mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-11 10:52:17 +02:00
Revert "added Done button in pokemon selection menu and choosing which pokemon to replace"
This reverts commit ff562af446
.
This commit is contained in:
parent
f2139bb99a
commit
90f0d7e72e
@ -1936,10 +1936,8 @@ export class SelectTargetPhase extends PokemonPhase {
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if (cursor === -1) {
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if (cursor === -1) {
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this.scene.currentBattle.turnCommands[this.fieldIndex] = null;
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this.scene.currentBattle.turnCommands[this.fieldIndex] = null;
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this.scene.unshiftPhase(new CommandPhase(this.scene, this.fieldIndex));
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this.scene.unshiftPhase(new CommandPhase(this.scene, this.fieldIndex));
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} else {
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} else
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turnCommand.targets = [ cursor ];
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turnCommand.targets = [ cursor ];
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this.scene.hasFreeSwitch = false;
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}
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if (turnCommand.command === Command.BALL && this.fieldIndex)
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if (turnCommand.command === Command.BALL && this.fieldIndex)
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this.scene.currentBattle.turnCommands[this.fieldIndex - 1].skip = true;
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this.scene.currentBattle.turnCommands[this.fieldIndex - 1].skip = true;
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this.end();
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this.end();
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@ -36,8 +36,6 @@ export enum PartyUiMode {
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export enum PartyOption {
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export enum PartyOption {
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CANCEL = -1,
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CANCEL = -1,
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SEND_OUT,
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SEND_OUT,
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SEND_OUT_1,
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SEND_OUT_2,
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PASS_BATON,
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PASS_BATON,
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APPLY,
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APPLY,
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TEACH,
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TEACH,
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@ -53,7 +51,7 @@ export enum PartyOption {
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MOVE_1 = 3000,
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MOVE_1 = 3000,
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MOVE_2,
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MOVE_2,
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MOVE_3,
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MOVE_3,
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MOVE_4,
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MOVE_4
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}
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}
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export type PartySelectCallback = (cursor: integer, option: PartyOption) => void;
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export type PartySelectCallback = (cursor: integer, option: PartyOption) => void;
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@ -72,7 +70,6 @@ export default class PartyUiHandler extends MessageUiHandler {
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private partySlotsContainer: Phaser.GameObjects.Container;
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private partySlotsContainer: Phaser.GameObjects.Container;
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private partySlots: PartySlot[];
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private partySlots: PartySlot[];
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private partyCancelButton: PartyCancelButton;
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private partyCancelButton: PartyCancelButton;
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private partyDoneButton: PartyDoneButton;
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private partyMessageBox: Phaser.GameObjects.NineSlice;
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private partyMessageBox: Phaser.GameObjects.NineSlice;
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private optionsMode: boolean;
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private optionsMode: boolean;
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@ -156,13 +153,10 @@ export default class PartyUiHandler extends MessageUiHandler {
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this.message = partyMessageText;
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this.message = partyMessageText;
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const partyCancelButton = new PartyCancelButton(this.scene, 291, -9);
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const partyCancelButton = new PartyCancelButton(this.scene, 291, -16);
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const partyDoneButton = new PartyDoneButton(this.scene, 291, -26);
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partyContainer.add(partyCancelButton);
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partyContainer.add(partyCancelButton);
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partyContainer.add(partyDoneButton);
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this.partyCancelButton = partyCancelButton;
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this.partyCancelButton = partyCancelButton;
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this.partyDoneButton = partyDoneButton;
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this.optionsContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 1, -1);
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this.optionsContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 1, -1);
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partyContainer.add(this.optionsContainer);
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partyContainer.add(this.optionsContainer);
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@ -369,9 +363,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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ui.playSelect();
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ui.playSelect();
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} else if (this.partyUiMode === PartyUiMode.FAINT_SWITCH)
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} else if (this.partyUiMode === PartyUiMode.FAINT_SWITCH)
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ui.playError();
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ui.playError();
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else if (this.cursor === 6) {
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else
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console.log('DONE');
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} else
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return this.processInput(Button.CANCEL);
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return this.processInput(Button.CANCEL);
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return true;
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return true;
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} else if (button === Button.CANCEL) {
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} else if (button === Button.CANCEL) {
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@ -398,15 +390,13 @@ export default class PartyUiHandler extends MessageUiHandler {
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switch (button) {
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switch (button) {
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case Button.UP:
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case Button.UP:
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if (this.cursor === 7) success = this.setCursor(6);
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success = this.setCursor(this.cursor ? this.cursor < 6 ? this.cursor - 1 : slotCount - 1 : 6);
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else success = this.setCursor(this.cursor ? this.cursor < 6 ? this.cursor - 1 : slotCount - 1 : 7);
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break;
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break;
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case Button.DOWN:
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case Button.DOWN:
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if (this.cursor === 6) success = this.setCursor(7);
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success = this.setCursor(this.cursor < 6 ? this.cursor < slotCount - 1 ? this.cursor + 1 : 6 : 0);
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else success = this.setCursor(this.cursor < 6 ? this.cursor < slotCount - 1 ? this.cursor + 1 : 6 : 0);
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break;
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break;
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case Button.LEFT:
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case Button.LEFT:
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if (this.cursor >= battlerCount && this.cursor <= 7)
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if (this.cursor >= battlerCount && this.cursor <= 6)
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success = this.setCursor(0);
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success = this.setCursor(0);
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break;
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break;
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case Button.RIGHT:
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case Button.RIGHT:
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@ -416,11 +406,12 @@ export default class PartyUiHandler extends MessageUiHandler {
