Add test for Dancer (unfinished)

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NightKev 2024-08-18 23:16:21 -07:00
parent fc3a6a9edd
commit 8f9af4aa4f

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import { BattlerIndex } from "#app/battle.js";
import { BattleStat } from "#app/data/battle-stat";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Dancer", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.starterSpecies(Species.FEEBAS)
.moveset([Moves.FIERY_DANCE, Moves.QUIVER_DANCE, Moves.SWORDS_DANCE, Moves.FEATHER_DANCE])
.ability(Abilities.DANCER)
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.DANCER)
.enemyMoveset(Array(4).fill(Moves.VICTORY_DANCE));
});
// Reference Link: https://bulbapedia.bulbagarden.net/wiki/Dancer_(Ability)
it("only prevents ATK drops", async () => {
await game.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
game.doAttack(getMovePosition(game.scene, 0, Moves.FIERY_DANCE));
game.doSelectTarget(BattlerIndex.ENEMY);
game.doAttack(getMovePosition(game.scene, 1, Moves.SWORDS_DANCE));
await game.toNextTurn();
game.doAttack(getMovePosition(game.scene, 0, Moves.DEFOG));
await game.toNextTurn();
game.doAttack(getMovePosition(game.scene, 0, Moves.NOBLE_ROAR));
await game.toNextTurn();
game.doAttack(getMovePosition(game.scene, 0, Moves.SAND_ATTACK));
await game.toNextTurn();
game.override.moveset([Moves.STRING_SHOT]);
game.doAttack(getMovePosition(game.scene, 0, Moves.STRING_SHOT));
await game.toNextTurn();
expect(enemy.summonData.battleStats[BattleStat.ATK]).toEqual(0);
[BattleStat.ACC, BattleStat.DEF, BattleStat.EVA, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD].forEach((stat: number) => expect(enemy.summonData.battleStats[stat]).toBeLessThan(0));
});
});