Merge branch 'beta' into MergeFix

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Jesse M Chung 2024-08-29 21:57:32 -07:00 committed by GitHub
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173 changed files with 7514 additions and 25885 deletions

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@ -35,36 +35,36 @@ interface BiomeDepths {
export const biomeLinks: BiomeLinks = {
[Biome.TOWN]: Biome.PLAINS,
[Biome.PLAINS]: [ Biome.GRASS, Biome.METROPOLIS, Biome.LAKE ],
[Biome.GRASS]: Biome.TALL_GRASS,
[Biome.GRASS]: [ Biome.TALL_GRASS, [ Biome.CONSTRUCTION_SITE, 2 ] ],
[Biome.TALL_GRASS]: [ Biome.FOREST, Biome.CAVE ],
[Biome.SLUM]: Biome.CONSTRUCTION_SITE,
[Biome.FOREST]: [ Biome.JUNGLE, Biome.MEADOW ],
[Biome.SEA]: [ Biome.SEABED, Biome.ICE_CAVE ],
[Biome.SWAMP]: [ Biome.GRAVEYARD, Biome.TALL_GRASS ],
[Biome.BEACH]: [ Biome.SEA, [ Biome.ISLAND, 4 ] ],
[Biome.BEACH]: [ Biome.SEA, [ Biome.ISLAND, 3 ] ],
[Biome.LAKE]: [ Biome.BEACH, Biome.SWAMP, Biome.CONSTRUCTION_SITE ],
[Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 4 ] ],
[Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 3 ] ],
[Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 3 ] ],
[Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.DOJO, 2] [ Biome.WASTELAND, 2 ] ],
[Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ],
[Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE ],
[Biome.DESERT]: Biome.RUINS,
[Biome.DESERT]: [ Biome.RUINS, [ Biome.CONSTRUCTION_SITE, 2 ] ],
[Biome.ICE_CAVE]: Biome.SNOWY_FOREST,
[Biome.MEADOW]: [ Biome.PLAINS, [ Biome.FAIRY_CAVE, 2 ] ],
[Biome.MEADOW]: [ Biome.PLAINS, Biome.FAIRY_CAVE ],
[Biome.POWER_PLANT]: Biome.FACTORY,
[Biome.VOLCANO]: [ Biome.BEACH, [ Biome.ICE_CAVE, 4 ] ],
[Biome.VOLCANO]: [ Biome.BEACH, [ Biome.ICE_CAVE, 3 ] ],
[Biome.GRAVEYARD]: Biome.ABYSS,
[Biome.DOJO]: [ Biome.PLAINS, [ Biome.TEMPLE, 3 ] ],
[Biome.FACTORY]: [ Biome.PLAINS, [ Biome.LABORATORY, 4 ] ],
[Biome.DOJO]: [ Biome.PLAINS, [ Biome.JUNGLE, 2], [ Biome.TEMPLE, 2 ] ],
[Biome.FACTORY]: [ Biome.TALL_GRASS, [ Biome.LABORATORY, 3 ] ],
[Biome.RUINS]: [ Biome.FOREST ],
[Biome.WASTELAND]: Biome.BADLANDS,
[Biome.ABYSS]: [ Biome.CAVE, [ Biome.SPACE, 3 ], [ Biome.WASTELAND, 3 ] ],
[Biome.SPACE]: Biome.RUINS,
[Biome.CONSTRUCTION_SITE]: [ Biome.DOJO, Biome.POWER_PLANT ],
[Biome.CONSTRUCTION_SITE]: [ Biome.POWER_PLANT, [ Biome.DOJO, 2 ] ],
[Biome.JUNGLE]: [ Biome.TEMPLE ],
[Biome.FAIRY_CAVE]: [ Biome.ICE_CAVE, [ Biome.SPACE, 3 ] ],
[Biome.TEMPLE]: [ Biome.SWAMP, [ Biome.RUINS, 3 ] ],
[Biome.FAIRY_CAVE]: [ Biome.ICE_CAVE, [ Biome.SPACE, 2 ] ],
[Biome.TEMPLE]: [ Biome.DESERT, [ Biome.SWAMP, 2 ], [ Biome.RUINS, 2 ] ],
[Biome.METROPOLIS]: Biome.SLUM,
[Biome.SNOWY_FOREST]: [ Biome.FOREST, Biome.LAKE, Biome.MOUNTAIN ],
[Biome.SNOWY_FOREST]: [ Biome.FOREST, Biome.MOUNTAIN, [ Biome.LAKE, 2 ] ],
[Biome.ISLAND]: Biome.SEA,
[Biome.LABORATORY]: Biome.CONSTRUCTION_SITE
};
@ -7663,6 +7663,12 @@ export function initBiomes() {
biomeDepths[Biome.TOWN] = [ 0, 1 ];
const traverseBiome = (biome: Biome, depth: integer) => {
if (biome === Biome.END) {
const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key)));
biomeList.pop(); // Removes Biome.END from the list
const randIndex = Utils.randInt(biomeList.length, 2); // Will never be Biome.TOWN or Biome.PLAINS
biome = Biome[biomeList[randIndex]];
}
const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome])
? biomeLinks[biome] as (Biome | [ Biome, integer ])[]
: [ biomeLinks[biome] as Biome ];

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@ -55,6 +55,11 @@ export enum ChallengeType {
* @see {@link Challenge.applyFixedBattle}
*/
FIXED_BATTLES,
/**
* Modifies the effectiveness of Type matchups in battle
* @see {@linkcode Challenge.applyTypeEffectiveness}
*/
TYPE_EFFECTIVENESS,
/**
* Modifies what level the AI pokemon are. UNIMPLEMENTED.
*/
@ -327,6 +332,15 @@ export abstract class Challenge {
return false;
}
/**
* An apply function for TYPE_EFFECTIVENESS challenges. Derived classes should alter this.
* @param effectiveness {@linkcode Utils.NumberHolder} The current effectiveness of the move.
* @returns Whether this function did anything.
*/
applyTypeEffectiveness(effectiveness: Utils.NumberHolder): boolean {
return false;
}
/**
* An apply function for AI_LEVEL challenges. Derived classes should alter this.
* @param level {@link Utils.IntegerHolder} The generated level.
@ -651,10 +665,7 @@ export class FreshStartChallenge extends Challenge {
return true;
}
/**
* @overrides
*/
getDifficulty(): number {
override getDifficulty(): number {
return 0;
}
@ -666,6 +677,38 @@ export class FreshStartChallenge extends Challenge {
}
}
/**
* Implements an inverse battle challenge.
*/
export class InverseBattleChallenge extends Challenge {
constructor() {
super(Challenges.INVERSE_BATTLE, 1);
}
static loadChallenge(source: InverseBattleChallenge | any): InverseBattleChallenge {
const newChallenge = new InverseBattleChallenge();
newChallenge.value = source.value;
newChallenge.severity = source.severity;
return newChallenge;
}
override getDifficulty(): number {
return 0;
}
applyTypeEffectiveness(effectiveness: Utils.NumberHolder): boolean {
if (effectiveness.value < 1) {
effectiveness.value = 2;
return true;
} else if (effectiveness.value > 1) {
effectiveness.value = 0.5;
return true;
}
return false;
}
}
/**
* Lowers the amount of starter points available.
*/
@ -785,6 +828,14 @@ export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.FIXED_BATTLES, waveIndex: Number, battleConfig: FixedBattleConfig): boolean;
/**
* Apply all challenges that modify type effectiveness.
* @param gameMode {@linkcode GameMode} The current gameMode
* @param challengeType {@linkcode ChallengeType} ChallengeType.TYPE_EFFECTIVENESS
* @param effectiveness {@linkcode Utils.NumberHolder} The current effectiveness of the move.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.TYPE_EFFECTIVENESS, effectiveness: Utils.NumberHolder): boolean;
/**
* Apply all challenges that modify what level AI are.
* @param gameMode {@link GameMode} The current gameMode
@ -866,6 +917,9 @@ export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType
case ChallengeType.FIXED_BATTLES:
ret ||= c.applyFixedBattle(args[0], args[1]);
break;
case ChallengeType.TYPE_EFFECTIVENESS:
ret ||= c.applyTypeEffectiveness(args[0]);
break;
case ChallengeType.AI_LEVEL:
ret ||= c.applyLevelChange(args[0], args[1], args[2], args[3]);
break;
@ -907,6 +961,8 @@ export function copyChallenge(source: Challenge | any): Challenge {
return LowerStarterPointsChallenge.loadChallenge(source);
case Challenges.FRESH_START:
return FreshStartChallenge.loadChallenge(source);
case Challenges.INVERSE_BATTLE:
return InverseBattleChallenge.loadChallenge(source);
}
throw new Error("Unknown challenge copied");
}
@ -918,5 +974,6 @@ export function initChallenges() {
new SingleGenerationChallenge(),
new SingleTypeChallenge(),
new FreshStartChallenge(),
new InverseBattleChallenge(),
);
}

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@ -43,7 +43,7 @@ export const speciesEggMoves = {
[Species.SHELLDER]: [ Moves.ROCK_BLAST, Moves.WATER_SHURIKEN, Moves.BANEFUL_BUNKER, Moves.BONE_RUSH ],
[Species.GASTLY]: [ Moves.SLUDGE_BOMB, Moves.AURA_SPHERE, Moves.NASTY_PLOT, Moves.ASTRAL_BARRAGE ],
[Species.ONIX]: [ Moves.SHORE_UP, Moves.BODY_PRESS, Moves.HEAVY_SLAM, Moves.DIAMOND_STORM ],
[Species.DROWZEE]: [ Moves.BADDY_BAD, Moves.STRENGTH_SAP, Moves.LUMINA_CRASH, Moves.SPORE ],
[Species.DROWZEE]: [ Moves.BADDY_BAD, Moves.STRENGTH_SAP, Moves.LUMINA_CRASH, Moves.DARK_VOID ],
[Species.KRABBY]: [ Moves.FIRE_LASH, Moves.PLAY_ROUGH, Moves.IVY_CUDGEL, Moves.SHELL_SMASH ],
[Species.VOLTORB]: [ Moves.NASTY_PLOT, Moves.OVERHEAT, Moves.FROST_BREATH, Moves.ELECTRO_DRIFT ],
[Species.EXEGGCUTE]: [ Moves.FICKLE_BEAM, Moves.APPLE_ACID, Moves.TRICK_ROOM, Moves.LUMINA_CRASH ],
@ -125,7 +125,7 @@ export const speciesEggMoves = {
[Species.SUICUNE]: [ Moves.RECOVER, Moves.NASTY_PLOT, Moves.FREEZE_DRY, Moves.STEAM_ERUPTION ],
[Species.LARVITAR]: [ Moves.DRAGON_DANCE, Moves.MOUNTAIN_GALE, Moves.SHORE_UP, Moves.DIAMOND_STORM ],
[Species.LUGIA]: [ Moves.NASTY_PLOT, Moves.LUMINA_CRASH, Moves.AURA_SPHERE, Moves.OBLIVION_WING ],
[Species.HO_OH]: [ Moves.FLOATY_FALL, Moves.SOLAR_BLADE, Moves.REVIVAL_BLESSING, Moves.BOLT_BEAK ],
[Species.HO_OH]: [ Moves.FLOATY_FALL, Moves.PRECIPICE_BLADES, Moves.REVIVAL_BLESSING, Moves.BOLT_BEAK ],
[Species.CELEBI]: [ Moves.PHOTON_GEYSER, Moves.MATCHA_GOTCHA, Moves.REVIVAL_BLESSING, Moves.QUIVER_DANCE ],
[Species.TREECKO]: [ Moves.NASTY_PLOT, Moves.APPLE_ACID, Moves.SECRET_SWORD, Moves.DRAGON_ENERGY ],
[Species.TORCHIC]: [ Moves.HIGH_JUMP_KICK, Moves.SUPERCELL_SLAM, Moves.KNOCK_OFF, Moves.V_CREATE ],
@ -249,7 +249,7 @@ export const speciesEggMoves = {
[Species.CRESSELIA]: [ Moves.COSMIC_POWER, Moves.SECRET_SWORD, Moves.SIZZLY_SLIDE, Moves.LUMINA_CRASH ],
[Species.PHIONE]: [ Moves.BOUNCY_BUBBLE, Moves.FREEZE_DRY, Moves.SPLISHY_SPLASH, Moves.QUIVER_DANCE ],
[Species.MANAPHY]: [ Moves.BOUNCY_BUBBLE, Moves.FREEZE_DRY, Moves.SPLISHY_SPLASH, Moves.QUIVER_DANCE ],
[Species.DARKRAI]: [ Moves.FIERY_WRATH, Moves.MOONBLAST, Moves.SEARING_SHOT, Moves.SPORE ],
[Species.DARKRAI]: [ Moves.FIERY_WRATH, Moves.MOONBLAST, Moves.FIERY_DANCE, Moves.MAKE_IT_RAIN ],
[Species.SHAYMIN]: [ Moves.MATCHA_GOTCHA, Moves.FIERY_DANCE, Moves.AEROBLAST, Moves.QUIVER_DANCE ],
[Species.ARCEUS]: [ Moves.NO_RETREAT, Moves.COLLISION_COURSE, Moves.ASTRAL_BARRAGE, Moves.MULTI_ATTACK ],
[Species.VICTINI]: [ Moves.BLUE_FLARE, Moves.BOLT_STRIKE, Moves.LUSTER_PURGE, Moves.VICTORY_DANCE ],

