Merge branch 'beta' into versioning

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NightKev 2024-10-13 23:13:11 -07:00 committed by GitHub
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4 changed files with 92 additions and 15 deletions

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@ -5484,37 +5484,38 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
*/ */
const switchOutTarget = this.selfSwitch ? user : target; const switchOutTarget = this.selfSwitch ? user : target;
if (switchOutTarget instanceof PlayerPokemon) { if (switchOutTarget instanceof PlayerPokemon) {
// Switch out logic for the player's Pokemon
if (switchOutTarget.scene.getParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) { if (switchOutTarget.scene.getParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
return false; return false;
} }
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
if (switchOutTarget.hp > 0) { if (switchOutTarget.hp > 0) {
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
user.scene.prependToPhase(new SwitchPhase(user.scene, this.switchType, switchOutTarget.getFieldIndex(), true, true), MoveEndPhase); user.scene.prependToPhase(new SwitchPhase(user.scene, this.switchType, switchOutTarget.getFieldIndex(), true, true), MoveEndPhase);
return true; return true;
} }
return false; return false;
} else if (user.scene.currentBattle.battleType !== BattleType.WILD) { } else if (user.scene.currentBattle.battleType !== BattleType.WILD) {
// Switch out logic for trainer battles
if (switchOutTarget.scene.getEnemyParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) { if (switchOutTarget.scene.getEnemyParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
return false; return false;
} }
// Switch out logic for trainer battles
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
if (switchOutTarget.hp > 0) { if (switchOutTarget.hp > 0) {
// for opponent switching out // for opponent switching out
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
user.scene.prependToPhase(new SwitchSummonPhase(user.scene, this.switchType, switchOutTarget.getFieldIndex(), user.scene.prependToPhase(new SwitchSummonPhase(user.scene, this.switchType, switchOutTarget.getFieldIndex(),
(user.scene.currentBattle.trainer ? user.scene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0), (user.scene.currentBattle.trainer ? user.scene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0),
false, false), MoveEndPhase); false, false), MoveEndPhase);
} }
} else { } else {
// Switch out logic for everything else (eg: WILD battles)
if (user.scene.currentBattle.waveIndex % 10 === 0) { if (user.scene.currentBattle.waveIndex % 10 === 0) {
return false; return false;
} }
// Switch out logic for everything else (eg: WILD battles)
switchOutTarget.leaveField(false);
if (switchOutTarget.hp) { if (switchOutTarget.hp > 0) {
switchOutTarget.leaveField(false);
user.scene.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500); user.scene.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500);
// in double battles redirect potential moves off fled pokemon // in double battles redirect potential moves off fled pokemon

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@ -383,7 +383,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
const battle = this.scene.currentBattle; const battle = this.scene.currentBattle;
const template = this.getPartyTemplate(); const template = this.getPartyTemplate();
let species: PokemonSpecies; let baseSpecies: PokemonSpecies;
if (this.config.speciesPools) { if (this.config.speciesPools) {
const tierValue = Utils.randSeedInt(512); const tierValue = Utils.randSeedInt(512);
let tier = tierValue >= 156 ? TrainerPoolTier.COMMON : tierValue >= 32 ? TrainerPoolTier.UNCOMMON : tierValue >= 6 ? TrainerPoolTier.RARE : tierValue >= 1 ? TrainerPoolTier.SUPER_RARE : TrainerPoolTier.ULTRA_RARE; let tier = tierValue >= 156 ? TrainerPoolTier.COMMON : tierValue >= 32 ? TrainerPoolTier.UNCOMMON : tierValue >= 6 ? TrainerPoolTier.RARE : tierValue >= 1 ? TrainerPoolTier.SUPER_RARE : TrainerPoolTier.ULTRA_RARE;
@ -393,17 +393,17 @@ export default class Trainer extends Phaser.GameObjects.Container {
tier--; tier--;
} }
const tierPool = this.config.speciesPools[tier]; const tierPool = this.config.speciesPools[tier];
species = getPokemonSpecies(Utils.randSeedItem(tierPool)); baseSpecies = getPokemonSpecies(Utils.randSeedItem(tierPool));
} else { } else {
species = this.scene.randomSpecies(battle.waveIndex, level, false, this.config.speciesFilter); baseSpecies = this.scene.randomSpecies(battle.waveIndex, level, false, this.config.speciesFilter);
} }
let ret = getPokemonSpecies(species.getTrainerSpeciesForLevel(level, true, strength, this.scene.currentBattle.waveIndex)); let ret = getPokemonSpecies(baseSpecies.getTrainerSpeciesForLevel(level, true, strength, this.scene.currentBattle.waveIndex));
let retry = false; let retry = false;
console.log(ret.getName()); console.log(ret.getName());
if (pokemonPrevolutions.hasOwnProperty(species.speciesId) && ret.speciesId !== species.speciesId) { if (pokemonPrevolutions.hasOwnProperty(baseSpecies.speciesId) && ret.speciesId !== baseSpecies.speciesId) {
retry = true; retry = true;
} else if (template.isBalanced(battle.enemyParty.length)) { } else if (template.isBalanced(battle.enemyParty.length)) {
const partyMemberTypes = battle.enemyParty.map(p => p.getTypes(true)).flat(); const partyMemberTypes = battle.enemyParty.map(p => p.getTypes(true)).flat();
@ -417,7 +417,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
console.log("Attempting reroll of species evolution to fit specialty type..."); console.log("Attempting reroll of species evolution to fit specialty type...");
let evoAttempt = 0; let evoAttempt = 0;
while (retry && evoAttempt++ < 10) { while (retry && evoAttempt++ < 10) {
ret = getPokemonSpecies(species.getTrainerSpeciesForLevel(level, true, strength, this.scene.currentBattle.waveIndex)); ret = getPokemonSpecies(baseSpecies.getTrainerSpeciesForLevel(level, true, strength, this.scene.currentBattle.waveIndex));
console.log(ret.name); console.log(ret.name);
if (this.config.specialtyTypes.find(t => ret.isOfType(t))) { if (this.config.specialtyTypes.find(t => ret.isOfType(t))) {
retry = false; retry = false;
@ -426,7 +426,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
} }
// Prompts reroll of party member species if species already present in the enemy party // Prompts reroll of party member species if species already present in the enemy party
if (this.checkDuplicateSpecies(ret)) { if (this.checkDuplicateSpecies(ret, baseSpecies)) {
console.log("Duplicate species detected, prompting reroll..."); console.log("Duplicate species detected, prompting reroll...");
retry = true; retry = true;
} }
@ -442,13 +442,16 @@ export default class Trainer extends Phaser.GameObjects.Container {
/** /**
* Checks if the enemy trainer already has the Pokemon species in their party * Checks if the enemy trainer already has the Pokemon species in their party
* @param {PokemonSpecies} species {@linkcode PokemonSpecies} * @param {PokemonSpecies} species {@linkcode PokemonSpecies}
* @param {PokemonSpecies} baseSpecies {@linkcode PokemonSpecies} - baseSpecies of the Pokemon if species is forced to evolve
* @returns `true` if the species is already present in the party * @returns `true` if the species is already present in the party
*/ */
checkDuplicateSpecies(species: PokemonSpecies): boolean { checkDuplicateSpecies(species: PokemonSpecies, baseSpecies: PokemonSpecies): boolean {
const staticPartyPokemon = (signatureSpecies[TrainerType[this.config.trainerType]] ?? []).flat(1);
const currentPartySpecies = this.scene.getEnemyParty().map(p => { const currentPartySpecies = this.scene.getEnemyParty().map(p => {
return p.species.speciesId; return p.species.speciesId;
}); });
return currentPartySpecies.includes(species.speciesId); return currentPartySpecies.includes(species.speciesId) || staticPartyPokemon.includes(baseSpecies.speciesId);
} }
getPartyMemberMatchupScores(trainerSlot: TrainerSlot = TrainerSlot.NONE, forSwitch: boolean = false): [integer, integer][] { getPartyMemberMatchupScores(trainerSlot: TrainerSlot = TrainerSlot.NONE, forSwitch: boolean = false): [integer, integer][] {

