Store session id in session data to prevent somehow deleting wrong slot

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Sirz Benjie 2025-09-07 14:27:33 -05:00
parent 344e9463cc
commit 8dd28d1cd0
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GPG Key ID: 4A524B4D196C759E
4 changed files with 227 additions and 206 deletions

View File

@ -204,7 +204,7 @@ export class GameOverPhase extends BattlePhase {
}
this.getRunHistoryEntry().then(runHistoryEntry => {
globalScene.gameData.saveRunHistory(runHistoryEntry, this.isVictory);
globalScene.phaseManager.pushNew("PostGameOverPhase", endCardPhase);
globalScene.phaseManager.pushNew("PostGameOverPhase", globalScene.sessionSlotId, endCardPhase);
this.end();
});
};

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@ -5,10 +5,11 @@ import type { EndCardPhase } from "#phases/end-card-phase";
export class PostGameOverPhase extends Phase {
public readonly phaseName = "PostGameOverPhase";
private endCardPhase?: EndCardPhase;
private slotId: number;
constructor(endCardPhase?: EndCardPhase) {
constructor(slotId: number, endCardPhase?: EndCardPhase) {
super();
this.slotId = slotId;
this.endCardPhase = endCardPhase;
}
@ -20,9 +21,7 @@ export class PostGameOverPhase extends Phase {
if (!success) {
return globalScene.reset(true);
}
globalScene.gameData
.tryClearSession(globalScene.sessionSlotId)
.then((success: boolean | [boolean, boolean]) => {
globalScene.gameData.tryClearSession(this.slotId).then((success: boolean | [boolean, boolean]) => {
if (!success[0]) {
return globalScene.reset(true);
}

View File

@ -82,6 +82,7 @@ export class PokerogueSessionSavedataApi extends ApiBase {
try {
const urlSearchParams = this.toUrlSearchParams(params);
const response = await this.doGet(`/savedata/session/delete?${urlSearchParams}`);
console.debug("%cSending a request to delete session in slot %d", "color: blue", params.slot);
if (response.ok) {
return null;

