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Set ivs to 0 in part timer test
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@ -103,6 +103,7 @@ describe("Part-Timer - Mystery Encounter", () => {
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// Override party levels to 50 so stats can be fully reflective
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scene.getPlayerParty().forEach(p => {
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p.level = 50;
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p.ivs = [0, 0, 0, 0, 0, 0];
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p.calculateStats();
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});
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await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 });
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