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https://github.com/pagefaultgames/pokerogue.git
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Merge remote-tracking branch 'upstream/beta' into move-use-type
This commit is contained in:
commit
8fced3607a
@ -5988,6 +5988,7 @@ export const tmSpecies: TmSpecies = {
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|||||||
SpeciesId.FEZANDIPITI,
|
SpeciesId.FEZANDIPITI,
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SpeciesId.ARCHALUDON,
|
SpeciesId.ARCHALUDON,
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SpeciesId.IRON_CROWN,
|
SpeciesId.IRON_CROWN,
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||||||
|
SpeciesId.TERAPAGOS,
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SpeciesId.ALOLA_RATICATE,
|
SpeciesId.ALOLA_RATICATE,
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SpeciesId.ALOLA_RAICHU,
|
SpeciesId.ALOLA_RAICHU,
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SpeciesId.ALOLA_SANDSLASH,
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SpeciesId.ALOLA_SANDSLASH,
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@ -16248,6 +16249,7 @@ export const tmSpecies: TmSpecies = {
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SpeciesId.CALYREX,
|
SpeciesId.CALYREX,
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SpeciesId.SANDY_SHOCKS,
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SpeciesId.SANDY_SHOCKS,
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SpeciesId.IRON_JUGULIS,
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SpeciesId.IRON_JUGULIS,
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|
SpeciesId.TERAPAGOS,
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SpeciesId.ALOLA_DUGTRIO,
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SpeciesId.ALOLA_DUGTRIO,
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SpeciesId.GALAR_SLOWPOKE,
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SpeciesId.GALAR_SLOWPOKE,
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SpeciesId.GALAR_SLOWBRO,
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SpeciesId.GALAR_SLOWBRO,
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@ -39466,6 +39468,8 @@ export const tmSpecies: TmSpecies = {
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SpeciesId.FARFETCHD,
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SpeciesId.FARFETCHD,
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SpeciesId.DODUO,
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SpeciesId.DODUO,
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SpeciesId.DODRIO,
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SpeciesId.DODRIO,
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|
SpeciesId.DEWGONG,
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|
SpeciesId.GRIMER,
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SpeciesId.MUK,
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SpeciesId.MUK,
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SpeciesId.GASTLY,
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SpeciesId.GASTLY,
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SpeciesId.HAUNTER,
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SpeciesId.HAUNTER,
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@ -39477,6 +39481,7 @@ export const tmSpecies: TmSpecies = {
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SpeciesId.CUBONE,
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SpeciesId.CUBONE,
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SpeciesId.MAROWAK,
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SpeciesId.MAROWAK,
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SpeciesId.HITMONLEE,
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SpeciesId.HITMONLEE,
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|
SpeciesId.HITMONCHAN,
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SpeciesId.LICKITUNG,
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SpeciesId.LICKITUNG,
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SpeciesId.TANGELA,
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SpeciesId.TANGELA,
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SpeciesId.GOLDEEN,
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SpeciesId.GOLDEEN,
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@ -48806,6 +48811,7 @@ export const tmSpecies: TmSpecies = {
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SpeciesId.GARGANACL,
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SpeciesId.GARGANACL,
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SpeciesId.GLIMMET,
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SpeciesId.GLIMMET,
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SpeciesId.GLIMMORA,
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SpeciesId.GLIMMORA,
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|
SpeciesId.TERAPAGOS,
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SpeciesId.ALOLA_GEODUDE,
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SpeciesId.ALOLA_GEODUDE,
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SpeciesId.ALOLA_GRAVELER,
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SpeciesId.ALOLA_GRAVELER,
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SpeciesId.ALOLA_GOLEM,
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SpeciesId.ALOLA_GOLEM,
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@ -53077,6 +53083,7 @@ export const tmSpecies: TmSpecies = {
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SpeciesId.MIRAIDON,
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SpeciesId.MIRAIDON,
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SpeciesId.ARCHALUDON,
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SpeciesId.ARCHALUDON,
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SpeciesId.IRON_CROWN,
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SpeciesId.IRON_CROWN,
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|
SpeciesId.TERAPAGOS,
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[
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[
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SpeciesId.WORMADAM,
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SpeciesId.WORMADAM,
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"trash",
