).forEach((pokemon) => {
if (pokemon !== null) {
pokemon.removeTag(BattlerTagType.FLOATING);
pokemon.removeTag(BattlerTagType.TELEKINESIS);
@ -980,7 +979,7 @@ export class GravityTag extends ArenaTag {
}
onRemove(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:gravityOnRemove"));
globalScene.queueMessage(i18next.t("arenaTag:gravityOnRemove"));
}
}
@ -996,29 +995,29 @@ class TailwindTag extends ArenaTag {
onAdd(arena: Arena, quiet: boolean = false): void {
if (!quiet) {
arena.scene.queueMessage(i18next.t(`arenaTag:tailwindOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
globalScene.queueMessage(i18next.t(`arenaTag:tailwindOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
const source = arena.scene.getPokemonById(this.sourceId!); //TODO: this bang is questionable!
const party = (source?.isPlayer() ? source.scene.getPlayerField() : source?.scene.getEnemyField()) ?? [];
const source = globalScene.getPokemonById(this.sourceId!); //TODO: this bang is questionable!
const party = (source?.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField()) ?? [];
for (const pokemon of party) {
// Apply the CHARGED tag to party members with the WIND_POWER ability
if (pokemon.hasAbility(Abilities.WIND_POWER) && !pokemon.getTag(BattlerTagType.CHARGED)) {
pokemon.addTag(BattlerTagType.CHARGED);
pokemon.scene.queueMessage(i18next.t("abilityTriggers:windPowerCharged", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: this.getMoveName() }));
globalScene.queueMessage(i18next.t("abilityTriggers:windPowerCharged", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: this.getMoveName() }));
}
// Raise attack by one stage if party member has WIND_RIDER ability
if (pokemon.hasAbility(Abilities.WIND_RIDER)) {
pokemon.scene.unshiftPhase(new ShowAbilityPhase(pokemon.scene, pokemon.getBattlerIndex()));
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.ATK ], 1, true));
globalScene.unshiftPhase(new ShowAbilityPhase(pokemon.getBattlerIndex()));
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ Stat.ATK ], 1, true));
}
}
}
onRemove(arena: Arena, quiet: boolean = false): void {
if (!quiet) {
arena.scene.queueMessage(i18next.t(`arenaTag:tailwindOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
globalScene.queueMessage(i18next.t(`arenaTag:tailwindOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
}
}
@ -1033,11 +1032,11 @@ class HappyHourTag extends ArenaTag {
}
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:happyHourOnAdd"));
globalScene.queueMessage(i18next.t("arenaTag:happyHourOnAdd"));
}
onRemove(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:happyHourOnRemove"));
globalScene.queueMessage(i18next.t("arenaTag:happyHourOnRemove"));
}
}
@ -1047,11 +1046,11 @@ class SafeguardTag extends ArenaTag {
}
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t(`arenaTag:safeguardOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
globalScene.queueMessage(i18next.t(`arenaTag:safeguardOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
onRemove(arena: Arena): void {
arena.scene.queueMessage(i18next.t(`arenaTag:safeguardOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
globalScene.queueMessage(i18next.t(`arenaTag:safeguardOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
}
@ -1074,16 +1073,16 @@ class ImprisonTag extends ArenaTrapTag {
* This function applies the effects of Imprison to the opposing Pokemon already present on the field.
* @param arena
*/
override onAdd({ scene }: Arena) {
const source = this.getSourcePokemon(scene);
override onAdd() {
const source = this.getSourcePokemon();
if (source) {
const party = this.getAffectedPokemon(scene);
const party = this.getAffectedPokemon();
party?.forEach((p: Pokemon ) => {
if (p.isAllowedInBattle()) {
p.addTag(BattlerTagType.IMPRISON, 1, Moves.IMPRISON, this.sourceId);
}
});
scene.queueMessage(i18next.t("battlerTags:imprisonOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source) }));
globalScene.queueMessage(i18next.t("battlerTags:imprisonOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source) }));
}
}
@ -1092,8 +1091,8 @@ class ImprisonTag extends ArenaTrapTag {
* @param _arena
* @returns `true` if the source of the tag is still active on the field | `false` if not
*/
override lapse({ scene }: Arena): boolean {
const source = this.getSourcePokemon(scene);
override lapse(): boolean {
const source = this.getSourcePokemon();
return source ? source.isActive(true) : false;
}
@ -1103,7 +1102,7 @@ class ImprisonTag extends ArenaTrapTag {
* @returns `true`
*/
override activateTrap(pokemon: Pokemon): boolean {
const source = this.getSourcePokemon(pokemon.scene);
const source = this.getSourcePokemon();
if (source && source.isActive(true) && pokemon.isAllowedInBattle()) {
pokemon.addTag(BattlerTagType.IMPRISON, 1, Moves.IMPRISON, this.sourceId);
}
@ -1114,8 +1113,8 @@ class ImprisonTag extends ArenaTrapTag {
* When the arena tag is removed, it also attempts to remove any related Battler Tags if they haven't already been removed from the affected Pokemon
* @param arena
*/
override onRemove({ scene }: Arena): void {
const party = this.getAffectedPokemon(scene);
override onRemove(): void {
const party = this.getAffectedPokemon();
party?.forEach((p: Pokemon) => {
p.removeTag(BattlerTagType.IMPRISON);
});
@ -1136,19 +1135,19 @@ class FireGrassPledgeTag extends ArenaTag {
override onAdd(arena: Arena): void {
// "A sea of fire enveloped your/the opposing team!"
arena.scene.queueMessage(i18next.t(`arenaTag:fireGrassPledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
globalScene.queueMessage(i18next.t(`arenaTag:fireGrassPledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
override lapse(arena: Arena): boolean {
const field: Pokemon[] = (this.side === ArenaTagSide.PLAYER)
? arena.scene.getPlayerField()
: arena.scene.getEnemyField();
? globalScene.getPlayerField()
: globalScene.getEnemyField();
field.filter(pokemon => !pokemon.isOfType(Type.FIRE) && !pokemon.switchOutStatus).forEach(pokemon => {
// "{pokemonNameWithAffix} was hurt by the sea of fire!"
pokemon.scene.queueMessage(i18next.t("arenaTag:fireGrassPledgeLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
globalScene.queueMessage(i18next.t("arenaTag:fireGrassPledgeLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
// TODO: Replace this with a proper animation
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.MAGMA_STORM));
globalScene.unshiftPhase(new CommonAnimPhase(pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.MAGMA_STORM));
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8));
});
@ -1170,7 +1169,7 @@ class WaterFirePledgeTag extends ArenaTag {
override onAdd(arena: Arena): void {
// "A rainbow appeared in the sky on your/the opposing team's side!"
arena.scene.queueMessage(i18next.t(`arenaTag:waterFirePledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
globalScene.queueMessage(i18next.t(`arenaTag:waterFirePledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
/**
@ -1200,7 +1199,7 @@ class GrassWaterPledgeTag extends ArenaTag {
override onAdd(arena: Arena): void {
// "A swamp enveloped your/the opposing team!"
arena.scene.queueMessage(i18next.t(`arenaTag:grassWaterPledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
globalScene.queueMessage(i18next.t(`arenaTag:grassWaterPledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
}
@ -1217,7 +1216,7 @@ export class FairyLockTag extends ArenaTag {
}
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t("arenaTag:fairyLockOnAdd"));
globalScene.queueMessage(i18next.t("arenaTag:fairyLockOnAdd"));
}
}

View File

@ -1,6 +1,7 @@
import { Type } from "#enums/type";
import * as Utils from "#app/utils";
import { pokemonEvolutions, SpeciesFormEvolution } from "#app/data/balance/pokemon-evolutions";
import type { SpeciesFormEvolution } from "#app/data/balance/pokemon-evolutions";
import { pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
import i18next from "i18next";
import { Biome } from "#enums/biome";
import { Species } from "#enums/species";

View File

@ -1,6 +1,7 @@
import { globalScene } from "#app/global-scene";
import { Gender } from "#app/data/gender";
import { PokeballType } from "#enums/pokeball";
import Pokemon from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { Type } from "#enums/type";
import * as Utils from "#app/utils";
import { WeatherType } from "#enums/weather-type";
@ -266,8 +267,8 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.ELECTRODE, 30, null, null)
],
[Species.CUBONE]: [
new SpeciesEvolution(Species.ALOLA_MAROWAK, 28, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT)),
new SpeciesEvolution(Species.MAROWAK, 28, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY))
new SpeciesEvolution(Species.ALOLA_MAROWAK, 28, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT)),
new SpeciesEvolution(Species.MAROWAK, 28, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY))
],
[Species.TYROGUE]: [
/**
@ -287,8 +288,8 @@ export const pokemonEvolutions: PokemonEvolutions = {
)),
],
[Species.KOFFING]: [
new SpeciesEvolution(Species.GALAR_WEEZING, 35, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT)),
new SpeciesEvolution(Species.WEEZING, 35, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY))
new SpeciesEvolution(Species.GALAR_WEEZING, 35, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT)),
new SpeciesEvolution(Species.WEEZING, 35, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY))
],
[Species.RHYHORN]: [
new SpeciesEvolution(Species.RHYDON, 42, null, null)
@ -333,8 +334,8 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.QUILAVA, 14, null, null)
],
[Species.QUILAVA]: [
new SpeciesEvolution(Species.HISUI_TYPHLOSION, 36, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT)),
new SpeciesEvolution(Species.TYPHLOSION, 36, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY))
new SpeciesEvolution(Species.HISUI_TYPHLOSION, 36, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT)),
new SpeciesEvolution(Species.TYPHLOSION, 36, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY))
],
[Species.TOTODILE]: [
new SpeciesEvolution(Species.CROCONAW, 18, null, null)
@ -436,8 +437,8 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.LINOONE, 20, null, null)
],
[Species.WURMPLE]: [
new SpeciesEvolution(Species.SILCOON, 7, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY)),
new SpeciesEvolution(Species.CASCOON, 7, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT))
new SpeciesEvolution(Species.SILCOON, 7, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY)),
new SpeciesEvolution(Species.CASCOON, 7, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT))
],
[Species.SILCOON]: [
new SpeciesEvolution(Species.BEAUTIFLY, 10, null, null)
@ -478,7 +479,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
],
[Species.NINCADA]: [
new SpeciesEvolution(Species.NINJASK, 20, null, null),
new SpeciesEvolution(Species.SHEDINJA, 20, null, new SpeciesEvolutionCondition(p => p.scene.getPlayerParty().length < 6 && p.scene.pokeballCounts[PokeballType.POKEBALL] > 0))
new SpeciesEvolution(Species.SHEDINJA, 20, null, new SpeciesEvolutionCondition(p => globalScene.getPlayerParty().length < 6 && globalScene.pokeballCounts[PokeballType.POKEBALL] > 0))
],
[Species.WHISMUR]: [
new SpeciesEvolution(Species.LOUDRED, 20, null, null)
@ -660,7 +661,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.LUMINEON, 31, null, null)
],
[Species.MANTYKE]: [
new SpeciesEvolution(Species.MANTINE, 32, null, new SpeciesEvolutionCondition(p => !!p.scene.gameData.dexData[Species.REMORAID].caughtAttr), SpeciesWildEvolutionDelay.MEDIUM)
new SpeciesEvolution(Species.MANTINE, 32, null, new SpeciesEvolutionCondition(p => !!globalScene.gameData.dexData[Species.REMORAID].caughtAttr), SpeciesWildEvolutionDelay.MEDIUM)
],
[Species.SNOVER]: [
new SpeciesEvolution(Species.ABOMASNOW, 40, null, null)
@ -681,8 +682,8 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.DEWOTT, 17, null, null)
],
[Species.DEWOTT]: [
new SpeciesEvolution(Species.HISUI_SAMUROTT, 36, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT)),
new SpeciesEvolution(Species.SAMUROTT, 36, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY))
new SpeciesEvolution(Species.HISUI_SAMUROTT, 36, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT)),
new SpeciesEvolution(Species.SAMUROTT, 36, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY))
],
[Species.PATRAT]: [
new SpeciesEvolution(Species.WATCHOG, 20, null, null)
@ -832,8 +833,8 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.KINGAMBIT, 1, EvolutionItem.LEADERS_CREST, null, SpeciesWildEvolutionDelay.VERY_LONG)
],
[Species.RUFFLET]: [
new SpeciesEvolution(Species.HISUI_BRAVIARY, 54, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT)),
new SpeciesEvolution(Species.BRAVIARY, 54, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY))
new SpeciesEvolution(Species.HISUI_BRAVIARY, 54, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT)),
new SpeciesEvolution(Species.BRAVIARY, 54, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY))
],
[Species.VULLABY]: [
new SpeciesEvolution(Species.MANDIBUZZ, 54, null, null)
@ -890,7 +891,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.GOGOAT, 32, null, null)
],
[Species.PANCHAM]: [
new SpeciesEvolution(Species.PANGORO, 32, null, new SpeciesEvolutionCondition(p => !!p.scene.getPlayerParty().find(p => p.getTypes(false, false, true).indexOf(Type.DARK) > -1)), SpeciesWildEvolutionDelay.MEDIUM)
new SpeciesEvolution(Species.PANGORO, 32, null, new SpeciesEvolutionCondition(p => !!globalScene.getPlayerParty().find(p => p.getTypes(false, false, true).indexOf(Type.DARK) > -1)), SpeciesWildEvolutionDelay.MEDIUM)
],
[Species.ESPURR]: [
new SpeciesFormEvolution(Species.MEOWSTIC, "", "female", 25, null, new SpeciesEvolutionCondition(p => p.gender === Gender.FEMALE, p => p.gender = Gender.FEMALE)),
@ -912,21 +913,21 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.CLAWITZER, 37, null, null)
],
[Species.TYRUNT]: [
new SpeciesEvolution(Species.TYRANTRUM, 39, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY))
new SpeciesEvolution(Species.TYRANTRUM, 39, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY))
],
[Species.AMAURA]: [
new SpeciesEvolution(Species.AURORUS, 39, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT))
new SpeciesEvolution(Species.AURORUS, 39, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT))
],
[Species.GOOMY]: [
new SpeciesEvolution(Species.HISUI_SLIGGOO, 40, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT)),
new SpeciesEvolution(Species.SLIGGOO, 40, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY))
new SpeciesEvolution(Species.HISUI_SLIGGOO, 40, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT)),
new SpeciesEvolution(Species.SLIGGOO, 40, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY))
],
[Species.SLIGGOO]: [
new SpeciesEvolution(Species.GOODRA, 50, null, new SpeciesEvolutionCondition(p => [ WeatherType.RAIN, WeatherType.FOG, WeatherType.HEAVY_RAIN ].indexOf(p.scene.arena.weather?.weatherType || WeatherType.NONE) > -1), SpeciesWildEvolutionDelay.LONG)
new SpeciesEvolution(Species.GOODRA, 50, null, new SpeciesEvolutionCondition(p => [ WeatherType.RAIN, WeatherType.FOG, WeatherType.HEAVY_RAIN ].indexOf(globalScene.arena.weather?.weatherType || WeatherType.NONE) > -1), SpeciesWildEvolutionDelay.LONG)
],
[Species.BERGMITE]: [
new SpeciesEvolution(Species.HISUI_AVALUGG, 37, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT)),
new SpeciesEvolution(Species.AVALUGG, 37, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY))
new SpeciesEvolution(Species.HISUI_AVALUGG, 37, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT)),
new SpeciesEvolution(Species.AVALUGG, 37, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY))
],
[Species.NOIBAT]: [
new SpeciesEvolution(Species.NOIVERN, 48, null, null)
@ -935,8 +936,8 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.DARTRIX, 17, null, null)
],
[Species.DARTRIX]: [
new SpeciesEvolution(Species.HISUI_DECIDUEYE, 36, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT)),
new SpeciesEvolution(Species.DECIDUEYE, 34, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY))
new SpeciesEvolution(Species.HISUI_DECIDUEYE, 36, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT)),
new SpeciesEvolution(Species.DECIDUEYE, 34, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY))
],
[Species.LITTEN]: [
new SpeciesEvolution(Species.TORRACAT, 17, null, null)
@ -957,7 +958,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.TOUCANNON, 28, null, null)
],
[Species.YUNGOOS]: [
new SpeciesEvolution(Species.GUMSHOOS, 20, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY))
new SpeciesEvolution(Species.GUMSHOOS, 20, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY))
],
[Species.GRUBBIN]: [
new SpeciesEvolution(Species.CHARJABUG, 20, null, null)
@ -975,7 +976,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.ARAQUANID, 22, null, null)
],
[Species.FOMANTIS]: [
new SpeciesEvolution(Species.LURANTIS, 34, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY))
new SpeciesEvolution(Species.LURANTIS, 34, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY))
],
[Species.MORELULL]: [
new SpeciesEvolution(Species.SHIINOTIC, 24, null, null)
@ -1012,7 +1013,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.MELMETAL, 48, null, null)
],
[Species.ALOLA_RATTATA]: [
new SpeciesEvolution(Species.ALOLA_RATICATE, 20, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT))
new SpeciesEvolution(Species.ALOLA_RATICATE, 20, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT))
],
[Species.ALOLA_DIGLETT]: [
new SpeciesEvolution(Species.ALOLA_DUGTRIO, 26, null, null)
@ -1135,7 +1136,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.GALAR_LINOONE, 20, null, null)
],
[Species.GALAR_LINOONE]: [
new SpeciesEvolution(Species.OBSTAGOON, 35, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT))
new SpeciesEvolution(Species.OBSTAGOON, 35, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT))
],
[Species.GALAR_YAMASK]: [
new SpeciesEvolution(Species.RUNERIGUS, 34, null, null)
@ -1144,7 +1145,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.HISUI_ZOROARK, 30, null, null)
],
[Species.HISUI_SLIGGOO]: [
new SpeciesEvolution(Species.HISUI_GOODRA, 50, null, new SpeciesEvolutionCondition(p => [ WeatherType.RAIN, WeatherType.FOG, WeatherType.HEAVY_RAIN ].indexOf(p.scene.arena.weather?.weatherType || WeatherType.NONE) > -1), SpeciesWildEvolutionDelay.LONG)
new SpeciesEvolution(Species.HISUI_GOODRA, 50, null, new SpeciesEvolutionCondition(p => [ WeatherType.RAIN, WeatherType.FOG, WeatherType.HEAVY_RAIN ].indexOf(globalScene.arena.weather?.weatherType || WeatherType.NONE) > -1), SpeciesWildEvolutionDelay.LONG)
],
[Species.SPRIGATITO]: [
new SpeciesEvolution(Species.FLORAGATO, 16, null, null)
@ -1183,7 +1184,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
[Species.TANDEMAUS]: [
new SpeciesFormEvolution(Species.MAUSHOLD, "", "three", 25, null, new SpeciesEvolutionCondition(p => {
let ret = false;
p.scene.executeWithSeedOffset(() => ret = !Utils.randSeedInt(4), p.id);
globalScene.executeWithSeedOffset(() => ret = !Utils.randSeedInt(4), p.id);
return ret;
})),
new SpeciesEvolution(Species.MAUSHOLD, 25, null, null)
@ -1243,7 +1244,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.GLIMMORA, 35, null, null)
],
[Species.GREAVARD]: [
new SpeciesEvolution(Species.HOUNDSTONE, 30, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT))
new SpeciesEvolution(Species.HOUNDSTONE, 30, null, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT))
],
[Species.FRIGIBAX]: [
new SpeciesEvolution(Species.ARCTIBAX, 35, null, null)
@ -1311,10 +1312,10 @@ export const pokemonEvolutions: PokemonEvolutions = {
[Species.EEVEE]: [
new SpeciesFormEvolution(Species.SYLVEON, "", "", 1, null, new SpeciesFriendshipEvolutionCondition(120, p => !!p.getMoveset().find(m => m?.getMove().type === Type.FAIRY)), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.SYLVEON, "partner", "", 1, null, new SpeciesFriendshipEvolutionCondition(120, p => !!p.getMoveset().find(m => m?.getMove().type === Type.FAIRY)), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ESPEON, "", "", 1, null, new SpeciesFriendshipEvolutionCondition(120, p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAY), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ESPEON, "partner", "", 1, null, new SpeciesFriendshipEvolutionCondition(120, p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAY), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.UMBREON, "", "", 1, null, new SpeciesFriendshipEvolutionCondition(120, p => p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.UMBREON, "partner", "", 1, null, new SpeciesFriendshipEvolutionCondition(120, p => p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ESPEON, "", "", 1, null, new SpeciesFriendshipEvolutionCondition(120, p => globalScene.arena.getTimeOfDay() === TimeOfDay.DAY), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ESPEON, "partner", "", 1, null, new SpeciesFriendshipEvolutionCondition(120, p => globalScene.arena.getTimeOfDay() === TimeOfDay.DAY), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.UMBREON, "", "", 1, null, new SpeciesFriendshipEvolutionCondition(120, p => globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.UMBREON, "partner", "", 1, null, new SpeciesFriendshipEvolutionCondition(120, p => globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.VAPOREON, "", "", 1, EvolutionItem.WATER_STONE, null, SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.VAPOREON, "partner", "", 1, EvolutionItem.WATER_STONE, null, SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.JOLTEON, "", "", 1, EvolutionItem.THUNDER_STONE, null, SpeciesWildEvolutionDelay.LONG),
@ -1351,17 +1352,17 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesFormEvolution(Species.DUDUNSPARCE, "", "three-segment", 32, null, new SpeciesEvolutionCondition(p => {
let ret = false;
if (p.moveset.filter(m => m?.moveId === Moves.HYPER_DRILL).length > 0) {
p.scene.executeWithSeedOffset(() => ret = !Utils.randSeedInt(4), p.id);
globalScene.executeWithSeedOffset(() => ret = !Utils.randSeedInt(4), p.id);
}
return ret;
}), SpeciesWildEvolutionDelay.LONG),
new SpeciesEvolution(Species.DUDUNSPARCE, 32, null, new SpeciesEvolutionCondition(p => p.moveset.filter(m => m?.moveId === Moves.HYPER_DRILL).length > 0), SpeciesWildEvolutionDelay.LONG)
],
[Species.GLIGAR]: [
new SpeciesEvolution(Species.GLISCOR, 1, EvolutionItem.RAZOR_FANG, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT /* Razor fang at night*/), SpeciesWildEvolutionDelay.VERY_LONG)
new SpeciesEvolution(Species.GLISCOR, 1, EvolutionItem.RAZOR_FANG, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT /* Razor fang at night*/), SpeciesWildEvolutionDelay.VERY_LONG)
],
[Species.SNEASEL]: [
new SpeciesEvolution(Species.WEAVILE, 1, EvolutionItem.RAZOR_CLAW, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT /* Razor claw at night*/), SpeciesWildEvolutionDelay.VERY_LONG)
new SpeciesEvolution(Species.WEAVILE, 1, EvolutionItem.RAZOR_CLAW, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT /* Razor claw at night*/), SpeciesWildEvolutionDelay.VERY_LONG)
],
[Species.URSARING]: [
new SpeciesEvolution(Species.URSALUNA, 1, EvolutionItem.PEAT_BLOCK, null, SpeciesWildEvolutionDelay.VERY_LONG) //Ursaring does not evolve into Bloodmoon Ursaluna
@ -1391,8 +1392,8 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.SUDOWOODO, 1, null, new SpeciesEvolutionCondition(p => p.moveset.filter(m => m?.moveId === Moves.MIMIC).length > 0), SpeciesWildEvolutionDelay.MEDIUM)
],
[Species.MIME_JR]: [
new SpeciesEvolution(Species.GALAR_MR_MIME, 1, null, new SpeciesEvolutionCondition(p => p.moveset.filter(m => m?.moveId === Moves.MIMIC).length > 0 && (p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT)), SpeciesWildEvolutionDelay.MEDIUM),
new SpeciesEvolution(Species.MR_MIME, 1, null, new SpeciesEvolutionCondition(p => p.moveset.filter(m => m?.moveId === Moves.MIMIC).length > 0 && (p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY)), SpeciesWildEvolutionDelay.MEDIUM)
new SpeciesEvolution(Species.GALAR_MR_MIME, 1, null, new SpeciesEvolutionCondition(p => p.moveset.filter(m => m?.moveId === Moves.MIMIC).length > 0 && (globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT)), SpeciesWildEvolutionDelay.MEDIUM),
new SpeciesEvolution(Species.MR_MIME, 1, null, new SpeciesEvolutionCondition(p => p.moveset.filter(m => m?.moveId === Moves.MIMIC).length > 0 && (globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY)), SpeciesWildEvolutionDelay.MEDIUM)
],
[Species.PANSAGE]: [
new SpeciesEvolution(Species.SIMISAGE, 1, EvolutionItem.LEAF_STONE, null, SpeciesWildEvolutionDelay.LONG)
@ -1442,9 +1443,9 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.CRABOMINABLE, 1, EvolutionItem.ICE_STONE, null, SpeciesWildEvolutionDelay.LONG)
],
[Species.ROCKRUFF]: [
new SpeciesFormEvolution(Species.LYCANROC, "", "midday", 25, null, new SpeciesEvolutionCondition(p => (p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY) && (p.formIndex === 0))),
new SpeciesFormEvolution(Species.LYCANROC, "", "midday", 25, null, new SpeciesEvolutionCondition(p => (globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY) && (p.formIndex === 0))),
new SpeciesFormEvolution(Species.LYCANROC, "own-tempo", "dusk", 25, null, new SpeciesEvolutionCondition(p => p.formIndex === 1)),
new SpeciesFormEvolution(Species.LYCANROC, "", "midnight", 25, null, new SpeciesEvolutionCondition(p => (p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT) && (p.formIndex === 0)))
new SpeciesFormEvolution(Species.LYCANROC, "", "midnight", 25, null, new SpeciesEvolutionCondition(p => (globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT) && (p.formIndex === 0)))
],
[Species.STEENEE]: [
new SpeciesEvolution(Species.TSAREENA, 28, null, new SpeciesEvolutionCondition(p => p.moveset.filter(m => m?.moveId === Moves.STOMP).length > 0), SpeciesWildEvolutionDelay.LONG)
@ -1471,15 +1472,15 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesFormEvolution(Species.POLTEAGEIST, "antique", "antique", 1, EvolutionItem.CHIPPED_POT, null, SpeciesWildEvolutionDelay.LONG)
],
[Species.MILCERY]: [
new SpeciesFormEvolution(Species.ALCREMIE, "", "vanilla-cream", 1, EvolutionItem.STRAWBERRY_SWEET, new SpeciesEvolutionCondition(p => p.scene.arena.biomeType === Biome.TOWN || p.scene.arena.biomeType === Biome.PLAINS || p.scene.arena.biomeType === Biome.GRASS || p.scene.arena.biomeType === Biome.TALL_GRASS || p.scene.arena.biomeType === Biome.METROPOLIS), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ALCREMIE, "", "ruby-cream", 1, EvolutionItem.STRAWBERRY_SWEET, new SpeciesEvolutionCondition(p => p.scene.arena.biomeType === Biome.BADLANDS || p.scene.arena.biomeType === Biome.VOLCANO || p.scene.arena.biomeType === Biome.GRAVEYARD || p.scene.arena.biomeType === Biome.FACTORY || p.scene.arena.biomeType === Biome.SLUM), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ALCREMIE, "", "matcha-cream", 1, EvolutionItem.STRAWBERRY_SWEET, new SpeciesEvolutionCondition(p => p.scene.arena.biomeType === Biome.FOREST || p.scene.arena.biomeType === Biome.SWAMP || p.scene.arena.biomeType === Biome.MEADOW || p.scene.arena.biomeType === Biome.JUNGLE), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ALCREMIE, "", "mint-cream", 1, EvolutionItem.STRAWBERRY_SWEET, new SpeciesEvolutionCondition(p => p.scene.arena.biomeType === Biome.SEA || p.scene.arena.biomeType === Biome.BEACH || p.scene.arena.biomeType === Biome.LAKE || p.scene.arena.biomeType === Biome.SEABED), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ALCREMIE, "", "lemon-cream", 1, EvolutionItem.STRAWBERRY_SWEET, new SpeciesEvolutionCondition(p => p.scene.arena.biomeType === Biome.DESERT || p.scene.arena.biomeType === Biome.POWER_PLANT || p.scene.arena.biomeType === Biome.DOJO || p.scene.arena.biomeType === Biome.RUINS || p.scene.arena.biomeType === Biome.CONSTRUCTION_SITE), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ALCREMIE, "", "salted-cream", 1, EvolutionItem.STRAWBERRY_SWEET, new SpeciesEvolutionCondition(p => p.scene.arena.biomeType === Biome.MOUNTAIN || p.scene.arena.biomeType === Biome.CAVE || p.scene.arena.biomeType === Biome.ICE_CAVE || p.scene.arena.biomeType === Biome.FAIRY_CAVE || p.scene.arena.biomeType === Biome.SNOWY_FOREST), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ALCREMIE, "", "ruby-swirl", 1, EvolutionItem.STRAWBERRY_SWEET, new SpeciesEvolutionCondition(p => p.scene.arena.biomeType === Biome.WASTELAND || p.scene.arena.biomeType === Biome.LABORATORY), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ALCREMIE, "", "caramel-swirl", 1, EvolutionItem.STRAWBERRY_SWEET, new SpeciesEvolutionCondition(p => p.scene.arena.biomeType === Biome.TEMPLE || p.scene.arena.biomeType === Biome.ISLAND), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ALCREMIE, "", "rainbow-swirl", 1, EvolutionItem.STRAWBERRY_SWEET, new SpeciesEvolutionCondition(p => p.scene.arena.biomeType === Biome.ABYSS || p.scene.arena.biomeType === Biome.SPACE || p.scene.arena.biomeType === Biome.END), SpeciesWildEvolutionDelay.LONG)
new SpeciesFormEvolution(Species.ALCREMIE, "", "vanilla-cream", 1, EvolutionItem.STRAWBERRY_SWEET, new SpeciesEvolutionCondition(p => globalScene.arena.biomeType === Biome.TOWN || globalScene.arena.biomeType === Biome.PLAINS || globalScene.arena.biomeType === Biome.GRASS || globalScene.arena.biomeType === Biome.TALL_GRASS || globalScene.arena.biomeType === Biome.METROPOLIS), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ALCREMIE, "", "ruby-cream", 1, EvolutionItem.STRAWBERRY_SWEET, new SpeciesEvolutionCondition(p => globalScene.arena.biomeType === Biome.BADLANDS || globalScene.arena.biomeType === Biome.VOLCANO || globalScene.arena.biomeType === Biome.GRAVEYARD || globalScene.arena.biomeType === Biome.FACTORY || globalScene.arena.biomeType === Biome.SLUM), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ALCREMIE, "", "matcha-cream", 1, EvolutionItem.STRAWBERRY_SWEET, new SpeciesEvolutionCondition(p => globalScene.arena.biomeType === Biome.FOREST || globalScene.arena.biomeType === Biome.SWAMP || globalScene.arena.biomeType === Biome.MEADOW || globalScene.arena.biomeType === Biome.JUNGLE), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ALCREMIE, "", "mint-cream", 1, EvolutionItem.STRAWBERRY_SWEET, new SpeciesEvolutionCondition(p => globalScene.arena.biomeType === Biome.SEA || globalScene.arena.biomeType === Biome.BEACH || globalScene.arena.biomeType === Biome.LAKE || globalScene.arena.biomeType === Biome.SEABED), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ALCREMIE, "", "lemon-cream", 1, EvolutionItem.STRAWBERRY_SWEET, new SpeciesEvolutionCondition(p => globalScene.arena.biomeType === Biome.DESERT || globalScene.arena.biomeType === Biome.POWER_PLANT || globalScene.arena.biomeType === Biome.DOJO || globalScene.arena.biomeType === Biome.RUINS || globalScene.arena.biomeType === Biome.CONSTRUCTION_SITE), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ALCREMIE, "", "salted-cream", 1, EvolutionItem.STRAWBERRY_SWEET, new SpeciesEvolutionCondition(p => globalScene.arena.biomeType === Biome.MOUNTAIN || globalScene.arena.biomeType === Biome.CAVE || globalScene.arena.biomeType === Biome.ICE_CAVE || globalScene.arena.biomeType === Biome.FAIRY_CAVE || globalScene.arena.biomeType === Biome.SNOWY_FOREST), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ALCREMIE, "", "ruby-swirl", 1, EvolutionItem.STRAWBERRY_SWEET, new SpeciesEvolutionCondition(p => globalScene.arena.biomeType === Biome.WASTELAND || globalScene.arena.biomeType === Biome.LABORATORY), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ALCREMIE, "", "caramel-swirl", 1, EvolutionItem.STRAWBERRY_SWEET, new SpeciesEvolutionCondition(p => globalScene.arena.biomeType === Biome.TEMPLE || globalScene.arena.biomeType === Biome.ISLAND), SpeciesWildEvolutionDelay.LONG),
new SpeciesFormEvolution(Species.ALCREMIE, "", "rainbow-swirl", 1, EvolutionItem.STRAWBERRY_SWEET, new SpeciesEvolutionCondition(p => globalScene.arena.biomeType === Biome.ABYSS || globalScene.arena.biomeType === Biome.SPACE || globalScene.arena.biomeType === Biome.END), SpeciesWildEvolutionDelay.LONG)
],
[Species.DURALUDON]: [
new SpeciesFormEvolution(Species.ARCHALUDON, "", "", 1, EvolutionItem.METAL_ALLOY, null, SpeciesWildEvolutionDelay.VERY_LONG)
@ -1501,7 +1502,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.OVERQWIL, 28, null, new SpeciesEvolutionCondition(p => p.moveset.filter(m => m?.moveId === Moves.BARB_BARRAGE).length > 0), SpeciesWildEvolutionDelay.LONG)
],
[Species.HISUI_SNEASEL]: [
new SpeciesEvolution(Species.SNEASLER, 1, EvolutionItem.RAZOR_CLAW, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY /* Razor claw at day*/), SpeciesWildEvolutionDelay.VERY_LONG)
new SpeciesEvolution(Species.SNEASLER, 1, EvolutionItem.RAZOR_CLAW, new SpeciesEvolutionCondition(p => globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY /* Razor claw at day*/), SpeciesWildEvolutionDelay.VERY_LONG)
],
[Species.CHARCADET]: [
new SpeciesEvolution(Species.ARMAROUGE, 1, EvolutionItem.AUSPICIOUS_ARMOR, null, SpeciesWildEvolutionDelay.LONG),
@ -1581,10 +1582,10 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.CONKELDURR, 1, EvolutionItem.LINKING_CORD, null, SpeciesWildEvolutionDelay.VERY_LONG)
],
[Species.KARRABLAST]: [
new SpeciesEvolution(Species.ESCAVALIER, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => !!p.scene.gameData.dexData[Species.SHELMET].caughtAttr), SpeciesWildEvolutionDelay.VERY_LONG)
new SpeciesEvolution(Species.ESCAVALIER, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => !!globalScene.gameData.dexData[Species.SHELMET].caughtAttr), SpeciesWildEvolutionDelay.VERY_LONG)
],
[Species.SHELMET]: [
new SpeciesEvolution(Species.ACCELGOR, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => !!p.scene.gameData.dexData[Species.KARRABLAST].caughtAttr), SpeciesWildEvolutionDelay.VERY_LONG)
new SpeciesEvolution(Species.ACCELGOR, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => !!globalScene.gameData.dexData[Species.KARRABLAST].caughtAttr), SpeciesWildEvolutionDelay.VERY_LONG)
],
[Species.SPRITZEE]: [
new SpeciesEvolution(Species.AROMATISSE, 1, EvolutionItem.SACHET, null, SpeciesWildEvolutionDelay.VERY_LONG)
@ -1627,13 +1628,13 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.MARILL, 1, null, new SpeciesFriendshipEvolutionCondition(70), SpeciesWildEvolutionDelay.SHORT)
],
[Species.BUDEW]: [
new SpeciesEvolution(Species.ROSELIA, 1, null, new SpeciesFriendshipEvolutionCondition(70, p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY), SpeciesWildEvolutionDelay.SHORT)
new SpeciesEvolution(Species.ROSELIA, 1, null, new SpeciesFriendshipEvolutionCondition(70, p => globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY), SpeciesWildEvolutionDelay.SHORT)
],
[Species.BUNEARY]: [
new SpeciesEvolution(Species.LOPUNNY, 1, null, new SpeciesFriendshipEvolutionCondition(70), SpeciesWildEvolutionDelay.MEDIUM)
],
[Species.CHINGLING]: [
new SpeciesEvolution(Species.CHIMECHO, 1, null, new SpeciesFriendshipEvolutionCondition(90, p => p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT), SpeciesWildEvolutionDelay.MEDIUM)
new SpeciesEvolution(Species.CHIMECHO, 1, null, new SpeciesFriendshipEvolutionCondition(90, p => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT), SpeciesWildEvolutionDelay.MEDIUM)
],
[Species.HAPPINY]: [
new SpeciesEvolution(Species.CHANSEY, 1, null, new SpeciesFriendshipEvolutionCondition(160), SpeciesWildEvolutionDelay.SHORT)
@ -1642,7 +1643,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.SNORLAX, 1, null, new SpeciesFriendshipEvolutionCondition(120), SpeciesWildEvolutionDelay.LONG)
],
[Species.RIOLU]: [
new SpeciesEvolution(Species.LUCARIO, 1, null, new SpeciesFriendshipEvolutionCondition(120, p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY), SpeciesWildEvolutionDelay.LONG)
new SpeciesEvolution(Species.LUCARIO, 1, null, new SpeciesFriendshipEvolutionCondition(120, p => globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY), SpeciesWildEvolutionDelay.LONG)
],
[Species.WOOBAT]: [
new SpeciesEvolution(Species.SWOOBAT, 1, null, new SpeciesFriendshipEvolutionCondition(90), SpeciesWildEvolutionDelay.MEDIUM)
@ -1657,16 +1658,16 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.ALOLA_PERSIAN, 1, null, new SpeciesFriendshipEvolutionCondition(120), SpeciesWildEvolutionDelay.LONG)
],
[Species.SNOM]: [
new SpeciesEvolution(Species.FROSMOTH, 1, null, new SpeciesFriendshipEvolutionCondition(90, p => p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT), SpeciesWildEvolutionDelay.MEDIUM)
new SpeciesEvolution(Species.FROSMOTH, 1, null, new SpeciesFriendshipEvolutionCondition(90, p => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT), SpeciesWildEvolutionDelay.MEDIUM)
],
[Species.GIMMIGHOUL]: [
new SpeciesFormEvolution(Species.GHOLDENGO, "chest", "", 1, null, new SpeciesEvolutionCondition(p => p.evoCounter
+ p.getHeldItems().filter(m => m instanceof DamageMoneyRewardModifier).length
+ p.scene.findModifiers(m => m instanceof MoneyMultiplierModifier
+ globalScene.findModifiers(m => m instanceof MoneyMultiplierModifier
|| m instanceof ExtraModifierModifier || m instanceof TempExtraModifierModifier).length > 9), SpeciesWildEvolutionDelay.VERY_LONG),
new SpeciesFormEvolution(Species.GHOLDENGO, "roaming", "", 1, null, new SpeciesEvolutionCondition(p => p.evoCounter
+ p.getHeldItems().filter(m => m instanceof DamageMoneyRewardModifier).length
+ p.scene.findModifiers(m => m instanceof MoneyMultiplierModifier
+ globalScene.findModifiers(m => m instanceof MoneyMultiplierModifier
|| m instanceof ExtraModifierModifier || m instanceof TempExtraModifierModifier).length > 9), SpeciesWildEvolutionDelay.VERY_LONG)
]
};

View File

@ -51,9 +51,7 @@ export const speciesStarterCosts = {
[Species.SANDSHREW]: 2,
[Species.NIDORAN_F]: 3,
[Species.NIDORAN_M]: 3,
[Species.CLEFAIRY]: 3,
[Species.VULPIX]: 3,
[Species.JIGGLYPUFF]: 2,
[Species.ZUBAT]: 3,
[Species.ODDISH]: 3,
[Species.PARAS]: 2,
@ -84,22 +82,15 @@ export const speciesStarterCosts = {
[Species.VOLTORB]: 2,
[Species.EXEGGCUTE]: 3,
[Species.CUBONE]: 3,
[Species.HITMONLEE]: 4,
[Species.HITMONCHAN]: 4,
[Species.LICKITUNG]: 3,
[Species.KOFFING]: 2,
[Species.RHYHORN]: 4,
[Species.CHANSEY]: 3,
[Species.TANGELA]: 3,
[Species.KANGASKHAN]: 4,
[Species.HORSEA]: 3,
[Species.GOLDEEN]: 2,
[Species.STARYU]: 3,
[Species.MR_MIME]: 3,
[Species.SCYTHER]: 5,
[Species.JYNX]: 4,
[Species.ELECTABUZZ]: 4,
[Species.MAGMAR]: 4,
[Species.PINSIR]: 4,
[Species.TAUROS]: 4,
[Species.MAGIKARP]: 4,
@ -110,7 +101,6 @@ export const speciesStarterCosts = {
[Species.OMANYTE]: 3,
[Species.KABUTO]: 3,
[Species.AERODACTYL]: 5,
[Species.SNORLAX]: 5,
[Species.ARTICUNO]: 5,
[Species.ZAPDOS]: 6,
[Species.MOLTRES]: 6,
@ -132,8 +122,6 @@ export const speciesStarterCosts = {
[Species.TOGEPI]: 3,
[Species.NATU]: 2,
[Species.MAREEP]: 2,
[Species.MARILL]: 4,
[Species.SUDOWOODO]: 3,
[Species.HOPPIP]: 2,
[Species.AIPOM]: 2,
[Species.SUNKERN]: 1,
@ -142,7 +130,6 @@ export const speciesStarterCosts = {
[Species.MURKROW]: 3,
[Species.MISDREAVUS]: 2,
[Species.UNOWN]: 1,
[Species.WOBBUFFET]: 2,
[Species.GIRAFARIG]: 3,
[Species.PINECO]: 2,
[Species.DUNSPARCE]: 3,
@ -158,7 +145,6 @@ export const speciesStarterCosts = {
[Species.CORSOLA]: 2,
[Species.REMORAID]: 2,
[Species.DELIBIRD]: 2,
[Species.MANTINE]: 3,
[Species.SKARMORY]: 4,
[Species.HOUNDOUR]: 3,
[Species.PHANPY]: 3,
@ -206,7 +192,6 @@ export const speciesStarterCosts = {
[Species.MINUN]: 2,
[Species.VOLBEAT]: 2,
[Species.ILLUMISE]: 2,
[Species.ROSELIA]: 3,
[Species.GULPIN]: 1,
[Species.CARVANHA]: 3,
[Species.WAILMER]: 2,
@ -232,7 +217,6 @@ export const speciesStarterCosts = {
[Species.SHUPPET]: 2,
[Species.DUSKULL]: 3,
[Species.TROPIUS]: 3,
[Species.CHIMECHO]: 3,
[Species.ABSOL]: 4,
[Species.WYNAUT]: 2,
[Species.SNORUNT]: 2,
@ -543,7 +527,6 @@ export const speciesStarterCosts = {
[Species.GALAR_PONYTA]: 2,
[Species.GALAR_SLOWPOKE]: 3,
[Species.GALAR_FARFETCHD]: 3,
[Species.GALAR_MR_MIME]: 3,
[Species.GALAR_ARTICUNO]: 6,
[Species.GALAR_ZAPDOS]: 6,
[Species.GALAR_MOLTRES]: 6,

View File

@ -1,16 +1,14 @@
//import { battleAnimRawData } from "./battle-anim-raw-data";
import BattleScene from "../battle-scene";
import { globalScene } from "#app/global-scene";
import { AttackMove, BeakBlastHeaderAttr, DelayedAttackAttr, MoveFlags, SelfStatusMove, allMoves } from "./move";
import Pokemon from "../field/pokemon";
import type Pokemon from "../field/pokemon";
import * as Utils from "../utils";
import { BattlerIndex } from "../battle";
import { Element } from "json-stable-stringify";
import type { BattlerIndex } from "../battle";
import type { Element } from "json-stable-stringify";
import { Moves } from "#enums/moves";
import { SubstituteTag } from "./battler-tags";
import { isNullOrUndefined } from "../utils";
import Phaser from "phaser";
import { EncounterAnim } from "#enums/encounter-anims";
//import fs from 'vite-plugin-fs/browser';
export enum AnimFrameTarget {
USER,
@ -308,7 +306,7 @@ abstract class AnimTimedEvent {
this.resourceName = resourceName;
}
abstract execute(scene: BattleScene, battleAnim: BattleAnim, priority?: number): integer;
abstract execute(battleAnim: BattleAnim, priority?: number): integer;
abstract getEventType(): string;
}
@ -326,15 +324,15 @@ class AnimTimedSoundEvent extends AnimTimedEvent {
}
}
execute(scene: BattleScene, battleAnim: BattleAnim, priority?: number): integer {
execute(battleAnim: BattleAnim, priority?: number): integer {
const soundConfig = { rate: (this.pitch * 0.01), volume: (this.volume * 0.01) };
if (this.resourceName) {
try {
scene.playSound(`battle_anims/${this.resourceName}`, soundConfig);
globalScene.playSound(`battle_anims/${this.resourceName}`, soundConfig);
} catch (err) {
console.error(err);
}
return Math.ceil((scene.sound.get(`battle_anims/${this.resourceName}`).totalDuration * 1000) / 33.33);
return Math.ceil((globalScene.sound.get(`battle_anims/${this.resourceName}`).totalDuration * 1000) / 33.33);
} else {
return Math.ceil((battleAnim.user!.cry(soundConfig).totalDuration * 1000) / 33.33); // TODO: is the bang behind user correct?
}
@ -388,7 +386,7 @@ class AnimTimedUpdateBgEvent extends AnimTimedBgEvent {
super(frameIndex, resourceName, source);
}
execute(scene: BattleScene, moveAnim: MoveAnim, priority?: number): integer {
execute(moveAnim: MoveAnim, priority?: number): integer {
const tweenProps = {};
if (this.bgX !== undefined) {
tweenProps["x"] = (this.bgX * 0.5) - 320;
@ -400,7 +398,7 @@ class AnimTimedUpdateBgEvent extends AnimTimedBgEvent {
tweenProps["alpha"] = (this.opacity || 0) / 255;
}
if (Object.keys(tweenProps).length) {
scene.tweens.add(Object.assign({
globalScene.tweens.add(Object.assign({
targets: moveAnim.bgSprite,
duration: Utils.getFrameMs(this.duration * 3)
}, tweenProps));
@ -418,25 +416,25 @@ class AnimTimedAddBgEvent extends AnimTimedBgEvent {
super(frameIndex, resourceName, source);
}
execute(scene: BattleScene, moveAnim: MoveAnim, priority?: number): integer {
execute(moveAnim: MoveAnim, priority?: number): integer {
if (moveAnim.bgSprite) {
moveAnim.bgSprite.destroy();
}
moveAnim.bgSprite = this.resourceName
? scene.add.tileSprite(this.bgX - 320, this.bgY - 284, 896, 576, this.resourceName)
: scene.add.rectangle(this.bgX - 320, this.bgY - 284, 896, 576, 0);
? globalScene.add.tileSprite(this.bgX - 320, this.bgY - 284, 896, 576, this.resourceName)
: globalScene.add.rectangle(this.bgX - 320, this.bgY - 284, 896, 576, 0);
moveAnim.bgSprite.setOrigin(0, 0);
moveAnim.bgSprite.setScale(1.25);
moveAnim.bgSprite.setAlpha(this.opacity / 255);
scene.field.add(moveAnim.bgSprite);
const fieldPokemon = scene.getEnemyPokemon(false) ?? scene.getPlayerPokemon(false);
globalScene.field.add(moveAnim.bgSprite);
const fieldPokemon = globalScene.getEnemyPokemon(false) ?? globalScene.getPlayerPokemon(false);
if (!isNullOrUndefined(priority)) {
scene.field.moveTo(moveAnim.bgSprite as Phaser.GameObjects.GameObject, priority);
globalScene.field.moveTo(moveAnim.bgSprite as Phaser.GameObjects.GameObject, priority);
} else if (fieldPokemon?.isOnField()) {
scene.field.moveBelow(moveAnim.bgSprite as Phaser.GameObjects.GameObject, fieldPokemon);
globalScene.field.moveBelow(moveAnim.bgSprite as Phaser.GameObjects.GameObject, fieldPokemon);
}
scene.tweens.add({
globalScene.tweens.add({
targets: moveAnim.bgSprite,
duration: Utils.getFrameMs(this.duration * 3)
});
@ -454,14 +452,14 @@ export const chargeAnims = new Map<ChargeAnim, AnimConfig | [AnimConfig, AnimCon
export const commonAnims = new Map<CommonAnim, AnimConfig>();
export const encounterAnims = new Map<EncounterAnim, AnimConfig>();
export function initCommonAnims(scene: BattleScene): Promise<void> {
export function initCommonAnims(): Promise<void> {
return new Promise(resolve => {
const commonAnimNames = Utils.getEnumKeys(CommonAnim);
const commonAnimIds = Utils.getEnumValues(CommonAnim);
const commonAnimFetches: Promise<Map<CommonAnim, AnimConfig>>[] = [];
for (let ca = 0; ca < commonAnimIds.length; ca++) {
const commonAnimId = commonAnimIds[ca];
commonAnimFetches.push(scene.cachedFetch(`./battle-anims/common-${commonAnimNames[ca].toLowerCase().replace(/\_/g, "-")}.json`)
commonAnimFetches.push(globalScene.cachedFetch(`./battle-anims/common-${commonAnimNames[ca].toLowerCase().replace(/\_/g, "-")}.json`)
.then(response => response.json())
.then(cas => commonAnims.set(commonAnimId, new AnimConfig(cas))));
}
@ -469,7 +467,7 @@ export function initCommonAnims(scene: BattleScene): Promise<void> {
});
}
export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
export function initMoveAnim(move: Moves): Promise<void> {
return new Promise(resolve => {
if (moveAnims.has(move)) {
if (moveAnims.get(move) !== null) {
@ -494,7 +492,7 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
const defaultMoveAnim = allMoves[move] instanceof AttackMove ? Moves.TACKLE : allMoves[move] instanceof SelfStatusMove ? Moves.FOCUS_ENERGY : Moves.TAIL_WHIP;
const fetchAnimAndResolve = (move: Moves) => {
scene.cachedFetch(`./battle-anims/${Utils.animationFileName(move)}.json`)
globalScene.cachedFetch(`./battle-anims/${Utils.animationFileName(move)}.json`)
.then(response => {
const contentType = response.headers.get("content-type");
if (!response.ok || contentType?.indexOf("application/json") === -1) {
@ -516,7 +514,7 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
: (allMoves[move].getAttrs(DelayedAttackAttr)[0]
?? allMoves[move].getAttrs(BeakBlastHeaderAttr)[0]);
if (chargeAnimSource) {
initMoveChargeAnim(scene, chargeAnimSource.chargeAnim).then(() => resolve());
initMoveChargeAnim(chargeAnimSource.chargeAnim).then(() => resolve());
} else {
resolve();
}
@ -557,10 +555,9 @@ function logMissingMoveAnim(move: Moves, ...optionalParams: any[]) {
/**
* Fetches animation configs to be used in a Mystery Encounter
* @param scene
* @param encounterAnim one or more animations to fetch
*/
export async function initEncounterAnims(scene: BattleScene, encounterAnim: EncounterAnim | EncounterAnim[]): Promise<void> {
export async function initEncounterAnims(encounterAnim: EncounterAnim | EncounterAnim[]): Promise<void> {
const anims = Array.isArray(encounterAnim) ? encounterAnim : [ encounterAnim ];
const encounterAnimNames = Utils.getEnumKeys(EncounterAnim);
const encounterAnimFetches: Promise<Map<EncounterAnim, AnimConfig>>[] = [];
@ -568,14 +565,14 @@ export async function initEncounterAnims(scene: BattleScene, encounterAnim: Enco
if (encounterAnims.has(anim) && !isNullOrUndefined(encounterAnims.get(anim))) {
continue;
}
encounterAnimFetches.push(scene.cachedFetch(`./battle-anims/encounter-${encounterAnimNames[anim].toLowerCase().replace(/\_/g, "-")}.json`)
encounterAnimFetches.push(globalScene.cachedFetch(`./battle-anims/encounter-${encounterAnimNames[anim].toLowerCase().replace(/\_/g, "-")}.json`)
.then(response => response.json())
.then(cas => encounterAnims.set(anim, new AnimConfig(cas))));
}
await Promise.allSettled(encounterAnimFetches);
}
export function initMoveChargeAnim(scene: BattleScene, chargeAnim: ChargeAnim): Promise<void> {
export function initMoveChargeAnim(chargeAnim: ChargeAnim): Promise<void> {
return new Promise(resolve => {
if (chargeAnims.has(chargeAnim)) {
if (chargeAnims.get(chargeAnim) !== null) {
@ -590,7 +587,7 @@ export function initMoveChargeAnim(scene: BattleScene, chargeAnim: ChargeAnim):
}
} else {
chargeAnims.set(chargeAnim, null);
scene.cachedFetch(`./battle-anims/${ChargeAnim[chargeAnim].toLowerCase().replace(/\_/g, "-")}.json`)
globalScene.cachedFetch(`./battle-anims/${ChargeAnim[chargeAnim].toLowerCase().replace(/\_/g, "-")}.json`)
.then(response => response.json())
.then(ca => {
if (Array.isArray(ca)) {
@ -623,23 +620,22 @@ function populateMoveChargeAnim(chargeAnim: ChargeAnim, animSource: any) {
chargeAnims.set(chargeAnim, [ chargeAnims.get(chargeAnim) as AnimConfig, moveChargeAnim ]);
}
export function loadCommonAnimAssets(scene: BattleScene, startLoad?: boolean): Promise<void> {
export function loadCommonAnimAssets(startLoad?: boolean): Promise<void> {
return new Promise(resolve => {
loadAnimAssets(scene, Array.from(commonAnims.values()), startLoad).then(() => resolve());
loadAnimAssets(Array.from(commonAnims.values()), startLoad).then(() => resolve());
});
}
/**
* Loads encounter animation assets to scene
* MUST be called after {@linkcode initEncounterAnims()} to load all required animations properly
* @param scene
* @param startLoad
*/
export async function loadEncounterAnimAssets(scene: BattleScene, startLoad?: boolean): Promise<void> {
await loadAnimAssets(scene, Array.from(encounterAnims.values()), startLoad);
export async function loadEncounterAnimAssets(startLoad?: boolean): Promise<void> {
await loadAnimAssets(Array.from(encounterAnims.values()), startLoad);
}
export function loadMoveAnimAssets(scene: BattleScene, moveIds: Moves[], startLoad?: boolean): Promise<void> {
export function loadMoveAnimAssets(moveIds: Moves[], startLoad?: boolean): Promise<void> {
return new Promise(resolve => {
const moveAnimations = moveIds.map(m => moveAnims.get(m) as AnimConfig).flat();
for (const moveId of moveIds) {
@ -655,11 +651,11 @@ export function loadMoveAnimAssets(scene: BattleScene, moveIds: Moves[], startLo
}
}
}
loadAnimAssets(scene, moveAnimations, startLoad).then(() => resolve());
loadAnimAssets(moveAnimations, startLoad).then(() => resolve());
});
}
function loadAnimAssets(scene: BattleScene, anims: AnimConfig[], startLoad?: boolean): Promise<void> {
function loadAnimAssets(anims: AnimConfig[], startLoad?: boolean): Promise<void> {
return new Promise(resolve => {
const backgrounds = new Set<string>();
const sounds = new Set<string>();
@ -676,19 +672,19 @@ function loadAnimAssets(scene: BattleScene, anims: AnimConfig[], startLoad?: boo
backgrounds.add(abg);
}
if (a.graphic) {
scene.loadSpritesheet(a.graphic, "battle_anims", 96);
globalScene.loadSpritesheet(a.graphic, "battle_anims", 96);
}
}
for (const bg of backgrounds) {
scene.loadImage(bg, "battle_anims");
globalScene.loadImage(bg, "battle_anims");
}
for (const s of sounds) {
scene.loadSe(s, "battle_anims", s);
globalScene.loadSe(s, "battle_anims", s);
}
if (startLoad) {
scene.load.once(Phaser.Loader.Events.COMPLETE, () => resolve());
if (!scene.load.isLoading()) {
scene.load.start();
globalScene.load.once(Phaser.Loader.Events.COMPLETE, () => resolve());
if (!globalScene.load.isLoading()) {
globalScene.load.start();
}
} else {
resolve();
@ -778,7 +774,7 @@ export abstract class BattleAnim {
return false;
}
private getGraphicFrameData(scene: BattleScene, frames: AnimFrame[], onSubstitute?: boolean): Map<integer, Map<AnimFrameTarget, GraphicFrameData>> {
private getGraphicFrameData(frames: AnimFrame[], onSubstitute?: boolean): Map<integer, Map<AnimFrameTarget, GraphicFrameData>> {
const ret: Map<integer, Map<AnimFrameTarget, GraphicFrameData>> = new Map([
[ AnimFrameTarget.GRAPHIC, new Map<AnimFrameTarget, GraphicFrameData>() ],
[ AnimFrameTarget.USER, new Map<AnimFrameTarget, GraphicFrameData>() ],
@ -835,7 +831,7 @@ export abstract class BattleAnim {
return ret;
}
play(scene: BattleScene, onSubstitute?: boolean, callback?: Function) {
play(onSubstitute?: boolean, callback?: Function) {
const isOppAnim = this.isOppAnim();
const user = !isOppAnim ? this.user! : this.target!; // TODO: are those bangs correct?
const target = !isOppAnim ? this.target! : this.user!;
@ -907,7 +903,7 @@ export abstract class BattleAnim {
}
};
if (!scene.moveAnimations && !this.playRegardlessOfIssues) {
if (!globalScene.moveAnimations && !this.playRegardlessOfIssues) {
return cleanUpAndComplete();
}
@ -924,7 +920,7 @@ export abstract class BattleAnim {
let r = anim?.frames.length ?? 0;
let f = 0;
scene.tweens.addCounter({
globalScene.tweens.addCounter({
duration: Utils.getFrameMs(3),
repeat: anim?.frames.length ?? 0,
onRepeat: () => {
@ -934,7 +930,7 @@ export abstract class BattleAnim {
}
const spriteFrames = anim!.frames[f]; // TODO: is the bang correcT?
const frameData = this.getGraphicFrameData(scene, anim!.frames[f], onSubstitute); // TODO: is the bang correct?
const frameData = this.getGraphicFrameData(anim!.frames[f], onSubstitute); // TODO: is the bang correct?
let u = 0;
let t = 0;
let g = 0;
@ -950,19 +946,19 @@ export abstract class BattleAnim {
const spriteSource = isUser ? userSprite : targetSprite;
if ((isUser ? u : t) === sprites.length) {
if (isUser || !targetSubstitute) {
const sprite = scene.addPokemonSprite(isUser ? user! : target, 0, 0, spriteSource!.texture, spriteSource!.frame.name, true); // TODO: are those bangs correct?
const sprite = globalScene.addPokemonSprite(isUser ? user! : target, 0, 0, spriteSource!.texture, spriteSource!.frame.name, true); // TODO: are those bangs correct?
[ "spriteColors", "fusionSpriteColors" ].map(k => sprite.pipelineData[k] = (isUser ? user! : target).getSprite().pipelineData[k]); // TODO: are those bangs correct?
sprite.setPipelineData("spriteKey", (isUser ? user! : target).getBattleSpriteKey());
sprite.setPipelineData("shiny", (isUser ? user : target).shiny);
sprite.setPipelineData("variant", (isUser ? user : target).variant);
sprite.setPipelineData("ignoreFieldPos", true);
spriteSource.on("animationupdate", (_anim, frame) => sprite.setFrame(frame.textureFrame));
scene.field.add(sprite);
globalScene.field.add(sprite);
sprites.push(sprite);
} else {
const sprite = scene.addFieldSprite(spriteSource.x, spriteSource.y, spriteSource.texture);
const sprite = globalScene.addFieldSprite(spriteSource.x, spriteSource.y, spriteSource.texture);
spriteSource.on("animationupdate", (_anim, frame) => sprite.setFrame(frame.textureFrame));
scene.field.add(sprite);
globalScene.field.add(sprite);
sprites.push(sprite);
}
}
@ -987,9 +983,9 @@ export abstract class BattleAnim {
} else {
const sprites = spriteCache[AnimFrameTarget.GRAPHIC];
if (g === sprites.length) {
const newSprite: Phaser.GameObjects.Sprite = scene.addFieldSprite(0, 0, anim!.graphic, 1); // TODO: is the bang correct?
const newSprite: Phaser.GameObjects.Sprite = globalScene.addFieldSprite(0, 0, anim!.graphic, 1); // TODO: is the bang correct?
sprites.push(newSprite);
scene.field.add(newSprite);
globalScene.field.add(newSprite);
spritePriorities.push(1);
}
@ -1000,22 +996,22 @@ export abstract class BattleAnim {
const setSpritePriority = (priority: integer) => {
switch (priority) {
case 0:
scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, scene.getEnemyPokemon(false) ?? scene.getPlayerPokemon(false)!); // TODO: is this bang correct?
globalScene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, globalScene.getEnemyPokemon(false) ?? globalScene.getPlayerPokemon(false)!); // TODO: is this bang correct?
break;
case 1:
scene.field.moveTo(moveSprite, scene.field.getAll().length - 1);
globalScene.field.moveTo(moveSprite, globalScene.field.getAll().length - 1);
break;
case 2:
switch (frame.focus) {
case AnimFocus.USER:
if (this.bgSprite) {
scene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.bgSprite);
globalScene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.bgSprite);
} else {
scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, this.user!); // TODO: is this bang correct?
globalScene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, this.user!); // TODO: is this bang correct?
}
break;
case AnimFocus.TARGET:
scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, this.target!); // TODO: is this bang correct?
globalScene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, this.target!); // TODO: is this bang correct?
break;
default:
setSpritePriority(1);
@ -1025,10 +1021,10 @@ export abstract class BattleAnim {
case 3:
switch (frame.focus) {
case AnimFocus.USER:
scene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.user!); // TODO: is this bang correct?
globalScene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.user!); // TODO: is this bang correct?
break;
case AnimFocus.TARGET:
scene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.target!); // TODO: is this bang correct?
globalScene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.target!); // TODO: is this bang correct?
break;
default:
setSpritePriority(1);
@ -1056,7 +1052,7 @@ export abstract class BattleAnim {
}
if (anim?.frameTimedEvents.has(f)) {
for (const event of anim.frameTimedEvents.get(f)!) { // TODO: is this bang correct?
r = Math.max((anim.frames.length - f) + event.execute(scene, this), r);
r = Math.max((anim.frames.length - f) + event.execute(this), r);
}
}
const targets = Utils.getEnumValues(AnimFrameTarget);
@ -1086,7 +1082,7 @@ export abstract class BattleAnim {
}
}
if (r) {
scene.tweens.addCounter({
globalScene.tweens.addCounter({
duration: Utils.getFrameMs(r),
onComplete: () => cleanUpAndComplete()
});
@ -1123,8 +1119,6 @@ export abstract class BattleAnim {
}
/**
*
* @param scene
* @param targetInitialX
* @param targetInitialY
* @param frameTimeMult
@ -1135,7 +1129,7 @@ export abstract class BattleAnim {
* - 5 is on top of player sprite
* @param callback
*/
playWithoutTargets(scene: BattleScene, targetInitialX: number, targetInitialY: number, frameTimeMult: number, frameTimedEventPriority?: 0 | 1 | 3 | 5, callback?: Function) {
playWithoutTargets(targetInitialX: number, targetInitialY: number, frameTimeMult: number, frameTimedEventPriority?: 0 | 1 | 3 | 5, callback?: Function) {
const spriteCache: SpriteCache = {
[AnimFrameTarget.GRAPHIC]: [],
[AnimFrameTarget.USER]: [],
@ -1156,7 +1150,7 @@ export abstract class BattleAnim {
}
};
if (!scene.moveAnimations && !this.playRegardlessOfIssues) {
if (!globalScene.moveAnimations && !this.playRegardlessOfIssues) {
return cleanUpAndComplete();
}
@ -1168,13 +1162,13 @@ export abstract class BattleAnim {
let totalFrames = anim!.frames.length;
let frameCount = 0;
let existingFieldSprites = scene.field.getAll().slice(0);
let existingFieldSprites = globalScene.field.getAll().slice(0);
scene.tweens.addCounter({
globalScene.tweens.addCounter({
duration: Utils.getFrameMs(3) * frameTimeMult,
repeat: anim!.frames.length,
onRepeat: () => {
existingFieldSprites = scene.field.getAll().slice(0);
existingFieldSprites = globalScene.field.getAll().slice(0);
const spriteFrames = anim!.frames[frameCount];
const frameData = this.getGraphicFrameDataWithoutTarget(anim!.frames[frameCount], targetInitialX, targetInitialY);
let graphicFrameCount = 0;
@ -1186,9 +1180,9 @@ export abstract class BattleAnim {
const sprites = spriteCache[AnimFrameTarget.GRAPHIC];
if (graphicFrameCount === sprites.length) {
const newSprite: Phaser.GameObjects.Sprite = scene.addFieldSprite(0, 0, anim!.graphic, 1);
const newSprite: Phaser.GameObjects.Sprite = globalScene.addFieldSprite(0, 0, anim!.graphic, 1);
sprites.push(newSprite);
scene.field.add(newSprite);
globalScene.field.add(newSprite);
}
const graphicIndex = graphicFrameCount++;
@ -1197,11 +1191,11 @@ export abstract class BattleAnim {
const setSpritePriority = (priority: integer) => {
if (existingFieldSprites.length > priority) {
// Move to specified priority index
const index = scene.field.getIndex(existingFieldSprites[priority]);
scene.field.moveTo(moveSprite, index);
const index = globalScene.field.getIndex(existingFieldSprites[priority]);
globalScene.field.moveTo(moveSprite, index);
} else {
// Move to top of scene
scene.field.moveTo(moveSprite, scene.field.getAll().length - 1);
globalScene.field.moveTo(moveSprite, globalScene.field.getAll().length - 1);
}
};
setSpritePriority(frame.priority);
@ -1221,7 +1215,7 @@ export abstract class BattleAnim {
}
if (anim?.frameTimedEvents.get(frameCount)) {
for (const event of anim.frameTimedEvents.get(frameCount)!) {
totalFrames = Math.max((anim.frames.length - frameCount) + event.execute(scene, this, frameTimedEventPriority), totalFrames);
totalFrames = Math.max((anim.frames.length - frameCount) + event.execute(this, frameTimedEventPriority), totalFrames);
}
}
const targets = Utils.getEnumValues(AnimFrameTarget);
@ -1248,7 +1242,7 @@ export abstract class BattleAnim {
}
}
if (totalFrames) {
scene.tweens.addCounter({
globalScene.tweens.addCounter({
duration: Utils.getFrameMs(totalFrames),
onComplete: () => cleanUpAndComplete()
});
@ -1282,7 +1276,7 @@ export class MoveAnim extends BattleAnim {
public move: Moves;
constructor(move: Moves, user: Pokemon, target: BattlerIndex, playOnEmptyField: boolean = false) {
super(user, user.scene.getField()[target], playOnEmptyField);
super(user, globalScene.getField()[target], playOnEmptyField);
this.move = move;
}

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,6 @@
import { getPokemonNameWithAffix } from "../messages";
import Pokemon, { HitResult } from "../field/pokemon";
import type Pokemon from "../field/pokemon";
import { HitResult } from "../field/pokemon";
import { getStatusEffectHealText } from "./status-effect";
import * as Utils from "../utils";
import { DoubleBerryEffectAbAttr, PostItemLostAbAttr, ReduceBerryUseThresholdAbAttr, applyAbAttrs, applyPostItemLostAbAttrs } from "./ability";
@ -9,6 +10,7 @@ import { BerryType } from "#enums/berry-type";
import { Stat, type BattleStat } from "#app/enums/stat";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { globalScene } from "#app/global-scene";
export function getBerryName(berryType: BerryType): string {
return i18next.t(`berry:${BerryType[berryType]}.name`);
@ -73,7 +75,7 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
}
const hpHealed = new Utils.NumberHolder(Utils.toDmgValue(pokemon.getMaxHp() / 4));
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, hpHealed);
pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, pokemon.getBattlerIndex(),
globalScene.unshiftPhase(new PokemonHealPhase(pokemon.getBattlerIndex(),
hpHealed.value, i18next.t("battle:hpHealBerry", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), berryName: getBerryName(berryType) }), true));
applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
};
@ -83,7 +85,7 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
pokemon.battleData.berriesEaten.push(berryType);
}
if (pokemon.status) {
pokemon.scene.queueMessage(getStatusEffectHealText(pokemon.status.effect, getPokemonNameWithAffix(pokemon)));
globalScene.queueMessage(getStatusEffectHealText(pokemon.status.effect, getPokemonNameWithAffix(pokemon)));
}
pokemon.resetStatus(true, true);
pokemon.updateInfo();
@ -102,7 +104,7 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
const stat: BattleStat = berryType - BerryType.ENIGMA;
const statStages = new Utils.NumberHolder(1);
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statStages);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], statStages.value));
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ stat ], statStages.value));
applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
};
case BerryType.LANSAT:
@ -121,7 +123,7 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
const randStat = Utils.randSeedInt(Stat.SPD, Stat.ATK);
const stages = new Utils.NumberHolder(2);
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, stages);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ randStat ], stages.value));
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ randStat ], stages.value));
applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
};
case BerryType.LEPPA:
@ -132,7 +134,7 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
const ppRestoreMove = pokemon.getMoveset().find(m => !m?.getPpRatio()) ? pokemon.getMoveset().find(m => !m?.getPpRatio()) : pokemon.getMoveset().find(m => m!.getPpRatio() < 1); // TODO: is this bang correct?
if (ppRestoreMove !== undefined) {
ppRestoreMove!.ppUsed = Math.max(ppRestoreMove!.ppUsed - 10, 0);
pokemon.scene.queueMessage(i18next.t("battle:ppHealBerry", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: ppRestoreMove!.getName(), berryName: getBerryName(berryType) }));
globalScene.queueMessage(i18next.t("battle:ppHealBerry", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: ppRestoreMove!.getName(), berryName: getBerryName(berryType) }));
applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
}
};

