Merge branch 'beta' into qol/load-i18n-en-locales-during-test

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flx-sta 2024-10-03 11:38:22 -07:00 committed by GitHub
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7 changed files with 458 additions and 58 deletions

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@ -25,7 +25,6 @@ import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { MoveUsedEvent } from "#app/events/battle-scene";
import { BATTLE_STATS, type BattleStat, EFFECTIVE_STATS, type EffectiveStat, getStatKey, Stat } from "#app/enums/stat";
import { PartyStatusCurePhase } from "#app/phases/party-status-cure-phase";
import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { MovePhase } from "#app/phases/move-phase";
@ -34,6 +33,7 @@ import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { SwitchPhase } from "#app/phases/switch-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { SpeciesFormChangeRevertWeatherFormTrigger } from "./pokemon-forms";
import { GameMode } from "#app/game-mode";
import { applyChallenges, ChallengeType } from "./challenge";
@ -1585,12 +1585,31 @@ export class PartyStatusCureAttr extends MoveEffectAttr {
if (!this.canApply(user, target, move, args)) {
return false;
}
this.addPartyCurePhase(user);
const partyPokemon = user.isPlayer() ? user.scene.getParty() : user.scene.getEnemyParty();
partyPokemon.forEach(p => this.cureStatus(p, user.id));
if (this.message) {
user.scene.queueMessage(this.message);
}
return true;
}
addPartyCurePhase(user: Pokemon) {
user.scene.unshiftPhase(new PartyStatusCurePhase(user.scene, user, this.message, this.abilityCondition));
/**
* Tries to cure the status of the given {@linkcode Pokemon}
* @param pokemon The {@linkcode Pokemon} to cure.
* @param userId The ID of the (move) {@linkcode Pokemon | user}.
*/
public cureStatus(pokemon: Pokemon, userId: number) {
if (!pokemon.isOnField() || pokemon.id === userId) { // user always cures its own status, regardless of ability
pokemon.resetStatus(false);
pokemon.updateInfo();
} else if (!pokemon.hasAbility(this.abilityCondition)) {
pokemon.resetStatus();
pokemon.updateInfo();
} else {
pokemon.scene.unshiftPhase(new ShowAbilityPhase(pokemon.scene, pokemon.id, pokemon.getPassiveAbility()?.id === this.abilityCondition));
}
}
}
@ -3923,7 +3942,14 @@ export class PhotonGeyserCategoryAttr extends VariableMoveCategoryAttr {
}
}
export class TeraBlastCategoryAttr extends VariableMoveCategoryAttr {
/**
* Attribute used for tera moves that change category based on the user's Atk and SpAtk stats
* Note: Currently, `getEffectiveStat` does not ignore all abilities that affect stats except those
* with the attribute of `StatMultiplierAbAttr`
* TODO: Remove the `.partial()` tag from Tera Blast and Tera Starstorm when the above issue is resolved
* @extends VariableMoveCategoryAttr
*/
export class TeraMoveCategoryAttr extends VariableMoveCategoryAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const category = (args[0] as Utils.NumberHolder);
@ -4012,6 +4038,30 @@ export class VariableMoveTypeAttr extends MoveAttr {
}
}
/**
* Attribute used for Tera Starstorm that changes the move type to Stellar
* @extends VariableMoveTypeAttr
*/
export class TeraStarstormTypeAttr extends VariableMoveTypeAttr {
/**
*
* @param user the {@linkcode Pokemon} using the move
* @param target n/a
* @param move n/a
* @param args[0] {@linkcode Utils.NumberHolder} the move type
* @returns `true` if the move type is changed to {@linkcode Type.STELLAR}, `false` otherwise
*/
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (user.isTerastallized() && (user.hasFusionSpecies(Species.TERAPAGOS) || user.species.speciesId === Species.TERAPAGOS)) {
const moveType = args[0] as Utils.NumberHolder;
moveType.value = Type.STELLAR;
return true;
}
return false;
}
}
