Added learn move utility function

This commit is contained in:
Bertie690 2024-12-30 15:36:19 -05:00
parent 10e0f9f0de
commit 8dcccd8ceb

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@ -1,8 +1,10 @@
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import { Button } from "#app/enums/buttons";
import type Pokemon from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon";
import { PokemonMove } from "#app/field/pokemon"; import { PokemonMove } from "#app/field/pokemon";
import Overrides from "#app/overrides"; import Overrides from "#app/overrides";
import { CommandPhase } from "#app/phases/command-phase"; import { CommandPhase } from "#app/phases/command-phase";
import { LearnMovePhase } from "#app/phases/learn-move-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { Command } from "#app/ui/command-ui-handler"; import { Command } from "#app/ui/command-ui-handler";
import { Mode } from "#app/ui/ui"; import { Mode } from "#app/ui/ui";
@ -75,9 +77,10 @@ export class MoveHelper extends GameManagerHelper {
} }
/** /**
* Used when the normal moveset override can't be used (such as when it's necessary to check updated properties of the moveset). * Changes a pokemon's moveset to the given move(s).
* @param pokemon - The pokemon being modified * Used when the normal moveset override can't be used (such as when it's necessary to check or update properties of the moveset).
* @param moveset - The moveset to use * @param pokemon - The {@linkcode Pokemon} being modified
* @param moveset - The {@linkcode Moves} (single or array) to change the Pokemon's moveset to
*/ */
public changeMoveset(pokemon: Pokemon, moveset: Moves | Moves[]): void { public changeMoveset(pokemon: Pokemon, moveset: Moves | Moves[]): void {
if (!Array.isArray(moveset)) { if (!Array.isArray(moveset)) {
@ -90,4 +93,41 @@ export class MoveHelper extends GameManagerHelper {
const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", "); const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", ");
console.log(`Pokemon ${pokemon.species.name}'s moveset manually set to ${movesetStr} (=[${moveset.join(", ")}])!`); console.log(`Pokemon ${pokemon.species.name}'s moveset manually set to ${movesetStr} (=[${moveset.join(", ")}])!`);
} }
/**
* Simulates learning a move for a player pokemon.
* @param move The {@linkcode Moves} being learnt
* @param partyIndex The party position of the {@linkcode PlayerPokemon} learning the move (defaults to 0)
* @param slot The move slot index (0-4) to replace if existent move slots are full;
* defaults to 0 (first slot) and 4 aborts the procedure
* @returns a promise that resolves once the move has been successfully learnt
*/
public async learnMove(move: Moves, partyIndex?: number, slot?: integer) {
return new Promise<void>(async (resolve, reject) => {
if (partyIndex === undefined || partyIndex >= this.game.scene.getPlayerParty().length) {
partyIndex = 0;
}
this.game.scene.pushPhase(new LearnMovePhase(this.game.scene, partyIndex, move));
// if slots are full, queue up inputs to replace existing moves
if (this.game.scene.getPlayerParty()[partyIndex].moveset.filter(m => m).length === 4) {
this.game.onNextPrompt("LearnMovePhase", Mode.CONFIRM, () => {
this.game.scene.ui.processInput(Button.ACTION);
});
this.game.onNextPrompt("LearnMovePhase", Mode.SUMMARY, () => {
for (let x = 0; x < (slot ?? 0); x++) {
this.game.scene.ui.processInput(Button.DOWN);
}
this.game.scene.ui.processInput(Button.ACTION);
if (slot === 4) { // confirm 1 last time to give up on learning move
this.game.scene.ui.processInput(Button.ACTION);
}
});
}
await this.game.phaseInterceptor.to(LearnMovePhase).catch(e => reject(e));
resolve();
});
}
} }