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@ -3,8 +3,8 @@ import { BattleStat, getBattleStatName } from "./battle-stat";
import { EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, TrappedTag, TypeBoostTag } from "./battler-tags";
import { getPokemonNameWithAffix } from "../messages";
import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../field/pokemon";
import { StatusEffect, getStatusEffectHealText, isNonVolatileStatusEffect, getNonVolatileStatusEffects} from "./status-effect";
import { getTypeResistances, Type } from "./type";
import { StatusEffect, getStatusEffectHealText, isNonVolatileStatusEffect, getNonVolatileStatusEffects } from "./status-effect";
import { getTypeDamageMultiplier, Type } from "./type";
import { Constructor } from "#app/utils";
import * as Utils from "../utils";
import { WeatherType } from "./weather";
@ -37,6 +37,9 @@ import { StatChangePhase } from "#app/phases/stat-change-phase";
import { SwitchPhase } from "#app/phases/switch-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { SpeciesFormChangeRevertWeatherFormTrigger } from "./pokemon-forms";
import { NumberHolder } from "#app/utils";
import { GameMode } from "#app/game-mode";
import { applyChallenges, ChallengeType } from "./challenge";
export enum MoveCategory {
PHYSICAL,
@ -4185,8 +4188,12 @@ export class WaterSuperEffectTypeMultiplierAttr extends VariableMoveTypeMultipli
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const multiplier = args[0] as Utils.NumberHolder;
if (target.isOfType(Type.WATER)) {
multiplier.value *= 4; // Increased twice because initial reduction against water
return true;
const effectivenessAgainstWater = new Utils.NumberHolder(getTypeDamageMultiplier(move.type, Type.WATER));
applyChallenges(user.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, effectivenessAgainstWater);
if (effectivenessAgainstWater.value !== 0) {
multiplier.value *= 2 / effectivenessAgainstWater.value;
return true;
}
}
return false;
@ -6208,7 +6215,7 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr {
return false;
}
const userTypes = user.getTypes();
const validTypes = getTypeResistances(moveData.type).filter(t => !userTypes.includes(t)); // valid types are ones that are not already the user's types
const validTypes = this.getTypeResistances(user.scene.gameMode, moveData.type).filter(t => !userTypes.includes(t)); // valid types are ones that are not already the user's types
if (!validTypes.length) {
return false;
}
@ -6220,6 +6227,25 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr {
return true;
}
/**
* Retrieve the types resisting a given type. Used by Conversion 2
* @returns An array populated with Types, or an empty array if no resistances exist (Unknown or Stellar type)
*/
getTypeResistances(gameMode: GameMode, type: number): Type[] {
const typeResistances: Type[] = [];
for (let i = 0; i < Object.keys(Type).length; i++) {
const multiplier = new NumberHolder(1);
multiplier.value = getTypeDamageMultiplier(type, i);
applyChallenges(gameMode, ChallengeType.TYPE_EFFECTIVENESS, multiplier);
if (multiplier.value < 1) {
typeResistances.push(i);
}
}
return typeResistances;
}
getCondition(): MoveConditionFunc {
return (user, target, move) => {
const moveHistory = target.getLastXMoves();
@ -6859,7 +6885,16 @@ export function initMoves() {
.attr(ExposedMoveAttr, BattlerTagType.IGNORE_GHOST),
new SelfStatusMove(Moves.DESTINY_BOND, Type.GHOST, -1, 5, -1, 0, 2)
.ignoresProtect()
.attr(DestinyBondAttr),
.attr(DestinyBondAttr)
.condition((user, target, move) => {
// Retrieves user's previous move, returns empty array if no moves have been used
const lastTurnMove = user.getLastXMoves(1);
// Checks last move and allows destiny bond to be used if:
// - no previous moves have been made
// - the previous move used was not destiny bond
// - the previous move was unsuccessful
return lastTurnMove.length === 0 || lastTurnMove[0].move !== move.id || lastTurnMove[0].result !== MoveResult.SUCCESS;
}),
new StatusMove(Moves.PERISH_SONG, Type.NORMAL, -1, 5, -1, 0, 2)
.attr(FaintCountdownAttr)
.ignoresProtect()
@ -7936,7 +7971,8 @@ export function initMoves() {
.target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.FREEZE_DRY, Type.ICE, MoveCategory.SPECIAL, 70, 100, 20, 10, 0, 6)
.attr(StatusEffectAttr, StatusEffect.FREEZE)
.attr(WaterSuperEffectTypeMultiplierAttr),
.attr(WaterSuperEffectTypeMultiplierAttr)
.partial(), // This currently just multiplies the move's power instead of changing its effectiveness. It also doesn't account for abilities that modify type effectiveness such as tera shell.
new AttackMove(Moves.DISARMING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 40, -1, 15, -1, 0, 6)
.soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES),

View File

@ -1132,7 +1132,7 @@ export function initSpecies() {
),
new PokemonSpecies(Species.SNORLAX, 1, false, false, false, "Sleeping Pokémon", Type.NORMAL, null, 2.1, 460, Abilities.IMMUNITY, Abilities.THICK_FAT, Abilities.GLUTTONY, 540, 160, 110, 65, 65, 110, 30, 25, 50, 189, GrowthRate.SLOW, 87.5, false, true,
new PokemonForm("Normal", "", Type.NORMAL, null, 2.1, 460, Abilities.IMMUNITY, Abilities.THICK_FAT, Abilities.GLUTTONY, 540, 160, 110, 65, 65, 110, 30, 25, 50, 189, false, null, true),
new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.NORMAL, Type.GRASS, 35, 460, Abilities.THICK_FAT, Abilities.THICK_FAT, Abilities.THICK_FAT, 640, 200, 135, 85, 80, 125, 15, 25, 50, 189),
new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.NORMAL, null, 35, 460, Abilities.THICK_FAT, Abilities.THICK_FAT, Abilities.THICK_FAT, 640, 200, 135, 85, 80, 125, 15, 25, 50, 189),
),
new PokemonSpecies(Species.ARTICUNO, 1, true, false, false, "Freeze Pokémon", Type.ICE, Type.FLYING, 1.7, 55.4, Abilities.PRESSURE, Abilities.NONE, Abilities.SNOW_CLOAK, 580, 90, 85, 100, 95, 125, 85, 3, 35, 290, GrowthRate.SLOW, null, false),
new PokemonSpecies(Species.ZAPDOS, 1, true, false, false, "Electric Pokémon", Type.ELECTRIC, Type.FLYING, 1.6, 52.6, Abilities.PRESSURE, Abilities.NONE, Abilities.STATIC, 580, 90, 90, 85, 125, 90, 100, 3, 35, 290, GrowthRate.SLOW, null, false),
@ -2252,19 +2252,19 @@ export function initSpecies() {
new PokemonSpecies(Species.THWACKEY, 8, false, false, false, "Beat Pokémon", Type.GRASS, null, 0.7, 14, Abilities.OVERGROW, Abilities.NONE, Abilities.GRASSY_SURGE, 420, 70, 85, 70, 55, 60, 80, 45, 50, 147, GrowthRate.MEDIUM_SLOW, 87.5, false),
new PokemonSpecies(Species.RILLABOOM, 8, false, false, false, "Drummer Pokémon", Type.GRASS, null, 2.1, 90, Abilities.OVERGROW, Abilities.NONE, Abilities.GRASSY_SURGE, 530, 100, 125, 90, 60, 70, 85, 45, 50, 265, GrowthRate.MEDIUM_SLOW, 87.5, false, true,
new PokemonForm("Normal", "", Type.GRASS, null, 2.1, 90, Abilities.OVERGROW, Abilities.NONE, Abilities.GRASSY_SURGE, 530, 100, 125, 90, 60, 70, 85, 45, 50, 265, false, null, true),
new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.GRASS, null, 28, 90, Abilities.GRASSY_SURGE, Abilities.GRASSY_SURGE, Abilities.GRASSY_SURGE, 630, 125, 150, 115, 65, 95, 80, 45, 50, 265),
new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.GRASS, null, 28, 90, Abilities.GRASSY_SURGE, Abilities.GRASSY_SURGE, Abilities.GRASSY_SURGE, 630, 125, 150, 105, 85, 85, 80, 45, 50, 265),
),
new PokemonSpecies(Species.SCORBUNNY, 8, false, false, false, "Rabbit Pokémon", Type.FIRE, null, 0.3, 4.5, Abilities.BLAZE, Abilities.NONE, Abilities.LIBERO, 310, 50, 71, 40, 40, 40, 69, 45, 50, 62, GrowthRate.MEDIUM_SLOW, 87.5, false),
new PokemonSpecies(Species.RABOOT, 8, false, false, false, "Rabbit Pokémon", Type.FIRE, null, 0.6, 9, Abilities.BLAZE, Abilities.NONE, Abilities.LIBERO, 420, 65, 86, 60, 55, 60, 94, 45, 50, 147, GrowthRate.MEDIUM_SLOW, 87.5, false),
new PokemonSpecies(Species.CINDERACE, 8, false, false, false, "Striker Pokémon", Type.FIRE, null, 1.4, 33, Abilities.BLAZE, Abilities.NONE, Abilities.LIBERO, 530, 80, 116, 75, 65, 75, 119, 45, 50, 265, GrowthRate.MEDIUM_SLOW, 87.5, false, true,
new PokemonForm("Normal", "", Type.FIRE, null, 1.4, 33, Abilities.BLAZE, Abilities.NONE, Abilities.LIBERO, 530, 80, 116, 75, 65, 75, 119, 45, 50, 265, false, null, true),
new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.FIRE, null, 27, 33, Abilities.LIBERO, Abilities.LIBERO, Abilities.LIBERO, 630, 90, 151, 85, 85, 85, 134, 45, 50, 265),
new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.FIRE, null, 27, 33, Abilities.LIBERO, Abilities.LIBERO, Abilities.LIBERO, 630, 100, 146, 80, 90, 80, 134, 45, 50, 265),
),
new PokemonSpecies(Species.SOBBLE, 8, false, false, false, "Water Lizard Pokémon", Type.WATER, null, 0.3, 4, Abilities.TORRENT, Abilities.NONE, Abilities.SNIPER, 310, 50, 40, 40, 70, 40, 70, 45, 50, 62, GrowthRate.MEDIUM_SLOW, 87.5, false),
new PokemonSpecies(Species.DRIZZILE, 8, false, false, false, "Water Lizard Pokémon", Type.WATER, null, 0.7, 11.5, Abilities.TORRENT, Abilities.NONE, Abilities.SNIPER, 420, 65, 60, 55, 95, 55, 90, 45, 50, 147, GrowthRate.MEDIUM_SLOW, 87.5, false),
new PokemonSpecies(Species.INTELEON, 8, false, false, false, "Secret Agent Pokémon", Type.WATER, null, 1.9, 45.2, Abilities.TORRENT, Abilities.NONE, Abilities.SNIPER, 530, 70, 85, 65, 125, 65, 120, 45, 50, 265, GrowthRate.MEDIUM_SLOW, 87.5, false, true,
new PokemonForm("Normal", "", Type.WATER, null, 1.9, 45.2, Abilities.TORRENT, Abilities.NONE, Abilities.SNIPER, 530, 70, 85, 65, 125, 65, 120, 45, 50, 265, false, null, true),
new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.WATER, null, 40, 45.2, Abilities.SNIPER, Abilities.SNIPER, Abilities.SNIPER, 630, 90, 90, 85, 150, 85, 130, 45, 50, 265),
new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.WATER, null, 40, 45.2, Abilities.SNIPER, Abilities.SNIPER, Abilities.SNIPER, 630, 95, 97, 77, 147, 77, 137, 45, 50, 265),
),
new PokemonSpecies(Species.SKWOVET, 8, false, false, false, "Cheeky Pokémon", Type.NORMAL, null, 0.3, 2.5, Abilities.CHEEK_POUCH, Abilities.NONE, Abilities.GLUTTONY, 275, 70, 55, 55, 35, 35, 25, 255, 50, 55, GrowthRate.MEDIUM_FAST, 50, false),
new PokemonSpecies(Species.GREEDENT, 8, false, false, false, "Greedy Pokémon", Type.NORMAL, null, 0.6, 6, Abilities.CHEEK_POUCH, Abilities.NONE, Abilities.GLUTTONY, 460, 120, 95, 95, 55, 75, 20, 90, 50, 161, GrowthRate.MEDIUM_FAST, 50, false),
@ -3470,7 +3470,7 @@ export const starterPassiveAbilities = {
[Species.SUICUNE]: Abilities.UNAWARE,
[Species.LARVITAR]: Abilities.SAND_RUSH,
[Species.LUGIA]: Abilities.DELTA_STREAM,
[Species.HO_OH]: Abilities.DROUGHT,
[Species.HO_OH]: Abilities.MAGIC_GUARD,
[Species.CELEBI]: Abilities.GRASSY_SURGE,
[Species.TREECKO]: Abilities.TINTED_LENS,
[Species.TORCHIC]: Abilities.RECKLESS,
@ -3591,7 +3591,7 @@ export const starterPassiveAbilities = {
[Species.HEATRAN]: Abilities.EARTH_EATER,
[Species.REGIGIGAS]: Abilities.MINDS_EYE,
[Species.GIRATINA]: Abilities.SHADOW_SHIELD,
[Species.CRESSELIA]: Abilities.UNAWARE,
[Species.CRESSELIA]: Abilities.SHADOW_SHIELD,
[Species.PHIONE]: Abilities.SIMPLE,
[Species.MANAPHY]: Abilities.PRIMORDIAL_SEA,
[Species.DARKRAI]: Abilities.UNNERVE,