export class FormChangeItemTypeAttr extends VariableMoveTypeAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const moveType = args[0];
@ -9171,7 +9221,7 @@ export function initMoves() {
.attr(HalfSacrificialAttr),
new AttackMove(Moves.EXPANDING_FORCE, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 8)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.PSYCHIC && user.isGrounded() ? 1.5 : 1)
.attr(VariableTargetAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.PSYCHIC && user.isGrounded() ? 6 : 3),
.attr(VariableTargetAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.PSYCHIC && user.isGrounded() ? MoveTarget.ALL_NEAR_ENEMIES : MoveTarget.NEAR_OTHER),
new AttackMove(Moves.STEEL_ROLLER, Type.STEEL, MoveCategory.PHYSICAL, 130, 100, 5, -1, 0, 8)
.attr(ClearTerrainAttr)
.condition((user, target, move) => !!user.scene.arena.terrain),
@ -9445,10 +9495,11 @@ export function initMoves() {
.unimplemented(),
End Unused */
new AttackMove(Moves.TERA_BLAST, Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 9)
.attr(TeraBlastCategoryAttr)
.attr(TeraMoveCategoryAttr)
.attr(TeraBlastTypeAttr)
.attr(TeraBlastPowerAttr)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR)),
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR))
.partial(), /** Does not ignore abilities that affect stats, relevant in determining the move's category {@see TeraMoveCategoryAttr} */
new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9)
.attr(ProtectAttr, BattlerTagType.SILK_TRAP)
.condition(failIfLastCondition),
@ -9638,8 +9689,10 @@ export function initMoves() {
.attr(ElectroShotChargeAttr)
.ignoresVirtual(),
new AttackMove(Moves.TERA_STARSTORM, Type.NORMAL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
.attr(TeraBlastCategoryAttr)
.partial(),
.attr(TeraMoveCategoryAttr)
.attr(TeraStarstormTypeAttr)
.attr(VariableTargetAttr, (user, target, move) => (user.hasFusionSpecies(Species.TERAPAGOS) || user.species.speciesId === Species.TERAPAGOS) && user.isTerastallized() ? MoveTarget.ALL_NEAR_ENEMIES : MoveTarget.NEAR_OTHER)
.partial(), /** Does not ignore abilities that affect stats, relevant in determining the move's category {@see TeraMoveCategoryAttr} */
new AttackMove(Moves.FICKLE_BEAM, Type.DRAGON, MoveCategory.SPECIAL, 80, 100, 5, 30, 0, 9)
.attr(PreMoveMessageAttr, doublePowerChanceMessageFunc)
.attr(DoublePowerChanceAttr),

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@ -1087,6 +1087,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return !!this.fusionSpecies;
}
/**
* Checks if the {@linkcode Pokemon} has a fusion with the specified {@linkcode Species}.
* @param species the pokemon {@linkcode Species} to check
* @returns `true` if the {@linkcode Pokemon} has a fusion with the specified {@linkcode Species}, `false` otherwise
*/
hasFusionSpecies(species: Species): boolean {
return this.fusionSpecies?.speciesId === species;
}
abstract isBoss(): boolean;
getMoveset(ignoreOverride?: boolean): (PokemonMove | null)[] {

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@ -1,48 +0,0 @@
import BattleScene from "#app/battle-scene";
import { Abilities } from "#app/enums/abilities";
import Pokemon from "#app/field/pokemon";
import { BattlePhase } from "./battle-phase";
import { ShowAbilityPhase } from "./show-ability-phase";
/**
* Cures the party of all non-volatile status conditions, shows a message
* @param {BattleScene} scene The current scene
* @param {Pokemon} user The user of the move that cures the party
* @param {string} message The message that should be displayed
* @param {Abilities} abilityCondition Pokemon with this ability will not be affected ie. Soundproof
*/
export class PartyStatusCurePhase extends BattlePhase {
private user: Pokemon;
private message: string;
private abilityCondition: Abilities;
constructor(scene: BattleScene, user: Pokemon, message: string, abilityCondition: Abilities) {