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"trash",
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|
@ -31,6 +31,8 @@ import Overrides from "#app/overrides";
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import type { CustomModifierSettings } from "#app/modifier/modifier-type";
|
import type { CustomModifierSettings } from "#app/modifier/modifier-type";
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import { isNullOrUndefined, NumberHolder } from "#app/utils/common";
|
import { isNullOrUndefined, NumberHolder } from "#app/utils/common";
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|
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|
export type ModifierSelectCallback = (rowCursor: number, cursor: number) => boolean;
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|
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export class SelectModifierPhase extends BattlePhase {
|
export class SelectModifierPhase extends BattlePhase {
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public readonly phaseName = "SelectModifierPhase";
|
public readonly phaseName = "SelectModifierPhase";
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private rerollCount: number;
|
private rerollCount: number;
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@ -57,6 +59,10 @@ export class SelectModifierPhase extends BattlePhase {
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start() {
|
start() {
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super.start();
|
super.start();
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||||||
|
|
||||||
|
if (!this.isPlayer()) {
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|
return false;
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||||||
|
}
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||||||
|
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||||||
if (!this.rerollCount && !this.isCopy) {
|
if (!this.rerollCount && !this.isCopy) {
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this.updateSeed();
|
this.updateSeed();
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} else if (this.rerollCount) {
|
} else if (this.rerollCount) {
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@ -67,27 +73,9 @@ export class SelectModifierPhase extends BattlePhase {
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if (!this.isCopy) {
|
if (!this.isCopy) {
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regenerateModifierPoolThresholds(party, this.getPoolType(), this.rerollCount);
|
regenerateModifierPoolThresholds(party, this.getPoolType(), this.rerollCount);
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}
|
}
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const modifierCount = new NumberHolder(3);
|
const modifierCount = this.getModifierCount();
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if (this.isPlayer()) {
|
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globalScene.applyModifiers(ExtraModifierModifier, true, modifierCount);
|
|
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globalScene.applyModifiers(TempExtraModifierModifier, true, modifierCount);
|
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||||||
}
|
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|
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// If custom modifiers are specified, overrides default item count
|
this.typeOptions = this.getModifierTypeOptions(modifierCount);
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if (this.customModifierSettings) {
|
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const newItemCount =
|
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(this.customModifierSettings.guaranteedModifierTiers?.length || 0) +
|
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(this.customModifierSettings.guaranteedModifierTypeOptions?.length || 0) +
|
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(this.customModifierSettings.guaranteedModifierTypeFuncs?.length || 0);
|
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||||||
if (this.customModifierSettings.fillRemaining) {
|
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||||||
const originalCount = modifierCount.value;
|
|
||||||
modifierCount.value = originalCount > newItemCount ? originalCount : newItemCount;
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|
||||||
} else {
|
|
||||||
modifierCount.value = newItemCount;
|
|
||||||
}
|
|
||||||
}
|
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||||||
|
|
||||||
this.typeOptions = this.getModifierTypeOptions(modifierCount.value);
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|
||||||
|
|
||||||
const modifierSelectCallback = (rowCursor: number, cursor: number) => {
|
const modifierSelectCallback = (rowCursor: number, cursor: number) => {
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||||||
if (rowCursor < 0 || cursor < 0) {
|
if (rowCursor < 0 || cursor < 0) {
|
||||||
@ -99,25 +87,105 @@ export class SelectModifierPhase extends BattlePhase {
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|||||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
globalScene.ui.setMode(UiMode.MESSAGE);
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||||||
super.end();
|
super.end();
|
||||||
},
|
},
|
||||||
() =>
|
() => this.resetModifierSelect(modifierSelectCallback),
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||||||
globalScene.ui.setMode(
|
|
||||||
UiMode.MODIFIER_SELECT,
|
|
||||||
this.isPlayer(),
|
|
||||||
this.typeOptions,
|
|
||||||
modifierSelectCallback,
|
|
||||||
this.getRerollCost(globalScene.lockModifierTiers),
|
|
||||||
),
|
|
||||||
);
|
);
|
||||||
});
|
});
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
let modifierType: ModifierType;
|
|
||||||
let cost: number;
|
|
||||||
const rerollCost = this.getRerollCost(globalScene.lockModifierTiers);
|
|
||||||
switch (rowCursor) {
|
switch (rowCursor) {
|
||||||
|
// Execute one of the options from the bottom row
|
||||||
case 0:
|
case 0:
|
||||||
switch (cursor) {
|
switch (cursor) {
|
||||||
case 0:
|
case 0:
|
||||||
|
return this.rerollModifiers();
|
||||||
|
case 1:
|
||||||
|
return this.openModifierTransferScreen(modifierSelectCallback);
|
||||||
|
// Check the party, pass a callback to restore the modifier select screen.