View File

@ -138,6 +138,9 @@ export interface SessionSaveData {
* Counts the amount of pokemon fainted in your party during the current arena encounter.
*/
playerFaints: number;
/** The slot number the session was last saved in */
slotId: number;
}
interface Unlocks {
@ -942,18 +945,20 @@ export class GameData {
mysteryEncounterType: globalScene.currentBattle.mysteryEncounter?.encounterType ?? -1,
mysteryEncounterSaveData: globalScene.mysteryEncounterSaveData,
playerFaints: globalScene.arena.playerFaints,
slotId: globalScene.sessionSlotId,
} as SessionSaveData;
}
getSession(slotId: number): Promise<SessionSaveData | null> {
// biome-ignore lint/suspicious/noAsyncPromiseExecutor: TODO: fix this
return new Promise(async (resolve, reject) => {
async getSession(slotId: number): Promise<SessionSaveData | null> {
const { promise, resolve, reject } = Promise.withResolvers<SessionSaveData | null>();
if (slotId < 0) {
return resolve(null);
resolve(null);
return promise;
}
const handleSessionData = async (sessionDataStr: string) => {
try {
const sessionData = this.parseSessionData(sessionDataStr);
sessionData.slotId = slotId;
resolve(sessionData);
} catch (err) {
reject(err);
@ -962,10 +967,12 @@ export class GameData {
};
if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`)) {
pokerogueApi.savedata.session.get({ slot: slotId, clientSessionId }).then(async response => {
const response = await pokerogueApi.savedata.session.get({ slot: slotId, clientSessionId });
if (!response || response?.length === 0 || response?.[0] !== "{") {
console.error(response);
return resolve(null);
resolve(null);
return promise;
}
localStorage.setItem(
@ -974,16 +981,15 @@ export class GameData {
);
await handleSessionData(response);
});
} else {
return promise;
}
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`);
if (sessionData) {
await handleSessionData(decrypt(sessionData, bypassLogin));
} else {
return resolve(null);
return promise;
}
}
});
resolve(null);
return promise;
}
async renameSession(slotId: number, newName: string): Promise<boolean> {
@ -1028,24 +1034,25 @@ export class GameData {
return !(success !== null && !success);
}
loadSession(slotId: number, sessionData?: SessionSaveData): Promise<boolean> {
// biome-ignore lint/suspicious/noAsyncPromiseExecutor: TODO: fix this
return new Promise(async (resolve, reject) => {
async loadSession(slotId: number, sessionData?: SessionSaveData): Promise<boolean> {
const { promise, resolve, reject } = Promise.withResolvers<boolean>();
try {
const initSessionFromData = async (sessionData: SessionSaveData) => {
console.debug(sessionData);
const initSessionFromData = (fromSession: SessionSaveData) => {
console.debug(fromSession);
// overwrite slot ID if somehow not set.
fromSession.slotId = slotId;
globalScene.gameMode = getGameMode(sessionData.gameMode || GameModes.CLASSIC);
if (sessionData.challenges) {
globalScene.gameMode.challenges = sessionData.challenges.map(c => c.toChallenge());
globalScene.gameMode = getGameMode(fromSession.gameMode || GameModes.CLASSIC);
if (fromSession.challenges) {
globalScene.gameMode.challenges = fromSession.challenges.map(c => c.toChallenge());
}
globalScene.setSeed(sessionData.seed || globalScene.game.config.seed[0]);
globalScene.setSeed(fromSession.seed || globalScene.game.config.seed[0]);
globalScene.resetSeed();
console.log("Seed:", globalScene.seed);
globalScene.sessionPlayTime = sessionData.playTime || 0;
globalScene.sessionPlayTime = fromSession.playTime || 0;
globalScene.lastSavePlayTime = 0;
const loadPokemonAssets: Promise<void>[] = [];
@ -1053,7 +1060,7 @@ export class GameData {
const party = globalScene.getPlayerParty();
party.splice(0, party.length);
for (const p of sessionData.party) {
for (const p of fromSession.party) {
const pokemon = p.toPokemon() as PlayerPokemon;
pokemon.setVisible(false);
loadPokemonAssets.push(pokemon.loadAssets(false));
@ -1061,48 +1068,48 @@ export class GameData {
}
Object.keys(globalScene.pokeballCounts).forEach((key: string) => {
globalScene.pokeballCounts[key] = sessionData.pokeballCounts[key] || 0;
globalScene.pokeballCounts[key] = fromSession.pokeballCounts[key] || 0;
});
if (Overrides.POKEBALL_OVERRIDE.active) {
globalScene.pokeballCounts = Overrides.POKEBALL_OVERRIDE.pokeballs;
}
globalScene.money = Math.floor(sessionData.money || 0);
globalScene.money = Math.floor(fromSession.money || 0);
globalScene.updateMoneyText();
if (globalScene.money > this.gameStats.highestMoney) {
this.gameStats.highestMoney = globalScene.money;
}
globalScene.score = sessionData.score;
globalScene.score = fromSession.score;
globalScene.updateScoreText();
globalScene.mysteryEncounterSaveData = new MysteryEncounterSaveData(sessionData.mysteryEncounterSaveData);
globalScene.mysteryEncounterSaveData = new MysteryEncounterSaveData(fromSession.mysteryEncounterSaveData);
globalScene.newArena(sessionData.arena.biome, sessionData.playerFaints);
globalScene.newArena(fromSession.arena.biome, fromSession.playerFaints);
const battleType = sessionData.battleType || 0;