super(scene);
this.user = user;
this.message = message;
this.abilityCondition = abilityCondition;
}
start() {
super.start();
for (const pokemon of this.scene.getParty()) {
if (!pokemon.isOnField() || pokemon === this.user) {
pokemon.resetStatus(false);
pokemon.updateInfo(true);
} else {
if (!pokemon.hasAbility(this.abilityCondition)) {
pokemon.resetStatus();
pokemon.updateInfo(true);
} else {
// Manually show ability bar, since we're not hooked into the targeting system
pokemon.scene.unshiftPhase(new ShowAbilityPhase(pokemon.scene, pokemon.id, pokemon.getPassiveAbility()?.id === this.abilityCondition));
}
}
}
if (this.message) {
this.scene.queueMessage(this.message);
}
this.end();
}
}

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@ -0,0 +1,101 @@
import { StatusEffect } from "#app/enums/status-effect";
import { CommandPhase } from "#app/phases/command-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Aromatherapy", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.AROMATHERAPY, Moves.SPLASH])
.statusEffect(StatusEffect.BURN)
.battleType("double")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should cure status effect of the user, its ally, and all party pokemon", async () => {
await game.classicMode.startBattle([Species.RATTATA, Species.RATTATA, Species.RATTATA]);
const [leftPlayer, rightPlayer, partyPokemon] = game.scene.getParty();
vi.spyOn(leftPlayer, "resetStatus");
vi.spyOn(rightPlayer, "resetStatus");
vi.spyOn(partyPokemon, "resetStatus");
game.move.select(Moves.AROMATHERAPY, 0);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(leftPlayer.resetStatus).toHaveBeenCalledOnce();
expect(rightPlayer.resetStatus).toHaveBeenCalledOnce();
expect(partyPokemon.resetStatus).toHaveBeenCalledOnce();
expect(leftPlayer.status?.effect).toBeUndefined();
expect(rightPlayer.status?.effect).toBeUndefined();
expect(partyPokemon.status?.effect).toBeUndefined();
});
it("should not cure status effect of the target/target's allies", async () => {
game.override.enemyStatusEffect(StatusEffect.BURN);
await game.classicMode.startBattle([Species.RATTATA, Species.RATTATA]);
const [leftOpp, rightOpp] = game.scene.getEnemyField();
vi.spyOn(leftOpp, "resetStatus");
vi.spyOn(rightOpp, "resetStatus");
game.move.select(Moves.AROMATHERAPY, 0);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(leftOpp.resetStatus).toHaveBeenCalledTimes(0);
expect(rightOpp.resetStatus).toHaveBeenCalledTimes(0);
expect(leftOpp.status?.effect).toBeTruthy();
expect(rightOpp.status?.effect).toBeTruthy();
expect(leftOpp.status?.effect).toBe(StatusEffect.BURN);
expect(rightOpp.status?.effect).toBe(StatusEffect.BURN);
});
it("should not cure status effect of allies ON FIELD with Sap Sipper, should still cure allies in party", async () => {
game.override.ability(Abilities.SAP_SIPPER);
await game.classicMode.startBattle([Species.RATTATA, Species.RATTATA, Species.RATTATA]);
const [leftPlayer, rightPlayer, partyPokemon] = game.scene.getParty();
vi.spyOn(leftPlayer, "resetStatus");
vi.spyOn(rightPlayer, "resetStatus");
vi.spyOn(partyPokemon, "resetStatus");
game.move.select(Moves.AROMATHERAPY, 0);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(leftPlayer.resetStatus).toHaveBeenCalledOnce();
expect(rightPlayer.resetStatus).toHaveBeenCalledTimes(0);
expect(partyPokemon.resetStatus).toHaveBeenCalledOnce();
expect(leftPlayer.status?.effect).toBeUndefined();
expect(rightPlayer.status?.effect).toBe(StatusEffect.BURN);
expect(partyPokemon.status?.effect).toBeUndefined();
});
});

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@ -0,0 +1,101 @@
import { StatusEffect } from "#app/enums/status-effect";
import { CommandPhase } from "#app/phases/command-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Heal Bell", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.HEAL_BELL, Moves.SPLASH])