|
||||||
|
case 2:
|
||||||
|
globalScene.ui.setModeWithoutClear(UiMode.PARTY, PartyUiMode.CHECK, -1, () => {
|
||||||
|
this.resetModifierSelect(modifierSelectCallback);
|
||||||
|
});
|
||||||
|
return true;
|
||||||
|
case 3:
|
||||||
|
return this.toggleRerollLock();
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
// Pick an option from the rewards
|
||||||
|
case 1:
|
||||||
|
return this.selectRewardModifierOption(cursor, modifierSelectCallback);
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||||||
|
// Pick an option from the shop
|
||||||
|
default: {
|
||||||
|
return this.selectShopModifierOption(rowCursor, cursor, modifierSelectCallback);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
this.resetModifierSelect(modifierSelectCallback);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pick a modifier from among the rewards and apply it
|
||||||
|
private selectRewardModifierOption(cursor: number, modifierSelectCallback: ModifierSelectCallback): boolean {
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||||||
|
if (this.typeOptions.length === 0) {
|
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|
globalScene.ui.clearText();
|
||||||
|
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||||
|
super.end();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
const modifierType = this.typeOptions[cursor].type;
|
||||||
|
return this.applyChosenModifier(modifierType, 0, modifierSelectCallback);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pick a modifier from the shop and apply it
|
||||||
|
private selectShopModifierOption(
|
||||||
|
rowCursor: number,
|
||||||
|
cursor: number,
|
||||||
|
modifierSelectCallback: ModifierSelectCallback,
|
||||||
|
): boolean {
|
||||||
|
const shopOptions = getPlayerShopModifierTypeOptionsForWave(
|
||||||
|
globalScene.currentBattle.waveIndex,
|
||||||
|
globalScene.getWaveMoneyAmount(1),
|
||||||
|
);
|
||||||
|
const shopOption =
|
||||||
|
shopOptions[
|
||||||
|
rowCursor > 2 || shopOptions.length <= SHOP_OPTIONS_ROW_LIMIT ? cursor : cursor + SHOP_OPTIONS_ROW_LIMIT
|
||||||
|
];
|
||||||
|
const modifierType = shopOption.type;
|
||||||
|
// Apply Black Sludge to healing item cost
|
||||||
|
const healingItemCost = new NumberHolder(shopOption.cost);
|
||||||
|
globalScene.applyModifier(HealShopCostModifier, true, healingItemCost);
|
||||||
|
const cost = healingItemCost.value;
|
||||||
|
|
||||||
|
if (globalScene.money < cost && !Overrides.WAIVE_ROLL_FEE_OVERRIDE) {
|
||||||
|
globalScene.ui.playError();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return this.applyChosenModifier(modifierType, cost, modifierSelectCallback);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply a chosen modifier: do an effect or open the party menu
|
||||||
|
private applyChosenModifier(
|
||||||
|
modifierType: ModifierType,
|
||||||
|
cost: number,
|
||||||
|
modifierSelectCallback: ModifierSelectCallback,
|
||||||
|
): boolean {
|
||||||
|
if (modifierType instanceof PokemonModifierType) {
|
||||||
|
if (modifierType instanceof FusePokemonModifierType) {
|
||||||
|
this.openFusionMenu(modifierType, cost, modifierSelectCallback);
|
||||||
|
} else {
|
||||||
|
this.openModifierMenu(modifierType, cost, modifierSelectCallback);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
this.applyModifier(modifierType.newModifier()!);
|
||||||
|
}
|
||||||
|
return !cost;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reroll rewards
|
||||||
|
private rerollModifiers() {
|
||||||
|
const rerollCost = this.getRerollCost(globalScene.lockModifierTiers);
|
||||||
if (rerollCost < 0 || globalScene.money < rerollCost) {
|
if (rerollCost < 0 || globalScene.money < rerollCost) {
|
||||||
globalScene.ui.playError();
|
globalScene.ui.playError();
|
||||||
return false;
|
return false;
|
||||||
@ -136,8 +204,12 @@ export class SelectModifierPhase extends BattlePhase {
|
|||||||
globalScene.animateMoneyChanged(false);
|
globalScene.animateMoneyChanged(false);
|
||||||
}
|
}
|
||||||
globalScene.playSound("se/buy");
|
globalScene.playSound("se/buy");
|
||||||
break;
|
return true;
|
||||||