View File

@ -1,18 +1,22 @@
import * as Utils from "#app/utils";
import i18next from "i18next";
import { defaultStarterSpecies, DexAttrProps, GameData } from "#app/system/game-data";
import PokemonSpecies, { getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
import type { DexAttrProps, GameData } from "#app/system/game-data";
import { defaultStarterSpecies } from "#app/system/game-data";
import type PokemonSpecies from "#app/data/pokemon-species";
import { getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
import { speciesStarterCosts } from "#app/data/balance/starters";
import Pokemon, { PokemonMove } from "#app/field/pokemon";
import { BattleType, FixedBattleConfig } from "#app/battle";
import type Pokemon from "#app/field/pokemon";
import { PokemonMove } from "#app/field/pokemon";
import type { FixedBattleConfig } from "#app/battle";
import { BattleType } from "#app/battle";
import Trainer, { TrainerVariant } from "#app/field/trainer";
import { GameMode } from "#app/game-mode";
import type { GameMode } from "#app/game-mode";
import { Type } from "#enums/type";
import { Challenges } from "#enums/challenges";
import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type";
import { Nature } from "#enums/nature";
import { Moves } from "#enums/moves";
import type { Moves } from "#enums/moves";
import { TypeColor, TypeShadow } from "#enums/color";
import { pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
import { pokemonFormChanges } from "#app/data/pokemon-forms";
@ -84,6 +88,11 @@ export enum ChallengeType {
* Modifies what weight AI pokemon have when generating movesets. UNIMPLEMENTED.
*/
MOVE_WEIGHT,
/**
* Modifies what the pokemon stats for Flip Stat Mode.
*/
FLIP_STAT,
}
/**
@ -401,6 +410,16 @@ export abstract class Challenge {
applyMoveWeight(pokemon: Pokemon, moveSource: MoveSourceType, move: Moves, level: Utils.IntegerHolder): boolean {
return false;
}
/**
* An apply function for FlipStats. Derived classes should alter this.
* @param pokemon {@link Pokemon} What pokemon would learn the move.
* @param baseStats What are the stats to flip.
* @returns {@link boolean} Whether this function did anything.
*/
applyFlipStat(pokemon: Pokemon, baseStats: number[]) {
return false;
}
}
type ChallengeCondition = (data: GameData) => boolean;
@ -467,7 +486,7 @@ export class SingleGenerationChallenge extends Challenge {
if (trainerTypes.length === 0) {
return false;
} else {
battleConfig.setBattleType(BattleType.TRAINER).setGetTrainerFunc(scene => new Trainer(scene, trainerTypes[this.value - 1], TrainerVariant.DEFAULT));
battleConfig.setBattleType(BattleType.TRAINER).setGetTrainerFunc(() => new Trainer(trainerTypes[this.value - 1], TrainerVariant.DEFAULT));
return true;
}
}
@ -701,6 +720,33 @@ export class InverseBattleChallenge extends Challenge {
}
}
/**
* Implements a flip stat challenge.
*/
export class FlipStatChallenge extends Challenge {
constructor() {
super(Challenges.FLIP_STAT, 1);
}
override applyFlipStat(pokemon: Pokemon, baseStats: number[]) {
const origStats = Utils.deepCopy(baseStats);
baseStats[0] = origStats[5];
baseStats[1] = origStats[4];
baseStats[2] = origStats[3];
baseStats[3] = origStats[2];
baseStats[4] = origStats[1];
baseStats[5] = origStats[0];
return true;
}
static loadChallenge(source: FlipStatChallenge | any): FlipStatChallenge {
const newChallenge = new FlipStatChallenge();
newChallenge.value = source.value;
newChallenge.severity = source.severity;
return newChallenge;
}
}
/**
* Lowers the amount of starter points available.
*/
@ -886,6 +932,9 @@ export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.MOVE_WEIGHT, pokemon: Pokemon, moveSource: MoveSourceType, move: Moves, weight: Utils.IntegerHolder): boolean;
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.FLIP_STAT, pokemon: Pokemon, baseStats: number[]): boolean;
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType, ...args: any[]): boolean {
let ret = false;
gameMode.challenges.forEach(c => {
@ -930,6 +979,9 @@ export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType
case ChallengeType.MOVE_WEIGHT:
ret ||= c.applyMoveWeight(args[0], args[1], args[2], args[3]);
break;
case ChallengeType.FLIP_STAT:
ret ||= c.applyFlipStat(args[0], args[1]);
break;
}
}
});
@ -955,6 +1007,8 @@ export function copyChallenge(source: Challenge | any): Challenge {
return FreshStartChallenge.loadChallenge(source);
case Challenges.INVERSE_BATTLE:
return InverseBattleChallenge.loadChallenge(source);
case Challenges.FLIP_STAT:
return FlipStatChallenge.loadChallenge(source);
}
throw new Error("Unknown challenge copied");
}
@ -967,5 +1021,6 @@ export function initChallenges() {
new SingleTypeChallenge(),
new FreshStartChallenge(),
new InverseBattleChallenge(),
new FlipStatChallenge()
);
}

View File

@ -1,11 +1,12 @@
import { Abilities } from "#enums/abilities";
import { Type } from "#enums/type";
import type { Abilities } from "#enums/abilities";
import type { Type } from "#enums/type";
import { isNullOrUndefined } from "#app/utils";
import { Nature } from "#enums/nature";
import type { Nature } from "#enums/nature";
/**
* Data that can customize a Pokemon in non-standard ways from its Species
* Currently only used by Mystery Encounters and Mints.
* Used by Mystery Encounters and Mints
* Also used as a counter how often a Pokemon got hit until new arena encounter
*/
export class CustomPokemonData {
public spriteScale: number;
@ -13,6 +14,8 @@ export class CustomPokemonData {
public passive: Abilities | -1;
public nature: Nature | -1;
public types: Type[];
/** `hitsReceivedCount` aka `hitsRecCount` saves how often the pokemon got hit until a new arena encounter (used for Rage Fist) */
public hitsRecCount: number;
constructor(data?: CustomPokemonData | Partial<CustomPokemonData>) {
if (!isNullOrUndefined(data)) {
@ -24,5 +27,10 @@ export class CustomPokemonData {
this.passive = this.passive ?? -1;
this.nature = this.nature ?? -1;
this.types = this.types ?? [];
this.hitsRecCount = this.hitsRecCount ?? 0;
}
resetHitReceivedCount(): void {
this.hitsRecCount = 0;
}
}

View File

@ -1,12 +1,14 @@
import { PartyMemberStrength } from "#enums/party-member-strength";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import type { Species } from "#enums/species";
import { globalScene } from "#app/global-scene";
import { PlayerPokemon } from "#app/field/pokemon";
import { Starter } from "#app/ui/starter-select-ui-handler";
import type { Starter } from "#app/ui/starter-select-ui-handler";
import * as Utils from "#app/utils";
import PokemonSpecies, { PokemonSpeciesForm, getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
import type { PokemonSpeciesForm } from "#app/data/pokemon-species";
import PokemonSpecies, { getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
import { speciesStarterCosts } from "#app/data/balance/starters";
import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
import { Biome } from "#app/enums/biome";
export interface DailyRunConfig {
seed: integer;
@ -21,17 +23,17 @@ export function fetchDailyRunSeed(): Promise<string | null> {
});
}
export function getDailyRunStarters(scene: BattleScene, seed: string): Starter[] {
export function getDailyRunStarters(seed: string): Starter[] {
const starters: Starter[] = [];
scene.executeWithSeedOffset(() => {
const startingLevel = scene.gameMode.getStartingLevel();
globalScene.executeWithSeedOffset(() => {
const startingLevel = globalScene.gameMode.getStartingLevel();
if (/\d{18}$/.test(seed)) {
for (let s = 0; s < 3; s++) {
const offset = 6 + s * 6;
const starterSpeciesForm = getPokemonSpeciesForm(parseInt(seed.slice(offset, offset + 4)) as Species, parseInt(seed.slice(offset + 4, offset + 6)));
starters.push(getDailyRunStarter(scene, starterSpeciesForm, startingLevel));
starters.push(getDailyRunStarter(starterSpeciesForm, startingLevel));
}
return;
}
@ -48,17 +50,17 @@ export function getDailyRunStarters(scene: BattleScene, seed: string): Starter[]
.filter(s => speciesStarterCosts[s] === cost);
const randPkmSpecies = getPokemonSpecies(Utils.randSeedItem(costSpecies));
const starterSpecies = getPokemonSpecies(randPkmSpecies.getTrainerSpeciesForLevel(startingLevel, true, PartyMemberStrength.STRONGER));
starters.push(getDailyRunStarter(scene, starterSpecies, startingLevel));
starters.push(getDailyRunStarter(starterSpecies, startingLevel));
}
}, 0, seed);
return starters;
}
function getDailyRunStarter(scene: BattleScene, starterSpeciesForm: PokemonSpeciesForm, startingLevel: integer): Starter {
function getDailyRunStarter(starterSpeciesForm: PokemonSpeciesForm, startingLevel: integer): Starter {
const starterSpecies = starterSpeciesForm instanceof PokemonSpecies ? starterSpeciesForm : getPokemonSpecies(starterSpeciesForm.speciesId);
const formIndex = starterSpeciesForm instanceof PokemonSpecies ? undefined : starterSpeciesForm.formIndex;
const pokemon = new PlayerPokemon(scene, starterSpecies, startingLevel, undefined, formIndex, undefined, undefined, undefined, undefined, undefined, undefined);
const pokemon = new PlayerPokemon(starterSpecies, startingLevel, undefined, formIndex, undefined, undefined, undefined, undefined, undefined, undefined);
const starter: Starter = {
species: starterSpecies,
dexAttr: pokemon.getDexAttr(),
@ -70,3 +72,76 @@ function getDailyRunStarter(scene: BattleScene, starterSpeciesForm: PokemonSpeci
pokemon.destroy();
return starter;
}
interface BiomeWeights {
[key: integer]: integer
}
// Initially weighted by amount of exits each biome has
// Town and End are set to 0 however
// And some other biomes were balanced +1/-1 based on average size of the total daily.
const dailyBiomeWeights: BiomeWeights = {
[Biome.CAVE]: 3,
[Biome.LAKE]: 3,
[Biome.PLAINS]: 3,
[Biome.SNOWY_FOREST]: 3,
[Biome.SWAMP]: 3, // 2 -> 3
[Biome.TALL_GRASS]: 3, // 2 -> 3
[Biome.ABYSS]: 2, // 3 -> 2
[Biome.RUINS]: 2,
[Biome.BADLANDS]: 2,
[Biome.BEACH]: 2,
[Biome.CONSTRUCTION_SITE]: 2,
[Biome.DESERT]: 2,
[Biome.DOJO]: 2, // 3 -> 2
[Biome.FACTORY]: 2,
[Biome.FAIRY_CAVE]: 2,
[Biome.FOREST]: 2,
[Biome.GRASS]: 2, // 1 -> 2
[Biome.MEADOW]: 2,
[Biome.MOUNTAIN]: 2, // 3 -> 2
[Biome.SEA]: 2,
[Biome.SEABED]: 2,
[Biome.SLUM]: 2,
[Biome.TEMPLE]: 2, // 3 -> 2
[Biome.VOLCANO]: 2,
[Biome.GRAVEYARD]: 1,
[Biome.ICE_CAVE]: 1,
[Biome.ISLAND]: 1,
[Biome.JUNGLE]: 1,
[Biome.LABORATORY]: 1,
[Biome.METROPOLIS]: 1,
[Biome.POWER_PLANT]: 1,
[Biome.SPACE]: 1,
[Biome.WASTELAND]: 1,
[Biome.TOWN]: 0,
[Biome.END]: 0,
};
export function getDailyStartingBiome(): Biome {
const biomes = Utils.getEnumValues(Biome).filter(b => b !== Biome.TOWN && b !== Biome.END);
let totalWeight = 0;
const biomeThresholds: integer[] = [];
for (const biome of biomes) {
// Keep track of the total weight
totalWeight += dailyBiomeWeights[biome];
// Keep track of each biomes cumulative weight
biomeThresholds.push(totalWeight);
}
const randInt = Utils.randSeedInt(totalWeight);
for (let i = 0; i < biomes.length; i++) {
if (randInt < biomeThresholds[i]) {
return biomes[i];
}
}
// Fallback in case something went wrong
return biomes[Utils.randSeedInt(biomes.length)];
}

View File

@ -1,6 +1,6 @@
import BattleScene from "#app/battle-scene";
import { PlayerPokemon } from "#app/field/pokemon";
import { DexEntry, StarterDataEntry } from "#app/system/game-data";
import { globalScene } from "#app/global-scene";
import type { PlayerPokemon } from "#app/field/pokemon";
import type { DexEntry, StarterDataEntry } from "#app/system/game-data";
/**
* Stores data associated with a specific egg and the hatched pokemon
@ -17,11 +17,8 @@ export class EggHatchData {
public dexEntryBeforeUpdate: DexEntry;
/** stored copy of the hatched pokemon's starter entry before it was updated due to hatch */
public starterDataEntryBeforeUpdate: StarterDataEntry;
/** reference to the battle scene to get gamedata and update dex */
private scene: BattleScene;
constructor(scene: BattleScene, pokemon: PlayerPokemon, eggMoveIndex: number) {
this.scene = scene;
constructor(pokemon: PlayerPokemon, eggMoveIndex: number) {
this.pokemon = pokemon;
this.eggMoveIndex = eggMoveIndex;
}
@ -39,8 +36,8 @@ export class EggHatchData {
* Used before updating the dex, so comparing the pokemon to these entries will show the new attributes
*/
setDex() {
const currDexEntry = this.scene.gameData.dexData[this.pokemon.species.speciesId];
const currStarterDataEntry = this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()];
const currDexEntry = globalScene.gameData.dexData[this.pokemon.species.speciesId];
const currStarterDataEntry = globalScene.gameData.starterData[this.pokemon.species.getRootSpeciesId()];
this.dexEntryBeforeUpdate = {
seenAttr: currDexEntry.seenAttr,
caughtAttr: currDexEntry.caughtAttr,
@ -86,9 +83,9 @@ export class EggHatchData {
*/
updatePokemon(showMessage : boolean = false) {
return new Promise<void>(resolve => {
this.scene.gameData.setPokemonCaught(this.pokemon, true, true, showMessage).then(() => {
this.scene.gameData.updateSpeciesDexIvs(this.pokemon.species.speciesId, this.pokemon.ivs);
this.scene.gameData.setEggMoveUnlocked(this.pokemon.species, this.eggMoveIndex, showMessage).then((value) => {
globalScene.gameData.setPokemonCaught(this.pokemon, true, true, showMessage).then(() => {
globalScene.gameData.updateSpeciesDexIvs(this.pokemon.species.speciesId, this.pokemon.ivs);
globalScene.gameData.setEggMoveUnlocked(this.pokemon.species, this.eggMoveIndex, showMessage).then((value) => {
this.setEggMoveUnlocked(value);
resolve();
});

View File

@ -1,11 +1,13 @@
import BattleScene from "#app/battle-scene";
import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species";
import type BattleScene from "#app/battle-scene";
import { globalScene } from "#app/global-scene";
import type PokemonSpecies from "#app/data/pokemon-species";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { speciesStarterCosts } from "#app/data/balance/starters";
import { VariantTier } from "#enums/variant-tier";
import * as Utils from "#app/utils";
import Overrides from "#app/overrides";
import { pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions";
import { PlayerPokemon } from "#app/field/pokemon";
import type { PlayerPokemon } from "#app/field/pokemon";
import i18next from "i18next";
import { EggTier } from "#enums/egg-type";
import { Species } from "#enums/species";
@ -22,9 +24,8 @@ export interface IEggOptions {
/** Timestamp when this egg got created */
timestamp?: number;
/**
* Defines if the egg got pulled from a gacha or not. If true, egg pity and pull statistics will be applyed.
* Defines if the egg got pulled from a gacha or not. If true, egg pity and pull statistics will be applied.
* Egg will be automaticly added to the game data.
* NEEDS `scene` `eggOption` to work.
*/
pulled?: boolean;
/**
@ -32,7 +33,7 @@ export interface IEggOptions {
* Will also define the text displayed in the egg list.
*/
sourceType?: EggSourceType;
/** Needs to be defined if `eggOption` pulled is defined or if no species or `isShiny` is defined since this will be needed to generate them. */
/** Legacy field, kept for backwards-compatibility */
scene?: BattleScene;
/**
* Sets the tier of the egg. Only species of this tier can be hatched from this egg.
@ -41,10 +42,7 @@ export interface IEggOptions {
tier?: EggTier;
/** Sets how many waves it will take till this egg hatches. */
hatchWaves?: number;
/**
* Sets the exact species that will hatch from this egg.
* Needs `scene` `eggOption` if not provided.
*/
/** Sets the exact species that will hatch from this egg. */
species?: Species;
/** Defines if the hatched pokemon will be a shiny. */
isShiny?: boolean;
@ -56,8 +54,7 @@ export interface IEggOptions {
* Defines if the egg will hatch with the hidden ability of this species.
* If no hidden ability exist, a random one will get choosen.
*/
overrideHiddenAbility?: boolean,
overrideHiddenAbility?: boolean;
/** Can customize the message displayed for where the egg was obtained */
eggDescriptor?: string;
}
@ -148,7 +145,7 @@ export class Egg {
// If egg was pulled, check if egg pity needs to override the egg tier
if (eggOptions?.pulled) {
// Needs this._tier and this._sourceType to work
this.checkForPityTierOverrides(eggOptions.scene!); // TODO: is this bang correct?
this.checkForPityTierOverrides();
}
this._id = eggOptions?.id ?? Utils.randInt(EGG_SEED, EGG_SEED * this._tier);
@ -160,7 +157,7 @@ export class Egg {
// First roll shiny and variant so we can filter if species with an variant exist
this._isShiny = eggOptions?.isShiny ?? (Overrides.EGG_SHINY_OVERRIDE || this.rollShiny());
this._variantTier = eggOptions?.variantTier ?? (Overrides.EGG_VARIANT_OVERRIDE ?? this.rollVariant());
this._species = eggOptions?.species ?? this.rollSpecies(eggOptions!.scene!)!; // TODO: Are those bangs correct?
this._species = eggOptions?.species ?? this.rollSpecies()!; // TODO: Is this bang correct?
this._overrideHiddenAbility = eggOptions?.overrideHiddenAbility ?? false;
@ -178,19 +175,15 @@ export class Egg {
// Needs this._tier so it needs to be generated afer the tier override if bought from same species
this._eggMoveIndex = eggOptions?.eggMoveIndex ?? this.rollEggMoveIndex();
if (eggOptions?.pulled) {
this.increasePullStatistic(eggOptions.scene!); // TODO: is this bang correct?
this.addEggToGameData(eggOptions.scene!); // TODO: is this bang correct?
this.increasePullStatistic();
this.addEggToGameData();
}
};
if (eggOptions?.scene) {
const seedOverride = Utils.randomString(24);
eggOptions?.scene.executeWithSeedOffset(() => {
globalScene.executeWithSeedOffset(() => {
generateEggProperties(eggOptions);
}, 0, seedOverride);
} else { // For legacy eggs without scene
generateEggProperties(eggOptions);
}
this._eggDescriptor = eggOptions?.eggDescriptor;
}
@ -212,14 +205,14 @@ export class Egg {
}
// Generates a PlayerPokemon from an egg
public generatePlayerPokemon(scene: BattleScene): PlayerPokemon {
public generatePlayerPokemon(): PlayerPokemon {
let ret: PlayerPokemon;
const generatePlayerPokemonHelper = (scene: BattleScene) => {
const generatePlayerPokemonHelper = () => {
// Legacy egg wants to hatch. Generate missing properties
if (!this._species) {
this._isShiny = this.rollShiny();
this._species = this.rollSpecies(scene!)!; // TODO: are these bangs correct?
this._species = this.rollSpecies()!; // TODO: is this bang correct?
}
let pokemonSpecies = getPokemonSpecies(this._species);
@ -238,7 +231,7 @@ export class Egg {
}
// This function has way to many optional parameters
ret = scene.addPlayerPokemon(pokemonSpecies, 1, abilityIndex, undefined, undefined, false);
ret = globalScene.addPlayerPokemon(pokemonSpecies, 1, abilityIndex, undefined, undefined, false);
ret.shiny = this._isShiny;
ret.variant = this._variantTier;
@ -250,16 +243,16 @@ export class Egg {
};
ret = ret!; // Tell TS compiler it's defined now
scene.executeWithSeedOffset(() => {
generatePlayerPokemonHelper(scene);
globalScene.executeWithSeedOffset(() => {
generatePlayerPokemonHelper();
}, this._id, EGG_SEED.toString());
return ret;
}
// Doesn't need to be called if the egg got pulled by a gacha machiene
public addEggToGameData(scene: BattleScene): void {
scene.gameData.eggs.push(this);
public addEggToGameData(): void {
globalScene.gameData.eggs.push(this);
}
public getEggDescriptor(): string {
@ -291,12 +284,12 @@ export class Egg {
return i18next.t("egg:hatchWavesMessageLongTime");
}
public getEggTypeDescriptor(scene: BattleScene): string {
public getEggTypeDescriptor(): string {
switch (this.sourceType) {
case EggSourceType.SAME_SPECIES_EGG:
return this._eggDescriptor ?? i18next.t("egg:sameSpeciesEgg", { species: getPokemonSpecies(this._species).getName() });
case EggSourceType.GACHA_LEGENDARY:
return this._eggDescriptor ?? `${i18next.t("egg:gachaTypeLegendary")} (${getPokemonSpecies(getLegendaryGachaSpeciesForTimestamp(scene, this.timestamp)).getName()})`;
return this._eggDescriptor ?? `${i18next.t("egg:gachaTypeLegendary")} (${getPokemonSpecies(getLegendaryGachaSpeciesForTimestamp(this.timestamp)).getName()})`;
case EggSourceType.GACHA_SHINY:
return this._eggDescriptor ?? i18next.t("egg:gachaTypeShiny");
case EggSourceType.GACHA_MOVE:
@ -356,8 +349,8 @@ export class Egg {
return tierValue >= GACHA_DEFAULT_COMMON_EGG_THRESHOLD + tierValueOffset ? EggTier.COMMON : tierValue >= GACHA_DEFAULT_RARE_EGG_THRESHOLD + tierValueOffset ? EggTier.RARE : tierValue >= GACHA_DEFAULT_EPIC_EGG_THRESHOLD + tierValueOffset ? EggTier.EPIC : EggTier.LEGENDARY;
}
private rollSpecies(scene: BattleScene): Species | null {
if (!scene) {
private rollSpecies(): Species | null {
if (!globalScene) {
return null;
}
/**
@ -376,7 +369,7 @@ export class Egg {
} else if (this.tier === EggTier.LEGENDARY
&& this._sourceType === EggSourceType.GACHA_LEGENDARY) {
if (!Utils.randSeedInt(2)) {
return getLegendaryGachaSpeciesForTimestamp(scene, this.timestamp);
return getLegendaryGachaSpeciesForTimestamp(this.timestamp);
}
}
@ -410,8 +403,8 @@ export class Egg {
.filter(s => !pokemonPrevolutions.hasOwnProperty(s) && getPokemonSpecies(s).isObtainable() && ignoredSpecies.indexOf(s) === -1);
// If this is the 10th egg without unlocking something new, attempt to force it.
if (scene.gameData.unlockPity[this.tier] >= 9) {
const lockedPool = speciesPool.filter(s => !scene.gameData.dexData[s].caughtAttr && !scene.gameData.eggs.some(e => e.species === s));
if (globalScene.gameData.unlockPity[this.tier] >= 9) {
const lockedPool = speciesPool.filter(s => !globalScene.gameData.dexData[s].caughtAttr && !globalScene.gameData.eggs.some(e => e.species === s));
if (lockedPool.length) { // Skip this if everything is unlocked
speciesPool = lockedPool;
}
@ -454,10 +447,10 @@ export class Egg {
}
species = species!; // tell TS compiled it's defined now!
if (!!scene.gameData.dexData[species].caughtAttr || scene.gameData.eggs.some(e => e.species === species)) {
scene.gameData.unlockPity[this.tier] = Math.min(scene.gameData.unlockPity[this.tier] + 1, 10);
if (globalScene.gameData.dexData[species].caughtAttr || globalScene.gameData.eggs.some(e => e.species === species)) {
globalScene.gameData.unlockPity[this.tier] = Math.min(globalScene.gameData.unlockPity[this.tier] + 1, 10);
} else {
scene.gameData.unlockPity[this.tier] = 0;
globalScene.gameData.unlockPity[this.tier] = 0;
}
return species;
@ -465,7 +458,7 @@ export class Egg {
/**
* Rolls whether the egg is shiny or not.
* @returns True if the egg is shiny
* @returns `true` if the egg is shiny
**/
private rollShiny(): boolean {
let shinyChance = GACHA_DEFAULT_SHINY_RATE;
@ -485,6 +478,7 @@ export class Egg {
// Uses the same logic as pokemon.generateVariant(). I would like to only have this logic in one
// place but I don't want to touch the pokemon class.
// TODO: Remove this or replace the one in the Pokemon class.
private rollVariant(): VariantTier {
if (!this.isShiny) {
return VariantTier.STANDARD;
@ -500,38 +494,38 @@ export class Egg {
}
}
private checkForPityTierOverrides(scene: BattleScene): void {
private checkForPityTierOverrides(): void {
const tierValueOffset = this._sourceType === EggSourceType.GACHA_LEGENDARY ? GACHA_LEGENDARY_UP_THRESHOLD_OFFSET : 0;
scene.gameData.eggPity[EggTier.RARE] += 1;
scene.gameData.eggPity[EggTier.EPIC] += 1;
scene.gameData.eggPity[EggTier.LEGENDARY] += 1 + tierValueOffset;
globalScene.gameData.eggPity[EggTier.RARE] += 1;
globalScene.gameData.eggPity[EggTier.EPIC] += 1;
globalScene.gameData.eggPity[EggTier.LEGENDARY] += 1 + tierValueOffset;
// These numbers are roughly the 80% mark. That is, 80% of the time you'll get an egg before this gets triggered.
if (scene.gameData.eggPity[EggTier.LEGENDARY] >= EGG_PITY_LEGENDARY_THRESHOLD && this._tier === EggTier.COMMON) {
if (globalScene.gameData.eggPity[EggTier.LEGENDARY] >= EGG_PITY_LEGENDARY_THRESHOLD && this._tier === EggTier.COMMON) {
this._tier = EggTier.LEGENDARY;
} else if (scene.gameData.eggPity[EggTier.EPIC] >= EGG_PITY_EPIC_THRESHOLD && this._tier === EggTier.COMMON) {
} else if (globalScene.gameData.eggPity[EggTier.EPIC] >= EGG_PITY_EPIC_THRESHOLD && this._tier === EggTier.COMMON) {
this._tier = EggTier.EPIC;
} else if (scene.gameData.eggPity[EggTier.RARE] >= EGG_PITY_RARE_THRESHOLD && this._tier === EggTier.COMMON) {
} else if (globalScene.gameData.eggPity[EggTier.RARE] >= EGG_PITY_RARE_THRESHOLD && this._tier === EggTier.COMMON) {
this._tier = EggTier.RARE;
}
scene.gameData.eggPity[this._tier] = 0;
globalScene.gameData.eggPity[this._tier] = 0;
}
private increasePullStatistic(scene: BattleScene): void {
scene.gameData.gameStats.eggsPulled++;
private increasePullStatistic(): void {
globalScene.gameData.gameStats.eggsPulled++;
if (this.isManaphyEgg()) {
scene.gameData.gameStats.manaphyEggsPulled++;
globalScene.gameData.gameStats.manaphyEggsPulled++;
this._hatchWaves = this.getEggTierDefaultHatchWaves(EggTier.EPIC);
return;
}
switch (this.tier) {
case EggTier.RARE:
scene.gameData.gameStats.rareEggsPulled++;
globalScene.gameData.gameStats.rareEggsPulled++;
break;
case EggTier.EPIC:
scene.gameData.gameStats.epicEggsPulled++;
globalScene.gameData.gameStats.epicEggsPulled++;
break;
case EggTier.LEGENDARY:
scene.gameData.gameStats.legendaryEggsPulled++;
globalScene.gameData.gameStats.legendaryEggsPulled++;
break;
}
}
@ -552,7 +546,7 @@ export function getValidLegendaryGachaSpecies() : Species[] {
.filter(s => getPokemonSpecies(s).isObtainable() && s !== Species.ETERNATUS);
}
export function getLegendaryGachaSpeciesForTimestamp(scene: BattleScene, timestamp: number): Species {
export function getLegendaryGachaSpeciesForTimestamp(timestamp: number): Species {
const legendarySpecies = getValidLegendaryGachaSpecies();
let ret: Species;
@ -563,7 +557,7 @@ export function getLegendaryGachaSpeciesForTimestamp(scene: BattleScene, timesta
const offset = Math.floor(Math.floor(dayTimestamp / 86400000) / legendarySpecies.length); // Cycle number
const index = Math.floor(dayTimestamp / 86400000) % legendarySpecies.length; // Index within cycle
scene.executeWithSeedOffset(() => {
globalScene.executeWithSeedOffset(() => {
ret = Phaser.Math.RND.shuffle(legendarySpecies)[index];
}, offset, EGG_SEED.toString());
ret = ret!; // tell TS compiler it's

File diff suppressed because it is too large Load Diff

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@ -1,15 +1,17 @@
import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterRewards, transitionMysteryEncounterIntroVisuals, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { globalScene } from "#app/global-scene";
import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterRewards, transitionMysteryEncounterIntroVisuals, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { trainerConfigs, } from "#app/data/trainer-config";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { TrainerType } from "#enums/trainer-type";
import { Species } from "#enums/species";
import { getSpriteKeysFromSpecies } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { randSeedInt } from "#app/utils";
import i18next from "i18next";
import { IEggOptions } from "#app/data/egg";
import type { IEggOptions } from "#app/data/egg";
import { EggSourceType } from "#enums/egg-source-types";
import { EggTier } from "#enums/egg-type";
import { PartyHealPhase } from "#app/phases/party-heal-phase";
@ -36,8 +38,8 @@ export const ATrainersTestEncounter: MysteryEncounter =
},
])
.withAutoHideIntroVisuals(false)
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Randomly pick from 1 of the 5 stat trainers to spawn
let trainerType: TrainerType;
@ -138,23 +140,22 @@ export const ATrainersTestEncounter: MysteryEncounter =
buttonLabel: `${namespace}:option.1.label`,
buttonTooltip: `${namespace}:option.1.tooltip`
},
async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Battle the stat trainer for an Egg and great rewards
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[0];
await transitionMysteryEncounterIntroVisuals(scene);
await transitionMysteryEncounterIntroVisuals();
const eggOptions: IEggOptions = {
scene,
pulled: false,
sourceType: EggSourceType.EVENT,
eggDescriptor: encounter.misc.trainerEggDescription,
tier: EggTier.EPIC
};
encounter.setDialogueToken("eggType", i18next.t(`${namespace}:eggTypes.epic`));
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [ modifierTypes.SACRED_ASH ], guaranteedModifierTiers: [ ModifierTier.ROGUE, ModifierTier.ULTRA ], fillRemaining: true }, [ eggOptions ]);
await initBattleWithEnemyConfig(scene, config);
setEncounterRewards({ guaranteedModifierTypeFuncs: [ modifierTypes.SACRED_ASH ], guaranteedModifierTiers: [ ModifierTier.ROGUE, ModifierTier.ULTRA ], fillRemaining: true }, [ eggOptions ]);
await initBattleWithEnemyConfig(config);
}
)
.withSimpleOption(
@ -162,21 +163,20 @@ export const ATrainersTestEncounter: MysteryEncounter =
buttonLabel: `${namespace}:option.2.label`,
buttonTooltip: `${namespace}:option.2.tooltip`
},
async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Full heal party
scene.unshiftPhase(new PartyHealPhase(scene, true));
globalScene.unshiftPhase(new PartyHealPhase(true));
const eggOptions: IEggOptions = {
scene,
pulled: false,
sourceType: EggSourceType.EVENT,
eggDescriptor: encounter.misc.trainerEggDescription,
tier: EggTier.RARE
};
encounter.setDialogueToken("eggType", i18next.t(`${namespace}:eggTypes.rare`));
setEncounterRewards(scene, { fillRemaining: false, rerollMultiplier: -1 }, [ eggOptions ]);
leaveEncounterWithoutBattle(scene);
setEncounterRewards({ fillRemaining: false, rerollMultiplier: -1 }, [ eggOptions ]);
leaveEncounterWithoutBattle();
}
)
.withOutroDialogue([

View File

@ -1,10 +1,14 @@
import { EnemyPartyConfig, generateModifierType, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterRewards, transitionMysteryEncounterIntroVisuals, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import Pokemon, { EnemyPokemon, PokemonMove } from "#app/field/pokemon";
import { BerryModifierType, modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { generateModifierType, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterRewards, transitionMysteryEncounterIntroVisuals, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type Pokemon from "#app/field/pokemon";
import { EnemyPokemon, PokemonMove } from "#app/field/pokemon";
import type { BerryModifierType, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { PersistentModifierRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
@ -19,8 +23,8 @@ import { BattlerIndex } from "#app/battle";
import { applyModifierTypeToPlayerPokemon, catchPokemon, getHighestLevelPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { TrainerSlot } from "#app/data/trainer-config";
import { PokeballType } from "#enums/pokeball";
import HeldModifierConfig from "#app/interfaces/held-modifier-config";
import { BerryType } from "#enums/berry-type";
import type HeldModifierConfig from "#app/interfaces/held-modifier-config";
import type { BerryType } from "#enums/berry-type";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { Stat } from "#enums/stat";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
@ -170,18 +174,18 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
scene.loadSe("PRSFX- Bug Bite", "battle_anims", "PRSFX- Bug Bite.wav");
scene.loadSe("Follow Me", "battle_anims", "Follow Me.mp3");
globalScene.loadSe("PRSFX- Bug Bite", "battle_anims", "PRSFX- Bug Bite.wav");
globalScene.loadSe("Follow Me", "battle_anims", "Follow Me.mp3");
// Get all player berry items, remove from party, and store reference
const berryItems = scene.findModifiers(m => m instanceof BerryModifier) as BerryModifier[];
const berryItems = globalScene.findModifiers(m => m instanceof BerryModifier) as BerryModifier[];
// Sort berries by party member ID to more easily re-add later if necessary
const berryItemsMap = new Map<number, BerryModifier[]>();
scene.getPlayerParty().forEach(pokemon => {
globalScene.getPlayerParty().forEach(pokemon => {
const pokemonBerries = berryItems.filter(b => b.pokemonId === pokemon.id);
if (pokemonBerries?.length > 0) {
berryItemsMap.set(pokemon.id, pokemonBerries);
@ -196,7 +200,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
// Can't define stack count on a ModifierType, have to just create separate instances for each stack
// Overflow berries will be "lost" on the boss, but it's un-catchable anyway
for (let i = 0; i < berryMod.stackCount; i++) {
const modifierType = generateModifierType(scene, modifierTypes.BERRY, [ berryMod.berryType ]) as PokemonHeldItemModifierType;
const modifierType = generateModifierType(modifierTypes.BERRY, [ berryMod.berryType ]) as PokemonHeldItemModifierType;
bossModifierConfigs.push({ modifier: modifierType });
}
});
@ -204,7 +208,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
// Do NOT remove the real berries yet or else it will be persisted in the session data
// SpDef buff below wave 50, +1 to all stats otherwise
const statChangesForBattle: (Stat.ATK | Stat.DEF | Stat.SPATK | Stat.SPDEF | Stat.SPD | Stat.ACC | Stat.EVA)[] = scene.currentBattle.waveIndex < 50 ?
const statChangesForBattle: (Stat.ATK | Stat.DEF | Stat.SPATK | Stat.SPDEF | Stat.SPD | Stat.ACC | Stat.EVA)[] = globalScene.currentBattle.waveIndex < 50 ?
[ Stat.SPDEF ] :
[ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ];
@ -221,8 +225,8 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
modifierConfigs: bossModifierConfigs,
tags: [ BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON ],
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
queueEncounterMessage(pokemon.scene, `${namespace}:option.1.boss_enraged`);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, statChangesForBattle, 1));
queueEncounterMessage(`${namespace}:option.1.boss_enraged`);
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, statChangesForBattle, 1));
}
}
],
@ -233,18 +237,18 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
return true;
})
.withOnVisualsStart((scene: BattleScene) => {
doGreedentSpriteSteal(scene);
doBerrySpritePile(scene);
.withOnVisualsStart(() => {
doGreedentSpriteSteal();
doBerrySpritePile();
// Remove the berries from the party
// Session has been safely saved at this point, so data won't be lost
const berryItems = scene.findModifiers(m => m instanceof BerryModifier) as BerryModifier[];
const berryItems = globalScene.findModifiers(m => m instanceof BerryModifier) as BerryModifier[];
berryItems.forEach(berryMod => {
scene.removeModifier(berryMod);
globalScene.removeModifier(berryMod);
});
scene.updateModifiers(true);
globalScene.updateModifiers(true);
return true;
})
@ -260,26 +264,26 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
},
],
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Pick battle
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Provides 1x Reviver Seed to each party member at end of battle
const revSeed = generateModifierType(scene, modifierTypes.REVIVER_SEED);
const revSeed = generateModifierType(modifierTypes.REVIVER_SEED);
encounter.setDialogueToken("foodReward", revSeed?.name ?? i18next.t("modifierType:ModifierType.REVIVER_SEED.name"));
const givePartyPokemonReviverSeeds = () => {
const party = scene.getPlayerParty();
const party = globalScene.getPlayerParty();
party.forEach(p => {
const heldItems = p.getHeldItems();
if (revSeed && !heldItems.some(item => item instanceof PokemonInstantReviveModifier)) {
const seedModifier = revSeed.newModifier(p);
scene.addModifier(seedModifier, false, false, false, true);
globalScene.addModifier(seedModifier, false, false, false, true);
}
});
queueEncounterMessage(scene, `${namespace}:option.1.food_stash`);
queueEncounterMessage(`${namespace}:option.1.food_stash`);
};
setEncounterRewards(scene, { fillRemaining: true }, undefined, givePartyPokemonReviverSeeds);
setEncounterRewards({ fillRemaining: true }, undefined, givePartyPokemonReviverSeeds);
encounter.startOfBattleEffects.push({
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [ BattlerIndex.ENEMY ],
@ -287,8 +291,8 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
ignorePp: true
});
await transitionMysteryEncounterIntroVisuals(scene, true, true, 500);
await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]);
await transitionMysteryEncounterIntroVisuals(true, true, 500);
await initBattleWithEnemyConfig(encounter.enemyPartyConfigs[0]);
})
.build()
)
@ -304,12 +308,12 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
},
],
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const berryMap = encounter.misc.berryItemsMap;
// Returns 2/5 of the berries stolen to each Pokemon
const party = scene.getPlayerParty();
const party = globalScene.getPlayerParty();
party.forEach(pokemon => {
const stolenBerries: BerryModifier[] = berryMap.get(pokemon.id);
const berryTypesAsArray: BerryType[] = [];
@ -322,15 +326,15 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
Phaser.Math.RND.shuffle(berryTypesAsArray);
const randBerryType = berryTypesAsArray.pop();
const berryModType = generateModifierType(scene, modifierTypes.BERRY, [ randBerryType ]) as BerryModifierType;
applyModifierTypeToPlayerPokemon(scene, pokemon, berryModType);
const berryModType = generateModifierType(modifierTypes.BERRY, [ randBerryType ]) as BerryModifierType;
applyModifierTypeToPlayerPokemon(pokemon, berryModType);
}
}
});
await scene.updateModifiers(true);
await globalScene.updateModifiers(true);
await transitionMysteryEncounterIntroVisuals(scene, true, true, 500);
leaveEncounterWithoutBattle(scene, true);
await transitionMysteryEncounterIntroVisuals(true, true, 500);
leaveEncounterWithoutBattle(true);
})
.build()
)
@ -346,36 +350,36 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene) => {
.withPreOptionPhase(async () => {
// Animate berries being eaten
doGreedentEatBerries(scene);
doBerrySpritePile(scene, true);
doGreedentEatBerries();
doBerrySpritePile(true);
return true;
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Let it have the food
// Greedent joins the team, level equal to 2 below highest party member (shiny locked)
const level = getHighestLevelPlayerPokemon(scene, false, true).level - 2;
const greedent = new EnemyPokemon(scene, getPokemonSpecies(Species.GREEDENT), level, TrainerSlot.NONE, false, true);
const level = getHighestLevelPlayerPokemon(false, true).level - 2;
const greedent = new EnemyPokemon(getPokemonSpecies(Species.GREEDENT), level, TrainerSlot.NONE, false, true);
greedent.moveset = [ new PokemonMove(Moves.THRASH), new PokemonMove(Moves.BODY_PRESS), new PokemonMove(Moves.STUFF_CHEEKS), new PokemonMove(Moves.SLACK_OFF) ];
greedent.passive = true;
await transitionMysteryEncounterIntroVisuals(scene, true, true, 500);
await catchPokemon(scene, greedent, null, PokeballType.POKEBALL, false);
leaveEncounterWithoutBattle(scene, true);
await transitionMysteryEncounterIntroVisuals(true, true, 500);
await catchPokemon(greedent, null, PokeballType.POKEBALL, false);
leaveEncounterWithoutBattle(true);
})
.build()
)
.build();
function doGreedentSpriteSteal(scene: BattleScene) {
function doGreedentSpriteSteal() {
const shakeDelay = 50;
const slideDelay = 500;
const greedentSprites = scene.currentBattle.mysteryEncounter!.introVisuals?.getSpriteAtIndex(1);
const greedentSprites = globalScene.currentBattle.mysteryEncounter!.introVisuals?.getSpriteAtIndex(1);
scene.playSound("battle_anims/Follow Me");
scene.tweens.chain({
globalScene.playSound("battle_anims/Follow Me");
globalScene.tweens.chain({
targets: greedentSprites,
tweens: [
{ // Slide Greedent diagonally
@ -445,10 +449,10 @@ function doGreedentSpriteSteal(scene: BattleScene) {
});
}
function doGreedentEatBerries(scene: BattleScene) {
const greedentSprites = scene.currentBattle.mysteryEncounter!.introVisuals?.getSpriteAtIndex(1);
function doGreedentEatBerries() {
const greedentSprites = globalScene.currentBattle.mysteryEncounter!.introVisuals?.getSpriteAtIndex(1);
let index = 1;
scene.tweens.add({
globalScene.tweens.add({
targets: greedentSprites,
duration: 150,
ease: "Cubic.easeOut",
@ -456,11 +460,11 @@ function doGreedentEatBerries(scene: BattleScene) {
y: "-=8",
loop: 5,
onStart: () => {
scene.playSound("battle_anims/PRSFX- Bug Bite");
globalScene.playSound("battle_anims/PRSFX- Bug Bite");
},
onLoop: () => {
if (index % 2 === 0) {
scene.playSound("battle_anims/PRSFX- Bug Bite");
globalScene.playSound("battle_anims/PRSFX- Bug Bite");
}
index++;
}
@ -468,17 +472,15 @@ function doGreedentEatBerries(scene: BattleScene) {
}
/**
*
* @param scene
* @param isEat Default false. Will "create" pile when false, and remove pile when true.
*/
function doBerrySpritePile(scene: BattleScene, isEat: boolean = false) {
function doBerrySpritePile(isEat: boolean = false) {
const berryAddDelay = 150;
let animationOrder = [ "starf", "sitrus", "lansat", "salac", "apicot", "enigma", "liechi", "ganlon", "lum", "petaya", "leppa" ];
if (isEat) {
animationOrder = animationOrder.reverse();
}
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
animationOrder.forEach((berry, i) => {
const introVisualsIndex = encounter.spriteConfigs.findIndex(config => config.spriteKey?.includes(berry));
let sprite: Phaser.GameObjects.Sprite, tintSprite: Phaser.GameObjects.Sprite;
@ -487,7 +489,7 @@ function doBerrySpritePile(scene: BattleScene, isEat: boolean = false) {
sprite = sprites[0];
tintSprite = sprites[1];
}
scene.time.delayedCall(berryAddDelay * i + 400, () => {
globalScene.time.delayedCall(berryAddDelay * i + 400, () => {
if (sprite) {
sprite.setVisible(!isEat);
}
@ -497,20 +499,20 @@ function doBerrySpritePile(scene: BattleScene, isEat: boolean = false) {
// Animate Petaya berry falling off the pile
if (berry === "petaya" && sprite && tintSprite && !isEat) {
scene.time.delayedCall(200, () => {
doBerryBounce(scene, [ sprite, tintSprite ], 30, 500);
globalScene.time.delayedCall(200, () => {
doBerryBounce([ sprite, tintSprite ], 30, 500);
});
}
});
});
}
function doBerryBounce(scene: BattleScene, berrySprites: Phaser.GameObjects.Sprite[], yd: number, baseBounceDuration: number) {
function doBerryBounce(berrySprites: Phaser.GameObjects.Sprite[], yd: number, baseBounceDuration: number) {
let bouncePower = 1;
let bounceYOffset = yd;
const doBounce = () => {
scene.tweens.add({
globalScene.tweens.add({
targets: berrySprites,
y: "+=" + bounceYOffset,
x: { value: "+=" + (bouncePower * bouncePower * 10), ease: "Linear" },
@ -522,7 +524,7 @@ function doBerryBounce(scene: BattleScene, berrySprites: Phaser.GameObjects.Spri
if (bouncePower) {
bounceYOffset = bounceYOffset * bouncePower;
scene.tweens.add({
globalScene.tweens.add({
targets: berrySprites,
y: "-=" + bounceYOffset,
x: { value: "+=" + (bouncePower * bouncePower * 10), ease: "Linear" },

View File

@ -2,8 +2,9 @@ import { generateModifierType, leaveEncounterWithoutBattle, setEncounterExp, upd
import { modifierTypes } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { AbilityRequirement, CombinationPokemonRequirement, MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { getHighestStatTotalPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
@ -69,14 +70,14 @@ export const AnOfferYouCantRefuseEncounter: MysteryEncounter =
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
const pokemon = getHighestStatTotalPlayerPokemon(scene, true, true);
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const pokemon = getHighestStatTotalPlayerPokemon(true, true);
const baseSpecies = pokemon.getSpeciesForm().getRootSpeciesId();
const starterValue: number = speciesStarterCosts[baseSpecies] ?? 1;
const multiplier = Math.max(MONEY_MAXIMUM_MULTIPLIER / 10 * starterValue, MONEY_MINIMUM_MULTIPLIER);
const price = scene.getWaveMoneyAmount(multiplier);
const price = globalScene.getWaveMoneyAmount(multiplier);
encounter.setDialogueToken("strongestPokemon", pokemon.getNameToRender());
encounter.setDialogueToken("price", price.toString());
@ -89,7 +90,7 @@ export const AnOfferYouCantRefuseEncounter: MysteryEncounter =
// If player meets the combo OR requirements for option 2, populate the token
const opt2Req = encounter.options[1].primaryPokemonRequirements[0];
if (opt2Req.meetsRequirement(scene)) {
if (opt2Req.meetsRequirement()) {
const abilityToken = encounter.dialogueTokens["option2PrimaryAbility"];
const moveToken = encounter.dialogueTokens["option2PrimaryMove"];
if (abilityToken) {
@ -99,7 +100,7 @@ export const AnOfferYouCantRefuseEncounter: MysteryEncounter =
}
}
const shinyCharm = generateModifierType(scene, modifierTypes.SHINY_CHARM);
const shinyCharm = generateModifierType(modifierTypes.SHINY_CHARM);
encounter.setDialogueToken("itemName", shinyCharm?.name ?? i18next.t("modifierType:ModifierType.SHINY_CHARM.name"));
encounter.setDialogueToken("liepardName", getPokemonSpecies(Species.LIEPARD).getName());
@ -118,17 +119,17 @@ export const AnOfferYouCantRefuseEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withPreOptionPhase(async (): Promise<boolean> => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Update money and remove pokemon from party
updatePlayerMoney(scene, encounter.misc.price);
scene.removePokemonFromPlayerParty(encounter.misc.pokemon);
updatePlayerMoney(encounter.misc.price);
globalScene.removePokemonFromPlayerParty(encounter.misc.pokemon);
return true;
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Give the player a Shiny Charm
scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.SHINY_CHARM));
leaveEncounterWithoutBattle(scene, true);
globalScene.unshiftPhase(new ModifierRewardPhase(modifierTypes.SHINY_CHARM));
leaveEncounterWithoutBattle(true);
})
.build()
)
@ -152,15 +153,15 @@ export const AnOfferYouCantRefuseEncounter: MysteryEncounter =
},
],
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Extort the rich kid for money
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Update money and remove pokemon from party
updatePlayerMoney(scene, encounter.misc.price);
updatePlayerMoney(encounter.misc.price);
setEncounterExp(scene, encounter.options[1].primaryPokemon!.id, getPokemonSpecies(Species.LIEPARD).baseExp, true);
setEncounterExp(encounter.options[1].primaryPokemon!.id, getPokemonSpecies(Species.LIEPARD).baseExp, true);
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
})
.build()
)
@ -175,9 +176,9 @@ export const AnOfferYouCantRefuseEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
return true;
}
)

View File

@ -1,23 +1,32 @@
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import type {
EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import {
EnemyPartyConfig, generateModifierType, generateModifierTypeOption,
generateModifierType,
generateModifierTypeOption,
initBattleWithEnemyConfig,
leaveEncounterWithoutBattle, setEncounterExp,
leaveEncounterWithoutBattle,
setEncounterExp,
setEncounterRewards
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import Pokemon, { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import {
import type { PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { EnemyPokemon } from "#app/field/pokemon";
import type {
BerryModifierType,
ModifierTypeOption } from "#app/modifier/modifier-type";
import {
getPartyLuckValue,
ModifierPoolType,
ModifierTypeOption, modifierTypes,
modifierTypes,
regenerateModifierPoolThresholds,
} from "#app/modifier/modifier-type";
import { randSeedInt, randSeedItem } from "#app/utils";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { getPokemonNameWithAffix } from "#app/messages";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
@ -31,7 +40,8 @@ import { BerryType } from "#enums/berry-type";
import { PERMANENT_STATS, Stat } from "#enums/stat";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species";
import type PokemonSpecies from "#app/data/pokemon-species";
import { getPokemonSpecies } from "#app/data/pokemon-species";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/berriesAbound";
@ -54,20 +64,20 @@ export const BerriesAboundEncounter: MysteryEncounter =
text: `${namespace}:intro`,
},
])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Calculate boss mon
const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const level = getEncounterPokemonLevelForWave(STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
let bossSpecies: PokemonSpecies;
if (scene.eventManager.isEventActive() && scene.eventManager.activeEvent()?.uncommonBreedEncounters && randSeedInt(2) === 1) {
const eventEncounter = randSeedItem(scene.eventManager.activeEvent()!.uncommonBreedEncounters!);
const levelSpecies = getPokemonSpecies(eventEncounter.species).getWildSpeciesForLevel(level, eventEncounter.allowEvolution ?? false, true, scene.gameMode);
if (globalScene.eventManager.isEventActive() && globalScene.eventManager.activeEvent()?.uncommonBreedEncounters && randSeedInt(2) === 1) {
const eventEncounter = randSeedItem(globalScene.eventManager.activeEvent()!.uncommonBreedEncounters!);
const levelSpecies = getPokemonSpecies(eventEncounter.species).getWildSpeciesForLevel(level, eventEncounter.allowEvolution ?? false, true, globalScene.gameMode);
bossSpecies = getPokemonSpecies( levelSpecies );
} else {
bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getPlayerParty()), true);
bossSpecies = globalScene.arena.randomSpecies(globalScene.currentBattle.waveIndex, level, 0, getPartyLuckValue(globalScene.getPlayerParty()), true);
}
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
const bossPokemon = new EnemyPokemon(bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
const config: EnemyPartyConfig = {
pokemonConfigs: [{
@ -82,10 +92,10 @@ export const BerriesAboundEncounter: MysteryEncounter =
// Calculate the number of extra berries that player receives
// 10-40: 2, 40-120: 4, 120-160: 5, 160-180: 7
const numBerries =
scene.currentBattle.waveIndex > 160 ? 7
: scene.currentBattle.waveIndex > 120 ? 5
: scene.currentBattle.waveIndex > 40 ? 4 : 2;
regenerateModifierPoolThresholds(scene.getPlayerParty(), ModifierPoolType.PLAYER, 0);
globalScene.currentBattle.waveIndex > 160 ? 7
: globalScene.currentBattle.waveIndex > 120 ? 5
: globalScene.currentBattle.waveIndex > 40 ? 4 : 2;
regenerateModifierPoolThresholds(globalScene.getPlayerParty(), ModifierPoolType.PLAYER, 0);
encounter.misc = { numBerries };
const { spriteKey, fileRoot } = getSpriteKeysFromPokemon(bossPokemon);
@ -113,7 +123,7 @@ export const BerriesAboundEncounter: MysteryEncounter =
];
// Get fastest party pokemon for option 2
const fastestPokemon = getHighestStatPlayerPokemon(scene, PERMANENT_STATS[Stat.SPD], true, false);
const fastestPokemon = getHighestStatPlayerPokemon(PERMANENT_STATS[Stat.SPD], true, false);
encounter.misc.fastestPokemon = fastestPokemon;
encounter.misc.enemySpeed = bossPokemon.getStat(Stat.SPD);
encounter.setDialogueToken("fastestPokemon", fastestPokemon.getNameToRender());
@ -134,34 +144,34 @@ export const BerriesAboundEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Pick battle
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const numBerries = encounter.misc.numBerries;
const doBerryRewards = () => {
const berryText = i18next.t(`${namespace}:berries`);
scene.playSound("item_fanfare");
queueEncounterMessage(scene, i18next.t("battle:rewardGainCount", { modifierName: berryText, count: numBerries }));
globalScene.playSound("item_fanfare");
queueEncounterMessage(i18next.t("battle:rewardGainCount", { modifierName: berryText, count: numBerries }));
// Generate a random berry and give it to the first Pokemon with room for it
for (let i = 0; i < numBerries; i++) {
tryGiveBerry(scene);
tryGiveBerry();
}
};
const shopOptions: ModifierTypeOption[] = [];
for (let i = 0; i < 5; i++) {
// Generate shop berries
const mod = generateModifierTypeOption(scene, modifierTypes.BERRY);
const mod = generateModifierTypeOption(modifierTypes.BERRY);
if (mod) {
shopOptions.push(mod);
}
}
setEncounterRewards(scene, { guaranteedModifierTypeOptions: shopOptions, fillRemaining: false }, undefined, doBerryRewards);
await initBattleWithEnemyConfig(scene, scene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0]);
setEncounterRewards({ guaranteedModifierTypeOptions: shopOptions, fillRemaining: false }, undefined, doBerryRewards);
await initBattleWithEnemyConfig(globalScene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0]);
}
)
.withOption(
@ -171,9 +181,9 @@ export const BerriesAboundEncounter: MysteryEncounter =
buttonLabel: `${namespace}:option.2.label`,
buttonTooltip: `${namespace}:option.2.tooltip`
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Pick race for berries
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const fastestPokemon: PlayerPokemon = encounter.misc.fastestPokemon;
const enemySpeed: number = encounter.misc.enemySpeed;
const speedDiff = fastestPokemon.getStat(Stat.SPD) / (enemySpeed * 1.1);
@ -182,7 +192,7 @@ export const BerriesAboundEncounter: MysteryEncounter =
const shopOptions: ModifierTypeOption[] = [];
for (let i = 0; i < 5; i++) {
// Generate shop berries
const mod = generateModifierTypeOption(scene, modifierTypes.BERRY);
const mod = generateModifierTypeOption(modifierTypes.BERRY);
if (mod) {
shopOptions.push(mod);
}
@ -193,29 +203,29 @@ export const BerriesAboundEncounter: MysteryEncounter =
const doBerryRewards = () => {
const berryText = i18next.t(`${namespace}:berries`);
scene.playSound("item_fanfare");
queueEncounterMessage(scene, i18next.t("battle:rewardGainCount", { modifierName: berryText, count: numBerries }));
globalScene.playSound("item_fanfare");
queueEncounterMessage(i18next.t("battle:rewardGainCount", { modifierName: berryText, count: numBerries }));
// Generate a random berry and give it to the first Pokemon with room for it
for (let i = 0; i < numBerries; i++) {
tryGiveBerry(scene);
tryGiveBerry();
}
};
// Defense/Spd buffs below wave 50, +1 to all stats otherwise
const statChangesForBattle: (Stat.ATK | Stat.DEF | Stat.SPATK | Stat.SPDEF | Stat.SPD | Stat.ACC | Stat.EVA)[] = scene.currentBattle.waveIndex < 50 ?
const statChangesForBattle: (Stat.ATK | Stat.DEF | Stat.SPATK | Stat.SPDEF | Stat.SPD | Stat.ACC | Stat.EVA)[] = globalScene.currentBattle.waveIndex < 50 ?
[ Stat.DEF, Stat.SPDEF, Stat.SPD ] :
[ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ];
const config = scene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0];
const config = globalScene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0];
config.pokemonConfigs![0].tags = [ BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON ];
config.pokemonConfigs![0].mysteryEncounterBattleEffects = (pokemon: Pokemon) => {
queueEncounterMessage(pokemon.scene, `${namespace}:option.2.boss_enraged`);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, statChangesForBattle, 1));
queueEncounterMessage(`${namespace}:option.2.boss_enraged`);
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, statChangesForBattle, 1));
};
setEncounterRewards(scene, { guaranteedModifierTypeOptions: shopOptions, fillRemaining: false }, undefined, doBerryRewards);
await showEncounterText(scene, `${namespace}:option.2.selected_bad`);
await initBattleWithEnemyConfig(scene, config);
setEncounterRewards({ guaranteedModifierTypeOptions: shopOptions, fillRemaining: false }, undefined, doBerryRewards);
await showEncounterText(`${namespace}:option.2.selected_bad`);
await initBattleWithEnemyConfig(config);
return;
} else {
// Gains 1 berry for every 10% faster the player's pokemon is than the enemy, up to a max of numBerries, minimum of 2
@ -224,19 +234,19 @@ export const BerriesAboundEncounter: MysteryEncounter =
const doFasterBerryRewards = () => {
const berryText = i18next.t(`${namespace}:berries`);
scene.playSound("item_fanfare");
queueEncounterMessage(scene, i18next.t("battle:rewardGainCount", { modifierName: berryText, count: numBerriesGrabbed }));
globalScene.playSound("item_fanfare");
queueEncounterMessage(i18next.t("battle:rewardGainCount", { modifierName: berryText, count: numBerriesGrabbed }));
// Generate a random berry and give it to the first Pokemon with room for it (trying to give to fastest first)
for (let i = 0; i < numBerriesGrabbed; i++) {
tryGiveBerry(scene, fastestPokemon);
tryGiveBerry(fastestPokemon);
}
};
setEncounterExp(scene, fastestPokemon.id, encounter.enemyPartyConfigs[0].pokemonConfigs![0].species.baseExp);
setEncounterRewards(scene, { guaranteedModifierTypeOptions: shopOptions, fillRemaining: false }, undefined, doFasterBerryRewards);
await showEncounterText(scene, `${namespace}:option.2.selected`);
leaveEncounterWithoutBattle(scene);
setEncounterExp(fastestPokemon.id, encounter.enemyPartyConfigs[0].pokemonConfigs![0].species.baseExp);
setEncounterRewards({ guaranteedModifierTypeOptions: shopOptions, fillRemaining: false }, undefined, doFasterBerryRewards);
await showEncounterText(`${namespace}:option.2.selected`);
leaveEncounterWithoutBattle();
}
})
.build()
@ -251,38 +261,38 @@ export const BerriesAboundEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
return true;
}
)
.build();
function tryGiveBerry(scene: BattleScene, prioritizedPokemon?: PlayerPokemon) {
function tryGiveBerry(prioritizedPokemon?: PlayerPokemon) {
const berryType = randSeedInt(Object.keys(BerryType).filter(s => !isNaN(Number(s))).length) as BerryType;
const berry = generateModifierType(scene, modifierTypes.BERRY, [ berryType ]) as BerryModifierType;
const berry = generateModifierType(modifierTypes.BERRY, [ berryType ]) as BerryModifierType;
const party = scene.getPlayerParty();
const party = globalScene.getPlayerParty();
// Will try to apply to prioritized pokemon first, then do normal application method if it fails
if (prioritizedPokemon) {
const heldBerriesOfType = scene.findModifier(m => m instanceof BerryModifier
const heldBerriesOfType = globalScene.findModifier(m => m instanceof BerryModifier
&& m.pokemonId === prioritizedPokemon.id && (m as BerryModifier).berryType === berryType, true) as BerryModifier;
if (!heldBerriesOfType || heldBerriesOfType.getStackCount() < heldBerriesOfType.getMaxStackCount(scene)) {
applyModifierTypeToPlayerPokemon(scene, prioritizedPokemon, berry);
if (!heldBerriesOfType || heldBerriesOfType.getStackCount() < heldBerriesOfType.getMaxStackCount()) {
applyModifierTypeToPlayerPokemon(prioritizedPokemon, berry);
return;
}
}
// Iterate over the party until berry was successfully given
for (const pokemon of party) {
const heldBerriesOfType = scene.findModifier(m => m instanceof BerryModifier
const heldBerriesOfType = globalScene.findModifier(m => m instanceof BerryModifier
&& m.pokemonId === pokemon.id && (m as BerryModifier).berryType === berryType, true) as BerryModifier;
if (!heldBerriesOfType || heldBerriesOfType.getStackCount() < heldBerriesOfType.getMaxStackCount(scene)) {
applyModifierTypeToPlayerPokemon(scene, pokemon, berry);
if (!heldBerriesOfType || heldBerriesOfType.getStackCount() < heldBerriesOfType.getMaxStackCount()) {
applyModifierTypeToPlayerPokemon(pokemon, berry);
return;
}
}

View File

@ -1,5 +1,7 @@
import type {
EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import {
EnemyPartyConfig, generateModifierType,
generateModifierType,
generateModifierTypeOption,
initBattleWithEnemyConfig,
leaveEncounterWithoutBattle,
@ -17,17 +19,20 @@ import {
} from "#app/data/trainer-config";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PartyMemberStrength } from "#enums/party-member-strength";
import BattleScene from "#app/battle-scene";
import { globalScene } from "#app/global-scene";
import { isNullOrUndefined, randSeedInt, randSeedShuffle } from "#app/utils";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { TrainerType } from "#enums/trainer-type";
import { Species } from "#enums/species";
import Pokemon, { PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import type { PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { PokemonMove } from "#app/field/pokemon";
import { getEncounterText, showEncounterDialogue } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { LearnMovePhase } from "#app/phases/learn-move-phase";
import { Moves } from "#enums/moves";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import {
@ -37,14 +42,17 @@ import {
TypeRequirement
} from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { Type } from "#enums/type";
import { AttackTypeBoosterModifierType, ModifierTypeOption, modifierTypes } from "#app/modifier/modifier-type";
import type { AttackTypeBoosterModifierType, ModifierTypeOption } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import type {
PokemonHeldItemModifier
} from "#app/modifier/modifier";
import {
AttackTypeBoosterModifier,
BypassSpeedChanceModifier,
ContactHeldItemTransferChanceModifier,
GigantamaxAccessModifier,
MegaEvolutionAccessModifier,
PokemonHeldItemModifier
MegaEvolutionAccessModifier
} from "#app/modifier/modifier";
import i18next from "i18next";
import MoveInfoOverlay from "#app/ui/move-info-overlay";
@ -214,12 +222,12 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
text: `${namespace}:intro_dialogue`,
},
])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Calculates what trainers are available for battle in the encounter
// Bug type superfan trainer config
const config = getTrainerConfigForWave(scene.currentBattle.waveIndex);
const config = getTrainerConfigForWave(globalScene.currentBattle.waveIndex);
const spriteKey = config.getSpriteKey();
encounter.enemyPartyConfigs.push({
trainerConfig: config,
@ -227,7 +235,7 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
});
let beedrillKeys: { spriteKey: string, fileRoot: string }, butterfreeKeys: { spriteKey: string, fileRoot: string };
if (scene.currentBattle.waveIndex < WAVE_LEVEL_BREAKPOINTS[3]) {
if (globalScene.currentBattle.waveIndex < WAVE_LEVEL_BREAKPOINTS[3]) {
beedrillKeys = getSpriteKeysFromSpecies(Species.BEEDRILL, false);
butterfreeKeys = getSpriteKeysFromSpecies(Species.BUTTERFREE, false);
} else {
@ -270,9 +278,9 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
];
const requiredItems = [
generateModifierType(scene, modifierTypes.QUICK_CLAW),
generateModifierType(scene, modifierTypes.GRIP_CLAW),
generateModifierType(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [ Type.BUG ]),
generateModifierType(modifierTypes.QUICK_CLAW),
generateModifierType(modifierTypes.GRIP_CLAW),
generateModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, [ Type.BUG ]),
];
const requiredItemString = requiredItems.map(m => m?.name ?? "unknown").join("/");
@ -295,9 +303,9 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Select battle the bug trainer
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[0];
// Init the moves available for tutor
@ -313,9 +321,9 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
// Assigns callback that teaches move before continuing to rewards
encounter.onRewards = doBugTypeMoveTutor;
setEncounterRewards(scene, { fillRemaining: true });
await transitionMysteryEncounterIntroVisuals(scene, true, true);
await initBattleWithEnemyConfig(scene, config);
setEncounterRewards({ fillRemaining: true });
await transitionMysteryEncounterIntroVisuals(true, true);
await initBattleWithEnemyConfig(config);
}
)
.withOption(MysteryEncounterOptionBuilder
@ -326,17 +334,17 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
buttonTooltip: `${namespace}:option.2.tooltip`,
disabledButtonTooltip: `${namespace}:option.2.disabled_tooltip`
})
.withPreOptionPhase(async (scene: BattleScene) => {
.withPreOptionPhase(async () => {
// Player shows off their bug types
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Player gets different rewards depending on the number of bug types they have
const numBugTypes = scene.getPlayerParty().filter(p => p.isOfType(Type.BUG, true)).length;
const numBugTypes = globalScene.getPlayerParty().filter(p => p.isOfType(Type.BUG, true)).length;
const numBugTypesText = i18next.t(`${namespace}:numBugTypes`, { count: numBugTypes });
encounter.setDialogueToken("numBugTypes", numBugTypesText);
if (numBugTypes < 2) {
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [ modifierTypes.SUPER_LURE, modifierTypes.GREAT_BALL ], fillRemaining: false });
setEncounterRewards({ guaranteedModifierTypeFuncs: [ modifierTypes.SUPER_LURE, modifierTypes.GREAT_BALL ], fillRemaining: false });
encounter.selectedOption!.dialogue!.selected = [
{
speaker: `${namespace}:speaker`,
@ -344,7 +352,7 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
},
];
} else if (numBugTypes < 4) {
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [ modifierTypes.QUICK_CLAW, modifierTypes.MAX_LURE, modifierTypes.ULTRA_BALL ], fillRemaining: false });
setEncounterRewards({ guaranteedModifierTypeFuncs: [ modifierTypes.QUICK_CLAW, modifierTypes.MAX_LURE, modifierTypes.ULTRA_BALL ], fillRemaining: false });
encounter.selectedOption!.dialogue!.selected = [
{
speaker: `${namespace}:speaker`,
@ -352,7 +360,7 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
},
];
} else if (numBugTypes < 6) {
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [ modifierTypes.GRIP_CLAW, modifierTypes.MAX_LURE, modifierTypes.ROGUE_BALL ], fillRemaining: false });
setEncounterRewards({ guaranteedModifierTypeFuncs: [ modifierTypes.GRIP_CLAW, modifierTypes.MAX_LURE, modifierTypes.ROGUE_BALL ], fillRemaining: false });
encounter.selectedOption!.dialogue!.selected = [
{
speaker: `${namespace}:speaker`,
@ -362,28 +370,28 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
} else {
// If the player has any evolution/form change items that are valid for their party,
// spawn one of those items in addition to Dynamax Band, Mega Band, and Master Ball
const modifierOptions: ModifierTypeOption[] = [ generateModifierTypeOption(scene, modifierTypes.MASTER_BALL)! ];
const modifierOptions: ModifierTypeOption[] = [ generateModifierTypeOption(modifierTypes.MASTER_BALL)! ];
const specialOptions: ModifierTypeOption[] = [];
if (!scene.findModifier(m => m instanceof MegaEvolutionAccessModifier)) {
modifierOptions.push(generateModifierTypeOption(scene, modifierTypes.MEGA_BRACELET)!);
if (!globalScene.findModifier(m => m instanceof MegaEvolutionAccessModifier)) {
modifierOptions.push(generateModifierTypeOption(modifierTypes.MEGA_BRACELET)!);
}
if (!scene.findModifier(m => m instanceof GigantamaxAccessModifier)) {
modifierOptions.push(generateModifierTypeOption(scene, modifierTypes.DYNAMAX_BAND)!);
if (!globalScene.findModifier(m => m instanceof GigantamaxAccessModifier)) {
modifierOptions.push(generateModifierTypeOption(modifierTypes.DYNAMAX_BAND)!);
}
const nonRareEvolutionModifier = generateModifierTypeOption(scene, modifierTypes.EVOLUTION_ITEM);
const nonRareEvolutionModifier = generateModifierTypeOption(modifierTypes.EVOLUTION_ITEM);
if (nonRareEvolutionModifier) {
specialOptions.push(nonRareEvolutionModifier);
}
const rareEvolutionModifier = generateModifierTypeOption(scene, modifierTypes.RARE_EVOLUTION_ITEM);
const rareEvolutionModifier = generateModifierTypeOption(modifierTypes.RARE_EVOLUTION_ITEM);
if (rareEvolutionModifier) {
specialOptions.push(rareEvolutionModifier);
}
const formChangeModifier = generateModifierTypeOption(scene, modifierTypes.FORM_CHANGE_ITEM);
const formChangeModifier = generateModifierTypeOption(modifierTypes.FORM_CHANGE_ITEM);
if (formChangeModifier) {
specialOptions.push(formChangeModifier);
}
const rareFormChangeModifier = generateModifierTypeOption(scene, modifierTypes.RARE_FORM_CHANGE_ITEM);
const rareFormChangeModifier = generateModifierTypeOption(modifierTypes.RARE_FORM_CHANGE_ITEM);
if (rareFormChangeModifier) {
specialOptions.push(rareFormChangeModifier);
}
@ -391,7 +399,7 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
modifierOptions.push(specialOptions[randSeedInt(specialOptions.length)]);
}
setEncounterRewards(scene, { guaranteedModifierTypeOptions: modifierOptions, fillRemaining: false });
setEncounterRewards({ guaranteedModifierTypeOptions: modifierOptions, fillRemaining: false });
encounter.selectedOption!.dialogue!.selected = [
{
speaker: `${namespace}:speaker`,
@ -400,9 +408,9 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
];
}
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Player shows off their bug types
leaveEncounterWithoutBattle(scene);
leaveEncounterWithoutBattle();
})
.build())
.withOption(MysteryEncounterOptionBuilder
@ -429,8 +437,8 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
],
secondOptionPrompt: `${namespace}:option.3.select_prompt`,
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withPreOptionPhase(async (): Promise<boolean> => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Get Pokemon held items and filter for valid ones
@ -466,27 +474,27 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
(item instanceof AttackTypeBoosterModifier && (item.type as AttackTypeBoosterModifierType).moveType === Type.BUG);
});
if (!hasValidItem) {
return getEncounterText(scene, `${namespace}:option.3.invalid_selection`) ?? null;
return getEncounterText(`${namespace}:option.3.invalid_selection`) ?? null;
}
return null;
};
return selectPokemonForOption(scene, onPokemonSelected, undefined, selectableFilter);
return selectPokemonForOption(onPokemonSelected, undefined, selectableFilter);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const modifier = encounter.misc.chosenModifier;
const chosenPokemon: PlayerPokemon = encounter.misc.chosenPokemon;
chosenPokemon.loseHeldItem(modifier, false);
scene.updateModifiers(true, true);
globalScene.updateModifiers(true, true);
const bugNet = generateModifierTypeOption(scene, modifierTypes.MYSTERY_ENCOUNTER_GOLDEN_BUG_NET)!;
const bugNet = generateModifierTypeOption(modifierTypes.MYSTERY_ENCOUNTER_GOLDEN_BUG_NET)!;
bugNet.type.tier = ModifierTier.ROGUE;
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [ bugNet ], guaranteedModifierTypeFuncs: [ modifierTypes.REVIVER_SEED ], fillRemaining: false });
leaveEncounterWithoutBattle(scene, true);
setEncounterRewards({ guaranteedModifierTypeOptions: [ bugNet ], guaranteedModifierTypeFuncs: [ modifierTypes.REVIVER_SEED ], fillRemaining: false });
leaveEncounterWithoutBattle(true);
})
.build())
.withOutroDialogue([
@ -642,22 +650,22 @@ function getTrainerConfigForWave(waveIndex: number) {
return config;
}
function doBugTypeMoveTutor(scene: BattleScene): Promise<void> {
function doBugTypeMoveTutor(): Promise<void> {
return new Promise<void>(async resolve => {
const moveOptions = scene.currentBattle.mysteryEncounter!.misc.moveTutorOptions;
await showEncounterDialogue(scene, `${namespace}:battle_won`, `${namespace}:speaker`);
const moveOptions = globalScene.currentBattle.mysteryEncounter!.misc.moveTutorOptions;
await showEncounterDialogue(`${namespace}:battle_won`, `${namespace}:speaker`);
const overlayScale = 1;
const moveInfoOverlay = new MoveInfoOverlay(scene, {
const moveInfoOverlay = new MoveInfoOverlay({
delayVisibility: false,
scale: overlayScale,
onSide: true,
right: true,
x: 1,
y: -MoveInfoOverlay.getHeight(overlayScale, true) - 1,
width: (scene.game.canvas.width / 6) - 2,
width: (globalScene.game.canvas.width / 6) - 2,
});
scene.ui.add(moveInfoOverlay);
globalScene.ui.add(moveInfoOverlay);
const optionSelectItems = moveOptions.map((move: PokemonMove) => {
const option: OptionSelectItem = {
@ -680,7 +688,7 @@ function doBugTypeMoveTutor(scene: BattleScene): Promise<void> {
moveInfoOverlay.setVisible(false);
};
const result = await selectOptionThenPokemon(scene, optionSelectItems, `${namespace}:teach_move_prompt`, undefined, onHoverOverCancel);
const result = await selectOptionThenPokemon(optionSelectItems, `${namespace}:teach_move_prompt`, undefined, onHoverOverCancel);
// let forceExit = !!result;
if (!result) {
moveInfoOverlay.active = false;
@ -691,7 +699,7 @@ function doBugTypeMoveTutor(scene: BattleScene): Promise<void> {
// Option select complete, handle if they are learning a move
if (result && result.selectedOptionIndex < moveOptions.length) {
scene.unshiftPhase(new LearnMovePhase(scene, result.selectedPokemonIndex, moveOptions[result.selectedOptionIndex].moveId));
globalScene.unshiftPhase(new LearnMovePhase(result.selectedPokemonIndex, moveOptions[result.selectedOptionIndex].moveId));
}
// Complete battle and go to rewards