.statusEffect(StatusEffect.BURN)
.battleType("double")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should cure status effect of the user, its ally, and all party pokemon", async () => {
await game.classicMode.startBattle([Species.RATTATA, Species.RATTATA, Species.RATTATA]);
const [leftPlayer, rightPlayer, partyPokemon] = game.scene.getParty();
vi.spyOn(leftPlayer, "resetStatus");
vi.spyOn(rightPlayer, "resetStatus");
vi.spyOn(partyPokemon, "resetStatus");
game.move.select(Moves.HEAL_BELL, 0);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(leftPlayer.resetStatus).toHaveBeenCalledOnce();
expect(rightPlayer.resetStatus).toHaveBeenCalledOnce();
expect(partyPokemon.resetStatus).toHaveBeenCalledOnce();
expect(leftPlayer.status?.effect).toBeUndefined();
expect(rightPlayer.status?.effect).toBeUndefined();
expect(partyPokemon.status?.effect).toBeUndefined();
});
it("should not cure status effect of the target/target's allies", async () => {
game.override.enemyStatusEffect(StatusEffect.BURN);
await game.classicMode.startBattle([Species.RATTATA, Species.RATTATA]);
const [leftOpp, rightOpp] = game.scene.getEnemyField();
vi.spyOn(leftOpp, "resetStatus");
vi.spyOn(rightOpp, "resetStatus");
game.move.select(Moves.HEAL_BELL, 0);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(leftOpp.resetStatus).toHaveBeenCalledTimes(0);
expect(rightOpp.resetStatus).toHaveBeenCalledTimes(0);
expect(leftOpp.status?.effect).toBeTruthy();
expect(rightOpp.status?.effect).toBeTruthy();
expect(leftOpp.status?.effect).toBe(StatusEffect.BURN);
expect(rightOpp.status?.effect).toBe(StatusEffect.BURN);
});
it("should not cure status effect of allies ON FIELD with Soundproof, should still cure allies in party", async () => {
game.override.ability(Abilities.SOUNDPROOF);
await game.classicMode.startBattle([Species.RATTATA, Species.RATTATA, Species.RATTATA]);
const [leftPlayer, rightPlayer, partyPokemon] = game.scene.getParty();
vi.spyOn(leftPlayer, "resetStatus");
vi.spyOn(rightPlayer, "resetStatus");
vi.spyOn(partyPokemon, "resetStatus");
game.move.select(Moves.HEAL_BELL, 0);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(leftPlayer.resetStatus).toHaveBeenCalledOnce();
expect(rightPlayer.resetStatus).toHaveBeenCalledTimes(0);
expect(partyPokemon.resetStatus).toHaveBeenCalledOnce();
expect(leftPlayer.status?.effect).toBeUndefined();
expect(rightPlayer.status?.effect).toBe(StatusEffect.BURN);
expect(partyPokemon.status?.effect).toBeUndefined();
});
});

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@ -0,0 +1,86 @@
import { allMoves } from "#app/data/move";
import { StatusEffect } from "#app/enums/status-effect";
import { CommandPhase } from "#app/phases/command-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Sparkly Swirl", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.enemySpecies(Species.SHUCKLE)
.enemyLevel(100)
.enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.BALL_FETCH)
.moveset([Moves.SPARKLY_SWIRL, Moves.SPLASH])
.ability(Abilities.BALL_FETCH);
vi.spyOn(allMoves[Moves.SPARKLY_SWIRL], "accuracy", "get").mockReturnValue(100);
});
it("should cure status effect of the user, its ally, and all party pokemon", async () => {
game.override
.battleType("double")
.statusEffect(StatusEffect.BURN);
await game.classicMode.startBattle([Species.RATTATA, Species.RATTATA, Species.RATTATA]);
const [leftPlayer, rightPlayer, partyPokemon] = game.scene.getParty();
const leftOpp = game.scene.getEnemyPokemon()!;
vi.spyOn(leftPlayer, "resetStatus");
vi.spyOn(rightPlayer, "resetStatus");
vi.spyOn(partyPokemon, "resetStatus");
game.move.select(Moves.SPARKLY_SWIRL, 0, leftOpp.getBattlerIndex());
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(leftPlayer.resetStatus).toHaveBeenCalledOnce();
expect(rightPlayer.resetStatus).toHaveBeenCalledOnce();