case 1:
|
}
|
||||||
|
|
||||||
|
// Transfer modifiers among party pokemon
|
||||||
|
private openModifierTransferScreen(modifierSelectCallback: ModifierSelectCallback) {
|
||||||
|
const party = globalScene.getPlayerParty();
|
||||||
globalScene.ui.setModeWithoutClear(
|
globalScene.ui.setModeWithoutClear(
|
||||||
UiMode.PARTY,
|
UiMode.PARTY,
|
||||||
PartyUiMode.MODIFIER_TRANSFER,
|
PartyUiMode.MODIFIER_TRANSFER,
|
||||||
@ -151,10 +223,7 @@ export class SelectModifierPhase extends BattlePhase {
|
|||||||
itemIndex > -1
|
itemIndex > -1
|
||||||
) {
|
) {
|
||||||
const itemModifiers = globalScene.findModifiers(
|
const itemModifiers = globalScene.findModifiers(
|
||||||
m =>
|
m => m instanceof PokemonHeldItemModifier && m.isTransferable && m.pokemonId === party[fromSlotIndex].id,
|
||||||
m instanceof PokemonHeldItemModifier &&
|
|
||||||
m.isTransferable &&
|
|
||||||
m.pokemonId === party[fromSlotIndex].id,
|
|
||||||
) as PokemonHeldItemModifier[];
|
) as PokemonHeldItemModifier[];
|
||||||
const itemModifier = itemModifiers[itemIndex];
|
const itemModifier = itemModifiers[itemIndex];
|
||||||
globalScene.tryTransferHeldItemModifier(
|
globalScene.tryTransferHeldItemModifier(
|
||||||
@ -167,30 +236,17 @@ export class SelectModifierPhase extends BattlePhase {
|
|||||||
false,
|
false,
|
||||||
);
|
);
|
||||||
} else {
|
} else {
|
||||||
globalScene.ui.setMode(
|
this.resetModifierSelect(modifierSelectCallback);
|
||||||
UiMode.MODIFIER_SELECT,
|
|
||||||
this.isPlayer(),
|
|
||||||
this.typeOptions,
|
|
||||||
modifierSelectCallback,
|
|
||||||
this.getRerollCost(globalScene.lockModifierTiers),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
PartyUiHandler.FilterItemMaxStacks,
|
PartyUiHandler.FilterItemMaxStacks,
|
||||||
);
|
);
|
||||||
break;
|
return true;
|
||||||
case 2:
|
}
|
||||||
globalScene.ui.setModeWithoutClear(UiMode.PARTY, PartyUiMode.CHECK, -1, () => {
|
|
||||||
globalScene.ui.setMode(
|
// Toggle reroll lock
|
||||||
UiMode.MODIFIER_SELECT,
|
private toggleRerollLock() {
|
||||||
this.isPlayer(),
|
const rerollCost = this.getRerollCost(globalScene.lockModifierTiers);
|
||||||
this.typeOptions,
|
|
||||||
modifierSelectCallback,
|
|
||||||
this.getRerollCost(globalScene.lockModifierTiers),
|
|
||||||
);
|
|
||||||
});
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
if (rerollCost < 0) {
|
if (rerollCost < 0) {
|
||||||
// Reroll lock button is also disabled when reroll is disabled
|
// Reroll lock button is also disabled when reroll is disabled
|
||||||
globalScene.ui.playError();
|
globalScene.ui.playError();
|
||||||
@ -203,44 +259,9 @@ export class SelectModifierPhase extends BattlePhase {
|
|||||||
uiHandler.updateRerollCostText();
|
uiHandler.updateRerollCostText();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return true;
|
|
||||||
case 1:
|
|
||||||
if (this.typeOptions.length === 0) {
|
|
||||||
globalScene.ui.clearText();
|
|
||||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
|
||||||
super.end();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
if (this.typeOptions[cursor].type) {
|
|
||||||
modifierType = this.typeOptions[cursor].type;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
const shopOptions = getPlayerShopModifierTypeOptionsForWave(
|
|
||||||
globalScene.currentBattle.waveIndex,
|
|
||||||
globalScene.getWaveMoneyAmount(1),
|
|
||||||
);
|
|
||||||
const shopOption =
|
|
||||||
shopOptions[
|
|
||||||
rowCursor > 2 || shopOptions.length <= SHOP_OPTIONS_ROW_LIMIT ? cursor : cursor + SHOP_OPTIONS_ROW_LIMIT
|
|
||||||
];
|
|
||||||
if (shopOption.type) {
|
|
||||||
modifierType = shopOption.type;
|
|
||||||
}
|
|
||||||
// Apply Black Sludge to healing item cost
|
|
||||||
const healingItemCost = new NumberHolder(shopOption.cost);
|
|
||||||
globalScene.applyModifier(HealShopCostModifier, true, healingItemCost);
|
|
||||||
cost = healingItemCost.value;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (cost! && globalScene.money < cost && !Overrides.WAIVE_ROLL_FEE_OVERRIDE) {
|
// Applies the effects of the chosen modifier
|
||||||
// TODO: is the bang on cost correct?
