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Add test for Dancer (unfinished)
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src/test/abilities/dancer.test.ts
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61
src/test/abilities/dancer.test.ts
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import { BattlerIndex } from "#app/battle.js";
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import { BattleStat } from "#app/data/battle-stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import { getMovePosition } from "#test/utils/gameManagerUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Dancer", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.starterSpecies(Species.FEEBAS)
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.moveset([Moves.FIERY_DANCE, Moves.QUIVER_DANCE, Moves.SWORDS_DANCE, Moves.FEATHER_DANCE])
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.ability(Abilities.DANCER)
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.DANCER)
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.enemyMoveset(Array(4).fill(Moves.VICTORY_DANCE));
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});
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// Reference Link: https://bulbapedia.bulbagarden.net/wiki/Dancer_(Ability)
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it("only prevents ATK drops", async () => {
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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game.doAttack(getMovePosition(game.scene, 0, Moves.FIERY_DANCE));
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game.doSelectTarget(BattlerIndex.ENEMY);
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game.doAttack(getMovePosition(game.scene, 1, Moves.SWORDS_DANCE));
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await game.toNextTurn();
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game.doAttack(getMovePosition(game.scene, 0, Moves.DEFOG));
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await game.toNextTurn();
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game.doAttack(getMovePosition(game.scene, 0, Moves.NOBLE_ROAR));
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await game.toNextTurn();
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game.doAttack(getMovePosition(game.scene, 0, Moves.SAND_ATTACK));
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await game.toNextTurn();
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game.override.moveset([Moves.STRING_SHOT]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.STRING_SHOT));
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await game.toNextTurn();
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expect(enemy.summonData.battleStats[BattleStat.ATK]).toEqual(0);
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[BattleStat.ACC, BattleStat.DEF, BattleStat.EVA, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD].forEach((stat: number) => expect(enemy.summonData.battleStats[stat]).toBeLessThan(0));
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});
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});
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