View File

@ -1,26 +1,30 @@
import { EnemyPartyConfig, generateModifierType, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, loadCustomMovesForEncounter, selectPokemonForOption, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { generateModifierType, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, loadCustomMovesForEncounter, selectPokemonForOption, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { trainerConfigs, TrainerPartyCompoundTemplate, TrainerPartyTemplate, } from "#app/data/trainer-config";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierPoolType, modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { ModifierPoolType, modifierTypes } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PartyMemberStrength } from "#enums/party-member-strength";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Abilities } from "#enums/abilities";
import { applyAbilityOverrideToPokemon, applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { Type } from "#enums/type";
import type { Type } from "#enums/type";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { randSeedInt, randSeedShuffle } from "#app/utils";
import { showEncounterDialogue, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { Mode } from "#app/ui/ui";
import i18next from "i18next";
import { OptionSelectConfig } from "#app/ui/abstact-option-select-ui-handler";
import { PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import type { OptionSelectConfig } from "#app/ui/abstact-option-select-ui-handler";
import type { PlayerPokemon } from "#app/field/pokemon";
import { PokemonMove } from "#app/field/pokemon";
import { Ability } from "#app/data/ability";
import { BerryModifier } from "#app/modifier/modifier";
import { BerryType } from "#enums/berry-type";
@ -105,8 +109,8 @@ export const ClowningAroundEncounter: MysteryEncounter =
speaker: `${namespace}:speaker`
},
])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const clownTrainerType = TrainerType.HARLEQUIN;
const clownConfig = trainerConfigs[clownTrainerType].clone();
@ -142,7 +146,7 @@ export const ClowningAroundEncounter: MysteryEncounter =
});
// Load animations/sfx for start of fight moves
loadCustomMovesForEncounter(scene, [ Moves.ROLE_PLAY, Moves.TAUNT ]);
loadCustomMovesForEncounter([ Moves.ROLE_PLAY, Moves.TAUNT ]);
encounter.setDialogueToken("blacephalonName", getPokemonSpecies(Species.BLACEPHALON).getName());
@ -165,12 +169,12 @@ export const ClowningAroundEncounter: MysteryEncounter =
},
],
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Spawn battle
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[0];
setEncounterRewards(scene, { fillRemaining: true });
setEncounterRewards({ fillRemaining: true });
// TODO: when Magic Room and Wonder Room are implemented, add those to start of battle
encounter.startOfBattleEffects.push(
@ -193,28 +197,28 @@ export const ClowningAroundEncounter: MysteryEncounter =
ignorePp: true
});
await transitionMysteryEncounterIntroVisuals(scene);
await initBattleWithEnemyConfig(scene, config);
await transitionMysteryEncounterIntroVisuals();
await initBattleWithEnemyConfig(config);
})
.withPostOptionPhase(async (scene: BattleScene): Promise<boolean> => {
.withPostOptionPhase(async (): Promise<boolean> => {
// After the battle, offer the player the opportunity to permanently swap ability
const abilityWasSwapped = await handleSwapAbility(scene);
const abilityWasSwapped = await handleSwapAbility();
if (abilityWasSwapped) {
await showEncounterText(scene, `${namespace}:option.1.ability_gained`);
await showEncounterText(`${namespace}:option.1.ability_gained`);
}
// Play animations once ability swap is complete
// Trainer sprite that is shown at end of battle is not the same as mystery encounter intro visuals
scene.tweens.add({
targets: scene.currentBattle.trainer,
globalScene.tweens.add({
targets: globalScene.currentBattle.trainer,
x: "+=16",
y: "-=16",
alpha: 0,
ease: "Sine.easeInOut",
duration: 250
});
const background = new EncounterBattleAnim(EncounterAnim.SMOKESCREEN, scene.getPlayerPokemon()!, scene.getPlayerPokemon());
background.playWithoutTargets(scene, 230, 40, 2);
const background = new EncounterBattleAnim(EncounterAnim.SMOKESCREEN, globalScene.getPlayerPokemon()!, globalScene.getPlayerPokemon());
background.playWithoutTargets(230, 40, 2);
return true;
})
.build()
@ -239,13 +243,13 @@ export const ClowningAroundEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene) => {
.withPreOptionPhase(async () => {
// Swap player's items on pokemon with the most items
// Item comparisons look at whichever Pokemon has the greatest number of TRANSFERABLE, non-berry items
// So Vitamins, form change items, etc. are not included
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const party = scene.getPlayerParty();
const party = globalScene.getPlayerParty();
let mostHeldItemsPokemon = party[0];
let count = mostHeldItemsPokemon.getHeldItems()
.filter(m => m.isTransferable && !(m instanceof BerryModifier))
@ -270,10 +274,10 @@ export const ClowningAroundEncounter: MysteryEncounter =
items.filter(m => m instanceof BerryModifier)
.forEach(m => {
numBerries += m.stackCount;
scene.removeModifier(m);
globalScene.removeModifier(m);
});
generateItemsOfTier(scene, mostHeldItemsPokemon, numBerries, "Berries");
generateItemsOfTier(mostHeldItemsPokemon, numBerries, "Berries");
// Shuffle Transferable held items in the same tier (only shuffles Ultra and Rogue atm)
// For the purpose of this ME, Soothe Bells and Lucky Eggs are counted as Ultra tier
@ -286,24 +290,24 @@ export const ClowningAroundEncounter: MysteryEncounter =
const tier = type.tier ?? ModifierTier.ULTRA;
if (type.id === "GOLDEN_EGG" || tier === ModifierTier.ROGUE) {
numRogue += m.stackCount;
scene.removeModifier(m);
globalScene.removeModifier(m);
} else if (type.id === "LUCKY_EGG" || type.id === "SOOTHE_BELL" || tier === ModifierTier.ULTRA) {
numUltra += m.stackCount;
scene.removeModifier(m);
globalScene.removeModifier(m);
}
});
generateItemsOfTier(scene, mostHeldItemsPokemon, numUltra, ModifierTier.ULTRA);
generateItemsOfTier(scene, mostHeldItemsPokemon, numRogue, ModifierTier.ROGUE);
generateItemsOfTier(mostHeldItemsPokemon, numUltra, ModifierTier.ULTRA);
generateItemsOfTier(mostHeldItemsPokemon, numRogue, ModifierTier.ROGUE);
})
.withOptionPhase(async (scene: BattleScene) => {
leaveEncounterWithoutBattle(scene, true);
.withOptionPhase(async () => {
leaveEncounterWithoutBattle(true);
})
.withPostOptionPhase(async (scene: BattleScene) => {
.withPostOptionPhase(async () => {
// Play animations
const background = new EncounterBattleAnim(EncounterAnim.SMOKESCREEN, scene.getPlayerPokemon()!, scene.getPlayerPokemon());
background.playWithoutTargets(scene, 230, 40, 2);
await transitionMysteryEncounterIntroVisuals(scene, true, true, 200);
const background = new EncounterBattleAnim(EncounterAnim.SMOKESCREEN, globalScene.getPlayerPokemon()!, globalScene.getPlayerPokemon());
background.playWithoutTargets(230, 40, 2);
await transitionMysteryEncounterIntroVisuals(true, true, 200);
})
.build()
)
@ -327,10 +331,10 @@ export const ClowningAroundEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene) => {
.withPreOptionPhase(async () => {
// Randomize the second type of all player's pokemon
// If the pokemon does not normally have a second type, it will gain 1
for (const pokemon of scene.getPlayerParty()) {
for (const pokemon of globalScene.getPlayerParty()) {
const originalTypes = pokemon.getTypes(false, false, true);
// If the Pokemon has non-status moves that don't match the Pokemon's type, prioritizes those as the new type
@ -367,14 +371,14 @@ export const ClowningAroundEncounter: MysteryEncounter =
}
}
})
.withOptionPhase(async (scene: BattleScene) => {
leaveEncounterWithoutBattle(scene, true);
.withOptionPhase(async () => {
leaveEncounterWithoutBattle(true);
})
.withPostOptionPhase(async (scene: BattleScene) => {
.withPostOptionPhase(async () => {
// Play animations
const background = new EncounterBattleAnim(EncounterAnim.SMOKESCREEN, scene.getPlayerPokemon()!, scene.getPlayerPokemon());
background.playWithoutTargets(scene, 230, 40, 2);
await transitionMysteryEncounterIntroVisuals(scene, true, true, 200);
const background = new EncounterBattleAnim(EncounterAnim.SMOKESCREEN, globalScene.getPlayerPokemon()!, globalScene.getPlayerPokemon());
background.playWithoutTargets(230, 40, 2);
await transitionMysteryEncounterIntroVisuals(true, true, 200);
})
.build()
)
@ -385,24 +389,24 @@ export const ClowningAroundEncounter: MysteryEncounter =
])
.build();
async function handleSwapAbility(scene: BattleScene) {
async function handleSwapAbility() {
return new Promise<boolean>(async resolve => {
await showEncounterDialogue(scene, `${namespace}:option.1.apply_ability_dialogue`, `${namespace}:speaker`);
await showEncounterText(scene, `${namespace}:option.1.apply_ability_message`);
await showEncounterDialogue(`${namespace}:option.1.apply_ability_dialogue`, `${namespace}:speaker`);
await showEncounterText(`${namespace}:option.1.apply_ability_message`);
scene.ui.setMode(Mode.MESSAGE).then(() => {
displayYesNoOptions(scene, resolve);
globalScene.ui.setMode(Mode.MESSAGE).then(() => {
displayYesNoOptions(resolve);
});
});
}
function displayYesNoOptions(scene: BattleScene, resolve) {
showEncounterText(scene, `${namespace}:option.1.ability_prompt`, null, 500, false);
function displayYesNoOptions(resolve) {
showEncounterText(`${namespace}:option.1.ability_prompt`, null, 500, false);
const fullOptions = [
{
label: i18next.t("menu:yes"),
handler: () => {
onYesAbilitySwap(scene, resolve);
onYesAbilitySwap(resolve);
return true;
}
},
@ -420,29 +424,29 @@ function displayYesNoOptions(scene: BattleScene, resolve) {
maxOptions: 7,
yOffset: 0
};
scene.ui.setModeWithoutClear(Mode.OPTION_SELECT, config, null, true);
globalScene.ui.setModeWithoutClear(Mode.OPTION_SELECT, config, null, true);
}
function onYesAbilitySwap(scene: BattleScene, resolve) {
function onYesAbilitySwap(resolve) {
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Do ability swap
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
applyAbilityOverrideToPokemon(pokemon, encounter.misc.ability);
encounter.setDialogueToken("chosenPokemon", pokemon.getNameToRender());
scene.ui.setMode(Mode.MESSAGE).then(() => resolve(true));
globalScene.ui.setMode(Mode.MESSAGE).then(() => resolve(true));
};
const onPokemonNotSelected = () => {
scene.ui.setMode(Mode.MESSAGE).then(() => {
displayYesNoOptions(scene, resolve);
globalScene.ui.setMode(Mode.MESSAGE).then(() => {
displayYesNoOptions(resolve);
});
};
selectPokemonForOption(scene, onPokemonSelected, onPokemonNotSelected);
selectPokemonForOption(onPokemonSelected, onPokemonNotSelected);
}
function generateItemsOfTier(scene: BattleScene, pokemon: PlayerPokemon, numItems: number, tier: ModifierTier | "Berries") {
function generateItemsOfTier(pokemon: PlayerPokemon, numItems: number, tier: ModifierTier | "Berries") {
// These pools have to be defined at runtime so that modifierTypes exist
// Pools have instances of the modifier type equal to the max stacks that modifier can be applied to any one pokemon
// This is to prevent "over-generating" a random item of a certain type during item swaps
@ -495,11 +499,11 @@ function generateItemsOfTier(scene: BattleScene, pokemon: PlayerPokemon, numItem
const newItemType = pool[randIndex];
let newMod: PokemonHeldItemModifierType;
if (tier === "Berries") {
newMod = generateModifierType(scene, modifierTypes.BERRY, [ newItemType[0] ]) as PokemonHeldItemModifierType;
newMod = generateModifierType(modifierTypes.BERRY, [ newItemType[0] ]) as PokemonHeldItemModifierType;
} else {
newMod = generateModifierType(scene, newItemType[0]) as PokemonHeldItemModifierType;
newMod = generateModifierType(newItemType[0]) as PokemonHeldItemModifierType;
}
applyModifierTypeToPlayerPokemon(scene, pokemon, newMod);
applyModifierTypeToPlayerPokemon(pokemon, newMod);
// Decrement max stacks and remove from pool if at max
newItemType[1]--;
if (newItemType[1] <= 0) {

View File

@ -1,22 +1,26 @@
import { BattlerIndex } from "#app/battle";
import BattleScene from "#app/battle-scene";
import { globalScene } from "#app/global-scene";
import { EncounterBattleAnim } from "#app/data/battle-anims";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { DANCING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import { getEncounterText, queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterRewards } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { initBattleWithEnemyConfig, leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterRewards } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { catchPokemon, getEncounterPokemonLevelForWave, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { TrainerSlot } from "#app/data/trainer-config";
import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import type { PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { EnemyPokemon, PokemonMove } from "#app/field/pokemon";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { modifierTypes } from "#app/modifier/modifier-type";
import { LearnMovePhase } from "#app/phases/learn-move-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import PokemonData from "#app/system/pokemon-data";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Biome } from "#enums/biome";
import { EncounterAnim } from "#enums/encounter-anims";
@ -91,10 +95,10 @@ export const DancingLessonsEncounter: MysteryEncounter =
.withAutoHideIntroVisuals(false)
.withCatchAllowed(true)
.withFleeAllowed(false)
.withOnVisualsStart((scene: BattleScene) => {
const oricorio = scene.getEnemyPokemon()!;
const danceAnim = new EncounterBattleAnim(EncounterAnim.DANCE, oricorio, scene.getPlayerPokemon()!);
danceAnim.play(scene, false, () => {
.withOnVisualsStart(() => {
const oricorio = globalScene.getEnemyPokemon()!;
const danceAnim = new EncounterBattleAnim(EncounterAnim.DANCE, oricorio, globalScene.getPlayerPokemon()!);
danceAnim.play(false, () => {
if (oricorio.shiny) {
oricorio.sparkle();
}
@ -110,12 +114,12 @@ export const DancingLessonsEncounter: MysteryEncounter =
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const species = getPokemonSpecies(Species.ORICORIO);
const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const enemyPokemon = new EnemyPokemon(scene, species, level, TrainerSlot.NONE, false);
const level = getEncounterPokemonLevelForWave(STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const enemyPokemon = new EnemyPokemon(species, level, TrainerSlot.NONE, false);
if (!enemyPokemon.moveset.some(m => m && m.getMove().id === Moves.REVELATION_DANCE)) {
if (enemyPokemon.moveset.length < 4) {
enemyPokemon.moveset.push(new PokemonMove(Moves.REVELATION_DANCE));
@ -126,7 +130,7 @@ export const DancingLessonsEncounter: MysteryEncounter =
// Set the form index based on the biome
// Defaults to Baile style if somehow nothing matches
const currentBiome = scene.arena.biomeType;
const currentBiome = globalScene.arena.biomeType;
if (BAILE_STYLE_BIOMES.includes(currentBiome)) {
enemyPokemon.formIndex = 0;
} else if (POM_POM_STYLE_BIOMES.includes(currentBiome)) {
@ -140,14 +144,14 @@ export const DancingLessonsEncounter: MysteryEncounter =
}
const oricorioData = new PokemonData(enemyPokemon);
const oricorio = scene.addEnemyPokemon(species, level, TrainerSlot.NONE, false, false, oricorioData);
const oricorio = globalScene.addEnemyPokemon(species, level, TrainerSlot.NONE, false, false, oricorioData);
// Adds a real Pokemon sprite to the field (required for the animation)
scene.getEnemyParty().forEach(enemyPokemon => {
scene.field.remove(enemyPokemon, true);
globalScene.getEnemyParty().forEach(enemyPokemon => {
globalScene.field.remove(enemyPokemon, true);
});
scene.currentBattle.enemyParty = [ oricorio ];
scene.field.add(oricorio);
globalScene.currentBattle.enemyParty = [ oricorio ];
globalScene.field.add(oricorio);
// Spawns on offscreen field
oricorio.x -= 300;
encounter.loadAssets.push(oricorio.loadAssets());
@ -160,8 +164,8 @@ export const DancingLessonsEncounter: MysteryEncounter =
// Gets +1 to all stats except SPD on battle start
tags: [ BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON ],
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
queueEncounterMessage(pokemon.scene, `${namespace}:option.1.boss_enraged`);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF ], 1));
queueEncounterMessage(`${namespace}:option.1.boss_enraged`);
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF ], 1));
}
}],
};
@ -186,9 +190,9 @@ export const DancingLessonsEncounter: MysteryEncounter =
},
],
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Pick battle
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
encounter.startOfBattleEffects.push({
sourceBattlerIndex: BattlerIndex.ENEMY,
@ -197,9 +201,9 @@ export const DancingLessonsEncounter: MysteryEncounter =
ignorePp: true
});
await hideOricorioPokemon(scene);
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [ modifierTypes.BATON ], fillRemaining: true });
await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]);
await hideOricorioPokemon();
setEncounterRewards({ guaranteedModifierTypeFuncs: [ modifierTypes.BATON ], fillRemaining: true });
await initBattleWithEnemyConfig(encounter.enemyPartyConfigs[0]);
})
.build()
)
@ -215,25 +219,25 @@ export const DancingLessonsEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene) => {
.withPreOptionPhase(async () => {
// Learn its Dance
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
encounter.setDialogueToken("selectedPokemon", pokemon.getNameToRender());
scene.unshiftPhase(new LearnMovePhase(scene, scene.getPlayerParty().indexOf(pokemon), Moves.REVELATION_DANCE));
globalScene.unshiftPhase(new LearnMovePhase(globalScene.getPlayerParty().indexOf(pokemon), Moves.REVELATION_DANCE));
// Play animation again to "learn" the dance
const danceAnim = new EncounterBattleAnim(EncounterAnim.DANCE, scene.getEnemyPokemon()!, scene.getPlayerPokemon());
danceAnim.play(scene);
const danceAnim = new EncounterBattleAnim(EncounterAnim.DANCE, globalScene.getEnemyPokemon()!, globalScene.getPlayerPokemon());
danceAnim.play();
};
return selectPokemonForOption(scene, onPokemonSelected);
return selectPokemonForOption(onPokemonSelected);
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Learn its Dance
await hideOricorioPokemon(scene);
leaveEncounterWithoutBattle(scene, true);
await hideOricorioPokemon();
leaveEncounterWithoutBattle(true);
})
.build()
)
@ -252,9 +256,9 @@ export const DancingLessonsEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene) => {
.withPreOptionPhase(async () => {
// Open menu for selecting pokemon with a Dancing move
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Return the options for nature selection
return pokemon.moveset
@ -281,20 +285,20 @@ export const DancingLessonsEncounter: MysteryEncounter =
if (!pokemon.isAllowedInBattle()) {
return i18next.t("partyUiHandler:cantBeUsed", { pokemonName: pokemon.getNameToRender() }) ?? null;
}
const meetsReqs = encounter.options[2].pokemonMeetsPrimaryRequirements(scene, pokemon);
const meetsReqs = encounter.options[2].pokemonMeetsPrimaryRequirements(pokemon);
if (!meetsReqs) {
return getEncounterText(scene, `${namespace}:invalid_selection`) ?? null;
return getEncounterText(`${namespace}:invalid_selection`) ?? null;
}
return null;
};
return selectPokemonForOption(scene, onPokemonSelected, undefined, selectableFilter);
return selectPokemonForOption(onPokemonSelected, undefined, selectableFilter);
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Show the Oricorio a dance, and recruit it
const encounter = scene.currentBattle.mysteryEncounter!;
const oricorio = encounter.misc.oricorioData.toPokemon(scene);
const encounter = globalScene.currentBattle.mysteryEncounter!;
const oricorio = encounter.misc.oricorioData.toPokemon();
oricorio.passive = true;
// Ensure the Oricorio's moveset gains the Dance move the player used
@ -307,18 +311,18 @@ export const DancingLessonsEncounter: MysteryEncounter =
}
}
await hideOricorioPokemon(scene);
await catchPokemon(scene, oricorio, null, PokeballType.POKEBALL, false);
leaveEncounterWithoutBattle(scene, true);
await hideOricorioPokemon();
await catchPokemon(oricorio, null, PokeballType.POKEBALL, false);
leaveEncounterWithoutBattle(true);
})
.build()
)
.build();
function hideOricorioPokemon(scene: BattleScene) {
function hideOricorioPokemon() {
return new Promise<void>(resolve => {
const oricorioSprite = scene.getEnemyParty()[0];
scene.tweens.add({
const oricorioSprite = globalScene.getEnemyParty()[0];
globalScene.tweens.add({
targets: oricorioSprite,
x: "+=16",
y: "-=16",
@ -326,7 +330,7 @@ function hideOricorioPokemon(scene: BattleScene) {
ease: "Sine.easeInOut",
duration: 750,
onComplete: () => {
scene.field.remove(oricorioSprite, true);
globalScene.field.remove(oricorioSprite, true);
resolve();
}
});

View File

@ -1,18 +1,21 @@
import { Type } from "#enums/type";
import type { Type } from "#enums/type";
import { isNullOrUndefined, randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import { globalScene } from "#app/global-scene";
import { modifierTypes } from "#app/modifier/modifier-type";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { EnemyPartyConfig, EnemyPokemonConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, } from "../utils/encounter-phase-utils";
import type { EnemyPartyConfig, EnemyPokemonConfig } from "../utils/encounter-phase-utils";
import { initBattleWithEnemyConfig, leaveEncounterWithoutBattle, } from "../utils/encounter-phase-utils";
import { getRandomPlayerPokemon, getRandomSpeciesByStarterCost } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase";
import { PokemonFormChangeItemModifier, PokemonHeldItemModifier } from "#app/modifier/modifier";
import type { PokemonHeldItemModifier } from "#app/modifier/modifier";
import { PokemonFormChangeItemModifier } from "#app/modifier/modifier";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { Challenges } from "#enums/challenges";
@ -138,16 +141,16 @@ export const DarkDealEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene) => {
.withPreOptionPhase(async () => {
// Removes random pokemon (including fainted) from party and adds name to dialogue data tokens
// Will never return last battle able mon and instead pick fainted/unable to battle
const removedPokemon = getRandomPlayerPokemon(scene, true, false, true);
const removedPokemon = getRandomPlayerPokemon(true, false, true);
// Get all the pokemon's held items
const modifiers = removedPokemon.getHeldItems().filter(m => !(m instanceof PokemonFormChangeItemModifier));
scene.removePokemonFromPlayerParty(removedPokemon);
globalScene.removePokemonFromPlayerParty(removedPokemon);
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
encounter.setDialogueToken("pokeName", removedPokemon.getNameToRender());
// Store removed pokemon types
@ -156,16 +159,16 @@ export const DarkDealEncounter: MysteryEncounter =
modifiers
};
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Give the player 5 Rogue Balls
const encounter = scene.currentBattle.mysteryEncounter!;
scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.ROGUE_BALL));
const encounter = globalScene.currentBattle.mysteryEncounter!;
globalScene.unshiftPhase(new ModifierRewardPhase(modifierTypes.ROGUE_BALL));
// Start encounter with random legendary (7-10 starter strength) that has level additive
// If this is a mono-type challenge, always ensure the required type is filtered for
let bossTypes: Type[] = encounter.misc.removedTypes;
const singleTypeChallenges = scene.gameMode.challenges.filter(c => c.value && c.id === Challenges.SINGLE_TYPE);
if (scene.gameMode.isChallenge && singleTypeChallenges.length > 0) {
const singleTypeChallenges = globalScene.gameMode.challenges.filter(c => c.value && c.id === Challenges.SINGLE_TYPE);
if (globalScene.gameMode.isChallenge && singleTypeChallenges.length > 0) {
bossTypes = singleTypeChallenges.map(c => (c.value - 1) as Type);
}
@ -191,7 +194,7 @@ export const DarkDealEncounter: MysteryEncounter =
const config: EnemyPartyConfig = {
pokemonConfigs: [ pokemonConfig ],
};
await initBattleWithEnemyConfig(scene, config);
await initBattleWithEnemyConfig(config);
})
.build()
)
@ -206,9 +209,9 @@ export const DarkDealEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
return true;
}
)

View File

@ -1,18 +1,22 @@
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { CombinationPokemonRequirement, HeldItemRequirement, MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { getEncounterText, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { generateModifierType, leaveEncounterWithoutBattle, selectPokemonForOption, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import type { PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { BerryModifier, HealingBoosterModifier, LevelIncrementBoosterModifier, MoneyMultiplierModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, PreserveBerryModifier } from "#app/modifier/modifier";
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import type { PokemonHeldItemModifier, PokemonInstantReviveModifier } from "#app/modifier/modifier";
import { BerryModifier, HealingBoosterModifier, LevelIncrementBoosterModifier, MoneyMultiplierModifier, PreserveBerryModifier } from "#app/modifier/modifier";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase";
import i18next from "#app/plugins/i18n";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { randSeedItem } from "#app/utils";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
@ -36,19 +40,19 @@ const OPTION_3_DISALLOWED_MODIFIERS = [
const DELIBIRDY_MONEY_PRICE_MULTIPLIER = 2;
const doEventReward = (scene: BattleScene) => {
const event_buff = scene.eventManager.activeEvent()?.delibirdyBuff ?? [];
const doEventReward = () => {
const event_buff = globalScene.eventManager.activeEvent()?.delibirdyBuff ?? [];
if (event_buff.length > 0) {
const candidates = event_buff.filter((c => {
const mtype = generateModifierType(scene, modifierTypes[c]);
const existingCharm = scene.findModifier(m => m.type.id === mtype?.id);
return !(existingCharm && existingCharm.getStackCount() >= existingCharm.getMaxStackCount(scene));
const mtype = generateModifierType(modifierTypes[c]);
const existingCharm = globalScene.findModifier(m => m.type.id === mtype?.id);
return !(existingCharm && existingCharm.getStackCount() >= existingCharm.getMaxStackCount());
}));
if (candidates.length > 0) {
scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes[randSeedItem(candidates)]));
globalScene.unshiftPhase(new ModifierRewardPhase(modifierTypes[randSeedItem(candidates)]));
} else {
// At max stacks, give a Voucher instead
scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.VOUCHER));
globalScene.unshiftPhase(new ModifierRewardPhase(modifierTypes.VOUCHER));
}
}
};
@ -114,15 +118,15 @@ export const DelibirdyEncounter: MysteryEncounter =
text: `${namespace}:outro`,
}
])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
encounter.setDialogueToken("delibirdName", getPokemonSpecies(Species.DELIBIRD).getName());
scene.loadBgm("mystery_encounter_delibirdy", "mystery_encounter_delibirdy.mp3");
globalScene.loadBgm("mystery_encounter_delibirdy", "mystery_encounter_delibirdy.mp3");
return true;
})
.withOnVisualsStart((scene: BattleScene) => {
scene.fadeAndSwitchBgm("mystery_encounter_delibirdy");
.withOnVisualsStart(() => {
globalScene.fadeAndSwitchBgm("mystery_encounter_delibirdy");
return true;
})
.withOption(
@ -138,29 +142,29 @@ export const DelibirdyEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
const encounter = scene.currentBattle.mysteryEncounter!;
updatePlayerMoney(scene, -(encounter.options[0].requirements[0] as MoneyRequirement).requiredMoney, true, false);
.withPreOptionPhase(async (): Promise<boolean> => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
updatePlayerMoney(-(encounter.options[0].requirements[0] as MoneyRequirement).requiredMoney, true, false);
return true;
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Give the player an Amulet Coin
// Check if the player has max stacks of that item already
const existing = scene.findModifier(m => m instanceof MoneyMultiplierModifier) as MoneyMultiplierModifier;
const existing = globalScene.findModifier(m => m instanceof MoneyMultiplierModifier) as MoneyMultiplierModifier;
if (existing && existing.getStackCount() >= existing.getMaxStackCount(scene)) {
if (existing && existing.getStackCount() >= existing.getMaxStackCount()) {
// At max stacks, give the first party pokemon a Shell Bell instead
const shellBell = generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType;
await applyModifierTypeToPlayerPokemon(scene, scene.getPlayerPokemon()!, shellBell);
scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: shellBell.name }), null, undefined, true);
doEventReward(scene);
const shellBell = generateModifierType(modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType;
await applyModifierTypeToPlayerPokemon(globalScene.getPlayerPokemon()!, shellBell);
globalScene.playSound("item_fanfare");
await showEncounterText(i18next.t("battle:rewardGain", { modifierName: shellBell.name }), null, undefined, true);
doEventReward();
} else {
scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.AMULET_COIN));
doEventReward(scene);
globalScene.unshiftPhase(new ModifierRewardPhase(modifierTypes.AMULET_COIN));
doEventReward();
}
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
})
.build()
)
@ -178,8 +182,8 @@ export const DelibirdyEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withPreOptionPhase(async (): Promise<boolean> => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Get Pokemon held items and filter for valid ones
const validItems = pokemon.getHeldItems().filter((it) => {
@ -205,57 +209,57 @@ export const DelibirdyEncounter: MysteryEncounter =
const selectableFilter = (pokemon: Pokemon) => {
// If pokemon has valid item, it can be selected
const meetsReqs = encounter.options[1].pokemonMeetsPrimaryRequirements(scene, pokemon);
const meetsReqs = encounter.options[1].pokemonMeetsPrimaryRequirements(pokemon);
if (!meetsReqs) {
return getEncounterText(scene, `${namespace}:invalid_selection`) ?? null;
return getEncounterText(`${namespace}:invalid_selection`) ?? null;
}
return null;
};
return selectPokemonForOption(scene, onPokemonSelected, undefined, selectableFilter);
return selectPokemonForOption(onPokemonSelected, undefined, selectableFilter);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const modifier: BerryModifier | PokemonInstantReviveModifier = encounter.misc.chosenModifier;
const chosenPokemon: PlayerPokemon = encounter.misc.chosenPokemon;
// Give the player a Candy Jar if they gave a Berry, and a Berry Pouch for Reviver Seed
if (modifier instanceof BerryModifier) {
// Check if the player has max stacks of that Candy Jar already
const existing = scene.findModifier(m => m instanceof LevelIncrementBoosterModifier) as LevelIncrementBoosterModifier;
const existing = globalScene.findModifier(m => m instanceof LevelIncrementBoosterModifier) as LevelIncrementBoosterModifier;
if (existing && existing.getStackCount() >= existing.getMaxStackCount(scene)) {
if (existing && existing.getStackCount() >= existing.getMaxStackCount()) {
// At max stacks, give the first party pokemon a Shell Bell instead
const shellBell = generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType;
await applyModifierTypeToPlayerPokemon(scene, scene.getPlayerPokemon()!, shellBell);
scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: shellBell.name }), null, undefined, true);
doEventReward(scene);
const shellBell = generateModifierType(modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType;
await applyModifierTypeToPlayerPokemon(globalScene.getPlayerPokemon()!, shellBell);
globalScene.playSound("item_fanfare");
await showEncounterText(i18next.t("battle:rewardGain", { modifierName: shellBell.name }), null, undefined, true);
doEventReward();
} else {
scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.CANDY_JAR));
doEventReward(scene);
globalScene.unshiftPhase(new ModifierRewardPhase(modifierTypes.CANDY_JAR));
doEventReward();
}
} else {
// Check if the player has max stacks of that Berry Pouch already
const existing = scene.findModifier(m => m instanceof PreserveBerryModifier) as PreserveBerryModifier;
const existing = globalScene.findModifier(m => m instanceof PreserveBerryModifier) as PreserveBerryModifier;
if (existing && existing.getStackCount() >= existing.getMaxStackCount(scene)) {
if (existing && existing.getStackCount() >= existing.getMaxStackCount()) {
// At max stacks, give the first party pokemon a Shell Bell instead
const shellBell = generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType;
await applyModifierTypeToPlayerPokemon(scene, scene.getPlayerPokemon()!, shellBell);
scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: shellBell.name }), null, undefined, true);
doEventReward(scene);
const shellBell = generateModifierType(modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType;
await applyModifierTypeToPlayerPokemon(globalScene.getPlayerPokemon()!, shellBell);
globalScene.playSound("item_fanfare");
await showEncounterText(i18next.t("battle:rewardGain", { modifierName: shellBell.name }), null, undefined, true);
doEventReward();
} else {
scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.BERRY_POUCH));
doEventReward(scene);
globalScene.unshiftPhase(new ModifierRewardPhase(modifierTypes.BERRY_POUCH));
doEventReward();
}
}
chosenPokemon.loseHeldItem(modifier, false);
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
})
.build()
)
@ -273,8 +277,8 @@ export const DelibirdyEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withPreOptionPhase(async (): Promise<boolean> => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Get Pokemon held items and filter for valid ones
const validItems = pokemon.getHeldItems().filter((it) => {
@ -300,39 +304,39 @@ export const DelibirdyEncounter: MysteryEncounter =
const selectableFilter = (pokemon: Pokemon) => {
// If pokemon has valid item, it can be selected
const meetsReqs = encounter.options[2].pokemonMeetsPrimaryRequirements(scene, pokemon);
const meetsReqs = encounter.options[2].pokemonMeetsPrimaryRequirements(pokemon);
if (!meetsReqs) {
return getEncounterText(scene, `${namespace}:invalid_selection`) ?? null;
return getEncounterText(`${namespace}:invalid_selection`) ?? null;
}
return null;
};
return selectPokemonForOption(scene, onPokemonSelected, undefined, selectableFilter);
return selectPokemonForOption(onPokemonSelected, undefined, selectableFilter);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const modifier = encounter.misc.chosenModifier;
const chosenPokemon: PlayerPokemon = encounter.misc.chosenPokemon;
// Check if the player has max stacks of Healing Charm already
const existing = scene.findModifier(m => m instanceof HealingBoosterModifier) as HealingBoosterModifier;
const existing = globalScene.findModifier(m => m instanceof HealingBoosterModifier) as HealingBoosterModifier;
if (existing && existing.getStackCount() >= existing.getMaxStackCount(scene)) {
if (existing && existing.getStackCount() >= existing.getMaxStackCount()) {
// At max stacks, give the first party pokemon a Shell Bell instead
const shellBell = generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType;
await applyModifierTypeToPlayerPokemon(scene, scene.getPlayerParty()[0], shellBell);
scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: shellBell.name }), null, undefined, true);
doEventReward(scene);
const shellBell = generateModifierType(modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType;
await applyModifierTypeToPlayerPokemon(globalScene.getPlayerParty()[0], shellBell);
globalScene.playSound("item_fanfare");
await showEncounterText(i18next.t("battle:rewardGain", { modifierName: shellBell.name }), null, undefined, true);
doEventReward();
} else {
scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.HEALING_CHARM));
doEventReward(scene);
globalScene.unshiftPhase(new ModifierRewardPhase(modifierTypes.HEALING_CHARM));
doEventReward();
}
chosenPokemon.loseHeldItem(modifier, false);
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
})
.build()
)

View File

@ -2,12 +2,13 @@ import {
leaveEncounterWithoutBattle,
setEncounterRewards,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { ModifierTypeFunc, modifierTypes } from "#app/modifier/modifier-type";
import type { ModifierTypeFunc } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, {
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import {
MysteryEncounterBuilder,
} from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
@ -60,7 +61,7 @@ export const DepartmentStoreSaleEncounter: MysteryEncounter =
buttonLabel: `${namespace}:option.1.label`,
buttonTooltip: `${namespace}:option.1.tooltip`,
},
async (scene: BattleScene) => {
async () => {
// Choose TMs
const modifiers: ModifierTypeFunc[] = [];
let i = 0;
@ -77,8 +78,8 @@ export const DepartmentStoreSaleEncounter: MysteryEncounter =
i++;
}
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: modifiers, fillRemaining: false, });
leaveEncounterWithoutBattle(scene);
setEncounterRewards({ guaranteedModifierTypeFuncs: modifiers, fillRemaining: false, });
leaveEncounterWithoutBattle();
}
)
.withSimpleOption(
@ -86,7 +87,7 @@ export const DepartmentStoreSaleEncounter: MysteryEncounter =
buttonLabel: `${namespace}:option.2.label`,
buttonTooltip: `${namespace}:option.2.tooltip`,
},
async (scene: BattleScene) => {
async () => {
// Choose Vitamins
const modifiers: ModifierTypeFunc[] = [];
let i = 0;
@ -101,8 +102,8 @@ export const DepartmentStoreSaleEncounter: MysteryEncounter =
i++;
}
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: modifiers, fillRemaining: false, });
leaveEncounterWithoutBattle(scene);
setEncounterRewards({ guaranteedModifierTypeFuncs: modifiers, fillRemaining: false, });
leaveEncounterWithoutBattle();
}
)
.withSimpleOption(
@ -110,7 +111,7 @@ export const DepartmentStoreSaleEncounter: MysteryEncounter =
buttonLabel: `${namespace}:option.3.label`,
buttonTooltip: `${namespace}:option.3.tooltip`,
},
async (scene: BattleScene) => {
async () => {
// Choose X Items
const modifiers: ModifierTypeFunc[] = [];
let i = 0;
@ -125,8 +126,8 @@ export const DepartmentStoreSaleEncounter: MysteryEncounter =
i++;
}
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: modifiers, fillRemaining: false, });
leaveEncounterWithoutBattle(scene);
setEncounterRewards({ guaranteedModifierTypeFuncs: modifiers, fillRemaining: false, });
leaveEncounterWithoutBattle();
}
)
.withSimpleOption(
@ -134,7 +135,7 @@ export const DepartmentStoreSaleEncounter: MysteryEncounter =
buttonLabel: `${namespace}:option.4.label`,
buttonTooltip: `${namespace}:option.4.tooltip`,
},
async (scene: BattleScene) => {
async () => {
// Choose Pokeballs
const modifiers: ModifierTypeFunc[] = [];
let i = 0;
@ -153,8 +154,8 @@ export const DepartmentStoreSaleEncounter: MysteryEncounter =
i++;
}
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: modifiers, fillRemaining: false, });
leaveEncounterWithoutBattle(scene);
setEncounterRewards({ guaranteedModifierTypeFuncs: modifiers, fillRemaining: false, });
leaveEncounterWithoutBattle();
}
)
.withOutroDialogue([

View File

@ -1,12 +1,13 @@
import { MoveCategory } from "#app/data/move";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { generateModifierTypeOption, leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterExp, setEncounterRewards } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import type { PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import { modifierTypes } from "#app/modifier/modifier-type";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { Stat } from "#enums/stat";
@ -64,8 +65,8 @@ export const FieldTripEncounter: MysteryEncounter =
buttonTooltip: `${namespace}:option.1.tooltip`,
secondOptionPrompt: `${namespace}:second_option_prompt`,
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withPreOptionPhase(async (): Promise<boolean> => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Return the options for Pokemon move valid for this option
return pokemon.moveset.map((move: PokemonMove) => {
@ -74,7 +75,7 @@ export const FieldTripEncounter: MysteryEncounter =
handler: () => {
// Pokemon and move selected
encounter.setDialogueToken("moveCategory", i18next.t(`${namespace}:physical`));
pokemonAndMoveChosen(scene, pokemon, move, MoveCategory.PHYSICAL);
pokemonAndMoveChosen(pokemon, move, MoveCategory.PHYSICAL);
return true;
},
};
@ -82,23 +83,23 @@ export const FieldTripEncounter: MysteryEncounter =
});
};
return selectPokemonForOption(scene, onPokemonSelected);
return selectPokemonForOption(onPokemonSelected);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
if (encounter.misc.correctMove) {
const modifiers = [
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_STAGE_BOOSTER, [ Stat.ATK ])!,
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_STAGE_BOOSTER, [ Stat.DEF ])!,
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_STAGE_BOOSTER, [ Stat.SPD ])!,
generateModifierTypeOption(scene, modifierTypes.DIRE_HIT)!,
generateModifierTypeOption(scene, modifierTypes.RARER_CANDY)!,
generateModifierTypeOption(modifierTypes.TEMP_STAT_STAGE_BOOSTER, [ Stat.ATK ])!,
generateModifierTypeOption(modifierTypes.TEMP_STAT_STAGE_BOOSTER, [ Stat.DEF ])!,
generateModifierTypeOption(modifierTypes.TEMP_STAT_STAGE_BOOSTER, [ Stat.SPD ])!,
generateModifierTypeOption(modifierTypes.DIRE_HIT)!,
generateModifierTypeOption(modifierTypes.RARER_CANDY)!,
];
setEncounterRewards(scene, { guaranteedModifierTypeOptions: modifiers, fillRemaining: false });
setEncounterRewards({ guaranteedModifierTypeOptions: modifiers, fillRemaining: false });
}
leaveEncounterWithoutBattle(scene, !encounter.misc.correctMove);
leaveEncounterWithoutBattle(!encounter.misc.correctMove);
})
.build()
)
@ -110,8 +111,8 @@ export const FieldTripEncounter: MysteryEncounter =
buttonTooltip: `${namespace}:option.2.tooltip`,
secondOptionPrompt: `${namespace}:second_option_prompt`,
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withPreOptionPhase(async (): Promise<boolean> => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Return the options for Pokemon move valid for this option
return pokemon.moveset.map((move: PokemonMove) => {
@ -120,7 +121,7 @@ export const FieldTripEncounter: MysteryEncounter =
handler: () => {
// Pokemon and move selected
encounter.setDialogueToken("moveCategory", i18next.t(`${namespace}:special`));
pokemonAndMoveChosen(scene, pokemon, move, MoveCategory.SPECIAL);
pokemonAndMoveChosen(pokemon, move, MoveCategory.SPECIAL);
return true;
},
};
@ -128,23 +129,23 @@ export const FieldTripEncounter: MysteryEncounter =
});
};
return selectPokemonForOption(scene, onPokemonSelected);
return selectPokemonForOption(onPokemonSelected);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
if (encounter.misc.correctMove) {
const modifiers = [
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_STAGE_BOOSTER, [ Stat.SPATK ])!,
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_STAGE_BOOSTER, [ Stat.SPDEF ])!,
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_STAGE_BOOSTER, [ Stat.SPD ])!,
generateModifierTypeOption(scene, modifierTypes.DIRE_HIT)!,
generateModifierTypeOption(scene, modifierTypes.RARER_CANDY)!,
generateModifierTypeOption(modifierTypes.TEMP_STAT_STAGE_BOOSTER, [ Stat.SPATK ])!,
generateModifierTypeOption(modifierTypes.TEMP_STAT_STAGE_BOOSTER, [ Stat.SPDEF ])!,
generateModifierTypeOption(modifierTypes.TEMP_STAT_STAGE_BOOSTER, [ Stat.SPD ])!,
generateModifierTypeOption(modifierTypes.DIRE_HIT)!,
generateModifierTypeOption(modifierTypes.RARER_CANDY)!,
];
setEncounterRewards(scene, { guaranteedModifierTypeOptions: modifiers, fillRemaining: false });
setEncounterRewards({ guaranteedModifierTypeOptions: modifiers, fillRemaining: false });
}
leaveEncounterWithoutBattle(scene, !encounter.misc.correctMove);
leaveEncounterWithoutBattle(!encounter.misc.correctMove);
})
.build()
)
@ -156,8 +157,8 @@ export const FieldTripEncounter: MysteryEncounter =
buttonTooltip: `${namespace}:option.3.tooltip`,
secondOptionPrompt: `${namespace}:second_option_prompt`,
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withPreOptionPhase(async (): Promise<boolean> => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Return the options for Pokemon move valid for this option
return pokemon.moveset.map((move: PokemonMove) => {
@ -166,7 +167,7 @@ export const FieldTripEncounter: MysteryEncounter =
handler: () => {
// Pokemon and move selected
encounter.setDialogueToken("moveCategory", i18next.t(`${namespace}:status`));
pokemonAndMoveChosen(scene, pokemon, move, MoveCategory.STATUS);
pokemonAndMoveChosen(pokemon, move, MoveCategory.STATUS);
return true;
},
};
@ -174,30 +175,30 @@ export const FieldTripEncounter: MysteryEncounter =
});
};
return selectPokemonForOption(scene, onPokemonSelected);
return selectPokemonForOption(onPokemonSelected);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
if (encounter.misc.correctMove) {
const modifiers = [
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_STAGE_BOOSTER, [ Stat.ACC ])!,
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_STAGE_BOOSTER, [ Stat.SPD ])!,
generateModifierTypeOption(scene, modifierTypes.GREAT_BALL)!,
generateModifierTypeOption(scene, modifierTypes.IV_SCANNER)!,
generateModifierTypeOption(scene, modifierTypes.RARER_CANDY)!,
generateModifierTypeOption(modifierTypes.TEMP_STAT_STAGE_BOOSTER, [ Stat.ACC ])!,
generateModifierTypeOption(modifierTypes.TEMP_STAT_STAGE_BOOSTER, [ Stat.SPD ])!,
generateModifierTypeOption(modifierTypes.GREAT_BALL)!,
generateModifierTypeOption(modifierTypes.IV_SCANNER)!,
generateModifierTypeOption(modifierTypes.RARER_CANDY)!,
];
setEncounterRewards(scene, { guaranteedModifierTypeOptions: modifiers, fillRemaining: false });
setEncounterRewards({ guaranteedModifierTypeOptions: modifiers, fillRemaining: false });
}
leaveEncounterWithoutBattle(scene, !encounter.misc.correctMove);
leaveEncounterWithoutBattle(!encounter.misc.correctMove);
})
.build()
)
.build();
function pokemonAndMoveChosen(scene: BattleScene, pokemon: PlayerPokemon, move: PokemonMove, correctMoveCategory: MoveCategory) {
const encounter = scene.currentBattle.mysteryEncounter!;
function pokemonAndMoveChosen(pokemon: PlayerPokemon, move: PokemonMove, correctMoveCategory: MoveCategory) {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const correctMove = move.getMove().category === correctMoveCategory;
encounter.setDialogueToken("pokeName", pokemon.getNameToRender());
encounter.setDialogueToken("move", move.getName());
@ -214,7 +215,7 @@ function pokemonAndMoveChosen(scene: BattleScene, pokemon: PlayerPokemon, move:
text: `${namespace}:incorrect_exp`,
},
];
setEncounterExp(scene, scene.getPlayerParty().map((p) => p.id), 50);
setEncounterExp(globalScene.getPlayerParty().map((p) => p.id), 50);
} else {
encounter.selectedOption!.dialogue!.selected = [
{
@ -228,7 +229,7 @@ function pokemonAndMoveChosen(scene: BattleScene, pokemon: PlayerPokemon, move:
text: `${namespace}:correct_exp`,
},
];
setEncounterExp(scene, [ pokemon.id ], 100);
setEncounterExp([ pokemon.id ], 100);
}
encounter.misc = {
correctMove: correctMove,

View File

@ -1,16 +1,20 @@
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { EnemyPartyConfig, initBattleWithEnemyConfig, loadCustomMovesForEncounter, leaveEncounterWithoutBattle, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals, generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { AttackTypeBoosterModifierType, modifierTypes, } from "#app/modifier/modifier-type";
import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { initBattleWithEnemyConfig, loadCustomMovesForEncounter, leaveEncounterWithoutBattle, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals, generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { AttackTypeBoosterModifierType } from "#app/modifier/modifier-type";
import { modifierTypes, } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { AbilityRequirement, CombinationPokemonRequirement, TypeRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { Species } from "#enums/species";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Gender } from "#app/data/gender";
import { Type } from "#enums/type";
import { BattlerIndex } from "#app/battle";
import Pokemon, { PokemonMove } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { PokemonMove } from "#app/field/pokemon";
import { Moves } from "#enums/moves";
import { EncounterBattleAnim } from "#app/data/battle-anims";
import { WeatherType } from "#enums/weather-type";
@ -58,8 +62,8 @@ export const FieryFalloutEncounter: MysteryEncounter =
text: `${namespace}:intro`,
},
])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Calculate boss mons
const volcaronaSpecies = getPokemonSpecies(Species.VOLCARONA);
@ -71,7 +75,7 @@ export const FieryFalloutEncounter: MysteryEncounter =
gender: Gender.MALE,
tags: [ BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON ],
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.SPDEF, Stat.SPD ], 1));
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ Stat.SPDEF, Stat.SPD ], 1));
}
},
{
@ -80,7 +84,7 @@ export const FieryFalloutEncounter: MysteryEncounter =
gender: Gender.FEMALE,
tags: [ BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON ],
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.SPDEF, Stat.SPD ], 1));
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ Stat.SPDEF, Stat.SPD ], 1));
}
}
],
@ -113,25 +117,25 @@ export const FieryFalloutEncounter: MysteryEncounter =
];
// Load animations/sfx for Volcarona moves
loadCustomMovesForEncounter(scene, [ Moves.FIRE_SPIN, Moves.QUIVER_DANCE ]);
loadCustomMovesForEncounter([ Moves.FIRE_SPIN, Moves.QUIVER_DANCE ]);
scene.arena.trySetWeather(WeatherType.SUNNY, true);
globalScene.arena.trySetWeather(WeatherType.SUNNY, true);
encounter.setDialogueToken("volcaronaName", getPokemonSpecies(Species.VOLCARONA).getName());
return true;
})
.withOnVisualsStart((scene: BattleScene) => {
.withOnVisualsStart(() => {
// Play animations
const background = new EncounterBattleAnim(EncounterAnim.MAGMA_BG, scene.getPlayerPokemon()!, scene.getPlayerPokemon());
background.playWithoutTargets(scene, 200, 70, 2, 3);
const animation = new EncounterBattleAnim(EncounterAnim.MAGMA_SPOUT, scene.getPlayerPokemon()!, scene.getPlayerPokemon());
animation.playWithoutTargets(scene, 80, 100, 2);
scene.time.delayedCall(600, () => {
animation.playWithoutTargets(scene, -20, 100, 2);
const background = new EncounterBattleAnim(EncounterAnim.MAGMA_BG, globalScene.getPlayerPokemon()!, globalScene.getPlayerPokemon());
background.playWithoutTargets(200, 70, 2, 3);
const animation = new EncounterBattleAnim(EncounterAnim.MAGMA_SPOUT, globalScene.getPlayerPokemon()!, globalScene.getPlayerPokemon());
animation.playWithoutTargets(80, 100, 2);
globalScene.time.delayedCall(600, () => {
animation.playWithoutTargets(-20, 100, 2);
});
scene.time.delayedCall(1200, () => {
animation.playWithoutTargets(scene, 140, 150, 2);
globalScene.time.delayedCall(1200, () => {
animation.playWithoutTargets(140, 150, 2);
});
return true;
@ -150,10 +154,10 @@ export const FieryFalloutEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Pick battle
const encounter = scene.currentBattle.mysteryEncounter!;
setEncounterRewards(scene, { fillRemaining: true }, undefined, () => giveLeadPokemonAttackTypeBoostItem(scene));
const encounter = globalScene.currentBattle.mysteryEncounter!;
setEncounterRewards({ fillRemaining: true }, undefined, () => giveLeadPokemonAttackTypeBoostItem());
encounter.startOfBattleEffects.push(
{
@ -168,7 +172,7 @@ export const FieryFalloutEncounter: MysteryEncounter =
move: new PokemonMove(Moves.FIRE_SPIN),
ignorePp: true
});
await initBattleWithEnemyConfig(scene, scene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0]);
await initBattleWithEnemyConfig(globalScene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0]);
}
)
.withSimpleOption(
@ -181,15 +185,15 @@ export const FieryFalloutEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Damage non-fire types and burn 1 random non-fire type member + give it Heatproof
const encounter = scene.currentBattle.mysteryEncounter!;
const nonFireTypes = scene.getPlayerParty().filter((p) => p.isAllowedInBattle() && !p.getTypes().includes(Type.FIRE));
const encounter = globalScene.currentBattle.mysteryEncounter!;
const nonFireTypes = globalScene.getPlayerParty().filter((p) => p.isAllowedInBattle() && !p.getTypes().includes(Type.FIRE));
for (const pkm of nonFireTypes) {
const percentage = DAMAGE_PERCENTAGE / 100;
const damage = Math.floor(pkm.getMaxHp() * percentage);
applyDamageToPokemon(scene, pkm, damage);
applyDamageToPokemon(pkm, damage);
}
// Burn random member
@ -201,7 +205,7 @@ export const FieryFalloutEncounter: MysteryEncounter =
// Burn applied
encounter.setDialogueToken("burnedPokemon", chosenPokemon.getNameToRender());
encounter.setDialogueToken("abilityName", new Ability(Abilities.HEATPROOF, 3).name);
queueEncounterMessage(scene, `${namespace}:option.2.target_burned`);
queueEncounterMessage(`${namespace}:option.2.target_burned`);
// Also permanently change the burned Pokemon's ability to Heatproof
applyAbilityOverrideToPokemon(chosenPokemon, Abilities.HEATPROOF);
@ -209,7 +213,7 @@ export const FieryFalloutEncounter: MysteryEncounter =
}
// No rewards
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
}
)
.withOption(
@ -231,44 +235,44 @@ export const FieryFalloutEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene) => {
.withPreOptionPhase(async () => {
// Do NOT await this, to prevent player from repeatedly pressing options
transitionMysteryEncounterIntroVisuals(scene, false, false, 2000);
transitionMysteryEncounterIntroVisuals(false, false, 2000);
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Fire types help calm the Volcarona
const encounter = scene.currentBattle.mysteryEncounter!;
await transitionMysteryEncounterIntroVisuals(scene);
setEncounterRewards(scene,
const encounter = globalScene.currentBattle.mysteryEncounter!;
await transitionMysteryEncounterIntroVisuals();
setEncounterRewards(
{ fillRemaining: true },
undefined,
() => {
giveLeadPokemonAttackTypeBoostItem(scene);
giveLeadPokemonAttackTypeBoostItem();
});
const primary = encounter.options[2].primaryPokemon!;
setEncounterExp(scene, [ primary.id ], getPokemonSpecies(Species.VOLCARONA).baseExp * 2);
leaveEncounterWithoutBattle(scene);
setEncounterExp([ primary.id ], getPokemonSpecies(Species.VOLCARONA).baseExp * 2);
leaveEncounterWithoutBattle();
})
.build()
)
.build();
function giveLeadPokemonAttackTypeBoostItem(scene: BattleScene) {
function giveLeadPokemonAttackTypeBoostItem() {
// Give first party pokemon attack type boost item for free at end of battle
const leadPokemon = scene.getPlayerParty()?.[0];
const leadPokemon = globalScene.getPlayerParty()?.[0];
if (leadPokemon) {
// Generate type booster held item, default to Charcoal if item fails to generate
let boosterModifierType = generateModifierType(scene, modifierTypes.ATTACK_TYPE_BOOSTER) as AttackTypeBoosterModifierType;
let boosterModifierType = generateModifierType(modifierTypes.ATTACK_TYPE_BOOSTER) as AttackTypeBoosterModifierType;
if (!boosterModifierType) {
boosterModifierType = generateModifierType(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [ Type.FIRE ]) as AttackTypeBoosterModifierType;
boosterModifierType = generateModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, [ Type.FIRE ]) as AttackTypeBoosterModifierType;
}
applyModifierTypeToPlayerPokemon(scene, leadPokemon, boosterModifierType);
applyModifierTypeToPlayerPokemon(leadPokemon, boosterModifierType);
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
encounter.setDialogueToken("itemName", boosterModifierType.name);
encounter.setDialogueToken("leadPokemon", leadPokemon.getNameToRender());
queueEncounterMessage(scene, `${namespace}:found_item`);
queueEncounterMessage(`${namespace}:found_item`);
}
}

View File

@ -1,23 +1,28 @@
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import type {
EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import {
EnemyPartyConfig,
initBattleWithEnemyConfig,
leaveEncounterWithoutBattle, setEncounterExp,
leaveEncounterWithoutBattle,
setEncounterExp,
setEncounterRewards
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import Pokemon, { EnemyPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { EnemyPokemon } from "#app/field/pokemon";
import { ModifierTier } from "#app/modifier/modifier-tier";
import type {
ModifierTypeOption } from "#app/modifier/modifier-type";
import {
getPartyLuckValue,
getPlayerModifierTypeOptions,
ModifierPoolType,
ModifierTypeOption,
regenerateModifierPoolThresholds,
} from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
@ -29,7 +34,8 @@ import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encoun
import { randSeedInt, randSeedItem } from "#app/utils";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species";
import type PokemonSpecies from "#app/data/pokemon-species";
import { getPokemonSpecies } from "#app/data/pokemon-species";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/fightOrFlight";
@ -52,20 +58,20 @@ export const FightOrFlightEncounter: MysteryEncounter =
text: `${namespace}:intro`,
},
])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Calculate boss mon
const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const level = getEncounterPokemonLevelForWave(STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
let bossSpecies: PokemonSpecies;
if (scene.eventManager.isEventActive() && scene.eventManager.activeEvent()?.uncommonBreedEncounters && randSeedInt(2) === 1) {
const eventEncounter = randSeedItem(scene.eventManager.activeEvent()!.uncommonBreedEncounters!);
const levelSpecies = getPokemonSpecies(eventEncounter.species).getWildSpeciesForLevel(level, eventEncounter.allowEvolution ?? false, true, scene.gameMode);
if (globalScene.eventManager.isEventActive() && globalScene.eventManager.activeEvent()?.uncommonBreedEncounters && randSeedInt(2) === 1) {
const eventEncounter = randSeedItem(globalScene.eventManager.activeEvent()!.uncommonBreedEncounters!);
const levelSpecies = getPokemonSpecies(eventEncounter.species).getWildSpeciesForLevel(level, eventEncounter.allowEvolution ?? false, true, globalScene.gameMode);
bossSpecies = getPokemonSpecies( levelSpecies );
} else {
bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getPlayerParty()), true);
bossSpecies = globalScene.arena.randomSpecies(globalScene.currentBattle.waveIndex, level, 0, getPartyLuckValue(globalScene.getPlayerParty()), true);
}
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
const bossPokemon = new EnemyPokemon(bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", bossPokemon.getNameToRender());
const config: EnemyPartyConfig = {
pokemonConfigs: [{
@ -75,10 +81,10 @@ export const FightOrFlightEncounter: MysteryEncounter =
isBoss: true,
tags: [ BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON ],
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
queueEncounterMessage(pokemon.scene, `${namespace}:option.1.stat_boost`);
queueEncounterMessage(`${namespace}:option.1.stat_boost`);
// Randomly boost 1 stat 2 stages
// Cannot boost Spd, Acc, or Evasion
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ randSeedInt(4, 1) ], 2));
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ randSeedInt(4, 1) ], 2));
}
}],
};
@ -87,18 +93,18 @@ export const FightOrFlightEncounter: MysteryEncounter =
// Calculate item
// Waves 10-40 GREAT, 60-120 ULTRA, 120-160 ROGUE, 160-180 MASTER
const tier =
scene.currentBattle.waveIndex > 160
globalScene.currentBattle.waveIndex > 160
? ModifierTier.MASTER
: scene.currentBattle.waveIndex > 120
: globalScene.currentBattle.waveIndex > 120
? ModifierTier.ROGUE
: scene.currentBattle.waveIndex > 40
: globalScene.currentBattle.waveIndex > 40
? ModifierTier.ULTRA
: ModifierTier.GREAT;
regenerateModifierPoolThresholds(scene.getPlayerParty(), ModifierPoolType.PLAYER, 0);
regenerateModifierPoolThresholds(globalScene.getPlayerParty(), ModifierPoolType.PLAYER, 0);
let item: ModifierTypeOption | null = null;
// TMs and Candy Jar excluded from possible rewards as they're too swingy in value for a singular item reward
while (!item || item.type.id.includes("TM_") || item.type.id === "CANDY_JAR") {
item = getPlayerModifierTypeOptions(1, scene.getPlayerParty(), [], { guaranteedModifierTiers: [ tier ], allowLuckUpgrades: false })[0];
item = getPlayerModifierTypeOptions(1, globalScene.getPlayerParty(), [], { guaranteedModifierTiers: [ tier ], allowLuckUpgrades: false })[0];
}
encounter.setDialogueToken("itemName", item.type.name);
encounter.misc = item;
@ -144,12 +150,12 @@ export const FightOrFlightEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Pick battle
// Pokemon will randomly boost 1 stat by 2 stages
const item = scene.currentBattle.mysteryEncounter!.misc as ModifierTypeOption;
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [ item ], fillRemaining: false });
await initBattleWithEnemyConfig(scene, scene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0]);
const item = globalScene.currentBattle.mysteryEncounter!.misc as ModifierTypeOption;
setEncounterRewards({ guaranteedModifierTypeOptions: [ item ], fillRemaining: false });
await initBattleWithEnemyConfig(globalScene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0]);
}
)
.withOption(
@ -166,16 +172,16 @@ export const FightOrFlightEncounter: MysteryEncounter =
}
]
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Pick steal
const encounter = scene.currentBattle.mysteryEncounter!;
const item = scene.currentBattle.mysteryEncounter!.misc as ModifierTypeOption;
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [ item ], fillRemaining: false });
const encounter = globalScene.currentBattle.mysteryEncounter!;
const item = globalScene.currentBattle.mysteryEncounter!.misc as ModifierTypeOption;
setEncounterRewards({ guaranteedModifierTypeOptions: [ item ], fillRemaining: false });
// Use primaryPokemon to execute the thievery
const primaryPokemon = encounter.options[1].primaryPokemon!;
setEncounterExp(scene, primaryPokemon.id, encounter.enemyPartyConfigs[0].pokemonConfigs![0].species.baseExp);
leaveEncounterWithoutBattle(scene);
setEncounterExp(primaryPokemon.id, encounter.enemyPartyConfigs[0].pokemonConfigs![0].species.baseExp);
leaveEncounterWithoutBattle();
})
.build()
)
@ -189,9 +195,9 @@ export const FightOrFlightEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
return true;
}
)