|
private applyModifier(modifier: Modifier, cost = 0, playSound = false): void {
|
||||||
globalScene.ui.playError();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
const applyModifier = (modifier: Modifier, playSound = false) => {
|
|
||||||
const result = globalScene.addModifier(modifier, false, playSound, undefined, undefined, cost);
|
const result = globalScene.addModifier(modifier, false, playSound, undefined, undefined, cost);
|
||||||
// Queue a copy of this phase when applying a TM or Memory Mushroom.
|
// Queue a copy of this phase when applying a TM or Memory Mushroom.
|
||||||
// If the player selects either of these, then escapes out of consuming them,
|
// If the player selects either of these, then escapes out of consuming them,
|
||||||
@ -266,11 +287,15 @@ export class SelectModifierPhase extends BattlePhase {
|
|||||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||||
super.end();
|
super.end();
|
||||||
}
|
}
|
||||||
};
|
}
|
||||||
|
|
||||||
if (modifierType! instanceof PokemonModifierType) {
|
// Opens the party menu specifically for fusions
|
||||||
//TODO: is the bang correct?
|
private openFusionMenu(
|
||||||
if (modifierType instanceof FusePokemonModifierType) {
|
modifierType: PokemonModifierType,
|
||||||
|
cost: number,
|
||||||
|
modifierSelectCallback: ModifierSelectCallback,
|
||||||
|
): void {
|
||||||
|
const party = globalScene.getPlayerParty();
|
||||||
globalScene.ui.setModeWithoutClear(
|
globalScene.ui.setModeWithoutClear(
|
||||||
UiMode.PARTY,
|
UiMode.PARTY,
|
||||||
PartyUiMode.SPLICE,
|
PartyUiMode.SPLICE,
|
||||||
@ -284,21 +309,23 @@ export class SelectModifierPhase extends BattlePhase {
|
|||||||
) {
|
) {
|
||||||
globalScene.ui.setMode(UiMode.MODIFIER_SELECT, this.isPlayer()).then(() => {
|
globalScene.ui.setMode(UiMode.MODIFIER_SELECT, this.isPlayer()).then(() => {
|
||||||
const modifier = modifierType.newModifier(party[fromSlotIndex], party[spliceSlotIndex])!; //TODO: is the bang correct?
|
const modifier = modifierType.newModifier(party[fromSlotIndex], party[spliceSlotIndex])!; //TODO: is the bang correct?