File diff suppressed because it is too large Load Diff

View File

@ -23,7 +23,7 @@ export enum Type {
export type TypeDamageMultiplier = 0 | 0.125 | 0.25 | 0.5 | 1 | 2 | 4 | 8;
export function getTypeDamageMultiplier(attackType: integer, defType: integer): TypeDamageMultiplier {
export function getTypeDamageMultiplier(attackType: Type, defType: Type): TypeDamageMultiplier {
if (attackType === Type.UNKNOWN || defType === Type.UNKNOWN) {
return 1;
}
@ -33,26 +33,10 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
switch (attackType) {
case Type.FIGHTING:
return 2;
case Type.NORMAL:
case Type.FLYING:
case Type.POISON:
case Type.GROUND:
case Type.ROCK:
case Type.BUG:
case Type.STEEL:
case Type.FIRE:
case Type.WATER:
case Type.GRASS:
case Type.ELECTRIC:
case Type.PSYCHIC:
case Type.ICE:
case Type.DRAGON:
case Type.DARK:
case Type.FAIRY:
return 1;
case Type.GHOST:
default:
return 0;
default:
return 1;
}
case Type.FIGHTING:
switch (attackType) {
@ -60,25 +44,12 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.PSYCHIC:
case Type.FAIRY:
return 2;
case Type.NORMAL:
case Type.FIGHTING:
case Type.POISON:
case Type.GROUND:
case Type.GHOST:
case Type.STEEL:
case Type.FIRE:
case Type.WATER:
case Type.GRASS:
case Type.ELECTRIC:
case Type.ICE:
case Type.DRAGON:
return 1;
case Type.ROCK:
case Type.BUG:
case Type.DARK:
return 0.5;
default:
return 0;
return 1;
}
case Type.FLYING:
switch (attackType) {
@ -86,43 +57,20 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.ELECTRIC:
case Type.ICE:
return 2;
case Type.NORMAL:
case Type.FLYING:
case Type.POISON:
case Type.GHOST:
case Type.STEEL:
case Type.FIRE:
case Type.WATER:
case Type.PSYCHIC:
case Type.DRAGON:
case Type.DARK:
case Type.FAIRY:
return 1;
case Type.FIGHTING:
case Type.BUG:
case Type.GRASS:
return 0.5;
case Type.GROUND:
default:
return 0;
default:
return 1;
}
case Type.POISON:
switch (attackType) {
case Type.GROUND:
case Type.PSYCHIC:
return 2;
case Type.NORMAL:
case Type.FLYING:
case Type.ROCK:
case Type.GHOST:
case Type.STEEL:
case Type.FIRE:
case Type.WATER:
case Type.ELECTRIC:
case Type.ICE:
case Type.DRAGON:
case Type.DARK:
return 1;
case Type.FIGHTING:
case Type.POISON:
case Type.BUG:
@ -130,7 +78,7 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.FAIRY:
return 0.5;
default:
return 0;
return 1;
}
case Type.GROUND:
switch (attackType) {
@ -138,25 +86,13 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.GRASS:
case Type.ICE:
return 2;
case Type.NORMAL:
case Type.FIGHTING:
case Type.FLYING:
case Type.GROUND:
case Type.BUG:
case Type.GHOST:
case Type.STEEL:
case Type.FIRE:
case Type.PSYCHIC:
case Type.DRAGON:
case Type.DARK:
case Type.FAIRY:
return 1;
case Type.POISON:
case Type.ROCK:
return 0.5;
case Type.ELECTRIC:
default:
return 0;
default:
return 1;
}
case Type.ROCK:
switch (attackType) {
@ -166,23 +102,13 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.WATER:
case Type.GRASS:
return 2;
case Type.ROCK:
case Type.BUG:
case Type.GHOST:
case Type.ELECTRIC:
case Type.PSYCHIC:
case Type.ICE:
case Type.DRAGON:
case Type.DARK:
case Type.FAIRY:
return 1;
case Type.NORMAL:
case Type.FLYING:
case Type.POISON:
case Type.FIRE:
return 0.5;
default:
return 0;
return 1;
}
case Type.BUG:
switch (attackType) {
@ -190,51 +116,26 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.ROCK:
case Type.FIRE:
return 2;
case Type.NORMAL:
case Type.POISON:
case Type.BUG:
case Type.GHOST:
case Type.STEEL:
case Type.WATER:
case Type.ELECTRIC:
case Type.PSYCHIC:
case Type.ICE:
case Type.DRAGON:
case Type.DARK:
case Type.FAIRY:
return 1;
case Type.FIGHTING:
case Type.GROUND:
case Type.GRASS:
return 0.5;
default:
return 0;
return 1;
}
case Type.GHOST:
switch (attackType) {
case Type.GHOST:
case Type.DARK:
return 2;
case Type.FLYING:
case Type.GROUND:
case Type.ROCK:
case Type.STEEL:
case Type.FIRE:
case Type.WATER:
case Type.GRASS:
case Type.ELECTRIC:
case Type.PSYCHIC:
case Type.ICE:
case Type.DRAGON:
case Type.FAIRY:
return 1;
case Type.POISON:
case Type.BUG:
return 0.5;
case Type.NORMAL:
case Type.FIGHTING:
default:
return 0;
default:
return 1;
}
case Type.STEEL:
switch (attackType) {
@ -242,11 +143,6 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.GROUND:
case Type.FIRE:
return 2;
case Type.GHOST:
case Type.WATER:
case Type.ELECTRIC:
case Type.DARK:
return 1;
case Type.NORMAL:
case Type.FLYING:
case Type.ROCK:
@ -259,8 +155,9 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.FAIRY:
return 0.5;
case Type.POISON:
default:
return 0;
default:
return 1;
}
case Type.FIRE:
switch (attackType) {
@ -268,16 +165,6 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.ROCK:
case Type.WATER:
return 2;
case Type.NORMAL:
case Type.FIGHTING:
case Type.FLYING:
case Type.POISON:
case Type.GHOST:
case Type.ELECTRIC:
case Type.PSYCHIC:
case Type.DRAGON:
case Type.DARK:
return 1;
case Type.BUG:
case Type.STEEL:
case Type.FIRE:
@ -286,33 +173,20 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.FAIRY:
return 0.5;
default:
return 0;
return 1;
}
case Type.WATER:
switch (attackType) {
case Type.GRASS:
case Type.ELECTRIC:
return 2;
case Type.NORMAL:
case Type.FIGHTING:
case Type.FLYING:
case Type.POISON:
case Type.GROUND:
case Type.ROCK:
case Type.BUG:
case Type.GHOST:
case Type.PSYCHIC:
case Type.DRAGON:
case Type.DARK:
case Type.FAIRY:
return 1;
case Type.STEEL:
case Type.FIRE:
case Type.WATER:
case Type.ICE:
return 0.5;
default:
return 0;
return 1;
}
case Type.GRASS:
switch (attackType) {
@ -322,49 +196,24 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.FIRE:
case Type.ICE:
return 2;
case Type.NORMAL:
case Type.FIGHTING:
case Type.ROCK:
case Type.GHOST:
case Type.STEEL:
case Type.PSYCHIC:
case Type.DRAGON:
case Type.DARK:
case Type.FAIRY:
return 1;
case Type.GROUND:
case Type.WATER:
case Type.GRASS:
case Type.ELECTRIC:
return 0.5;
default:
return 0;
return 1;
}
case Type.ELECTRIC:
switch (attackType) {
case Type.GROUND:
return 2;
case Type.NORMAL:
case Type.FIGHTING:
case Type.POISON:
case Type.ROCK:
case Type.BUG:
case Type.GHOST:
case Type.FIRE:
case Type.WATER:
case Type.GRASS:
case Type.PSYCHIC:
case Type.ICE:
case Type.DRAGON:
case Type.DARK:
case Type.FAIRY:
return 1;
case Type.FLYING:
case Type.STEEL:
case Type.ELECTRIC:
return 0.5;
default:
return 0;
return 1;
}
case Type.PSYCHIC:
switch (attackType) {
@ -372,25 +221,11 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.GHOST:
case Type.DARK:
return 2;
case Type.NORMAL:
case Type.FLYING:
case Type.POISON:
case Type.GROUND:
case Type.ROCK:
case Type.STEEL:
case Type.FIRE:
case Type.WATER:
case Type.GRASS:
case Type.ELECTRIC:
case Type.ICE:
case Type.DRAGON:
case Type.FAIRY:
return 1;
case Type.FIGHTING:
case Type.PSYCHIC:
return 0.5;
default:
return 0;
return 1;
}
case Type.ICE:
switch (attackType) {
@ -399,24 +234,10 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.STEEL:
case Type.FIRE:
return 2;
case Type.NORMAL:
case Type.FLYING:
case Type.POISON:
case Type.GROUND:
case Type.BUG:
case Type.GHOST:
case Type.WATER:
case Type.GRASS:
case Type.ELECTRIC:
case Type.PSYCHIC:
case Type.DRAGON:
case Type.DARK:
case Type.FAIRY:
return 1;
case Type.ICE:
return 0.5;
default:
return 0;
return 1;
}
case Type.DRAGON:
switch (attackType) {
@ -424,25 +245,13 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.DRAGON:
case Type.FAIRY:
return 2;
case Type.NORMAL:
case Type.FIGHTING:
case Type.FLYING:
case Type.POISON:
case Type.GROUND:
case Type.ROCK:
case Type.BUG:
case Type.GHOST:
case Type.STEEL:
case Type.PSYCHIC:
case Type.DARK:
return 1;
case Type.FIRE:
case Type.WATER:
case Type.GRASS:
case Type.ELECTRIC:
return 0.5;
default:
return 0;
return 1;
}
case Type.DARK:
switch (attackType) {
@ -450,106 +259,33 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer):
case Type.BUG:
case Type.FAIRY:
return 2;
case Type.NORMAL:
case Type.FLYING:
case Type.POISON:
case Type.GROUND:
case Type.ROCK:
case Type.STEEL:
case Type.FIRE:
case Type.WATER:
case Type.GRASS:
case Type.ELECTRIC:
case Type.ICE:
case Type.DRAGON:
return 1;
case Type.GHOST:
case Type.DARK:
return 0.5;
case Type.PSYCHIC:
default:
return 0;
default:
return 1;
}
case Type.FAIRY:
switch (attackType) {
case Type.POISON:
case Type.STEEL:
return 2;
case Type.NORMAL:
case Type.FLYING:
case Type.GROUND:
case Type.ROCK:
case Type.GHOST:
case Type.FIRE:
case Type.WATER:
case Type.GRASS:
case Type.ELECTRIC:
case Type.PSYCHIC:
case Type.ICE:
case Type.FAIRY:
return 1;
case Type.FIGHTING:
case Type.BUG:
case Type.DARK:
return 0.5;
case Type.DRAGON:
default:
return 0;
default:
return 1;
}
case Type.STELLAR:
return 1;
}
return 0;
}
/**
* Retrieve the types resisting a given type
* @returns An array populated with Types, or an empty array if no resistances exist (Unknown or Stellar type)
*/
export function getTypeResistances(type: number): Type[] {
switch (type) {
case Type.NORMAL:
return [Type.ROCK, Type.STEEL, Type.GHOST];
case Type.FIGHTING:
return [Type.FLYING, Type.POISON, Type.BUG, Type.PSYCHIC, Type.FAIRY, Type.GHOST];
case Type.FLYING:
return [Type.ROCK, Type.ELECTRIC, Type.STEEL];
case Type.POISON:
return [Type.POISON, Type.GROUND, Type.ROCK, Type.GHOST, Type.STEEL];
case Type.GROUND:
return [Type.BUG, Type.GRASS, Type.FLYING];
case Type.ROCK:
return [Type.FIGHTING, Type.GROUND, Type.STEEL];
case Type.BUG:
return [Type.FIGHTING, Type.FLYING, Type.POISON, Type.GHOST, Type.STEEL, Type.FIRE, Type.FAIRY];
case Type.GHOST:
return [Type.DARK, Type.NORMAL];
case Type.STEEL:
return [Type.STEEL, Type.FIRE, Type.WATER, Type.ELECTRIC];
case Type.FIRE:
return [Type.ROCK, Type.FIRE, Type.WATER, Type.DRAGON];
case Type.WATER:
return [Type.WATER, Type.GRASS, Type.DRAGON];
case Type.GRASS:
return [Type.FLYING, Type.POISON, Type.BUG, Type.STEEL, Type.FIRE, Type.GRASS, Type.DRAGON];
case Type.ELECTRIC:
return [Type.GRASS, Type.ELECTRIC, Type.DRAGON, Type.GROUND];
case Type.PSYCHIC:
return [Type.STEEL, Type.PSYCHIC];
case Type.ICE:
return [Type.STEEL, Type.FIRE, Type.WATER, Type.ICE];
case Type.DRAGON:
return [Type.STEEL, Type.FAIRY];
case Type.DARK:
return [Type.FIGHTING, Type.DARK, Type.FAIRY];
case Type.FAIRY:
return [Type.POISON, Type.STEEL, Type.FIRE];
case Type.UNKNOWN:
case Type.STELLAR:
default:
return [];
}
return 1;
}
/**

View File

@ -3,5 +3,6 @@ export enum Challenges {
SINGLE_TYPE,
LOWER_MAX_STARTER_COST,
LOWER_STARTER_POINTS,
FRESH_START
FRESH_START,
INVERSE_BATTLE,
}

View File

@ -49,6 +49,7 @@ import { BerryType } from "#enums/berry-type";
import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Challenges } from "#enums/challenges";
import { getPokemonNameWithAffix } from "#app/messages.js";
import { DamagePhase } from "#app/phases/damage-phase.js";
import { FaintPhase } from "#app/phases/faint-phase.js";
@ -1315,12 +1316,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return 1;
}
}
return getTypeDamageMultiplier(moveType, defType);
const multiplier = new Utils.NumberHolder(getTypeDamageMultiplier(moveType, defType));
applyChallenges(this.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, multiplier);
return multiplier.value;
}).reduce((acc, cur) => acc * cur, 1) as TypeDamageMultiplier;
const typeMultiplierAgainstFlying = new Utils.NumberHolder(getTypeDamageMultiplier(moveType, Type.FLYING));
applyChallenges(this.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, typeMultiplierAgainstFlying);
// Handle strong winds lowering effectiveness of types super effective against pure flying
if (!ignoreStrongWinds && arena.weather?.weatherType === WeatherType.STRONG_WINDS && !arena.weather.isEffectSuppressed(this.scene) && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2) {
if (!ignoreStrongWinds && arena.weather?.weatherType === WeatherType.STRONG_WINDS && !arena.weather.isEffectSuppressed(this.scene) && this.isOfType(Type.FLYING) && typeMultiplierAgainstFlying.value === 2) {
multiplier /= 2;
if (!simulated) {
this.scene.queueMessage(i18next.t("weather:strongWindsEffectMessage"));
@ -3854,7 +3858,7 @@ export class EnemyPokemon extends Pokemon {
this.moveset = (formIndex !== undefined ? formIndex : this.formIndex)
? [
new PokemonMove(Moves.DYNAMAX_CANNON),
new PokemonMove(Moves.SLUDGE_BOMB),
new PokemonMove(Moves.CROSS_POISON),
new PokemonMove(Moves.FLAMETHROWER),
new PokemonMove(Moves.RECOVER, 0, -4)
]
@ -3864,6 +3868,9 @@ export class EnemyPokemon extends Pokemon {
new PokemonMove(Moves.FLAMETHROWER),
new PokemonMove(Moves.COSMIC_POWER)
];
if (this.scene.gameMode.hasChallenge(Challenges.INVERSE_BATTLE)) {
this.moveset[2] = new PokemonMove(Moves.THUNDERBOLT);
}
break;
default:
super.generateAndPopulateMoveset();