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@ -139,4 +139,58 @@ describe("Moves - Dragon Tail", () => {
expect(enemy.isFullHp()).toBe(false); expect(enemy.isFullHp()).toBe(false);
}); });
it("should force a switch upon fainting an opponent normally", async () => {
game.override.startingWave(5)
.startingLevel(1000); // To make sure Dragon Tail KO's the opponent
await game.classicMode.startBattle([ Species.DRATINI ]);
game.move.select(Moves.DRAGON_TAIL);
await game.toNextTurn();
// Make sure the enemy switched to a healthy Pokemon
const enemy = game.scene.getEnemyPokemon()!;
expect(enemy).toBeDefined();
expect(enemy.isFullHp()).toBe(true);
// Make sure the enemy has a fainted Pokemon in their party and not on the field
const faintedEnemy = game.scene.getEnemyParty().find(p => !p.isAllowedInBattle());
expect(faintedEnemy).toBeDefined();
expect(game.scene.getEnemyField().length).toBe(1);
});
it("should not cause a softlock when activating an opponent trainer's reviver seed", async () => {
game.override.startingWave(5)
.enemyHeldItems([{ name: "REVIVER_SEED" }])
.startingLevel(1000); // To make sure Dragon Tail KO's the opponent
await game.classicMode.startBattle([ Species.DRATINI ]);
game.move.select(Moves.DRAGON_TAIL);
await game.toNextTurn();
// Make sure the enemy field is not empty and has a revived Pokemon
const enemy = game.scene.getEnemyPokemon()!;
expect(enemy).toBeDefined();
expect(enemy.hp).toBe(Math.floor(enemy.getMaxHp() / 2));
expect(game.scene.getEnemyField().length).toBe(1);
});
it("should not cause a softlock when activating a player's reviver seed", async () => {
game.override.startingHeldItems([{ name: "REVIVER_SEED" }])
.enemyMoveset(Moves.DRAGON_TAIL)
.enemyLevel(1000); // To make sure Dragon Tail KO's the player
await game.classicMode.startBattle([ Species.DRATINI, Species.BULBASAUR ]);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
// Make sure the player's field is not empty and has a revived Pokemon
const dratini = game.scene.getPlayerPokemon()!;
expect(dratini).toBeDefined();
expect(dratini.hp).toBe(Math.floor(dratini.getMaxHp() / 2));
expect(game.scene.getPlayerField().length).toBe(1);
});
}); });

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@ -96,4 +96,23 @@ describe("Moves - U-turn", () => {
expect(game.scene.getEnemyPokemon()!.battleData.abilityRevealed).toBe(true); // proxy for asserting ability activated expect(game.scene.getEnemyPokemon()!.battleData.abilityRevealed).toBe(true); // proxy for asserting ability activated
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase"); expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
}, 20000); }, 20000);
it("still forces a switch if u-turn KO's the opponent", async () => {
game.override.startingLevel(1000); // Ensure that U-Turn KO's the opponent
await game.classicMode.startBattle([
Species.RAICHU,
Species.SHUCKLE
]);
const enemy = game.scene.getEnemyPokemon()!;
// KO the opponent with U-Turn
game.move.select(Moves.U_TURN);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemy.isFainted()).toBe(true);
// Check that U-Turn forced a switch
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.SHUCKLE);
});
}); });