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https://github.com/pagefaultgames/pokerogue.git
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Minor changes
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63005359a8
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@ -2913,7 +2913,11 @@ export default class BattleScene extends SceneBase {
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* @param show Whether to show or hide the bar
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* @param show Whether to show or hide the bar
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*/
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*/
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public queueAbilityDisplay(pokemon: Pokemon, passive: boolean, show: boolean): void {
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public queueAbilityDisplay(pokemon: Pokemon, passive: boolean, show: boolean): void {
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this.unshiftPhase((show) ? new ShowAbilityPhase(pokemon.getBattlerIndex(), passive) : new HideAbilityPhase(pokemon.getBattlerIndex(), passive));
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this.unshiftPhase(
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show
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? new ShowAbilityPhase(pokemon.getBattlerIndex(), passive)
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: new HideAbilityPhase(pokemon.getBattlerIndex(), passive),
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);
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this.clearPhaseQueueSplice();
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this.clearPhaseQueueSplice();
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}
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}
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@ -3146,11 +3150,7 @@ export default class BattleScene extends SceneBase {
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return false;
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return false;
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}
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}
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canTransferHeldItemModifier(
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canTransferHeldItemModifier(itemModifier: PokemonHeldItemModifier, target: Pokemon, transferQuantity = 1): boolean {
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itemModifier: PokemonHeldItemModifier,
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target: Pokemon,
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transferQuantity: number = 1,
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): boolean {
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const mod = itemModifier.clone() as PokemonHeldItemModifier;
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const mod = itemModifier.clone() as PokemonHeldItemModifier;
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const source = mod.pokemonId ? mod.getPokemon() : null;
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const source = mod.pokemonId ? mod.getPokemon() : null;
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const cancelled = new Utils.BooleanHolder(false);
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const cancelled = new Utils.BooleanHolder(false);
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@ -3164,10 +3164,7 @@ export default class BattleScene extends SceneBase {
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}
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}
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const matchingModifier = this.findModifier(
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const matchingModifier = this.findModifier(
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(m) =>
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m => m instanceof PokemonHeldItemModifier && m.matchType(mod) && m.pokemonId === target.id,
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m instanceof PokemonHeldItemModifier
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&& m.matchType(mod)
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&& m.pokemonId === target.id,
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target.isPlayer(),
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target.isPlayer(),
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) as PokemonHeldItemModifier;
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) as PokemonHeldItemModifier;
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@ -3176,11 +3173,7 @@ export default class BattleScene extends SceneBase {
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if (matchingModifier.stackCount >= maxStackCount) {
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if (matchingModifier.stackCount >= maxStackCount) {
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return false;
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return false;
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}
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}
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const countTaken = Math.min(
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const countTaken = Math.min(transferQuantity, mod.stackCount, maxStackCount - matchingModifier.stackCount);
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transferQuantity,
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mod.stackCount,
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maxStackCount - matchingModifier.stackCount,
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);
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mod.stackCount -= countTaken;
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mod.stackCount -= countTaken;
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} else {
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} else {
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const countTaken = Math.min(transferQuantity, mod.stackCount);
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const countTaken = Math.min(transferQuantity, mod.stackCount);
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@ -3349,7 +3342,7 @@ export default class BattleScene extends SceneBase {
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});
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});
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}
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}
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hasModifier(modifier: PersistentModifier, enemy: boolean = false): boolean {
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hasModifier(modifier: PersistentModifier, enemy = false): boolean {
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const modifiers = !enemy ? this.modifiers : this.enemyModifiers;
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const modifiers = !enemy ? this.modifiers : this.enemyModifiers;
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return modifiers.indexOf(modifier) > -1;
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return modifiers.indexOf(modifier) > -1;
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}
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}
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@ -165,10 +165,10 @@ export abstract class AbAttr {
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/**
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/**
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* Applies ability effects without checking conditions
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* Applies ability effects without checking conditions
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* @param pokemon The pokemon to apply this ability to
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* @param pokemon - The pokemon to apply this ability to
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* @param passive Whether or not the ability is a passive
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* @param passive - Whether or not the ability is a passive
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* @param simulated Whether the call is simulated
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* @param simulated - Whether the call is simulated
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* @param args
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* @param args - Extra args passed to the function. Handled by child classes.