View File

@ -4,8 +4,7 @@ import ability from "./ability.json";
import abilityTriggers from "./ability-trigger.json";
import arenaFlyout from "./arena-flyout.json";
import arenaTag from "./arena-tag.json";
import achvMale from "./achv-male.json";
import achvFemale from "./achv-female.json";
import achv from "./achv.json";
import battle from "./battle.json";
import battleScene from "./battle-scene.json";
import battleInfo from "./battle-info.json";
@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json";
import biome from "./biome.json";
import challenges from "./challenges.json";
import commandUiHandler from "./command-ui-handler.json";
import dialogueMale from "./dialogue-male.json";
import dialogueFemale from "./dialogue-female.json";
import dialogueEndbossMale from "./dialogue-final-boss-male.json";
import dialogueEndbossFemale from "./dialogue-final-boss-female.json";
import dialogueMiscMale from "./dialogue-misc-male.json";
import dialogueMiscFemale from "./dialogue-misc-female.json";
import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json";
import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json";
import dialogue from "./dialogue.json";
import battleSpecDialogue from "./dialogue-final-boss.json";
import miscDialogue from "./dialogue-misc.json";
import doubleBattleDialogue from "./dialogue-double-battle.json";
import egg from "./egg.json";
import fightUiHandler from "./fight-ui-handler.json";
import filterBar from "./filter-bar.json";
@ -76,16 +71,11 @@ export const caEsConfig = {
challenges,
commandUiHandler,
common,
PGMachv: achvMale,
PGFachv: achvFemale,
PGMdialogue: dialogueMale,
PGFdialogue: dialogueFemale,
PGMbattleSpecDialogue: dialogueEndbossMale,
PGFbattleSpecDialogue: dialogueEndbossFemale,
PGMmiscDialogue: dialogueMiscMale,
PGFmiscDialogue: dialogueMiscFemale,
PGMdoubleBattleDialogue: dialogueDoubleBattleMale,
PGFdoubleBattleDialogue: dialogueDoubleBattleFemale,
achv,
dialogue,
battleSpecDialogue,
miscDialogue,
doubleBattleDialogue,
egg,
fightUiHandler,
filterBar,

View File

@ -1,264 +0,0 @@
{
"Achievements": {
"name": "Errungenschaften"
},
"Locked": {
"name": "Gesperrt"
},
"MoneyAchv": {
"description": "Häufe eine Gesamtsumme von {{moneyAmount}} ₽ an."
},
"10K_MONEY": {
"name": "Besserverdiener"
},
"100K_MONEY": {
"name": "Reich"
},
"1M_MONEY": {
"name": "Millionär"
},
"10M_MONEY": {
"name": "Einprozenter"
},
"DamageAchv": {
"description": "Füge mit einem Treffer {{damageAmount}} Schaden zu."
},
"250_DMG": {
"name": "Harte Treffer"
},
"1000_DMG": {
"name": "Härtere Treffer"
},
"2500_DMG": {
"name": "Das ist ne Menge Schaden!"
},
"10000_DMG": {
"name": "One Punch Man"
},
"HealAchv": {
"description": "Heile {{healAmount}} {{HP}} auf einmal. Mit einer Attacke, Fähigkeit oder einem gehaltenen Gegenstand."
},
"250_HEAL": {
"name": "Anfänger-Heiler"
},
"1000_HEAL": {
"name": "Gesundheitsprofi"
},
"2500_HEAL": {
"name": "Kleriker"
},
"10000_HEAL": {
"name": "Wiederherstellungsmeister"
},
"LevelAchv": {
"description": "Erhöhe das Level eines Pokémon auf {{level}}."
},
"LV_100": {
"name": "Warte, es gibt mehr!"
},
"LV_250": {
"name": "Elite"
},
"LV_1000": {
"name": "Geh noch höher hinaus!"
},
"RibbonAchv": {
"description": "Sammle insgesamt {{ribbonAmount}} Bänder."
},
"10_RIBBONS": {
"name": "Champion der Pokémon Liga"
},
"25_RIBBONS": {
"name": "Bänder-Sammler"
},
"50_RIBBONS": {
"name": "Bänder-Experte"
},
"75_RIBBONS": {
"name": "Bänder-Guru"
},
"100_RIBBONS": {
"name": "Bänder-Meister"
},
"TRANSFER_MAX_BATTLE_STAT": {
"name": "Teamwork",
"description": "Nutze Staffette, während der Anwender mindestens eines Statuswertes maximiert hat."
},
"MAX_FRIENDSHIP": {
"name": "Freundschaftsmaximierung",
"description": "Erreiche maximale Freundschaft bei einem Pokémon."
},
"MEGA_EVOLVE": {
"name": "Megaverwandlung",
"description": "Megaentwickle ein Pokémon."
},
"GIGANTAMAX": {
"name": "Absolute Einheit",
"description": "Gigadynamaximiere ein Pokémon."
},
"TERASTALLIZE": {
"name": "Typen-Bonus Enthusiast",
"description": "Terrakristallisiere ein Pokémon."
},
"STELLAR_TERASTALLIZE": {
"name": "Der geheime Typ",
"description": "Terrakristallisiere ein Pokémon zum Typen Stellar."
},
"SPLICE": {
"name": "Unendliche Fusion",
"description": "Kombiniere zwei Pokémon mit einem DNS-Keil."
},
"MINI_BLACK_HOLE": {
"name": "Ein Loch voller Items",
"description": "Erlange ein Mini-Schwarzes Loch."
},
"CATCH_MYTHICAL": {
"name": "Mysteriöses!",
"description": "Fange ein mysteriöses Pokémon."
},
"CATCH_SUB_LEGENDARY": {
"name": "Sub-Legendär",
"description": "Fange ein sub-legendäres Pokémon."
},
"CATCH_LEGENDARY": {
"name": "Legendär",
"description": "Fange ein legendäres Pokémon."
},
"SEE_SHINY": {
"name": "Schillerndes Licht",
"description": "Finde ein wildes schillerndes Pokémon."
},
"SHINY_PARTY": {
"name": "Das ist Hingabe",
"description": "Habe ein Team aus schillernden Pokémon."
},
"HATCH_MYTHICAL": {
"name": "Mysteriöses Ei",
"description": "Lass ein mysteriöses Pokémon aus einem Ei schlüpfen."
},
"HATCH_SUB_LEGENDARY": {
"name": "Sub-Legendäres Ei",
"description": "Lass ein sub-legendäres Pokémon aus einem Ei schlüpfen."
},
"HATCH_LEGENDARY": {
"name": "Legendäres Ei",
"description": "Lass ein legendäres Pokémon aus einem Ei schlüpfen."
},
"HATCH_SHINY": {
"name": "Schillerndes Ei",
"description": "Lass ein schillerndes Pokémon aus einem Ei schlüpfen."
},
"HIDDEN_ABILITY": {
"name": "Geheimes Talent",
"description": "Fang ein Pokémon mit versteckter Fähigkeit."
},
"PERFECT_IVS": {
"name": "Zertifikat der Echtheit",
"description": "Erhalte ein Pokémon mit perfekten IS-Werten."
},
"CLASSIC_VICTORY": {
"name": "Ungeschlagen",
"description": "Beende den klassischen Modus erfolgreich."
},
"UNEVOLVED_CLASSIC_VICTORY": {
"name": "'Bringe dein Kind mit zur Arbeit'-Tag",
"description": "Beende den klassischen Modus erfolgreich mit mindestens einem nicht entwickeltem Pokémon in deinem Team"
},
"MONO_GEN_ONE": {
"name": "Der originale Rivale",
"description": "Schließe die 'Nur 1. Generation' Herausforderung ab."
},
"MONO_GEN_TWO": {
"name": "Generation 1.5",
"description": "Schließe die 'Nur 2. Generation' Herausforderung ab."
},
"MONO_GEN_THREE": {
"name": "Zu viel Wasser?",
"description": "Schließe die 'Nur 3. Generation' Herausforderung ab."
},
"MONO_GEN_FOUR": {
"name": "Ist SIE wirklich die Stärkste?",
"description": "Schließe die 'Nur 4. Generation' Herausforderung ab."
},
"MONO_GEN_FIVE": {
"name": "Komplett Original",
"description": "Schließe die 'Nur 5. Generation' Herausforderung ab."
},
"MONO_GEN_SIX": {
"name": "Fast Königlich",
"description": "Schließe die 'Nur 6. Generation' Herausforderung ab."
},
"MONO_GEN_SEVEN": {
"name": "Technisch gesehen",
"description": "Schließe die 'Nur 7. Generation' Herausforderung ab."
},
"MONO_GEN_EIGHT": {
"name": "Die Zeit des Champions",
"description": "Schließe die 'Nur 8. Generation' Herausforderung ab."
},
"MONO_GEN_NINE": {
"name": "Sie hat es dir leicht gemacht...",
"description": "Schließe die 'Nur 9. Generation' Herausforderung ab."
},
"MonoType": {
"description": "Beende die Monotyp-{{type}} Herausforderung."
},
"MONO_NORMAL": {
"name": "Normaler Typ"
},
"MONO_FIGHTING": {
"name": "Ich kenne Kung Fu."
},
"MONO_FLYING": {
"name": "Ich glaube ich kann fliegen."
},
"MONO_POISON": {
"name": "Kantos Liebling"
},
"MONO_GROUND": {
"name": "Auf dem Boden bleiben."
},
"MONO_ROCK": {
"name": "So hart wie Rocko."
},
"MONO_BUG": {
"name": "Steche wie ein Bibor."
},
"MONO_GHOST": {
"name": "Wer wird angerufen?"
},
"MONO_STEEL": {
"name": "Stahlharte Entschlossenheit"
},
"MONO_FIRE": {
"name": "Brennende Leidenschaft"
},
"MONO_WATER": {
"name": "Wenn es regnet, schüttet es!"
},
"MONO_GRASS": {
"name": "Grüner Daumen"
},
"MONO_ELECTRIC": {
"name": "Elektrisierend"
},
"MONO_PSYCHIC": {
"name": "Übernatürliches Talent"
},
"MONO_ICE": {
"name": "Eis Eis Baby"
},
"MONO_DRAGON": {
"name": "Siegfried bist du es?"
},
"MONO_DARK": {
"name": "Es ist nur eine Phase!"
},
"MONO_FAIRY": {
"name": "Ein ewiges Abenteuer!"
},
"FRESH_START": {
"name": "Hussa, noch einmal von vorn!",
"description": "Schließe die 'Neuanfang' Herausforderung ab"
}
}

View File

@ -1,31 +1,4 @@
{
"10K_MONEY": {
"name": "Besserverdienerin"
},
"1M_MONEY": {
"name": "Millionärin"
},
"10000_DMG": {
"name": "One Punch Woman"
},
"250_HEAL": {
"name": "Anfänger-Heilerin"
},
"2500_HEAL": {
"name": "Klerikerin"
},
"10000_HEAL": {
"name": "Wiederherstellungsmeisterin"
},
"25_RIBBONS": {
"name": "Bänder-Sammlerin"
},
"50_RIBBONS": {
"name": "Bänder-Expertin"
},
"100_RIBBONS": {
"name": "Bänder-Meisterin"
},
"Achievements": {
"name": "Errungenschaften"
},
@ -35,9 +8,17 @@
"MoneyAchv": {
"description": "Häufe eine Gesamtsumme von {{moneyAmount}} ₽ an."
},
"10K_MONEY": {
"name": "Besserverdiener",
"name_female": "Besserverdienerin"
},
"100K_MONEY": {
"name": "Reich"
},
"1M_MONEY": {
"name": "Millionär",
"name_female": "Millionärin"
},
"10M_MONEY": {
"name": "Einprozenter"
},
@ -53,12 +34,28 @@
"2500_DMG": {
"name": "Das ist ne Menge Schaden!"
},
"10000_DMG": {
"name": "One Punch Man",
"name_female": "One Punch Woman"
},
"HealAchv": {
"description": "Heile {{healAmount}} {{HP}} auf einmal. Mit einer Attacke, Fähigkeit oder einem gehaltenen Gegenstand."
},
"250_HEAL": {
"name": "Anfänger-Heiler",
"name_female": "Anfänger-Heilerin"
},
"1000_HEAL": {
"name": "Gesundheitsprofi"
},
"2500_HEAL": {
"name": "Kleriker",
"name_female": "Klerikerin"
},
"10000_HEAL": {
"name": "Wiederherstellungsmeister",
"name_female": "Wiederherstellungsmeisterin"
},
"LevelAchv": {
"description": "Erhöhe das Level eines Pokémon auf {{level}}."
},
@ -77,9 +74,21 @@
"10_RIBBONS": {
"name": "Champion der Pokémon Liga"
},
"25_RIBBONS": {
"name": "Bänder-Sammler",
"name_female": "Bänder-Sammlerin"
},
"50_RIBBONS": {
"name": "Bänder-Experte",
"name_female": "Bänder-Expertin"
},
"75_RIBBONS": {
"name": "Bänder-Guru"
},
"100_RIBBONS": {
"name": "Bänder-Meister",
"name_female": "Bänder-Meisterin"
},
"TRANSFER_MAX_BATTLE_STAT": {
"name": "Teamwork",
"description": "Nutze Staffette, während der Anwender mindestens eines Statuswertes maximiert hat."
@ -260,5 +269,9 @@
"FRESH_START": {
"name": "Hussa, noch einmal von vorn!",
"description": "Schließe die 'Neuanfang' Herausforderung ab"
},
"INVERSE_BATTLE": {
"name": "Spieglein, Spieglein an der Wand",
"description": "Schließe die 'Umkehrkampf' Herausforderung ab"
}
}