const trainerConfig = sessionData.trainer ? trainerConfigs[sessionData.trainer.trainerType] : null;
const battleType = fromSession.battleType || 0;
const trainerConfig = fromSession.trainer ? trainerConfigs[fromSession.trainer.trainerType] : null;
const mysteryEncounterType =
sessionData.mysteryEncounterType !== -1 ? sessionData.mysteryEncounterType : undefined;
fromSession.mysteryEncounterType !== -1 ? fromSession.mysteryEncounterType : undefined;
const battle = globalScene.newBattle(
sessionData.waveIndex,
fromSession.waveIndex,
battleType,
sessionData.trainer,
fromSession.trainer,
battleType === BattleType.TRAINER
? trainerConfig?.doubleOnly || sessionData.trainer?.variant === TrainerVariant.DOUBLE
: sessionData.enemyParty.length > 1,
? trainerConfig?.doubleOnly || fromSession.trainer?.variant === TrainerVariant.DOUBLE
: fromSession.enemyParty.length > 1,
mysteryEncounterType,
);
battle.enemyLevels = sessionData.enemyParty.map(p => p.level);
battle.enemyLevels = fromSession.enemyParty.map(p => p.level);
globalScene.arena.init();
sessionData.enemyParty.forEach((enemyData, e) => {
fromSession.enemyParty.forEach((enemyData, e) => {
const enemyPokemon = enemyData.toPokemon(
battleType,
e,
sessionData.trainer?.variant === TrainerVariant.DOUBLE,
fromSession.trainer?.variant === TrainerVariant.DOUBLE,
) as EnemyPokemon;
battle.enemyParty[e] = enemyPokemon;
if (battleType === BattleType.WILD) {
@ -1112,7 +1119,7 @@ export class GameData {
loadPokemonAssets.push(enemyPokemon.loadAssets());
});
globalScene.arena.weather = sessionData.arena.weather;
globalScene.arena.weather = fromSession.arena.weather;
globalScene.arena.eventTarget.dispatchEvent(
new WeatherChangedEvent(
WeatherType.NONE,
@ -1121,7 +1128,7 @@ export class GameData {
),
); // TODO: is this bang correct?
globalScene.arena.terrain = sessionData.arena.terrain;
globalScene.arena.terrain = fromSession.arena.terrain;
globalScene.arena.eventTarget.dispatchEvent(
new TerrainChangedEvent(
TerrainType.NONE,
@ -1130,9 +1137,9 @@ export class GameData {
),
); // TODO: is this bang correct?
globalScene.arena.playerTerasUsed = sessionData.arena.playerTerasUsed;
globalScene.arena.playerTerasUsed = fromSession.arena.playerTerasUsed;
globalScene.arena.tags = sessionData.arena.tags;
globalScene.arena.tags = fromSession.arena.tags;
if (globalScene.arena.tags) {
for (const tag of globalScene.arena.tags) {
if (tag instanceof EntryHazardTag) {
@ -1146,7 +1153,7 @@ export class GameData {
}
}
globalScene.arena.positionalTagManager.tags = sessionData.arena.positionalTags.map(tag =>
globalScene.arena.positionalTagManager.tags = fromSession.arena.positionalTags.map(tag =>
loadPositionalTag(tag),
);
@ -1154,7 +1161,7 @@ export class GameData {
console.warn("Existing modifiers not cleared on session load, deleting...");
globalScene.modifiers = [];
}
for (const modifierData of sessionData.modifiers) {
for (const modifierData of fromSession.modifiers) {
const modifier = modifierData.toModifier(Modifier[modifierData.className]);
if (modifier) {
globalScene.addModifier(modifier, true);
@ -1162,7 +1169,7 @@ export class GameData {
}
globalScene.updateModifiers(true);
for (const enemyModifierData of sessionData.enemyModifiers) {
for (const enemyModifierData of fromSession.enemyModifiers) {
const modifier = enemyModifierData.toModifier(Modifier[enemyModifierData.className]);
if (modifier) {
globalScene.addEnemyModifier(modifier, true);
@ -1177,7 +1184,12 @@ export class GameData {
initSessionFromData(sessionData);
} else {
this.getSession(slotId)
.then(data => data && initSessionFromData(data))
.then(data => {
if (data) {
initSessionFromData(data);
}
return data && initSessionFromData(data);
})
.catch(err => {
reject(err);
return;
@ -1185,9 +1197,9 @@ export class GameData {
}
} catch (err) {
reject(err);
return;
}
});
return promise;
}
/**
@ -1268,6 +1280,13 @@ export class GameData {
result = [true, true];
} else {
const sessionData = this.getSessionSaveData();
if (sessionData.slotId !== slotId) {
console.warn(
`Tried to clear session at slot ${slotId}, but current session is at slot ${sessionData.slotId}. Overriding to ${sessionData.slotId}.`,
);
// Nullish coalescing is here in case of sessionData from before we added slotId
slotId = sessionData.slotId ?? slotId;
}
const { trainerId } = this;
const jsonResponse = await pokerogueApi.savedata.session.clear(
{ slot: slotId, trainerId, clientSessionId },
@ -1393,7 +1412,8 @@ export class GameData {
const request = {
system: systemData,
session: sessionData,
sessionSlotId: globalScene.sessionSlotId,
// Nullish coalescing is set here in case there is somehow sessionData that was loaded but has no slotID (due to transition)
sessionSlotId: sessionData.slotId ?? globalScene.sessionSlotId,
clientSessionId: clientSessionId,
};
@ -1521,6 +1541,7 @@ export class GameData {
}
case GameDataType.SESSION: {
const sessionData = this.parseSessionData(dataStr);
sessionData.slotId = slotId;
valid = !!sessionData.party && !!sessionData.enemyParty && !!sessionData.timestamp;
break;
}