View File

@ -1,10 +1,13 @@
import { leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterRewards, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { TrainerSlot } from "#app/data/trainer-config";
import Pokemon, { FieldPosition, PlayerPokemon } from "#app/field/pokemon";
import type { PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { FieldPosition } from "#app/field/pokemon";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
@ -80,14 +83,14 @@ export const FunAndGamesEncounter: MysteryEncounter =
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
scene.loadBgm("mystery_encounter_fun_and_games", "mystery_encounter_fun_and_games.mp3");
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
globalScene.loadBgm("mystery_encounter_fun_and_games", "mystery_encounter_fun_and_games.mp3");
encounter.setDialogueToken("wobbuffetName", getPokemonSpecies(Species.WOBBUFFET).getName());
return true;
})
.withOnVisualsStart((scene: BattleScene) => {
scene.fadeAndSwitchBgm("mystery_encounter_fun_and_games");
.withOnVisualsStart(() => {
globalScene.fadeAndSwitchBgm("mystery_encounter_fun_and_games");
return true;
})
.withOption(MysteryEncounterOptionBuilder
@ -102,9 +105,9 @@ export const FunAndGamesEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene) => {
.withPreOptionPhase(async () => {
// Select Pokemon for minigame
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
encounter.misc = {
playerPokemon: pokemon,
@ -113,28 +116,28 @@ export const FunAndGamesEncounter: MysteryEncounter =
// Only Pokemon that are not KOed/legal can be selected
const selectableFilter = (pokemon: Pokemon) => {
return isPokemonValidForEncounterOptionSelection(pokemon, scene, `${namespace}:invalid_selection`);
return isPokemonValidForEncounterOptionSelection(pokemon, `${namespace}:invalid_selection`);
};
return selectPokemonForOption(scene, onPokemonSelected, undefined, selectableFilter);
return selectPokemonForOption(onPokemonSelected, undefined, selectableFilter);
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Start minigame
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
encounter.misc.turnsRemaining = 3;
// Update money
const moneyCost = (encounter.options[0].requirements[0] as MoneyRequirement).requiredMoney;
updatePlayerMoney(scene, -moneyCost, true, false);
await showEncounterText(scene, i18next.t("mysteryEncounterMessages:paid_money", { amount: moneyCost }));
updatePlayerMoney(-moneyCost, true, false);
await showEncounterText(i18next.t("mysteryEncounterMessages:paid_money", { amount: moneyCost }));
// Handlers for battle events
encounter.onTurnStart = handleNextTurn; // triggered during TurnInitPhase
encounter.doContinueEncounter = handleLoseMinigame; // triggered during MysteryEncounterRewardsPhase, post VictoryPhase if the player KOs Wobbuffet
hideShowmanIntroSprite(scene);
await summonPlayerPokemon(scene);
await showWobbuffetHealthBar(scene);
hideShowmanIntroSprite();
await summonPlayerPokemon();
await showWobbuffetHealthBar();
return true;
})
@ -150,22 +153,22 @@ export const FunAndGamesEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Leave encounter with no rewards or exp
await transitionMysteryEncounterIntroVisuals(scene, true, true);
leaveEncounterWithoutBattle(scene, true);
await transitionMysteryEncounterIntroVisuals(true, true);
leaveEncounterWithoutBattle(true);
return true;
}
)
.build();
async function summonPlayerPokemon(scene: BattleScene) {
async function summonPlayerPokemon() {
return new Promise<void>(async resolve => {
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const playerPokemon = encounter.misc.playerPokemon;
// Swaps the chosen Pokemon and the first player's lead Pokemon in the party
const party = scene.getPlayerParty();
const party = globalScene.getPlayerParty();
const chosenIndex = party.indexOf(playerPokemon);
if (chosenIndex !== 0) {
const leadPokemon = party[0];
@ -175,36 +178,36 @@ async function summonPlayerPokemon(scene: BattleScene) {
// Do trainer summon animation
let playerAnimationPromise: Promise<void> | undefined;
scene.ui.showText(i18next.t("battle:playerGo", { pokemonName: getPokemonNameWithAffix(playerPokemon) }));
scene.pbTray.hide();
scene.trainer.setTexture(`trainer_${scene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back_pb`);
scene.time.delayedCall(562, () => {
scene.trainer.setFrame("2");
scene.time.delayedCall(64, () => {
scene.trainer.setFrame("3");
globalScene.ui.showText(i18next.t("battle:playerGo", { pokemonName: getPokemonNameWithAffix(playerPokemon) }));
globalScene.pbTray.hide();
globalScene.trainer.setTexture(`trainer_${globalScene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back_pb`);
globalScene.time.delayedCall(562, () => {
globalScene.trainer.setFrame("2");
globalScene.time.delayedCall(64, () => {
globalScene.trainer.setFrame("3");
});
});
scene.tweens.add({
targets: scene.trainer,
globalScene.tweens.add({
targets: globalScene.trainer,
x: -36,
duration: 1000,
onComplete: () => scene.trainer.setVisible(false)
onComplete: () => globalScene.trainer.setVisible(false)
});
scene.time.delayedCall(750, () => {
playerAnimationPromise = summonPlayerPokemonAnimation(scene, playerPokemon);
globalScene.time.delayedCall(750, () => {
playerAnimationPromise = summonPlayerPokemonAnimation(playerPokemon);
});
// Also loads Wobbuffet data (cannot be shiny)
const enemySpecies = getPokemonSpecies(Species.WOBBUFFET);
scene.currentBattle.enemyParty = [];
const wobbuffet = scene.addEnemyPokemon(enemySpecies, encounter.misc.playerPokemon.level, TrainerSlot.NONE, false, true);
globalScene.currentBattle.enemyParty = [];
const wobbuffet = globalScene.addEnemyPokemon(enemySpecies, encounter.misc.playerPokemon.level, TrainerSlot.NONE, false, true);
wobbuffet.ivs = [ 0, 0, 0, 0, 0, 0 ];
wobbuffet.setNature(Nature.MILD);
wobbuffet.setAlpha(0);
wobbuffet.setVisible(false);
wobbuffet.calculateStats();
scene.currentBattle.enemyParty[0] = wobbuffet;
scene.gameData.setPokemonSeen(wobbuffet, true);
globalScene.currentBattle.enemyParty[0] = wobbuffet;
globalScene.gameData.setPokemonSeen(wobbuffet, true);
await wobbuffet.loadAssets();
const id = setInterval(checkPlayerAnimationPromise, 500);
async function checkPlayerAnimationPromise() {
@ -217,37 +220,37 @@ async function summonPlayerPokemon(scene: BattleScene) {
});
}
function handleLoseMinigame(scene: BattleScene) {
function handleLoseMinigame() {
return new Promise<void>(async resolve => {
// Check Wobbuffet is still alive
const wobbuffet = scene.getEnemyPokemon();
const wobbuffet = globalScene.getEnemyPokemon();
if (!wobbuffet || wobbuffet.isFainted(true) || wobbuffet.hp === 0) {
// Player loses
// End the battle
if (wobbuffet) {
wobbuffet.hideInfo();
scene.field.remove(wobbuffet);
globalScene.field.remove(wobbuffet);
}
transitionMysteryEncounterIntroVisuals(scene, true, true);
scene.currentBattle.enemyParty = [];
scene.currentBattle.mysteryEncounter!.doContinueEncounter = undefined;
leaveEncounterWithoutBattle(scene, true);
await showEncounterText(scene, `${namespace}:ko`);
const reviveCost = scene.getWaveMoneyAmount(1.5);
updatePlayerMoney(scene, -reviveCost, true, false);
transitionMysteryEncounterIntroVisuals(true, true);
globalScene.currentBattle.enemyParty = [];
globalScene.currentBattle.mysteryEncounter!.doContinueEncounter = undefined;
leaveEncounterWithoutBattle(true);
await showEncounterText(`${namespace}:ko`);
const reviveCost = globalScene.getWaveMoneyAmount(1.5);
updatePlayerMoney(-reviveCost, true, false);
}
resolve();
});
}
function handleNextTurn(scene: BattleScene) {
const encounter = scene.currentBattle.mysteryEncounter!;
function handleNextTurn() {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const wobbuffet = scene.getEnemyPokemon();
const wobbuffet = globalScene.getEnemyPokemon();
if (!wobbuffet) {
// Should never be triggered, just handling the edge case
handleLoseMinigame(scene);
handleLoseMinigame();
return true;
}
if (encounter.misc.turnsRemaining <= 0) {
@ -257,15 +260,15 @@ function handleNextTurn(scene: BattleScene) {
let isHealPhase = false;
if (healthRatio < 0.03) {
// Grand prize
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [ modifierTypes.MULTI_LENS ], fillRemaining: false });
setEncounterRewards({ guaranteedModifierTypeFuncs: [ modifierTypes.MULTI_LENS ], fillRemaining: false });
resultMessageKey = `${namespace}:best_result`;
} else if (healthRatio < 0.15) {
// 2nd prize
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [ modifierTypes.SCOPE_LENS ], fillRemaining: false });
setEncounterRewards({ guaranteedModifierTypeFuncs: [ modifierTypes.SCOPE_LENS ], fillRemaining: false });
resultMessageKey = `${namespace}:great_result`;
} else if (healthRatio < 0.33) {
// 3rd prize
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [ modifierTypes.WIDE_LENS ], fillRemaining: false });
setEncounterRewards({ guaranteedModifierTypeFuncs: [ modifierTypes.WIDE_LENS ], fillRemaining: false });
resultMessageKey = `${namespace}:good_result`;
} else {
// No prize
@ -275,22 +278,22 @@ function handleNextTurn(scene: BattleScene) {
// End the battle
wobbuffet.hideInfo();
scene.field.remove(wobbuffet);
scene.currentBattle.enemyParty = [];
scene.currentBattle.mysteryEncounter!.doContinueEncounter = undefined;
leaveEncounterWithoutBattle(scene, isHealPhase);
globalScene.field.remove(wobbuffet);
globalScene.currentBattle.enemyParty = [];
globalScene.currentBattle.mysteryEncounter!.doContinueEncounter = undefined;
leaveEncounterWithoutBattle(isHealPhase);
// Must end the TurnInit phase prematurely so battle phases aren't added to queue
queueEncounterMessage(scene, `${namespace}:end_game`);
queueEncounterMessage(scene, resultMessageKey);
queueEncounterMessage(`${namespace}:end_game`);
queueEncounterMessage(resultMessageKey);
// Skip remainder of TurnInitPhase
return true;
} else {
if (encounter.misc.turnsRemaining < 3) {
// Display charging messages on turns that aren't the initial turn
queueEncounterMessage(scene, `${namespace}:charging_continue`);
queueEncounterMessage(`${namespace}:charging_continue`);
}
queueEncounterMessage(scene, `${namespace}:turn_remaining_${encounter.misc.turnsRemaining}`);
queueEncounterMessage(`${namespace}:turn_remaining_${encounter.misc.turnsRemaining}`);
encounter.misc.turnsRemaining--;
}
@ -298,33 +301,33 @@ function handleNextTurn(scene: BattleScene) {
return false;
}
async function showWobbuffetHealthBar(scene: BattleScene) {
const wobbuffet = scene.getEnemyPokemon()!;
async function showWobbuffetHealthBar() {
const wobbuffet = globalScene.getEnemyPokemon()!;
scene.add.existing(wobbuffet);
scene.field.add(wobbuffet);
globalScene.add.existing(wobbuffet);
globalScene.field.add(wobbuffet);
const playerPokemon = scene.getPlayerPokemon() as Pokemon;
const playerPokemon = globalScene.getPlayerPokemon() as Pokemon;
if (playerPokemon?.isOnField()) {
scene.field.moveBelow(wobbuffet, playerPokemon);
globalScene.field.moveBelow(wobbuffet, playerPokemon);
}
// Show health bar and trigger cry
wobbuffet.showInfo();
scene.time.delayedCall(1000, () => {
globalScene.time.delayedCall(1000, () => {
wobbuffet.cry();
});
wobbuffet.resetSummonData();
// Track the HP change across turns
scene.currentBattle.mysteryEncounter!.misc.wobbuffetHealth = wobbuffet.hp;
globalScene.currentBattle.mysteryEncounter!.misc.wobbuffetHealth = wobbuffet.hp;
}
function summonPlayerPokemonAnimation(scene: BattleScene, pokemon: PlayerPokemon): Promise<void> {
function summonPlayerPokemonAnimation(pokemon: PlayerPokemon): Promise<void> {
return new Promise<void>(resolve => {
const pokeball = scene.addFieldSprite(36, 80, "pb", getPokeballAtlasKey(pokemon.pokeball));
const pokeball = globalScene.addFieldSprite(36, 80, "pb", getPokeballAtlasKey(pokemon.pokeball));
pokeball.setVisible(false);
pokeball.setOrigin(0.5, 0.625);
scene.field.add(pokeball);
globalScene.field.add(pokeball);
pokemon.setFieldPosition(FieldPosition.CENTER, 0);
@ -332,32 +335,32 @@ function summonPlayerPokemonAnimation(scene: BattleScene, pokemon: PlayerPokemon
pokeball.setVisible(true);
scene.tweens.add({
globalScene.tweens.add({
targets: pokeball,
duration: 650,
x: 100 + fpOffset[0]
});
scene.tweens.add({
globalScene.tweens.add({
targets: pokeball,
duration: 150,
ease: "Cubic.easeOut",
y: 70 + fpOffset[1],
onComplete: () => {
scene.tweens.add({
globalScene.tweens.add({
targets: pokeball,
duration: 500,
ease: "Cubic.easeIn",
angle: 1440,
y: 132 + fpOffset[1],
onComplete: () => {
scene.playSound("se/pb_rel");
globalScene.playSound("se/pb_rel");
pokeball.destroy();
scene.add.existing(pokemon);
scene.field.add(pokemon);
addPokeballOpenParticles(scene, pokemon.x, pokemon.y - 16, pokemon.pokeball);
scene.updateModifiers(true);
scene.updateFieldScale();
globalScene.add.existing(pokemon);
globalScene.field.add(pokemon);
addPokeballOpenParticles(pokemon.x, pokemon.y - 16, pokemon.pokeball);
globalScene.updateModifiers(true);
globalScene.updateFieldScale();
pokemon.showInfo();
pokemon.playAnim();
pokemon.setVisible(true);
@ -365,8 +368,8 @@ function summonPlayerPokemonAnimation(scene: BattleScene, pokemon: PlayerPokemon
pokemon.setScale(0.5);
pokemon.tint(getPokeballTintColor(pokemon.pokeball));
pokemon.untint(250, "Sine.easeIn");
scene.updateFieldScale();
scene.tweens.add({
globalScene.updateFieldScale();
globalScene.tweens.add({
targets: pokemon,
duration: 250,
ease: "Sine.easeIn",
@ -375,15 +378,15 @@ function summonPlayerPokemonAnimation(scene: BattleScene, pokemon: PlayerPokemon
pokemon.cry(pokemon.getHpRatio() > 0.25 ? undefined : { rate: 0.85 });
pokemon.getSprite().clearTint();
pokemon.resetSummonData();
scene.time.delayedCall(1000, () => {
globalScene.time.delayedCall(1000, () => {
if (pokemon.isShiny()) {
scene.unshiftPhase(new ShinySparklePhase(scene, pokemon.getBattlerIndex()));
globalScene.unshiftPhase(new ShinySparklePhase(pokemon.getBattlerIndex()));
}
pokemon.resetTurnData();
scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true);
scene.pushPhase(new PostSummonPhase(scene, pokemon.getBattlerIndex()));
globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true);
globalScene.pushPhase(new PostSummonPhase(pokemon.getBattlerIndex()));
resolve();
});
}
@ -395,13 +398,13 @@ function summonPlayerPokemonAnimation(scene: BattleScene, pokemon: PlayerPokemon
});
}
function hideShowmanIntroSprite(scene: BattleScene) {
const carnivalGame = scene.currentBattle.mysteryEncounter!.introVisuals?.getSpriteAtIndex(0)[0];
const wobbuffet = scene.currentBattle.mysteryEncounter!.introVisuals?.getSpriteAtIndex(1)[0];
const showMan = scene.currentBattle.mysteryEncounter!.introVisuals?.getSpriteAtIndex(2)[0];
function hideShowmanIntroSprite() {
const carnivalGame = globalScene.currentBattle.mysteryEncounter!.introVisuals?.getSpriteAtIndex(0)[0];
const wobbuffet = globalScene.currentBattle.mysteryEncounter!.introVisuals?.getSpriteAtIndex(1)[0];
const showMan = globalScene.currentBattle.mysteryEncounter!.introVisuals?.getSpriteAtIndex(2)[0];
// Hide the showman
scene.tweens.add({
globalScene.tweens.add({
targets: showMan,
x: "+=16",
y: "-=16",
@ -411,7 +414,7 @@ function hideShowmanIntroSprite(scene: BattleScene) {
});
// Slide the Wobbuffet and Game over slightly
scene.tweens.add({
globalScene.tweens.add({
targets: [ wobbuffet, carnivalGame ],
x: "+=16",
ease: "Sine.easeInOut",

View File

@ -2,20 +2,26 @@ import { leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterReward
import { TrainerSlot, } from "#app/data/trainer-config";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { MusicPreference } from "#app/system/settings/settings";
import { getPlayerModifierTypeOptions, ModifierPoolType, ModifierTypeOption, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import type { ModifierTypeOption } from "#app/modifier/modifier-type";
import { getPlayerModifierTypeOptions, ModifierPoolType, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { Species } from "#enums/species";
import PokemonSpecies, { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species";
import type PokemonSpecies from "#app/data/pokemon-species";
import { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species";
import { getTypeRgb } from "#app/data/type";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { NumberHolder, isNullOrUndefined, randInt, randSeedInt, randSeedShuffle } from "#app/utils";
import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import { HiddenAbilityRateBoosterModifier, PokemonFormChangeItemModifier, PokemonHeldItemModifier, ShinyRateBoosterModifier, SpeciesStatBoosterModifier } from "#app/modifier/modifier";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import type { PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { EnemyPokemon, PokemonMove } from "#app/field/pokemon";
import type { PokemonHeldItemModifier } from "#app/modifier/modifier";
import { HiddenAbilityRateBoosterModifier, PokemonFormChangeItemModifier, ShinyRateBoosterModifier, SpeciesStatBoosterModifier } from "#app/modifier/modifier";
import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import PokemonData from "#app/system/pokemon-data";
import i18next from "i18next";
import { Gender, getGenderSymbol } from "#app/data/gender";
@ -102,24 +108,24 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Load bgm
let bgmKey: string;
if (scene.musicPreference === MusicPreference.GENFIVE) {
if (globalScene.musicPreference === MusicPreference.GENFIVE) {
bgmKey = "mystery_encounter_gen_5_gts";
scene.loadBgm(bgmKey, `${bgmKey}.mp3`);
globalScene.loadBgm(bgmKey, `${bgmKey}.mp3`);
} else {
// Mixed option
bgmKey = "mystery_encounter_gen_6_gts";
scene.loadBgm(bgmKey, `${bgmKey}.mp3`);
globalScene.loadBgm(bgmKey, `${bgmKey}.mp3`);
}
// Load possible trade options
// Maps current party member's id to 3 EnemyPokemon objects
// None of the trade options can be the same species
const tradeOptionsMap: Map<number, EnemyPokemon[]> = getPokemonTradeOptions(scene);
const tradeOptionsMap: Map<number, EnemyPokemon[]> = getPokemonTradeOptions();
encounter.misc = {
tradeOptionsMap,
bgmKey
@ -127,8 +133,8 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
return true;
})
.withOnVisualsStart((scene: BattleScene) => {
scene.fadeAndSwitchBgm(scene.currentBattle.mysteryEncounter!.misc.bgmKey);
.withOnVisualsStart(() => {
globalScene.fadeAndSwitchBgm(globalScene.currentBattle.mysteryEncounter!.misc.bgmKey);
return true;
})
.withOption(
@ -140,8 +146,8 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
buttonTooltip: `${namespace}:option.1.tooltip`,
secondOptionPrompt: `${namespace}:option.1.trade_options_prompt`,
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withPreOptionPhase(async (): Promise<boolean> => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Get the trade species options for the selected pokemon
const tradeOptionsMap: Map<number, EnemyPokemon[]> = encounter.misc.tradeOptionsMap;
@ -165,17 +171,17 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
const formName = tradePokemon.species.forms && tradePokemon.species.forms.length > tradePokemon.formIndex ? tradePokemon.species.forms[tradePokemon.formIndex].formName : null;
const line1 = i18next.t("pokemonInfoContainer:ability") + " " + tradePokemon.getAbility().name + (tradePokemon.getGender() !== Gender.GENDERLESS ? " | " + i18next.t("pokemonInfoContainer:gender") + " " + getGenderSymbol(tradePokemon.getGender()) : "");
const line2 = i18next.t("pokemonInfoContainer:nature") + " " + getNatureName(tradePokemon.getNature()) + (formName ? " | " + i18next.t("pokemonInfoContainer:form") + " " + formName : "");
showEncounterText(scene, `${line1}\n${line2}`, 0, 0, false);
showEncounterText(`${line1}\n${line2}`, 0, 0, false);
},
};
return option;
});
};
return selectPokemonForOption(scene, onPokemonSelected);
return selectPokemonForOption(onPokemonSelected);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const tradedPokemon: PlayerPokemon = encounter.misc.tradedPokemon;
const receivedPokemonData: EnemyPokemon = encounter.misc.receivedPokemon;
const modifiers = tradedPokemon.getHeldItems().filter(m => !(m instanceof PokemonFormChangeItemModifier) && !(m instanceof SpeciesStatBoosterModifier));
@ -185,32 +191,32 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
encounter.setDialogueToken("tradeTrainerName", traderName.trim());
// Remove the original party member from party
scene.removePokemonFromPlayerParty(tradedPokemon, false);
globalScene.removePokemonFromPlayerParty(tradedPokemon, false);
// Set data properly, then generate the new Pokemon's assets
receivedPokemonData.passive = tradedPokemon.passive;
// Pokeball to Ultra ball, randomly
receivedPokemonData.pokeball = randInt(4) as PokeballType;
const dataSource = new PokemonData(receivedPokemonData);
const newPlayerPokemon = scene.addPlayerPokemon(receivedPokemonData.species, receivedPokemonData.level, dataSource.abilityIndex, dataSource.formIndex, dataSource.gender, dataSource.shiny, dataSource.variant, dataSource.ivs, dataSource.nature, dataSource);
scene.getPlayerParty().push(newPlayerPokemon);
const newPlayerPokemon = globalScene.addPlayerPokemon(receivedPokemonData.species, receivedPokemonData.level, dataSource.abilityIndex, dataSource.formIndex, dataSource.gender, dataSource.shiny, dataSource.variant, dataSource.ivs, dataSource.nature, dataSource);
globalScene.getPlayerParty().push(newPlayerPokemon);
await newPlayerPokemon.loadAssets();
for (const mod of modifiers) {
mod.pokemonId = newPlayerPokemon.id;
scene.addModifier(mod, true, false, false, true);
globalScene.addModifier(mod, true, false, false, true);
}
// Show the trade animation
await showTradeBackground(scene);
await doPokemonTradeSequence(scene, tradedPokemon, newPlayerPokemon);
await showEncounterText(scene, `${namespace}:trade_received`, null, 0, true, 4000);
scene.playBgm(encounter.misc.bgmKey);
await addPokemonDataToDexAndValidateAchievements(scene, newPlayerPokemon);
await hideTradeBackground(scene);
await showTradeBackground();
await doPokemonTradeSequence(tradedPokemon, newPlayerPokemon);
await showEncounterText(`${namespace}:trade_received`, null, 0, true, 4000);
globalScene.playBgm(encounter.misc.bgmKey);
await addPokemonDataToDexAndValidateAchievements(newPlayerPokemon);
await hideTradeBackground();
tradedPokemon.destroy();
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
})
.build()
)
@ -222,19 +228,19 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
buttonLabel: `${namespace}:option.2.label`,
buttonTooltip: `${namespace}:option.2.tooltip`,
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withPreOptionPhase(async (): Promise<boolean> => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Randomly generate a Wonder Trade pokemon
const randomTradeOption = generateTradeOption(scene.getPlayerParty().map(p => p.species));
const tradePokemon = new EnemyPokemon(scene, randomTradeOption, pokemon.level, TrainerSlot.NONE, false);
const randomTradeOption = generateTradeOption(globalScene.getPlayerParty().map(p => p.species));
const tradePokemon = new EnemyPokemon(randomTradeOption, pokemon.level, TrainerSlot.NONE, false);
// Extra shiny roll at 1/128 odds (boosted by events and charms)
if (!tradePokemon.shiny) {
const shinyThreshold = new NumberHolder(WONDER_TRADE_SHINY_CHANCE);
if (scene.eventManager.isEventActive()) {
shinyThreshold.value *= scene.eventManager.getShinyMultiplier();
if (globalScene.eventManager.isEventActive()) {
shinyThreshold.value *= globalScene.eventManager.getShinyMultiplier();
}
scene.applyModifiers(ShinyRateBoosterModifier, true, shinyThreshold);
globalScene.applyModifiers(ShinyRateBoosterModifier, true, shinyThreshold);
// Base shiny chance of 512/65536 -> 1/128, affected by events and Shiny Charms
// Maximum shiny chance of 4096/65536 -> 1/16, cannot improve further after that
@ -248,7 +254,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
if (tradePokemon.species.abilityHidden) {
if (tradePokemon.abilityIndex < hiddenIndex) {
const hiddenAbilityChance = new NumberHolder(64);
scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance);
globalScene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance);
const hasHiddenAbility = !randSeedInt(hiddenAbilityChance.value);
@ -281,10 +287,10 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
encounter.misc.receivedPokemon = tradePokemon;
};
return selectPokemonForOption(scene, onPokemonSelected);
return selectPokemonForOption(onPokemonSelected);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const tradedPokemon: PlayerPokemon = encounter.misc.tradedPokemon;
const receivedPokemonData: EnemyPokemon = encounter.misc.receivedPokemon;
const modifiers = tradedPokemon.getHeldItems().filter(m => !(m instanceof PokemonFormChangeItemModifier) && !(m instanceof SpeciesStatBoosterModifier));
@ -294,31 +300,31 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
encounter.setDialogueToken("tradeTrainerName", traderName.trim());
// Remove the original party member from party
scene.removePokemonFromPlayerParty(tradedPokemon, false);
globalScene.removePokemonFromPlayerParty(tradedPokemon, false);
// Set data properly, then generate the new Pokemon's assets
receivedPokemonData.passive = tradedPokemon.passive;
receivedPokemonData.pokeball = randInt(4) as PokeballType;
const dataSource = new PokemonData(receivedPokemonData);
const newPlayerPokemon = scene.addPlayerPokemon(receivedPokemonData.species, receivedPokemonData.level, dataSource.abilityIndex, dataSource.formIndex, dataSource.gender, dataSource.shiny, dataSource.variant, dataSource.ivs, dataSource.nature, dataSource);
scene.getPlayerParty().push(newPlayerPokemon);
const newPlayerPokemon = globalScene.addPlayerPokemon(receivedPokemonData.species, receivedPokemonData.level, dataSource.abilityIndex, dataSource.formIndex, dataSource.gender, dataSource.shiny, dataSource.variant, dataSource.ivs, dataSource.nature, dataSource);
globalScene.getPlayerParty().push(newPlayerPokemon);
await newPlayerPokemon.loadAssets();
for (const mod of modifiers) {
mod.pokemonId = newPlayerPokemon.id;
scene.addModifier(mod, true, false, false, true);
globalScene.addModifier(mod, true, false, false, true);
}
// Show the trade animation
await showTradeBackground(scene);
await doPokemonTradeSequence(scene, tradedPokemon, newPlayerPokemon);
await showEncounterText(scene, `${namespace}:trade_received`, null, 0, true, 4000);
scene.playBgm(encounter.misc.bgmKey);
await addPokemonDataToDexAndValidateAchievements(scene, newPlayerPokemon);
await hideTradeBackground(scene);
await showTradeBackground();
await doPokemonTradeSequence(tradedPokemon, newPlayerPokemon);
await showEncounterText(`${namespace}:trade_received`, null, 0, true, 4000);
globalScene.playBgm(encounter.misc.bgmKey);
await addPokemonDataToDexAndValidateAchievements(newPlayerPokemon);
await hideTradeBackground();
tradedPokemon.destroy();
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
})
.build()
)
@ -330,8 +336,8 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
buttonTooltip: `${namespace}:option.3.tooltip`,
secondOptionPrompt: `${namespace}:option.3.trade_options_prompt`,
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withPreOptionPhase(async (): Promise<boolean> => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Get Pokemon held items and filter for valid ones
const validItems = pokemon.getHeldItems().filter((it) => {
@ -359,18 +365,18 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
return it.isTransferable;
}).length > 0;
if (!meetsReqs) {
return getEncounterText(scene, `${namespace}:option.3.invalid_selection`) ?? null;
return getEncounterText(`${namespace}:option.3.invalid_selection`) ?? null;
}
return null;
};
return selectPokemonForOption(scene, onPokemonSelected, undefined, selectableFilter);
return selectPokemonForOption(onPokemonSelected, undefined, selectableFilter);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const modifier = encounter.misc.chosenModifier as PokemonHeldItemModifier;
const party = scene.getPlayerParty();
const party = globalScene.getPlayerParty();
const chosenPokemon: PlayerPokemon = encounter.misc.chosenPokemon;
// Check tier of the traded item, the received item will be one tier up
@ -397,16 +403,16 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
}
encounter.setDialogueToken("itemName", item.type.name);
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [ item ], fillRemaining: false });
setEncounterRewards({ guaranteedModifierTypeOptions: [ item ], fillRemaining: false });
chosenPokemon.loseHeldItem(modifier, false);
await scene.updateModifiers(true, true);
await globalScene.updateModifiers(true, true);
// Generate a trainer name
const traderName = generateRandomTraderName();
encounter.setDialogueToken("tradeTrainerName", traderName.trim());
await showEncounterText(scene, `${namespace}:item_trade_selected`);
leaveEncounterWithoutBattle(scene);
await showEncounterText(`${namespace}:item_trade_selected`);
leaveEncounterWithoutBattle();
})
.build()
)
@ -420,26 +426,26 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
return true;
}
)
.build();
function getPokemonTradeOptions(scene: BattleScene): Map<number, EnemyPokemon[]> {
function getPokemonTradeOptions(): Map<number, EnemyPokemon[]> {
const tradeOptionsMap: Map<number, EnemyPokemon[]> = new Map<number, EnemyPokemon[]>();
// Starts by filtering out any current party members as valid resulting species
const alreadyUsedSpecies: PokemonSpecies[] = scene.getPlayerParty().map(p => p.species);
const alreadyUsedSpecies: PokemonSpecies[] = globalScene.getPlayerParty().map(p => p.species);
scene.getPlayerParty().forEach(pokemon => {
globalScene.getPlayerParty().forEach(pokemon => {
// If the party member is legendary/mythical, the only trade options available are always pulled from generation-specific legendary trade pools
if (pokemon.species.legendary || pokemon.species.subLegendary || pokemon.species.mythical) {
const generation = pokemon.species.generation;
const tradeOptions: EnemyPokemon[] = LEGENDARY_TRADE_POOLS[generation].map(s => {
const pokemonSpecies = getPokemonSpecies(s);
return new EnemyPokemon(scene, pokemonSpecies, 5, TrainerSlot.NONE, false);
return new EnemyPokemon(pokemonSpecies, 5, TrainerSlot.NONE, false);
});
tradeOptionsMap.set(pokemon.id, tradeOptions);
} else {
@ -454,7 +460,7 @@ function getPokemonTradeOptions(scene: BattleScene): Map<number, EnemyPokemon[]>
// Add trade options to map
tradeOptionsMap.set(pokemon.id, tradeOptions.map(s => {
return new EnemyPokemon(scene, s, pokemon.level, TrainerSlot.NONE, false);
return new EnemyPokemon(s, pokemon.level, TrainerSlot.NONE, false);
}));
}
});
@ -497,28 +503,28 @@ function generateTradeOption(alreadyUsedSpecies: PokemonSpecies[], originalBst?:
return newSpecies!;
}
function showTradeBackground(scene: BattleScene) {
function showTradeBackground() {
return new Promise<void>(resolve => {
const tradeContainer = scene.add.container(0, -scene.game.canvas.height / 6);
const tradeContainer = globalScene.add.container(0, -globalScene.game.canvas.height / 6);
tradeContainer.setName("Trade Background");
const flyByStaticBg = scene.add.rectangle(0, 0, scene.game.canvas.width / 6, scene.game.canvas.height / 6, 0);
const flyByStaticBg = globalScene.add.rectangle(0, 0, globalScene.game.canvas.width / 6, globalScene.game.canvas.height / 6, 0);
flyByStaticBg.setName("Black Background");
flyByStaticBg.setOrigin(0, 0);
flyByStaticBg.setVisible(false);
tradeContainer.add(flyByStaticBg);
const tradeBaseBg = scene.add.image(0, 0, "default_bg");
const tradeBaseBg = globalScene.add.image(0, 0, "default_bg");
tradeBaseBg.setName("Trade Background Image");
tradeBaseBg.setOrigin(0, 0);
tradeContainer.add(tradeBaseBg);
scene.fieldUI.add(tradeContainer);
scene.fieldUI.bringToTop(tradeContainer);
globalScene.fieldUI.add(tradeContainer);
globalScene.fieldUI.bringToTop(tradeContainer);
tradeContainer.setVisible(true);
tradeContainer.alpha = 0;
scene.tweens.add({
globalScene.tweens.add({
targets: tradeContainer,
alpha: 1,
duration: 500,
@ -530,17 +536,17 @@ function showTradeBackground(scene: BattleScene) {
});
}
function hideTradeBackground(scene: BattleScene) {
function hideTradeBackground() {
return new Promise<void>(resolve => {
const transformationContainer = scene.fieldUI.getByName("Trade Background");
const transformationContainer = globalScene.fieldUI.getByName("Trade Background");
scene.tweens.add({
globalScene.tweens.add({
targets: transformationContainer,
alpha: 0,
duration: 1000,
ease: "Sine.easeInOut",
onComplete: () => {
scene.fieldUI.remove(transformationContainer, true);
globalScene.fieldUI.remove(transformationContainer, true);
resolve();
}
});
@ -549,13 +555,12 @@ function hideTradeBackground(scene: BattleScene) {
/**
* Initiates an "evolution-like" animation to transform a previousPokemon (presumably from the player's party) into a new one, not necessarily an evolution species.
* @param scene
* @param tradedPokemon
* @param receivedPokemon
*/
function doPokemonTradeSequence(scene: BattleScene, tradedPokemon: PlayerPokemon, receivedPokemon: PlayerPokemon) {
function doPokemonTradeSequence(tradedPokemon: PlayerPokemon, receivedPokemon: PlayerPokemon) {
return new Promise<void>(resolve => {
const tradeContainer = scene.fieldUI.getByName("Trade Background") as Phaser.GameObjects.Container;
const tradeContainer = globalScene.fieldUI.getByName("Trade Background") as Phaser.GameObjects.Container;
const tradeBaseBg = tradeContainer.getByName("Trade Background Image") as Phaser.GameObjects.Image;
let tradedPokemonSprite: Phaser.GameObjects.Sprite;
@ -564,8 +569,8 @@ function doPokemonTradeSequence(scene: BattleScene, tradedPokemon: PlayerPokemon
let receivedPokemonTintSprite: Phaser.GameObjects.Sprite;
const getPokemonSprite = () => {
const ret = scene.addPokemonSprite(tradedPokemon, tradeBaseBg.displayWidth / 2, tradeBaseBg.displayHeight / 2, "pkmn__sub");
ret.setPipeline(scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], ignoreTimeTint: true });
const ret = globalScene.addPokemonSprite(tradedPokemon, tradeBaseBg.displayWidth / 2, tradeBaseBg.displayHeight / 2, "pkmn__sub");
ret.setPipeline(globalScene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], ignoreTimeTint: true });
return ret;
};
@ -589,7 +594,7 @@ function doPokemonTradeSequence(scene: BattleScene, tradedPokemon: PlayerPokemon
console.error(`Failed to play animation for ${spriteKey}`, err);
}
sprite.setPipeline(scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: false, teraColor: getTypeRgb(tradedPokemon.getTeraType()) });
sprite.setPipeline(globalScene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: false, teraColor: getTypeRgb(tradedPokemon.getTeraType()) });
sprite.setPipelineData("ignoreTimeTint", true);
sprite.setPipelineData("spriteKey", tradedPokemon.getSpriteKey());
sprite.setPipelineData("shiny", tradedPokemon.shiny);
@ -610,7 +615,7 @@ function doPokemonTradeSequence(scene: BattleScene, tradedPokemon: PlayerPokemon
console.error(`Failed to play animation for ${spriteKey}`, err);
}
sprite.setPipeline(scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: false, teraColor: getTypeRgb(tradedPokemon.getTeraType()) });
sprite.setPipeline(globalScene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: false, teraColor: getTypeRgb(tradedPokemon.getTeraType()) });
sprite.setPipelineData("ignoreTimeTint", true);
sprite.setPipelineData("spriteKey", receivedPokemon.getSpriteKey());
sprite.setPipelineData("shiny", receivedPokemon.shiny);
@ -625,45 +630,45 @@ function doPokemonTradeSequence(scene: BattleScene, tradedPokemon: PlayerPokemon
// Traded pokemon pokeball
const tradedPbAtlasKey = getPokeballAtlasKey(tradedPokemon.pokeball);
const tradedPokeball: Phaser.GameObjects.Sprite = scene.add.sprite(tradeBaseBg.displayWidth / 2, tradeBaseBg.displayHeight / 2, "pb", tradedPbAtlasKey);
const tradedPokeball: Phaser.GameObjects.Sprite = globalScene.add.sprite(tradeBaseBg.displayWidth / 2, tradeBaseBg.displayHeight / 2, "pb", tradedPbAtlasKey);
tradedPokeball.setVisible(false);
tradeContainer.add(tradedPokeball);
// Received pokemon pokeball
const receivedPbAtlasKey = getPokeballAtlasKey(receivedPokemon.pokeball);
const receivedPokeball: Phaser.GameObjects.Sprite = scene.add.sprite(tradeBaseBg.displayWidth / 2, tradeBaseBg.displayHeight / 2, "pb", receivedPbAtlasKey);
const receivedPokeball: Phaser.GameObjects.Sprite = globalScene.add.sprite(tradeBaseBg.displayWidth / 2, tradeBaseBg.displayHeight / 2, "pb", receivedPbAtlasKey);
receivedPokeball.setVisible(false);
tradeContainer.add(receivedPokeball);
scene.tweens.add({
globalScene.tweens.add({
targets: tradedPokemonSprite,
alpha: 1,
ease: "Cubic.easeInOut",
duration: 500,
onComplete: async () => {
scene.fadeOutBgm(1000, false);
await showEncounterText(scene, `${namespace}:pokemon_trade_selected`);
globalScene.fadeOutBgm(1000, false);
await showEncounterText(`${namespace}:pokemon_trade_selected`);
tradedPokemon.cry();
scene.playBgm("evolution");
await showEncounterText(scene, `${namespace}:pokemon_trade_goodbye`);
globalScene.playBgm("evolution");
await showEncounterText(`${namespace}:pokemon_trade_goodbye`);
tradedPokeball.setAlpha(0);
tradedPokeball.setVisible(true);
scene.tweens.add({
globalScene.tweens.add({
targets: tradedPokeball,
alpha: 1,
ease: "Cubic.easeInOut",
duration: 250,
onComplete: () => {
tradedPokeball.setTexture("pb", `${tradedPbAtlasKey}_opening`);
scene.time.delayedCall(17, () => tradedPokeball.setTexture("pb", `${tradedPbAtlasKey}_open`));
scene.playSound("se/pb_rel");
globalScene.time.delayedCall(17, () => tradedPokeball.setTexture("pb", `${tradedPbAtlasKey}_open`));
globalScene.playSound("se/pb_rel");
tradedPokemonTintSprite.setVisible(true);
// TODO: need to add particles to fieldUI instead of field
// addPokeballOpenParticles(scene, tradedPokemon.x, tradedPokemon.y, tradedPokemon.pokeball);
// addPokeballOpenParticles(tradedPokemon.x, tradedPokemon.y, tradedPokemon.pokeball);
scene.tweens.add({
globalScene.tweens.add({
targets: [ tradedPokemonTintSprite, tradedPokemonSprite ],
duration: 500,
ease: "Sine.easeIn",
@ -672,30 +677,30 @@ function doPokemonTradeSequence(scene: BattleScene, tradedPokemon: PlayerPokemon
tradedPokemonSprite.setVisible(false);
tradedPokeball.setTexture("pb", `${tradedPbAtlasKey}_opening`);
tradedPokemonTintSprite.setVisible(false);
scene.playSound("se/pb_catch");
scene.time.delayedCall(17, () => tradedPokeball.setTexture("pb", `${tradedPbAtlasKey}`));
globalScene.playSound("se/pb_catch");
globalScene.time.delayedCall(17, () => tradedPokeball.setTexture("pb", `${tradedPbAtlasKey}`));
scene.tweens.add({
globalScene.tweens.add({
targets: tradedPokeball,
y: "+=10",
duration: 200,
delay: 250,
ease: "Cubic.easeIn",
onComplete: () => {
scene.playSound("se/pb_bounce_1");
globalScene.playSound("se/pb_bounce_1");
scene.tweens.add({
globalScene.tweens.add({
targets: tradedPokeball,
y: "-=100",
duration: 200,
delay: 1000,
ease: "Cubic.easeInOut",
onStart: () => {
scene.playSound("se/pb_throw");
globalScene.playSound("se/pb_throw");
},
onComplete: async () => {
await doPokemonTradeFlyBySequence(scene, tradedPokemonSprite, receivedPokemonSprite);
await doTradeReceivedSequence(scene, receivedPokemon, receivedPokemonSprite, receivedPokemonTintSprite, receivedPokeball, receivedPbAtlasKey);
await doPokemonTradeFlyBySequence(tradedPokemonSprite, receivedPokemonSprite);
await doTradeReceivedSequence(receivedPokemon, receivedPokemonSprite, receivedPokemonTintSprite, receivedPokeball, receivedPbAtlasKey);
resolve();
}
});
@ -710,9 +715,9 @@ function doPokemonTradeSequence(scene: BattleScene, tradedPokemon: PlayerPokemon
});
}
function doPokemonTradeFlyBySequence(scene: BattleScene, tradedPokemonSprite: Phaser.GameObjects.Sprite, receivedPokemonSprite: Phaser.GameObjects.Sprite) {
function doPokemonTradeFlyBySequence(tradedPokemonSprite: Phaser.GameObjects.Sprite, receivedPokemonSprite: Phaser.GameObjects.Sprite) {
return new Promise<void>(resolve => {
const tradeContainer = scene.fieldUI.getByName("Trade Background") as Phaser.GameObjects.Container;
const tradeContainer = globalScene.fieldUI.getByName("Trade Background") as Phaser.GameObjects.Container;
const tradeBaseBg = tradeContainer.getByName("Trade Background Image") as Phaser.GameObjects.Image;
const flyByStaticBg = tradeContainer.getByName("Black Background") as Phaser.GameObjects.Rectangle;
flyByStaticBg.setVisible(true);
@ -733,47 +738,47 @@ function doPokemonTradeFlyBySequence(scene: BattleScene, tradedPokemonSprite: Ph
const BASE_ANIM_DURATION = 1000;
// Fade out trade background
scene.tweens.add({
globalScene.tweens.add({
targets: tradeBaseBg,
alpha: 0,
ease: "Cubic.easeInOut",
duration: FADE_DELAY,
onComplete: () => {
scene.tweens.add({
globalScene.tweens.add({
targets: [ receivedPokemonSprite, tradedPokemonSprite ],
y: tradeBaseBg.displayWidth / 2 - 100,
ease: "Cubic.easeInOut",
duration: BASE_ANIM_DURATION * 3,
onComplete: () => {
scene.tweens.add({
globalScene.tweens.add({
targets: receivedPokemonSprite,
x: tradeBaseBg.displayWidth / 4,
ease: "Cubic.easeInOut",
duration: BASE_ANIM_DURATION / 2,
delay: ANIM_DELAY
});
scene.tweens.add({
globalScene.tweens.add({
targets: tradedPokemonSprite,
x: tradeBaseBg.displayWidth * 3 / 4,
ease: "Cubic.easeInOut",
duration: BASE_ANIM_DURATION / 2,
delay: ANIM_DELAY,
onComplete: () => {
scene.tweens.add({
globalScene.tweens.add({
targets: receivedPokemonSprite,
y: "+=200",
ease: "Cubic.easeInOut",
duration: BASE_ANIM_DURATION * 2,
delay: ANIM_DELAY,
});
scene.tweens.add({
globalScene.tweens.add({
targets: tradedPokemonSprite,
y: "-=200",
ease: "Cubic.easeInOut",
duration: BASE_ANIM_DURATION * 2,
delay: ANIM_DELAY,
onComplete: () => {
scene.tweens.add({
globalScene.tweens.add({
targets: tradeBaseBg,
alpha: 1,
ease: "Cubic.easeInOut",
@ -793,9 +798,9 @@ function doPokemonTradeFlyBySequence(scene: BattleScene, tradedPokemonSprite: Ph
});
}
function doTradeReceivedSequence(scene: BattleScene, receivedPokemon: PlayerPokemon, receivedPokemonSprite: Phaser.GameObjects.Sprite, receivedPokemonTintSprite: Phaser.GameObjects.Sprite, receivedPokeballSprite: Phaser.GameObjects.Sprite, receivedPbAtlasKey: string) {
function doTradeReceivedSequence(receivedPokemon: PlayerPokemon, receivedPokemonSprite: Phaser.GameObjects.Sprite, receivedPokemonTintSprite: Phaser.GameObjects.Sprite, receivedPokeballSprite: Phaser.GameObjects.Sprite, receivedPbAtlasKey: string) {
return new Promise<void>(resolve => {
const tradeContainer = scene.fieldUI.getByName("Trade Background") as Phaser.GameObjects.Container;
const tradeContainer = globalScene.fieldUI.getByName("Trade Background") as Phaser.GameObjects.Container;
const tradeBaseBg = tradeContainer.getByName("Trade Background Image") as Phaser.GameObjects.Image;
receivedPokemonSprite.setVisible(false);
@ -812,7 +817,7 @@ function doTradeReceivedSequence(scene: BattleScene, receivedPokemon: PlayerPoke
// Received pokemon sparkles
let pokemonShinySparkle: Phaser.GameObjects.Sprite;
if (receivedPokemon.shiny) {
pokemonShinySparkle = scene.add.sprite(receivedPokemonSprite.x, receivedPokemonSprite.y, "shiny");
pokemonShinySparkle = globalScene.add.sprite(receivedPokemonSprite.x, receivedPokemonSprite.y, "shiny");
pokemonShinySparkle.setVisible(false);
tradeContainer.add(pokemonShinySparkle);
}
@ -820,19 +825,19 @@ function doTradeReceivedSequence(scene: BattleScene, receivedPokemon: PlayerPoke
const BASE_ANIM_DURATION = 1000;
// Pokeball falls to the screen
scene.playSound("se/pb_throw");
scene.tweens.add({
globalScene.playSound("se/pb_throw");
globalScene.tweens.add({
targets: receivedPokeballSprite,
y: "+=100",
ease: "Cubic.easeInOut",
duration: BASE_ANIM_DURATION,
onComplete: () => {
scene.playSound("se/pb_bounce_1");
scene.time.delayedCall(100, () => scene.playSound("se/pb_bounce_1"));
globalScene.playSound("se/pb_bounce_1");
globalScene.time.delayedCall(100, () => globalScene.playSound("se/pb_bounce_1"));
scene.time.delayedCall(2000, () => {
scene.playSound("se/pb_rel");
scene.fadeOutBgm(500, false);
globalScene.time.delayedCall(2000, () => {
globalScene.playSound("se/pb_rel");
globalScene.fadeOutBgm(500, false);
receivedPokemon.cry();
receivedPokemonTintSprite.scale = 0.25;
receivedPokemonTintSprite.alpha = 1;
@ -841,14 +846,14 @@ function doTradeReceivedSequence(scene: BattleScene, receivedPokemon: PlayerPoke
receivedPokemonTintSprite.alpha = 1;
receivedPokemonTintSprite.setVisible(true);
receivedPokeballSprite.setTexture("pb", `${receivedPbAtlasKey}_opening`);
scene.time.delayedCall(17, () => receivedPokeballSprite.setTexture("pb", `${receivedPbAtlasKey}_open`));
scene.tweens.add({
globalScene.time.delayedCall(17, () => receivedPokeballSprite.setTexture("pb", `${receivedPbAtlasKey}_open`));
globalScene.tweens.add({
targets: receivedPokemonSprite,
duration: 250,
ease: "Sine.easeOut",
scale: 1
});
scene.tweens.add({
globalScene.tweens.add({
targets: receivedPokemonTintSprite,
duration: 250,
ease: "Sine.easeOut",
@ -856,12 +861,12 @@ function doTradeReceivedSequence(scene: BattleScene, receivedPokemon: PlayerPoke
alpha: 0,
onComplete: () => {
if (receivedPokemon.shiny) {
scene.time.delayedCall(500, () => {
doShinySparkleAnim(scene, pokemonShinySparkle, receivedPokemon.variant);
globalScene.time.delayedCall(500, () => {
doShinySparkleAnim(pokemonShinySparkle, receivedPokemon.variant);
});
}
receivedPokeballSprite.destroy();
scene.time.delayedCall(2000, () => resolve());
globalScene.time.delayedCall(2000, () => resolve());
}
});
});

View File

@ -2,8 +2,9 @@ import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { leaveEncounterWithoutBattle, setEncounterExp } from "../utils/encounter-phase-utils";
import { applyDamageToPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
@ -41,8 +42,8 @@ export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.with
},
])
.withIntroDialogue([{ text: `${namespace}:intro` }])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
encounter.setDialogueToken("damagePercentage", String(DAMAGE_PERCENTAGE));
encounter.setDialogueToken("option1RequiredMove", new PokemonMove(OPTION_1_REQUIRED_MOVE).getName());
@ -70,7 +71,7 @@ export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.with
},
],
})
.withOptionPhase(async (scene: BattleScene) => handlePokemonGuidingYouPhase(scene))
.withOptionPhase(async () => handlePokemonGuidingYouPhase())
.build()
)
.withOption(
@ -89,7 +90,7 @@ export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.with
},
],
})
.withOptionPhase(async (scene: BattleScene) => handlePokemonGuidingYouPhase(scene))
.withOptionPhase(async () => handlePokemonGuidingYouPhase())
.build()
)
.withSimpleOption(
@ -103,16 +104,16 @@ export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.with
},
],
},
async (scene: BattleScene) => {
const allowedPokemon = scene.getPlayerParty().filter((p) => p.isAllowedInBattle());
async () => {
const allowedPokemon = globalScene.getPlayerParty().filter((p) => p.isAllowedInBattle());
for (const pkm of allowedPokemon) {
const percentage = DAMAGE_PERCENTAGE / 100;
const damage = Math.floor(pkm.getMaxHp() * percentage);
applyDamageToPokemon(scene, pkm, damage);
applyDamageToPokemon(pkm, damage);
}
leaveEncounterWithoutBattle(scene);
leaveEncounterWithoutBattle();
return true;
}
@ -126,19 +127,17 @@ export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.with
/**
* Generic handler for using a guiding pokemon to guide you back.
*
* @param scene Battle scene
*/
function handlePokemonGuidingYouPhase(scene: BattleScene) {
function handlePokemonGuidingYouPhase() {
const laprasSpecies = getPokemonSpecies(Species.LAPRAS);
const { mysteryEncounter } = scene.currentBattle;
const { mysteryEncounter } = globalScene.currentBattle;
if (mysteryEncounter?.selectedOption?.primaryPokemon?.id) {
setEncounterExp(scene, mysteryEncounter.selectedOption.primaryPokemon.id, laprasSpecies.baseExp, true);
setEncounterExp(mysteryEncounter.selectedOption.primaryPokemon.id, laprasSpecies.baseExp, true);
} else {
console.warn("Lost at sea: No guide pokemon found but pokemon guides player. huh!?");
}
leaveEncounterWithoutBattle(scene);
leaveEncounterWithoutBattle();
return true;
}

View File

@ -1,5 +1,6 @@
import type {
EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import {
EnemyPartyConfig,
initBattleWithEnemyConfig,
setEncounterRewards,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
@ -13,9 +14,10 @@ import { ModifierTier } from "#app/modifier/modifier-tier";
import { modifierTypes } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PartyMemberStrength } from "#enums/party-member-strength";
import BattleScene from "#app/battle-scene";
import { globalScene } from "#app/global-scene";
import * as Utils from "#app/utils";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
@ -37,12 +39,12 @@ export const MysteriousChallengersEncounter: MysteryEncounter =
text: `${namespace}:intro`,
},
])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Calculates what trainers are available for battle in the encounter
// Normal difficulty trainer is randomly pulled from biome
const normalTrainerType = scene.arena.randomTrainerType(scene.currentBattle.waveIndex);
const normalTrainerType = globalScene.arena.randomTrainerType(globalScene.currentBattle.waveIndex);
const normalConfig = trainerConfigs[normalTrainerType].clone();
let female = false;
if (normalConfig.hasGenders) {
@ -57,16 +59,16 @@ export const MysteriousChallengersEncounter: MysteryEncounter =
// Hard difficulty trainer is another random trainer, but with AVERAGE_BALANCED config
// Number of mons is based off wave: 1-20 is 2, 20-40 is 3, etc. capping at 6 after wave 100
let retries = 0;
let hardTrainerType = scene.arena.randomTrainerType(scene.currentBattle.waveIndex);
let hardTrainerType = globalScene.arena.randomTrainerType(globalScene.currentBattle.waveIndex);
while (retries < 5 && hardTrainerType === normalTrainerType) {
// Will try to use a different trainer from the normal trainer type
hardTrainerType = scene.arena.randomTrainerType(scene.currentBattle.waveIndex);
hardTrainerType = globalScene.arena.randomTrainerType(globalScene.currentBattle.waveIndex);
retries++;
}
const hardTemplate = new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER, false, true),
new TrainerPartyTemplate(
Math.min(Math.ceil(scene.currentBattle.waveIndex / 20), 5),
Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 20), 5),
PartyMemberStrength.AVERAGE,
false,
true
@ -87,8 +89,8 @@ export const MysteriousChallengersEncounter: MysteryEncounter =
// Brutal trainer is pulled from pool of boss trainers (gym leaders) for the biome
// They are given an E4 template team, so will be stronger than usual boss encounter and always have 6 mons
const brutalTrainerType = scene.arena.randomTrainerType(
scene.currentBattle.waveIndex,
const brutalTrainerType = globalScene.arena.randomTrainerType(
globalScene.currentBattle.waveIndex,
true
);
const e4Template = trainerPartyTemplates.ELITE_FOUR;
@ -145,18 +147,18 @@ export const MysteriousChallengersEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Spawn standard trainer battle with memory mushroom reward
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[0];
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [ modifierTypes.TM_COMMON, modifierTypes.TM_GREAT, modifierTypes.MEMORY_MUSHROOM ], fillRemaining: true });
setEncounterRewards({ guaranteedModifierTypeFuncs: [ modifierTypes.TM_COMMON, modifierTypes.TM_GREAT, modifierTypes.MEMORY_MUSHROOM ], fillRemaining: true });
// Seed offsets to remove possibility of different trainers having exact same teams
let initBattlePromise: Promise<void>;
scene.executeWithSeedOffset(() => {
initBattlePromise = initBattleWithEnemyConfig(scene, config);
}, scene.currentBattle.waveIndex * 10);
globalScene.executeWithSeedOffset(() => {
initBattlePromise = initBattleWithEnemyConfig(config);
}, globalScene.currentBattle.waveIndex * 10);
await initBattlePromise!;
}
)
@ -170,18 +172,18 @@ export const MysteriousChallengersEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Spawn hard fight
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[1];
setEncounterRewards(scene, { guaranteedModifierTiers: [ ModifierTier.ULTRA, ModifierTier.ULTRA, ModifierTier.GREAT, ModifierTier.GREAT ], fillRemaining: true });
setEncounterRewards({ guaranteedModifierTiers: [ ModifierTier.ULTRA, ModifierTier.ULTRA, ModifierTier.GREAT, ModifierTier.GREAT ], fillRemaining: true });
// Seed offsets to remove possibility of different trainers having exact same teams
let initBattlePromise: Promise<void>;
scene.executeWithSeedOffset(() => {
initBattlePromise = initBattleWithEnemyConfig(scene, config);
}, scene.currentBattle.waveIndex * 100);
globalScene.executeWithSeedOffset(() => {
initBattlePromise = initBattleWithEnemyConfig(config);
}, globalScene.currentBattle.waveIndex * 100);
await initBattlePromise!;
}
)
@ -195,21 +197,21 @@ export const MysteriousChallengersEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Spawn brutal fight
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[2];
// To avoid player level snowballing from picking this option
encounter.expMultiplier = 0.9;
setEncounterRewards(scene, { guaranteedModifierTiers: [ ModifierTier.ROGUE, ModifierTier.ROGUE, ModifierTier.ULTRA, ModifierTier.GREAT ], fillRemaining: true });
setEncounterRewards({ guaranteedModifierTiers: [ ModifierTier.ROGUE, ModifierTier.ROGUE, ModifierTier.ULTRA, ModifierTier.GREAT ], fillRemaining: true });
// Seed offsets to remove possibility of different trainers having exact same teams
let initBattlePromise: Promise<void>;
scene.executeWithSeedOffset(() => {
initBattlePromise = initBattleWithEnemyConfig(scene, config);
}, scene.currentBattle.waveIndex * 1000);
globalScene.executeWithSeedOffset(() => {
initBattlePromise = initBattleWithEnemyConfig(config);
}, globalScene.currentBattle.waveIndex * 1000);
await initBattlePromise!;
}
)

View File

@ -1,8 +1,10 @@
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { getHighestLevelPlayerPokemon, koPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
@ -66,8 +68,8 @@ export const MysteriousChestEncounter: MysteryEncounter =
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Calculate boss mon
const config: EnemyPartyConfig = {
@ -106,9 +108,9 @@ export const MysteriousChestEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene) => {
.withPreOptionPhase(async () => {
// Play animation
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const introVisuals = encounter.introVisuals!;
// Determine roll first
@ -128,13 +130,13 @@ export const MysteriousChestEncounter: MysteryEncounter =
introVisuals.spriteConfigs[1].disableAnimation = false;
introVisuals.playAnim();
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Open the chest
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const roll = encounter.misc.roll;
if (roll >= RAND_LENGTH - COMMON_REWARDS_PERCENT) {
// Choose between 2 COMMON / 2 GREAT tier items (20%)
setEncounterRewards(scene, {
setEncounterRewards({
guaranteedModifierTiers: [
ModifierTier.COMMON,
ModifierTier.COMMON,
@ -143,11 +145,11 @@ export const MysteriousChestEncounter: MysteryEncounter =
],
});
// Display result message then proceed to rewards
queueEncounterMessage(scene, `${namespace}:option.1.normal`);
leaveEncounterWithoutBattle(scene);
queueEncounterMessage(`${namespace}:option.1.normal`);
leaveEncounterWithoutBattle();
} else if (roll >= RAND_LENGTH - COMMON_REWARDS_PERCENT - ULTRA_REWARDS_PERCENT) {
// Choose between 3 ULTRA tier items (30%)
setEncounterRewards(scene, {
setEncounterRewards({
guaranteedModifierTiers: [
ModifierTier.ULTRA,
ModifierTier.ULTRA,
@ -155,39 +157,39 @@ export const MysteriousChestEncounter: MysteryEncounter =
],
});
// Display result message then proceed to rewards
queueEncounterMessage(scene, `${namespace}:option.1.good`);
leaveEncounterWithoutBattle(scene);
queueEncounterMessage(`${namespace}:option.1.good`);
leaveEncounterWithoutBattle();
} else if (roll >= RAND_LENGTH - COMMON_REWARDS_PERCENT - ULTRA_REWARDS_PERCENT - ROGUE_REWARDS_PERCENT) {
// Choose between 2 ROGUE tier items (10%)
setEncounterRewards(scene, { guaranteedModifierTiers: [ ModifierTier.ROGUE, ModifierTier.ROGUE ]});
setEncounterRewards({ guaranteedModifierTiers: [ ModifierTier.ROGUE, ModifierTier.ROGUE ]});
// Display result message then proceed to rewards
queueEncounterMessage(scene, `${namespace}:option.1.great`);
leaveEncounterWithoutBattle(scene);
queueEncounterMessage(`${namespace}:option.1.great`);
leaveEncounterWithoutBattle();
} else if (roll >= RAND_LENGTH - COMMON_REWARDS_PERCENT - ULTRA_REWARDS_PERCENT - ROGUE_REWARDS_PERCENT - MASTER_REWARDS_PERCENT) {
// Choose 1 MASTER tier item (5%)
setEncounterRewards(scene, { guaranteedModifierTiers: [ ModifierTier.MASTER ]});
setEncounterRewards({ guaranteedModifierTiers: [ ModifierTier.MASTER ]});
// Display result message then proceed to rewards
queueEncounterMessage(scene, `${namespace}:option.1.amazing`);
leaveEncounterWithoutBattle(scene);
queueEncounterMessage(`${namespace}:option.1.amazing`);
leaveEncounterWithoutBattle();
} else {
// Your highest level unfainted Pokemon gets OHKO. Start battle against a Gimmighoul (35%)
const highestLevelPokemon = getHighestLevelPlayerPokemon(scene, true, false);
koPlayerPokemon(scene, highestLevelPokemon);
const highestLevelPokemon = getHighestLevelPlayerPokemon(true, false);
koPlayerPokemon(highestLevelPokemon);
encounter.setDialogueToken("pokeName", highestLevelPokemon.getNameToRender());
await showEncounterText(scene, `${namespace}:option.1.bad`);
await showEncounterText(`${namespace}:option.1.bad`);
// Handle game over edge case
const allowedPokemon = scene.getPokemonAllowedInBattle();
const allowedPokemon = globalScene.getPokemonAllowedInBattle();
if (allowedPokemon.length === 0) {
// If there are no longer any legal pokemon in the party, game over.
scene.clearPhaseQueue();
scene.unshiftPhase(new GameOverPhase(scene));
globalScene.clearPhaseQueue();
globalScene.unshiftPhase(new GameOverPhase());
} else {
// Show which Pokemon was KOed, then start battle against Gimmighoul
await transitionMysteryEncounterIntroVisuals(scene, true, true, 500);
setEncounterRewards(scene, { fillRemaining: true });
await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]);
await transitionMysteryEncounterIntroVisuals(true, true, 500);
setEncounterRewards({ fillRemaining: true });
await initBattleWithEnemyConfig(encounter.enemyPartyConfigs[0]);
}
}
})
@ -203,9 +205,9 @@ export const MysteriousChestEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
return true;
}
)

View File

@ -1,8 +1,9 @@
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals, updatePlayerMoney } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
@ -10,7 +11,8 @@ import { Stat } from "#enums/stat";
import { CHARMING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import { showEncounterDialogue, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import i18next from "i18next";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import type { PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { isPokemonValidForEncounterOptionSelection } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
@ -52,20 +54,20 @@ export const PartTimerEncounter: MysteryEncounter =
text: `${namespace}:intro_dialogue`,
},
])
.withOnInit((scene: BattleScene) => {
.withOnInit(() => {
// Load sfx
scene.loadSe("PRSFX- Horn Drill1", "battle_anims", "PRSFX- Horn Drill1.wav");
scene.loadSe("PRSFX- Horn Drill3", "battle_anims", "PRSFX- Horn Drill3.wav");
scene.loadSe("PRSFX- Guillotine2", "battle_anims", "PRSFX- Guillotine2.wav");
scene.loadSe("PRSFX- Heavy Slam2", "battle_anims", "PRSFX- Heavy Slam2.wav");
globalScene.loadSe("PRSFX- Horn Drill1", "battle_anims", "PRSFX- Horn Drill1.wav");
globalScene.loadSe("PRSFX- Horn Drill3", "battle_anims", "PRSFX- Horn Drill3.wav");
globalScene.loadSe("PRSFX- Guillotine2", "battle_anims", "PRSFX- Guillotine2.wav");
globalScene.loadSe("PRSFX- Heavy Slam2", "battle_anims", "PRSFX- Heavy Slam2.wav");
scene.loadSe("PRSFX- Agility", "battle_anims", "PRSFX- Agility.wav");
scene.loadSe("PRSFX- Extremespeed1", "battle_anims", "PRSFX- Extremespeed1.wav");
scene.loadSe("PRSFX- Accelerock1", "battle_anims", "PRSFX- Accelerock1.wav");
globalScene.loadSe("PRSFX- Agility", "battle_anims", "PRSFX- Agility.wav");
globalScene.loadSe("PRSFX- Extremespeed1", "battle_anims", "PRSFX- Extremespeed1.wav");
globalScene.loadSe("PRSFX- Accelerock1", "battle_anims", "PRSFX- Accelerock1.wav");
scene.loadSe("PRSFX- Captivate", "battle_anims", "PRSFX- Captivate.wav");
scene.loadSe("PRSFX- Attract2", "battle_anims", "PRSFX- Attract2.wav");
scene.loadSe("PRSFX- Aurora Veil2", "battle_anims", "PRSFX- Aurora Veil2.wav");
globalScene.loadSe("PRSFX- Captivate", "battle_anims", "PRSFX- Captivate.wav");
globalScene.loadSe("PRSFX- Attract2", "battle_anims", "PRSFX- Attract2.wav");
globalScene.loadSe("PRSFX- Aurora Veil2", "battle_anims", "PRSFX- Aurora Veil2.wav");
return true;
})
@ -84,8 +86,8 @@ export const PartTimerEncounter: MysteryEncounter =
}
]
})
.withPreOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withPreOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
encounter.setDialogueToken("selectedPokemon", pokemon.getNameToRender());
@ -109,41 +111,41 @@ export const PartTimerEncounter: MysteryEncounter =
}
});
setEncounterExp(scene, pokemon.id, 100);
setEncounterExp(pokemon.id, 100);
// Hide intro visuals
transitionMysteryEncounterIntroVisuals(scene, true, false);
transitionMysteryEncounterIntroVisuals(true, false);
// Play sfx for "working"
doDeliverySfx(scene);
doDeliverySfx();
};
// Only Pokemon non-KOd pokemon can be selected
const selectableFilter = (pokemon: Pokemon) => {
return isPokemonValidForEncounterOptionSelection(pokemon, scene, `${namespace}:invalid_selection`);
return isPokemonValidForEncounterOptionSelection(pokemon, `${namespace}:invalid_selection`);
};
return selectPokemonForOption(scene, onPokemonSelected, undefined, selectableFilter);
return selectPokemonForOption(onPokemonSelected, undefined, selectableFilter);
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Pick Deliveries
// Bring visuals back in
await transitionMysteryEncounterIntroVisuals(scene, false, false);
await transitionMysteryEncounterIntroVisuals(false, false);
const moneyMultiplier = scene.currentBattle.mysteryEncounter!.misc.moneyMultiplier;
const moneyMultiplier = globalScene.currentBattle.mysteryEncounter!.misc.moneyMultiplier;
// Give money and do dialogue
if (moneyMultiplier > 2.5) {
await showEncounterDialogue(scene, `${namespace}:job_complete_good`, `${namespace}:speaker`);
await showEncounterDialogue(`${namespace}:job_complete_good`, `${namespace}:speaker`);
} else {
await showEncounterDialogue(scene, `${namespace}:job_complete_bad`, `${namespace}:speaker`);
await showEncounterDialogue(`${namespace}:job_complete_bad`, `${namespace}:speaker`);
}
const moneyChange = scene.getWaveMoneyAmount(moneyMultiplier);
updatePlayerMoney(scene, moneyChange, true, false);
await showEncounterText(scene, i18next.t("mysteryEncounterMessages:receive_money", { amount: moneyChange }));
await showEncounterText(scene, `${namespace}:pokemon_tired`);
const moneyChange = globalScene.getWaveMoneyAmount(moneyMultiplier);
updatePlayerMoney(moneyChange, true, false);
await showEncounterText(i18next.t("mysteryEncounterMessages:receive_money", { amount: moneyChange }));
await showEncounterText(`${namespace}:pokemon_tired`);
setEncounterRewards(scene, { fillRemaining: true });
leaveEncounterWithoutBattle(scene);
setEncounterRewards({ fillRemaining: true });
leaveEncounterWithoutBattle();
})
.build()
)
@ -158,8 +160,8 @@ export const PartTimerEncounter: MysteryEncounter =
}
]
})
.withPreOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withPreOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
encounter.setDialogueToken("selectedPokemon", pokemon.getNameToRender());
@ -186,41 +188,41 @@ export const PartTimerEncounter: MysteryEncounter =
}
});
setEncounterExp(scene, pokemon.id, 100);
setEncounterExp(pokemon.id, 100);
// Hide intro visuals
transitionMysteryEncounterIntroVisuals(scene, true, false);
transitionMysteryEncounterIntroVisuals(true, false);
// Play sfx for "working"
doStrongWorkSfx(scene);
doStrongWorkSfx();
};
// Only Pokemon non-KOd pokemon can be selected
const selectableFilter = (pokemon: Pokemon) => {
return isPokemonValidForEncounterOptionSelection(pokemon, scene, `${namespace}:invalid_selection`);
return isPokemonValidForEncounterOptionSelection(pokemon, `${namespace}:invalid_selection`);
};
return selectPokemonForOption(scene, onPokemonSelected, undefined, selectableFilter);
return selectPokemonForOption(onPokemonSelected, undefined, selectableFilter);
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Pick Move Warehouse items
// Bring visuals back in
await transitionMysteryEncounterIntroVisuals(scene, false, false);
await transitionMysteryEncounterIntroVisuals(false, false);
const moneyMultiplier = scene.currentBattle.mysteryEncounter!.misc.moneyMultiplier;
const moneyMultiplier = globalScene.currentBattle.mysteryEncounter!.misc.moneyMultiplier;
// Give money and do dialogue
if (moneyMultiplier > 2.5) {
await showEncounterDialogue(scene, `${namespace}:job_complete_good`, `${namespace}:speaker`);
await showEncounterDialogue(`${namespace}:job_complete_good`, `${namespace}:speaker`);
} else {
await showEncounterDialogue(scene, `${namespace}:job_complete_bad`, `${namespace}:speaker`);
await showEncounterDialogue(`${namespace}:job_complete_bad`, `${namespace}:speaker`);
}
const moneyChange = scene.getWaveMoneyAmount(moneyMultiplier);
updatePlayerMoney(scene, moneyChange, true, false);
await showEncounterText(scene, i18next.t("mysteryEncounterMessages:receive_money", { amount: moneyChange }));
await showEncounterText(scene, `${namespace}:pokemon_tired`);
const moneyChange = globalScene.getWaveMoneyAmount(moneyMultiplier);
updatePlayerMoney(moneyChange, true, false);
await showEncounterText(i18next.t("mysteryEncounterMessages:receive_money", { amount: moneyChange }));
await showEncounterText(`${namespace}:pokemon_tired`);
setEncounterRewards(scene, { fillRemaining: true });
leaveEncounterWithoutBattle(scene);
setEncounterRewards({ fillRemaining: true });
leaveEncounterWithoutBattle();
})
.build()
)
@ -238,8 +240,8 @@ export const PartTimerEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withPreOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const selectedPokemon = encounter.selectedOption?.primaryPokemon!;
encounter.setDialogueToken("selectedPokemon", selectedPokemon.getNameToRender());
@ -251,28 +253,28 @@ export const PartTimerEncounter: MysteryEncounter =
}
});
setEncounterExp(scene, selectedPokemon.id, 100);
setEncounterExp(selectedPokemon.id, 100);
// Hide intro visuals
transitionMysteryEncounterIntroVisuals(scene, true, false);
transitionMysteryEncounterIntroVisuals(true, false);
// Play sfx for "working"
doSalesSfx(scene);
doSalesSfx();
return true;
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Assist with Sales
// Bring visuals back in
await transitionMysteryEncounterIntroVisuals(scene, false, false);
await transitionMysteryEncounterIntroVisuals(false, false);
// Give money and do dialogue
await showEncounterDialogue(scene, `${namespace}:job_complete_good`, `${namespace}:speaker`);
const moneyChange = scene.getWaveMoneyAmount(2.5);
updatePlayerMoney(scene, moneyChange, true, false);
await showEncounterText(scene, i18next.t("mysteryEncounterMessages:receive_money", { amount: moneyChange }));
await showEncounterText(scene, `${namespace}:pokemon_tired`);
await showEncounterDialogue(`${namespace}:job_complete_good`, `${namespace}:speaker`);
const moneyChange = globalScene.getWaveMoneyAmount(2.5);
updatePlayerMoney(moneyChange, true, false);
await showEncounterText(i18next.t("mysteryEncounterMessages:receive_money", { amount: moneyChange }));
await showEncounterText(`${namespace}:pokemon_tired`);
setEncounterRewards(scene, { fillRemaining: true });
leaveEncounterWithoutBattle(scene);
setEncounterRewards({ fillRemaining: true });
leaveEncounterWithoutBattle();
})
.build()
)
@ -284,51 +286,51 @@ export const PartTimerEncounter: MysteryEncounter =
])
.build();
function doStrongWorkSfx(scene: BattleScene) {
scene.playSound("battle_anims/PRSFX- Horn Drill1");
scene.playSound("battle_anims/PRSFX- Horn Drill1");
function doStrongWorkSfx() {
globalScene.playSound("battle_anims/PRSFX- Horn Drill1");
globalScene.playSound("battle_anims/PRSFX- Horn Drill1");
scene.time.delayedCall(1000, () => {
scene.playSound("battle_anims/PRSFX- Guillotine2");
globalScene.time.delayedCall(1000, () => {
globalScene.playSound("battle_anims/PRSFX- Guillotine2");
});
scene.time.delayedCall(2000, () => {
scene.playSound("battle_anims/PRSFX- Heavy Slam2");
globalScene.time.delayedCall(2000, () => {
globalScene.playSound("battle_anims/PRSFX- Heavy Slam2");
});
scene.time.delayedCall(2500, () => {
scene.playSound("battle_anims/PRSFX- Guillotine2");
globalScene.time.delayedCall(2500, () => {
globalScene.playSound("battle_anims/PRSFX- Guillotine2");
});
}
function doDeliverySfx(scene: BattleScene) {
scene.playSound("battle_anims/PRSFX- Accelerock1");
function doDeliverySfx() {
globalScene.playSound("battle_anims/PRSFX- Accelerock1");
scene.time.delayedCall(1500, () => {
scene.playSound("battle_anims/PRSFX- Extremespeed1");
globalScene.time.delayedCall(1500, () => {
globalScene.playSound("battle_anims/PRSFX- Extremespeed1");
});
scene.time.delayedCall(2000, () => {
scene.playSound("battle_anims/PRSFX- Extremespeed1");
globalScene.time.delayedCall(2000, () => {
globalScene.playSound("battle_anims/PRSFX- Extremespeed1");
});
scene.time.delayedCall(2250, () => {
scene.playSound("battle_anims/PRSFX- Agility");
globalScene.time.delayedCall(2250, () => {
globalScene.playSound("battle_anims/PRSFX- Agility");
});
}
function doSalesSfx(scene: BattleScene) {
scene.playSound("battle_anims/PRSFX- Captivate");
function doSalesSfx() {
globalScene.playSound("battle_anims/PRSFX- Captivate");
scene.time.delayedCall(1500, () => {
scene.playSound("battle_anims/PRSFX- Attract2");
globalScene.time.delayedCall(1500, () => {
globalScene.playSound("battle_anims/PRSFX- Attract2");
});
scene.time.delayedCall(2000, () => {
scene.playSound("battle_anims/PRSFX- Aurora Veil2");
globalScene.time.delayedCall(2000, () => {
globalScene.playSound("battle_anims/PRSFX- Aurora Veil2");
});
scene.time.delayedCall(3000, () => {
scene.playSound("battle_anims/PRSFX- Attract2");
globalScene.time.delayedCall(3000, () => {
globalScene.playSound("battle_anims/PRSFX- Attract2");
});
}

