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Move comment slightly
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@ -5781,13 +5781,14 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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}
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}
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const switchOutTarget = this.selfSwitch ? user : target;
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const switchOutTarget = this.selfSwitch ? user : target;
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if (switchOutTarget instanceof PlayerPokemon) {
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/**
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/**
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* Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch
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* Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch
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* If it did, the user of U-turn or Volt Switch will not be switched out.
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* If it did, the user of U-turn or Volt Switch will not be switched out.
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*/
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*/
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if (switchOutTarget instanceof PlayerPokemon) {
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if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr) &&
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if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr) &&
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(move.id === Moves.U_TURN || move.id === Moves.VOLT_SWITCH || move.id === Moves.FLIP_TURN)) {
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(move.id === Moves.U_TURN || move.id === Moves.VOLT_SWITCH || move.id === Moves.FLIP_TURN)
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) {
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if (this.hpDroppedBelowHalf(target)) {
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if (this.hpDroppedBelowHalf(target)) {
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return false;
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return false;
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}
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}
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