diff --git a/test/abilities/status-immunity-ab-attrs.test.ts b/test/abilities/status-immunity-ab-attrs.test.ts index 0ca2ce61eed..7431c8cd8e3 100644 --- a/test/abilities/status-immunity-ab-attrs.test.ts +++ b/test/abilities/status-immunity-ab-attrs.test.ts @@ -38,7 +38,7 @@ describe.each<{ name: string; ability: AbilityId; status: StatusEffect }>([ game.override .battleStyle("single") .criticalHits(false) - .startingLevel(100) + .enemyLevel(100) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(ability) .enemyMoveset(MoveId.SPLASH); @@ -71,7 +71,8 @@ describe.each<{ name: string; ability: AbilityId; status: StatusEffect }>([ feebas.doSetStatus(status); expect(feebas.status?.effect).toBe(status); - game.move.use(MoveId.SKILL_SWAP); + game.move.use(MoveId.SPLASH); + await game.move.forceEnemyMove(MoveId.SKILL_SWAP); // need to force enemy to use it as await game.toEndOfTurn(); expect(feebas.status?.effect).toBeUndefined(); diff --git a/test/moves/sleep_talk.test.ts b/test/moves/sleep_talk.test.ts index c32a10a4077..78306d2f1c6 100644 --- a/test/moves/sleep_talk.test.ts +++ b/test/moves/sleep_talk.test.ts @@ -7,6 +7,7 @@ import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { MoveUseMode } from "#enums/move-use-mode"; describe("Moves - Sleep Talk", () => { let phaserGame: Phaser.Game; @@ -49,12 +50,12 @@ describe("Moves - Sleep Talk", () => { expect.objectContaining({ move: MoveId.SWORDS_DANCE, result: MoveResult.SUCCESS, - virtual: true, + useMode: MoveUseMode.FOLLOW_UP, }), expect.objectContaining({ move: MoveId.SLEEP_TALK, result: MoveResult.SUCCESS, - virtual: false, + useMode: MoveUseMode.NORMAL, }), ]); });