View File

@ -1,15 +1,18 @@
import { initSubsequentOptionSelect, leaveEncounterWithoutBattle, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import MysteryEncounterOption, { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import type MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { TrainerSlot } from "#app/data/trainer-config";
import { HiddenAbilityRateBoosterModifier, IvScannerModifier } from "#app/modifier/modifier";
import { EnemyPokemon } from "#app/field/pokemon";
import type { EnemyPokemon } from "#app/field/pokemon";
import { PokeballType } from "#enums/pokeball";
import { PlayerGender } from "#enums/player-gender";
import { IntegerHolder, randSeedInt } from "#app/utils";
import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species";
import type PokemonSpecies from "#app/data/pokemon-species";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { doPlayerFlee, doPokemonFlee, getRandomSpeciesByStarterCost, trainerThrowPokeball } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { getEncounterText, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
@ -59,8 +62,8 @@ export const SafariZoneEncounter: MysteryEncounter =
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOnInit((scene: BattleScene) => {
scene.currentBattle.mysteryEncounter?.setDialogueToken("numEncounters", NUM_SAFARI_ENCOUNTERS.toString());
.withOnInit(() => {
globalScene.currentBattle.mysteryEncounter?.setDialogueToken("numEncounters", NUM_SAFARI_ENCOUNTERS.toString());
return true;
})
.withOption(MysteryEncounterOptionBuilder
@ -75,25 +78,25 @@ export const SafariZoneEncounter: MysteryEncounter =
},
],
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Start safari encounter
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
encounter.continuousEncounter = true;
encounter.misc = {
safariPokemonRemaining: NUM_SAFARI_ENCOUNTERS
};
updatePlayerMoney(scene, -(encounter.options[0].requirements[0] as MoneyRequirement).requiredMoney);
updatePlayerMoney(-(encounter.options[0].requirements[0] as MoneyRequirement).requiredMoney);
// Load bait/mud assets
scene.loadSe("PRSFX- Bug Bite", "battle_anims", "PRSFX- Bug Bite.wav");
scene.loadSe("PRSFX- Sludge Bomb2", "battle_anims", "PRSFX- Sludge Bomb2.wav");
scene.loadSe("PRSFX- Taunt2", "battle_anims", "PRSFX- Taunt2.wav");
scene.loadAtlas("safari_zone_bait", "mystery-encounters");
scene.loadAtlas("safari_zone_mud", "mystery-encounters");
globalScene.loadSe("PRSFX- Bug Bite", "battle_anims", "PRSFX- Bug Bite.wav");
globalScene.loadSe("PRSFX- Sludge Bomb2", "battle_anims", "PRSFX- Sludge Bomb2.wav");
globalScene.loadSe("PRSFX- Taunt2", "battle_anims", "PRSFX- Taunt2.wav");
globalScene.loadAtlas("safari_zone_bait", "mystery-encounters");
globalScene.loadAtlas("safari_zone_mud", "mystery-encounters");
// Clear enemy party
scene.currentBattle.enemyParty = [];
await transitionMysteryEncounterIntroVisuals(scene);
await summonSafariPokemon(scene);
initSubsequentOptionSelect(scene, { overrideOptions: safariZoneGameOptions, hideDescription: true });
globalScene.currentBattle.enemyParty = [];
await transitionMysteryEncounterIntroVisuals();
await summonSafariPokemon();
initSubsequentOptionSelect({ overrideOptions: safariZoneGameOptions, hideDescription: true });
return true;
})
.build()
@ -108,9 +111,9 @@ export const SafariZoneEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
return true;
}
)
@ -143,26 +146,26 @@ const safariZoneGameOptions: MysteryEncounterOption[] = [
}
],
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Throw a ball option
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const pokemon = encounter.misc.pokemon;
const catchResult = await throwPokeball(scene, pokemon);
const catchResult = await throwPokeball(pokemon);
if (catchResult) {
// You caught pokemon
// Check how many safari pokemon left
if (encounter.misc.safariPokemonRemaining > 0) {
await summonSafariPokemon(scene);
initSubsequentOptionSelect(scene, { overrideOptions: safariZoneGameOptions, startingCursorIndex: 0, hideDescription: true });
await summonSafariPokemon();
initSubsequentOptionSelect({ overrideOptions: safariZoneGameOptions, startingCursorIndex: 0, hideDescription: true });
} else {
// End safari mode
encounter.continuousEncounter = false;
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
}
} else {
// Pokemon catch failed, end turn
await doEndTurn(scene, 0);
await doEndTurn(0);
}
return true;
})
@ -178,22 +181,22 @@ const safariZoneGameOptions: MysteryEncounterOption[] = [
},
],
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Throw bait option
const pokemon = scene.currentBattle.mysteryEncounter!.misc.pokemon;
await throwBait(scene, pokemon);
const pokemon = globalScene.currentBattle.mysteryEncounter!.misc.pokemon;
await throwBait(pokemon);
// 100% chance to increase catch stage +2
tryChangeCatchStage(scene, 2);
tryChangeCatchStage(2);
// 80% chance to increase flee stage +1
const fleeChangeResult = tryChangeFleeStage(scene, 1, 8);
const fleeChangeResult = tryChangeFleeStage(1, 8);
if (!fleeChangeResult) {
await showEncounterText(scene, getEncounterText(scene, `${namespace}:safari.busy_eating`) ?? "", null, 1000, false );
await showEncounterText(getEncounterText(`${namespace}:safari.busy_eating`) ?? "", null, 1000, false );
} else {
await showEncounterText(scene, getEncounterText(scene, `${namespace}:safari.eating`) ?? "", null, 1000, false);
await showEncounterText(getEncounterText(`${namespace}:safari.eating`) ?? "", null, 1000, false);
}
await doEndTurn(scene, 1);
await doEndTurn(1);
return true;
})
.build(),
@ -208,21 +211,21 @@ const safariZoneGameOptions: MysteryEncounterOption[] = [
},
],
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Throw mud option
const pokemon = scene.currentBattle.mysteryEncounter!.misc.pokemon;
await throwMud(scene, pokemon);
const pokemon = globalScene.currentBattle.mysteryEncounter!.misc.pokemon;
await throwMud(pokemon);
// 100% chance to decrease flee stage -2
tryChangeFleeStage(scene, -2);
tryChangeFleeStage(-2);
// 80% chance to decrease catch stage -1
const catchChangeResult = tryChangeCatchStage(scene, -1, 8);
const catchChangeResult = tryChangeCatchStage(-1, 8);
if (!catchChangeResult) {
await showEncounterText(scene, getEncounterText(scene, `${namespace}:safari.beside_itself_angry`) ?? "", null, 1000, false );
await showEncounterText(getEncounterText(`${namespace}:safari.beside_itself_angry`) ?? "", null, 1000, false );
} else {
await showEncounterText(scene, getEncounterText(scene, `${namespace}:safari.angry`) ?? "", null, 1000, false );
await showEncounterText(getEncounterText(`${namespace}:safari.angry`) ?? "", null, 1000, false );
}
await doEndTurn(scene, 2);
await doEndTurn(2);
return true;
})
.build(),
@ -232,40 +235,40 @@ const safariZoneGameOptions: MysteryEncounterOption[] = [
buttonLabel: `${namespace}:safari.4.label`,
buttonTooltip: `${namespace}:safari.4.tooltip`,
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Flee option
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const pokemon = encounter.misc.pokemon;
await doPlayerFlee(scene, pokemon);
await doPlayerFlee(pokemon);
// Check how many safari pokemon left
if (encounter.misc.safariPokemonRemaining > 0) {
await summonSafariPokemon(scene);
initSubsequentOptionSelect(scene, { overrideOptions: safariZoneGameOptions, startingCursorIndex: 3, hideDescription: true });
await summonSafariPokemon();
initSubsequentOptionSelect({ overrideOptions: safariZoneGameOptions, startingCursorIndex: 3, hideDescription: true });
} else {
// End safari mode
encounter.continuousEncounter = false;
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
}
return true;
})
.build()
];
async function summonSafariPokemon(scene: BattleScene) {
const encounter = scene.currentBattle.mysteryEncounter!;
async function summonSafariPokemon() {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Message pokemon remaining
encounter.setDialogueToken("remainingCount", encounter.misc.safariPokemonRemaining);
scene.queueMessage(getEncounterText(scene, `${namespace}:safari.remaining_count`) ?? "", null, true);
globalScene.queueMessage(getEncounterText(`${namespace}:safari.remaining_count`) ?? "", null, true);
// Generate pokemon using safariPokemonRemaining so they are always the same pokemon no matter how many turns are taken
// Safari pokemon roll twice on shiny and HA chances, but are otherwise normal
let enemySpecies;
let pokemon;
scene.executeWithSeedOffset(() => {
globalScene.executeWithSeedOffset(() => {
enemySpecies = getSafariSpeciesSpawn();
const level = scene.currentBattle.getLevelForWave();
enemySpecies = getPokemonSpecies(enemySpecies.getWildSpeciesForLevel(level, true, false, scene.gameMode));
pokemon = scene.addEnemyPokemon(enemySpecies, level, TrainerSlot.NONE, false);
const level = globalScene.currentBattle.getLevelForWave();
enemySpecies = getPokemonSpecies(enemySpecies.getWildSpeciesForLevel(level, true, false, globalScene.gameMode));
pokemon = globalScene.addEnemyPokemon(enemySpecies, level, TrainerSlot.NONE, false);
// Roll shiny twice
if (!pokemon.shiny) {
@ -277,7 +280,7 @@ async function summonSafariPokemon(scene: BattleScene) {
const hiddenIndex = pokemon.species.ability2 ? 2 : 1;
if (pokemon.abilityIndex < hiddenIndex) {
const hiddenAbilityChance = new IntegerHolder(256);
scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance);
globalScene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance);
const hasHiddenAbility = !randSeedInt(hiddenAbilityChance.value);
@ -289,10 +292,10 @@ async function summonSafariPokemon(scene: BattleScene) {
pokemon.calculateStats();
scene.currentBattle.enemyParty.unshift(pokemon);
}, scene.currentBattle.waveIndex * 1000 * encounter.misc.safariPokemonRemaining);
globalScene.currentBattle.enemyParty.unshift(pokemon);
}, globalScene.currentBattle.waveIndex * 1000 * encounter.misc.safariPokemonRemaining);
scene.gameData.setPokemonSeen(pokemon, true);
globalScene.gameData.setPokemonSeen(pokemon, true);
await pokemon.loadAssets();
// Reset safari catch and flee rates
@ -301,7 +304,7 @@ async function summonSafariPokemon(scene: BattleScene) {
encounter.misc.pokemon = pokemon;
encounter.misc.safariPokemonRemaining -= 1;
scene.unshiftPhase(new SummonPhase(scene, 0, false));
globalScene.unshiftPhase(new SummonPhase(0, false));
encounter.setDialogueToken("pokemonName", getPokemonNameWithAffix(pokemon));
@ -310,49 +313,49 @@ async function summonSafariPokemon(scene: BattleScene) {
// shows up and the IV scanner breaks. For now, we place the IV scanner code
// separately so that at least the IV scanner works.
const ivScannerModifier = scene.findModifier(m => m instanceof IvScannerModifier);
const ivScannerModifier = globalScene.findModifier(m => m instanceof IvScannerModifier);
if (ivScannerModifier) {
scene.pushPhase(new ScanIvsPhase(scene, pokemon.getBattlerIndex(), Math.min(ivScannerModifier.getStackCount() * 2, 6)));
globalScene.pushPhase(new ScanIvsPhase(pokemon.getBattlerIndex(), Math.min(ivScannerModifier.getStackCount() * 2, 6)));
}
}
function throwPokeball(scene: BattleScene, pokemon: EnemyPokemon): Promise<boolean> {
function throwPokeball(pokemon: EnemyPokemon): Promise<boolean> {
const baseCatchRate = pokemon.species.catchRate;
// Catch stage ranges from -6 to +6 (like stat boost stages)
const safariCatchStage = scene.currentBattle.mysteryEncounter!.misc.catchStage;
const safariCatchStage = globalScene.currentBattle.mysteryEncounter!.misc.catchStage;
// Catch modifier ranges from 2/8 (-6 stage) to 8/2 (+6)
const safariModifier = (2 + Math.min(Math.max(safariCatchStage, 0), 6)) / (2 - Math.max(Math.min(safariCatchStage, 0), -6));
// Catch rate same as safari ball
const pokeballMultiplier = 1.5;
const catchRate = Math.round(baseCatchRate * pokeballMultiplier * safariModifier);
const ballTwitchRate = Math.round(1048560 / Math.sqrt(Math.sqrt(16711680 / catchRate)));
return trainerThrowPokeball(scene, pokemon, PokeballType.POKEBALL, ballTwitchRate);
return trainerThrowPokeball(pokemon, PokeballType.POKEBALL, ballTwitchRate);
}
async function throwBait(scene: BattleScene, pokemon: EnemyPokemon): Promise<boolean> {
async function throwBait(pokemon: EnemyPokemon): Promise<boolean> {
const originalY: number = pokemon.y;
const fpOffset = pokemon.getFieldPositionOffset();
const bait: Phaser.GameObjects.Sprite = scene.addFieldSprite(16 + 75, 80 + 25, "safari_zone_bait", "0001.png");
const bait: Phaser.GameObjects.Sprite = globalScene.addFieldSprite(16 + 75, 80 + 25, "safari_zone_bait", "0001.png");
bait.setOrigin(0.5, 0.625);
scene.field.add(bait);
globalScene.field.add(bait);
return new Promise(resolve => {
scene.trainer.setTexture(`trainer_${scene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back_pb`);
scene.time.delayedCall(TRAINER_THROW_ANIMATION_TIMES[0], () => {
scene.playSound("se/pb_throw");
globalScene.trainer.setTexture(`trainer_${globalScene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back_pb`);
globalScene.time.delayedCall(TRAINER_THROW_ANIMATION_TIMES[0], () => {
globalScene.playSound("se/pb_throw");
// Trainer throw frames
scene.trainer.setFrame("2");
scene.time.delayedCall(TRAINER_THROW_ANIMATION_TIMES[1], () => {
scene.trainer.setFrame("3");
scene.time.delayedCall(TRAINER_THROW_ANIMATION_TIMES[2], () => {
scene.trainer.setTexture(`trainer_${scene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back`);
globalScene.trainer.setFrame("2");
globalScene.time.delayedCall(TRAINER_THROW_ANIMATION_TIMES[1], () => {
globalScene.trainer.setFrame("3");
globalScene.time.delayedCall(TRAINER_THROW_ANIMATION_TIMES[2], () => {
globalScene.trainer.setTexture(`trainer_${globalScene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back`);
});
});
// Pokeball move and catch logic
scene.tweens.add({
globalScene.tweens.add({
targets: bait,
x: { value: 210 + fpOffset[0], ease: "Linear" },
y: { value: 55 + fpOffset[1], ease: "Cubic.easeOut" },
@ -360,8 +363,8 @@ async function throwBait(scene: BattleScene, pokemon: EnemyPokemon): Promise<boo
onComplete: () => {
let index = 1;
scene.time.delayedCall(768, () => {
scene.tweens.add({
globalScene.time.delayedCall(768, () => {
globalScene.tweens.add({
targets: pokemon,
duration: 150,
ease: "Cubic.easeOut",
@ -369,12 +372,12 @@ async function throwBait(scene: BattleScene, pokemon: EnemyPokemon): Promise<boo
y: originalY - 5,
loop: 6,
onStart: () => {
scene.playSound("battle_anims/PRSFX- Bug Bite");
globalScene.playSound("battle_anims/PRSFX- Bug Bite");
bait.setFrame("0002.png");
},
onLoop: () => {
if (index % 2 === 0) {
scene.playSound("battle_anims/PRSFX- Bug Bite");
globalScene.playSound("battle_anims/PRSFX- Bug Bite");
}
if (index === 4) {
bait.setFrame("0003.png");
@ -382,7 +385,7 @@ async function throwBait(scene: BattleScene, pokemon: EnemyPokemon): Promise<boo
index++;
},
onComplete: () => {
scene.time.delayedCall(256, () => {
globalScene.time.delayedCall(256, () => {
bait.destroy();
resolve(true);
});
@ -395,55 +398,55 @@ async function throwBait(scene: BattleScene, pokemon: EnemyPokemon): Promise<boo
});
}
async function throwMud(scene: BattleScene, pokemon: EnemyPokemon): Promise<boolean> {
async function throwMud(pokemon: EnemyPokemon): Promise<boolean> {
const originalY: number = pokemon.y;
const fpOffset = pokemon.getFieldPositionOffset();
const mud: Phaser.GameObjects.Sprite = scene.addFieldSprite(16 + 75, 80 + 35, "safari_zone_mud", "0001.png");
const mud: Phaser.GameObjects.Sprite = globalScene.addFieldSprite(16 + 75, 80 + 35, "safari_zone_mud", "0001.png");
mud.setOrigin(0.5, 0.625);
scene.field.add(mud);
globalScene.field.add(mud);
return new Promise(resolve => {
scene.trainer.setTexture(`trainer_${scene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back_pb`);
scene.time.delayedCall(TRAINER_THROW_ANIMATION_TIMES[0], () => {
scene.playSound("se/pb_throw");
globalScene.trainer.setTexture(`trainer_${globalScene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back_pb`);
globalScene.time.delayedCall(TRAINER_THROW_ANIMATION_TIMES[0], () => {
globalScene.playSound("se/pb_throw");
// Trainer throw frames
scene.trainer.setFrame("2");
scene.time.delayedCall(TRAINER_THROW_ANIMATION_TIMES[1], () => {
scene.trainer.setFrame("3");
scene.time.delayedCall(TRAINER_THROW_ANIMATION_TIMES[2], () => {
scene.trainer.setTexture(`trainer_${scene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back`);
globalScene.trainer.setFrame("2");
globalScene.time.delayedCall(TRAINER_THROW_ANIMATION_TIMES[1], () => {
globalScene.trainer.setFrame("3");
globalScene.time.delayedCall(TRAINER_THROW_ANIMATION_TIMES[2], () => {
globalScene.trainer.setTexture(`trainer_${globalScene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back`);
});
});
// Mud throw and splat
scene.tweens.add({
globalScene.tweens.add({
targets: mud,
x: { value: 230 + fpOffset[0], ease: "Linear" },
y: { value: 55 + fpOffset[1], ease: "Cubic.easeOut" },
duration: 500,
onComplete: () => {
// Mud frame 2
scene.playSound("battle_anims/PRSFX- Sludge Bomb2");
globalScene.playSound("battle_anims/PRSFX- Sludge Bomb2");
mud.setFrame("0002.png");
// Mud splat
scene.time.delayedCall(200, () => {
globalScene.time.delayedCall(200, () => {
mud.setFrame("0003.png");
scene.time.delayedCall(400, () => {
globalScene.time.delayedCall(400, () => {
mud.setFrame("0004.png");
});
});
// Fade mud then angry animation
scene.tweens.add({
globalScene.tweens.add({
targets: mud,
alpha: 0,
ease: "Cubic.easeIn",
duration: 1000,
onComplete: () => {
mud.destroy();
scene.tweens.add({
globalScene.tweens.add({
targets: pokemon,
duration: 300,
ease: "Cubic.easeOut",
@ -451,10 +454,10 @@ async function throwMud(scene: BattleScene, pokemon: EnemyPokemon): Promise<bool
y: originalY - 20,
loop: 1,
onStart: () => {
scene.playSound("battle_anims/PRSFX- Taunt2");
globalScene.playSound("battle_anims/PRSFX- Taunt2");
},
onLoop: () => {
scene.playSound("battle_anims/PRSFX- Taunt2");
globalScene.playSound("battle_anims/PRSFX- Taunt2");
},
onComplete: () => {
resolve(true);
@ -478,53 +481,53 @@ function isPokemonFlee(pokemon: EnemyPokemon, fleeStage: number): boolean {
return roll < fleeRate;
}
function tryChangeFleeStage(scene: BattleScene, change: number, chance?: number): boolean {
function tryChangeFleeStage(change: number, chance?: number): boolean {
if (chance && randSeedInt(10) >= chance) {
return false;
}
const currentFleeStage = scene.currentBattle.mysteryEncounter!.misc.fleeStage ?? 0;
scene.currentBattle.mysteryEncounter!.misc.fleeStage = Math.min(Math.max(currentFleeStage + change, -6), 6);
const currentFleeStage = globalScene.currentBattle.mysteryEncounter!.misc.fleeStage ?? 0;
globalScene.currentBattle.mysteryEncounter!.misc.fleeStage = Math.min(Math.max(currentFleeStage + change, -6), 6);
return true;
}
function tryChangeCatchStage(scene: BattleScene, change: number, chance?: number): boolean {
function tryChangeCatchStage(change: number, chance?: number): boolean {
if (chance && randSeedInt(10) >= chance) {
return false;
}
const currentCatchStage = scene.currentBattle.mysteryEncounter!.misc.catchStage ?? 0;
scene.currentBattle.mysteryEncounter!.misc.catchStage = Math.min(Math.max(currentCatchStage + change, -6), 6);
const currentCatchStage = globalScene.currentBattle.mysteryEncounter!.misc.catchStage ?? 0;
globalScene.currentBattle.mysteryEncounter!.misc.catchStage = Math.min(Math.max(currentCatchStage + change, -6), 6);
return true;
}
async function doEndTurn(scene: BattleScene, cursorIndex: number) {
async function doEndTurn(cursorIndex: number) {
// First cleanup and destroy old Pokemon objects that were left in the enemyParty
// They are left in enemyParty temporarily so that VictoryPhase properly handles EXP
const party = scene.getEnemyParty();
const party = globalScene.getEnemyParty();
if (party.length > 1) {
for (let i = 1; i < party.length; i++) {
party[i].destroy();
}
scene.currentBattle.enemyParty = party.slice(0, 1);
globalScene.currentBattle.enemyParty = party.slice(0, 1);
}
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const pokemon = encounter.misc.pokemon;
const isFlee = isPokemonFlee(pokemon, encounter.misc.fleeStage);
if (isFlee) {
// Pokemon flees!
await doPokemonFlee(scene, pokemon);
await doPokemonFlee(pokemon);
// Check how many safari pokemon left
if (encounter.misc.safariPokemonRemaining > 0) {
await summonSafariPokemon(scene);
initSubsequentOptionSelect(scene, { overrideOptions: safariZoneGameOptions, startingCursorIndex: cursorIndex, hideDescription: true });
await summonSafariPokemon();
initSubsequentOptionSelect({ overrideOptions: safariZoneGameOptions, startingCursorIndex: cursorIndex, hideDescription: true });
} else {
// End safari mode
encounter.continuousEncounter = false;
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
}
} else {
scene.queueMessage(getEncounterText(scene, `${namespace}:safari.watching`) ?? "", 0, null, 1000);
initSubsequentOptionSelect(scene, { overrideOptions: safariZoneGameOptions, startingCursorIndex: cursorIndex, hideDescription: true });
globalScene.queueMessage(getEncounterText(`${namespace}:safari.watching`) ?? "", 0, null, 1000);
initSubsequentOptionSelect({ overrideOptions: safariZoneGameOptions, startingCursorIndex: cursorIndex, hideDescription: true });
}
}

View File

@ -1,18 +1,20 @@
import { generateModifierType, leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterExp, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import type { PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { modifierTypes } from "#app/modifier/modifier-type";
import { randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { getEncounterText, queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { applyDamageToPokemon, applyModifierTypeToPlayerPokemon, isPokemonValidForEncounterOptionSelection } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { Nature } from "#enums/nature";
import type { Nature } from "#enums/nature";
import { getNatureName } from "#app/data/nature";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import i18next from "i18next";
@ -79,15 +81,15 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withPreOptionPhase(async (): Promise<boolean> => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Update money
updatePlayerMoney(scene, -(encounter.options[0].requirements[0] as MoneyRequirement).requiredMoney);
updatePlayerMoney(-(encounter.options[0].requirements[0] as MoneyRequirement).requiredMoney);
// Calculate modifiers and dialogue tokens
const modifiers = [
generateModifierType(scene, modifierTypes.BASE_STAT_BOOSTER)!,
generateModifierType(scene, modifierTypes.BASE_STAT_BOOSTER)!,
generateModifierType(modifierTypes.BASE_STAT_BOOSTER)!,
generateModifierType(modifierTypes.BASE_STAT_BOOSTER)!,
];
encounter.setDialogueToken("boost1", modifiers[0].name);
encounter.setDialogueToken("boost2", modifiers[1].name);
@ -103,34 +105,34 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
if (!pokemon.isAllowedInChallenge()) {
return i18next.t("partyUiHandler:cantBeUsed", { pokemonName: pokemon.getNameToRender() }) ?? null;
}
if (!encounter.pokemonMeetsPrimaryRequirements(scene, pokemon)) {
return getEncounterText(scene, `${namespace}:invalid_selection`) ?? null;
if (!encounter.pokemonMeetsPrimaryRequirements(pokemon)) {
return getEncounterText(`${namespace}:invalid_selection`) ?? null;
}
return null;
};
return selectPokemonForOption(scene, onPokemonSelected, undefined, selectableFilter);
return selectPokemonForOption(onPokemonSelected, undefined, selectableFilter);
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Choose Cheap Option
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const chosenPokemon = encounter.misc.chosenPokemon;
const modifiers = encounter.misc.modifiers;
for (const modType of modifiers) {
await applyModifierTypeToPlayerPokemon(scene, chosenPokemon, modType);
await applyModifierTypeToPlayerPokemon(chosenPokemon, modType);
}
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
})
.withPostOptionPhase(async (scene: BattleScene) => {
.withPostOptionPhase(async () => {
// Damage and status applied after dealer leaves (to make thematic sense)
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const chosenPokemon = encounter.misc.chosenPokemon as PlayerPokemon;
// Pokemon takes half max HP damage and nature is randomized (does not update dex)
applyDamageToPokemon(scene, chosenPokemon, Math.floor(chosenPokemon.getMaxHp() / 2));
applyDamageToPokemon(chosenPokemon, Math.floor(chosenPokemon.getMaxHp() / 2));
const currentNature = chosenPokemon.nature;
let newNature = randSeedInt(25) as Nature;
@ -140,8 +142,8 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
chosenPokemon.setCustomNature(newNature);
encounter.setDialogueToken("newNature", getNatureName(newNature));
queueEncounterMessage(scene, `${namespace}:cheap_side_effects`);
setEncounterExp(scene, [ chosenPokemon.id ], 100);
queueEncounterMessage(`${namespace}:cheap_side_effects`);
setEncounterExp([ chosenPokemon.id ], 100);
await chosenPokemon.updateInfo();
})
.build()
@ -159,15 +161,15 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withPreOptionPhase(async (): Promise<boolean> => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Update money
updatePlayerMoney(scene, -(encounter.options[1].requirements[0] as MoneyRequirement).requiredMoney);
updatePlayerMoney(-(encounter.options[1].requirements[0] as MoneyRequirement).requiredMoney);
// Calculate modifiers and dialogue tokens
const modifiers = [
generateModifierType(scene, modifierTypes.BASE_STAT_BOOSTER)!,
generateModifierType(scene, modifierTypes.BASE_STAT_BOOSTER)!,
generateModifierType(modifierTypes.BASE_STAT_BOOSTER)!,
generateModifierType(modifierTypes.BASE_STAT_BOOSTER)!,
];
encounter.setDialogueToken("boost1", modifiers[0].name);
encounter.setDialogueToken("boost2", modifiers[1].name);
@ -179,30 +181,30 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
// Only Pokemon that can gain benefits are unfainted
const selectableFilter = (pokemon: Pokemon) => {
return isPokemonValidForEncounterOptionSelection(pokemon, scene, `${namespace}:invalid_selection`);
return isPokemonValidForEncounterOptionSelection(pokemon, `${namespace}:invalid_selection`);
};
return selectPokemonForOption(scene, onPokemonSelected, undefined, selectableFilter);
return selectPokemonForOption(onPokemonSelected, undefined, selectableFilter);
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Choose Expensive Option
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const chosenPokemon = encounter.misc.chosenPokemon;
const modifiers = encounter.misc.modifiers;
for (const modType of modifiers) {
await applyModifierTypeToPlayerPokemon(scene, chosenPokemon, modType);
await applyModifierTypeToPlayerPokemon(chosenPokemon, modType);
}
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
})
.withPostOptionPhase(async (scene: BattleScene) => {
.withPostOptionPhase(async () => {
// Status applied after dealer leaves (to make thematic sense)
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const chosenPokemon = encounter.misc.chosenPokemon;
queueEncounterMessage(scene, `${namespace}:no_bad_effects`);
setEncounterExp(scene, [ chosenPokemon.id ], 100);
queueEncounterMessage(`${namespace}:no_bad_effects`);
setEncounterExp([ chosenPokemon.id ], 100);
await chosenPokemon.updateInfo();
})
@ -219,9 +221,9 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
}
]
},
async (scene: BattleScene) => {
async () => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
return true;
}
)

View File

@ -1,13 +1,16 @@
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import { globalScene } from "#app/global-scene";
import { StatusEffect } from "#enums/status-effect";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { EnemyPartyConfig, EnemyPokemonConfig, generateModifierType, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, loadCustomMovesForEncounter, setEncounterExp, setEncounterRewards, } from "../utils/encounter-phase-utils";
import type { EnemyPartyConfig, EnemyPokemonConfig } from "../utils/encounter-phase-utils";
import { generateModifierType, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, loadCustomMovesForEncounter, setEncounterExp, setEncounterRewards, } from "../utils/encounter-phase-utils";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { Moves } from "#enums/moves";
import { BattlerIndex } from "#app/battle";
@ -51,8 +54,8 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter =
text: `${namespace}:intro`,
},
])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
console.log(encounter);
// Calculate boss mon
@ -65,11 +68,11 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter =
moveSet: [ Moves.REST, Moves.SLEEP_TALK, Moves.CRUNCH, Moves.GIGA_IMPACT ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.SITRUS ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.BERRY, [ BerryType.SITRUS ]) as PokemonHeldItemModifierType,
stackCount: 2
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.ENIGMA ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.BERRY, [ BerryType.ENIGMA ]) as PokemonHeldItemModifierType,
stackCount: 2
},
],
@ -83,7 +86,7 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter =
encounter.enemyPartyConfigs = [ config ];
// Load animations/sfx for Snorlax fight start moves
loadCustomMovesForEncounter(scene, [ Moves.SNORE ]);
loadCustomMovesForEncounter([ Moves.SNORE ]);
encounter.setDialogueToken("snorlaxName", getPokemonSpecies(Species.SNORLAX).getName());
@ -103,10 +106,10 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Pick battle
const encounter = scene.currentBattle.mysteryEncounter!;
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [ modifierTypes.LEFTOVERS ], fillRemaining: true });
const encounter = globalScene.currentBattle.mysteryEncounter!;
setEncounterRewards({ guaranteedModifierTypeFuncs: [ modifierTypes.LEFTOVERS ], fillRemaining: true });
encounter.startOfBattleEffects.push(
{
sourceBattlerIndex: BattlerIndex.ENEMY,
@ -120,7 +123,7 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter =
move: new PokemonMove(Moves.SNORE),
ignorePp: true
});
await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]);
await initBattleWithEnemyConfig(encounter.enemyPartyConfigs[0]);
}
)
.withSimpleOption(
@ -133,12 +136,12 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Fall asleep waiting for Snorlax
// Full heal party
scene.unshiftPhase(new PartyHealPhase(scene, true));
queueEncounterMessage(scene, `${namespace}:option.2.rest_result`);
leaveEncounterWithoutBattle(scene);
globalScene.unshiftPhase(new PartyHealPhase(true));
queueEncounterMessage(`${namespace}:option.2.rest_result`);
leaveEncounterWithoutBattle();
}
)
.withOption(
@ -155,13 +158,13 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter =
}
]
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Steal the Snorlax's Leftovers
const instance = scene.currentBattle.mysteryEncounter!;
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [ modifierTypes.LEFTOVERS ], fillRemaining: false });
const instance = globalScene.currentBattle.mysteryEncounter!;
setEncounterRewards({ guaranteedModifierTypeFuncs: [ modifierTypes.LEFTOVERS ], fillRemaining: false });
// Snorlax exp to Pokemon that did the stealing
setEncounterExp(scene, instance.primaryPokemon!.id, getPokemonSpecies(Species.SNORLAX).baseExp);
leaveEncounterWithoutBattle(scene);
setEncounterExp(instance.primaryPokemon!.id, getPokemonSpecies(Species.SNORLAX).baseExp);
leaveEncounterWithoutBattle();
})
.build()
)

View File

@ -1,10 +1,13 @@
import { EnemyPartyConfig, generateModifierTypeOption, initBattleWithEnemyConfig, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { generateModifierTypeOption, initBattleWithEnemyConfig, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoneyRequirement, WaveModulusRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import Pokemon, { EnemyPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { EnemyPokemon } from "#app/field/pokemon";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import PokemonData from "#app/system/pokemon-data";
@ -62,9 +65,9 @@ export const TeleportingHijinksEncounter: MysteryEncounter =
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
const price = scene.getWaveMoneyAmount(MONEY_COST_MULTIPLIER);
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const price = globalScene.getWaveMoneyAmount(MONEY_COST_MULTIPLIER);
encounter.setDialogueToken("price", price.toString());
encounter.misc = {
price
@ -85,14 +88,14 @@ export const TeleportingHijinksEncounter: MysteryEncounter =
}
],
})
.withPreOptionPhase(async (scene: BattleScene) => {
.withPreOptionPhase(async () => {
// Update money
updatePlayerMoney(scene, -scene.currentBattle.mysteryEncounter!.misc.price, true, false);
updatePlayerMoney(-globalScene.currentBattle.mysteryEncounter!.misc.price, true, false);
})
.withOptionPhase(async (scene: BattleScene) => {
const config: EnemyPartyConfig = await doBiomeTransitionDialogueAndBattleInit(scene);
setEncounterRewards(scene, { fillRemaining: true });
await initBattleWithEnemyConfig(scene, config);
.withOptionPhase(async () => {
const config: EnemyPartyConfig = await doBiomeTransitionDialogueAndBattleInit();
setEncounterRewards({ fillRemaining: true });
await initBattleWithEnemyConfig(config);
})
.build()
)
@ -110,11 +113,11 @@ export const TeleportingHijinksEncounter: MysteryEncounter =
}
],
})
.withOptionPhase(async (scene: BattleScene) => {
const config: EnemyPartyConfig = await doBiomeTransitionDialogueAndBattleInit(scene);
setEncounterRewards(scene, { fillRemaining: true });
setEncounterExp(scene, scene.currentBattle.mysteryEncounter!.selectedOption!.primaryPokemon!.id, 100);
await initBattleWithEnemyConfig(scene, config);
.withOptionPhase(async () => {
const config: EnemyPartyConfig = await doBiomeTransitionDialogueAndBattleInit();
setEncounterRewards({ fillRemaining: true });
setEncounterExp(globalScene.currentBattle.mysteryEncounter!.selectedOption!.primaryPokemon!.id, 100);
await initBattleWithEnemyConfig(config);
})
.build()
)
@ -128,14 +131,14 @@ export const TeleportingHijinksEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Inspect the Machine
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Init enemy
const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getPlayerParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
const level = getEncounterPokemonLevelForWave(STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = globalScene.arena.randomSpecies(globalScene.currentBattle.waveIndex, level, 0, getPartyLuckValue(globalScene.getPlayerParty()), true);
const bossPokemon = new EnemyPokemon(bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
const config: EnemyPartyConfig = {
pokemonConfigs: [{
@ -146,36 +149,36 @@ export const TeleportingHijinksEncounter: MysteryEncounter =
}],
};
const magnet = generateModifierTypeOption(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [ Type.STEEL ])!;
const metalCoat = generateModifierTypeOption(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [ Type.ELECTRIC ])!;
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [ magnet, metalCoat ], fillRemaining: true });
await transitionMysteryEncounterIntroVisuals(scene, true, true);
await initBattleWithEnemyConfig(scene, config);
const magnet = generateModifierTypeOption(modifierTypes.ATTACK_TYPE_BOOSTER, [ Type.STEEL ])!;
const metalCoat = generateModifierTypeOption(modifierTypes.ATTACK_TYPE_BOOSTER, [ Type.ELECTRIC ])!;
setEncounterRewards({ guaranteedModifierTypeOptions: [ magnet, metalCoat ], fillRemaining: true });
await transitionMysteryEncounterIntroVisuals(true, true);
await initBattleWithEnemyConfig(config);
}
)
.build();
async function doBiomeTransitionDialogueAndBattleInit(scene: BattleScene) {
const encounter = scene.currentBattle.mysteryEncounter!;
async function doBiomeTransitionDialogueAndBattleInit() {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Calculate new biome (cannot be current biome)
const filteredBiomes = BIOME_CANDIDATES.filter(b => scene.arena.biomeType !== b);
const filteredBiomes = BIOME_CANDIDATES.filter(b => globalScene.arena.biomeType !== b);
const newBiome = filteredBiomes[randSeedInt(filteredBiomes.length)];
// Show dialogue and transition biome
await showEncounterText(scene, `${namespace}:transport`);
await Promise.all([ animateBiomeChange(scene, newBiome), transitionMysteryEncounterIntroVisuals(scene) ]);
scene.playBgm();
await showEncounterText(scene, `${namespace}:attacked`);
await showEncounterText(`${namespace}:transport`);
await Promise.all([ animateBiomeChange(newBiome), transitionMysteryEncounterIntroVisuals() ]);
globalScene.playBgm();
await showEncounterText(`${namespace}:attacked`);
// Init enemy
const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getPlayerParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
const level = getEncounterPokemonLevelForWave(STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = globalScene.arena.randomSpecies(globalScene.currentBattle.waveIndex, level, 0, getPartyLuckValue(globalScene.getPlayerParty()), true);
const bossPokemon = new EnemyPokemon(bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
// Defense/Spd buffs below wave 50, +1 to all stats otherwise
const statChangesForBattle: (Stat.ATK | Stat.DEF | Stat.SPATK | Stat.SPDEF | Stat.SPD | Stat.ACC | Stat.EVA)[] = scene.currentBattle.waveIndex < 50 ?
const statChangesForBattle: (Stat.ATK | Stat.DEF | Stat.SPATK | Stat.SPDEF | Stat.SPD | Stat.ACC | Stat.EVA)[] = globalScene.currentBattle.waveIndex < 50 ?
[ Stat.DEF, Stat.SPDEF, Stat.SPD ] :
[ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ];
@ -187,8 +190,8 @@ async function doBiomeTransitionDialogueAndBattleInit(scene: BattleScene) {
isBoss: true,
tags: [ BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON ],
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
queueEncounterMessage(pokemon.scene, `${namespace}:boss_enraged`);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, statChangesForBattle, 1));
queueEncounterMessage(`${namespace}:boss_enraged`);
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, statChangesForBattle, 1));
}
}],
};
@ -196,46 +199,46 @@ async function doBiomeTransitionDialogueAndBattleInit(scene: BattleScene) {
return config;
}
async function animateBiomeChange(scene: BattleScene, nextBiome: Biome) {
async function animateBiomeChange(nextBiome: Biome) {
return new Promise<void>(resolve => {
scene.tweens.add({
targets: [ scene.arenaEnemy, scene.lastEnemyTrainer ],
globalScene.tweens.add({
targets: [ globalScene.arenaEnemy, globalScene.lastEnemyTrainer ],
x: "+=300",
duration: 2000,
onComplete: () => {
scene.newArena(nextBiome);
globalScene.newArena(nextBiome);
const biomeKey = getBiomeKey(nextBiome);
const bgTexture = `${biomeKey}_bg`;
scene.arenaBgTransition.setTexture(bgTexture);
scene.arenaBgTransition.setAlpha(0);
scene.arenaBgTransition.setVisible(true);
scene.arenaPlayerTransition.setBiome(nextBiome);
scene.arenaPlayerTransition.setAlpha(0);
scene.arenaPlayerTransition.setVisible(true);
globalScene.arenaBgTransition.setTexture(bgTexture);
globalScene.arenaBgTransition.setAlpha(0);
globalScene.arenaBgTransition.setVisible(true);
globalScene.arenaPlayerTransition.setBiome(nextBiome);
globalScene.arenaPlayerTransition.setAlpha(0);
globalScene.arenaPlayerTransition.setVisible(true);
scene.tweens.add({
targets: [ scene.arenaPlayer, scene.arenaBgTransition, scene.arenaPlayerTransition ],
globalScene.tweens.add({
targets: [ globalScene.arenaPlayer, globalScene.arenaBgTransition, globalScene.arenaPlayerTransition ],
duration: 1000,
ease: "Sine.easeInOut",
alpha: (target: any) => target === scene.arenaPlayer ? 0 : 1,
alpha: (target: any) => target === globalScene.arenaPlayer ? 0 : 1,
onComplete: () => {
scene.arenaBg.setTexture(bgTexture);
scene.arenaPlayer.setBiome(nextBiome);
scene.arenaPlayer.setAlpha(1);
scene.arenaEnemy.setBiome(nextBiome);
scene.arenaEnemy.setAlpha(1);
scene.arenaNextEnemy.setBiome(nextBiome);
scene.arenaBgTransition.setVisible(false);
scene.arenaPlayerTransition.setVisible(false);
if (scene.lastEnemyTrainer) {
scene.lastEnemyTrainer.destroy();
globalScene.arenaBg.setTexture(bgTexture);
globalScene.arenaPlayer.setBiome(nextBiome);
globalScene.arenaPlayer.setAlpha(1);
globalScene.arenaEnemy.setBiome(nextBiome);
globalScene.arenaEnemy.setAlpha(1);
globalScene.arenaNextEnemy.setBiome(nextBiome);
globalScene.arenaBgTransition.setVisible(false);
globalScene.arenaPlayerTransition.setVisible(false);
if (globalScene.lastEnemyTrainer) {
globalScene.lastEnemyTrainer.destroy();
}
resolve();
scene.tweens.add({
targets: scene.arenaEnemy,
globalScene.tweens.add({
targets: globalScene.arenaEnemy,
x: "-=300",
});
}

View File

@ -1,9 +1,11 @@
import { EnemyPartyConfig, generateModifierType, handleMysteryEncounterBattleFailed, initBattleWithEnemyConfig, setEncounterRewards, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { generateModifierType, handleMysteryEncounterBattleFailed, initBattleWithEnemyConfig, setEncounterRewards, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { trainerConfigs } from "#app/data/trainer-config";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import { globalScene } from "#app/global-scene";
import { randSeedShuffle } from "#app/utils";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import type MysteryEncounter from "../mystery-encounter";
import { MysteryEncounterBuilder } from "../mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { Biome } from "#enums/biome";
@ -14,17 +16,18 @@ import { getPokemonSpecies } from "#app/data/pokemon-species";
import { speciesStarterCosts } from "#app/data/balance/starters";
import { Nature } from "#enums/nature";
import { Moves } from "#enums/moves";
import { PlayerPokemon } from "#app/field/pokemon";
import type { PlayerPokemon } from "#app/field/pokemon";
import { getEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { IEggOptions } from "#app/data/egg";
import type { IEggOptions } from "#app/data/egg";
import { EggSourceType } from "#enums/egg-source-types";
import { EggTier } from "#enums/egg-type";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { Type } from "#enums/type";
import { getPokeballTintColor } from "#app/data/pokeball";
import { PokemonHeldItemModifier } from "#app/modifier/modifier";
import type { PokemonHeldItemModifier } from "#app/modifier/modifier";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/theExpertPokemonBreeder";
@ -93,14 +96,14 @@ export const TheExpertPokemonBreederEncounter: MysteryEncounter =
text: `${namespace}:intro_dialogue`,
},
])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
const waveIndex = scene.currentBattle.waveIndex;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const waveIndex = globalScene.currentBattle.waveIndex;
// Calculates what trainers are available for battle in the encounter
// If player is in space biome, uses special "Space" version of the trainer
encounter.enemyPartyConfigs = [
getPartyConfig(scene)
getPartyConfig()
];
const cleffaSpecies = waveIndex < FIRST_STAGE_EVOLUTION_WAVE ? Species.CLEFFA : waveIndex < FINAL_STAGE_EVOLUTION_WAVE ? Species.CLEFAIRY : Species.CLEFABLE;
@ -125,7 +128,7 @@ export const TheExpertPokemonBreederEncounter: MysteryEncounter =
];
// Determine the 3 pokemon the player can battle with
let partyCopy = scene.getPlayerParty().slice(0);
let partyCopy = globalScene.getPlayerParty().slice(0);
partyCopy = partyCopy
.filter(p => p.isAllowedInBattle())
.sort((a, b) => a.friendship - b.friendship);
@ -139,7 +142,7 @@ export const TheExpertPokemonBreederEncounter: MysteryEncounter =
// Dialogue and egg calcs for Pokemon 1
const [ pokemon1CommonEggs, pokemon1RareEggs ] = calculateEggRewardsForPokemon(pokemon1);
let pokemon1Tooltip = getEncounterText(scene, `${namespace}:option.1.tooltip_base`)!;
let pokemon1Tooltip = getEncounterText(`${namespace}:option.1.tooltip_base`)!;
if (pokemon1RareEggs > 0) {
const eggsText = i18next.t(`${namespace}:numEggs`, { count: pokemon1RareEggs, rarity: i18next.t("egg:greatTier") });
pokemon1Tooltip += i18next.t(`${namespace}:eggs_tooltip`, { eggs: eggsText });
@ -154,7 +157,7 @@ export const TheExpertPokemonBreederEncounter: MysteryEncounter =
// Dialogue and egg calcs for Pokemon 2
const [ pokemon2CommonEggs, pokemon2RareEggs ] = calculateEggRewardsForPokemon(pokemon2);
let pokemon2Tooltip = getEncounterText(scene, `${namespace}:option.2.tooltip_base`)!;
let pokemon2Tooltip = getEncounterText(`${namespace}:option.2.tooltip_base`)!;
if (pokemon2RareEggs > 0) {
const eggsText = i18next.t(`${namespace}:numEggs`, { count: pokemon2RareEggs, rarity: i18next.t("egg:greatTier") });
pokemon2Tooltip += i18next.t(`${namespace}:eggs_tooltip`, { eggs: eggsText });
@ -169,7 +172,7 @@ export const TheExpertPokemonBreederEncounter: MysteryEncounter =
// Dialogue and egg calcs for Pokemon 3
const [ pokemon3CommonEggs, pokemon3RareEggs ] = calculateEggRewardsForPokemon(pokemon3);
let pokemon3Tooltip = getEncounterText(scene, `${namespace}:option.3.tooltip_base`)!;
let pokemon3Tooltip = getEncounterText(`${namespace}:option.3.tooltip_base`)!;
if (pokemon3RareEggs > 0) {
const eggsText = i18next.t(`${namespace}:numEggs`, { count: pokemon3RareEggs, rarity: i18next.t("egg:greatTier") });
pokemon3Tooltip += i18next.t(`${namespace}:eggs_tooltip`, { eggs: eggsText });
@ -212,22 +215,22 @@ export const TheExpertPokemonBreederEncounter: MysteryEncounter =
},
],
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Spawn battle with first pokemon
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[0];
const { pokemon1, pokemon1CommonEggs, pokemon1RareEggs } = encounter.misc;
encounter.misc.chosenPokemon = pokemon1;
encounter.setDialogueToken("chosenPokemon", pokemon1.getNameToRender());
const eggOptions = getEggOptions(scene, pokemon1CommonEggs, pokemon1RareEggs);
setEncounterRewards(scene,
const eggOptions = getEggOptions(pokemon1CommonEggs, pokemon1RareEggs);
setEncounterRewards(
{ guaranteedModifierTypeFuncs: [ modifierTypes.SOOTHE_BELL ], fillRemaining: true },
eggOptions,
() => doPostEncounterCleanup(scene));
() => doPostEncounterCleanup());
// Remove all Pokemon from the party except the chosen Pokemon
removePokemonFromPartyAndStoreHeldItems(scene, encounter, pokemon1);
removePokemonFromPartyAndStoreHeldItems(encounter, pokemon1);
// Configure outro dialogue for egg rewards
encounter.dialogue.outro = [
@ -248,7 +251,7 @@ export const TheExpertPokemonBreederEncounter: MysteryEncounter =
}
encounter.onGameOver = onGameOver;
await initBattleWithEnemyConfig(scene, config);
await initBattleWithEnemyConfig(config);
})
.build()
)
@ -264,22 +267,22 @@ export const TheExpertPokemonBreederEncounter: MysteryEncounter =
},
],
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Spawn battle with second pokemon
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[0];
const { pokemon2, pokemon2CommonEggs, pokemon2RareEggs } = encounter.misc;
encounter.misc.chosenPokemon = pokemon2;
encounter.setDialogueToken("chosenPokemon", pokemon2.getNameToRender());
const eggOptions = getEggOptions(scene, pokemon2CommonEggs, pokemon2RareEggs);
setEncounterRewards(scene,
const eggOptions = getEggOptions(pokemon2CommonEggs, pokemon2RareEggs);
setEncounterRewards(
{ guaranteedModifierTypeFuncs: [ modifierTypes.SOOTHE_BELL ], fillRemaining: true },
eggOptions,
() => doPostEncounterCleanup(scene));
() => doPostEncounterCleanup());
// Remove all Pokemon from the party except the chosen Pokemon
removePokemonFromPartyAndStoreHeldItems(scene, encounter, pokemon2);
removePokemonFromPartyAndStoreHeldItems(encounter, pokemon2);
// Configure outro dialogue for egg rewards
encounter.dialogue.outro = [
@ -300,7 +303,7 @@ export const TheExpertPokemonBreederEncounter: MysteryEncounter =
}
encounter.onGameOver = onGameOver;
await initBattleWithEnemyConfig(scene, config);
await initBattleWithEnemyConfig(config);
})
.build()
)
@ -316,22 +319,22 @@ export const TheExpertPokemonBreederEncounter: MysteryEncounter =
},
],
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Spawn battle with third pokemon
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[0];
const { pokemon3, pokemon3CommonEggs, pokemon3RareEggs } = encounter.misc;
encounter.misc.chosenPokemon = pokemon3;
encounter.setDialogueToken("chosenPokemon", pokemon3.getNameToRender());
const eggOptions = getEggOptions(scene, pokemon3CommonEggs, pokemon3RareEggs);
setEncounterRewards(scene,
const eggOptions = getEggOptions(pokemon3CommonEggs, pokemon3RareEggs);
setEncounterRewards(
{ guaranteedModifierTypeFuncs: [ modifierTypes.SOOTHE_BELL ], fillRemaining: true },
eggOptions,
() => doPostEncounterCleanup(scene));
() => doPostEncounterCleanup());
// Remove all Pokemon from the party except the chosen Pokemon
removePokemonFromPartyAndStoreHeldItems(scene, encounter, pokemon3);
removePokemonFromPartyAndStoreHeldItems(encounter, pokemon3);
// Configure outro dialogue for egg rewards
encounter.dialogue.outro = [
@ -352,7 +355,7 @@ export const TheExpertPokemonBreederEncounter: MysteryEncounter =
}
encounter.onGameOver = onGameOver;
await initBattleWithEnemyConfig(scene, config);
await initBattleWithEnemyConfig(config);
})
.build()
)
@ -364,9 +367,9 @@ export const TheExpertPokemonBreederEncounter: MysteryEncounter =
])
.build();
function getPartyConfig(scene: BattleScene): EnemyPartyConfig {
function getPartyConfig(): EnemyPartyConfig {
// Bug type superfan trainer config
const waveIndex = scene.currentBattle.waveIndex;
const waveIndex = globalScene.currentBattle.waveIndex;
const breederConfig = trainerConfigs[TrainerType.EXPERT_POKEMON_BREEDER].clone();
breederConfig.name = i18next.t(trainerNameKey);
@ -386,14 +389,14 @@ function getPartyConfig(scene: BattleScene): EnemyPartyConfig {
ivs: [ 31, 31, 31, 31, 31, 31 ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.TERA_SHARD, [ Type.STEEL ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.TERA_SHARD, [ Type.STEEL ]) as PokemonHeldItemModifierType,
}
]
}
]
};
if (scene.arena.biomeType === Biome.SPACE) {
if (globalScene.arena.biomeType === Biome.SPACE) {
// All 3 members always Cleffa line, but different configs
baseConfig.pokemonConfigs!.push({
nickname: i18next.t(`${namespace}:cleffa_2_nickname`, { speciesName: getPokemonSpecies(cleffaSpecies).getName() }),
@ -476,14 +479,13 @@ function calculateEggRewardsForPokemon(pokemon: PlayerPokemon): [number, number]
return [ numCommons, numRares ];
}
function getEggOptions(scene: BattleScene, commonEggs: number, rareEggs: number) {
function getEggOptions(commonEggs: number, rareEggs: number) {
const eggDescription = i18next.t(`${namespace}:title`) + ":\n" + i18next.t(trainerNameKey);
const eggOptions: IEggOptions[] = [];
if (commonEggs > 0) {
for (let i = 0; i < commonEggs; i++) {
eggOptions.push({
scene,
pulled: false,
sourceType: EggSourceType.EVENT,
eggDescriptor: eggDescription,
@ -494,7 +496,6 @@ function getEggOptions(scene: BattleScene, commonEggs: number, rareEggs: number)
if (rareEggs > 0) {
for (let i = 0; i < rareEggs; i++) {
eggOptions.push({
scene,
pulled: false,
sourceType: EggSourceType.EVENT,
eggDescriptor: eggDescription,
@ -506,36 +507,36 @@ function getEggOptions(scene: BattleScene, commonEggs: number, rareEggs: number)
return eggOptions;
}
function removePokemonFromPartyAndStoreHeldItems(scene: BattleScene, encounter: MysteryEncounter, chosenPokemon: PlayerPokemon) {
const party = scene.getPlayerParty();
function removePokemonFromPartyAndStoreHeldItems(encounter: MysteryEncounter, chosenPokemon: PlayerPokemon) {
const party = globalScene.getPlayerParty();
const chosenIndex = party.indexOf(chosenPokemon);
party[chosenIndex] = party[0];
party[0] = chosenPokemon;
encounter.misc.originalParty = scene.getPlayerParty().slice(1);
encounter.misc.originalParty = globalScene.getPlayerParty().slice(1);
encounter.misc.originalPartyHeldItems = encounter.misc.originalParty
.map(p => p.getHeldItems());
scene["party"] = [
globalScene["party"] = [
chosenPokemon
];
}
function restorePartyAndHeldItems(scene: BattleScene) {
const encounter = scene.currentBattle.mysteryEncounter!;
function restorePartyAndHeldItems() {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Restore original party
scene.getPlayerParty().push(...encounter.misc.originalParty);
globalScene.getPlayerParty().push(...encounter.misc.originalParty);
// Restore held items
const originalHeldItems = encounter.misc.originalPartyHeldItems;
originalHeldItems.forEach((pokemonHeldItemsList: PokemonHeldItemModifier[]) => {
pokemonHeldItemsList.forEach(heldItem => {
scene.addModifier(heldItem, true, false, false, true);
globalScene.addModifier(heldItem, true, false, false, true);
});
});
scene.updateModifiers(true);
globalScene.updateModifiers(true);
}
function onGameOver(scene: BattleScene) {
const encounter = scene.currentBattle.mysteryEncounter!;
function onGameOver() {
const encounter = globalScene.currentBattle.mysteryEncounter!;
encounter.dialogue.outro = [
{
@ -545,7 +546,7 @@ function onGameOver(scene: BattleScene) {
];
// Restore original party, player loses all friendship with chosen mon (it remains fainted)
restorePartyAndHeldItems(scene);
restorePartyAndHeldItems();
const chosenPokemon = encounter.misc.chosenPokemon;
chosenPokemon.friendship = 0;
@ -556,33 +557,33 @@ function onGameOver(scene: BattleScene) {
encounter.misc.encounterFailed = true;
// Revert BGM
scene.playBgm(scene.arena.bgm);
globalScene.playBgm(globalScene.arena.bgm);
// Clear any leftover battle phases
scene.clearPhaseQueue();
scene.clearPhaseQueueSplice();
globalScene.clearPhaseQueue();
globalScene.clearPhaseQueueSplice();
// Return enemy Pokemon
const pokemon = scene.getEnemyPokemon();
const pokemon = globalScene.getEnemyPokemon();
if (pokemon) {
scene.playSound("se/pb_rel");
globalScene.playSound("se/pb_rel");
pokemon.hideInfo();
pokemon.tint(getPokeballTintColor(pokemon.pokeball), 1, 250, "Sine.easeIn");
scene.tweens.add({
globalScene.tweens.add({
targets: pokemon,
duration: 250,
ease: "Sine.easeIn",
scale: 0.5,
onComplete: () => {
scene.field.remove(pokemon, true);
globalScene.field.remove(pokemon, true);
}
});
}
// Show the enemy trainer
scene.time.delayedCall(250, () => {
const sprites = scene.currentBattle.trainer?.getSprites();
const tintSprites = scene.currentBattle.trainer?.getTintSprites();
globalScene.time.delayedCall(250, () => {
const sprites = globalScene.currentBattle.trainer?.getSprites();
const tintSprites = globalScene.currentBattle.trainer?.getTintSprites();
if (sprites && tintSprites) {
for (let i = 0; i < sprites.length; i++) {
sprites[i].setVisible(true);
@ -591,8 +592,8 @@ function onGameOver(scene: BattleScene) {
tintSprites[i].clearTint();
}
}
scene.tweens.add({
targets: scene.currentBattle.trainer,
globalScene.tweens.add({
targets: globalScene.currentBattle.trainer,
x: "-=16",
y: "+=16",
alpha: 1,
@ -602,16 +603,16 @@ function onGameOver(scene: BattleScene) {
});
handleMysteryEncounterBattleFailed(scene, true);
handleMysteryEncounterBattleFailed(true);
return false;
}
function doPostEncounterCleanup(scene: BattleScene) {
const encounter = scene.currentBattle.mysteryEncounter!;
function doPostEncounterCleanup() {
const encounter = globalScene.currentBattle.mysteryEncounter!;
if (!encounter.misc.encounterFailed) {
// Give 20 friendship to the chosen pokemon
encounter.misc.chosenPokemon.addFriendship(FRIENDSHIP_ADDED);
restorePartyAndHeldItems(scene);
restorePartyAndHeldItems();
}
}

View File

@ -1,15 +1,18 @@
import { leaveEncounterWithoutBattle, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { isNullOrUndefined, randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { catchPokemon, getRandomSpeciesByStarterCost, getSpriteKeysFromPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species";
import type PokemonSpecies from "#app/data/pokemon-species";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { speciesStarterCosts } from "#app/data/balance/starters";
import { Species } from "#enums/species";
import { PokeballType } from "#enums/pokeball";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import type { EnemyPokemon } from "#app/field/pokemon";
import { PlayerPokemon } from "#app/field/pokemon";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { showEncounterDialogue } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import PokemonData from "#app/system/pokemon-data";
@ -58,8 +61,8 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter =
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
let species = getSalesmanSpeciesOffer();
let tries = 0;
@ -74,9 +77,9 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter =
if (randSeedInt(SHINY_MAGIKARP_WEIGHT) === 0 || isNullOrUndefined(species.abilityHidden) || species.abilityHidden === Abilities.NONE) {
// If no HA mon found or you roll 1%, give shiny Magikarp with random variant
species = getPokemonSpecies(Species.MAGIKARP);
pokemon = new PlayerPokemon(scene, species, 5, 2, species.formIndex, undefined, true);
pokemon = new PlayerPokemon(species, 5, 2, species.formIndex, undefined, true);
} else {
pokemon = new PlayerPokemon(scene, species, 5, 2, species.formIndex);
pokemon = new PlayerPokemon(species, 5, 2, species.formIndex);
}
pokemon.generateAndPopulateMoveset();
@ -101,7 +104,7 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter =
encounter.dialogue.encounterOptionsDialogue!.description = `${namespace}:description_shiny`;
encounter.options[0].dialogue!.buttonTooltip = `${namespace}:option.1.tooltip_shiny`;
}
const price = scene.getWaveMoneyAmount(priceMultiplier);
const price = globalScene.getWaveMoneyAmount(priceMultiplier);
encounter.setDialogueToken("purchasePokemon", pokemon.getNameToRender());
encounter.setDialogueToken("price", price.toString());
encounter.misc = {
@ -127,24 +130,24 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter =
}
],
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const price = encounter.misc.price;
const purchasedPokemon = encounter.misc.pokemon as PlayerPokemon;
// Update money
updatePlayerMoney(scene, -price, true, false);
updatePlayerMoney(-price, true, false);
// Show dialogue
await showEncounterDialogue(scene, `${namespace}:option.1.selected_dialogue`, `${namespace}:speaker`);
await transitionMysteryEncounterIntroVisuals(scene);
await showEncounterDialogue(`${namespace}:option.1.selected_dialogue`, `${namespace}:speaker`);
await transitionMysteryEncounterIntroVisuals();
// "Catch" purchased pokemon
const data = new PokemonData(purchasedPokemon);
data.player = false;
await catchPokemon(scene, data.toPokemon(scene) as EnemyPokemon, null, PokeballType.POKEBALL, true, true);
await catchPokemon(data.toPokemon() as EnemyPokemon, null, PokeballType.POKEBALL, true, true);
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
})
.build()
)
@ -158,9 +161,9 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
return true;
}
)

View File

@ -1,12 +1,16 @@
import { EnemyPartyConfig, initBattleWithEnemyConfig, loadCustomMovesForEncounter, leaveEncounterWithoutBattle, setEncounterRewards, transitionMysteryEncounterIntroVisuals, generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { modifierTypes, PokemonHeldItemModifierType, } from "#app/modifier/modifier-type";
import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { initBattleWithEnemyConfig, loadCustomMovesForEncounter, leaveEncounterWithoutBattle, setEncounterRewards, transitionMysteryEncounterIntroVisuals, generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Species } from "#enums/species";
import { Nature } from "#enums/nature";
import Pokemon, { PokemonMove } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { PokemonMove } from "#app/field/pokemon";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { modifyPlayerPokemonBST } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { Moves } from "#enums/moves";
@ -67,8 +71,8 @@ export const TheStrongStuffEncounter: MysteryEncounter =
text: `${namespace}:intro`,
},
])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Calculate boss mon
const config: EnemyPartyConfig = {
@ -85,26 +89,26 @@ export const TheStrongStuffEncounter: MysteryEncounter =
moveSet: [ Moves.INFESTATION, Moves.SALT_CURE, Moves.GASTRO_ACID, Moves.HEAL_ORDER ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.SITRUS ]) as PokemonHeldItemModifierType
modifier: generateModifierType(modifierTypes.BERRY, [ BerryType.SITRUS ]) as PokemonHeldItemModifierType
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.ENIGMA ]) as PokemonHeldItemModifierType
modifier: generateModifierType(modifierTypes.BERRY, [ BerryType.ENIGMA ]) as PokemonHeldItemModifierType
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.APICOT ]) as PokemonHeldItemModifierType
modifier: generateModifierType(modifierTypes.BERRY, [ BerryType.APICOT ]) as PokemonHeldItemModifierType
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.GANLON ]) as PokemonHeldItemModifierType
modifier: generateModifierType(modifierTypes.BERRY, [ BerryType.GANLON ]) as PokemonHeldItemModifierType
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.LUM ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.BERRY, [ BerryType.LUM ]) as PokemonHeldItemModifierType,
stackCount: 2
}
],
tags: [ BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON ],
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
queueEncounterMessage(pokemon.scene, `${namespace}:option.2.stat_boost`);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.DEF, Stat.SPDEF ], 2));
queueEncounterMessage(`${namespace}:option.2.stat_boost`);
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ Stat.DEF, Stat.SPDEF ], 2));
}
}
],
@ -112,7 +116,7 @@ export const TheStrongStuffEncounter: MysteryEncounter =
encounter.enemyPartyConfigs = [ config ];
loadCustomMovesForEncounter(scene, [ Moves.GASTRO_ACID, Moves.STEALTH_ROCK ]);
loadCustomMovesForEncounter([ Moves.GASTRO_ACID, Moves.STEALTH_ROCK ]);
encounter.setDialogueToken("shuckleName", getPokemonSpecies(Species.SHUCKLE).getName());
@ -132,16 +136,16 @@ export const TheStrongStuffEncounter: MysteryEncounter =
}
]
},
async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Do blackout and hide intro visuals during blackout
scene.time.delayedCall(750, () => {
transitionMysteryEncounterIntroVisuals(scene, true, true, 50);
globalScene.time.delayedCall(750, () => {
transitionMysteryEncounterIntroVisuals(true, true, 50);
});
// -15 to all base stats of highest BST (halved for HP), +10 to all base stats of rest of party (halved for HP)
// Sort party by bst
const sortedParty = scene.getPlayerParty().slice(0)
const sortedParty = globalScene.getPlayerParty().slice(0)
.sort((pokemon1, pokemon2) => {
const pokemon1Bst = pokemon1.calculateBaseStats().reduce((a, b) => a + b, 0);
const pokemon2Bst = pokemon2.calculateBaseStats().reduce((a, b) => a + b, 0);
@ -161,15 +165,15 @@ export const TheStrongStuffEncounter: MysteryEncounter =
encounter.setDialogueToken("reductionValue", HIGH_BST_REDUCTION_VALUE.toString());
encounter.setDialogueToken("increaseValue", BST_INCREASE_VALUE.toString());
await showEncounterText(scene, `${namespace}:option.1.selected_2`, null, undefined, true);
await showEncounterText(`${namespace}:option.1.selected_2`, null, undefined, true);
encounter.dialogue.outro = [
{
text: `${namespace}:outro`,
}
];
setEncounterRewards(scene, { fillRemaining: true });
leaveEncounterWithoutBattle(scene, true);
setEncounterRewards({ fillRemaining: true });
leaveEncounterWithoutBattle(true);
return true;
}
)
@ -183,10 +187,10 @@ export const TheStrongStuffEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Pick battle
const encounter = scene.currentBattle.mysteryEncounter!;
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [ modifierTypes.SOUL_DEW ], fillRemaining: true });
const encounter = globalScene.currentBattle.mysteryEncounter!;
setEncounterRewards({ guaranteedModifierTypeFuncs: [ modifierTypes.SOUL_DEW ], fillRemaining: true });
encounter.startOfBattleEffects.push(
{
sourceBattlerIndex: BattlerIndex.ENEMY,
@ -202,8 +206,8 @@ export const TheStrongStuffEncounter: MysteryEncounter =
});
encounter.dialogue.outro = [];
await transitionMysteryEncounterIntroVisuals(scene, true, true, 500);
await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]);
await transitionMysteryEncounterIntroVisuals(true, true, 500);
await initBattleWithEnemyConfig(encounter.enemyPartyConfigs[0]);
}
)
.build();