|
||||||
applyModifier(modifier, true);
|
this.applyModifier(modifier, cost, true);
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
globalScene.ui.setMode(
|
this.resetModifierSelect(modifierSelectCallback);
|
||||||
UiMode.MODIFIER_SELECT,
|
|
||||||
this.isPlayer(),
|
|
||||||
this.typeOptions,
|
|
||||||
modifierSelectCallback,
|
|
||||||
this.getRerollCost(globalScene.lockModifierTiers),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
modifierType.selectFilter,
|
modifierType.selectFilter,
|
||||||
);
|
);
|
||||||
} else {
|
}
|
||||||
|
|
||||||
|
// Opens the party menu to apply one of various modifiers
|
||||||
|
private openModifierMenu(
|
||||||
|
modifierType: PokemonModifierType,
|
||||||
|
cost: number,
|
||||||
|
modifierSelectCallback: ModifierSelectCallback,
|
||||||
|
): void {
|
||||||
|
const party = globalScene.getPlayerParty();
|
||||||
const pokemonModifierType = modifierType as PokemonModifierType;
|
const pokemonModifierType = modifierType as PokemonModifierType;
|
||||||
const isMoveModifier = modifierType instanceof PokemonMoveModifierType;
|
const isMoveModifier = modifierType instanceof PokemonMoveModifierType;
|
||||||
const isTmModifier = modifierType instanceof TmModifierType;
|
const isTmModifier = modifierType instanceof TmModifierType;
|
||||||
@ -325,16 +352,10 @@ export class SelectModifierPhase extends BattlePhase {
|
|||||||
? modifierType.newModifier(party[slotIndex])
|
? modifierType.newModifier(party[slotIndex])
|
||||||
: modifierType.newModifier(party[slotIndex], option as number)
|
: modifierType.newModifier(party[slotIndex], option as number)
|
||||||
: modifierType.newModifier(party[slotIndex], option - PartyOption.MOVE_1);
|
: modifierType.newModifier(party[slotIndex], option - PartyOption.MOVE_1);
|
||||||
applyModifier(modifier!, true); // TODO: is the bang correct?
|
this.applyModifier(modifier!, cost, true); // TODO: is the bang correct?
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
globalScene.ui.setMode(
|
this.resetModifierSelect(modifierSelectCallback);
|
||||||
UiMode.MODIFIER_SELECT,
|
|
||||||
this.isPlayer(),
|
|
||||||
this.typeOptions,
|
|
||||||
modifierSelectCallback,
|
|
||||||
this.getRerollCost(globalScene.lockModifierTiers),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
pokemonModifierType.selectFilter,
|
pokemonModifierType.selectFilter,
|
||||||
@ -345,12 +366,33 @@ export class SelectModifierPhase extends BattlePhase {
|
|||||||
isPpRestoreModifier,
|
isPpRestoreModifier,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Function that determines how many reward slots are available
|
||||||
|
private getModifierCount(): number {
|
||||||
|
const modifierCountHolder = new NumberHolder(3);
|
||||||
|
globalScene.applyModifiers(ExtraModifierModifier, true, modifierCountHolder);
|
||||||
|
globalScene.applyModifiers(TempExtraModifierModifier, true, modifierCountHolder);
|
||||||
|
|
||||||
|
// If custom modifiers are specified, overrides default item count
|
||||||
|
if (this.customModifierSettings) {
|
||||||
|
const newItemCount =
|
||||||
|
(this.customModifierSettings.guaranteedModifierTiers?.length ?? 0) +
|
||||||
|
(this.customModifierSettings.guaranteedModifierTypeOptions?.length ?? 0) +
|
||||||
|
(this.customModifierSettings.guaranteedModifierTypeFuncs?.length ?? 0);
|
||||||
|
if (this.customModifierSettings.fillRemaining) {
|
||||||
|
const originalCount = modifierCountHolder.value;
|
||||||
|
modifierCountHolder.value = originalCount > newItemCount ? originalCount : newItemCount;
|
||||||
} else {
|
} else {
|
||||||
applyModifier(modifierType!.newModifier()!); // TODO: is the bang correct?
|
modifierCountHolder.value = newItemCount;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return !cost!; // TODO: is the bang correct?
|
return modifierCountHolder.value;
|
||||||
};
|
}
|
||||||
|
|
||||||
|
// Function that resets the reward selection screen,
|
||||||
|
// e.g. after pressing cancel in the party ui or while learning a move
|
||||||
|
private resetModifierSelect(modifierSelectCallback: ModifierSelectCallback) {
|
||||||
globalScene.ui.setMode(
|
globalScene.ui.setMode(
|
||||||
UiMode.MODIFIER_SELECT,
|
UiMode.MODIFIER_SELECT,
|
||||||
this.isPlayer(),
|
this.isPlayer(),
|
||||||
|
@ -25,7 +25,7 @@ describe("Abilities - Dancer", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("double");
|
game.override.battleStyle("double").enemyAbility(AbilityId.BALL_FETCH);
|
||||||
});
|
});
|
||||||
|
|
||||||
// Reference Link: https://bulbapedia.bulbagarden.net/wiki/Dancer_(Ability)
|
// Reference Link: https://bulbapedia.bulbagarden.net/wiki/Dancer_(Ability)
|
||||||
|
Loading…
Reference in New Issue
Block a user