View File

@ -25,5 +25,12 @@
"desc": "Du kannst nur die ursprünglichen Starter verwenden, genau so, als hättest du gerade erst mit Pokérogue begonnen.",
"value.0": "Aus",
"value.1": "An"
},
"inverseBattle": {
"name": "Umkehrkampf",
"shortName": "Umkehrkampf",
"desc": "Die Typen-Effektivität wird umgekehrt, und kein Typ ist gegen einen anderen Typ immun.\nDeaktiviert die Erfolge anderer Herausforderungen.",
"value.0": "Aus",
"value.1": "An"
}
}

View File

@ -4,8 +4,7 @@ import ability from "./ability.json";
import abilityTriggers from "./ability-trigger.json";
import arenaFlyout from "./arena-flyout.json";
import arenaTag from "./arena-tag.json";
import achvMale from "./achv-male.json";
import achvFemale from "./achv-female.json";
import achv from "./achv.json";
import battle from "./battle.json";
import battleScene from "./battle-scene.json";
import battleInfo from "./battle-info.json";
@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json";
import biome from "./biome.json";
import challenges from "./challenges.json";
import commandUiHandler from "./command-ui-handler.json";
import dialogueMale from "./dialogue-male.json";
import dialogueFemale from "./dialogue-female.json";
import dialogueEndbossMale from "./dialogue-final-boss-male.json";
import dialogueEndbossFemale from "./dialogue-final-boss-female.json";
import dialogueMiscMale from "./dialogue-misc-male.json";
import dialogueMiscFemale from "./dialogue-misc-female.json";
import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json";
import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json";
import dialogue from "./dialogue.json";
import battleSpecDialogue from "./dialogue-final-boss.json";
import miscDialogue from "./dialogue-misc.json";
import doubleBattleDialogue from "./dialogue-double-battle.json";
import egg from "./egg.json";
import fightUiHandler from "./fight-ui-handler.json";
import filterBar from "./filter-bar.json";
@ -76,16 +71,11 @@ export const deConfig = {
challenges,
commandUiHandler,
common,
PGMachv: achvMale,
PGFachv: achvFemale,
PGMdialogue: dialogueMale,
PGFdialogue: dialogueFemale,
PGMbattleSpecDialogue: dialogueEndbossMale,
PGFbattleSpecDialogue: dialogueEndbossFemale,
PGMmiscDialogue: dialogueMiscMale,
PGFmiscDialogue: dialogueMiscFemale,
PGMdoubleBattleDialogue: dialogueDoubleBattleMale,
PGFdoubleBattleDialogue: dialogueDoubleBattleFemale,
achv,
dialogue,
battleSpecDialogue,
miscDialogue,
doubleBattleDialogue,
egg,
fightUiHandler,
filterBar,

View File

@ -1,82 +0,0 @@
{
"blue_red_double": {
"encounter": {
"1": "Blau: Hey Rot, lass uns ihnen zeigen, was wir drauf haben!\n$Rot: ...\n$Blau: Das ist die Macht von Alabastia!"
},
"victory": {
"1": "Blau: Das war ein großartiger Kampf!\n$Rot: ..."
}
},
"red_blue_double": {
"encounter": {
"1": "Rot: ...!\n$Blau: Er redet nicht viel...\n$Blau: Aber lass dich davon nicht täuschen! Er ist schließlich ein Champ!"
},
"victory": {
"1": "Rot: ...!\n$Blau: Das nächste Mal gewinnen wir!"
}
},
"tate_liza_double": {
"encounter": {
"1": "Ben: Hehehe...Bist du überrascht?\n$Svenja: Wir sind zwei Arenaleiter auf einmal!\n$Ben: Wir sind Zwillinge!\n$Svenja: Wir müssen nicht reden um uns gegenseitig zu verstehen!\n$Ben: Die doppelte Kraft...\n$Svenja: Kannst du ihr standhalten?"
},
"victory": {
"1": "Ben: Was? Unsere Kombination war perfekt!\n$Svenja: Sieht so aus als müssten wir wohl mehr tranieren..."
}
},
"liza_tate_double": {
"encounter": {
"1": "Svenja: Hihihi... Bist du überrascht?\n$Ben: Ja, wir sind wirklich zwei Arenaleiter auf einmal!\n$Svenja: Das ist mein Zwillingsbruder Ben!\n$Ben: Und das meine Zwillingsschwester Svenja!\n$Svenja: Wir sind die perfekte Kombo!"
},
"victory": {
"1": "Svenja: Sind wir...\n$Ben: ...nicht so stark wie wir dachten?"
}
},
"wallace_steven_double": {
"encounter": {
"1": "Troy: Wassili, lass uns ihnen die Kraft von Champions zeigen!\n$Wassili: Wir zeigen dir die Kraft von Hoenn!\n$Troy: Los gehts!"
},
"victory": {
"1": "Troy: Das war ein großartiger Kampf!\n$Wassili: Das nächste Mal gewinnen wir!"
}
},
"steven_wallace_double": {
"encounter": {
"1": "Troy: Hast du irgendwelche seltenen Pokémon?\n$Wassili: Troy... Wir sind hier um zu kämpfen und nicht um mit unseren Pokémon zu prahlen...\n$Troy: Oh... Wenn das so ist... Lass uns anfangen!"
},
"victory": {
"1": "Troy: Jetzt da wir mit Kämpfen fertig sind... Lass uns mit unsereren Pokémon prahlen!\n$Wassili: Troy..."
}
},
"alder_iris_double": {
"encounter": {
"1": "Lauro: Wir sind die stärksten Trainer aus Einall!\n$Lilia: Kämpfe gegen starke Trainer machen am meisten Spaß!"
},
"victory": {
"1": "Lauro: Wow! Du bist super stark!\n$Lilia: Beim nächsten Mal schlagen wir dich!"
}
},
"iris_alder_double": {
"encounter": {
"1": "Lilia: Willkommen Herausforderer! Ich bin DER Champion von Einall!\n$Lauro: Lilia, bist du nicht etwas zu aufgeregt?"
},
"victory": {
"1": "Lilia: Eine solche Niederlage ist nicht einfach zu verkraften...\n$Lauro: Aber wir wachsen an unseren Niederlagen und werden immer besser!"
}
},
"marnie_piers_double": {
"encounter": {
"1": "Mary: Bruder, lass uns ihnen die Kraft von Spikeford zeigen!\n$Nezz: Wir bringen die Dunkelheit!"
},
"victory": {
"1": "Mary: Du hast Licht in unsere Dunkelheit gebracht!\n$Piers: Es ist viel zu hell..."
}
},
"piers_marnie_double": {
"encounter": {
"1": "Nezz: Bereit für ein Konzert?\n$Mary: Bruder...Sie sind hier um zu kämpfen, nicht um zu singen..."
},
"victory": {
"1": "Nezz: Das war mal ein großartiges Konzert!\n$Marnie: Bruder..."
}
}
}

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +0,0 @@
{
"encounter": "Es scheint, als wäre es wieder mal an der Zeit.\nDu weißt, warum du hierher kommen musst, oder?\n$Dich hat es hierher gezogen, du warst bereits hier.\nUnzählige Male.\n$Obwohl, vielleicht doch nicht unzählig.\nUm genau zu sein, dies ist der {{cycleCount}}te Zyklus.\n$Du verlierst jeden Zyklus dein Gedächtnis. Trotzdem \nbleibt etwas, ein Teil deines ehemaligen Ichs, erhalten.\n$Bis jetzt hast du es noch nicht vollbracht zu siegen, aber dieses Mal spüre ich eine andere Präsenz in dir.\n\n$Du bist der Einzige hier, aber es kommt mir so vor als wäre da...jemand anderes.\n$Wirst du endlich beweisen, dass du ein würdiger Herausforder bist?\nDie Herausforderung auf die ich seit Jahrtausenden warte?\n$Lass uns beginnen.","firstStageWin": "Ahh verstehe. Diese Präsenz, die ich gespürt habe, ist wirklich real.\nEs scheint als müsste ich micht nicht länger zurück halten.\n$Enttäusche mich nicht.",
"secondStageWin": "…Herrlich."
}

View File

@ -1,6 +0,0 @@
{
"ending": "@c{smile}Oh? Du hast gewonnen?@d{96} @c{smile_eclosed}Ich schätze, das hätte ich wissen sollen.\n$Aber, du bist jetzt zurück.\n$@c{smile}Es ist vorbei.@d{64} Du hast die Schleife beendet.\n$@c{serious_smile_fists}Du hast auch deinen Traum erfüllt, nicht wahr?\nDu hast nicht einmal verloren.\n$@c{neutral}Ich bin der Einzige, der sich daran erinnern wird, was du getan hast.@d{96}\n$Ich schätze, das ist in Ordnung, oder?\n$@c{serious_smile_fists}Deine Legende wird immer in unseren Herzen weiterleben.\n$@c{smile_eclosed}Wie auch immer, ich habe genug von diesem Ort, oder nicht? Lass uns nach Hause gehen.\n$@c{serious_smile_fists}Vielleicht können wir, wenn wir zurück sind, noch einen Kampf haben?\n$Wenn du dazu bereit bist.",
"ending_female": "@c{shock}Du bist zurück?@d{32} Bedeutet das…@d{96} du hast gewonnen?!\n$@c{smile_ehalf}Ich hätte wissen sollen, dass du es in dir hast.\n$@c{smile_eclosed}Natürlich… ich hatte immer dieses Gefühl.\n$@c{smile}Es ist jetzt vorbei, richtig? Du hast die Schleife beendet.\n$@c{smile_ehalf}Du hast auch deinen Traum erfüllt, nicht wahr?\n$Du hast nicht einmal verloren.\n$Ich werde die Einzige sein, die sich daran erinnert, was du getan hast.\n$@c{angry_mopen}Ich werde versuchen, es nicht zu vergessen!\n$@c{smile_wave_wink}Nur ein Scherz!@d{64} @c{smile}Ich würde es nie vergessen.@d{32}\n$Deine Legende wird in unseren Herzen weiterleben.\n$@c{smile_wave}Wie auch immer,@d{64} es wird spät…@d{96} denke ich?\nEs ist schwer zu sagen an diesem Ort.\n$Lass uns nach Hause gehen. \n$@c{smile_wave_wink}Vielleicht können wir morgen noch einen Kampf haben, der alten Zeiten willen?",
"ending_endless": "Glückwunsch! Du hast das aktuelle Ende erreicht!\nWir arbeiten an mehr Spielinhalten.",
"ending_name": "Entwickler"
}

View File

@ -869,7 +869,7 @@
},
"aether_boss_lusamine_1": {
"encounter": {
"1": "Du wirst mein süßes Biest erschrecken! Wie kannst du nur? Ultra-Besiten sind so niedlich!\n$Es sieht so aus, als müsste ich dich zuerst zum Schweigen bringen."
"1": "Du wirst mein süßes Biest erschrecken! Wie kannst du nur? Ultra-Bestien sind so niedlich!\n$Es sieht so aus, als müsste ich dich zuerst zum Schweigen bringen."
},
"victory": {
"1": "Wie kann eine Person nur so grausam sein?!"

View File

@ -1,15 +1,15 @@
{
"victory": "Sieg!",
"defeatedWildM": "Besiegt durch ",
"defeatedTrainerM": "Besiegt durch ",
"defeatedTrainerDoubleM": "Besiegt durch Doppelkampf",
"defeatedRivalM": "Besiegt durch Rivalin",
"defeatedM": "Besiegt",
"defeatedWildF": "Besiegt durch ",
"defeatedTrainerF": "Besiegt durch ",
"defeatedTrainerDoubleF": "Besiegt durch Doppelkampf",
"defeatedRivalF": "Besiegt durch Rivale",
"defeatedF": "Besiegt",
"defeatedWild": "Besiegt durch ",
"defeatedTrainer": "Besiegt durch ",
"defeatedTrainerDouble": "Besiegt durch Doppelkampf",
"defeatedRival": "Besiegt durch Rivalin",
"defeated": "Besiegt",
"defeatedWild_female": "Besiegt durch ",
"defeatedTrainer_female": "Besiegt durch ",
"defeatedTrainerDouble_female": "Besiegt durch Doppelkampf",
"defeatedRival_female": "Besiegt durch Rivale",
"defeated_female": "Besiegt",
"luck": "Glück",
"score": "Punkte",
"mode": "Modus",
@ -30,8 +30,8 @@
"money": "Geld",
"runLength": "Durchlauf Dauer",
"viewHeldItems": "Getragene Items",
"hallofFameTextM": "Willkommen in der Ruhmeshalle!",
"hallofFameTextF": "Willkommen in der Ruhmeshalle",
"hallofFameText": "Willkommen in der Ruhmeshalle!",
"hallofFameText_female": "Willkommen in der Ruhmeshalle",
"viewHallOfFame": "Ruhmeshalle ansehen!",
"viewEndingSplash": "Endgrafik anzeigen!"
}

View File

@ -260,5 +260,9 @@
"FRESH_START": {
"name": "First Try!",
"description": "Complete the Fresh Start challenge."
},
"INVERSE_BATTLE": {
"name": "Mirror rorriM",
"description": "Complete the Inverse Battle challenge.\n.egnellahc elttaB esrevnI eht etelpmoC"
}
}

