diff --git a/test/moves/instruct.test.ts b/test/moves/instruct.test.ts index aa537086c6f..6167b6fc4dd 100644 --- a/test/moves/instruct.test.ts +++ b/test/moves/instruct.test.ts @@ -147,15 +147,15 @@ describe("Moves - Instruct", () => { vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.ABSORB); await game.classicMode.startBattle([SpeciesId.AMOONGUSS]); - const enemy = game.scene.getEnemyPokemon()!; + const enemy = game.field.getEnemyPokemon(); game.move.changeMoveset(enemy, [MoveId.METRONOME, MoveId.ABSORB]); game.move.use(MoveId.INSTRUCT); await game.move.selectEnemyMove(MoveId.METRONOME); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); - await game.phaseInterceptor.to("BerryPhase"); + await game.toEndOfTurn(); - expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); + expect(game.field.getPlayerPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); it("should respect enemy's status condition", async () => { @@ -169,7 +169,7 @@ describe("Moves - Instruct", () => { game.move.select(MoveId.INSTRUCT); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MovePhase"); - // force enemy's instructed move (and only the instructed move) to bork + // force enemy's instructed move (and only the instructed move) to fail await game.move.forceStatusActivation(true); await game.move.forceStatusActivation(false); await game.phaseInterceptor.to("TurnEndPhase", false); @@ -259,8 +259,8 @@ describe("Moves - Instruct", () => { game.doSwitchPokemon(1); await game.phaseInterceptor.to("TurnEndPhase", false); - const enemyMoves = game.scene.getEnemyPokemon()?.getLastXMoves(-1)!; - expect(enemyMoves?.[0]?.result).toBe(MoveResult.FAIL); + const enemyMoves = game.field.getEnemyPokemon().getLastXMoves(-1); + expect(enemyMoves[0]?.result).toBe(MoveResult.FAIL); }); it("should fail if no move has yet been used by target", async () => { @@ -289,7 +289,7 @@ describe("Moves - Instruct", () => { await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]); await game.phaseInterceptor.to("TurnEndPhase", false); - expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); + expect(game.field.getPlayerPokemon().getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(enemy1.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemy1.getMoveset().find(m => m.moveId === MoveId.SONIC_BOOM)?.ppUsed).toBe(1); }); @@ -385,9 +385,9 @@ describe("Moves - Instruct", () => { .enemyMoveset([MoveId.SPLASH, MoveId.PSYCHIC_TERRAIN]); await game.classicMode.startBattle([SpeciesId.BANETTE, SpeciesId.KLEFKI]); - const banette = game.scene.getPlayerPokemon()!; + const banette = game.field.getPlayerPokemon(); - game.move.select(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER, BattlerIndex.ENEMY); // succeeds due to terrain no + game.move.select(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2); await game.move.selectEnemyMove(MoveId.SPLASH); await game.move.selectEnemyMove(MoveId.PSYCHIC_TERRAIN);