From 8dd2d20e73f1ca3dcf744c9456d4b1ba586b6ef4 Mon Sep 17 00:00:00 2001 From: NightKev <34855794+DayKev@users.noreply.github.com> Date: Sat, 8 Feb 2025 07:01:37 -0800 Subject: [PATCH] Fix comments and enemy ability in tests --- src/test/moves/fell_stinger.test.ts | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/test/moves/fell_stinger.test.ts b/src/test/moves/fell_stinger.test.ts index 1b71a2ca642..a901ddced44 100644 --- a/src/test/moves/fell_stinger.test.ts +++ b/src/test/moves/fell_stinger.test.ts @@ -99,7 +99,7 @@ describe("Moves - Fell Stinger", () => { it("should not grant stat boost if enemy is saved by Reviver Seed", async () => { game.override - .enemyAbility(Abilities.KLUTZ) + .enemyAbility(Abilities.BALL_FETCH) .enemyHeldItems([{ name: "REVIVER_SEED" }]); await game.classicMode.startBattle([ Species.LEAVANNY ]); @@ -170,10 +170,10 @@ describe("Moves - Fell Stinger", () => { const leadPokemon = game.scene.getPlayerPokemon()!; const leftEnemy = game.scene.getEnemyField()[0]!; - // Turn 1: set Bind, enemy splashes and does nothing + // Turn 1: set Leech Seed, enemy splashes and does nothing game.move.select(Moves.LEECH_SEED, 0, leftEnemy.getBattlerIndex()); - // Turn 2: enemy Endures Fell Stinger, then dies to Bind + // Turn 2: enemy Endures Fell Stinger, then dies to Leech Seed await game.toNextTurn(); expect(leftEnemy.isFainted()).toBe(false); leftEnemy.heal(leftEnemy.getMaxHp());