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* @see {@linkcode canApply}
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* @see {@linkcode canApply}
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*/
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*/
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apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder | null, args: any[]): void {}
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apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder | null, args: any[]): void {}
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@ -188,11 +188,11 @@ export abstract class AbAttr {
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/**
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/**
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* Returns a boolean describing whether the ability can be applied under current conditions
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* Returns a boolean describing whether the ability can be applied under current conditions
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* @param pokemon The pokemon to apply this ability to
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* @param pokemon - The pokemon to apply this ability to
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* @param passive Whether or not the ability is a passive
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* @param passive - Whether or not the ability is a passive
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* @param simulated Whether the call is simulated
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* @param simulated - Whether the call is simulated
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* @param args
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* @param args - Extra args passed to the function. Handled by child classes.
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* @returns True if the ability can be applied, false otherwise
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* @returns `true` if the ability can be applied, `false` otherwise
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* @see {@linkcode apply}
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* @see {@linkcode apply}
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*/
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*/
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canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
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canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
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@ -5,7 +5,7 @@ import { PokemonPhase } from "./pokemon-phase";
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export class HideAbilityPhase extends PokemonPhase {
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export class HideAbilityPhase extends PokemonPhase {
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private passive: boolean;
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private passive: boolean;
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constructor(battlerIndex: BattlerIndex, passive: boolean = false) {
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constructor(battlerIndex: BattlerIndex, passive = false) {
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super(battlerIndex);
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super(battlerIndex);
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this.passive = passive;
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this.passive = passive;
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@ -29,6 +29,10 @@ export class ShowAbilityPhase extends PokemonPhase {
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start() {
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start() {
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super.start();
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super.start();
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if (!this.pokemonOnField || !this.getPokemon()) {
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return this.end();
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}
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// If the bar is already out, hide it before showing the new one
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// If the bar is already out, hide it before showing the new one
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if (globalScene.abilityBar.isVisible()) {
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if (globalScene.abilityBar.isVisible()) {
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globalScene.unshiftPhase(new HideAbilityPhase(this.battlerIndex, this.passive));
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globalScene.unshiftPhase(new HideAbilityPhase(this.battlerIndex, this.passive));
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@ -36,28 +40,21 @@ export class ShowAbilityPhase extends PokemonPhase {
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return this.end();
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return this.end();
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}
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}
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if (!this.pokemonOnField) {
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return this.end();
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}
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const pokemon = this.getPokemon();
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const pokemon = this.getPokemon();
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if (pokemon) {
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if (!pokemon.isPlayer()) {
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if (!pokemon.isPlayer()) {
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/** If its an enemy pokemon, list it as last enemy to use ability or move */
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/** If its an enemy pokemon, list it as last enemy to use ability or move */
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globalScene.currentBattle.lastEnemyInvolved = pokemon.getBattlerIndex() % 2;
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globalScene.currentBattle.lastEnemyInvolved = pokemon.getBattlerIndex() % 2;
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} else {
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} else {
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globalScene.currentBattle.lastPlayerInvolved = pokemon.getBattlerIndex() % 2;
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globalScene.currentBattle.lastPlayerInvolved = pokemon.getBattlerIndex() % 2;
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}
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globalScene.abilityBar.showAbility(this.pokemonName, this.abilityName, this.passive, this.player).then(() => {
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if (pokemon?.battleData) {
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pokemon.battleData.abilityRevealed = true;
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}
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}
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globalScene.abilityBar.showAbility(this.pokemonName, this.abilityName, this.passive, this.player).then(() => {
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if (pokemon?.battleData) {
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pokemon.battleData.abilityRevealed = true;
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}
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this.end();
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});
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} else {
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this.end();
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this.end();
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}
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});
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}
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}
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}
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}