expect(partyPokemon.resetStatus).toHaveBeenCalledOnce();
expect(leftPlayer.status?.effect).toBeUndefined();
expect(rightPlayer.status?.effect).toBeUndefined();
expect(partyPokemon.status?.effect).toBeUndefined();
});
it("should not cure status effect of the target/target's allies", async () => {
game.override
.battleType("double")
.enemyStatusEffect(StatusEffect.BURN);
await game.classicMode.startBattle([Species.RATTATA, Species.RATTATA]);
const [leftOpp, rightOpp] = game.scene.getEnemyField();
vi.spyOn(leftOpp, "resetStatus");
vi.spyOn(rightOpp, "resetStatus");
game.move.select(Moves.SPARKLY_SWIRL, 0, leftOpp.getBattlerIndex());
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(leftOpp.resetStatus).toHaveBeenCalledTimes(0);
expect(rightOpp.resetStatus).toHaveBeenCalledTimes(0);
expect(leftOpp.status?.effect).toBeTruthy();
expect(rightOpp.status?.effect).toBeTruthy();
expect(leftOpp.status?.effect).toBe(StatusEffect.BURN);
expect(rightOpp.status?.effect).toBe(StatusEffect.BURN);
});
});

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@ -0,0 +1,98 @@
import { BattlerIndex } from "#app/battle";
import { Type } from "#app/data/type";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Tera Starstorm", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.TERA_STARSTORM, Moves.SPLASH])
.battleType("double")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH)
.enemyLevel(30)
.enemySpecies(Species.MAGIKARP)
.startingHeldItems([{ name: "TERA_SHARD", type: Type.FIRE }]);
});
it("changes type to Stellar when used by Terapagos in its Stellar Form", async () => {
game.override.battleType("single");
await game.classicMode.startBattle([Species.TERAPAGOS]);
const terapagos = game.scene.getPlayerPokemon()!;
vi.spyOn(terapagos, "getMoveType");
game.move.select(Moves.TERA_STARSTORM);
await game.phaseInterceptor.to("TurnEndPhase");
expect(terapagos.isTerastallized()).toBe(true);
expect(terapagos.getMoveType).toHaveReturnedWith(Type.STELLAR);
});
it("targets both opponents in a double battle when used by Terapagos in its Stellar Form", async () => {
await game.classicMode.startBattle([Species.MAGIKARP, Species.TERAPAGOS]);
game.move.select(Moves.TERA_STARSTORM, 0, BattlerIndex.ENEMY);
game.move.select(Moves.TERA_STARSTORM, 1);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
const enemyField = game.scene.getEnemyField();
// Pokemon other than Terapagos should not be affected - only hits one target
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemyField.some(pokemon => pokemon.isFullHp())).toBe(true);
// Terapagos in Stellar Form should hit both targets
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemyField.every(pokemon => pokemon.isFullHp())).toBe(false);
});
it("applies the effects when Terapagos in Stellar Form is fused with another Pokemon", async () => {
await game.classicMode.startBattle([Species.TERAPAGOS, Species.CHARMANDER, Species.MAGIKARP]);
const fusionedMon = game.scene.getParty()[0];
const magikarp = game.scene.getParty()[2];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
fusionedMon.fusionSpecies = magikarp.species;
fusionedMon.fusionFormIndex = magikarp.formIndex;
fusionedMon.fusionAbilityIndex = magikarp.abilityIndex;
fusionedMon.fusionShiny = magikarp.shiny;
fusionedMon.fusionVariant = magikarp.variant;
fusionedMon.fusionGender = magikarp.gender;
fusionedMon.fusionLuck = magikarp.luck;
vi.spyOn(fusionedMon, "getMoveType");
game.move.select(Moves.TERA_STARSTORM, 0);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("TurnEndPhase");
// Fusion and terastallized
expect(fusionedMon.isFusion()).toBe(true);
expect(fusionedMon.isTerastallized()).toBe(true);
// Move effects should be applied
expect(fusionedMon.getMoveType).toHaveReturnedWith(Type.STELLAR);
expect(game.scene.getEnemyField().every(pokemon => pokemon.isFullHp())).toBe(false);
});
});