View File

@ -1,8 +1,11 @@
import { EnemyPartyConfig, generateModifierType, generateModifierTypeOption, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterRewards, transitionMysteryEncounterIntroVisuals, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { generateModifierType, generateModifierTypeOption, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterRewards, transitionMysteryEncounterIntroVisuals, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { TrainerType } from "#enums/trainer-type";
import { Species } from "#enums/species";
@ -83,15 +86,15 @@ export const TheWinstrateChallengeEncounter: MysteryEncounter =
},
])
.withAutoHideIntroVisuals(false)
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Loaded back to front for pop() operations
encounter.enemyPartyConfigs.push(getVitoTrainerConfig(scene));
encounter.enemyPartyConfigs.push(getVickyTrainerConfig(scene));
encounter.enemyPartyConfigs.push(getViviTrainerConfig(scene));
encounter.enemyPartyConfigs.push(getVictoriaTrainerConfig(scene));
encounter.enemyPartyConfigs.push(getVictorTrainerConfig(scene));
encounter.enemyPartyConfigs.push(getVitoTrainerConfig());
encounter.enemyPartyConfigs.push(getVickyTrainerConfig());
encounter.enemyPartyConfigs.push(getViviTrainerConfig());
encounter.enemyPartyConfigs.push(getVictoriaTrainerConfig());
encounter.enemyPartyConfigs.push(getVictorTrainerConfig());
return true;
})
@ -110,13 +113,13 @@ export const TheWinstrateChallengeEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Spawn 5 trainer battles back to back with Macho Brace in rewards
scene.currentBattle.mysteryEncounter!.doContinueEncounter = async (scene: BattleScene) => {
await endTrainerBattleAndShowDialogue(scene);
globalScene.currentBattle.mysteryEncounter!.doContinueEncounter = async () => {
await endTrainerBattleAndShowDialogue();
};
await transitionMysteryEncounterIntroVisuals(scene, true, false);
await spawnNextTrainerOrEndEncounter(scene);
await transitionMysteryEncounterIntroVisuals(true, false);
await spawnNextTrainerOrEndEncounter();
}
)
.withSimpleOption(
@ -130,47 +133,47 @@ export const TheWinstrateChallengeEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Refuse the challenge, they full heal the party and give the player a Rarer Candy
scene.unshiftPhase(new PartyHealPhase(scene, true));
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [ modifierTypes.RARER_CANDY ], fillRemaining: false });
leaveEncounterWithoutBattle(scene);
globalScene.unshiftPhase(new PartyHealPhase(true));
setEncounterRewards({ guaranteedModifierTypeFuncs: [ modifierTypes.RARER_CANDY ], fillRemaining: false });
leaveEncounterWithoutBattle();
}
)
.build();
async function spawnNextTrainerOrEndEncounter(scene: BattleScene) {
const encounter = scene.currentBattle.mysteryEncounter!;
async function spawnNextTrainerOrEndEncounter() {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const nextConfig = encounter.enemyPartyConfigs.pop();
if (!nextConfig) {
await transitionMysteryEncounterIntroVisuals(scene, false, false);
await showEncounterDialogue(scene, `${namespace}:victory`, `${namespace}:speaker`);
await transitionMysteryEncounterIntroVisuals(false, false);
await showEncounterDialogue(`${namespace}:victory`, `${namespace}:speaker`);
// Give 10x Voucher
const newModifier = modifierTypes.VOUCHER_PREMIUM().newModifier();
await scene.addModifier(newModifier);
scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name }));
await globalScene.addModifier(newModifier);
globalScene.playSound("item_fanfare");
await showEncounterText(i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name }));
await showEncounterDialogue(scene, `${namespace}:victory_2`, `${namespace}:speaker`);
scene.ui.clearText(); // Clears "Winstrate" title from screen as rewards get animated in
const machoBrace = generateModifierTypeOption(scene, modifierTypes.MYSTERY_ENCOUNTER_MACHO_BRACE)!;
await showEncounterDialogue(`${namespace}:victory_2`, `${namespace}:speaker`);
globalScene.ui.clearText(); // Clears "Winstrate" title from screen as rewards get animated in
const machoBrace = generateModifierTypeOption(modifierTypes.MYSTERY_ENCOUNTER_MACHO_BRACE)!;
machoBrace.type.tier = ModifierTier.MASTER;
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [ machoBrace ], fillRemaining: false });
setEncounterRewards({ guaranteedModifierTypeOptions: [ machoBrace ], fillRemaining: false });
encounter.doContinueEncounter = undefined;
leaveEncounterWithoutBattle(scene, false, MysteryEncounterMode.NO_BATTLE);
leaveEncounterWithoutBattle(false, MysteryEncounterMode.NO_BATTLE);
} else {
await initBattleWithEnemyConfig(scene, nextConfig);
await initBattleWithEnemyConfig(nextConfig);
}
}
function endTrainerBattleAndShowDialogue(scene: BattleScene): Promise<void> {
function endTrainerBattleAndShowDialogue(): Promise<void> {
return new Promise(async resolve => {
if (scene.currentBattle.mysteryEncounter!.enemyPartyConfigs.length === 0) {
if (globalScene.currentBattle.mysteryEncounter!.enemyPartyConfigs.length === 0) {
// Battle is over
const trainer = scene.currentBattle.trainer;
const trainer = globalScene.currentBattle.trainer;
if (trainer) {
scene.tweens.add({
globalScene.tweens.add({
targets: trainer,
x: "+=16",
y: "-=16",
@ -178,38 +181,38 @@ function endTrainerBattleAndShowDialogue(scene: BattleScene): Promise<void> {
ease: "Sine.easeInOut",
duration: 750,
onComplete: () => {
scene.field.remove(trainer, true);
globalScene.field.remove(trainer, true);
}
});
}
await spawnNextTrainerOrEndEncounter(scene);
await spawnNextTrainerOrEndEncounter();
resolve(); // Wait for all dialogue/post battle stuff to complete before resolving
} else {
scene.arena.resetArenaEffects();
const playerField = scene.getPlayerField();
globalScene.arena.resetArenaEffects();
const playerField = globalScene.getPlayerField();
playerField.forEach((pokemon) => pokemon.lapseTag(BattlerTagType.COMMANDED));
playerField.forEach((_, p) => scene.unshiftPhase(new ReturnPhase(scene, p)));
playerField.forEach((_, p) => globalScene.unshiftPhase(new ReturnPhase(p)));
for (const pokemon of scene.getPlayerParty()) {
for (const pokemon of globalScene.getPlayerParty()) {
// Only trigger form change when Eiscue is in Noice form
// Hardcoded Eiscue for now in case it is fused with another pokemon
if (pokemon.species.speciesId === Species.EISCUE && pokemon.hasAbility(Abilities.ICE_FACE) && pokemon.formIndex === 1) {
scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger);
globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger);
}
pokemon.resetBattleData();
applyPostBattleInitAbAttrs(PostBattleInitAbAttr, pokemon);
}
scene.unshiftPhase(new ShowTrainerPhase(scene));
globalScene.unshiftPhase(new ShowTrainerPhase());
// Hide the trainer and init next battle
const trainer = scene.currentBattle.trainer;
const trainer = globalScene.currentBattle.trainer;
// Unassign previous trainer from battle so it isn't destroyed before animation completes
scene.currentBattle.trainer = null;
await spawnNextTrainerOrEndEncounter(scene);
globalScene.currentBattle.trainer = null;
await spawnNextTrainerOrEndEncounter();
if (trainer) {
scene.tweens.add({
globalScene.tweens.add({
targets: trainer,
x: "+=16",
y: "-=16",
@ -217,7 +220,7 @@ function endTrainerBattleAndShowDialogue(scene: BattleScene): Promise<void> {
ease: "Sine.easeInOut",
duration: 750,
onComplete: () => {
scene.field.remove(trainer, true);
globalScene.field.remove(trainer, true);
resolve();
}
});
@ -226,7 +229,7 @@ function endTrainerBattleAndShowDialogue(scene: BattleScene): Promise<void> {
});
}
function getVictorTrainerConfig(scene: BattleScene): EnemyPartyConfig {
function getVictorTrainerConfig(): EnemyPartyConfig {
return {
trainerType: TrainerType.VICTOR,
pokemonConfigs: [
@ -238,11 +241,11 @@ function getVictorTrainerConfig(scene: BattleScene): EnemyPartyConfig {
moveSet: [ Moves.FACADE, Moves.BRAVE_BIRD, Moves.PROTECT, Moves.QUICK_ATTACK ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.FLAME_ORB) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.FLAME_ORB) as PokemonHeldItemModifierType,
isTransferable: false
},
{
modifier: generateModifierType(scene, modifierTypes.FOCUS_BAND) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.FOCUS_BAND) as PokemonHeldItemModifierType,
stackCount: 2,
isTransferable: false
},
@ -256,11 +259,11 @@ function getVictorTrainerConfig(scene: BattleScene): EnemyPartyConfig {
moveSet: [ Moves.FACADE, Moves.OBSTRUCT, Moves.NIGHT_SLASH, Moves.FIRE_PUNCH ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.FLAME_ORB) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.FLAME_ORB) as PokemonHeldItemModifierType,
isTransferable: false
},
{
modifier: generateModifierType(scene, modifierTypes.LEFTOVERS) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.LEFTOVERS) as PokemonHeldItemModifierType,
stackCount: 2,
isTransferable: false
}
@ -270,7 +273,7 @@ function getVictorTrainerConfig(scene: BattleScene): EnemyPartyConfig {
};
}
function getVictoriaTrainerConfig(scene: BattleScene): EnemyPartyConfig {
function getVictoriaTrainerConfig(): EnemyPartyConfig {
return {
trainerType: TrainerType.VICTORIA,
pokemonConfigs: [
@ -282,11 +285,11 @@ function getVictoriaTrainerConfig(scene: BattleScene): EnemyPartyConfig {
moveSet: [ Moves.SYNTHESIS, Moves.SLUDGE_BOMB, Moves.GIGA_DRAIN, Moves.SLEEP_POWDER ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.SOUL_DEW) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.SOUL_DEW) as PokemonHeldItemModifierType,
isTransferable: false
},
{
modifier: generateModifierType(scene, modifierTypes.QUICK_CLAW) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.QUICK_CLAW) as PokemonHeldItemModifierType,
stackCount: 2,
isTransferable: false
}
@ -300,12 +303,12 @@ function getVictoriaTrainerConfig(scene: BattleScene): EnemyPartyConfig {
moveSet: [ Moves.PSYSHOCK, Moves.MOONBLAST, Moves.SHADOW_BALL, Moves.WILL_O_WISP ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [ Type.PSYCHIC ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, [ Type.PSYCHIC ]) as PokemonHeldItemModifierType,
stackCount: 1,
isTransferable: false
},
{
modifier: generateModifierType(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [ Type.FAIRY ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, [ Type.FAIRY ]) as PokemonHeldItemModifierType,
stackCount: 1,
isTransferable: false
}
@ -315,7 +318,7 @@ function getVictoriaTrainerConfig(scene: BattleScene): EnemyPartyConfig {
};
}
function getViviTrainerConfig(scene: BattleScene): EnemyPartyConfig {
function getViviTrainerConfig(): EnemyPartyConfig {
return {
trainerType: TrainerType.VIVI,
pokemonConfigs: [
@ -327,12 +330,12 @@ function getViviTrainerConfig(scene: BattleScene): EnemyPartyConfig {
moveSet: [ Moves.WATERFALL, Moves.MEGAHORN, Moves.KNOCK_OFF, Moves.REST ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.LUM ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.BERRY, [ BerryType.LUM ]) as PokemonHeldItemModifierType,
stackCount: 2,
isTransferable: false
},
{
modifier: generateModifierType(scene, modifierTypes.BASE_STAT_BOOSTER, [ Stat.HP ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.BASE_STAT_BOOSTER, [ Stat.HP ]) as PokemonHeldItemModifierType,
stackCount: 4,
isTransferable: false
}
@ -346,12 +349,12 @@ function getViviTrainerConfig(scene: BattleScene): EnemyPartyConfig {
moveSet: [ Moves.SPORE, Moves.SWORDS_DANCE, Moves.SEED_BOMB, Moves.DRAIN_PUNCH ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.BASE_STAT_BOOSTER, [ Stat.HP ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.BASE_STAT_BOOSTER, [ Stat.HP ]) as PokemonHeldItemModifierType,
stackCount: 4,
isTransferable: false
},
{
modifier: generateModifierType(scene, modifierTypes.TOXIC_ORB) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.TOXIC_ORB) as PokemonHeldItemModifierType,
isTransferable: false
}
]
@ -364,7 +367,7 @@ function getViviTrainerConfig(scene: BattleScene): EnemyPartyConfig {
moveSet: [ Moves.EARTH_POWER, Moves.FIRE_BLAST, Moves.YAWN, Moves.PROTECT ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.QUICK_CLAW) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.QUICK_CLAW) as PokemonHeldItemModifierType,
stackCount: 3,
isTransferable: false
},
@ -374,7 +377,7 @@ function getViviTrainerConfig(scene: BattleScene): EnemyPartyConfig {
};
}
function getVickyTrainerConfig(scene: BattleScene): EnemyPartyConfig {
function getVickyTrainerConfig(): EnemyPartyConfig {
return {
trainerType: TrainerType.VICKY,
pokemonConfigs: [
@ -386,7 +389,7 @@ function getVickyTrainerConfig(scene: BattleScene): EnemyPartyConfig {
moveSet: [ Moves.AXE_KICK, Moves.ICE_PUNCH, Moves.ZEN_HEADBUTT, Moves.BULLET_PUNCH ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType,
isTransferable: false
}
]
@ -395,7 +398,7 @@ function getVickyTrainerConfig(scene: BattleScene): EnemyPartyConfig {
};
}
function getVitoTrainerConfig(scene: BattleScene): EnemyPartyConfig {
function getVitoTrainerConfig(): EnemyPartyConfig {
return {
trainerType: TrainerType.VITO,
pokemonConfigs: [
@ -407,7 +410,7 @@ function getVitoTrainerConfig(scene: BattleScene): EnemyPartyConfig {
moveSet: [ Moves.THUNDERBOLT, Moves.GIGA_DRAIN, Moves.FOUL_PLAY, Moves.THUNDER_WAVE ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.BASE_STAT_BOOSTER, [ Stat.SPD ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.BASE_STAT_BOOSTER, [ Stat.SPD ]) as PokemonHeldItemModifierType,
stackCount: 2,
isTransferable: false
}
@ -421,47 +424,47 @@ function getVitoTrainerConfig(scene: BattleScene): EnemyPartyConfig {
moveSet: [ Moves.SLUDGE_BOMB, Moves.GIGA_DRAIN, Moves.ICE_BEAM, Moves.EARTHQUAKE ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.SITRUS ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.BERRY, [ BerryType.SITRUS ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.APICOT ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.BERRY, [ BerryType.APICOT ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.GANLON ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.BERRY, [ BerryType.GANLON ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.STARF ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.BERRY, [ BerryType.STARF ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.SALAC ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.BERRY, [ BerryType.SALAC ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.LUM ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.BERRY, [ BerryType.LUM ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.LANSAT ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.BERRY, [ BerryType.LANSAT ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.LIECHI ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.BERRY, [ BerryType.LIECHI ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.PETAYA ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.BERRY, [ BerryType.PETAYA ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.ENIGMA ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.BERRY, [ BerryType.ENIGMA ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.LEPPA ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.BERRY, [ BerryType.LEPPA ]) as PokemonHeldItemModifierType,
stackCount: 2,
}
]
@ -474,7 +477,7 @@ function getVitoTrainerConfig(scene: BattleScene): EnemyPartyConfig {
moveSet: [ Moves.DRILL_PECK, Moves.QUICK_ATTACK, Moves.THRASH, Moves.KNOCK_OFF ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.KINGS_ROCK) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.KINGS_ROCK) as PokemonHeldItemModifierType,
stackCount: 2,
isTransferable: false
}
@ -488,7 +491,7 @@ function getVitoTrainerConfig(scene: BattleScene): EnemyPartyConfig {
moveSet: [ Moves.PSYCHIC, Moves.SHADOW_BALL, Moves.FOCUS_BLAST, Moves.THUNDERBOLT ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.WIDE_LENS) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.WIDE_LENS) as PokemonHeldItemModifierType,
stackCount: 2,
isTransferable: false
},
@ -502,7 +505,7 @@ function getVitoTrainerConfig(scene: BattleScene): EnemyPartyConfig {
moveSet: [ Moves.EARTHQUAKE, Moves.U_TURN, Moves.FLARE_BLITZ, Moves.ROCK_SLIDE ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.QUICK_CLAW) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.QUICK_CLAW) as PokemonHeldItemModifierType,
stackCount: 2,
isTransferable: false
},

View File

@ -1,22 +1,26 @@
import { Ability, allAbilities } from "#app/data/ability";
import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterRewards, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { Ability } from "#app/data/ability";
import { allAbilities } from "#app/data/ability";
import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { initBattleWithEnemyConfig, leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterRewards, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { getNatureName } from "#app/data/nature";
import { speciesStarterCosts } from "#app/data/balance/starters";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import { PokemonHeldItemModifier } from "#app/modifier/modifier";
import type { PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import type { PokemonHeldItemModifier } from "#app/modifier/modifier";
import { AbilityAttr } from "#app/system/game-data";
import PokemonData from "#app/system/pokemon-data";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { isNullOrUndefined, randSeedShuffle } from "#app/utils";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import HeldModifierConfig from "#app/interfaces/held-modifier-config";
import type HeldModifierConfig from "#app/interfaces/held-modifier-config";
import i18next from "i18next";
import { getStatKey } from "#enums/stat";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
@ -71,8 +75,8 @@ export const TrainingSessionEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withPreOptionPhase(async (): Promise<boolean> => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
encounter.misc = {
playerPokemon: pokemon,
@ -81,24 +85,24 @@ export const TrainingSessionEncounter: MysteryEncounter =
// Only Pokemon that are not KOed/legal can be trained
const selectableFilter = (pokemon: Pokemon) => {
return isPokemonValidForEncounterOptionSelection(pokemon, scene, `${namespace}:invalid_selection`);
return isPokemonValidForEncounterOptionSelection(pokemon, `${namespace}:invalid_selection`);
};
return selectPokemonForOption(scene, onPokemonSelected, undefined, selectableFilter);
return selectPokemonForOption(onPokemonSelected, undefined, selectableFilter);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const playerPokemon: PlayerPokemon = encounter.misc.playerPokemon;
// Spawn light training session with chosen pokemon
// Every 50 waves, add +1 boss segment, capping at 5
const segments = Math.min(
2 + Math.floor(scene.currentBattle.waveIndex / 50),
2 + Math.floor(globalScene.currentBattle.waveIndex / 50),
5
);
const modifiers = new ModifiersHolder();
const config = getEnemyConfig(scene, playerPokemon, segments, modifiers);
scene.removePokemonFromPlayerParty(playerPokemon, false);
const config = getEnemyConfig(playerPokemon, segments, modifiers);
globalScene.removePokemonFromPlayerParty(playerPokemon, false);
const onBeforeRewardsPhase = () => {
encounter.setDialogueToken("stat1", "-");
@ -148,23 +152,23 @@ export const TrainingSessionEncounter: MysteryEncounter =
if (improvedCount > 0) {
playerPokemon.calculateStats();
scene.gameData.updateSpeciesDexIvs(playerPokemon.species.getRootSpeciesId(true), playerPokemon.ivs);
scene.gameData.setPokemonCaught(playerPokemon, false);
globalScene.gameData.updateSpeciesDexIvs(playerPokemon.species.getRootSpeciesId(true), playerPokemon.ivs);
globalScene.gameData.setPokemonCaught(playerPokemon, false);
}
// Add pokemon and mods back
scene.getPlayerParty().push(playerPokemon);
globalScene.getPlayerParty().push(playerPokemon);
for (const mod of modifiers.value) {
mod.pokemonId = playerPokemon.id;
scene.addModifier(mod, true, false, false, true);
globalScene.addModifier(mod, true, false, false, true);
}
scene.updateModifiers(true);
queueEncounterMessage(scene, `${namespace}:option.1.finished`);
globalScene.updateModifiers(true);
queueEncounterMessage(`${namespace}:option.1.finished`);
};
setEncounterRewards(scene, { fillRemaining: true }, undefined, onBeforeRewardsPhase);
setEncounterRewards({ fillRemaining: true }, undefined, onBeforeRewardsPhase);
await initBattleWithEnemyConfig(scene, config);
await initBattleWithEnemyConfig(config);
})
.build()
)
@ -182,15 +186,15 @@ export const TrainingSessionEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
.withPreOptionPhase(async (): Promise<boolean> => {
// Open menu for selecting pokemon and Nature
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const natures = new Array(25).fill(null).map((val, i) => i as Nature);
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Return the options for nature selection
return natures.map((nature: Nature) => {
const option: OptionSelectItem = {
label: getNatureName(nature, true, true, true, scene.uiTheme),
label: getNatureName(nature, true, true, true, globalScene.uiTheme),
handler: () => {
// Pokemon and second option selected
encounter.setDialogueToken("nature", getNatureName(nature));
@ -207,40 +211,40 @@ export const TrainingSessionEncounter: MysteryEncounter =
// Only Pokemon that are not KOed/legal can be trained
const selectableFilter = (pokemon: Pokemon) => {
return isPokemonValidForEncounterOptionSelection(pokemon, scene, `${namespace}:invalid_selection`);
return isPokemonValidForEncounterOptionSelection(pokemon, `${namespace}:invalid_selection`);
};
return selectPokemonForOption(scene, onPokemonSelected, undefined, selectableFilter);
return selectPokemonForOption(onPokemonSelected, undefined, selectableFilter);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const playerPokemon: PlayerPokemon = encounter.misc.playerPokemon;
// Spawn medium training session with chosen pokemon
// Every 40 waves, add +1 boss segment, capping at 6
const segments = Math.min(2 + Math.floor(scene.currentBattle.waveIndex / 40), 6);
const segments = Math.min(2 + Math.floor(globalScene.currentBattle.waveIndex / 40), 6);
const modifiers = new ModifiersHolder();
const config = getEnemyConfig(scene, playerPokemon, segments, modifiers);
scene.removePokemonFromPlayerParty(playerPokemon, false);
const config = getEnemyConfig(playerPokemon, segments, modifiers);
globalScene.removePokemonFromPlayerParty(playerPokemon, false);
const onBeforeRewardsPhase = () => {
queueEncounterMessage(scene, `${namespace}:option.2.finished`);
queueEncounterMessage(`${namespace}:option.2.finished`);
// Add the pokemon back to party with Nature change
playerPokemon.setCustomNature(encounter.misc.chosenNature);
scene.gameData.unlockSpeciesNature(playerPokemon.species, encounter.misc.chosenNature);
globalScene.gameData.unlockSpeciesNature(playerPokemon.species, encounter.misc.chosenNature);
// Add pokemon and modifiers back
scene.getPlayerParty().push(playerPokemon);
globalScene.getPlayerParty().push(playerPokemon);
for (const mod of modifiers.value) {
mod.pokemonId = playerPokemon.id;
scene.addModifier(mod, true, false, false, true);
globalScene.addModifier(mod, true, false, false, true);
}
scene.updateModifiers(true);
globalScene.updateModifiers(true);
};
setEncounterRewards(scene, { fillRemaining: true }, undefined, onBeforeRewardsPhase);
setEncounterRewards({ fillRemaining: true }, undefined, onBeforeRewardsPhase);
await initBattleWithEnemyConfig(scene, config);
await initBattleWithEnemyConfig(config);
})
.build()
)
@ -258,9 +262,9 @@ export const TrainingSessionEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
.withPreOptionPhase(async (): Promise<boolean> => {
// Open menu for selecting pokemon and ability to learn
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Return the options for ability selection
const speciesForm = !!pokemon.getFusionSpeciesForm()
@ -286,7 +290,7 @@ export const TrainingSessionEncounter: MysteryEncounter =
return true;
},
onHover: () => {
showEncounterText(scene, ability.description, 0, 0, false);
showEncounterText(ability.description, 0, 0, false);
},
};
optionSelectItems.push(option);
@ -298,28 +302,28 @@ export const TrainingSessionEncounter: MysteryEncounter =
// Only Pokemon that are not KOed/legal can be trained
const selectableFilter = (pokemon: Pokemon) => {
return isPokemonValidForEncounterOptionSelection(pokemon, scene, `${namespace}:invalid_selection`);
return isPokemonValidForEncounterOptionSelection(pokemon, `${namespace}:invalid_selection`);
};
return selectPokemonForOption(scene, onPokemonSelected, undefined, selectableFilter);
return selectPokemonForOption(onPokemonSelected, undefined, selectableFilter);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const playerPokemon: PlayerPokemon = encounter.misc.playerPokemon;
// Spawn hard training session with chosen pokemon
// Every 30 waves, add +1 boss segment, capping at 6
// Also starts with +1 to all stats
const segments = Math.min(2 + Math.floor(scene.currentBattle.waveIndex / 30), 6);
const segments = Math.min(2 + Math.floor(globalScene.currentBattle.waveIndex / 30), 6);
const modifiers = new ModifiersHolder();
const config = getEnemyConfig(scene, playerPokemon, segments, modifiers);
const config = getEnemyConfig(playerPokemon, segments, modifiers);
config.pokemonConfigs![0].tags = [
BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON,
];
scene.removePokemonFromPlayerParty(playerPokemon, false);
globalScene.removePokemonFromPlayerParty(playerPokemon, false);
const onBeforeRewardsPhase = () => {
queueEncounterMessage(scene, `${namespace}:option.3.finished`);
queueEncounterMessage(`${namespace}:option.3.finished`);
// Add the pokemon back to party with ability change
const abilityIndex = encounter.misc.abilityIndex;
@ -330,8 +334,8 @@ export const TrainingSessionEncounter: MysteryEncounter =
const rootFusionSpecies = playerPokemon.fusionSpecies?.getRootSpeciesId();
if (!isNullOrUndefined(rootFusionSpecies)
&& speciesStarterCosts.hasOwnProperty(rootFusionSpecies)
&& !!scene.gameData.dexData[rootFusionSpecies].caughtAttr) {
scene.gameData.starterData[rootFusionSpecies].abilityAttr |= playerPokemon.fusionAbilityIndex !== 1 || playerPokemon.fusionSpecies?.ability2
&& !!globalScene.gameData.dexData[rootFusionSpecies].caughtAttr) {
globalScene.gameData.starterData[rootFusionSpecies].abilityAttr |= playerPokemon.fusionAbilityIndex !== 1 || playerPokemon.fusionSpecies?.ability2
? 1 << playerPokemon.fusionAbilityIndex
: AbilityAttr.ABILITY_HIDDEN;
}
@ -340,20 +344,20 @@ export const TrainingSessionEncounter: MysteryEncounter =
}
playerPokemon.calculateStats();
scene.gameData.setPokemonCaught(playerPokemon, false);
globalScene.gameData.setPokemonCaught(playerPokemon, false);
// Add pokemon and mods back
scene.getPlayerParty().push(playerPokemon);
globalScene.getPlayerParty().push(playerPokemon);
for (const mod of modifiers.value) {
mod.pokemonId = playerPokemon.id;
scene.addModifier(mod, true, false, false, true);
globalScene.addModifier(mod, true, false, false, true);
}
scene.updateModifiers(true);
globalScene.updateModifiers(true);
};
setEncounterRewards(scene, { fillRemaining: true }, undefined, onBeforeRewardsPhase);
setEncounterRewards({ fillRemaining: true }, undefined, onBeforeRewardsPhase);
await initBattleWithEnemyConfig(scene, config);
await initBattleWithEnemyConfig(config);
})
.build()
)
@ -367,15 +371,15 @@ export const TrainingSessionEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
return true;
}
)
.build();
function getEnemyConfig(scene: BattleScene, playerPokemon: PlayerPokemon, segments: number, modifiers: ModifiersHolder): EnemyPartyConfig {
function getEnemyConfig(playerPokemon: PlayerPokemon, segments: number, modifiers: ModifiersHolder): EnemyPartyConfig {
playerPokemon.resetSummonData();
// Passes modifiers by reference

View File

@ -1,8 +1,11 @@
import { EnemyPartyConfig, EnemyPokemonConfig, generateModifierType, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, loadCustomMovesForEncounter, setEncounterRewards, transitionMysteryEncounterIntroVisuals, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import type { EnemyPartyConfig, EnemyPokemonConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { generateModifierType, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, loadCustomMovesForEncounter, setEncounterRewards, transitionMysteryEncounterIntroVisuals, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
@ -58,8 +61,8 @@ export const TrashToTreasureEncounter: MysteryEncounter =
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Calculate boss mon (shiny locked)
const bossSpecies = getPokemonSpecies(Species.GARBODOR);
@ -79,10 +82,10 @@ export const TrashToTreasureEncounter: MysteryEncounter =
encounter.enemyPartyConfigs = [ config ];
// Load animations/sfx for Garbodor fight start moves
loadCustomMovesForEncounter(scene, [ Moves.TOXIC, Moves.AMNESIA ]);
loadCustomMovesForEncounter([ Moves.TOXIC, Moves.AMNESIA ]);
scene.loadSe("PRSFX- Dig2", "battle_anims", "PRSFX- Dig2.wav");
scene.loadSe("PRSFX- Venom Drench", "battle_anims", "PRSFX- Venom Drench.wav");
globalScene.loadSe("PRSFX- Dig2", "battle_anims", "PRSFX- Dig2.wav");
globalScene.loadSe("PRSFX- Venom Drench", "battle_anims", "PRSFX- Venom Drench.wav");
encounter.setDialogueToken("costMultiplier", SHOP_ITEM_COST_MULTIPLIER.toString());
@ -100,24 +103,24 @@ export const TrashToTreasureEncounter: MysteryEncounter =
},
],
})
.withPreOptionPhase(async (scene: BattleScene) => {
.withPreOptionPhase(async () => {
// Play Dig2 and then Venom Drench sfx
doGarbageDig(scene);
doGarbageDig();
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Gain 2 Leftovers and 2 Shell Bell
await transitionMysteryEncounterIntroVisuals(scene);
await tryApplyDigRewardItems(scene);
await transitionMysteryEncounterIntroVisuals();
await tryApplyDigRewardItems();
const blackSludge = generateModifierType(scene, modifierTypes.MYSTERY_ENCOUNTER_BLACK_SLUDGE, [ SHOP_ITEM_COST_MULTIPLIER ]);
const blackSludge = generateModifierType(modifierTypes.MYSTERY_ENCOUNTER_BLACK_SLUDGE, [ SHOP_ITEM_COST_MULTIPLIER ]);
const modifier = blackSludge?.newModifier();
if (modifier) {
await scene.addModifier(modifier, false, false, false, true);
scene.playSound("battle_anims/PRSFX- Venom Drench", { volume: 2 });
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: modifier.type.name }), null, undefined, true);
await globalScene.addModifier(modifier, false, false, false, true);
globalScene.playSound("battle_anims/PRSFX- Venom Drench", { volume: 2 });
await showEncounterText(i18next.t("battle:rewardGain", { modifierName: modifier.type.name }), null, undefined, true);
}
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
})
.build()
)
@ -133,15 +136,15 @@ export const TrashToTreasureEncounter: MysteryEncounter =
},
],
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Investigate garbage, battle Gmax Garbodor
scene.setFieldScale(0.75);
await showEncounterText(scene, `${namespace}:option.2.selected_2`);
await transitionMysteryEncounterIntroVisuals(scene);
globalScene.setFieldScale(0.75);
await showEncounterText(`${namespace}:option.2.selected_2`);
await transitionMysteryEncounterIntroVisuals();
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
setEncounterRewards(scene, { guaranteedModifierTiers: [ ModifierTier.ROGUE, ModifierTier.ROGUE, ModifierTier.ULTRA, ModifierTier.GREAT ], fillRemaining: true });
setEncounterRewards({ guaranteedModifierTiers: [ ModifierTier.ROGUE, ModifierTier.ROGUE, ModifierTier.ULTRA, ModifierTier.GREAT ], fillRemaining: true });
encounter.startOfBattleEffects.push(
{
sourceBattlerIndex: BattlerIndex.ENEMY,
@ -155,81 +158,81 @@ export const TrashToTreasureEncounter: MysteryEncounter =
move: new PokemonMove(Moves.AMNESIA),
ignorePp: true
});
await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]);
await initBattleWithEnemyConfig(encounter.enemyPartyConfigs[0]);
})
.build()
)
.build();
async function tryApplyDigRewardItems(scene: BattleScene) {
const shellBell = generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType;
const leftovers = generateModifierType(scene, modifierTypes.LEFTOVERS) as PokemonHeldItemModifierType;
async function tryApplyDigRewardItems() {
const shellBell = generateModifierType(modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType;
const leftovers = generateModifierType(modifierTypes.LEFTOVERS) as PokemonHeldItemModifierType;
const party = scene.getPlayerParty();
const party = globalScene.getPlayerParty();
// Iterate over the party until an item was successfully given
// First leftovers
for (const pokemon of party) {
const heldItems = scene.findModifiers(m => m instanceof PokemonHeldItemModifier
const heldItems = globalScene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& m.pokemonId === pokemon.id, true) as PokemonHeldItemModifier[];
const existingLeftovers = heldItems.find(m => m instanceof TurnHealModifier) as TurnHealModifier;
if (!existingLeftovers || existingLeftovers.getStackCount() < existingLeftovers.getMaxStackCount(scene)) {
await applyModifierTypeToPlayerPokemon(scene, pokemon, leftovers);
if (!existingLeftovers || existingLeftovers.getStackCount() < existingLeftovers.getMaxStackCount()) {
await applyModifierTypeToPlayerPokemon(pokemon, leftovers);
break;
}
}
// Second leftovers
for (const pokemon of party) {
const heldItems = scene.findModifiers(m => m instanceof PokemonHeldItemModifier
const heldItems = globalScene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& m.pokemonId === pokemon.id, true) as PokemonHeldItemModifier[];
const existingLeftovers = heldItems.find(m => m instanceof TurnHealModifier) as TurnHealModifier;
if (!existingLeftovers || existingLeftovers.getStackCount() < existingLeftovers.getMaxStackCount(scene)) {
await applyModifierTypeToPlayerPokemon(scene, pokemon, leftovers);
if (!existingLeftovers || existingLeftovers.getStackCount() < existingLeftovers.getMaxStackCount()) {
await applyModifierTypeToPlayerPokemon(pokemon, leftovers);
break;
}
}
scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGainCount", { modifierName: leftovers.name, count: 2 }), null, undefined, true);
globalScene.playSound("item_fanfare");
await showEncounterText(i18next.t("battle:rewardGainCount", { modifierName: leftovers.name, count: 2 }), null, undefined, true);
// First Shell bell
for (const pokemon of party) {
const heldItems = scene.findModifiers(m => m instanceof PokemonHeldItemModifier
const heldItems = globalScene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& m.pokemonId === pokemon.id, true) as PokemonHeldItemModifier[];
const existingShellBell = heldItems.find(m => m instanceof HitHealModifier) as HitHealModifier;
if (!existingShellBell || existingShellBell.getStackCount() < existingShellBell.getMaxStackCount(scene)) {
await applyModifierTypeToPlayerPokemon(scene, pokemon, shellBell);
if (!existingShellBell || existingShellBell.getStackCount() < existingShellBell.getMaxStackCount()) {
await applyModifierTypeToPlayerPokemon(pokemon, shellBell);
break;
}
}
// Second Shell bell
for (const pokemon of party) {
const heldItems = scene.findModifiers(m => m instanceof PokemonHeldItemModifier
const heldItems = globalScene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& m.pokemonId === pokemon.id, true) as PokemonHeldItemModifier[];
const existingShellBell = heldItems.find(m => m instanceof HitHealModifier) as HitHealModifier;
if (!existingShellBell || existingShellBell.getStackCount() < existingShellBell.getMaxStackCount(scene)) {
await applyModifierTypeToPlayerPokemon(scene, pokemon, shellBell);
if (!existingShellBell || existingShellBell.getStackCount() < existingShellBell.getMaxStackCount()) {
await applyModifierTypeToPlayerPokemon(pokemon, shellBell);
break;
}
}
scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGainCount", { modifierName: shellBell.name, count: 2 }), null, undefined, true);
globalScene.playSound("item_fanfare");
await showEncounterText(i18next.t("battle:rewardGainCount", { modifierName: shellBell.name, count: 2 }), null, undefined, true);
}
function doGarbageDig(scene: BattleScene) {
scene.playSound("battle_anims/PRSFX- Dig2");
scene.time.delayedCall(SOUND_EFFECT_WAIT_TIME, () => {
scene.playSound("battle_anims/PRSFX- Dig2");
scene.playSound("battle_anims/PRSFX- Venom Drench", { volume: 2 });
function doGarbageDig() {
globalScene.playSound("battle_anims/PRSFX- Dig2");
globalScene.time.delayedCall(SOUND_EFFECT_WAIT_TIME, () => {
globalScene.playSound("battle_anims/PRSFX- Dig2");
globalScene.playSound("battle_anims/PRSFX- Venom Drench", { volume: 2 });
});
scene.time.delayedCall(SOUND_EFFECT_WAIT_TIME * 2, () => {
scene.playSound("battle_anims/PRSFX- Dig2");
globalScene.time.delayedCall(SOUND_EFFECT_WAIT_TIME * 2, () => {
globalScene.playSound("battle_anims/PRSFX- Dig2");
});
}

View File

@ -1,11 +1,14 @@
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterExp, setEncounterRewards } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterExp, setEncounterRewards } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { CHARMING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import Pokemon, { EnemyPokemon, PokemonMove } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { EnemyPokemon, PokemonMove } from "#app/field/pokemon";
import { getPartyLuckValue } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MoveRequirement, PersistentModifierRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
@ -13,7 +16,7 @@ import { TrainerSlot } from "#app/data/trainer-config";
import { catchPokemon, getHighestLevelPlayerPokemon, getSpriteKeysFromPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import PokemonData from "#app/system/pokemon-data";
import { isNullOrUndefined, randSeedInt, randSeedItem } from "#app/utils";
import { Moves } from "#enums/moves";
import type { Moves } from "#enums/moves";
import { BattlerIndex } from "#app/battle";
import { SelfStatusMove } from "#app/data/move";
import { PokeballType } from "#enums/pokeball";
@ -23,7 +26,8 @@ import { BerryModifier } from "#app/modifier/modifier";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { Stat } from "#enums/stat";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species";
import type PokemonSpecies from "#app/data/pokemon-species";
import { getPokemonSpecies } from "#app/data/pokemon-species";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/uncommonBreed";
@ -46,21 +50,21 @@ export const UncommonBreedEncounter: MysteryEncounter =
text: `${namespace}:intro`,
},
])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Calculate boss mon
// Level equal to 2 below highest party member
const level = getHighestLevelPlayerPokemon(scene, false, true).level - 2;
const level = getHighestLevelPlayerPokemon(false, true).level - 2;
let species: PokemonSpecies;
if (scene.eventManager.isEventActive() && scene.eventManager.activeEvent()?.uncommonBreedEncounters && randSeedInt(2) === 1) {
const eventEncounter = randSeedItem(scene.eventManager.activeEvent()!.uncommonBreedEncounters!);
const levelSpecies = getPokemonSpecies(eventEncounter.species).getWildSpeciesForLevel(level, eventEncounter.allowEvolution ?? false, true, scene.gameMode);
if (globalScene.eventManager.isEventActive() && globalScene.eventManager.activeEvent()?.uncommonBreedEncounters && randSeedInt(2) === 1) {
const eventEncounter = randSeedItem(globalScene.eventManager.activeEvent()!.uncommonBreedEncounters!);
const levelSpecies = getPokemonSpecies(eventEncounter.species).getWildSpeciesForLevel(level, eventEncounter.allowEvolution ?? false, true, globalScene.gameMode);
species = getPokemonSpecies( levelSpecies );
} else {
species = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getPlayerParty()), true);
species = globalScene.arena.randomSpecies(globalScene.currentBattle.waveIndex, level, 0, getPartyLuckValue(globalScene.getPlayerParty()), true);
}
const pokemon = new EnemyPokemon(scene, species, level, TrainerSlot.NONE, true);
const pokemon = new EnemyPokemon(species, level, TrainerSlot.NONE, true);
// Pokemon will always have one of its egg moves in its moveset
const eggMoves = pokemon.getEggMoves();
@ -81,7 +85,7 @@ export const UncommonBreedEncounter: MysteryEncounter =
}
// Defense/Spd buffs below wave 50, +1 to all stats otherwise
const statChangesForBattle: (Stat.ATK | Stat.DEF | Stat.SPATK | Stat.SPDEF | Stat.SPD | Stat.ACC | Stat.EVA)[] = scene.currentBattle.waveIndex < 50 ?
const statChangesForBattle: (Stat.ATK | Stat.DEF | Stat.SPATK | Stat.SPDEF | Stat.SPD | Stat.ACC | Stat.EVA)[] = globalScene.currentBattle.waveIndex < 50 ?
[ Stat.DEF, Stat.SPDEF, Stat.SPD ] :
[ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ];
@ -93,8 +97,8 @@ export const UncommonBreedEncounter: MysteryEncounter =
isBoss: false,
tags: [ BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON ],
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
queueEncounterMessage(pokemon.scene, `${namespace}:option.1.stat_boost`);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, statChangesForBattle, 1));
queueEncounterMessage(`${namespace}:option.1.stat_boost`);
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, statChangesForBattle, 1));
}
}],
};
@ -115,16 +119,16 @@ export const UncommonBreedEncounter: MysteryEncounter =
];
encounter.setDialogueToken("enemyPokemon", pokemon.getNameToRender());
scene.loadSe("PRSFX- Spotlight2", "battle_anims", "PRSFX- Spotlight2.wav");
globalScene.loadSe("PRSFX- Spotlight2", "battle_anims", "PRSFX- Spotlight2.wav");
return true;
})
.withOnVisualsStart((scene: BattleScene) => {
.withOnVisualsStart(() => {
// Animate the pokemon
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const pokemonSprite = encounter.introVisuals!.getSprites();
// Bounce at the end, then shiny sparkle if the Pokemon is shiny
scene.tweens.add({
globalScene.tweens.add({
targets: pokemonSprite,
duration: 300,
ease: "Cubic.easeOut",
@ -134,7 +138,7 @@ export const UncommonBreedEncounter: MysteryEncounter =
onComplete: () => encounter.introVisuals?.playShinySparkles()
});
scene.time.delayedCall(500, () => scene.playSound("battle_anims/PRSFX- Spotlight2"));
globalScene.time.delayedCall(500, () => globalScene.playSound("battle_anims/PRSFX- Spotlight2"));
return true;
})
.setLocalizationKey(`${namespace}`)
@ -151,9 +155,9 @@ export const UncommonBreedEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Pick battle
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const eggMove = encounter.misc.eggMove;
if (!isNullOrUndefined(eggMove)) {
@ -171,8 +175,8 @@ export const UncommonBreedEncounter: MysteryEncounter =
});
}
setEncounterRewards(scene, { fillRemaining: true });
await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]);
setEncounterRewards({ fillRemaining: true });
await initBattleWithEnemyConfig(encounter.enemyPartyConfigs[0]);
}
)
.withOption(
@ -189,33 +193,33 @@ export const UncommonBreedEncounter: MysteryEncounter =
}
]
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Give it some food
// Remove 4 random berries from player's party
// Get all player berry items, remove from party, and store reference
const berryItems: BerryModifier[] = scene.findModifiers(m => m instanceof BerryModifier) as BerryModifier[];
const berryItems: BerryModifier[] = globalScene.findModifiers(m => m instanceof BerryModifier) as BerryModifier[];
for (let i = 0; i < 4; i++) {
const index = randSeedInt(berryItems.length);
const randBerry = berryItems[index];
randBerry.stackCount--;
if (randBerry.stackCount === 0) {
scene.removeModifier(randBerry);
globalScene.removeModifier(randBerry);
berryItems.splice(index, 1);
}
}
await scene.updateModifiers(true, true);
await globalScene.updateModifiers(true, true);
// Pokemon joins the team, with 2 egg moves
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const pokemon = encounter.misc.pokemon;
// Give 1 additional egg move
givePokemonExtraEggMove(pokemon, encounter.misc.eggMove);
await catchPokemon(scene, pokemon, null, PokeballType.POKEBALL, false);
setEncounterRewards(scene, { fillRemaining: true });
leaveEncounterWithoutBattle(scene);
await catchPokemon(pokemon, null, PokeballType.POKEBALL, false);
setEncounterRewards({ fillRemaining: true });
leaveEncounterWithoutBattle();
})
.build()
)
@ -233,10 +237,10 @@ export const UncommonBreedEncounter: MysteryEncounter =
}
]
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Attract the pokemon with a move
// Pokemon joins the team, with 2 egg moves and IVs rolled an additional time
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
const pokemon = encounter.misc.pokemon;
// Give 1 additional egg move
@ -248,12 +252,12 @@ export const UncommonBreedEncounter: MysteryEncounter =
return newValue > iv ? newValue : iv;
});
await catchPokemon(scene, pokemon, null, PokeballType.POKEBALL, false);
await catchPokemon(pokemon, null, PokeballType.POKEBALL, false);
if (encounter.selectedOption?.primaryPokemon?.id) {
setEncounterExp(scene, encounter.selectedOption.primaryPokemon.id, pokemon.getExpValue(), false);
setEncounterExp(encounter.selectedOption.primaryPokemon.id, pokemon.getExpValue(), false);
}
setEncounterRewards(scene, { fillRemaining: true });
leaveEncounterWithoutBattle(scene);
setEncounterRewards({ fillRemaining: true });
leaveEncounterWithoutBattle();
})
.build()
)

View File

@ -1,20 +1,27 @@
import { Type } from "#enums/type";
import type { Type } from "#enums/type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { EnemyPartyConfig, EnemyPokemonConfig, generateModifierType, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterRewards, } from "../utils/encounter-phase-utils";
import type { EnemyPartyConfig, EnemyPokemonConfig } from "../utils/encounter-phase-utils";
import { generateModifierType, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterRewards, } from "../utils/encounter-phase-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import Pokemon, { PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import type { PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { PokemonMove } from "#app/field/pokemon";
import { IntegerHolder, isNullOrUndefined, randSeedInt, randSeedShuffle } from "#app/utils";
import PokemonSpecies, { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species";
import { HiddenAbilityRateBoosterModifier, PokemonFormChangeItemModifier, PokemonHeldItemModifier } from "#app/modifier/modifier";
import type PokemonSpecies from "#app/data/pokemon-species";
import { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species";
import type { PokemonHeldItemModifier } from "#app/modifier/modifier";
import { HiddenAbilityRateBoosterModifier, PokemonFormChangeItemModifier } from "#app/modifier/modifier";
import { achvs } from "#app/system/achv";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import i18next from "#app/plugins/i18n";
import { doPokemonTransformationSequence, TransformationScreenPosition } from "#app/data/mystery-encounters/utils/encounter-transformation-sequence";
import { getLevelTotalExp } from "#app/data/exp";
@ -25,7 +32,7 @@ import { PlayerGender } from "#enums/player-gender";
import { TrainerType } from "#enums/trainer-type";
import PokemonData from "#app/system/pokemon-data";
import { Nature } from "#enums/nature";
import HeldModifierConfig from "#app/interfaces/held-modifier-config";
import type HeldModifierConfig from "#app/interfaces/held-modifier-config";
import { trainerConfigs, TrainerPartyTemplate } from "#app/data/trainer-config";
import { PartyMemberStrength } from "#enums/party-member-strength";
@ -138,21 +145,21 @@ export const WeirdDreamEncounter: MysteryEncounter =
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOnInit((scene: BattleScene) => {
scene.loadBgm("mystery_encounter_weird_dream", "mystery_encounter_weird_dream.mp3");
.withOnInit(() => {
globalScene.loadBgm("mystery_encounter_weird_dream", "mystery_encounter_weird_dream.mp3");
// Calculate all the newly transformed Pokemon and begin asset load
const teamTransformations = getTeamTransformations(scene);
const teamTransformations = getTeamTransformations();
const loadAssets = teamTransformations.map(t => (t.newPokemon as PlayerPokemon).loadAssets());
scene.currentBattle.mysteryEncounter!.misc = {
globalScene.currentBattle.mysteryEncounter!.misc = {
teamTransformations,
loadAssets
};
return true;
})
.withOnVisualsStart((scene: BattleScene) => {
scene.fadeAndSwitchBgm("mystery_encounter_weird_dream");
.withOnVisualsStart(() => {
globalScene.fadeAndSwitchBgm("mystery_encounter_weird_dream");
return true;
})
.withOption(
@ -168,25 +175,25 @@ export const WeirdDreamEncounter: MysteryEncounter =
}
],
})
.withPreOptionPhase(async (scene: BattleScene) => {
.withPreOptionPhase(async () => {
// Play the animation as the player goes through the dialogue
scene.time.delayedCall(1000, () => {
doShowDreamBackground(scene);
globalScene.time.delayedCall(1000, () => {
doShowDreamBackground();
});
for (const transformation of scene.currentBattle.mysteryEncounter!.misc.teamTransformations) {
scene.removePokemonFromPlayerParty(transformation.previousPokemon, false);
scene.getPlayerParty().push(transformation.newPokemon);
for (const transformation of globalScene.currentBattle.mysteryEncounter!.misc.teamTransformations) {
globalScene.removePokemonFromPlayerParty(transformation.previousPokemon, false);
globalScene.getPlayerParty().push(transformation.newPokemon);
}
})
.withOptionPhase(async (scene: BattleScene) => {
.withOptionPhase(async () => {
// Starts cutscene dialogue, but does not await so that cutscene plays as player goes through dialogue
const cutsceneDialoguePromise = showEncounterText(scene, `${namespace}:option.1.cutscene`);
const cutsceneDialoguePromise = showEncounterText(`${namespace}:option.1.cutscene`);
// Change the entire player's party
// Wait for all new Pokemon assets to be loaded before showing transformation animations
await Promise.all(scene.currentBattle.mysteryEncounter!.misc.loadAssets);
const transformations = scene.currentBattle.mysteryEncounter!.misc.teamTransformations;
await Promise.all(globalScene.currentBattle.mysteryEncounter!.misc.loadAssets);
const transformations = globalScene.currentBattle.mysteryEncounter!.misc.teamTransformations;
// If there are 1-3 transformations, do them centered back to back
// Otherwise, the first 3 transformations are executed side-by-side, then any remaining 1-3 transformations occur in those same respective positions
@ -195,21 +202,21 @@ export const WeirdDreamEncounter: MysteryEncounter =
const pokemon1 = transformation.previousPokemon;
const pokemon2 = transformation.newPokemon;
await doPokemonTransformationSequence(scene, pokemon1, pokemon2, TransformationScreenPosition.CENTER);
await doPokemonTransformationSequence(pokemon1, pokemon2, TransformationScreenPosition.CENTER);
}
} else {
await doSideBySideTransformations(scene, transformations);
await doSideBySideTransformations(transformations);
}
// Make sure player has finished cutscene dialogue
await cutsceneDialoguePromise;
doHideDreamBackground(scene);
await showEncounterText(scene, `${namespace}:option.1.dream_complete`);
doHideDreamBackground();
await showEncounterText(`${namespace}:option.1.dream_complete`);
await doNewTeamPostProcess(scene, transformations);
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [ modifierTypes.MEMORY_MUSHROOM, modifierTypes.ROGUE_BALL, modifierTypes.MINT, modifierTypes.MINT, modifierTypes.MINT ], fillRemaining: false });
leaveEncounterWithoutBattle(scene, true);
await doNewTeamPostProcess(transformations);
setEncounterRewards({ guaranteedModifierTypeFuncs: [ modifierTypes.MEMORY_MUSHROOM, modifierTypes.ROGUE_BALL, modifierTypes.MINT, modifierTypes.MINT, modifierTypes.MINT ], fillRemaining: false });
leaveEncounterWithoutBattle(true);
})
.build()
)
@ -223,9 +230,9 @@ export const WeirdDreamEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Battle your "future" team for some item rewards
const transformations: PokemonTransformation[] = scene.currentBattle.mysteryEncounter!.misc.teamTransformations;
const transformations: PokemonTransformation[] = globalScene.currentBattle.mysteryEncounter!.misc.teamTransformations;
// Uses the pokemon that player's party would have transformed into
const enemyPokemonConfigs: EnemyPokemonConfig[] = [];
@ -233,7 +240,7 @@ export const WeirdDreamEncounter: MysteryEncounter =
const newPokemon = transformation.newPokemon;
const previousPokemon = transformation.previousPokemon;
await postProcessTransformedPokemon(scene, previousPokemon, newPokemon, newPokemon.species.getRootSpeciesId(), true);
await postProcessTransformedPokemon(previousPokemon, newPokemon, newPokemon.species.getRootSpeciesId(), true);
const dataSource = new PokemonData(newPokemon);
dataSource.player = false;
@ -251,7 +258,7 @@ export const WeirdDreamEncounter: MysteryEncounter =
if (shouldGetOldGateau(newPokemon)) {
const stats = getOldGateauBoostedStats(newPokemon);
newPokemonHeldItemConfigs.push({
modifier: generateModifierType(scene, modifierTypes.MYSTERY_ENCOUNTER_OLD_GATEAU, [ OLD_GATEAU_STATS_UP, stats ]) as PokemonHeldItemModifierType,
modifier: generateModifierType(modifierTypes.MYSTERY_ENCOUNTER_OLD_GATEAU, [ OLD_GATEAU_STATS_UP, stats ]) as PokemonHeldItemModifierType,
stackCount: 1,
isTransferable: false
});
@ -268,7 +275,7 @@ export const WeirdDreamEncounter: MysteryEncounter =
enemyPokemonConfigs.push(enemyConfig);
}
const genderIndex = scene.gameData.gender ?? PlayerGender.UNSET;
const genderIndex = globalScene.gameData.gender ?? PlayerGender.UNSET;
const trainerConfig = trainerConfigs[genderIndex === PlayerGender.FEMALE ? TrainerType.FUTURE_SELF_F : TrainerType.FUTURE_SELF_M].clone();
trainerConfig.setPartyTemplates(new TrainerPartyTemplate(transformations.length, PartyMemberStrength.STRONG));
const enemyPartyConfig: EnemyPartyConfig = {
@ -280,7 +287,7 @@ export const WeirdDreamEncounter: MysteryEncounter =
const onBeforeRewards = () => {
// Before battle rewards, unlock the passive on a pokemon in the player's team for the rest of the run (not permanently)
// One random pokemon will get its passive unlocked
const passiveDisabledPokemon = scene.getPlayerParty().filter(p => !p.passive);
const passiveDisabledPokemon = globalScene.getPlayerParty().filter(p => !p.passive);
if (passiveDisabledPokemon?.length > 0) {
const enablePassiveMon = passiveDisabledPokemon[randSeedInt(passiveDisabledPokemon.length)];
enablePassiveMon.passive = true;
@ -288,10 +295,10 @@ export const WeirdDreamEncounter: MysteryEncounter =
}
};
setEncounterRewards(scene, { guaranteedModifierTiers: [ ModifierTier.ROGUE, ModifierTier.ROGUE, ModifierTier.ULTRA, ModifierTier.ULTRA, ModifierTier.GREAT, ModifierTier.GREAT ], fillRemaining: false }, undefined, onBeforeRewards);
setEncounterRewards({ guaranteedModifierTiers: [ ModifierTier.ROGUE, ModifierTier.ROGUE, ModifierTier.ULTRA, ModifierTier.ULTRA, ModifierTier.GREAT, ModifierTier.GREAT ], fillRemaining: false }, undefined, onBeforeRewards);
await showEncounterText(scene, `${namespace}:option.2.selected_2`, null, undefined, true);
await initBattleWithEnemyConfig(scene, enemyPartyConfig);
await showEncounterText(`${namespace}:option.2.selected_2`, null, undefined, true);
await initBattleWithEnemyConfig(enemyPartyConfig);
}
)
.withSimpleOption(
@ -304,9 +311,9 @@ export const WeirdDreamEncounter: MysteryEncounter =
},
],
},
async (scene: BattleScene) => {
async () => {
// Leave, reduce party levels by 10%
for (const pokemon of scene.getPlayerParty()) {
for (const pokemon of globalScene.getPlayerParty()) {
pokemon.level = Math.max(Math.ceil((100 - PERCENT_LEVEL_LOSS_ON_REFUSE) / 100 * pokemon.level), 1);
pokemon.exp = getLevelTotalExp(pokemon.level, pokemon.species.growthRate);
pokemon.levelExp = 0;
@ -316,7 +323,7 @@ export const WeirdDreamEncounter: MysteryEncounter =
await pokemon.updateInfo();
}
leaveEncounterWithoutBattle(scene, true);
leaveEncounterWithoutBattle(true);
return true;
}
)
@ -329,8 +336,8 @@ interface PokemonTransformation {
heldItems: PokemonHeldItemModifier[];
}
function getTeamTransformations(scene: BattleScene): PokemonTransformation[] {
const party = scene.getPlayerParty();
function getTeamTransformations(): PokemonTransformation[] {
const party = globalScene.getPlayerParty();
// Removes all pokemon from the party
const alreadyUsedSpecies: PokemonSpecies[] = party.map(p => p.species);
const pokemonTransformations: PokemonTransformation[] = party.map(p => {
@ -379,37 +386,37 @@ function getTeamTransformations(scene: BattleScene): PokemonTransformation[] {
for (const transformation of pokemonTransformations) {
const newAbilityIndex = randSeedInt(transformation.newSpecies.getAbilityCount());
transformation.newPokemon = scene.addPlayerPokemon(transformation.newSpecies, transformation.previousPokemon.level, newAbilityIndex, undefined);
transformation.newPokemon = globalScene.addPlayerPokemon(transformation.newSpecies, transformation.previousPokemon.level, newAbilityIndex, undefined);
}
return pokemonTransformations;
}
async function doNewTeamPostProcess(scene: BattleScene, transformations: PokemonTransformation[]) {
async function doNewTeamPostProcess(transformations: PokemonTransformation[]) {
let atLeastOneNewStarter = false;
for (const transformation of transformations) {
const previousPokemon = transformation.previousPokemon;
const newPokemon = transformation.newPokemon;
const speciesRootForm = newPokemon.species.getRootSpeciesId();
if (await postProcessTransformedPokemon(scene, previousPokemon, newPokemon, speciesRootForm)) {
if (await postProcessTransformedPokemon(previousPokemon, newPokemon, speciesRootForm)) {
atLeastOneNewStarter = true;
}
// Copy old items to new pokemon
for (const item of transformation.heldItems) {
item.pokemonId = newPokemon.id;
await scene.addModifier(item, false, false, false, true);
await globalScene.addModifier(item, false, false, false, true);
}
// Any pokemon that is below 570 BST gets +20 permanent BST to 3 stats
if (shouldGetOldGateau(newPokemon)) {
const stats = getOldGateauBoostedStats(newPokemon);
const modType = modifierTypes.MYSTERY_ENCOUNTER_OLD_GATEAU()
.generateType(scene.getPlayerParty(), [ OLD_GATEAU_STATS_UP, stats ])
.generateType(globalScene.getPlayerParty(), [ OLD_GATEAU_STATS_UP, stats ])
?.withIdFromFunc(modifierTypes.MYSTERY_ENCOUNTER_OLD_GATEAU);
const modifier = modType?.newModifier(newPokemon);
if (modifier) {
await scene.addModifier(modifier, false, false, false, true);
await globalScene.addModifier(modifier, false, false, false, true);
}
}
@ -418,7 +425,7 @@ async function doNewTeamPostProcess(scene: BattleScene, transformations: Pokemon
}
// One random pokemon will get its passive unlocked
const passiveDisabledPokemon = scene.getPlayerParty().filter(p => !p.passive);
const passiveDisabledPokemon = globalScene.getPlayerParty().filter(p => !p.passive);
if (passiveDisabledPokemon?.length > 0) {
const enablePassiveMon = passiveDisabledPokemon[randSeedInt(passiveDisabledPokemon.length)];
enablePassiveMon.passive = true;
@ -427,27 +434,26 @@ async function doNewTeamPostProcess(scene: BattleScene, transformations: Pokemon
// If at least one new starter was unlocked, play 1 fanfare
if (atLeastOneNewStarter) {
scene.playSound("level_up_fanfare");
globalScene.playSound("level_up_fanfare");
}
}
/**
* Applies special changes to the newly transformed pokemon, such as passing previous moves, gaining egg moves, etc.
* Returns whether the transformed pokemon unlocks a new starter for the player.
* @param scene
* @param previousPokemon
* @param newPokemon
* @param speciesRootForm
* @param forBattle Default `false`. If false, will perform achievements and dex unlocks for the player.
*/
async function postProcessTransformedPokemon(scene: BattleScene, previousPokemon: PlayerPokemon, newPokemon: PlayerPokemon, speciesRootForm: Species, forBattle: boolean = false): Promise<boolean> {
async function postProcessTransformedPokemon(previousPokemon: PlayerPokemon, newPokemon: PlayerPokemon, speciesRootForm: Species, forBattle: boolean = false): Promise<boolean> {
let isNewStarter = false;
// Roll HA a second time
if (newPokemon.species.abilityHidden) {
const hiddenIndex = newPokemon.species.ability2 ? 2 : 1;
if (newPokemon.abilityIndex < hiddenIndex) {
const hiddenAbilityChance = new IntegerHolder(256);
scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance);
globalScene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance);
const hasHiddenAbility = !randSeedInt(hiddenAbilityChance.value);
@ -469,26 +475,26 @@ async function postProcessTransformedPokemon(scene: BattleScene, previousPokemon
// For pokemon at/below 570 BST or any shiny pokemon, unlock it permanently as if you had caught it
if (!forBattle && (newPokemon.getSpeciesForm().getBaseStatTotal() <= NON_LEGENDARY_BST_THRESHOLD || newPokemon.isShiny())) {
if (newPokemon.getSpeciesForm().abilityHidden && newPokemon.abilityIndex === newPokemon.getSpeciesForm().getAbilityCount() - 1) {
scene.validateAchv(achvs.HIDDEN_ABILITY);
globalScene.validateAchv(achvs.HIDDEN_ABILITY);
}
if (newPokemon.species.subLegendary) {
scene.validateAchv(achvs.CATCH_SUB_LEGENDARY);
globalScene.validateAchv(achvs.CATCH_SUB_LEGENDARY);
}
if (newPokemon.species.legendary) {
scene.validateAchv(achvs.CATCH_LEGENDARY);
globalScene.validateAchv(achvs.CATCH_LEGENDARY);
}
if (newPokemon.species.mythical) {
scene.validateAchv(achvs.CATCH_MYTHICAL);
globalScene.validateAchv(achvs.CATCH_MYTHICAL);
}
scene.gameData.updateSpeciesDexIvs(newPokemon.species.getRootSpeciesId(true), newPokemon.ivs);
const newStarterUnlocked = await scene.gameData.setPokemonCaught(newPokemon, true, false, false);
globalScene.gameData.updateSpeciesDexIvs(newPokemon.species.getRootSpeciesId(true), newPokemon.ivs);
const newStarterUnlocked = await globalScene.gameData.setPokemonCaught(newPokemon, true, false, false);
if (newStarterUnlocked) {
isNewStarter = true;
await showEncounterText(scene, i18next.t("battle:addedAsAStarter", { pokemonName: getPokemonSpecies(speciesRootForm).getName() }));
await showEncounterText(i18next.t("battle:addedAsAStarter", { pokemonName: getPokemonSpecies(speciesRootForm).getName() }));
}
}
@ -504,8 +510,8 @@ async function postProcessTransformedPokemon(scene: BattleScene, previousPokemon
});
// For pokemon that the player owns (including ones just caught), gain a candy
if (!forBattle && !!scene.gameData.dexData[speciesRootForm].caughtAttr) {
scene.gameData.addStarterCandy(getPokemonSpecies(speciesRootForm), 1);
if (!forBattle && !!globalScene.gameData.dexData[speciesRootForm].caughtAttr) {
globalScene.gameData.addStarterCandy(getPokemonSpecies(speciesRootForm), 1);
}
// Set the moveset of the new pokemon to be the same as previous, but with 1 egg move and 1 (attempted) STAB move of the new species
@ -515,7 +521,7 @@ async function postProcessTransformedPokemon(scene: BattleScene, previousPokemon
newPokemon.moveset = previousPokemon.moveset.slice(0);
const newEggMoveIndex = await addEggMoveToNewPokemonMoveset(scene, newPokemon, speciesRootForm, forBattle);
const newEggMoveIndex = await addEggMoveToNewPokemonMoveset(newPokemon, speciesRootForm, forBattle);
// Try to add a favored STAB move (might fail if Pokemon already knows a bunch of moves from newPokemonGeneratedMoveset)
addFavoredMoveToNewPokemonMoveset(newPokemon, newPokemonGeneratedMoveset, newEggMoveIndex);
@ -597,31 +603,31 @@ function getTransformedSpecies(originalBst: number, bstSearchRange: [number, num
return newSpecies;
}
function doShowDreamBackground(scene: BattleScene) {
const transformationContainer = scene.add.container(0, -scene.game.canvas.height / 6);
function doShowDreamBackground() {
const transformationContainer = globalScene.add.container(0, -globalScene.game.canvas.height / 6);
transformationContainer.name = "Dream Background";
// In case it takes a bit for video to load
const transformationStaticBg = scene.add.rectangle(0, 0, scene.game.canvas.width / 6, scene.game.canvas.height / 6, 0);
const transformationStaticBg = globalScene.add.rectangle(0, 0, globalScene.game.canvas.width / 6, globalScene.game.canvas.height / 6, 0);
transformationStaticBg.setName("Black Background");
transformationStaticBg.setOrigin(0, 0);
transformationContainer.add(transformationStaticBg);
transformationStaticBg.setVisible(true);
const transformationVideoBg: Phaser.GameObjects.Video = scene.add.video(0, 0, "evo_bg").stop();
const transformationVideoBg: Phaser.GameObjects.Video = globalScene.add.video(0, 0, "evo_bg").stop();
transformationVideoBg.setLoop(true);
transformationVideoBg.setOrigin(0, 0);
transformationVideoBg.setScale(0.4359673025);
transformationContainer.add(transformationVideoBg);
scene.fieldUI.add(transformationContainer);
scene.fieldUI.bringToTop(transformationContainer);
globalScene.fieldUI.add(transformationContainer);
globalScene.fieldUI.bringToTop(transformationContainer);
transformationVideoBg.play();
transformationContainer.setVisible(true);
transformationContainer.alpha = 0;
scene.tweens.add({
globalScene.tweens.add({
targets: transformationContainer,
alpha: 1,
duration: 3000,
@ -629,39 +635,39 @@ function doShowDreamBackground(scene: BattleScene) {
});
}
function doHideDreamBackground(scene: BattleScene) {
const transformationContainer = scene.fieldUI.getByName("Dream Background");
function doHideDreamBackground() {
const transformationContainer = globalScene.fieldUI.getByName("Dream Background");
scene.tweens.add({
globalScene.tweens.add({
targets: transformationContainer,
alpha: 0,
duration: 3000,
ease: "Sine.easeInOut",
onComplete: () => {
scene.fieldUI.remove(transformationContainer, true);
globalScene.fieldUI.remove(transformationContainer, true);
}
});
}
function doSideBySideTransformations(scene: BattleScene, transformations: PokemonTransformation[]) {
function doSideBySideTransformations(transformations: PokemonTransformation[]) {
return new Promise<void>(resolve => {
const allTransformationPromises: Promise<void>[] = [];
for (let i = 0; i < 3; i++) {
const delay = i * 4000;
scene.time.delayedCall(delay, () => {
globalScene.time.delayedCall(delay, () => {
const transformation = transformations[i];
const pokemon1 = transformation.previousPokemon;
const pokemon2 = transformation.newPokemon;
const screenPosition = i as TransformationScreenPosition;
const transformationPromise = doPokemonTransformationSequence(scene, pokemon1, pokemon2, screenPosition)
const transformationPromise = doPokemonTransformationSequence(pokemon1, pokemon2, screenPosition)
.then(() => {
if (transformations.length > i + 3) {
const nextTransformationAtPosition = transformations[i + 3];
const nextPokemon1 = nextTransformationAtPosition.previousPokemon;
const nextPokemon2 = nextTransformationAtPosition.newPokemon;
allTransformationPromises.push(doPokemonTransformationSequence(scene, nextPokemon1, nextPokemon2, screenPosition));
allTransformationPromises.push(doPokemonTransformationSequence(nextPokemon1, nextPokemon2, screenPosition));
}
});
allTransformationPromises.push(transformationPromise);
@ -682,11 +688,10 @@ function doSideBySideTransformations(scene: BattleScene, transformations: Pokemo
/**
* Returns index of the new egg move within the Pokemon's moveset (not the index of the move in `speciesEggMoves`)
* @param scene
* @param newPokemon
* @param speciesRootForm
*/
async function addEggMoveToNewPokemonMoveset(scene: BattleScene, newPokemon: PlayerPokemon, speciesRootForm: Species, forBattle: boolean = false): Promise<number | null> {
async function addEggMoveToNewPokemonMoveset(newPokemon: PlayerPokemon, speciesRootForm: Species, forBattle: boolean = false): Promise<number | null> {
let eggMoveIndex: null | number = null;
const eggMoves = newPokemon.getEggMoves()?.slice(0);
if (eggMoves) {
@ -712,8 +717,8 @@ async function addEggMoveToNewPokemonMoveset(scene: BattleScene, newPokemon: Pla
}
// For pokemon that the player owns (including ones just caught), unlock the egg move
if (!forBattle && !isNullOrUndefined(randomEggMoveIndex) && !!scene.gameData.dexData[speciesRootForm].caughtAttr) {
await scene.gameData.setEggMoveUnlocked(getPokemonSpecies(speciesRootForm), randomEggMoveIndex, true);
if (!forBattle && !isNullOrUndefined(randomEggMoveIndex) && !!globalScene.gameData.dexData[speciesRootForm].caughtAttr) {
await globalScene.gameData.setEggMoveUnlocked(getPokemonSpecies(speciesRootForm), randomEggMoveIndex, true);
}
}
}

View File

@ -1,4 +1,4 @@
import { TextStyle } from "#app/ui/text";
import type { TextStyle } from "#app/ui/text";
export class TextDisplay {
speaker?: string;