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@ -21,7 +21,7 @@ export default class AbilityBar extends Phaser.GameObjects.Container {
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}
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}
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setup(): void {
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setup(): void {
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for (const key of [ "ability_bar_right", "ability_bar_left" ]) {
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for (const key of ["ability_bar_right", "ability_bar_left"]) {
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const bar = globalScene.add.image(0, 0, key);
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const bar = globalScene.add.image(0, 0, key);
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bar.setOrigin(0, 0);
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bar.setOrigin(0, 0);
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bar.setVisible(false);
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bar.setVisible(false);
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@ -52,7 +52,7 @@ export default class AbilityBar extends Phaser.GameObjects.Container {
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if (text) {
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if (text) {
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this.abilityBarText.setText(text);
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this.abilityBarText.setText(text);
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}
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}
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return new Promise((resolve) => {
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return new Promise(resolve => {
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globalScene.tweens.add({
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globalScene.tweens.add({
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...config,
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...config,
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onComplete: () => {
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onComplete: () => {
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@ -60,13 +60,13 @@ export default class AbilityBar extends Phaser.GameObjects.Container {
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config.onComplete();
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config.onComplete();
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}
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}
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resolve();
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resolve();
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}
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},
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});
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});
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});
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});
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}
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}
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public async showAbility(pokemonName: string, abilityName: string, passive: boolean = false, player: boolean = true): Promise<void> {
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public async showAbility(pokemonName: string, abilityName: string, passive = false, player = true): Promise<void> {
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const text = (`${i18next.t("fightUiHandler:abilityFlyInText", { pokemonName: pokemonName, passive: passive ? i18next.t("fightUiHandler:passive") : "", abilityName: abilityName })}`);
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const text = `${i18next.t("fightUiHandler:abilityFlyInText", { pokemonName: pokemonName, passive: passive ? i18next.t("fightUiHandler:passive") : "", abilityName: abilityName })}`;
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this.screenRight = globalScene.scaledCanvas.width;
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this.screenRight = globalScene.scaledCanvas.width;
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if (player !== this.player) {
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if (player !== this.player) {
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// Move the bar if it has changed from the player to enemy side (or vice versa)
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// Move the bar if it has changed from the player to enemy side (or vice versa)
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@ -77,20 +77,23 @@ export default class AbilityBar extends Phaser.GameObjects.Container {
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let y = baseY;
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let y = baseY;
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if (this.player) {
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if (this.player) {
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y += (globalScene.currentBattle.double ? 14 : 0);
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y += globalScene.currentBattle.double ? 14 : 0;
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} else {
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} else {
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y -= globalScene.currentBattle.double ? 28 : 14;
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y -= globalScene.currentBattle.double ? 28 : 14;
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}
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}
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this.setY(y);
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this.setY(y);
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return this.startTween({
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return this.startTween(
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targets: this,
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{
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x: this.player ? screenLeft : this.screenRight - barWidth,
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targets: this,
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duration: 500,
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x: this.player ? screenLeft : this.screenRight - barWidth,
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ease: "Sine.easeOut",
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duration: 500,
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hold: 1000,
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ease: "Sine.easeOut",
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}, text);
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hold: 1000,
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},
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text,
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);
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}
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}
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public async hide(): Promise<void> {
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public async hide(): Promise<void> {
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@ -101,7 +104,7 @@ export default class AbilityBar extends Phaser.GameObjects.Container {
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ease: "Sine.easeIn",
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ease: "Sine.easeIn",
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onComplete: () => {
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onComplete: () => {
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this.setVisible(false);
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this.setVisible(false);
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}
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},
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});
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});
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}
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}
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