View File

@ -9,16 +9,20 @@
"description": "Accumulate a total of ₽{{moneyAmount}}"
},
"10K_MONEY": {
"name": "Money Haver"
"name": "Money Haver",
"name_female": null
},
"100K_MONEY": {
"name": "Rich"
"name": "Rich",
"name_female": null
},
"1M_MONEY": {
"name": "Millionaire"
"name": "Millionaire",
"name_female": null
},
"10M_MONEY": {
"name": "One Percenter"
"name": "One Percenter",
"name_female": null
},
"DamageAchv": {
"description": "Inflict {{damageAmount}} damage in one hit"
@ -27,28 +31,35 @@
"name": "Hard Hitter"
},
"1000_DMG": {
"name": "Harder Hitter"
"name": "Harder Hitter",
"name_female": null
},
"2500_DMG": {
"name": "That's a Lotta Damage!"
"name": "That's a Lotta Damage!",
"name_female": null
},
"10000_DMG": {
"name": "One Punch Man"
"name": "One Punch Man",
"name_female": "One Punch Woman"
},
"HealAchv": {
"description": "Heal {{healAmount}} {{HP}} at once with a move, ability, or held item"
},
"250_HEAL": {
"name": "Novice Healer"
"name": "Novice Healer",
"name_female": null
},
"1000_HEAL": {
"name": "Big Healer"
"name": "Big Healer",
"name_female": null
},
"2500_HEAL": {
"name": "Cleric"
"name": "Cleric",
"name_female": null
},
"10000_HEAL": {
"name": "Recovery Master"
"name": "Recovery Master",
"name_female": null
},
"LevelAchv": {
"description": "Level up a Pokémon to Lv{{level}}"
@ -57,7 +68,8 @@
"name": "But Wait, There's More!"
},
"LV_250": {
"name": "Elite"
"name": "Elite",
"name_female": null
},
"LV_1000": {
"name": "To Go Even Further Beyond"
@ -66,19 +78,24 @@
"description": "Accumulate a total of {{ribbonAmount}} Ribbons"
},
"10_RIBBONS": {
"name": "Pokémon League Champion"
"name": "Pokémon League Champion",
"name_female": null
},
"25_RIBBONS": {
"name": "Great League Champion"
"name": "Great League Champion",
"name_female": null
},
"50_RIBBONS": {
"name": "Ultra League Champion"
"name": "Ultra League Champion",
"name_female": null
},
"75_RIBBONS": {
"name": "Rogue League Champion"
"name": "Rogue League Champion",
"name_female": null
},
"100_RIBBONS": {
"name": "Master League Champion"
"name": "Master League Champion",
"name_female": null
},
"TRANSFER_MAX_BATTLE_STAT": {
"name": "Teamwork",
@ -130,6 +147,7 @@
},
"SHINY_PARTY": {
"name": "That's Dedication",
"name_female": null,
"description": "Have a full party of shiny Pokémon"
},
"HATCH_MYTHICAL": {
@ -158,6 +176,7 @@
},
"CLASSIC_VICTORY": {
"name": "Undefeated",
"name_female": null,
"description": "Beat the game in classic mode"
},
"UNEVOLVED_CLASSIC_VICTORY": {
@ -260,5 +279,9 @@
"FRESH_START": {
"name": "First Try!",
"description": "Complete the Fresh Start challenge."
},
"INVERSE_BATTLE": {
"name": "Mirror rorriM",
"description": "Complete the Inverse Battle challenge.\n.egnellahc elttaB esrevnI eht etelpmoC"
}
}

View File

@ -25,5 +25,12 @@
"desc": "You can only use the original starters, and only as if you had just started PokéRogue.",
"value.0": "Off",
"value.1": "On"
},
"inverseBattle": {
"name": "Inverse Battle",
"shortName": "Inverse",
"desc": "Type matchups are reversed and no type is immune to any other type.\nDisables other challenges' achievements.",
"value.0": "Off",
"value.1": "On"
}
}

View File

@ -4,8 +4,7 @@ import ability from "./ability.json";
import abilityTriggers from "./ability-trigger.json";
import arenaFlyout from "./arena-flyout.json";
import arenaTag from "./arena-tag.json";
import achvMale from "./achv-male.json";
import achvFemale from "./achv-female.json";
import achv from "./achv.json";
import battle from "./battle.json";
import battleScene from "./battle-scene.json";
import battleInfo from "./battle-info.json";
@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json";
import biome from "./biome.json";
import challenges from "./challenges.json";
import commandUiHandler from "./command-ui-handler.json";
import dialogueMale from "./dialogue-male.json";
import dialogueFemale from "./dialogue-female.json";
import dialogueEndbossMale from "./dialogue-final-boss-male.json";
import dialogueEndbossFemale from "./dialogue-final-boss-female.json";
import dialogueMiscMale from "./dialogue-misc-male.json";
import dialogueMiscFemale from "./dialogue-misc-female.json";
import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json";
import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json";
import dialogue from "./dialogue.json";
import battleSpecDialogue from "./dialogue-final-boss.json";
import miscDialogue from "./dialogue-misc.json";
import doubleBattleDialogue from "./dialogue-double-battle.json";
import egg from "./egg.json";
import fightUiHandler from "./fight-ui-handler.json";
import filterBar from "./filter-bar.json";
@ -76,16 +71,11 @@ export const enConfig = {
challenges,
commandUiHandler,
common,
PGMachv: achvMale,
PGFachv: achvFemale,
PGMdialogue: dialogueMale,
PGFdialogue: dialogueFemale,
PGMbattleSpecDialogue: dialogueEndbossMale,
PGFbattleSpecDialogue: dialogueEndbossFemale,
PGMmiscDialogue: dialogueMiscMale,
PGFmiscDialogue: dialogueMiscFemale,
PGMdoubleBattleDialogue: dialogueDoubleBattleMale,
PGFdoubleBattleDialogue: dialogueDoubleBattleFemale,
achv,
dialogue,
battleSpecDialogue,
miscDialogue,
doubleBattleDialogue,
egg,
fightUiHandler,
filterBar,

View File

@ -1,82 +0,0 @@
{
"blue_red_double": {
"encounter": {
"1": "Blue: Hey Red, let's show them what we're made of!\n$Red: ...\n$Blue: This is Pallet Town Power!"
},
"victory": {
"1": "Blue: That was a great battle!\n$Red: ..."
}
},
"red_blue_double": {
"encounter": {
"1": "Red: ...!\n$Blue: He never talks much.\n$Blue: But dont let that fool you! He is a champ after all!"
},
"victory": {
"1": "Red: ...!\n$Blue: Next time we will beat you!"
}
},
"tate_liza_double": {
"encounter": {
"1": "Tate: Are you surprised?\n$Liza: We are two gym leaders at once!\n$Tate: We are twins!\n$Liza: We dont need to talk to understand each other!\n$Tate: Twice the power...\n$Liza: Can you handle it?"
},
"victory": {
"1": "Tate: What? Our combination was perfect!\n$Liza: Looks like we need to train more..."
}
},
"liza_tate_double": {
"encounter": {
"1": "Liza: Hihihi... Are you surprised?\n$Tate: Yes, we are really two gym leaders at once!\n$Liza: This is my twin brother Tate!\n$Tate: And this is my twin sister Liza!\n$Liza: Don't you think we are a perfect combination?"
},
"victory": {
"1": "Liza: Are we...\n$Tate: ...not as strong as we thought?"
}
},
"wallace_steven_double": {
"encounter": {
"1": "Steven: Wallace, let's show them the power of the champions!\n$Wallace: We will show you the power of Hoenn!\n$Steven: Let's go!"
},
"victory": {
"1": "Steven: That was a great battle!\n$Wallace: We will win next time!"
}
},
"steven_wallace_double": {
"encounter": {
"1": "Steven: Do you have any rare Pokémon?\n$Wallace: Steven... We are here for a battle, not to show off our Pokémon.\n$Steven: Oh... I see... Let's go then!"
},
"victory": {
"1": "Steven: Now that we are done with the battle, let's show off our Pokémon!\n$Wallace: Steven..."
}
},
"alder_iris_double": {
"encounter": {
"1": "Alder: We are the strongest trainers in Unova!\n$Iris: Fights against strong trainers are the best!"
},
"victory": {
"1": "Alder: Wow! You are super strong!\n$Iris: We will win next time!"
}
},
"iris_alder_double": {
"encounter": {
"1": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?"
},
"victory": {
"1": "Iris: A loss like this is not easy to take...\n$Alder: But we will only get stronger with every loss!"
}
},
"piers_marnie_double": {
"encounter": {
"1": "Marnie: Brother, let's show them the power of Spikemuth!\n$Piers: We bring darkness!"
},
"victory": {
"1": "Marnie: You brought light to our darkness!\n$Piers: Its too bright..."
}
},
"marnie_piers_double": {
"encounter": {
"1": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing..."
},
"victory": {
"1": "Piers: Now that was a great concert!\n$Marnie: Brother..."
}
}
}

View File

@ -57,7 +57,8 @@
},
"iris_alder_double": {
"encounter": {
"1": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?"
"1": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?",
"1_female": null
},
"victory": {
"1": "Iris: A loss like this is not easy to take...\n$Alder: But we will only get stronger with every loss!"
@ -73,7 +74,8 @@
},
"marnie_piers_double": {
"encounter": {
"1": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing..."
"1": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing...",
"1_female": null
},
"victory": {
"1": "Piers: Now that was a great concert!\n$Marnie: Brother..."

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +0,0 @@
{
"encounter": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.",
"firstStageWin": "I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.\n$Do not disappoint me.",
"secondStageWin": "…Magnificent."
}

View File

@ -1,5 +1,6 @@
{
"encounter": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.",
"encounter_female": null,
"firstStageWin": "I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.\n$Do not disappoint me.",
"secondStageWin": "…Magnificent."
}

View File

@ -1,6 +0,0 @@
{
"ending": "@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now.\n$@c{smile}It's over.@d{64} You ended the loop.\n$@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it?\n$@c{serious_smile_fists}Your legend will always live on in our hearts.\n$@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home.\n$@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.",
"ending_female": "@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you.\n$@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop.\n$@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget!\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts.\n$@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place.\n$Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?",
"ending_endless": "Congratulations on reaching the current end!\nMore content is coming soon.",
"ending_name": "Devs"
}

