From 8d113134580da887acd7e99ac46cb199e565ca1d Mon Sep 17 00:00:00 2001 From: AJ Fontaine <36677462+Fontbane@users.noreply.github.com> Date: Mon, 27 Jan 2025 17:44:21 -0500 Subject: [PATCH] [Misc] Charms in any events (#5194) --- src/phases/trainer-victory-phase.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/phases/trainer-victory-phase.ts b/src/phases/trainer-victory-phase.ts index 9722e9c4197..e2617f598da 100644 --- a/src/phases/trainer-victory-phase.ts +++ b/src/phases/trainer-victory-phase.ts @@ -29,7 +29,7 @@ export class TrainerVictoryPhase extends BattlePhase { globalScene.unshiftPhase(new ModifierRewardPhase(modifierRewardFunc)); } - if (globalScene.eventManager.getShinyMultiplier() > 1) { //If a shiny boosting event is active + if (globalScene.eventManager.isEventActive()) { for (const rewardFunc of globalScene.currentBattle.trainer?.config.eventRewardFuncs!) { globalScene.unshiftPhase(new ModifierRewardPhase(rewardFunc)); }