From 8e8adc176604b6a32a856980e6caf46a932cf38a Mon Sep 17 00:00:00 2001 From: Matthew Ross Date: Fri, 10 May 2024 19:23:21 -0700 Subject: [PATCH] undo facade check in apply --- src/field/pokemon.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 20522d7d819..8afff1b2724 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -1403,7 +1403,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { if (!isTypeImmune) { damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier.value * screenMultiplier.value * ((this.scene.randBattleSeedInt(15) + 85) / 100) * criticalMultiplier.value); - if (move.id !== Moves.FACADE && isPhysical && source.status && source.status.effect === StatusEffect.BURN) { + if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) { const burnDamageReductionCancelled = new Utils.BooleanHolder(false); applyAbAttrs(BypassBurnDamageReductionAbAttr, source, burnDamageReductionCancelled); if (!burnDamageReductionCancelled.value)