View File

@ -3,24 +3,31 @@
"encounter": {
"1": "Hey, wanna battle?",
"2": "Are you a new trainer too?",
"2_female": null,
"3": "Hey, I haven't seen you before. Let's battle!",
"4": "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!",
"4_female": null,
"5": "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!",
"6": "All right! Let's go!",
"7": "All right! Here I come! I'll show you my power!",
"8": "Haw haw haw... I'll show you how hawesome my Pokémon are!",
"9": "No need to waste time saying hello. Bring it on whenever you're ready!",
"9_female": null,
"10": "Don't let your guard down, or you may be crying when a kid beats you.",
"11": "I've raised my Pokémon with great care. You're not allowed to hurt them!",
"12": "Glad you made it! It won't be an easy job from here.",
"13": "The battles continue forever! Welcome to the world with no end!"
"12_female": null,
"13": "The battles continue forever! Welcome to the world with no end!",
"13_female": null
},
"victory": {
"1": "Wow! You're strong!",
"1_female": null,
"2": "I didn't stand a chance, huh?",
"3": "I'll find you again when I'm older and beat you!",
"4": "Ugh. I don't have any more Pokémon.",
"5": "No way… NO WAY! How could I lose again…",
"5_female": null,
"6": "No! I lost!",
"7": "Whoa! You are incredible! I'm amazed and surprised!",
"8": "Could it be… How… My Pokémon and I are the strongest, though…",
@ -35,10 +42,12 @@
"encounter": {
"1": "Let's have a battle, shall we?",
"2": "You look like a new trainer. Let's have a battle!",
"2_female": null,
"3": "I don't recognize you. How about a battle?",
"4": "Let's have a fun Pokémon battle!",
"5": "I'll show you the ropes of how to really use Pokémon!",
"6": "A serious battle starts from a serious beginning! Are you sure you're ready?",
"6_female": null,
"7": "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.",
"8": "You'd better go easy on me, OK? Though I'll be seriously fighting!",
"9": "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time."
@ -46,12 +55,15 @@
"victory": {
"1": "That was impressive! I've got a lot to learn.",
"2": "I didn't think you'd beat me that bad…",
"2_female": null,
"3": "I hope we get to have a rematch some day.",
"4": "That was pretty amazingly fun! You've totally exhausted me…",
"5": "You actually taught me a lesson! You're pretty amazing!",
"6": "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.",
"6_female": null,
"7": "I don't need memories like this. Deleting memory…",
"8": "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.",
"8_female": null,
"9": "I'm actually getting tired of battling… There's gotta be something new to do…"
}
},
@ -142,6 +154,7 @@
"ace_trainer": {
"encounter": {
"1": "You seem quite confident.",
"1_female": null,
"2": "Your Pokémon… Show them to me…",
"3": "Because I'm an Ace Trainer, people think I'm strong.",
"4": "Are you aware of what it takes to be an Ace Trainer?"
@ -150,7 +163,9 @@
"1": "Yes… You have good Pokémon…",
"2": "What?! But I'm a battling genius!",
"3": "Of course, you are the main character!",
"4": "OK! OK! You could be an Ace Trainer!"
"3_female": null,
"4": "OK! OK! You could be an Ace Trainer!",
"4_female": null
},
"defeat": {
"1": "I am devoting my body and soul to Pokémon battles!",
@ -171,7 +186,8 @@
"encounter": {
"1": "Get ready, because when we team up, it's double the trouble!",
"2": "Two hearts, one strategy let's see if you can keep up with our twin power!",
"3": "Hope you're ready for double trouble, because we're about to bring the heat!"
"3": "Hope you're ready for double trouble, because we're about to bring the heat!",
"3_female": null
},
"victory": {
"1": "We may have lost this round, but our bond remains unbreakable!",
@ -199,7 +215,8 @@
"black_belt": {
"encounter": {
"1": "I praise your courage in challenging me! For I am the one with the strongest kick!",
"2": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?"
"2": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?",
"2_female": null
},
"victory": {
"1": "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.",
@ -310,7 +327,8 @@
},
"defeat": {
"1": "New age simply refers to twentieth century classical composers, right?",
"2": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself."
"2": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself.",
"2_female": null
}
},
"psychic": {
@ -341,7 +359,8 @@
},
"baker": {
"encounter": {
"1": "Hope you're ready to taste defeat!"
"1": "Hope you're ready to taste defeat!",
"1_female": null
},
"victory": {
"1": "I'll bake a comeback."
@ -371,7 +390,8 @@
"encounter": {
"1": "Matey, you're walking the plank if you lose!",
"2": "Come on then! My sailor's pride is at stake!",
"3": "Ahoy there! Are you seasick?"
"3": "Ahoy there! Are you seasick?",
"3_female": null
},
"victory": {
"1": "Argh! Beaten by a kid!",
@ -381,7 +401,7 @@
},
"archer": {
"encounter": {
"1": "Before you go any further, let's see how you far against us, Team Rocket!",
"1": "Before you go any further, let's see how you fare against us, Team Rocket!",
"2": "I have received reports that your skills are not insignificant. Let's see if they are true.",
"3": "I am Archer, an Admin of Team Rocket. And I do not go easy on enemies of our organization."
},
@ -399,6 +419,7 @@
},
"victory": {
"1": "Tch, you really are strong. It's too bad.\n$If you were to join Team Rocket, you could become an Executive.",
"1_female": null,
"2": "I... I'm shattered...",
"3": "Aaaieeeee! This can't be happening! I fought hard, but I still lost…"
}
@ -434,52 +455,57 @@
"3": "I'm going to give you a little taste of pain! Resign yourself to it!"
},
"victory": {
"1": "Hehehe! You might have beaten me, but you don't stand a chance against the Boss!\n$If you get lost now, you won't have to face a sound whipping!",
"1": "Hehehe! You might have beaten me, but you don't stand a chance against the boss!\n$If you get lost now, you won't have to face a sound whipping!",
"2": "Hehehe... So, I lost, too...",
"3": "Ahya! How could this be? For an Admin like me to lose to some random trainer..."
"3": "Ahya! How could this be? For an Admin like me to lose to some random trainer...",
"3_female": null
}
},
"courtney": {
"encounter": {
"1": "The thing...The thing that you hold...That is what... That's what we of Team Magma seek...",
"2": "... Well then...Deleting...",
"3": "...Ha. ...Analyzing... ...Hah♪"
"1": "Don't. Get. In. My. Way.",
"2": "You... ...I want to...analyze. Ahahaha",
"3": "... Well then...Deleting..."
},
"victory": {
"1": "... ...Change...the world.",
"1": "Hah hah... Uhn...hah hah...",
"2": "As anticipated. Unanticipated. You. Target lock...completed.\n$Commencing...experiment. You. Forever. Aha... ♪",
"3": "...Again? That's unanticipated. ...I knew it. You...are interesting! ...Haha. ♪"
"3": "That's unanticipated. ...I knew it. You...are interesting! ...Haha. ♪"
}
},
"shelly": {
"encounter": {
"1": "Ahahahaha! You're going to meddle in Team Aqua's affairs?\n$You're either absolutely fearless, simply ignorant, or both!\n$You're so cute, you're disgusting! I'll put you down",
"2": "What's this? Who's this spoiled brat?",
"3": "Cool your jets. Be patient. I'll crush you shortly."
"3": "Cool your jets. Be patient. I'll crush you shortly.",
"3_female": null
},
"victory": {
"1": "Ahahahaha! We got meddled with unexpectedly! We're out of options.\n$We'll have to pull out. But this isn't the last you'll see of Team Aqua!\n$We have other plans! Don't you forget it!",
"2": "Ahhh?! Did I go too easy on you?!",
"3": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie."
"3": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie.",
"3_female": null
}
},
"matt": {
"encounter": {
"1": "Hoohahaha! What, you got a screw loose or something? Look at you, little Makuhita person!",
"2": "Oho! You! You're that funny kid!",
"3": "What are you doing here? Did you follow us?"
"1": "All right then, until the boss has time for you, I'll be your opponent!",
"2": "Hooah! Full on! I'm burning up! Well! Welll! Wellllll! Let's battle it out until we've got nothing left!",
"3": "Hoo hah! I'm gonna smash you up!"
},
"victory": {
"1": "All right then, until the Boss has time for you, I'll be your opponent!",
"1": "Muwuhahaha! That battle was fun even though I lost!",
"2": "I can feel it! I can feel it, all right! The strength coming offa you!\n$More! I still want more! But looks like we're outta time...",
"3": "That was fun! I knew you'd show me a good time! I look forward to facing you again someday!"
"3": "Oho! That's a loss I can be proud of!",
"3_female": null
}
},
"mars": {
"encounter": {
"1": "I'm Mars, one of Team Galactic's top Commanders.",
"2": "Team Galactic's vision for the future is unwavering. Opposition will be crushed without mercy!",
"3": "Feeling nervous? You should be!"
"3": "Feeling nervous? You should be!",
"3_female": null
},
"victory": {
"1": "This can't be happening! How did I lose?!",
@ -514,36 +540,44 @@
"zinzolin": {
"encounter": {
"1": "You could become a threat to Team Plasma, so we will eliminate you here and now!",
"2": "Oh, for crying out loud... I didn't expect to have to battle in this freezing cold!",
"3": "You're an impressive Trainer to have made it this far. But it ends here."
"1_female": null,
"2": "You don't have the sense to know when to quit, it seems. It's an act of mercy on my part to bring an end to this now!",
"3": "You're an impressive Trainer to have made it this far. But it ends here.",
"3_female": null
},
"victory": {
"1": "Ghetsis... I have failed you...",
"2": "It's bitter cold. I'm shivering. I'm suffering. Yet, I still stand victorious.",
"3": "Hmph. You're a smarter Trainer than I expected, but not smart enough."
"2": "It's bitter cold. I'm shivering. I'm suffering. Yet, we will stand victorious.",
"3": "Hmph. You're a smarter Trainer than I expected, but not smart enough.",
"3_female": null
}
},
"rood": {
"encounter": {
"1": "You are a threat to Team Plasma. We cannot let you walk away from here and now!",
"2": "Oh, this icy wind... I never thought I'd have to fight here!",
"3": "You are a remarkable Trainer to have made it this far. But this is where it ends."
"1_female": null,
"2": "It seems you don't know when to give up. I'll make sure no one interferes with our plans!",
"3": "You are a remarkable Trainer to have made it this far. But this is where it ends.",
"3_female": null
},
"victory": {
"1": "Ghetsis... I have failed my mission...",
"2": "The cold is piercing. I'm shivering. I'm suffering. Yet, I have triumphed.",
"2": "The cold is piercing. I'm shivering. I'm suffering. Yet, we will stand triumphant.",
"3": "Hm. You are a talented Trainer, but unfortunately not talented enough."
}
},
"xerosic": {
"encounter": {
"1": "Ah ha ha! It would be my pleasure. Come on, little Trainer! Let's see what you've got!",
"1_female": null,
"2": "Hmm... You're more powerful than you look. I wonder how much energy there is inside you.",
"2_female": null,
"3": "I've been waiting for you! I need to do a little research on you! Come, let us begin!"
},
"victory": {
"1": "Ah, you're quite strong. Oh yes—very strong, indeed.",
"2": "Ding-ding-ding! You did it! To the victor go the spoils!",
"2_female": null,
"3": "Wonderful! Amazing! You have tremendous skill and bravery!"
}
},
@ -551,6 +585,7 @@
"encounter": {
"1": "I am Bryony, and it would be my pleasure to battle you. Show me what you've got.",
"2": "Impressive... You're more powerful than you appear. Let's see the true extent of your energy.",
"2_female": null,
"3": "I've anticipated your arrival. It's time for a little test. Shall we begin?"
},
"victory": {
@ -563,9 +598,11 @@
"encounter": {
"1": "Prepare for trouble!",
"2": "We're pulling a big job here! Get lost, kid!",
"2_female": null,
"3": "Hand over your Pokémon, or face the wrath of Team Rocket!",
"4": "You're about to experience the true terror of Team Rocket!",
"5": "Hey, kid! Me am a Team Rocket member kind of guy!"
"5": "Hey, kid! Me am a Team Rocket member kind of guy!",
"5_female": null
},
"victory": {
"1": "Team Rocket blasting off again!",
@ -587,6 +624,7 @@
"1": "Huh? I lost?!",
"2": "I can't believe I lost! I even skipped lunch for this",
"3": "No way! You're just a kid!",
"3_female": null,
"4": "Urrrgh... I should've ducked into our hideout right away...",
"5": "You beat me... Do you think the boss will dock my pay for this?"
}
@ -613,7 +651,8 @@
"2": "Witness the power of our technology and the future we envision!",
"3": "In the name of Team Galactic, I'll eliminate anyone who stands in our way!",
"4": "Get ready to lose!",
"5": "Hope you're ready for a cosmic beatdown!"
"5": "Hope you're ready for a cosmic beatdown!",
"5_female": null
},
"victory": {
"1": "Shut down...",
@ -643,6 +682,7 @@
"encounter": {
"1": "Your Pokémon are no match for the elegance of Team Flare.",
"2": "Hope you brought your sunglasses, because things are about to get bright!",
"2_female": null,
"3": "Team Flare will cleanse the world of imperfection!",
"4": "Prepare to face the brilliance of Team Flare!",
"5": "Fashion is most important to us!"
@ -743,7 +783,8 @@
"1": "WHAT! This cannot be!"
},
"defeat": {
"1": "Mark my words. Not being able to measure your own strength shows that you are still a child."
"1": "Mark my words. Not being able to measure your own strength shows that you are still a child.",
"1_female": null
}
},
"rocket_boss_giovanni_2": {
@ -803,7 +844,8 @@
},
"galactic_boss_cyrus_1": {
"encounter": {
"1": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!"
"1": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!",
"1_female": null
},
"victory": {
"1": "Interesting. And quite curious."
@ -953,6 +995,7 @@
"misty": {
"encounter": {
"1": "My policy is an all out offensive with Water-type Pokémon!",
"1_female": null,
"2": "Hiya, I'll show you the strength of my aquatic Pokémon!",
"3": "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?"
},
@ -970,12 +1013,14 @@
"lt_surge": {
"encounter": {
"1": "My Electric Pokémon saved me during the war! I'll show you how!",
"1_female": null,
"2": "Ten-hut! I'll shock you into surrender!",
"3": "I'll zap you just like I do to all my enemies in battle!"
},
"victory": {
"1": "Whoa! Your team's the real deal, kid!",
"2": "Aaargh, you're strong! Even my electric tricks lost against you.",
"2_female": null,
"3": "That was an absolutely shocking loss!"
},
"defeat": {
@ -1000,6 +1045,7 @@
"defeat": {
"1": "I was afraid I would doze off…",
"2": "Oh my, it seems my Grass Pokémon overwhelmed you.",
"2_female": null,
"3": "That battle was such a soothing experience.",
"4": "Oh… Is that all?"
}
@ -1059,7 +1105,8 @@
"encounter": {
"1": "I, the leader of Team Rocket, will make you feel a world of pain!",
"2": "My training here will be vital before I am to face my old associates again.",
"3": "I do not think you are prepared for the level of failure you are about to experience!"
"3": "I do not think you are prepared for the level of failure you are about to experience!",
"3_female": null
},
"victory": {
"1": "WHAT! Me, lose?! There is nothing I wish to say to you!",
@ -1092,6 +1139,7 @@
"brawly": {
"encounter": {
"1": "Oh man, a challenger!\nLet's see what you can do!",
"1_female": null,
"2": "You seem like a big splash.\nLet's battle!",
"3": "Time to create a storm!\nLet's go!"
},
@ -1119,6 +1167,7 @@
},
"defeat": {
"1": "Recharge your batteries and challenge me again sometime!\nWahahahaha!",
"1_female": null,
"2": "I hope you found our battle electrifying!\nWahahahaha!",
"3": "Aren't you shocked I won?\nWahahahaha!"
}
@ -1165,6 +1214,7 @@
},
"victory": {
"1": "You're the first Trainer I've seen with more grace than I.\nExcellently played.",
"1_female": null,
"2": "Oh, my Flying Pokémon have plummeted!\nVery well.",
"3": "Though I may have fallen, my Pokémon will continue to fly!"
},
@ -1177,6 +1227,7 @@
"tate": {
"encounter": {
"1": "Hehehe…\nWere you surprised to see me without my sister?",
"1_female": null,
"2": "I can see what you're thinking…\nYou want to battle!",
"3": "How can you defeat someone…\nWho knows your every move?"
},
@ -1194,6 +1245,7 @@
"liza": {
"encounter": {
"1": "Fufufu…\nWere you surprised to see me without my brother?",
"1_female": null,
"2": "I can determine what you desire…\nYou want to battle, don't you?",