View File

@ -1,15 +1,17 @@
import { OptionTextDisplay } from "#app/data/mystery-encounters/mystery-encounter-dialogue";
import { Moves } from "#app/enums/moves";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import BattleScene from "#app/battle-scene";
import { Type } from "#enums/type";
import type { OptionTextDisplay } from "#app/data/mystery-encounters/mystery-encounter-dialogue";
import type { Moves } from "#app/enums/moves";
import type { PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { globalScene } from "#app/global-scene";
import type { Type } from "#enums/type";
import { EncounterPokemonRequirement, EncounterSceneRequirement, MoneyRequirement, TypeRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { CanLearnMoveRequirement, CanLearnMoveRequirementOptions } from "./requirements/can-learn-move-requirement";
import type { CanLearnMoveRequirementOptions } from "./requirements/can-learn-move-requirement";
import { CanLearnMoveRequirement } from "./requirements/can-learn-move-requirement";
import { isNullOrUndefined, randSeedInt } from "#app/utils";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
export type OptionPhaseCallback = (scene: BattleScene) => Promise<void | boolean>;
export type OptionPhaseCallback = () => Promise<void | boolean>;
/**
* Used by {@linkcode MysteryEncounterOptionBuilder} class to define required/optional properties on the {@linkcode MysteryEncounterOption} class when building.
@ -74,21 +76,19 @@ export default class MysteryEncounterOption implements IMysteryEncounterOption {
/**
* Returns true if all {@linkcode EncounterRequirement}s for the option are met
* @param scene
*/
meetsRequirements(scene: BattleScene): boolean {
return !this.requirements.some(requirement => !requirement.meetsRequirement(scene))
&& this.meetsSupportingRequirementAndSupportingPokemonSelected(scene)
&& this.meetsPrimaryRequirementAndPrimaryPokemonSelected(scene);
meetsRequirements(): boolean {
return !this.requirements.some(requirement => !requirement.meetsRequirement())
&& this.meetsSupportingRequirementAndSupportingPokemonSelected()
&& this.meetsPrimaryRequirementAndPrimaryPokemonSelected();
}
/**
* Returns true if all PRIMARY {@linkcode EncounterRequirement}s for the option are met
* @param scene
* @param pokemon
*/
pokemonMeetsPrimaryRequirements(scene: BattleScene, pokemon: Pokemon): boolean {
return !this.primaryPokemonRequirements.some(req => !req.queryParty(scene.getPlayerParty()).map(p => p.id).includes(pokemon.id));
pokemonMeetsPrimaryRequirements(pokemon: Pokemon): boolean {
return !this.primaryPokemonRequirements.some(req => !req.queryParty(globalScene.getPlayerParty()).map(p => p.id).includes(pokemon.id));
}
/**
@ -96,16 +96,15 @@ export default class MysteryEncounterOption implements IMysteryEncounterOption {
* AND there is a valid Pokemon assigned to {@linkcode primaryPokemon}.
* If both {@linkcode primaryPokemonRequirements} and {@linkcode secondaryPokemonRequirements} are defined,
* can cause scenarios where there are not enough Pokemon that are sufficient for all requirements.
* @param scene
*/
meetsPrimaryRequirementAndPrimaryPokemonSelected(scene: BattleScene): boolean {
meetsPrimaryRequirementAndPrimaryPokemonSelected(): boolean {
if (!this.primaryPokemonRequirements || this.primaryPokemonRequirements.length === 0) {
return true;
}
let qualified: PlayerPokemon[] = scene.getPlayerParty();
let qualified: PlayerPokemon[] = globalScene.getPlayerParty();
for (const req of this.primaryPokemonRequirements) {
if (req.meetsRequirement(scene)) {
const queryParty = req.queryParty(scene.getPlayerParty());
if (req.meetsRequirement()) {
const queryParty = req.queryParty(globalScene.getPlayerParty());
qualified = qualified.filter(pkmn => queryParty.includes(pkmn));
} else {
this.primaryPokemon = undefined;
@ -154,18 +153,17 @@ export default class MysteryEncounterOption implements IMysteryEncounterOption {
* AND there is a valid Pokemon assigned to {@linkcode secondaryPokemon} (if applicable).
* If both {@linkcode primaryPokemonRequirements} and {@linkcode secondaryPokemonRequirements} are defined,
* can cause scenarios where there are not enough Pokemon that are sufficient for all requirements.
* @param scene
*/
meetsSupportingRequirementAndSupportingPokemonSelected(scene: BattleScene): boolean {
meetsSupportingRequirementAndSupportingPokemonSelected(): boolean {
if (!this.secondaryPokemonRequirements || this.secondaryPokemonRequirements.length === 0) {
this.secondaryPokemon = [];
return true;
}
let qualified: PlayerPokemon[] = scene.getPlayerParty();
let qualified: PlayerPokemon[] = globalScene.getPlayerParty();
for (const req of this.secondaryPokemonRequirements) {
if (req.meetsRequirement(scene)) {
const queryParty = req.queryParty(scene.getPlayerParty());
if (req.meetsRequirement()) {
const queryParty = req.queryParty(globalScene.getPlayerParty());
qualified = qualified.filter(pkmn => queryParty.includes(pkmn));
} else {
this.secondaryPokemon = [];

View File

@ -1,4 +1,4 @@
import BattleScene from "#app/battle-scene";
import { globalScene } from "#app/global-scene";
import { allAbilities } from "#app/data/ability";
import { EvolutionItem, pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
import { Nature } from "#enums/nature";
@ -6,35 +6,33 @@ import { FormChangeItem, pokemonFormChanges, SpeciesFormChangeItemTrigger } from
import { StatusEffect } from "#enums/status-effect";
import { Type } from "#enums/type";
import { WeatherType } from "#enums/weather-type";
import { PlayerPokemon } from "#app/field/pokemon";
import type { PlayerPokemon } from "#app/field/pokemon";
import { AttackTypeBoosterModifier } from "#app/modifier/modifier";
import { AttackTypeBoosterModifierType } from "#app/modifier/modifier-type";
import type { AttackTypeBoosterModifierType } from "#app/modifier/modifier-type";
import { isNullOrUndefined } from "#app/utils";
import { Abilities } from "#enums/abilities";
import type { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import { SpeciesFormKey } from "#enums/species-form-key";
import { TimeOfDay } from "#enums/time-of-day";
export interface EncounterRequirement {
meetsRequirement(scene: BattleScene): boolean; // Boolean to see if a requirement is met
getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string];
meetsRequirement(): boolean; // Boolean to see if a requirement is met
getDialogueToken(pokemon?: PlayerPokemon): [string, string];
}
export abstract class EncounterSceneRequirement implements EncounterRequirement {
/**
* Returns whether the EncounterSceneRequirement's... requirements, are met by the given scene
* @param partyPokemon
*/
abstract meetsRequirement(scene: BattleScene): boolean;
abstract meetsRequirement(): boolean;
/**
* Returns a dialogue token key/value pair for a given Requirement.
* Should be overridden by child Requirement classes.
* @param scene
* @param pokemon
*/
abstract getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string];
abstract getDialogueToken(pokemon?: PlayerPokemon): [string, string];
}
/**
@ -61,33 +59,31 @@ export class CombinationSceneRequirement extends EncounterSceneRequirement {
/**
* Checks if all/any requirements are met (depends on {@linkcode isAnd})
* @param scene The {@linkcode BattleScene} to check against
* @returns true if all/any requirements are met (depends on {@linkcode isAnd})
*/
override meetsRequirement(scene: BattleScene): boolean {
override meetsRequirement(): boolean {
return this.isAnd
? this.requirements.every(req => req.meetsRequirement(scene))
: this.requirements.some(req => req.meetsRequirement(scene));
? this.requirements.every(req => req.meetsRequirement())
: this.requirements.some(req => req.meetsRequirement());
}
/**
* Retrieves a dialogue token key/value pair for the given {@linkcode EncounterSceneRequirement | requirements}.
* @param scene The {@linkcode BattleScene} to check against
* @param pokemon The {@linkcode PlayerPokemon} to check against
* @returns A dialogue token key/value pair
* @throws An {@linkcode Error} if {@linkcode isAnd} is `true` (not supported)
*/
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
if (this.isAnd) {
throw new Error("Not implemented (Sorry)");
} else {
for (const req of this.requirements) {
if (req.meetsRequirement(scene)) {
return req.getDialogueToken(scene, pokemon);
if (req.meetsRequirement()) {
return req.getDialogueToken(pokemon);
}
}
return this.requirements[0].getDialogueToken(scene, pokemon);
return this.requirements[0].getDialogueToken(pokemon);
}
}
}
@ -98,9 +94,8 @@ export abstract class EncounterPokemonRequirement implements EncounterRequiremen
/**
* Returns whether the EncounterPokemonRequirement's... requirements, are met by the given scene
* @param partyPokemon
*/
abstract meetsRequirement(scene: BattleScene): boolean;
abstract meetsRequirement(): boolean;
/**
* Returns all party members that are compatible with this requirement. For non pokemon related requirements, the entire party is returned.
@ -111,10 +106,9 @@ export abstract class EncounterPokemonRequirement implements EncounterRequiremen
/**
* Returns a dialogue token key/value pair for a given Requirement.
* Should be overridden by child Requirement classes.
* @param scene
* @param pokemon
*/
abstract getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string];
abstract getDialogueToken(pokemon?: PlayerPokemon): [string, string];
}
/**
@ -143,13 +137,12 @@ export class CombinationPokemonRequirement extends EncounterPokemonRequirement {
/**
* Checks if all/any requirements are met (depends on {@linkcode isAnd})
* @param scene The {@linkcode BattleScene} to check against
* @returns true if all/any requirements are met (depends on {@linkcode isAnd})
*/
override meetsRequirement(scene: BattleScene): boolean {
override meetsRequirement(): boolean {
return this.isAnd
? this.requirements.every(req => req.meetsRequirement(scene))
: this.requirements.some(req => req.meetsRequirement(scene));
? this.requirements.every(req => req.meetsRequirement())
: this.requirements.some(req => req.meetsRequirement());
}
/**
@ -168,22 +161,21 @@ export class CombinationPokemonRequirement extends EncounterPokemonRequirement {
/**
* Retrieves a dialogue token key/value pair for the given {@linkcode EncounterPokemonRequirement | requirements}.
* @param scene The {@linkcode BattleScene} to check against
* @param pokemon The {@linkcode PlayerPokemon} to check against
* @returns A dialogue token key/value pair
* @throws An {@linkcode Error} if {@linkcode isAnd} is `true` (not supported)
*/
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
if (this.isAnd) {
throw new Error("Not implemented (Sorry)");
} else {
for (const req of this.requirements) {
if (req.meetsRequirement(scene)) {
return req.getDialogueToken(scene, pokemon);
if (req.meetsRequirement()) {
return req.getDialogueToken(pokemon);
}
}
return this.requirements[0].getDialogueToken(scene, pokemon);
return this.requirements[0].getDialogueToken(pokemon);
}
}
}
@ -200,12 +192,12 @@ export class PreviousEncounterRequirement extends EncounterSceneRequirement {
this.previousEncounterRequirement = previousEncounterRequirement;
}
override meetsRequirement(scene: BattleScene): boolean {
return scene.mysteryEncounterSaveData.encounteredEvents.some(e => e.type === this.previousEncounterRequirement);
override meetsRequirement(): boolean {
return globalScene.mysteryEncounterSaveData.encounteredEvents.some(e => e.type === this.previousEncounterRequirement);
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
return [ "previousEncounter", scene.mysteryEncounterSaveData.encounteredEvents.find(e => e.type === this.previousEncounterRequirement)?.[0].toString() ?? "" ];
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
return [ "previousEncounter", globalScene.mysteryEncounterSaveData.encounteredEvents.find(e => e.type === this.previousEncounterRequirement)?.[0].toString() ?? "" ];
}
}
@ -222,9 +214,9 @@ export class WaveRangeRequirement extends EncounterSceneRequirement {
this.waveRange = waveRange;
}
override meetsRequirement(scene: BattleScene): boolean {
override meetsRequirement(): boolean {
if (!isNullOrUndefined(this.waveRange) && this.waveRange[0] <= this.waveRange[1]) {
const waveIndex = scene.currentBattle.waveIndex;
const waveIndex = globalScene.currentBattle.waveIndex;
if (waveIndex >= 0 && (this.waveRange[0] >= 0 && this.waveRange[0] > waveIndex) || (this.waveRange[1] >= 0 && this.waveRange[1] < waveIndex)) {
return false;
}
@ -232,8 +224,8 @@ export class WaveRangeRequirement extends EncounterSceneRequirement {
return true;
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
return [ "waveIndex", scene.currentBattle.waveIndex.toString() ];
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
return [ "waveIndex", globalScene.currentBattle.waveIndex.toString() ];
}
}
@ -257,12 +249,12 @@ export class WaveModulusRequirement extends EncounterSceneRequirement {
this.modulusValue = modulusValue;
}
override meetsRequirement(scene: BattleScene): boolean {
return this.waveModuli.includes(scene.currentBattle.waveIndex % this.modulusValue);
override meetsRequirement(): boolean {
return this.waveModuli.includes(globalScene.currentBattle.waveIndex % this.modulusValue);
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
return [ "waveIndex", scene.currentBattle.waveIndex.toString() ];
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
return [ "waveIndex", globalScene.currentBattle.waveIndex.toString() ];
}
}
@ -274,8 +266,8 @@ export class TimeOfDayRequirement extends EncounterSceneRequirement {
this.requiredTimeOfDay = Array.isArray(timeOfDay) ? timeOfDay : [ timeOfDay ];
}
override meetsRequirement(scene: BattleScene): boolean {
const timeOfDay = scene.arena?.getTimeOfDay();
override meetsRequirement(): boolean {
const timeOfDay = globalScene.arena?.getTimeOfDay();
if (!isNullOrUndefined(timeOfDay) && this.requiredTimeOfDay?.length > 0 && !this.requiredTimeOfDay.includes(timeOfDay)) {
return false;
}
@ -283,8 +275,8 @@ export class TimeOfDayRequirement extends EncounterSceneRequirement {
return true;
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
return [ "timeOfDay", TimeOfDay[scene.arena.getTimeOfDay()].toLocaleLowerCase() ];
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
return [ "timeOfDay", TimeOfDay[globalScene.arena.getTimeOfDay()].toLocaleLowerCase() ];
}
}
@ -296,8 +288,8 @@ export class WeatherRequirement extends EncounterSceneRequirement {
this.requiredWeather = Array.isArray(weather) ? weather : [ weather ];
}
override meetsRequirement(scene: BattleScene): boolean {
const currentWeather = scene.arena.weather?.weatherType;
override meetsRequirement(): boolean {
const currentWeather = globalScene.arena.weather?.weatherType;
if (!isNullOrUndefined(currentWeather) && this.requiredWeather?.length > 0 && !this.requiredWeather.includes(currentWeather!)) {
return false;
}
@ -305,8 +297,8 @@ export class WeatherRequirement extends EncounterSceneRequirement {
return true;
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
const currentWeather = scene.arena.weather?.weatherType;
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
const currentWeather = globalScene.arena.weather?.weatherType;
let token = "";
if (!isNullOrUndefined(currentWeather)) {
token = WeatherType[currentWeather].replace("_", " ").toLocaleLowerCase();
@ -331,9 +323,9 @@ export class PartySizeRequirement extends EncounterSceneRequirement {
this.excludeDisallowedPokemon = excludeDisallowedPokemon;
}
override meetsRequirement(scene: BattleScene): boolean {
override meetsRequirement(): boolean {
if (!isNullOrUndefined(this.partySizeRange) && this.partySizeRange[0] <= this.partySizeRange[1]) {
const partySize = this.excludeDisallowedPokemon ? scene.getPokemonAllowedInBattle().length : scene.getPlayerParty().length;
const partySize = this.excludeDisallowedPokemon ? globalScene.getPokemonAllowedInBattle().length : globalScene.getPlayerParty().length;
if (partySize >= 0 && (this.partySizeRange[0] >= 0 && this.partySizeRange[0] > partySize) || (this.partySizeRange[1] >= 0 && this.partySizeRange[1] < partySize)) {
return false;
}
@ -342,8 +334,8 @@ export class PartySizeRequirement extends EncounterSceneRequirement {
return true;
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
return [ "partySize", scene.getPlayerParty().length.toString() ];
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
return [ "partySize", globalScene.getPlayerParty().length.toString() ];
}
}
@ -357,14 +349,14 @@ export class PersistentModifierRequirement extends EncounterSceneRequirement {
this.requiredHeldItemModifiers = Array.isArray(heldItem) ? heldItem : [ heldItem ];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getPlayerParty();
override meetsRequirement(): boolean {
const partyPokemon = globalScene.getPlayerParty();
if (isNullOrUndefined(partyPokemon) || this.requiredHeldItemModifiers?.length < 0) {
return false;
}
let modifierCount = 0;
this.requiredHeldItemModifiers.forEach(modifier => {
const matchingMods = scene.findModifiers(m => m.constructor.name === modifier);
const matchingMods = globalScene.findModifiers(m => m.constructor.name === modifier);
if (matchingMods?.length > 0) {
matchingMods.forEach(matchingMod => {
modifierCount += matchingMod.stackCount;
@ -375,7 +367,7 @@ export class PersistentModifierRequirement extends EncounterSceneRequirement {
return modifierCount >= this.minNumberOfItems;
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
return [ "requiredItem", this.requiredHeldItemModifiers[0] ];
}
}
@ -390,20 +382,20 @@ export class MoneyRequirement extends EncounterSceneRequirement {
this.scalingMultiplier = scalingMultiplier ?? 0;
}
override meetsRequirement(scene: BattleScene): boolean {
const money = scene.money;
override meetsRequirement(): boolean {
const money = globalScene.money;
if (isNullOrUndefined(money)) {
return false;
}
if (this.scalingMultiplier > 0) {
this.requiredMoney = scene.getWaveMoneyAmount(this.scalingMultiplier);
this.requiredMoney = globalScene.getWaveMoneyAmount(this.scalingMultiplier);
}
return !(this.requiredMoney > 0 && this.requiredMoney > money);
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
const value = this.scalingMultiplier > 0 ? scene.getWaveMoneyAmount(this.scalingMultiplier).toString() : this.requiredMoney.toString();
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
const value = this.scalingMultiplier > 0 ? globalScene.getWaveMoneyAmount(this.scalingMultiplier).toString() : this.requiredMoney.toString();
return [ "money", value ];
}
}
@ -420,8 +412,8 @@ export class SpeciesRequirement extends EncounterPokemonRequirement {
this.requiredSpecies = Array.isArray(species) ? species : [ species ];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getPlayerParty();
override meetsRequirement(): boolean {
const partyPokemon = globalScene.getPlayerParty();
if (isNullOrUndefined(partyPokemon) || this.requiredSpecies?.length < 0) {
return false;
}
@ -437,7 +429,7 @@ export class SpeciesRequirement extends EncounterPokemonRequirement {
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
if (pokemon?.species.speciesId && this.requiredSpecies.includes(pokemon.species.speciesId)) {
return [ "species", Species[pokemon.species.speciesId] ];
}
@ -458,8 +450,8 @@ export class NatureRequirement extends EncounterPokemonRequirement {
this.requiredNature = Array.isArray(nature) ? nature : [ nature ];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getPlayerParty();
override meetsRequirement(): boolean {
const partyPokemon = globalScene.getPlayerParty();
if (isNullOrUndefined(partyPokemon) || this.requiredNature?.length < 0) {
return false;
}
@ -475,7 +467,7 @@ export class NatureRequirement extends EncounterPokemonRequirement {
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
if (!isNullOrUndefined(pokemon?.nature) && this.requiredNature.includes(pokemon.nature)) {
return [ "nature", Nature[pokemon.nature] ];
}
@ -497,8 +489,8 @@ export class TypeRequirement extends EncounterPokemonRequirement {
this.requiredType = Array.isArray(type) ? type : [ type ];
}
override meetsRequirement(scene: BattleScene): boolean {
let partyPokemon = scene.getPlayerParty();
override meetsRequirement(): boolean {
let partyPokemon = globalScene.getPlayerParty();
if (isNullOrUndefined(partyPokemon)) {
return false;
@ -520,7 +512,7 @@ export class TypeRequirement extends EncounterPokemonRequirement {
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
const includedTypes = this.requiredType.filter((ty) => pokemon?.getTypes().includes(ty));
if (includedTypes.length > 0) {
return [ "type", Type[includedTypes[0]] ];
@ -544,8 +536,8 @@ export class MoveRequirement extends EncounterPokemonRequirement {
this.requiredMoves = Array.isArray(moves) ? moves : [ moves ];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getPlayerParty();
override meetsRequirement(): boolean {
const partyPokemon = globalScene.getPlayerParty();
if (isNullOrUndefined(partyPokemon) || this.requiredMoves?.length < 0) {
return false;
}
@ -566,7 +558,7 @@ export class MoveRequirement extends EncounterPokemonRequirement {
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
const includedMoves = pokemon?.moveset.filter((move) => move?.moveId && this.requiredMoves.includes(move.moveId));
if (includedMoves && includedMoves.length > 0 && includedMoves[0]) {
return [ "move", includedMoves[0].getName() ];
@ -593,8 +585,8 @@ export class CompatibleMoveRequirement extends EncounterPokemonRequirement {
this.requiredMoves = Array.isArray(learnableMove) ? learnableMove : [ learnableMove ];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getPlayerParty();
override meetsRequirement(): boolean {
const partyPokemon = globalScene.getPlayerParty();
if (isNullOrUndefined(partyPokemon) || this.requiredMoves?.length < 0) {
return false;
}
@ -610,7 +602,7 @@ export class CompatibleMoveRequirement extends EncounterPokemonRequirement {
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
const includedCompatMoves = this.requiredMoves.filter((reqMove) => pokemon?.compatibleTms.filter((tm) => !pokemon.moveset.find(m => m?.moveId === tm)).includes(reqMove));
if (includedCompatMoves.length > 0) {
return [ "compatibleMove", Moves[includedCompatMoves[0]] ];
@ -634,8 +626,8 @@ export class AbilityRequirement extends EncounterPokemonRequirement {
this.requiredAbilities = Array.isArray(abilities) ? abilities : [ abilities ];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getPlayerParty();
override meetsRequirement(): boolean {
const partyPokemon = globalScene.getPlayerParty();
if (isNullOrUndefined(partyPokemon) || this.requiredAbilities?.length < 0) {
return false;
}
@ -655,7 +647,7 @@ export class AbilityRequirement extends EncounterPokemonRequirement {
}
}
override getDialogueToken(_scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
const matchingAbility = this.requiredAbilities.find(a => pokemon?.hasAbility(a, false));
if (!isNullOrUndefined(matchingAbility)) {
return [ "ability", allAbilities[matchingAbility].name ];
@ -676,8 +668,8 @@ export class StatusEffectRequirement extends EncounterPokemonRequirement {
this.requiredStatusEffect = Array.isArray(statusEffect) ? statusEffect : [ statusEffect ];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getPlayerParty();
override meetsRequirement(): boolean {
const partyPokemon = globalScene.getPlayerParty();
if (isNullOrUndefined(partyPokemon) || this.requiredStatusEffect?.length < 0) {
return false;
}
@ -713,7 +705,7 @@ export class StatusEffectRequirement extends EncounterPokemonRequirement {
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
const reqStatus = this.requiredStatusEffect.filter((a) => {
if (a === StatusEffect.NONE) {
return isNullOrUndefined(pokemon?.status) || isNullOrUndefined(pokemon.status.effect) || pokemon.status.effect === a;
@ -745,8 +737,8 @@ export class CanFormChangeWithItemRequirement extends EncounterPokemonRequiremen
this.requiredFormChangeItem = Array.isArray(formChangeItem) ? formChangeItem : [ formChangeItem ];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getPlayerParty();
override meetsRequirement(): boolean {
const partyPokemon = globalScene.getPlayerParty();
if (isNullOrUndefined(partyPokemon) || this.requiredFormChangeItem?.length < 0) {
return false;
}
@ -775,7 +767,7 @@ export class CanFormChangeWithItemRequirement extends EncounterPokemonRequiremen
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
const requiredItems = this.requiredFormChangeItem.filter((formChangeItem) => this.filterByForm(pokemon, formChangeItem));
if (requiredItems.length > 0) {
return [ "formChangeItem", FormChangeItem[requiredItems[0]] ];
@ -797,8 +789,8 @@ export class CanEvolveWithItemRequirement extends EncounterPokemonRequirement {
this.requiredEvolutionItem = Array.isArray(evolutionItems) ? evolutionItems : [ evolutionItems ];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getPlayerParty();
override meetsRequirement(): boolean {
const partyPokemon = globalScene.getPlayerParty();
if (isNullOrUndefined(partyPokemon) || this.requiredEvolutionItem?.length < 0) {
return false;
}
@ -825,7 +817,7 @@ export class CanEvolveWithItemRequirement extends EncounterPokemonRequirement {
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
const requiredItems = this.requiredEvolutionItem.filter((evoItem) => this.filterByEvo(pokemon, evoItem));
if (requiredItems.length > 0) {
return [ "evolutionItem", EvolutionItem[requiredItems[0]] ];
@ -848,8 +840,8 @@ export class HeldItemRequirement extends EncounterPokemonRequirement {
this.requireTransferable = requireTransferable;
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getPlayerParty();
override meetsRequirement(): boolean {
const partyPokemon = globalScene.getPlayerParty();
if (isNullOrUndefined(partyPokemon)) {
return false;
}
@ -873,7 +865,7 @@ export class HeldItemRequirement extends EncounterPokemonRequirement {
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
const requiredItems = pokemon?.getHeldItems().filter((it) => {
return this.requiredHeldItemModifiers.some(heldItem => it.constructor.name === heldItem)
&& (!this.requireTransferable || it.isTransferable);
@ -899,8 +891,8 @@ export class AttackTypeBoosterHeldItemTypeRequirement extends EncounterPokemonRe
this.requireTransferable = requireTransferable;
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getPlayerParty();
override meetsRequirement(): boolean {
const partyPokemon = globalScene.getPlayerParty();
if (isNullOrUndefined(partyPokemon)) {
return false;
}
@ -928,7 +920,7 @@ export class AttackTypeBoosterHeldItemTypeRequirement extends EncounterPokemonRe
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
const requiredItems = pokemon?.getHeldItems().filter((it) => {
return this.requiredHeldItemTypes.some(heldItemType =>
it instanceof AttackTypeBoosterModifier
@ -954,10 +946,10 @@ export class LevelRequirement extends EncounterPokemonRequirement {
this.requiredLevelRange = requiredLevelRange;
}
override meetsRequirement(scene: BattleScene): boolean {
override meetsRequirement(): boolean {
// Party Pokemon inside required level range
if (!isNullOrUndefined(this.requiredLevelRange) && this.requiredLevelRange[0] <= this.requiredLevelRange[1]) {
const partyPokemon = scene.getPlayerParty();
const partyPokemon = globalScene.getPlayerParty();
const pokemonInRange = this.queryParty(partyPokemon);
if (pokemonInRange.length < this.minNumberOfPokemon) {
return false;
@ -975,7 +967,7 @@ export class LevelRequirement extends EncounterPokemonRequirement {
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
return [ "level", pokemon?.level.toString() ?? "" ];
}
}
@ -992,10 +984,10 @@ export class FriendshipRequirement extends EncounterPokemonRequirement {
this.requiredFriendshipRange = requiredFriendshipRange;
}
override meetsRequirement(scene: BattleScene): boolean {
override meetsRequirement(): boolean {
// Party Pokemon inside required friendship range
if (!isNullOrUndefined(this.requiredFriendshipRange) && this.requiredFriendshipRange[0] <= this.requiredFriendshipRange[1]) {
const partyPokemon = scene.getPlayerParty();
const partyPokemon = globalScene.getPlayerParty();
const pokemonInRange = this.queryParty(partyPokemon);
if (pokemonInRange.length < this.minNumberOfPokemon) {
return false;
@ -1013,7 +1005,7 @@ export class FriendshipRequirement extends EncounterPokemonRequirement {
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
return [ "friendship", pokemon?.friendship.toString() ?? "" ];
}
}
@ -1035,10 +1027,10 @@ export class HealthRatioRequirement extends EncounterPokemonRequirement {
this.requiredHealthRange = requiredHealthRange;
}
override meetsRequirement(scene: BattleScene): boolean {
override meetsRequirement(): boolean {
// Party Pokemon's health inside required health range
if (!isNullOrUndefined(this.requiredHealthRange) && this.requiredHealthRange[0] <= this.requiredHealthRange[1]) {
const partyPokemon = scene.getPlayerParty();
const partyPokemon = globalScene.getPlayerParty();
const pokemonInRange = this.queryParty(partyPokemon);
if (pokemonInRange.length < this.minNumberOfPokemon) {
return false;
@ -1058,7 +1050,7 @@ export class HealthRatioRequirement extends EncounterPokemonRequirement {
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
const hpRatio = pokemon?.getHpRatio();
if (!isNullOrUndefined(hpRatio)) {
return [ "healthRatio", Math.floor(hpRatio * 100).toString() + "%" ];
@ -1079,10 +1071,10 @@ export class WeightRequirement extends EncounterPokemonRequirement {
this.requiredWeightRange = requiredWeightRange;
}
override meetsRequirement(scene: BattleScene): boolean {
override meetsRequirement(): boolean {
// Party Pokemon's weight inside required weight range
if (!isNullOrUndefined(this.requiredWeightRange) && this.requiredWeightRange[0] <= this.requiredWeightRange[1]) {
const partyPokemon = scene.getPlayerParty();
const partyPokemon = globalScene.getPlayerParty();
const pokemonInRange = this.queryParty(partyPokemon);
if (pokemonInRange.length < this.minNumberOfPokemon) {
return false;
@ -1100,7 +1092,7 @@ export class WeightRequirement extends EncounterPokemonRequirement {
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
return [ "weight", pokemon?.getWeight().toString() ?? "" ];
}
}

View File

@ -1,7 +1,7 @@
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT } from "#app/data/mystery-encounters/mystery-encounters";
import { isNullOrUndefined } from "#app/utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import type { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
export class SeenEncounterData {
type: MysteryEncounterType;

View File

@ -1,21 +1,26 @@
import { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import Pokemon, { PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { capitalizeFirstLetter, isNullOrUndefined } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounterIntroVisuals, { MysteryEncounterSpriteConfig } from "#app/field/mystery-encounter-intro";
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
import type { MysteryEncounterSpriteConfig } from "#app/field/mystery-encounter-intro";
import MysteryEncounterIntroVisuals from "#app/field/mystery-encounter-intro";
import * as Utils from "#app/utils";
import { StatusEffect } from "#enums/status-effect";
import MysteryEncounterDialogue, { OptionTextDisplay } from "./mystery-encounter-dialogue";
import MysteryEncounterOption, { MysteryEncounterOptionBuilder, OptionPhaseCallback } from "./mystery-encounter-option";
import type { StatusEffect } from "#enums/status-effect";
import type { OptionTextDisplay } from "./mystery-encounter-dialogue";
import type MysteryEncounterDialogue from "./mystery-encounter-dialogue";
import type { OptionPhaseCallback } from "./mystery-encounter-option";
import type MysteryEncounterOption from "./mystery-encounter-option";
import { MysteryEncounterOptionBuilder } from "./mystery-encounter-option";
import { EncounterPokemonRequirement, EncounterSceneRequirement, HealthRatioRequirement, PartySizeRequirement, StatusEffectRequirement, WaveRangeRequirement } from "./mystery-encounter-requirements";
import { BattlerIndex } from "#app/battle";
import type { BattlerIndex } from "#app/battle";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { GameModes } from "#app/game-mode";
import { EncounterAnim } from "#enums/encounter-anims";
import { Challenges } from "#enums/challenges";
import type { GameModes } from "#app/game-mode";
import type { EncounterAnim } from "#enums/encounter-anims";
import type { Challenges } from "#enums/challenges";
import { globalScene } from "#app/global-scene";
export interface EncounterStartOfBattleEffect {
sourcePokemon?: Pokemon;
@ -55,11 +60,11 @@ export interface IMysteryEncounter {
skipToFightInput: boolean;
preventGameStatsUpdates: boolean;
onInit?: (scene: BattleScene) => boolean;
onVisualsStart?: (scene: BattleScene) => boolean;
doEncounterExp?: (scene: BattleScene) => boolean;
doEncounterRewards?: (scene: BattleScene) => boolean;
doContinueEncounter?: (scene: BattleScene) => Promise<void>;
onInit?: () => boolean;
onVisualsStart?: () => boolean;
doEncounterExp?: () => boolean;
doEncounterRewards?: () => boolean;
doContinueEncounter?: () => Promise<void>;
requirements: EncounterSceneRequirement[];
primaryPokemonRequirements: EncounterPokemonRequirement[];
@ -159,24 +164,24 @@ export default class MysteryEncounter implements IMysteryEncounter {
// #region Event callback functions
/** Event when Encounter is first loaded, use it for data conditioning */
onInit?: (scene: BattleScene) => boolean;
onInit?: () => boolean;
/** Event when battlefield visuals have finished sliding in and the encounter dialogue begins */
onVisualsStart?: (scene: BattleScene) => boolean;
onVisualsStart?: () => boolean;
/** Event triggered prior to {@linkcode CommandPhase}, during {@linkcode TurnInitPhase} */
onTurnStart?: (scene: BattleScene) => boolean;
onTurnStart?: () => boolean;
/** Event prior to any rewards logic in {@linkcode MysteryEncounterRewardsPhase} */
onRewards?: (scene: BattleScene) => Promise<void>;
onRewards?: () => Promise<void>;
/** Will provide the player party EXP before rewards are displayed for that wave */
doEncounterExp?: (scene: BattleScene) => boolean;
doEncounterExp?: () => boolean;
/** Will provide the player a rewards shop for that wave */
doEncounterRewards?: (scene: BattleScene) => boolean;
doEncounterRewards?: () => boolean;
/** Will execute callback during VictoryPhase of a continuousEncounter */
doContinueEncounter?: (scene: BattleScene) => Promise<void>;
doContinueEncounter?: () => Promise<void>;
/**
* Can perform special logic when a ME battle is lost, before GameOver/battle retry prompt.
* Should return `true` if it is treated as "real" Game Over, `false` if not.
*/
onGameOver?: (scene: BattleScene) => boolean;
onGameOver?: () => boolean;
/**
* Requirements
@ -296,13 +301,12 @@ export default class MysteryEncounter implements IMysteryEncounter {
/**
* Checks if the current scene state meets the requirements for the {@linkcode MysteryEncounter} to spawn
* This is used to filter the pool of encounters down to only the ones with all requirements met
* @param scene
* @returns
*/
meetsRequirements(scene: BattleScene): boolean {
const sceneReq = !this.requirements.some(requirement => !requirement.meetsRequirement(scene));
const secReqs = this.meetsSecondaryRequirementAndSecondaryPokemonSelected(scene); // secondary is checked first to handle cases of primary overlapping with secondary
const priReqs = this.meetsPrimaryRequirementAndPrimaryPokemonSelected(scene);
meetsRequirements(): boolean {
const sceneReq = !this.requirements.some(requirement => !requirement.meetsRequirement());
const secReqs = this.meetsSecondaryRequirementAndSecondaryPokemonSelected(); // secondary is checked first to handle cases of primary overlapping with secondary
const priReqs = this.meetsPrimaryRequirementAndPrimaryPokemonSelected();
return sceneReq && secReqs && priReqs;
}
@ -310,11 +314,10 @@ export default class MysteryEncounter implements IMysteryEncounter {
/**
* Checks if a specific player pokemon meets all given primary EncounterPokemonRequirements
* Used automatically as part of {@linkcode meetsRequirements}, but can also be used to manually check certain Pokemon where needed
* @param scene
* @param pokemon
*/
pokemonMeetsPrimaryRequirements(scene: BattleScene, pokemon: Pokemon): boolean {
return !this.primaryPokemonRequirements.some(req => !req.queryParty(scene.getPlayerParty()).map(p => p.id).includes(pokemon.id));
pokemonMeetsPrimaryRequirements(pokemon: Pokemon): boolean {
return !this.primaryPokemonRequirements.some(req => !req.queryParty(globalScene.getPlayerParty()).map(p => p.id).includes(pokemon.id));
}
/**
@ -322,22 +325,21 @@ export default class MysteryEncounter implements IMysteryEncounter {
* AND there is a valid Pokemon assigned to {@linkcode primaryPokemon}.
* If both {@linkcode primaryPokemonRequirements} and {@linkcode secondaryPokemonRequirements} are defined,
* can cause scenarios where there are not enough Pokemon that are sufficient for all requirements.
* @param scene
*/
private meetsPrimaryRequirementAndPrimaryPokemonSelected(scene: BattleScene): boolean {
private meetsPrimaryRequirementAndPrimaryPokemonSelected(): boolean {
if (!this.primaryPokemonRequirements || this.primaryPokemonRequirements.length === 0) {
const activeMon = scene.getPlayerParty().filter(p => p.isActive(true));
const activeMon = globalScene.getPlayerParty().filter(p => p.isActive(true));
if (activeMon.length > 0) {
this.primaryPokemon = activeMon[0];
} else {
this.primaryPokemon = scene.getPlayerParty().filter(p => p.isAllowedInBattle())[0];
this.primaryPokemon = globalScene.getPlayerParty().filter(p => p.isAllowedInBattle())[0];
}
return true;
}
let qualified: PlayerPokemon[] = scene.getPlayerParty();
let qualified: PlayerPokemon[] = globalScene.getPlayerParty();
for (const req of this.primaryPokemonRequirements) {
if (req.meetsRequirement(scene)) {
qualified = qualified.filter(pkmn => req.queryParty(scene.getPlayerParty()).includes(pkmn));
if (req.meetsRequirement()) {
qualified = qualified.filter(pkmn => req.queryParty(globalScene.getPlayerParty()).includes(pkmn));
} else {
this.primaryPokemon = undefined;
return false;
@ -386,18 +388,17 @@ export default class MysteryEncounter implements IMysteryEncounter {
* AND there is a valid Pokemon assigned to {@linkcode secondaryPokemon} (if applicable).
* If both {@linkcode primaryPokemonRequirements} and {@linkcode secondaryPokemonRequirements} are defined,
* can cause scenarios where there are not enough Pokemon that are sufficient for all requirements.
* @param scene
*/
private meetsSecondaryRequirementAndSecondaryPokemonSelected(scene: BattleScene): boolean {
private meetsSecondaryRequirementAndSecondaryPokemonSelected(): boolean {
if (!this.secondaryPokemonRequirements || this.secondaryPokemonRequirements.length === 0) {
this.secondaryPokemon = [];
return true;
}
let qualified: PlayerPokemon[] = scene.getPlayerParty();
let qualified: PlayerPokemon[] = globalScene.getPlayerParty();
for (const req of this.secondaryPokemonRequirements) {
if (req.meetsRequirement(scene)) {
qualified = qualified.filter(pkmn => req.queryParty(scene.getPlayerParty()).includes(pkmn));
if (req.meetsRequirement()) {
qualified = qualified.filter(pkmn => req.queryParty(globalScene.getPlayerParty()).includes(pkmn));
} else {
this.secondaryPokemon = [];
return false;
@ -409,10 +410,9 @@ export default class MysteryEncounter implements IMysteryEncounter {
/**
* Initializes encounter intro sprites based on the sprite configs defined in spriteConfigs
* @param scene
*/
initIntroVisuals(scene: BattleScene): void {
this.introVisuals = new MysteryEncounterIntroVisuals(scene, this);
initIntroVisuals(): void {
this.introVisuals = new MysteryEncounterIntroVisuals(this);
}
/**
@ -420,11 +420,11 @@ export default class MysteryEncounter implements IMysteryEncounter {
* Will use the first support pokemon in list
* For multiple support pokemon in the dialogue token, it will have to be overridden.
*/
populateDialogueTokensFromRequirements(scene: BattleScene): void {
this.meetsRequirements(scene);
populateDialogueTokensFromRequirements(): void {
this.meetsRequirements();
if (this.requirements?.length > 0) {
for (const req of this.requirements) {
const dialogueToken = req.getDialogueToken(scene);
const dialogueToken = req.getDialogueToken();
if (dialogueToken?.length === 2) {
this.setDialogueToken(...dialogueToken);
}
@ -434,7 +434,7 @@ export default class MysteryEncounter implements IMysteryEncounter {
this.setDialogueToken("primaryName", this.primaryPokemon.getNameToRender());
for (const req of this.primaryPokemonRequirements) {
if (!req.invertQuery) {
const value = req.getDialogueToken(scene, this.primaryPokemon);
const value = req.getDialogueToken(this.primaryPokemon);
if (value?.length === 2) {
this.setDialogueToken("primary" + capitalizeFirstLetter(value[0]), value[1]);
}
@ -445,7 +445,7 @@ export default class MysteryEncounter implements IMysteryEncounter {
this.setDialogueToken("secondaryName", this.secondaryPokemon[0].getNameToRender());
for (const req of this.secondaryPokemonRequirements) {
if (!req.invertQuery) {
const value = req.getDialogueToken(scene, this.secondaryPokemon[0]);
const value = req.getDialogueToken(this.secondaryPokemon[0]);
if (value?.length === 2) {
this.setDialogueToken("primary" + capitalizeFirstLetter(value[0]), value[1]);
}
@ -457,11 +457,11 @@ export default class MysteryEncounter implements IMysteryEncounter {
// Dialogue tokens for options
for (let i = 0; i < this.options.length; i++) {
const opt = this.options[i];
opt.meetsRequirements(scene);
opt.meetsRequirements();
const j = i + 1;
if (opt.requirements.length > 0) {
for (const req of opt.requirements) {
const dialogueToken = req.getDialogueToken(scene);
const dialogueToken = req.getDialogueToken();
if (dialogueToken?.length === 2) {
this.setDialogueToken("option" + j + capitalizeFirstLetter(dialogueToken[0]), dialogueToken[1]);
}
@ -471,7 +471,7 @@ export default class MysteryEncounter implements IMysteryEncounter {
this.setDialogueToken("option" + j + "PrimaryName", opt.primaryPokemon.getNameToRender());
for (const req of opt.primaryPokemonRequirements) {
if (!req.invertQuery) {
const value = req.getDialogueToken(scene, opt.primaryPokemon);
const value = req.getDialogueToken(opt.primaryPokemon);
if (value?.length === 2) {
this.setDialogueToken("option" + j + "Primary" + capitalizeFirstLetter(value[0]), value[1]);
}
@ -482,7 +482,7 @@ export default class MysteryEncounter implements IMysteryEncounter {
this.setDialogueToken("option" + j + "SecondaryName", opt.secondaryPokemon[0].getNameToRender());
for (const req of opt.secondaryPokemonRequirements) {
if (!req.invertQuery) {
const value = req.getDialogueToken(scene, opt.secondaryPokemon[0]);
const value = req.getDialogueToken(opt.secondaryPokemon[0]);
if (value?.length === 2) {
this.setDialogueToken("option" + j + "Secondary" + capitalizeFirstLetter(value[0]), value[1]);
}
@ -518,10 +518,9 @@ export default class MysteryEncounter implements IMysteryEncounter {
/**
* Maintains seed offset for RNG consistency
* Increments if the same {@linkcode MysteryEncounter} has multiple option select cycles
* @param scene
*/
updateSeedOffset(scene: BattleScene) {
const currentOffset = this.seedOffset ?? scene.currentBattle.waveIndex * 1000;
updateSeedOffset() {
const currentOffset = this.seedOffset ?? globalScene.currentBattle.waveIndex * 1000;
this.seedOffset = currentOffset + 512;
}
}
@ -858,7 +857,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* @param doEncounterRewards Synchronous callback function to perform during rewards phase of the encounter
* @returns
*/
withRewards(doEncounterRewards: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "doEncounterRewards">> {
withRewards(doEncounterRewards: () => boolean): this & Required<Pick<IMysteryEncounter, "doEncounterRewards">> {
return Object.assign(this, { doEncounterRewards: doEncounterRewards });
}
@ -872,7 +871,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* @param doEncounterExp Synchronous callback function to perform during rewards phase of the encounter
* @returns
*/
withExp(doEncounterExp: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "doEncounterExp">> {
withExp(doEncounterExp: () => boolean): this & Required<Pick<IMysteryEncounter, "doEncounterExp">> {
return Object.assign(this, { doEncounterExp: doEncounterExp });
}
@ -883,7 +882,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* @param onInit Synchronous callback function to perform as soon as the encounter is selected for the next phase
* @returns
*/
withOnInit(onInit: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "onInit">> {
withOnInit(onInit: () => boolean): this & Required<Pick<IMysteryEncounter, "onInit">> {
return Object.assign(this, { onInit });
}
@ -893,7 +892,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* @param onVisualsStart Synchronous callback function to perform as soon as the enemy field finishes sliding in
* @returns
*/
withOnVisualsStart(onVisualsStart: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "onVisualsStart">> {
withOnVisualsStart(onVisualsStart: () => boolean): this & Required<Pick<IMysteryEncounter, "onVisualsStart">> {
return Object.assign(this, { onVisualsStart: onVisualsStart });
}

View File

@ -10,7 +10,7 @@ import { MysteriousChestEncounter } from "./encounters/mysterious-chest-encounte
import { ShadyVitaminDealerEncounter } from "./encounters/shady-vitamin-dealer-encounter";
import { SlumberingSnorlaxEncounter } from "./encounters/slumbering-snorlax-encounter";
import { TrainingSessionEncounter } from "./encounters/training-session-encounter";
import MysteryEncounter from "./mystery-encounter";
import type MysteryEncounter from "./mystery-encounter";
import { SafariZoneEncounter } from "#app/data/mystery-encounters/encounters/safari-zone-encounter";
import { FieryFalloutEncounter } from "#app/data/mystery-encounters/encounters/fiery-fallout-encounter";
import { TheStrongStuffEncounter } from "#app/data/mystery-encounters/encounters/the-strong-stuff-encounter";

View File

@ -1,8 +1,9 @@
import BattleScene from "#app/battle-scene";
import { Moves } from "#app/enums/moves";
import { PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import type { Moves } from "#app/enums/moves";
import type { PlayerPokemon } from "#app/field/pokemon";
import { PokemonMove } from "#app/field/pokemon";
import { isNullOrUndefined } from "#app/utils";
import { EncounterPokemonRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { globalScene } from "#app/global-scene";
/**
* {@linkcode CanLearnMoveRequirement} options
@ -38,8 +39,8 @@ export class CanLearnMoveRequirement extends EncounterPokemonRequirement {
this.invertQuery = options.invertQuery ?? false;
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getPlayerParty().filter((pkm) => (this.includeFainted ? pkm.isAllowedInChallenge() : pkm.isAllowedInBattle()));
override meetsRequirement(): boolean {
const partyPokemon = globalScene.getPlayerParty().filter((pkm) => (this.includeFainted ? pkm.isAllowedInChallenge() : pkm.isAllowedInBattle()));
if (isNullOrUndefined(partyPokemon) || this.requiredMoves?.length < 0) {
return false;
@ -63,7 +64,7 @@ export class CanLearnMoveRequirement extends EncounterPokemonRequirement {
}
}
override getDialogueToken(_scene: BattleScene, _pokemon?: PlayerPokemon): [string, string] {
override getDialogueToken(__pokemon?: PlayerPokemon): [string, string] {
return [ "requiredMoves", this.requiredMoves.map(m => new PokemonMove(m).getName()).join(", ") ];
}

View File

@ -1,23 +1,24 @@
import BattleScene from "#app/battle-scene";
import { getTextWithColors, TextStyle } from "#app/ui/text";
import { globalScene } from "#app/global-scene";
import type { TextStyle } from "#app/ui/text";
import { getTextWithColors } from "#app/ui/text";
import { UiTheme } from "#enums/ui-theme";
import { isNullOrUndefined } from "#app/utils";
import i18next from "i18next";
/**
* Will inject all relevant dialogue tokens that exist in the {@linkcode BattleScene.currentBattle.mysteryEncounter.dialogueTokens}, into i18n text.
* Will inject all relevant dialogue tokens that exist in the {@linkcode BattlegScene.currentBattle.mysteryEncounter.dialogueTokens}, into i18n text.
* Also adds BBCodeText fragments for colored text, if applicable
* @param keyOrString
* @param primaryStyle Can define a text style to be applied to the entire string. Must be defined for BBCodeText styles to be applied correctly
*/
export function getEncounterText(scene: BattleScene, keyOrString?: string, primaryStyle?: TextStyle): string | null {
export function getEncounterText(keyOrString?: string, primaryStyle?: TextStyle): string | null {
if (isNullOrUndefined(keyOrString)) {
return null;
}
const uiTheme = scene.uiTheme ?? UiTheme.DEFAULT;
const uiTheme = globalScene.uiTheme ?? UiTheme.DEFAULT;
let textString: string | null = getTextWithDialogueTokens(scene, keyOrString);
let textString: string | null = getTextWithDialogueTokens(keyOrString);
// Can only color the text if a Primary Style is defined
// primaryStyle is applied to all text that does not have its own specified style
@ -29,12 +30,12 @@ export function getEncounterText(scene: BattleScene, keyOrString?: string, prima
}
/**
* Helper function to inject {@linkcode BattleScene.currentBattle.mysteryEncounter.dialogueTokens} into a given content string
* Helper function to inject {@linkcode globalScene.currentBattle.mysteryEncounter.dialogueTokens} into a given content string
* @param scene
* @param keyOrString
*/
function getTextWithDialogueTokens(scene: BattleScene, keyOrString: string): string | null {
const tokens = scene.currentBattle?.mysteryEncounter?.dialogueTokens;
function getTextWithDialogueTokens(keyOrString: string): string | null {
const tokens = globalScene.currentBattle?.mysteryEncounter?.dialogueTokens;
if (i18next.exists(keyOrString, tokens)) {
return i18next.t(keyOrString, tokens) as string;
@ -48,9 +49,9 @@ function getTextWithDialogueTokens(scene: BattleScene, keyOrString: string): str
* @param scene
* @param contentKey
*/
export function queueEncounterMessage(scene: BattleScene, contentKey: string): void {
const text: string | null = getEncounterText(scene, contentKey);
scene.queueMessage(text ?? "", null, true);
export function queueEncounterMessage(contentKey: string): void {
const text: string | null = getEncounterText(contentKey);
globalScene.queueMessage(text ?? "", null, true);
}
/**
@ -62,10 +63,10 @@ export function queueEncounterMessage(scene: BattleScene, contentKey: string): v
* @param callbackDelay
* @param promptDelay
*/
export function showEncounterText(scene: BattleScene, contentKey: string, delay: number | null = null, callbackDelay: number = 0, prompt: boolean = true, promptDelay: number | null = null): Promise<void> {
export function showEncounterText(contentKey: string, delay: number | null = null, callbackDelay: number = 0, prompt: boolean = true, promptDelay: number | null = null): Promise<void> {
return new Promise<void>(resolve => {
const text: string | null = getEncounterText(scene, contentKey);
scene.ui.showText(text ?? "", delay, () => resolve(), callbackDelay, prompt, promptDelay);
const text: string | null = getEncounterText(contentKey);
globalScene.ui.showText(text ?? "", delay, () => resolve(), callbackDelay, prompt, promptDelay);
});
}
@ -77,10 +78,10 @@ export function showEncounterText(scene: BattleScene, contentKey: string, delay:
* @param speakerContentKey
* @param callbackDelay
*/
export function showEncounterDialogue(scene: BattleScene, textContentKey: string, speakerContentKey: string, delay: number | null = null, callbackDelay: number = 0): Promise<void> {
export function showEncounterDialogue(textContentKey: string, speakerContentKey: string, delay: number | null = null, callbackDelay: number = 0): Promise<void> {
return new Promise<void>(resolve => {
const text: string | null = getEncounterText(scene, textContentKey);
const speaker: string | null = getEncounterText(scene, speakerContentKey);
scene.ui.showDialogue(text ?? "", speaker ?? "", delay, () => resolve(), callbackDelay);
const text: string | null = getEncounterText(textContentKey);
const speaker: string | null = getEncounterText(speakerContentKey);
globalScene.ui.showDialogue(text ?? "", speaker ?? "", delay, () => resolve(), callbackDelay);
});
}

