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more override descriptions
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@ -2192,7 +2192,7 @@ export function overrideModifiers(scene: BattleScene, player: boolean = true): v
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}
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// we loop through all the modifier name given in the override file
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modifierOverride.forEach(item => {
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const modifierName = item.modifierName;
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const modifierName = item.name;
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const qty = item.count || 1;
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if (!modifierTypes.hasOwnProperty(modifierName)) return; // if the modifier does not exist, we skip it
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const modifierType: ModifierType = modifierTypes[modifierName]();
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@ -2216,12 +2216,17 @@ export function overrideHeldItems(scene: BattleScene, pokemon: Pokemon, player:
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if (!heldItemsOverride || heldItemsOverride.length === 0 || !scene) return; // if no override, do nothing
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// we loop through all the itemName given in the override file
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heldItemsOverride.forEach(item => {
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const itemName = item.modifierName;
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const itemName = item.name;
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const qty = item.count || 1;
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if (!modifierTypes.hasOwnProperty(itemName)) return; // if the item does not exist, we skip it
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const modifierType: ModifierType = modifierTypes[itemName](); // we retrieve the item in the list
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var itemModifier: PokemonHeldItemModifier;
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if (modifierType instanceof ModifierTypes.ModifierTypeGenerator) {
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itemModifier = modifierType.generateType(null, [item.type]).withIdFromFunc(modifierTypes[itemName]).newModifier(pokemon) as PokemonHeldItemModifier;
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} else {
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itemModifier = modifierType.withIdFromFunc(modifierTypes[itemName]).newModifier(pokemon) as PokemonHeldItemModifier;
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}
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// we create the item
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const itemModifier: PokemonHeldItemModifier = modifierType.withIdFromFunc(modifierTypes[itemName]).newModifier(pokemon) as PokemonHeldItemModifier;
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itemModifier.pokemonId = pokemon.id; // we assign the created item to the pokemon
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itemModifier.stackCount = qty; // we say how many items we want
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if (player) {
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@ -4,41 +4,83 @@ import { Biome } from "./data/enums/biome";
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import { Moves } from "./data/enums/moves";
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import { WeatherType } from "./data/weather";
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import { Variant } from './data/variant';
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import { BerryType } from './data/berry';
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import { TempBattleStat } from './data/temp-battle-stat';
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import { Nature } from './data/nature';
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import { Type } from './data/type';
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import { Stat } from './data/pokemon-stat';
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/*
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/**
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* Overrides for testing different in game situations
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* if an override name starts with "STARTING", it will apply when a new run begins
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*/
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interface ModifierOverride {
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modifierName: string,
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count?: integer
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}
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/**
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* OVERALL OVERRIDES
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*/
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// overall overrides
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// a specific seed (default: a random string of 24 characters)
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export const SEED_OVERRIDE: string = '';
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export const WEATHER_OVERRIDE: WeatherType = WeatherType.NONE;
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export const DOUBLE_BATTLE_OVERRIDE: boolean = false;
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export const STARTING_WAVE_OVERRIDE: integer = 0;
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export const STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN;
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// default 1000
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export const STARTING_MONEY_OVERRIDE: integer = 0;
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/**
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* PLAYER OVERRIDES
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*/
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// player overrides
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export const STARTER_SPECIES_OVERRIDE: Species | 0 = 0;
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// forms can be found in pokemon-species.ts
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export const STARTER_FORM_OVERRIDE: integer = 0;
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// default 5 or 20 for Daily
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export const STARTING_LEVEL_OVERRIDE: integer = 0;
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export const ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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export const PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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export const MOVESET_OVERRIDE: Array<Moves> = [];
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export const STARTING_MODIFIER_OVERRIDE: Array<ModifierOverride> = [];
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export const STARTING_HELD_ITEMS_OVERRIDE: Array<ModifierOverride> = [];
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// opponent overrides
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export const OPP_SPECIES_OVERRIDE: Species | 0 = 0;
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/**
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* OPPONENT / ENEMY OVERRIDES
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*/
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export const OPP_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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export const OPP_PASSIVE_ABILITY_OVERRIDE = Abilities.NONE;
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export const OPP_MOVESET_OVERRIDE: Array<Moves> = [];
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export const OPP_SHINY_OVERRIDE: boolean = false;
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export const OPP_VARIANT_OVERRIDE: Variant = 0;
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export const OPP_HELD_ITEMS_OVERRIDE: Array<ModifierOverride> = [];
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/**
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* SPECIES OVERRIDE
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* will only apply to the first starter in your party or each enemy pokemon
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* default is 0 to not override
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* @example SPECIES_OVERRIDE = Species.Bulbasaur;
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*/
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export const STARTER_SPECIES_OVERRIDE: Species | integer = 0;
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export const OPP_SPECIES_OVERRIDE: Species | integer = 0;
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/**
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* MODIFIER / ITEM OVERRIDES
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* if count is not provided, it will default to 1
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* @example Modifier Override [{name: "EXP_SHARE", count: 2}]
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* @example Held Item Override [{name: "LUCKY_EGG"}]
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*
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* Some items are generated based on a sub-type (i.e. berries), to override those:
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* @example [{name: "BERRY", count: 5, type: BerryType.SITRUS}]
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* types are listed in interface below
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* - TempBattleStat is for X items (Dire hit is separate)
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* - Stat is for vitamins
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* - Nature is for mints
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* - Type is for Tera Shard
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* - BerryType is for Berries
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*/
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interface ModifierOverride {
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name: string,
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count?: integer
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type?: TempBattleStat|Stat|Nature|Type|BerryType
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}
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export const STARTING_MODIFIER_OVERRIDE: Array<ModifierOverride> = [];
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export const OPP_MODIFIER_OVERRIDE: Array<ModifierOverride> = [];
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export const STARTING_HELD_ITEMS_OVERRIDE: Array<ModifierOverride> = [{name: "LUCKY_EGG"}];
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export const OPP_HELD_ITEMS_OVERRIDE: Array<ModifierOverride> = [];
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