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} else if (battlerCount >= 2 && slotCount > battlerCount && this.getCursor() === 0 && this.lastCursor === 1){
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} else if (battlerCount >= 2 && slotCount > battlerCount && this.getCursor() === 0 && this.lastCursor === 1){
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success = this.setCursor(2);
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success = this.setCursor(2);
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break;
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break;
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} else if (slotCount > battlerCount && this.cursor < battlerCount)
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} else if (slotCount > battlerCount && this.cursor < battlerCount){
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success = this.setCursor(this.lastCursor < 6 ? this.lastCursor || battlerCount : battlerCount);
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success = this.setCursor(this.lastCursor < 6 ? this.lastCursor || battlerCount : battlerCount);
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break;
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break;
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}
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}
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}
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}
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}
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if (success)
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if (success)
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ui.playSelect();
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ui.playSelect();
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@ -434,8 +425,6 @@ export default class PartyUiHandler extends MessageUiHandler {
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if (this.cursor < 6 && this.cursor >= party.length)
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if (this.cursor < 6 && this.cursor >= party.length)
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this.cursor = party.length - 1;
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this.cursor = party.length - 1;
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else if (this.cursor === 6)
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else if (this.cursor === 6)
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this.partyDoneButton.select();
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else if (this.cursor === 7)
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this.partyCancelButton.select();
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this.partyCancelButton.select();
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for (let p in party) {
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for (let p in party) {
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@ -493,26 +482,14 @@ export default class PartyUiHandler extends MessageUiHandler {
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this.cursor = cursor;
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this.cursor = cursor;
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if (this.lastCursor < 6)
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if (this.lastCursor < 6)
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this.partySlots[this.lastCursor].deselect();
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this.partySlots[this.lastCursor].deselect();
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else if (this.lastCursor === 6){
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else if (this.lastCursor === 6)
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this.partyCancelButton.deselect();
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this.partyCancelButton.deselect();
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} else if (this.lastCursor === 7){
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if (cursor < 6)
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this.partyDoneButton.deselect();
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}
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if (cursor < 6) {
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this.partySlots[cursor].select();
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this.partySlots[cursor].select();
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this.partyCancelButton.deselect();
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else if (cursor === 6)
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this.partyDoneButton.deselect();
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}
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else if (cursor === 6){
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this.partyCancelButton.deselect();
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this.partyDoneButton.select();
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}
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else if (cursor === 7) {
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this.partyDoneButton.deselect();
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this.partyCancelButton.select();
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this.partyCancelButton.select();
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}
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}
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}
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}
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}
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return changed;
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return changed;
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}
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}
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@ -590,8 +567,6 @@ export default class PartyUiHandler extends MessageUiHandler {
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case PartyUiMode.POST_BATTLE_SWITCH:
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case PartyUiMode.POST_BATTLE_SWITCH:
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if (this.cursor >= this.scene.currentBattle.getBattlerCount()) {
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if (this.cursor >= this.scene.currentBattle.getBattlerCount()) {
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this.options.push(PartyOption.SEND_OUT);
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this.options.push(PartyOption.SEND_OUT);
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this.options.push(PartyOption.SEND_OUT_1);
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this.options.push(PartyOption.SEND_OUT_2);
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if (this.partyUiMode !== PartyUiMode.FAINT_SWITCH
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if (this.partyUiMode !== PartyUiMode.FAINT_SWITCH
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&& this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier
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&& this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier
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&& (m as SwitchEffectTransferModifier).pokemonId === this.scene.getPlayerField()[this.fieldIndex].id))
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&& (m as SwitchEffectTransferModifier).pokemonId === this.scene.getPlayerField()[this.fieldIndex].id))
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@ -1084,51 +1059,3 @@ class PartyCancelButton extends Phaser.GameObjects.Container {
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this.partyCancelPb.setFrame('party_pb');
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this.partyCancelPb.setFrame('party_pb');
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}
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}
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}
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}
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class PartyDoneButton extends Phaser.GameObjects.Container {
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private selected: boolean;
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private partyDoneBg: Phaser.GameObjects.Sprite;
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private partyDonePb: Phaser.GameObjects.Sprite;
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constructor(scene: BattleScene, x: number, y: number) {
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super(scene, x, y);
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this.setup();
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}
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setup() {
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const partyDoneBg = this.scene.add.sprite(0, 0, 'party_cancel');
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this.add(partyDoneBg);
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this.partyDoneBg = partyDoneBg;
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const partyDonePb = this.scene.add.sprite(-17, 0, 'party_pb');
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this.add(partyDonePb);
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this.partyDonePb = partyDonePb;
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const partyCancelText = addTextObject(this.scene, -7, -6, 'Done', TextStyle.PARTY);
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this.add(partyCancelText);
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}
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select() {
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if (this.selected)
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return;
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this.selected = true;
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this.partyDoneBg.setFrame(`party_cancel_sel`);
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this.partyDonePb.setFrame('party_pb_sel');
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}
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deselect() {
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if (!this.selected)
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return;
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this.selected = false;
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this.partyDoneBg.setFrame('party_cancel');
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this.partyDonePb.setFrame('party_pb');
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}
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}
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