View File

@ -1,34 +1,40 @@
import Battle, { BattlerIndex, BattleType } from "#app/battle";
import type Battle from "#app/battle";
import { BattlerIndex, BattleType } from "#app/battle";
import { biomeLinks, BiomePoolTier } from "#app/data/balance/biomes";
import MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option";
import type MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option";
import { AVERAGE_ENCOUNTERS_PER_RUN_TARGET, WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters";
import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import Pokemon, { AiType, FieldPosition, PlayerPokemon, PokemonMove, PokemonSummonData } from "#app/field/pokemon";
import { CustomModifierSettings, ModifierPoolType, ModifierType, ModifierTypeGenerator, ModifierTypeOption, modifierTypes, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import type { AiType, PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { FieldPosition, PokemonMove, PokemonSummonData } from "#app/field/pokemon";
import type { CustomModifierSettings, ModifierType } from "#app/modifier/modifier-type";
import { ModifierPoolType, ModifierTypeGenerator, ModifierTypeOption, modifierTypes, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { MysteryEncounterBattlePhase, MysteryEncounterBattleStartCleanupPhase, MysteryEncounterPhase, MysteryEncounterRewardsPhase } from "#app/phases/mystery-encounter-phases";
import PokemonData from "#app/system/pokemon-data";
import { OptionSelectConfig, OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { PartyOption, PartyUiMode, PokemonSelectFilter } from "#app/ui/party-ui-handler";
import type PokemonData from "#app/system/pokemon-data";
import type { OptionSelectConfig, OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import type { PartyOption, PokemonSelectFilter } from "#app/ui/party-ui-handler";
import { PartyUiMode } from "#app/ui/party-ui-handler";
import { Mode } from "#app/ui/ui";
import * as Utils from "#app/utils";
import { isNullOrUndefined } from "#app/utils";
import { BattlerTagType } from "#enums/battler-tag-type";
import type { BattlerTagType } from "#enums/battler-tag-type";
import { Biome } from "#enums/biome";
import { TrainerType } from "#enums/trainer-type";
import type { TrainerType } from "#enums/trainer-type";
import i18next from "i18next";
import BattleScene from "#app/battle-scene";
import Trainer, { TrainerVariant } from "#app/field/trainer";
import { Gender } from "#app/data/gender";
import { Nature } from "#enums/nature";
import { Moves } from "#enums/moves";
import type { Gender } from "#app/data/gender";
import type { Nature } from "#enums/nature";
import type { Moves } from "#enums/moves";
import { initMoveAnim, loadMoveAnimAssets } from "#app/data/battle-anims";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import { Status } from "#app/data/status-effect";
import { TrainerConfig, trainerConfigs, TrainerSlot } from "#app/data/trainer-config";
import PokemonSpecies from "#app/data/pokemon-species";
import { Egg, IEggOptions } from "#app/data/egg";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import HeldModifierConfig from "#app/interfaces/held-modifier-config";
import type { TrainerConfig } from "#app/data/trainer-config";
import { trainerConfigs, TrainerSlot } from "#app/data/trainer-config";
import type PokemonSpecies from "#app/data/pokemon-species";
import type { IEggOptions } from "#app/data/egg";
import { Egg } from "#app/data/egg";
import type { CustomPokemonData } from "#app/data/custom-pokemon-data";
import type HeldModifierConfig from "#app/interfaces/held-modifier-config";
import { MovePhase } from "#app/phases/move-phase";
import { EggLapsePhase } from "#app/phases/egg-lapse-phase";
import { TrainerVictoryPhase } from "#app/phases/trainer-victory-phase";
@ -36,34 +42,35 @@ import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { GameOverPhase } from "#app/phases/game-over-phase";
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
import { PartyExpPhase } from "#app/phases/party-exp-phase";
import { Variant } from "#app/data/variant";
import type { Variant } from "#app/data/variant";
import { StatusEffect } from "#enums/status-effect";
import { globalScene } from "#app/global-scene";
/**
* Animates exclamation sprite over trainer's head at start of encounter
* @param scene
*/
export function doTrainerExclamation(scene: BattleScene) {
const exclamationSprite = scene.add.sprite(0, 0, "encounter_exclaim");
export function doTrainerExclamation() {
const exclamationSprite = globalScene.add.sprite(0, 0, "encounter_exclaim");
exclamationSprite.setName("exclamation");
scene.field.add(exclamationSprite);
scene.field.moveTo(exclamationSprite, scene.field.getAll().length - 1);
globalScene.field.add(exclamationSprite);
globalScene.field.moveTo(exclamationSprite, globalScene.field.getAll().length - 1);
exclamationSprite.setVisible(true);
exclamationSprite.setPosition(110, 68);
scene.tweens.add({
globalScene.tweens.add({
targets: exclamationSprite,
y: "-=25",
ease: "Cubic.easeOut",
duration: 300,
yoyo: true,
onComplete: () => {
scene.time.delayedCall(800, () => {
scene.field.remove(exclamationSprite, true);
globalScene.time.delayedCall(800, () => {
globalScene.field.remove(exclamationSprite, true);
});
}
});
scene.playSound("battle_anims/GEN8- Exclaim", { volume: 0.7 });
globalScene.playSound("battle_anims/GEN8- Exclaim", { volume: 0.7 });
}
export interface EnemyPokemonConfig {
@ -114,14 +121,13 @@ export interface EnemyPartyConfig {
* Generates an enemy party for a mystery encounter battle
* This will override and replace any standard encounter generation logic
* Useful for tailoring specific battles to mystery encounters
* @param scene Battle Scene
* @param partyConfig Can pass various customizable attributes for the enemy party, see EnemyPartyConfig
*/
export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig: EnemyPartyConfig): Promise<void> {
export async function initBattleWithEnemyConfig(partyConfig: EnemyPartyConfig): Promise<void> {
const loaded: boolean = false;
const loadEnemyAssets: Promise<void>[] = [];
const battle: Battle = scene.currentBattle;
const battle: Battle = globalScene.currentBattle;
let doubleBattle: boolean = partyConfig?.doubleBattle ?? false;
@ -130,10 +136,10 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
const partyTrainerConfig = partyConfig?.trainerConfig;
let trainerConfig: TrainerConfig;
if (!isNullOrUndefined(trainerType) || partyTrainerConfig) {
scene.currentBattle.mysteryEncounter!.encounterMode = MysteryEncounterMode.TRAINER_BATTLE;
if (scene.currentBattle.trainer) {
scene.currentBattle.trainer.setVisible(false);
scene.currentBattle.trainer.destroy();
globalScene.currentBattle.mysteryEncounter!.encounterMode = MysteryEncounterMode.TRAINER_BATTLE;
if (globalScene.currentBattle.trainer) {
globalScene.currentBattle.trainer.setVisible(false);
globalScene.currentBattle.trainer.destroy();
}
trainerConfig = partyTrainerConfig ? partyTrainerConfig : trainerConfigs[trainerType!];
@ -141,23 +147,23 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
const doubleTrainer = trainerConfig.doubleOnly || (trainerConfig.hasDouble && !!partyConfig.doubleBattle);
doubleBattle = doubleTrainer;
const trainerFemale = isNullOrUndefined(partyConfig.female) ? !!(Utils.randSeedInt(2)) : partyConfig.female;
const newTrainer = new Trainer(scene, trainerConfig.trainerType, doubleTrainer ? TrainerVariant.DOUBLE : trainerFemale ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT, undefined, undefined, undefined, trainerConfig);
const newTrainer = new Trainer(trainerConfig.trainerType, doubleTrainer ? TrainerVariant.DOUBLE : trainerFemale ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT, undefined, undefined, undefined, trainerConfig);
newTrainer.x += 300;
newTrainer.setVisible(false);
scene.field.add(newTrainer);
scene.currentBattle.trainer = newTrainer;
globalScene.field.add(newTrainer);
globalScene.currentBattle.trainer = newTrainer;
loadEnemyAssets.push(newTrainer.loadAssets().then(() => newTrainer.initSprite()));
battle.enemyLevels = scene.currentBattle.trainer.getPartyLevels(scene.currentBattle.waveIndex);
battle.enemyLevels = globalScene.currentBattle.trainer.getPartyLevels(globalScene.currentBattle.waveIndex);
} else {
// Wild
scene.currentBattle.mysteryEncounter!.encounterMode = MysteryEncounterMode.WILD_BATTLE;
globalScene.currentBattle.mysteryEncounter!.encounterMode = MysteryEncounterMode.WILD_BATTLE;
const numEnemies = partyConfig?.pokemonConfigs && partyConfig.pokemonConfigs.length > 0 ? partyConfig?.pokemonConfigs?.length : doubleBattle ? 2 : 1;
battle.enemyLevels = new Array(numEnemies).fill(null).map(() => scene.currentBattle.getLevelForWave());
battle.enemyLevels = new Array(numEnemies).fill(null).map(() => globalScene.currentBattle.getLevelForWave());
}
scene.getEnemyParty().forEach(enemyPokemon => {
scene.field.remove(enemyPokemon, true);
globalScene.getEnemyParty().forEach(enemyPokemon => {
globalScene.field.remove(enemyPokemon, true);
});
battle.enemyParty = [];
battle.double = doubleBattle;
@ -168,7 +174,7 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
// levelAdditiveModifier value of 0.5 will halve the modifier scaling, 2 will double it, etc.
// Leaving null/undefined will disable level scaling
const mult: number = !isNullOrUndefined(partyConfig.levelAdditiveModifier) ? partyConfig.levelAdditiveModifier : 0;
const additive = Math.max(Math.round((scene.currentBattle.waveIndex / 10) * mult), 0);
const additive = Math.max(Math.round((globalScene.currentBattle.waveIndex / 10) * mult), 0);
battle.enemyLevels = battle.enemyLevels.map(level => level + additive);
battle.enemyLevels.forEach((level, e) => {
@ -184,7 +190,7 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
dataSource = config.dataSource;
enemySpecies = config.species;
isBoss = config.isBoss;
battle.enemyParty[e] = scene.addEnemyPokemon(enemySpecies, level, TrainerSlot.TRAINER, isBoss, false, dataSource);
battle.enemyParty[e] = globalScene.addEnemyPokemon(enemySpecies, level, TrainerSlot.TRAINER, isBoss, false, dataSource);
} else {
battle.enemyParty[e] = battle.trainer.genPartyMember(e);
}
@ -196,17 +202,17 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
enemySpecies = config.species;
isBoss = config.isBoss;
if (isBoss) {
scene.currentBattle.mysteryEncounter!.encounterMode = MysteryEncounterMode.BOSS_BATTLE;
globalScene.currentBattle.mysteryEncounter!.encounterMode = MysteryEncounterMode.BOSS_BATTLE;
}
} else {
enemySpecies = scene.randomSpecies(battle.waveIndex, level, true);
enemySpecies = globalScene.randomSpecies(battle.waveIndex, level, true);
}
battle.enemyParty[e] = scene.addEnemyPokemon(enemySpecies, level, TrainerSlot.NONE, isBoss, false, dataSource);
battle.enemyParty[e] = globalScene.addEnemyPokemon(enemySpecies, level, TrainerSlot.NONE, isBoss, false, dataSource);
}
}
const enemyPokemon = scene.getEnemyParty()[e];
const enemyPokemon = globalScene.getEnemyParty()[e];
// Make sure basic data is clean
enemyPokemon.hp = enemyPokemon.getMaxHp();
@ -219,7 +225,7 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
}
if (!loaded && isNullOrUndefined(partyConfig.countAsSeen) || partyConfig.countAsSeen) {
scene.gameData.setPokemonSeen(enemyPokemon, true, !!(trainerType || trainerConfig));
globalScene.gameData.setPokemonSeen(enemyPokemon, true, !!(trainerType || trainerConfig));
}
if (partyConfig?.pokemonConfigs && e < partyConfig.pokemonConfigs.length) {
@ -257,7 +263,7 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
// Set Boss
if (config.isBoss) {
let segments = !isNullOrUndefined(config.bossSegments) ? config.bossSegments! : scene.getEncounterBossSegments(scene.currentBattle.waveIndex, level, enemySpecies, true);
let segments = !isNullOrUndefined(config.bossSegments) ? config.bossSegments! : globalScene.getEncounterBossSegments(globalScene.currentBattle.waveIndex, level, enemySpecies, true);
if (!isNullOrUndefined(config.bossSegmentModifier)) {
segments += config.bossSegmentModifier;
}
@ -343,7 +349,7 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
console.log(`Pokemon: ${enemyPokemon.name}`, `Species ID: ${enemyPokemon.species.speciesId}`, `Stats: ${enemyPokemon.stats}`, `Ability: ${enemyPokemon.getAbility().name}`, `Passive Ability: ${enemyPokemon.getPassiveAbility().name}`);
});
scene.pushPhase(new MysteryEncounterBattlePhase(scene, partyConfig.disableSwitch));
globalScene.pushPhase(new MysteryEncounterBattlePhase(partyConfig.disableSwitch));
await Promise.all(loadEnemyAssets);
battle.enemyParty.forEach((enemyPokemon_2, e_1) => {
@ -357,11 +363,11 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
}
});
if (!loaded) {
regenerateModifierPoolThresholds(scene.getEnemyField(), battle.battleType === BattleType.TRAINER ? ModifierPoolType.TRAINER : ModifierPoolType.WILD);
regenerateModifierPoolThresholds(globalScene.getEnemyField(), battle.battleType === BattleType.TRAINER ? ModifierPoolType.TRAINER : ModifierPoolType.WILD);
const customModifierTypes = partyConfig?.pokemonConfigs
?.filter(config => config?.modifierConfigs)
.map(config => config.modifierConfigs!);
scene.generateEnemyModifiers(customModifierTypes);
globalScene.generateEnemyModifiers(customModifierTypes);
}
}
@ -370,45 +376,42 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
* See: [startOfBattleEffects](IMysteryEncounter.startOfBattleEffects) for more details
*
* This promise does not need to be awaited on if called in an encounter onInit (will just load lazily)
* @param scene
* @param moves
*/
export function loadCustomMovesForEncounter(scene: BattleScene, moves: Moves | Moves[]) {
export function loadCustomMovesForEncounter(moves: Moves | Moves[]) {
moves = Array.isArray(moves) ? moves : [ moves ];
return Promise.all(moves.map(move => initMoveAnim(scene, move)))
.then(() => loadMoveAnimAssets(scene, moves));
return Promise.all(moves.map(move => initMoveAnim(move)))
.then(() => loadMoveAnimAssets(moves));
}
/**
* Will update player money, and animate change (sound optional)
* @param scene
* @param changeValue
* @param playSound
* @param showMessage
*/
export function updatePlayerMoney(scene: BattleScene, changeValue: number, playSound: boolean = true, showMessage: boolean = true) {
scene.money = Math.min(Math.max(scene.money + changeValue, 0), Number.MAX_SAFE_INTEGER);
scene.updateMoneyText();
scene.animateMoneyChanged(false);
export function updatePlayerMoney(changeValue: number, playSound: boolean = true, showMessage: boolean = true) {
globalScene.money = Math.min(Math.max(globalScene.money + changeValue, 0), Number.MAX_SAFE_INTEGER);
globalScene.updateMoneyText();
globalScene.animateMoneyChanged(false);
if (playSound) {
scene.playSound("se/buy");
globalScene.playSound("se/buy");
}
if (showMessage) {
if (changeValue < 0) {
scene.queueMessage(i18next.t("mysteryEncounterMessages:paid_money", { amount: -changeValue }), null, true);
globalScene.queueMessage(i18next.t("mysteryEncounterMessages:paid_money", { amount: -changeValue }), null, true);
} else {
scene.queueMessage(i18next.t("mysteryEncounterMessages:receive_money", { amount: changeValue }), null, true);
globalScene.queueMessage(i18next.t("mysteryEncounterMessages:receive_money", { amount: changeValue }), null, true);
}
}
}
/**
* Converts modifier bullshit to an actual item
* @param scene Battle Scene
* @param modifier
* @param pregenArgs Can specify BerryType for berries, TM for TMs, AttackBoostType for item, etc.
*/
export function generateModifierType(scene: BattleScene, modifier: () => ModifierType, pregenArgs?: any[]): ModifierType | null {
export function generateModifierType(modifier: () => ModifierType, pregenArgs?: any[]): ModifierType | null {
const modifierId = Object.keys(modifierTypes).find(k => modifierTypes[k] === modifier);
if (!modifierId) {
return null;
@ -419,19 +422,18 @@ export function generateModifierType(scene: BattleScene, modifier: () => Modifie
// Populates item id and tier (order matters)
result = result
.withIdFromFunc(modifierTypes[modifierId])
.withTierFromPool(ModifierPoolType.PLAYER, scene.getPlayerParty());
.withTierFromPool(ModifierPoolType.PLAYER, globalScene.getPlayerParty());
return result instanceof ModifierTypeGenerator ? result.generateType(scene.getPlayerParty(), pregenArgs) : result;
return result instanceof ModifierTypeGenerator ? result.generateType(globalScene.getPlayerParty(), pregenArgs) : result;
}
/**
* Converts modifier bullshit to an actual item
* @param scene - Battle Scene
* @param modifier
* @param pregenArgs - can specify BerryType for berries, TM for TMs, AttackBoostType for item, etc.
*/
export function generateModifierTypeOption(scene: BattleScene, modifier: () => ModifierType, pregenArgs?: any[]): ModifierTypeOption | null {
const result = generateModifierType(scene, modifier, pregenArgs);
export function generateModifierTypeOption(modifier: () => ModifierType, pregenArgs?: any[]): ModifierTypeOption | null {
const result = generateModifierType(modifier, pregenArgs);
if (result) {
return new ModifierTypeOption(result, 0);
}
@ -440,30 +442,29 @@ export function generateModifierTypeOption(scene: BattleScene, modifier: () => M
/**
* This function is intended for use inside onPreOptionPhase() of an encounter option
* @param scene
* @param onPokemonSelected - Any logic that needs to be performed when Pokemon is chosen
* If a second option needs to be selected, onPokemonSelected should return a OptionSelectItem[] object
* @param onPokemonNotSelected - Any logic that needs to be performed if no Pokemon is chosen
* @param selectablePokemonFilter
*/
export function selectPokemonForOption(scene: BattleScene, onPokemonSelected: (pokemon: PlayerPokemon) => void | OptionSelectItem[], onPokemonNotSelected?: () => void, selectablePokemonFilter?: PokemonSelectFilter): Promise<boolean> {
export function selectPokemonForOption(onPokemonSelected: (pokemon: PlayerPokemon) => void | OptionSelectItem[], onPokemonNotSelected?: () => void, selectablePokemonFilter?: PokemonSelectFilter): Promise<boolean> {
return new Promise(resolve => {
const modeToSetOnExit = scene.ui.getMode();
const modeToSetOnExit = globalScene.ui.getMode();
// Open party screen to choose pokemon
scene.ui.setMode(Mode.PARTY, PartyUiMode.SELECT, -1, (slotIndex: number, option: PartyOption) => {
if (slotIndex < scene.getPlayerParty().length) {
scene.ui.setMode(modeToSetOnExit).then(() => {
const pokemon = scene.getPlayerParty()[slotIndex];
globalScene.ui.setMode(Mode.PARTY, PartyUiMode.SELECT, -1, (slotIndex: number, option: PartyOption) => {
if (slotIndex < globalScene.getPlayerParty().length) {
globalScene.ui.setMode(modeToSetOnExit).then(() => {
const pokemon = globalScene.getPlayerParty()[slotIndex];
const secondaryOptions = onPokemonSelected(pokemon);
if (!secondaryOptions) {
scene.currentBattle.mysteryEncounter!.setDialogueToken("selectedPokemon", pokemon.getNameToRender());
globalScene.currentBattle.mysteryEncounter!.setDialogueToken("selectedPokemon", pokemon.getNameToRender());
resolve(true);
return;
}
// There is a second option to choose after selecting the Pokemon
scene.ui.setMode(Mode.MESSAGE).then(() => {
globalScene.ui.setMode(Mode.MESSAGE).then(() => {
const displayOptions = () => {
// Always appends a cancel option to bottom of options
const fullOptions = secondaryOptions.map(option => {
@ -471,7 +472,7 @@ export function selectPokemonForOption(scene: BattleScene, onPokemonSelected: (p
const onSelect = option.handler;
option.handler = () => {
onSelect();
scene.currentBattle.mysteryEncounter!.setDialogueToken("selectedPokemon", pokemon.getNameToRender());
globalScene.currentBattle.mysteryEncounter!.setDialogueToken("selectedPokemon", pokemon.getNameToRender());
resolve(true);
return true;
};
@ -479,13 +480,13 @@ export function selectPokemonForOption(scene: BattleScene, onPokemonSelected: (p
}).concat({
label: i18next.t("menu:cancel"),
handler: () => {
scene.ui.clearText();
scene.ui.setMode(modeToSetOnExit);
globalScene.ui.clearText();
globalScene.ui.setMode(modeToSetOnExit);
resolve(false);
return true;
},
onHover: () => {
showEncounterText(scene, i18next.t("mysteryEncounterMessages:cancel_option"), 0, 0, false);
showEncounterText(i18next.t("mysteryEncounterMessages:cancel_option"), 0, 0, false);
}
});
@ -500,19 +501,19 @@ export function selectPokemonForOption(scene: BattleScene, onPokemonSelected: (p
if (fullOptions[0].onHover) {
fullOptions[0].onHover();
}
scene.ui.setModeWithoutClear(Mode.OPTION_SELECT, config, null, true);
globalScene.ui.setModeWithoutClear(Mode.OPTION_SELECT, config, null, true);
};
const textPromptKey = scene.currentBattle.mysteryEncounter?.selectedOption?.dialogue?.secondOptionPrompt;
const textPromptKey = globalScene.currentBattle.mysteryEncounter?.selectedOption?.dialogue?.secondOptionPrompt;
if (!textPromptKey) {
displayOptions();
} else {
showEncounterText(scene, textPromptKey).then(() => displayOptions());
showEncounterText(textPromptKey).then(() => displayOptions());
}
});
});
} else {
scene.ui.setMode(modeToSetOnExit).then(() => {
globalScene.ui.setMode(modeToSetOnExit).then(() => {
if (onPokemonNotSelected) {
onPokemonNotSelected();
}
@ -529,33 +530,33 @@ interface PokemonAndOptionSelected {
}
/**
* This function is intended for use inside onPreOptionPhase() of an encounter option
* @param scene
* If a second option needs to be selected, onPokemonSelected should return a OptionSelectItem[] object
* This function is intended for use inside `onPreOptionPhase()` of an encounter option
*
* If a second option needs to be selected, `onPokemonSelected` should return a {@linkcode OptionSelectItem}`[]` object
* @param options
* @param optionSelectPromptKey
* @param selectablePokemonFilter
* @param onHoverOverCancelOption
*/
export function selectOptionThenPokemon(scene: BattleScene, options: OptionSelectItem[], optionSelectPromptKey: string, selectablePokemonFilter?: PokemonSelectFilter, onHoverOverCancelOption?: () => void): Promise<PokemonAndOptionSelected | null> {
export function selectOptionThenPokemon(options: OptionSelectItem[], optionSelectPromptKey: string, selectablePokemonFilter?: PokemonSelectFilter, onHoverOverCancelOption?: () => void): Promise<PokemonAndOptionSelected | null> {
return new Promise<PokemonAndOptionSelected | null>(resolve => {
const modeToSetOnExit = scene.ui.getMode();
const modeToSetOnExit = globalScene.ui.getMode();
const displayOptions = (config: OptionSelectConfig) => {
scene.ui.setMode(Mode.MESSAGE).then(() => {
globalScene.ui.setMode(Mode.MESSAGE).then(() => {
if (!optionSelectPromptKey) {
// Do hover over the starting selection option
if (fullOptions[0].onHover) {
fullOptions[0].onHover();
}
scene.ui.setMode(Mode.OPTION_SELECT, config);
globalScene.ui.setMode(Mode.OPTION_SELECT, config);
} else {
showEncounterText(scene, optionSelectPromptKey).then(() => {
showEncounterText(optionSelectPromptKey).then(() => {
// Do hover over the starting selection option
if (fullOptions[0].onHover) {
fullOptions[0].onHover();
}
scene.ui.setMode(Mode.OPTION_SELECT, config);
globalScene.ui.setMode(Mode.OPTION_SELECT, config);
});
}
});
@ -563,10 +564,10 @@ export function selectOptionThenPokemon(scene: BattleScene, options: OptionSelec
const selectPokemonAfterOption = (selectedOptionIndex: number) => {
// Open party screen to choose a Pokemon
scene.ui.setMode(Mode.PARTY, PartyUiMode.SELECT, -1, (slotIndex: number, option: PartyOption) => {
if (slotIndex < scene.getPlayerParty().length) {
globalScene.ui.setMode(Mode.PARTY, PartyUiMode.SELECT, -1, (slotIndex: number, option: PartyOption) => {
if (slotIndex < globalScene.getPlayerParty().length) {
// Pokemon and option selected
scene.ui.setMode(modeToSetOnExit).then(() => {
globalScene.ui.setMode(modeToSetOnExit).then(() => {
const result: PokemonAndOptionSelected = { selectedPokemonIndex: slotIndex, selectedOptionIndex: selectedOptionIndex };
resolve(result);
});
@ -590,8 +591,8 @@ export function selectOptionThenPokemon(scene: BattleScene, options: OptionSelec
}).concat({
label: i18next.t("menu:cancel"),
handler: () => {
scene.ui.clearText();
scene.ui.setMode(modeToSetOnExit);
globalScene.ui.clearText();
globalScene.ui.setMode(modeToSetOnExit);
resolve(null);
return true;
},
@ -599,7 +600,7 @@ export function selectOptionThenPokemon(scene: BattleScene, options: OptionSelec
if (onHoverOverCancelOption) {
onHoverOverCancelOption();
}
showEncounterText(scene, i18next.t("mysteryEncounterMessages:cancel_option"), 0, 0, false);
showEncounterText(i18next.t("mysteryEncounterMessages:cancel_option"), 0, 0, false);
}
});
@ -617,27 +618,26 @@ export function selectOptionThenPokemon(scene: BattleScene, options: OptionSelec
/**
* Will initialize reward phases to follow the mystery encounter
* Can have shop displayed or skipped
* @param scene - Battle Scene
* @param customShopRewards - adds a shop phase with the specified rewards / reward tiers
* @param eggRewards
* @param preRewardsCallback - can execute an arbitrary callback before the new phases if necessary (useful for updating items/party/injecting new phases before {@linkcode MysteryEncounterRewardsPhase})
*/
export function setEncounterRewards(scene: BattleScene, customShopRewards?: CustomModifierSettings, eggRewards?: IEggOptions[], preRewardsCallback?: Function) {
scene.currentBattle.mysteryEncounter!.doEncounterRewards = (scene: BattleScene) => {
export function setEncounterRewards(customShopRewards?: CustomModifierSettings, eggRewards?: IEggOptions[], preRewardsCallback?: Function) {
globalScene.currentBattle.mysteryEncounter!.doEncounterRewards = () => {
if (preRewardsCallback) {
preRewardsCallback();
}
if (customShopRewards) {
scene.unshiftPhase(new SelectModifierPhase(scene, 0, undefined, customShopRewards));
globalScene.unshiftPhase(new SelectModifierPhase(0, undefined, customShopRewards));
} else {
scene.tryRemovePhase(p => p instanceof SelectModifierPhase);
globalScene.tryRemovePhase(p => p instanceof SelectModifierPhase);
}
if (eggRewards) {
eggRewards.forEach(eggOptions => {
const egg = new Egg(eggOptions);
egg.addEggToGameData(scene);
egg.addEggToGameData();
});
}
@ -648,10 +648,11 @@ export function setEncounterRewards(scene: BattleScene, customShopRewards?: Cust
/**
* Will initialize exp phases into the phase queue (these are in addition to any combat or other exp earned)
* Exp Share and Exp Balance will still function as normal
* @param scene - Battle Scene
* @param participantId - id/s of party pokemon that get full exp value. Other party members will receive Exp Share amounts
* @param baseExpValue - gives exp equivalent to a pokemon of the wave index's level.
*
* Guidelines:
* ```md
* 36 - Sunkern (lowest in game)
* 62-64 - regional starter base evos
* 100 - Scyther
@ -660,14 +661,15 @@ export function setEncounterRewards(scene: BattleScene, customShopRewards?: Cust
* 290 - trio legendaries
* 340 - box legendaries
* 608 - Blissey (highest in game)
* ```
* https://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_effort_value_yield_(Generation_IX)
* @param useWaveIndex - set to false when directly passing the the full exp value instead of baseExpValue
*/
export function setEncounterExp(scene: BattleScene, participantId: number | number[], baseExpValue: number, useWaveIndex: boolean = true) {
export function setEncounterExp(participantId: number | number[], baseExpValue: number, useWaveIndex: boolean = true) {
const participantIds = Array.isArray(participantId) ? participantId : [ participantId ];
scene.currentBattle.mysteryEncounter!.doEncounterExp = (scene: BattleScene) => {
scene.unshiftPhase(new PartyExpPhase(scene, baseExpValue, useWaveIndex, new Set(participantIds)));
globalScene.currentBattle.mysteryEncounter!.doEncounterExp = () => {
globalScene.unshiftPhase(new PartyExpPhase(baseExpValue, useWaveIndex, new Set(participantIds)));
return true;
};
@ -686,60 +688,57 @@ export class OptionSelectSettings {
/**
* Can be used to queue a new series of Options to select for an Encounter
* MUST be used only in onOptionPhase, will not work in onPreOptionPhase or onPostOptionPhase
* @param scene
* @param optionSelectSettings
*/
export function initSubsequentOptionSelect(scene: BattleScene, optionSelectSettings: OptionSelectSettings) {
scene.pushPhase(new MysteryEncounterPhase(scene, optionSelectSettings));
export function initSubsequentOptionSelect(optionSelectSettings: OptionSelectSettings) {
globalScene.pushPhase(new MysteryEncounterPhase(optionSelectSettings));
}
/**
* Can be used to exit an encounter without any battles or followup
* Will skip any shops and rewards, and queue the next encounter phase as normal
* @param scene
* @param addHealPhase - when true, will add a shop phase to end of encounter with 0 rewards but healing items are available
* @param encounterMode - Can set custom encounter mode if necessary (may be required for forcing Pokemon to return before next phase)
*/
export function leaveEncounterWithoutBattle(scene: BattleScene, addHealPhase: boolean = false, encounterMode: MysteryEncounterMode = MysteryEncounterMode.NO_BATTLE) {
scene.currentBattle.mysteryEncounter!.encounterMode = encounterMode;
scene.clearPhaseQueue();
scene.clearPhaseQueueSplice();
handleMysteryEncounterVictory(scene, addHealPhase);
export function leaveEncounterWithoutBattle(addHealPhase: boolean = false, encounterMode: MysteryEncounterMode = MysteryEncounterMode.NO_BATTLE) {
globalScene.currentBattle.mysteryEncounter!.encounterMode = encounterMode;
globalScene.clearPhaseQueue();
globalScene.clearPhaseQueueSplice();
handleMysteryEncounterVictory(addHealPhase);
}
/**
*
* @param scene
* @param addHealPhase - Adds an empty shop phase to allow player to purchase healing items
* @param doNotContinue - default `false`. If set to true, will not end the battle and continue to next wave
*/
export function handleMysteryEncounterVictory(scene: BattleScene, addHealPhase: boolean = false, doNotContinue: boolean = false) {
const allowedPkm = scene.getPlayerParty().filter((pkm) => pkm.isAllowedInBattle());
export function handleMysteryEncounterVictory(addHealPhase: boolean = false, doNotContinue: boolean = false) {
const allowedPkm = globalScene.getPlayerParty().filter((pkm) => pkm.isAllowedInBattle());
if (allowedPkm.length === 0) {
scene.clearPhaseQueue();
scene.unshiftPhase(new GameOverPhase(scene));
globalScene.clearPhaseQueue();
globalScene.unshiftPhase(new GameOverPhase());
return;
}
// If in repeated encounter variant, do nothing
// Variant must eventually be swapped in order to handle "true" end of the encounter
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
if (encounter.continuousEncounter || doNotContinue) {
return;
} else if (encounter.encounterMode === MysteryEncounterMode.NO_BATTLE) {
scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase));
scene.pushPhase(new EggLapsePhase(scene));
} else if (!scene.getEnemyParty().find(p => encounter.encounterMode !== MysteryEncounterMode.TRAINER_BATTLE ? p.isOnField() : !p?.isFainted(true))) {
scene.pushPhase(new BattleEndPhase(scene, true));
globalScene.pushPhase(new MysteryEncounterRewardsPhase(addHealPhase));
globalScene.pushPhase(new EggLapsePhase());
} else if (!globalScene.getEnemyParty().find(p => encounter.encounterMode !== MysteryEncounterMode.TRAINER_BATTLE ? p.isOnField() : !p?.isFainted(true))) {
globalScene.pushPhase(new BattleEndPhase(true));
if (encounter.encounterMode === MysteryEncounterMode.TRAINER_BATTLE) {
scene.pushPhase(new TrainerVictoryPhase(scene));
globalScene.pushPhase(new TrainerVictoryPhase());
}
if (scene.gameMode.isEndless || !scene.gameMode.isWaveFinal(scene.currentBattle.waveIndex)) {
scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase));
if (globalScene.gameMode.isEndless || !globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex)) {
globalScene.pushPhase(new MysteryEncounterRewardsPhase(addHealPhase));
if (!encounter.doContinueEncounter) {
// Only lapse eggs once for multi-battle encounters
scene.pushPhase(new EggLapsePhase(scene));
globalScene.pushPhase(new EggLapsePhase());
}
}
}
@ -747,48 +746,46 @@ export function handleMysteryEncounterVictory(scene: BattleScene, addHealPhase:
/**
* Similar to {@linkcode handleMysteryEncounterVictory}, but for cases where the player lost a battle or failed a challenge
* @param scene
* @param addHealPhase
*/
export function handleMysteryEncounterBattleFailed(scene: BattleScene, addHealPhase: boolean = false, doNotContinue: boolean = false) {
const allowedPkm = scene.getPlayerParty().filter((pkm) => pkm.isAllowedInBattle());
export function handleMysteryEncounterBattleFailed(addHealPhase: boolean = false, doNotContinue: boolean = false) {
const allowedPkm = globalScene.getPlayerParty().filter((pkm) => pkm.isAllowedInBattle());
if (allowedPkm.length === 0) {
scene.clearPhaseQueue();
scene.unshiftPhase(new GameOverPhase(scene));
globalScene.clearPhaseQueue();
globalScene.unshiftPhase(new GameOverPhase());
return;
}
// If in repeated encounter variant, do nothing
// Variant must eventually be swapped in order to handle "true" end of the encounter
const encounter = scene.currentBattle.mysteryEncounter!;
const encounter = globalScene.currentBattle.mysteryEncounter!;
if (encounter.continuousEncounter || doNotContinue) {
return;
} else if (encounter.encounterMode !== MysteryEncounterMode.NO_BATTLE) {
scene.pushPhase(new BattleEndPhase(scene, false));
globalScene.pushPhase(new BattleEndPhase(false));
}
scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase));
globalScene.pushPhase(new MysteryEncounterRewardsPhase(addHealPhase));
if (!encounter.doContinueEncounter) {
// Only lapse eggs once for multi-battle encounters
scene.pushPhase(new EggLapsePhase(scene));
globalScene.pushPhase(new EggLapsePhase());
}
}
/**
*
* @param scene
* @param hide - If true, performs ease out and hide visuals. If false, eases in visuals. Defaults to true
* @param destroy - If true, will destroy visuals ONLY ON HIDE TRANSITION. Does nothing on show. Defaults to true
* @param duration
*/
export function transitionMysteryEncounterIntroVisuals(scene: BattleScene, hide: boolean = true, destroy: boolean = true, duration: number = 750): Promise<boolean> {
export function transitionMysteryEncounterIntroVisuals(hide: boolean = true, destroy: boolean = true, duration: number = 750): Promise<boolean> {
return new Promise(resolve => {
const introVisuals = scene.currentBattle.mysteryEncounter!.introVisuals;
const enemyPokemon = scene.getEnemyField();
const introVisuals = globalScene.currentBattle.mysteryEncounter!.introVisuals;
const enemyPokemon = globalScene.getEnemyField();
if (enemyPokemon) {
scene.currentBattle.enemyParty = [];
globalScene.currentBattle.enemyParty = [];
}
if (introVisuals) {
if (!hide) {
@ -800,7 +797,7 @@ export function transitionMysteryEncounterIntroVisuals(scene: BattleScene, hide:
}
// Transition
scene.tweens.add({
globalScene.tweens.add({
targets: [ introVisuals, enemyPokemon ],
x: `${hide ? "+" : "-"}=16`,
y: `${hide ? "-" : "+"}=16`,
@ -809,13 +806,13 @@ export function transitionMysteryEncounterIntroVisuals(scene: BattleScene, hide:
duration,
onComplete: () => {
if (hide && destroy) {
scene.field.remove(introVisuals, true);
globalScene.field.remove(introVisuals, true);
enemyPokemon.forEach(pokemon => {
scene.field.remove(pokemon, true);
globalScene.field.remove(pokemon, true);
});
scene.currentBattle.mysteryEncounter!.introVisuals = undefined;
globalScene.currentBattle.mysteryEncounter!.introVisuals = undefined;
}
resolve(true);
}
@ -829,11 +826,10 @@ export function transitionMysteryEncounterIntroVisuals(scene: BattleScene, hide:
/**
* Will queue moves for any pokemon to use before the first CommandPhase of a battle
* Mostly useful for allowing {@linkcode MysteryEncounter} enemies to "cheat" and use moves before the first turn
* @param scene
*/
export function handleMysteryEncounterBattleStartEffects(scene: BattleScene) {
const encounter = scene.currentBattle.mysteryEncounter;
if (scene.currentBattle.isBattleMysteryEncounter() && encounter && encounter.encounterMode !== MysteryEncounterMode.NO_BATTLE && !encounter.startOfBattleEffectsComplete) {
export function handleMysteryEncounterBattleStartEffects() {
const encounter = globalScene.currentBattle.mysteryEncounter;
if (globalScene.currentBattle.isBattleMysteryEncounter() && encounter && encounter.encounterMode !== MysteryEncounterMode.NO_BATTLE && !encounter.startOfBattleEffectsComplete) {
const effects = encounter.startOfBattleEffects;
effects.forEach(effect => {
let source;
@ -841,24 +837,24 @@ export function handleMysteryEncounterBattleStartEffects(scene: BattleScene) {
source = effect.sourcePokemon;
} else if (!isNullOrUndefined(effect.sourceBattlerIndex)) {
if (effect.sourceBattlerIndex === BattlerIndex.ATTACKER) {
source = scene.getEnemyField()[0];
source = globalScene.getEnemyField()[0];
} else if (effect.sourceBattlerIndex === BattlerIndex.ENEMY) {
source = scene.getEnemyField()[0];
source = globalScene.getEnemyField()[0];
} else if (effect.sourceBattlerIndex === BattlerIndex.ENEMY_2) {
source = scene.getEnemyField()[1];
source = globalScene.getEnemyField()[1];
} else if (effect.sourceBattlerIndex === BattlerIndex.PLAYER) {
source = scene.getPlayerField()[0];
source = globalScene.getPlayerField()[0];
} else if (effect.sourceBattlerIndex === BattlerIndex.PLAYER_2) {
source = scene.getPlayerField()[1];
source = globalScene.getPlayerField()[1];
}
} else {
source = scene.getEnemyField()[0];
source = globalScene.getEnemyField()[0];
}
scene.pushPhase(new MovePhase(scene, source, effect.targets, effect.move, effect.followUp, effect.ignorePp));
globalScene.pushPhase(new MovePhase(source, effect.targets, effect.move, effect.followUp, effect.ignorePp));
});
// Pseudo turn end phase to reset flinch states, Endure, etc.
scene.pushPhase(new MysteryEncounterBattleStartCleanupPhase(scene));
globalScene.pushPhase(new MysteryEncounterBattleStartCleanupPhase());
encounter.startOfBattleEffectsComplete = true;
}
@ -867,13 +863,12 @@ export function handleMysteryEncounterBattleStartEffects(scene: BattleScene) {
/**
* Can queue extra phases or logic during {@linkcode TurnInitPhase}
* Should mostly just be used for injecting custom phases into the battle system on turn start
* @param scene
* @return boolean - if true, will skip the remainder of the {@linkcode TurnInitPhase}
*/
export function handleMysteryEncounterTurnStartEffects(scene: BattleScene): boolean {
const encounter = scene.currentBattle.mysteryEncounter;
if (scene.currentBattle.isBattleMysteryEncounter() && encounter && encounter.onTurnStart) {
return encounter.onTurnStart(scene);
export function handleMysteryEncounterTurnStartEffects(): boolean {
const encounter = globalScene.currentBattle.mysteryEncounter;
if (globalScene.currentBattle.isBattleMysteryEncounter() && encounter && encounter.onTurnStart) {
return encounter.onTurnStart();
}
return false;
@ -882,10 +877,9 @@ export function handleMysteryEncounterTurnStartEffects(scene: BattleScene): bool
/**
* TODO: remove once encounter spawn rate is finalized
* Just a helper function to calculate aggregate stats for MEs in a Classic run
* @param scene
* @param baseSpawnWeight
*/
export function calculateMEAggregateStats(scene: BattleScene, baseSpawnWeight: number) {
export function calculateMEAggregateStats(baseSpawnWeight: number) {
const numRuns = 1000;
let run = 0;
const biomes = Object.keys(Biome).filter(key => isNaN(Number(key)));
@ -898,9 +892,9 @@ export function calculateMEAggregateStats(scene: BattleScene, baseSpawnWeight: n
const encountersByBiome = new Map<string, number>(biomes.map(b => [ b, 0 ]));
const validMEfloorsByBiome = new Map<string, number>(biomes.map(b => [ b, 0 ]));
let currentBiome = Biome.TOWN;
let currentArena = scene.newArena(currentBiome);
scene.setSeed(Utils.randomString(24));
scene.resetSeed();
let currentArena = globalScene.newArena(currentBiome);
globalScene.setSeed(Utils.randomString(24));
globalScene.resetSeed();
for (let i = 10; i < 180; i++) {
// Boss
if (i % 10 === 0) {
@ -911,7 +905,7 @@ export function calculateMEAggregateStats(scene: BattleScene, baseSpawnWeight: n
if (i % 10 === 1) {
if (Array.isArray(biomeLinks[currentBiome])) {
let biomes: Biome[];
scene.executeWithSeedOffset(() => {
globalScene.executeWithSeedOffset(() => {
biomes = (biomeLinks[currentBiome] as (Biome | [Biome, number])[])
.filter(b => {
return !Array.isArray(b) || !Utils.randSeedInt(b[1]);
@ -932,20 +926,20 @@ export function calculateMEAggregateStats(scene: BattleScene, baseSpawnWeight: n
if (!(i % 50)) {
currentBiome = Biome.END;
} else {
currentBiome = scene.generateRandomBiome(i);
currentBiome = globalScene.generateRandomBiome(i);
}
}
currentArena = scene.newArena(currentBiome);
currentArena = globalScene.newArena(currentBiome);
}
// Fixed battle
if (scene.gameMode.isFixedBattle(i)) {
if (globalScene.gameMode.isFixedBattle(i)) {
continue;
}
// Trainer
if (scene.gameMode.isWaveTrainer(i, currentArena)) {
if (globalScene.gameMode.isWaveTrainer(i, currentArena)) {
continue;
}
@ -995,7 +989,7 @@ export function calculateMEAggregateStats(scene: BattleScene, baseSpawnWeight: n
const encountersByBiomeRuns: Map<string, number>[] = [];
const validFloorsByBiome: Map<string, number>[] = [];
while (run < numRuns) {
scene.executeWithSeedOffset(() => {
globalScene.executeWithSeedOffset(() => {
const [ numEncounters, encountersByBiome, validMEfloorsByBiome ] = calculateNumEncounters();
encounterRuns.push(numEncounters);
encountersByBiomeRuns.push(encountersByBiome);
@ -1047,17 +1041,16 @@ export function calculateMEAggregateStats(scene: BattleScene, baseSpawnWeight: n
/**
* TODO: remove once encounter spawn rate is finalized
* Just a helper function to calculate aggregate stats for MEs in a Classic run
* @param scene
* @param luckValue - 0 to 14
*/
export function calculateRareSpawnAggregateStats(scene: BattleScene, luckValue: number) {
export function calculateRareSpawnAggregateStats(luckValue: number) {
const numRuns = 1000;
let run = 0;
const calculateNumRareEncounters = (): any[] => {
const bossEncountersByRarity = [ 0, 0, 0, 0 ];
scene.setSeed(Utils.randomString(24));
scene.resetSeed();
globalScene.setSeed(Utils.randomString(24));
globalScene.resetSeed();
// There are 12 wild boss floors
for (let i = 0; i < 12; i++) {
// Roll boss tier
@ -1091,7 +1084,7 @@ export function calculateRareSpawnAggregateStats(scene: BattleScene, luckValue:
const encounterRuns: number[][] = [];
while (run < numRuns) {
scene.executeWithSeedOffset(() => {
globalScene.executeWithSeedOffset(() => {
const bossEncountersByRarity = calculateNumRareEncounters();
encounterRuns.push(bossEncountersByRarity);
}, 1000 * run);

View File

@ -1,28 +1,32 @@
import BattleScene from "#app/battle-scene";
import { globalScene } from "#app/global-scene";
import i18next from "i18next";
import { isNullOrUndefined, randSeedInt } from "#app/utils";
import { PokemonHeldItemModifier } from "#app/modifier/modifier";
import Pokemon, { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor } from "#app/data/pokeball";
import { PlayerGender } from "#enums/player-gender";
import { addPokeballCaptureStars, addPokeballOpenParticles } from "#app/field/anims";
import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
import { achvs } from "#app/system/achv";
import { Mode } from "#app/ui/ui";
import { PartyOption, PartyUiMode } from "#app/ui/party-ui-handler";
import type { PartyOption } from "#app/ui/party-ui-handler";
import { PartyUiMode } from "#app/ui/party-ui-handler";
import { Species } from "#enums/species";
import { Type } from "#enums/type";
import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species";
import type { Type } from "#enums/type";
import type PokemonSpecies from "#app/data/pokemon-species";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { speciesStarterCosts } from "#app/data/balance/starters";
import { getEncounterText, queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { getPokemonNameWithAffix } from "#app/messages";
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { Gender } from "#app/data/gender";
import { PermanentStat } from "#enums/stat";
import type { PermanentStat } from "#enums/stat";
import { VictoryPhase } from "#app/phases/victory-phase";
import { SummaryUiMode } from "#app/ui/summary-ui-handler";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { Abilities } from "#enums/abilities";
import type { Abilities } from "#enums/abilities";
import type { PokeballType } from "#enums/pokeball";
import { StatusEffect } from "#enums/status-effect";
@ -45,7 +49,6 @@ export function getSpriteKeysFromSpecies(species: Species, female?: boolean, for
/**
* Gets the sprite key and file root for a given Pokemon (accounts for gender, shiny, variants, forms, and experimental)
* @param pokemon
*/
export function getSpriteKeysFromPokemon(pokemon: Pokemon): { spriteKey: string, fileRoot: string } {
const spriteKey = pokemon.getSpeciesForm().getSpriteKey(pokemon.getGender() === Gender.FEMALE, pokemon.formIndex, pokemon.shiny, pokemon.variant);
@ -57,14 +60,13 @@ export function getSpriteKeysFromPokemon(pokemon: Pokemon): { spriteKey: string,
/**
* Will never remove the player's last non-fainted Pokemon (if they only have 1).
* Otherwise, picks a Pokemon completely at random and removes from the party
* @param scene
* @param isAllowed Default `false`. If `true`, only picks from legal mons. If no legal mons are found (or there is 1, with `doNotReturnLastAllowedMon = true`), will return a mon that is not allowed.
* @param isFainted Default `false`. If `true`, includes fainted mons.
* @param doNotReturnLastAllowedMon Default `false`. If `true`, will never return the last unfainted pokemon in the party. Useful when this function is being used to determine what Pokemon to remove from the party (Don't want to remove last unfainted)
* @returns
*/
export function getRandomPlayerPokemon(scene: BattleScene, isAllowed: boolean = false, isFainted: boolean = false, doNotReturnLastAllowedMon: boolean = false): PlayerPokemon {
const party = scene.getPlayerParty();
export function getRandomPlayerPokemon(isAllowed: boolean = false, isFainted: boolean = false, doNotReturnLastAllowedMon: boolean = false): PlayerPokemon {
const party = globalScene.getPlayerParty();
let chosenIndex: number;
let chosenPokemon: PlayerPokemon | null = null;
const fullyLegalMons = party.filter(p => (!isAllowed || p.isAllowedInChallenge()) && (isFainted || !p.isFainted()));
@ -102,8 +104,8 @@ export function getRandomPlayerPokemon(scene: BattleScene, isAllowed: boolean =
* @param isFainted Default false. If true, includes fainted mons.
* @returns
*/
export function getHighestLevelPlayerPokemon(scene: BattleScene, isAllowed: boolean = false, isFainted: boolean = false): PlayerPokemon {
const party = scene.getPlayerParty();
export function getHighestLevelPlayerPokemon(isAllowed: boolean = false, isFainted: boolean = false): PlayerPokemon {
const party = globalScene.getPlayerParty();
let pokemon: PlayerPokemon | null = null;
for (const p of party) {
@ -128,8 +130,8 @@ export function getHighestLevelPlayerPokemon(scene: BattleScene, isAllowed: bool
* @param isFainted Default false. If true, includes fainted mons.
* @returns
*/
export function getHighestStatPlayerPokemon(scene: BattleScene, stat: PermanentStat, isAllowed: boolean = false, isFainted: boolean = false): PlayerPokemon {
const party = scene.getPlayerParty();
export function getHighestStatPlayerPokemon(stat: PermanentStat, isAllowed: boolean = false, isFainted: boolean = false): PlayerPokemon {
const party = globalScene.getPlayerParty();
let pokemon: PlayerPokemon | null = null;
for (const p of party) {
@ -153,8 +155,8 @@ export function getHighestStatPlayerPokemon(scene: BattleScene, stat: PermanentS
* @param isFainted Default false. If true, includes fainted mons.
* @returns
*/
export function getLowestLevelPlayerPokemon(scene: BattleScene, isAllowed: boolean = false, isFainted: boolean = false): PlayerPokemon {
const party = scene.getPlayerParty();
export function getLowestLevelPlayerPokemon(isAllowed: boolean = false, isFainted: boolean = false): PlayerPokemon {
const party = globalScene.getPlayerParty();
let pokemon: PlayerPokemon | null = null;
for (const p of party) {
@ -178,8 +180,8 @@ export function getLowestLevelPlayerPokemon(scene: BattleScene, isAllowed: boole
* @param isFainted Default false. If true, includes fainted mons.
* @returns
*/
export function getHighestStatTotalPlayerPokemon(scene: BattleScene, isAllowed: boolean = false, isFainted: boolean = false): PlayerPokemon {
const party = scene.getPlayerParty();
export function getHighestStatTotalPlayerPokemon(isAllowed: boolean = false, isFainted: boolean = false): PlayerPokemon {
const party = globalScene.getPlayerParty();
let pokemon: PlayerPokemon | null = null;
for (const p of party) {
@ -253,11 +255,11 @@ export function getRandomSpeciesByStarterCost(starterTiers: number | [number, nu
* @param scene the battle scene
* @param pokemon the player pokemon to KO
*/
export function koPlayerPokemon(scene: BattleScene, pokemon: PlayerPokemon) {
export function koPlayerPokemon(pokemon: PlayerPokemon) {
pokemon.hp = 0;
pokemon.trySetStatus(StatusEffect.FAINT);
pokemon.updateInfo();
queueEncounterMessage(scene, i18next.t("battle:fainted", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
queueEncounterMessage(i18next.t("battle:fainted", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
}
/**
@ -269,11 +271,11 @@ export function koPlayerPokemon(scene: BattleScene, pokemon: PlayerPokemon) {
* @param value the hp change amount. Positive for heal. Negative for damage
*
*/
function applyHpChangeToPokemon(scene: BattleScene, pokemon: PlayerPokemon, value: number) {
function applyHpChangeToPokemon(pokemon: PlayerPokemon, value: number) {
const hpChange = Math.round(pokemon.hp + value);
const nextHp = Math.max(Math.min(hpChange, pokemon.getMaxHp()), 0);
if (nextHp === 0) {
koPlayerPokemon(scene, pokemon);
koPlayerPokemon(pokemon);
} else {
pokemon.hp = nextHp;
}
@ -286,7 +288,7 @@ function applyHpChangeToPokemon(scene: BattleScene, pokemon: PlayerPokemon, valu
* @param damage the amount of damage to apply
* @see {@linkcode applyHpChangeToPokemon}
*/
export function applyDamageToPokemon(scene: BattleScene, pokemon: PlayerPokemon, damage: number) {
export function applyDamageToPokemon(pokemon: PlayerPokemon, damage: number) {
if (damage <= 0) {
console.warn("Healing pokemon with `applyDamageToPokemon` is not recommended! Please use `applyHealToPokemon` instead.");
}
@ -294,7 +296,7 @@ export function applyDamageToPokemon(scene: BattleScene, pokemon: PlayerPokemon,
if (pokemon.isAllowedInBattle() && pokemon.hp - damage <= 0) {
damage = pokemon.hp - 1;
}
applyHpChangeToPokemon(scene, pokemon, -damage);
applyHpChangeToPokemon(pokemon, -damage);
}
/**
@ -304,12 +306,12 @@ export function applyDamageToPokemon(scene: BattleScene, pokemon: PlayerPokemon,
* @param heal the amount of heal to apply
* @see {@linkcode applyHpChangeToPokemon}
*/
export function applyHealToPokemon(scene: BattleScene, pokemon: PlayerPokemon, heal: number) {
export function applyHealToPokemon(pokemon: PlayerPokemon, heal: number) {
if (heal <= 0) {
console.warn("Damaging pokemon with `applyHealToPokemon` is not recommended! Please use `applyDamageToPokemon` instead.");
}
applyHpChangeToPokemon(scene, pokemon, heal);
applyHpChangeToPokemon(pokemon, heal);
}
/**
@ -320,11 +322,11 @@ export function applyHealToPokemon(scene: BattleScene, pokemon: PlayerPokemon, h
*/
export async function modifyPlayerPokemonBST(pokemon: PlayerPokemon, value: number) {
const modType = modifierTypes.MYSTERY_ENCOUNTER_SHUCKLE_JUICE()
.generateType(pokemon.scene.getPlayerParty(), [ value ])
.generateType(globalScene.getPlayerParty(), [ value ])
?.withIdFromFunc(modifierTypes.MYSTERY_ENCOUNTER_SHUCKLE_JUICE);
const modifier = modType?.newModifier(pokemon);
if (modifier) {
await pokemon.scene.addModifier(modifier, false, false, false, true);
await globalScene.addModifier(modifier, false, false, false, true);
pokemon.calculateStats();
}
}
@ -337,10 +339,10 @@ export async function modifyPlayerPokemonBST(pokemon: PlayerPokemon, value: numb
* @param modType
* @param fallbackModifierType
*/
export async function applyModifierTypeToPlayerPokemon(scene: BattleScene, pokemon: PlayerPokemon, modType: PokemonHeldItemModifierType, fallbackModifierType?: PokemonHeldItemModifierType) {
export async function applyModifierTypeToPlayerPokemon(pokemon: PlayerPokemon, modType: PokemonHeldItemModifierType, fallbackModifierType?: PokemonHeldItemModifierType) {
// Check if the Pokemon has max stacks of that item already
const modifier = modType.newModifier(pokemon);
const existing = scene.findModifier(m => (
const existing = globalScene.findModifier(m => (
m instanceof PokemonHeldItemModifier &&
m.type.id === modType.id &&
m.pokemonId === pokemon.id &&
@ -348,16 +350,16 @@ export async function applyModifierTypeToPlayerPokemon(scene: BattleScene, pokem
)) as PokemonHeldItemModifier;
// At max stacks
if (existing && existing.getStackCount() >= existing.getMaxStackCount(scene)) {
if (existing && existing.getStackCount() >= existing.getMaxStackCount()) {
if (!fallbackModifierType) {
return;
}
// Apply fallback
return applyModifierTypeToPlayerPokemon(scene, pokemon, fallbackModifierType);
return applyModifierTypeToPlayerPokemon(pokemon, fallbackModifierType);
}
await scene.addModifier(modifier, false, false, false, true);
await globalScene.addModifier(modifier, false, false, false, true);
}
/**
@ -371,7 +373,7 @@ export async function applyModifierTypeToPlayerPokemon(scene: BattleScene, pokem
* @param pokeballType
* @param ballTwitchRate - can pass custom ball catch rates (for special events, like safari)
*/
export function trainerThrowPokeball(scene: BattleScene, pokemon: EnemyPokemon, pokeballType: PokeballType, ballTwitchRate?: number): Promise<boolean> {
export function trainerThrowPokeball(pokemon: EnemyPokemon, pokeballType: PokeballType, ballTwitchRate?: number): Promise<boolean> {
const originalY: number = pokemon.y;
if (!ballTwitchRate) {
@ -386,43 +388,43 @@ export function trainerThrowPokeball(scene: BattleScene, pokemon: EnemyPokemon,
const fpOffset = pokemon.getFieldPositionOffset();
const pokeballAtlasKey = getPokeballAtlasKey(pokeballType);
const pokeball: Phaser.GameObjects.Sprite = scene.addFieldSprite(16 + 75, 80 + 25, "pb", pokeballAtlasKey);
const pokeball: Phaser.GameObjects.Sprite = globalScene.addFieldSprite(16 + 75, 80 + 25, "pb", pokeballAtlasKey);
pokeball.setOrigin(0.5, 0.625);
scene.field.add(pokeball);
globalScene.field.add(pokeball);
scene.time.delayedCall(300, () => {
scene.field.moveBelow(pokeball as Phaser.GameObjects.GameObject, pokemon);
globalScene.time.delayedCall(300, () => {
globalScene.field.moveBelow(pokeball as Phaser.GameObjects.GameObject, pokemon);
});
return new Promise(resolve => {
scene.trainer.setTexture(`trainer_${scene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back_pb`);
scene.time.delayedCall(512, () => {
scene.playSound("se/pb_throw");
globalScene.trainer.setTexture(`trainer_${globalScene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back_pb`);
globalScene.time.delayedCall(512, () => {
globalScene.playSound("se/pb_throw");
// Trainer throw frames
scene.trainer.setFrame("2");
scene.time.delayedCall(256, () => {
scene.trainer.setFrame("3");
scene.time.delayedCall(768, () => {
scene.trainer.setTexture(`trainer_${scene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back`);
globalScene.trainer.setFrame("2");
globalScene.time.delayedCall(256, () => {
globalScene.trainer.setFrame("3");
globalScene.time.delayedCall(768, () => {
globalScene.trainer.setTexture(`trainer_${globalScene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back`);
});
});
// Pokeball move and catch logic
scene.tweens.add({
globalScene.tweens.add({
targets: pokeball,
x: { value: 236 + fpOffset[0], ease: "Linear" },
y: { value: 16 + fpOffset[1], ease: "Cubic.easeOut" },
duration: 500,
onComplete: () => {
pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`);
scene.time.delayedCall(17, () => pokeball.setTexture("pb", `${pokeballAtlasKey}_open`));
scene.playSound("se/pb_rel");
globalScene.time.delayedCall(17, () => pokeball.setTexture("pb", `${pokeballAtlasKey}_open`));
globalScene.playSound("se/pb_rel");
pokemon.tint(getPokeballTintColor(pokeballType));
addPokeballOpenParticles(scene, pokeball.x, pokeball.y, pokeballType);
addPokeballOpenParticles(pokeball.x, pokeball.y, pokeballType);
scene.tweens.add({
globalScene.tweens.add({
targets: pokemon,
duration: 500,
ease: "Sine.easeIn",
@ -431,13 +433,13 @@ export function trainerThrowPokeball(scene: BattleScene, pokemon: EnemyPokemon,
onComplete: () => {
pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`);
pokemon.setVisible(false);
scene.playSound("se/pb_catch");
scene.time.delayedCall(17, () => pokeball.setTexture("pb", `${pokeballAtlasKey}`));
globalScene.playSound("se/pb_catch");
globalScene.time.delayedCall(17, () => pokeball.setTexture("pb", `${pokeballAtlasKey}`));
const doShake = () => {
let shakeCount = 0;
const pbX = pokeball.x;
const shakeCounter = scene.tweens.addCounter({
const shakeCounter = globalScene.tweens.addCounter({
from: 0,
to: 1,
repeat: 4,
@ -456,30 +458,30 @@ export function trainerThrowPokeball(scene: BattleScene, pokemon: EnemyPokemon,
onRepeat: () => {
if (!pokemon.species.isObtainable()) {
shakeCounter.stop();
failCatch(scene, pokemon, originalY, pokeball, pokeballType).then(() => resolve(false));
failCatch(pokemon, originalY, pokeball, pokeballType).then(() => resolve(false));
} else if (shakeCount++ < 3) {
if (randSeedInt(65536) < ballTwitchRate) {
scene.playSound("se/pb_move");
globalScene.playSound("se/pb_move");
} else {
shakeCounter.stop();
failCatch(scene, pokemon, originalY, pokeball, pokeballType).then(() => resolve(false));
failCatch(pokemon, originalY, pokeball, pokeballType).then(() => resolve(false));
}
} else {
scene.playSound("se/pb_lock");
addPokeballCaptureStars(scene, pokeball);
globalScene.playSound("se/pb_lock");
addPokeballCaptureStars(pokeball);
const pbTint = scene.add.sprite(pokeball.x, pokeball.y, "pb", "pb");
const pbTint = globalScene.add.sprite(pokeball.x, pokeball.y, "pb", "pb");
pbTint.setOrigin(pokeball.originX, pokeball.originY);
pbTint.setTintFill(0);
pbTint.setAlpha(0);
scene.field.add(pbTint);
scene.tweens.add({
globalScene.field.add(pbTint);
globalScene.tweens.add({
targets: pbTint,
alpha: 0.375,
duration: 200,
easing: "Sine.easeOut",
onComplete: () => {
scene.tweens.add({
globalScene.tweens.add({
targets: pbTint,
alpha: 0,
duration: 200,
@ -491,12 +493,12 @@ export function trainerThrowPokeball(scene: BattleScene, pokemon: EnemyPokemon,
}
},
onComplete: () => {
catchPokemon(scene, pokemon, pokeball, pokeballType).then(() => resolve(true));
catchPokemon(pokemon, pokeball, pokeballType).then(() => resolve(true));
}
});
};
scene.time.delayedCall(250, () => doPokeballBounceAnim(scene, pokeball, 16, 72, 350, doShake));
globalScene.time.delayedCall(250, () => doPokeballBounceAnim(pokeball, 16, 72, 350, doShake));
}
});
}
@ -513,9 +515,9 @@ export function trainerThrowPokeball(scene: BattleScene, pokemon: EnemyPokemon,
* @param pokeball
* @param pokeballType
*/
function failCatch(scene: BattleScene, pokemon: EnemyPokemon, originalY: number, pokeball: Phaser.GameObjects.Sprite, pokeballType: PokeballType) {
function failCatch(pokemon: EnemyPokemon, originalY: number, pokeball: Phaser.GameObjects.Sprite, pokeballType: PokeballType) {
return new Promise<void>(resolve => {
scene.playSound("se/pb_rel");
globalScene.playSound("se/pb_rel");
pokemon.setY(originalY);
if (pokemon.status?.effect !== StatusEffect.SLEEP) {
pokemon.cry(pokemon.getHpRatio() > 0.25 ? undefined : { rate: 0.85 });
@ -526,19 +528,19 @@ function failCatch(scene: BattleScene, pokemon: EnemyPokemon, originalY: number,
const pokeballAtlasKey = getPokeballAtlasKey(pokeballType);
pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`);
scene.time.delayedCall(17, () => pokeball.setTexture("pb", `${pokeballAtlasKey}_open`));
globalScene.time.delayedCall(17, () => pokeball.setTexture("pb", `${pokeballAtlasKey}_open`));
scene.tweens.add({
globalScene.tweens.add({
targets: pokemon,
duration: 250,
ease: "Sine.easeOut",
scale: 1
});
scene.currentBattle.lastUsedPokeball = pokeballType;
removePb(scene, pokeball);
globalScene.currentBattle.lastUsedPokeball = pokeballType;
removePb(pokeball);
scene.ui.showText(i18next.t("battle:pokemonBrokeFree", { pokemonName: pokemon.getNameToRender() }), null, () => resolve(), null, true);
globalScene.ui.showText(i18next.t("battle:pokemonBrokeFree", { pokemonName: pokemon.getNameToRender() }), null, () => resolve(), null, true);
});
}
@ -551,56 +553,56 @@ function failCatch(scene: BattleScene, pokemon: EnemyPokemon, originalY: number,
* @param showCatchObtainMessage
* @param isObtain
*/
export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, pokeball: Phaser.GameObjects.Sprite | null, pokeballType: PokeballType, showCatchObtainMessage: boolean = true, isObtain: boolean = false): Promise<void> {
export async function catchPokemon(pokemon: EnemyPokemon, pokeball: Phaser.GameObjects.Sprite | null, pokeballType: PokeballType, showCatchObtainMessage: boolean = true, isObtain: boolean = false): Promise<void> {
const speciesForm = !pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm();
if (speciesForm.abilityHidden && (pokemon.fusionSpecies ? pokemon.fusionAbilityIndex : pokemon.abilityIndex) === speciesForm.getAbilityCount() - 1) {
scene.validateAchv(achvs.HIDDEN_ABILITY);
globalScene.validateAchv(achvs.HIDDEN_ABILITY);
}
if (pokemon.species.subLegendary) {
scene.validateAchv(achvs.CATCH_SUB_LEGENDARY);
globalScene.validateAchv(achvs.CATCH_SUB_LEGENDARY);
}
if (pokemon.species.legendary) {
scene.validateAchv(achvs.CATCH_LEGENDARY);
globalScene.validateAchv(achvs.CATCH_LEGENDARY);
}
if (pokemon.species.mythical) {
scene.validateAchv(achvs.CATCH_MYTHICAL);
globalScene.validateAchv(achvs.CATCH_MYTHICAL);
}
scene.pokemonInfoContainer.show(pokemon, true);
globalScene.pokemonInfoContainer.show(pokemon, true);
scene.gameData.updateSpeciesDexIvs(pokemon.species.getRootSpeciesId(true), pokemon.ivs);
globalScene.gameData.updateSpeciesDexIvs(pokemon.species.getRootSpeciesId(true), pokemon.ivs);
return new Promise(resolve => {
const doPokemonCatchMenu = () => {
const end = () => {
// Ensure the pokemon is in the enemy party in all situations
if (!scene.getEnemyParty().some(p => p.id === pokemon.id)) {
scene.getEnemyParty().push(pokemon);
if (!globalScene.getEnemyParty().some(p => p.id === pokemon.id)) {
globalScene.getEnemyParty().push(pokemon);
}
scene.unshiftPhase(new VictoryPhase(scene, pokemon.id, true));
scene.pokemonInfoContainer.hide();
globalScene.unshiftPhase(new VictoryPhase(pokemon.id, true));
globalScene.pokemonInfoContainer.hide();
if (pokeball) {
removePb(scene, pokeball);
removePb(pokeball);
}
resolve();
};
const removePokemon = () => {
if (pokemon) {
scene.field.remove(pokemon, true);
globalScene.field.remove(pokemon, true);
}
};
const addToParty = (slotIndex?: number) => {
const newPokemon = pokemon.addToParty(pokeballType, slotIndex);
const modifiers = scene.findModifiers(m => m instanceof PokemonHeldItemModifier, false);
if (scene.getPlayerParty().filter(p => p.isShiny()).length === 6) {
scene.validateAchv(achvs.SHINY_PARTY);
const modifiers = globalScene.findModifiers(m => m instanceof PokemonHeldItemModifier, false);
if (globalScene.getPlayerParty().filter(p => p.isShiny()).length === 6) {
globalScene.validateAchv(achvs.SHINY_PARTY);
}
Promise.all(modifiers.map(m => scene.addModifier(m, true))).then(() => {
scene.updateModifiers(true);
Promise.all(modifiers.map(m => globalScene.addModifier(m, true))).then(() => {
globalScene.updateModifiers(true);
removePokemon();
if (newPokemon) {
newPokemon.loadAssets().then(end);
@ -609,21 +611,21 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
}
});
};
Promise.all([ pokemon.hideInfo(), scene.gameData.setPokemonCaught(pokemon) ]).then(() => {
if (scene.getPlayerParty().length === 6) {
Promise.all([ pokemon.hideInfo(), globalScene.gameData.setPokemonCaught(pokemon) ]).then(() => {
if (globalScene.getPlayerParty().length === 6) {
const promptRelease = () => {
scene.ui.showText(i18next.t("battle:partyFull", { pokemonName: pokemon.getNameToRender() }), null, () => {
scene.pokemonInfoContainer.makeRoomForConfirmUi(1, true);
scene.ui.setMode(Mode.CONFIRM, () => {
const newPokemon = scene.addPlayerPokemon(pokemon.species, pokemon.level, pokemon.abilityIndex, pokemon.formIndex, pokemon.gender, pokemon.shiny, pokemon.variant, pokemon.ivs, pokemon.nature, pokemon);
scene.ui.setMode(Mode.SUMMARY, newPokemon, 0, SummaryUiMode.DEFAULT, () => {
scene.ui.setMode(Mode.MESSAGE).then(() => {
globalScene.ui.showText(i18next.t("battle:partyFull", { pokemonName: pokemon.getNameToRender() }), null, () => {
globalScene.pokemonInfoContainer.makeRoomForConfirmUi(1, true);
globalScene.ui.setMode(Mode.CONFIRM, () => {
const newPokemon = globalScene.addPlayerPokemon(pokemon.species, pokemon.level, pokemon.abilityIndex, pokemon.formIndex, pokemon.gender, pokemon.shiny, pokemon.variant, pokemon.ivs, pokemon.nature, pokemon);
globalScene.ui.setMode(Mode.SUMMARY, newPokemon, 0, SummaryUiMode.DEFAULT, () => {
globalScene.ui.setMode(Mode.MESSAGE).then(() => {
promptRelease();
});
}, false);
}, () => {
scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, 0, (slotIndex: integer, _option: PartyOption) => {
scene.ui.setMode(Mode.MESSAGE).then(() => {
globalScene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, 0, (slotIndex: integer, _option: PartyOption) => {
globalScene.ui.setMode(Mode.MESSAGE).then(() => {
if (slotIndex < 6) {
addToParty(slotIndex);
} else {
@ -632,7 +634,7 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
});
});
}, () => {
scene.ui.setMode(Mode.MESSAGE).then(() => {
globalScene.ui.setMode(Mode.MESSAGE).then(() => {
removePokemon();
end();
});
@ -647,7 +649,7 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
};
if (showCatchObtainMessage) {
scene.ui.showText(i18next.t(isObtain ? "battle:pokemonObtained" : "battle:pokemonCaught", { pokemonName: pokemon.getNameToRender() }), null, doPokemonCatchMenu, 0, true);
globalScene.ui.showText(i18next.t(isObtain ? "battle:pokemonObtained" : "battle:pokemonCaught", { pokemonName: pokemon.getNameToRender() }), null, doPokemonCatchMenu, 0, true);
} else {
doPokemonCatchMenu();
}
@ -659,9 +661,9 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
* @param scene
* @param pokeball
*/
function removePb(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite) {
function removePb(pokeball: Phaser.GameObjects.Sprite) {
if (pokeball) {
scene.tweens.add({
globalScene.tweens.add({
targets: pokeball,
duration: 250,
delay: 250,
@ -679,11 +681,11 @@ function removePb(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite) {
* @param scene
* @param pokemon
*/
export async function doPokemonFlee(scene: BattleScene, pokemon: EnemyPokemon): Promise<void> {
export async function doPokemonFlee(pokemon: EnemyPokemon): Promise<void> {
await new Promise<void>(resolve => {
scene.playSound("se/flee");
globalScene.playSound("se/flee");
// Ease pokemon out
scene.tweens.add({
globalScene.tweens.add({
targets: pokemon,
x: "+=16",
y: "-=16",
@ -693,8 +695,8 @@ export async function doPokemonFlee(scene: BattleScene, pokemon: EnemyPokemon):
scale: pokemon.getSpriteScale(),
onComplete: () => {
pokemon.setVisible(false);
scene.field.remove(pokemon, true);
showEncounterText(scene, i18next.t("battle:pokemonFled", { pokemonName: pokemon.getNameToRender() }), null, 600, false)
globalScene.field.remove(pokemon, true);
showEncounterText(i18next.t("battle:pokemonFled", { pokemonName: pokemon.getNameToRender() }), null, 600, false)
.then(() => {
resolve();
});
@ -708,10 +710,10 @@ export async function doPokemonFlee(scene: BattleScene, pokemon: EnemyPokemon):
* @param scene
* @param pokemon
*/
export function doPlayerFlee(scene: BattleScene, pokemon: EnemyPokemon): Promise<void> {
export function doPlayerFlee(pokemon: EnemyPokemon): Promise<void> {
return new Promise<void>(resolve => {
// Ease pokemon out
scene.tweens.add({
globalScene.tweens.add({
targets: pokemon,
x: "+=16",
y: "-=16",
@ -721,8 +723,8 @@ export function doPlayerFlee(scene: BattleScene, pokemon: EnemyPokemon): Promise
scale: pokemon.getSpriteScale(),
onComplete: () => {
pokemon.setVisible(false);
scene.field.remove(pokemon, true);
showEncounterText(scene, i18next.t("battle:playerFled", { pokemonName: pokemon.getNameToRender() }), null, 600, false)
globalScene.field.remove(pokemon, true);
showEncounterText(i18next.t("battle:playerFled", { pokemonName: pokemon.getNameToRender() }), null, 600, false)
.then(() => {
resolve();
});
@ -790,35 +792,35 @@ export function getGoldenBugNetSpecies(level: number): PokemonSpecies {
* @param scene
* @param levelAdditiveModifier Default 0. will add +(1 level / 10 waves * levelAdditiveModifier) to the level calculation
*/
export function getEncounterPokemonLevelForWave(scene: BattleScene, levelAdditiveModifier: number = 0) {
const currentBattle = scene.currentBattle;
export function getEncounterPokemonLevelForWave(levelAdditiveModifier: number = 0) {
const currentBattle = globalScene.currentBattle;
const baseLevel = currentBattle.getLevelForWave();
// Add a level scaling modifier that is (+1 level per 10 waves) * levelAdditiveModifier
return baseLevel + Math.max(Math.round((currentBattle.waveIndex / 10) * levelAdditiveModifier), 0);
}
export async function addPokemonDataToDexAndValidateAchievements(scene: BattleScene, pokemon: PlayerPokemon) {
export async function addPokemonDataToDexAndValidateAchievements(pokemon: PlayerPokemon) {
const speciesForm = !pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm();
if (speciesForm.abilityHidden && (pokemon.fusionSpecies ? pokemon.fusionAbilityIndex : pokemon.abilityIndex) === speciesForm.getAbilityCount() - 1) {
scene.validateAchv(achvs.HIDDEN_ABILITY);
globalScene.validateAchv(achvs.HIDDEN_ABILITY);
}
if (pokemon.species.subLegendary) {
scene.validateAchv(achvs.CATCH_SUB_LEGENDARY);
globalScene.validateAchv(achvs.CATCH_SUB_LEGENDARY);
}
if (pokemon.species.legendary) {
scene.validateAchv(achvs.CATCH_LEGENDARY);
globalScene.validateAchv(achvs.CATCH_LEGENDARY);
}
if (pokemon.species.mythical) {
scene.validateAchv(achvs.CATCH_MYTHICAL);
globalScene.validateAchv(achvs.CATCH_MYTHICAL);
}
scene.gameData.updateSpeciesDexIvs(pokemon.species.getRootSpeciesId(true), pokemon.ivs);
return scene.gameData.setPokemonCaught(pokemon, true, false, false);
globalScene.gameData.updateSpeciesDexIvs(pokemon.species.getRootSpeciesId(true), pokemon.ivs);
return globalScene.gameData.setPokemonCaught(pokemon, true, false, false);
}
/**
@ -830,12 +832,12 @@ export async function addPokemonDataToDexAndValidateAchievements(scene: BattleSc
* @param scene
* @param invalidSelectionKey
*/
export function isPokemonValidForEncounterOptionSelection(pokemon: Pokemon, scene: BattleScene, invalidSelectionKey: string): string | null {
export function isPokemonValidForEncounterOptionSelection(pokemon: Pokemon, invalidSelectionKey: string): string | null {
if (!pokemon.isAllowedInChallenge()) {
return i18next.t("partyUiHandler:cantBeUsed", { pokemonName: pokemon.getNameToRender() }) ?? null;
}
if (!pokemon.isAllowedInBattle()) {
return getEncounterText(scene, invalidSelectionKey) ?? null;
return getEncounterText(invalidSelectionKey) ?? null;
}
return null;

View File

@ -1,8 +1,8 @@
import BattleScene from "#app/battle-scene";
import { PlayerPokemon } from "#app/field/pokemon";
import type { PlayerPokemon } from "#app/field/pokemon";
import { getFrameMs } from "#app/utils";
import { cos, sin } from "#app/field/anims";
import { getTypeRgb } from "#app/data/type";
import { globalScene } from "#app/global-scene";
export enum TransformationScreenPosition {
CENTER,
@ -17,10 +17,10 @@ export enum TransformationScreenPosition {
* @param transformPokemon
* @param screenPosition
*/
export function doPokemonTransformationSequence(scene: BattleScene, previousPokemon: PlayerPokemon, transformPokemon: PlayerPokemon, screenPosition: TransformationScreenPosition) {
export function doPokemonTransformationSequence(previousPokemon: PlayerPokemon, transformPokemon: PlayerPokemon, screenPosition: TransformationScreenPosition) {
return new Promise<void>(resolve => {
const transformationContainer = scene.fieldUI.getByName("Dream Background") as Phaser.GameObjects.Container;
const transformationBaseBg = scene.add.image(0, 0, "default_bg");
const transformationContainer = globalScene.fieldUI.getByName("Dream Background") as Phaser.GameObjects.Container;
const transformationBaseBg = globalScene.add.image(0, 0, "default_bg");
transformationBaseBg.setOrigin(0, 0);
transformationBaseBg.setVisible(false);
transformationContainer.add(transformationBaseBg);
@ -36,8 +36,8 @@ export function doPokemonTransformationSequence(scene: BattleScene, previousPoke
const yOffset = screenPosition !== TransformationScreenPosition.CENTER ? -15 : 0;
const getPokemonSprite = () => {
const ret = scene.addPokemonSprite(previousPokemon, transformationBaseBg.displayWidth / 2 + xOffset, transformationBaseBg.displayHeight / 2 + yOffset, "pkmn__sub");
ret.setPipeline(scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], ignoreTimeTint: true });
const ret = globalScene.addPokemonSprite(previousPokemon, transformationBaseBg.displayWidth / 2 + xOffset, transformationBaseBg.displayHeight / 2 + yOffset, "pkmn__sub");
ret.setPipeline(globalScene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], ignoreTimeTint: true });
return ret;
};
@ -61,7 +61,7 @@ export function doPokemonTransformationSequence(scene: BattleScene, previousPoke
console.error(`Failed to play animation for ${spriteKey}`, err);
}
sprite.setPipeline(scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: false, teraColor: getTypeRgb(previousPokemon.getTeraType()) });
sprite.setPipeline(globalScene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: false, teraColor: getTypeRgb(previousPokemon.getTeraType()) });
sprite.setPipelineData("ignoreTimeTint", true);
sprite.setPipelineData("spriteKey", previousPokemon.getSpriteKey());
sprite.setPipelineData("shiny", previousPokemon.shiny);
@ -94,14 +94,14 @@ export function doPokemonTransformationSequence(scene: BattleScene, previousPoke
});
});
scene.tweens.add({
globalScene.tweens.add({
targets: pokemonSprite,
alpha: 1,
ease: "Cubic.easeInOut",
duration: 2000,
onComplete: () => {
doSpiralUpward(scene, transformationBaseBg, transformationContainer, xOffset, yOffset);
scene.tweens.addCounter({
doSpiralUpward(transformationBaseBg, transformationContainer, xOffset, yOffset);
globalScene.tweens.addCounter({
from: 0,
to: 1,
duration: 1000,
@ -110,26 +110,26 @@ export function doPokemonTransformationSequence(scene: BattleScene, previousPoke
},
onComplete: () => {
pokemonSprite.setVisible(false);
scene.time.delayedCall(700, () => {
doArcDownward(scene, transformationBaseBg, transformationContainer, xOffset, yOffset);
scene.time.delayedCall(1000, () => {
globalScene.time.delayedCall(700, () => {
doArcDownward(transformationBaseBg, transformationContainer, xOffset, yOffset);
globalScene.time.delayedCall(1000, () => {
pokemonEvoTintSprite.setScale(0.25);
pokemonEvoTintSprite.setVisible(true);
doCycle(scene, 1.5, 6, pokemonTintSprite, pokemonEvoTintSprite).then(() => {
doCycle(1.5, 6, pokemonTintSprite, pokemonEvoTintSprite).then(() => {
pokemonEvoSprite.setVisible(true);
doCircleInward(scene, transformationBaseBg, transformationContainer, xOffset, yOffset);
doCircleInward(transformationBaseBg, transformationContainer, xOffset, yOffset);
scene.time.delayedCall(900, () => {
scene.tweens.add({
globalScene.time.delayedCall(900, () => {
globalScene.tweens.add({
targets: pokemonEvoTintSprite,
alpha: 0,
duration: 1500,
delay: 150,
easing: "Sine.easeIn",
onComplete: () => {
scene.time.delayedCall(3000, () => {
globalScene.time.delayedCall(3000, () => {
resolve();
scene.tweens.add({
globalScene.tweens.add({
targets: pokemonEvoSprite,
alpha: 0,
duration: 2000,
@ -163,17 +163,17 @@ export function doPokemonTransformationSequence(scene: BattleScene, previousPoke
* @param xOffset
* @param yOffset
*/
function doSpiralUpward(scene: BattleScene, transformationBaseBg: Phaser.GameObjects.Image, transformationContainer: Phaser.GameObjects.Container, xOffset: number, yOffset: number) {
function doSpiralUpward(transformationBaseBg: Phaser.GameObjects.Image, transformationContainer: Phaser.GameObjects.Container, xOffset: number, yOffset: number) {
let f = 0;
scene.tweens.addCounter({
globalScene.tweens.addCounter({
repeat: 64,
duration: getFrameMs(1),
onRepeat: () => {
if (f < 64) {
if (!(f & 7)) {
for (let i = 0; i < 4; i++) {
doSpiralUpwardParticle(scene, (f & 120) * 2 + i * 64, transformationBaseBg, transformationContainer, xOffset, yOffset);
doSpiralUpwardParticle((f & 120) * 2 + i * 64, transformationBaseBg, transformationContainer, xOffset, yOffset);
}
}
f++;
@ -190,17 +190,17 @@ function doSpiralUpward(scene: BattleScene, transformationBaseBg: Phaser.GameObj
* @param xOffset
* @param yOffset
*/
function doArcDownward(scene: BattleScene, transformationBaseBg: Phaser.GameObjects.Image, transformationContainer: Phaser.GameObjects.Container, xOffset: number, yOffset: number) {
function doArcDownward(transformationBaseBg: Phaser.GameObjects.Image, transformationContainer: Phaser.GameObjects.Container, xOffset: number, yOffset: number) {
let f = 0;
scene.tweens.addCounter({
globalScene.tweens.addCounter({
repeat: 96,
duration: getFrameMs(1),
onRepeat: () => {
if (f < 96) {
if (f < 6) {
for (let i = 0; i < 9; i++) {
doArcDownParticle(scene, i * 16, transformationBaseBg, transformationContainer, xOffset, yOffset);
doArcDownParticle(i * 16, transformationBaseBg, transformationContainer, xOffset, yOffset);
}
}
f++;
@ -217,17 +217,17 @@ function doArcDownward(scene: BattleScene, transformationBaseBg: Phaser.GameObje
* @param pokemonTintSprite
* @param pokemonEvoTintSprite
*/
function doCycle(scene: BattleScene, l: number, lastCycle: number, pokemonTintSprite: Phaser.GameObjects.Sprite, pokemonEvoTintSprite: Phaser.GameObjects.Sprite): Promise<boolean> {
function doCycle(l: number, lastCycle: number, pokemonTintSprite: Phaser.GameObjects.Sprite, pokemonEvoTintSprite: Phaser.GameObjects.Sprite): Promise<boolean> {
return new Promise(resolve => {
const isLastCycle = l === lastCycle;
scene.tweens.add({
globalScene.tweens.add({
targets: pokemonTintSprite,
scale: 0.25,
ease: "Cubic.easeInOut",
duration: 500 / l,
yoyo: !isLastCycle
});
scene.tweens.add({
globalScene.tweens.add({
targets: pokemonEvoTintSprite,
scale: 1,
ease: "Cubic.easeInOut",
@ -235,7 +235,7 @@ function doCycle(scene: BattleScene, l: number, lastCycle: number, pokemonTintSp
yoyo: !isLastCycle,
onComplete: () => {
if (l < lastCycle) {
doCycle(scene, l + 0.5, lastCycle, pokemonTintSprite, pokemonEvoTintSprite).then(success => resolve(success));
doCycle(l + 0.5, lastCycle, pokemonTintSprite, pokemonEvoTintSprite).then(success => resolve(success));
} else {
pokemonTintSprite.setVisible(false);
resolve(true);
@ -253,20 +253,20 @@ function doCycle(scene: BattleScene, l: number, lastCycle: number, pokemonTintSp
* @param xOffset
* @param yOffset
*/
function doCircleInward(scene: BattleScene, transformationBaseBg: Phaser.GameObjects.Image, transformationContainer: Phaser.GameObjects.Container, xOffset: number, yOffset: number) {
function doCircleInward(transformationBaseBg: Phaser.GameObjects.Image, transformationContainer: Phaser.GameObjects.Container, xOffset: number, yOffset: number) {
let f = 0;
scene.tweens.addCounter({
globalScene.tweens.addCounter({
repeat: 48,
duration: getFrameMs(1),
onRepeat: () => {
if (!f) {
for (let i = 0; i < 16; i++) {
doCircleInwardParticle(scene, i * 16, 4, transformationBaseBg, transformationContainer, xOffset, yOffset);
doCircleInwardParticle(i * 16, 4, transformationBaseBg, transformationContainer, xOffset, yOffset);
}
} else if (f === 32) {
for (let i = 0; i < 16; i++) {
doCircleInwardParticle(scene, i * 16, 8, transformationBaseBg, transformationContainer, xOffset, yOffset);
doCircleInwardParticle(i * 16, 8, transformationBaseBg, transformationContainer, xOffset, yOffset);
}
}
f++;
@ -283,15 +283,15 @@ function doCircleInward(scene: BattleScene, transformationBaseBg: Phaser.GameObj
* @param xOffset
* @param yOffset
*/
function doSpiralUpwardParticle(scene: BattleScene, trigIndex: number, transformationBaseBg: Phaser.GameObjects.Image, transformationContainer: Phaser.GameObjects.Container, xOffset: number, yOffset: number) {
function doSpiralUpwardParticle(trigIndex: number, transformationBaseBg: Phaser.GameObjects.Image, transformationContainer: Phaser.GameObjects.Container, xOffset: number, yOffset: number) {
const initialX = transformationBaseBg.displayWidth / 2 + xOffset;
const particle = scene.add.image(initialX, 0, "evo_sparkle");
const particle = globalScene.add.image(initialX, 0, "evo_sparkle");
transformationContainer.add(particle);
let f = 0;
let amp = 48;
const particleTimer = scene.tweens.addCounter({
const particleTimer = globalScene.tweens.addCounter({
repeat: -1,
duration: getFrameMs(1),
onRepeat: () => {
@ -328,16 +328,16 @@ function doSpiralUpwardParticle(scene: BattleScene, trigIndex: number, transform
* @param xOffset
* @param yOffset
*/
function doArcDownParticle(scene: BattleScene, trigIndex: number, transformationBaseBg: Phaser.GameObjects.Image, transformationContainer: Phaser.GameObjects.Container, xOffset: number, yOffset: number) {
function doArcDownParticle(trigIndex: number, transformationBaseBg: Phaser.GameObjects.Image, transformationContainer: Phaser.GameObjects.Container, xOffset: number, yOffset: number) {
const initialX = transformationBaseBg.displayWidth / 2 + xOffset;
const particle = scene.add.image(initialX, 0, "evo_sparkle");
const particle = globalScene.add.image(initialX, 0, "evo_sparkle");
particle.setScale(0.5);
transformationContainer.add(particle);
let f = 0;
let amp = 8;
const particleTimer = scene.tweens.addCounter({
const particleTimer = globalScene.tweens.addCounter({
repeat: -1,
duration: getFrameMs(1),
onRepeat: () => {
@ -371,15 +371,15 @@ function doArcDownParticle(scene: BattleScene, trigIndex: number, transformation
* @param xOffset
* @param yOffset
*/
function doCircleInwardParticle(scene: BattleScene, trigIndex: number, speed: number, transformationBaseBg: Phaser.GameObjects.Image, transformationContainer: Phaser.GameObjects.Container, xOffset: number, yOffset: number) {
function doCircleInwardParticle(trigIndex: number, speed: number, transformationBaseBg: Phaser.GameObjects.Image, transformationContainer: Phaser.GameObjects.Container, xOffset: number, yOffset: number) {
const initialX = transformationBaseBg.displayWidth / 2 + xOffset;
const initialY = transformationBaseBg.displayHeight / 2 + yOffset;
const particle = scene.add.image(initialX, initialY, "evo_sparkle");
const particle = globalScene.add.image(initialX, initialY, "evo_sparkle");
transformationContainer.add(particle);
let amp = 120;
const particleTimer = scene.tweens.addCounter({
const particleTimer = globalScene.tweens.addCounter({
repeat: -1,
duration: getFrameMs(1),
onRepeat: () => {

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