"3": "How can you defeat someone…\nWho's one with their Pokémon?"
},
@ -1265,8 +1317,10 @@
"nessa": {
"encounter": {
"1": "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.",
"1_female": null,
"2": "I'm not here to chat. I'm here to win!",
"3": "This is a little gift from my Pokémon… I hope you can take it!"
"3": "This is a little gift from my Pokémon… I hope you can take it!",
"3_female": null
},
"victory": {
"1": "You and your Pokémon are just too much…",
@ -1287,6 +1341,7 @@
},
"victory": {
"1": "You… You're pretty good, huh?",
"1_female": null,
"2": "If you find Gordie around, be sure to give him a right trashing, would you?",
"3": "I think you took breaking the ice a little too literally…"
},
@ -1300,10 +1355,12 @@
"encounter": {
"1": "You look strong! Shoots! Let's start!",
"2": "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.",
"2_female": null,
"3": "Oh ho, so I'm facing you! That's off the wall."
},
"victory": {
"1": "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!",
"1_female": null,
"2": "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!",
"3": "You're strong as a gnarly wave!"
},
@ -1316,6 +1373,7 @@
"shauntal": {
"encounter": {
"1": "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.",
"1_female": null,
"2": "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?",
"3": "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?"
},
@ -1333,6 +1391,7 @@
"marshal": {
"encounter": {
"1": "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!",
"1_female": null,
"2": "Victory, decisive victory, is my intention! Challenger, here I come!",
"3": "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!"
},
@ -1351,7 +1410,8 @@
"encounter": {
"1": "You remind me of an old friend. That makes me excited about this Pokémon battle!",
"2": "Pokémon battles have no meaning if you don't think why you battle.\n$Or better said, it makes battling together with Pokémon meaningless.",
"3": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you."
"3": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you.",
"3_female": null
},
"victory": {
"1": "Thank you! I saw what was missing in me.",
@ -1367,47 +1427,65 @@
"chili": {
"encounter": {
"1": "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!",
"1_female": null,
"2": "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!",
"3": "I'm going to show you what me and my blazing Fire types can do!"
"2_female": null,
"3": "I'm going to show you what me and my blazing Fire types can do!",
"3_female": null
},
"victory": {
"1": "You got me. I am… burned… out…",
"1_female": null,
"2": "Whoa ho! You're on fire!",
"2_female": null,
"3": "Augh! You got me!"
},
"defeat": {
"1": "I'm on fire! Play with me, and you'll get burned!",
"1_female": null,
"2": "When you play with fire, you get burned!",
"3": "I mean, c'mon, your opponent was me! You didn't have a chance!"
"3": "I mean, c'mon, your opponent was me! You didn't have a chance!",
"3_female": null
}
},
"cilan": {
"encounter": {
"1": "Nothing personal... No hard feelings... Me and my Grass-type Pokémon will...\n$Um... We're gonna battle come what may.",
"1_female": null,
"2": "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.",
"3": "OK… So, um, I'm Cilan, I like Grass-type Pokémon."
"2_female": null,
"3": "OK… So, um, I'm Cilan, I like Grass-type Pokémon.",
"3_female": null
},
"victory": {
"1": "Er… Is it over now?",
"1_female": null,
"2": "…What a surprise. You are very strong, aren't you? \n$I guess my brothers wouldn't have been able to defeat you either…",
"2_female": null,
"3": "…Huh. Looks like my timing was, um, off?"
},
"defeat": {
"1": "Huh? Did I win?",
"1_female": null,
"2": "I guess… \n$I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.",
"3": "It…it was quite a thrilling experience…"
"2_female": null,
"3": "It…it was quite a thrilling experience…",
"3_female": null
}
},
"roark": {
"encounter": {
"1": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!",
"1_female": null,
"2": "Here goes! These are my rocking Pokémon, my pride and joy!",
"3": "Rock-type Pokémon are simply the best!",
"4": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!"
"4": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!",
"4_female": null
},
"victory": {
"1": "W-what? That can't be! My buffed-up Pokémon!",
"2": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.",
"2_female": null,
"3": "With skill like yours, it's natural for you to win.",
"4": "Wh-what?! It can't be! Even that wasn't enough?",
"5": "I blew it."
@ -1430,6 +1508,7 @@
"victory": {
"1": "I'm not good enough yet…",
"2": "I see… Your journey has taken you to far-away places and you have witnessed much more than I.\n$I envy you for that…",
"2_female": null,
"3": "How is this possible…",
"4": "I don't think our potentials are so different.\n$But you seem to have something more than that… So be it.",
"5": "Guess I need more training.",
@ -1488,12 +1567,14 @@
"1": "Guess I should've expected that!"
},
"defeat": {
"1": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?"
"1": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?",
"1_female": null
}
},
"ramos": {
"encounter": {
"1": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?"
"1": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?",
"1_female": null
},
"victory": {
"1": "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout."
@ -1523,7 +1604,8 @@
},
"victory": {
"1": "I must say, I'm warmed up to you! I might even admire you a little.",
"2": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. "
"2": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. ",
"2_female": null
},
"defeat": {
"1": "I sensed your will to win, but I don't lose!",
@ -1535,7 +1617,8 @@
"1": "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!"
},
"victory": {
"1": "Amazing! You're very good, aren't you?"
"1": "Amazing! You're very good, aren't you?",
"1_female": null
},
"defeat": {
"1": "Yes! My Pokémon and I are perfectly good!"
@ -1576,7 +1659,8 @@
},
"clay": {
"encounter": {
"1": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!"
"1": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!",
"1_female": null
},
"victory": {
"1": "Man oh man… It feels good to go all out and still be defeated!"
@ -1590,7 +1674,8 @@
"1": "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!"
},
"victory": {
"1": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!"
"1": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!",
"1_female": null
},
"defeat": {
"1": "You come back to see me again now, ya hear?"
@ -1656,7 +1741,8 @@
"1": "There's something about you… A difference in your demeanor. \n$I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. \n$And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!"
},
"victory": {
"1": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy."
"1": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy.",
"1_female": null
},
"defeat": {
"1": "A grand illusion!"
@ -1664,13 +1750,15 @@
},
"lorelei": {
"encounter": {
"1": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?"
"1": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?",
"1_female": null
},
"victory": {
"1": "How dare you!"
},
"defeat": {
"1": "There's nothing you can do once you're frozen."
"1": "There's nothing you can do once you're frozen.",
"1_female": null
}
},
"will": {
@ -1686,10 +1774,12 @@
},
"malva": {
"encounter": {
"1": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!"
"1": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!",
"1_female": null
},
"victory": {
"1": "What news… So a new challenger has defeated Malva!"
"1": "What news… So a new challenger has defeated Malva!",
"1_female": null
},
"defeat": {
"1": "I am delighted! Yes, delighted that I could squash you beneath my heel."
@ -1711,7 +1801,8 @@
"1": "I gave the captain position to my cousin Sophocles, but I'm confident in my ability. \n$My strength is like that of a supernova!"
},
"victory": {
"1": "I certainly found an interesting Trainer to face!"
"1": "I certainly found an interesting Trainer to face!",
"1_female": null
},
"defeat": {
"1": "Ahaha. What an interesting battle."
@ -1722,10 +1813,12 @@
"1": "I'd say I'll go easy on you, but… I'd be lying! Think fast!"
},
"victory": {
"1": "Not bad, kiddo."
"1": "Not bad, kiddo.",
"1_female": null
},
"defeat": {
"1": "Nahahaha! You really are something else, kiddo!"
"1": "Nahahaha! You really are something else, kiddo!",
"1_female": null
}
},
"bruno": {
@ -1744,7 +1837,8 @@
"1": "I'm Bugsy! I never lose when it comes to bug Pokémon!"
},
"victory": {
"1": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win."
"1": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win.",
"1_female": null
},
"defeat": {
"1": "Thanks! Thanks to our battle, I was also able to make progress in my research!"
@ -1774,10 +1868,12 @@
},
"lenora": {
"encounter": {
"1": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!"
"1": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!",
"1_female": null
},
"victory": {
"1": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!"
"1": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!",
"1_female": null
},
"defeat": {
"1": "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!"
@ -1802,7 +1898,8 @@
"1": "Wild! Your reason's already more toxic than mine!"
},
"defeat": {
"1": "Hey, c'mon! Get serious! You gotta put more out there!"
"1": "Hey, c'mon! Get serious! You gotta put more out there!",
"1_female": null
}
},
"olivia": {
@ -1840,7 +1937,8 @@
},
"flint": {
"encounter": {
"1": "Hope you're warmed up, cause here comes the Big Bang!"
"1": "Hope you're warmed up, cause here comes the Big Bang!",
"1_female": null
},
"victory": {
"1": "Incredible! Your moves are so hot, they make mine look lukewarm!"
@ -1862,7 +1960,8 @@
},
"caitlin": {
"encounter": {
"1": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!"
"1": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!",
"1_female": null
},
"victory": {
"1": "My Pokémon and I learned so much! I offer you my thanks."
@ -1884,13 +1983,16 @@
},
"wikstrom": {
"encounter": {
"1": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!"
"1": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!",
"1_female": null
},
"victory": {
"1": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!"
"1": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!",
"1_female": null
},
"defeat": {
"1": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!"
"1": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!",
"1_female": null
}
},
"acerola": {
@ -1922,11 +2024,14 @@
},
"victory": {
"1": "You got me. You are magnificent!",
"2": "I never expected another trainer to beat me… I'm surprised."
"1_female": null,
"2": "I never expected another trainer to beat me… I'm surprised.",
"2_female": null
},
"defeat": {
"1": "That was close. Want to try again?",
"2": "It's not that you are weak. Don't let it bother you."
"2": "It's not that you are weak. Don't let it bother you.",
"2_female": null
}
},
"karen": {
@ -1951,7 +2056,8 @@
"1": "Sure seems like you understand Pokémon real well. \n$This is gonna be a doozy of a battle! \n$I'll have to Dynamax my Pokémon if I want to win!"
},
"victory": {
"1": "The power of Grass has wilted… What an incredible Challenger!"
"1": "The power of Grass has wilted… What an incredible Challenger!",
"1_female": null
},
"defeat": {
"1": "This'll really leave you in shock and awe."
@ -1970,7 +2076,8 @@
},
"drasna": {
"encounter": {
"1": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!"
"1": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!",
"1_female": null
},
"victory": {
"1": "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!"
@ -2003,7 +2110,8 @@
},
"blue": {
"encounter": {
"1": "You must be pretty good to get this far."
"1": "You must be pretty good to get this far.",
"1_female": null
},
"victory": {
"1": "I've only lost to him and now to you… Him? Hee, hee…"
@ -2050,7 +2158,8 @@
"1": "I am still the Champion. I won't hold anything back."
},
"victory": {
"1": "This is the emergence of a new Champion."
"1": "This is the emergence of a new Champion.",
"1_female": null
},
"defeat": {
"1": "I successfully defended my Championship."
@ -2138,7 +2247,8 @@
"1": "Hey! Don't you think Pokémon are, like, super cute?"
},
"victory": {
"1": "Waaah! Waaah! You're so mean!"
"1": "Waaah! Waaah! You're so mean!",
"1_female": null
},
"defeat": {
"1": "And that's that!"
@ -2146,7 +2256,8 @@
},
"chuck": {
"encounter": {
"1": "Hah! You want to challenge me? Are you brave or just ignorant?"
"1": "Hah! You want to challenge me? Are you brave or just ignorant?",
"1_female": null
},
"victory": {
"1": "You're strong! Would you please make me your apprentice?"
@ -2157,7 +2268,8 @@
},
"katy": {
"encounter": {
"1": "Don't let your guard down unless you would like to find yourself knocked off your feet!"
"1": "Don't let your guard down unless you would like to find yourself knocked off your feet!",
"1_female": null
},
"victory": {
"1": "All of my sweet little Pokémon dropped like flies!"
@ -2190,7 +2302,8 @@
},
"maylene": {
"encounter": {
"1": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!"
"1": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!",
"1_female": null
},
"victory": {
"1": "I admit defeat…"
@ -2212,7 +2325,8 @@
},
"byron": {
"encounter": {
"1": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!"
"1": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!",
"1_female": null
},
"victory": {
"1": "Hmm! My sturdy Pokémon--defeated!"
@ -2234,7 +2348,8 @@
},
"volkner": {
"encounter": {
"1": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!"
"1": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!",
"1_female": null
},
"victory": {
"1": "You've got me beat…\n$Your desire and the noble way your Pokémon battled for you… \n$I even felt thrilled during our match. That was a very good battle."
@ -2336,7 +2451,8 @@
},
"valerie": {
"encounter": {
"1": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong."
"1": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong.",
"1_female": null
},
"victory": {
"1": "I hope that you will find things worth smiling about tomorrow…"
@ -2383,7 +2499,8 @@
"1": "Let me have a look at how you and your partner Pokémon behave!"
},
"victory": {
"1": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon."
"1": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon.",
"1_female": null
},
"defeat": {
"1": "Too bad for you, I guess."
@ -2391,7 +2508,8 @@
},
"bede": {
"encounter": {
"1": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am."
"1": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am.",
"1_female": null
},
"victory": {
"1": "I see… Well, that's fine. I wasn't really trying all that hard anyway."
@ -2435,7 +2553,8 @@
},
"brassius": {
"encounter": {
"1": "I assume you are ready? Let our collaborative work of art begin!"
"1": "I assume you are ready? Let our collaborative work of art begin!",
"1_female": null
},
"victory": {
"1": "Ahhh…vant-garde!"
@ -2446,10 +2565,12 @@
},
"iono": {
"encounter": {
"1": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!"
"1": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!",
"1_female": null
},
"victory": {
"1": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!"
"1": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!",
"1_female": null
},
"defeat": {
"1": "Your eyeballs are MINE!"
@ -2471,7 +2592,8 @@
"1": "Come on, baby! Rattle me down to the bone!"
},
"victory": {
"1": "You're cool, my friend—you move my SOUL!"
"1": "You're cool, my friend—you move my SOUL!",
"1_female": null
},
"defeat": {
"1": "Later, baby!"
@ -2505,7 +2627,9 @@
"nessa_elite": {
"encounter": {
"1": "The tides are turning in my favor. Ready to get swept away?",
"2": "Let's make some waves with this battle! I hope you're prepared!"
"1_female": null,
"2": "Let's make some waves with this battle! I hope you're prepared!",
"2_female": null
},
"victory": {
"1": "You navigated those waters perfectly... Well done!",
@ -2533,6 +2657,7 @@
"allister_elite": {
"encounter": {
"1": "Shadows fall... Are you ready to face your fears?",
"1_female": null,
"2": "Let's see if you can handle the darkness that I command."
},
"victory": {
@ -2555,7 +2680,8 @@
},
"defeat": {
"1": "Another storm weathered, another victory claimed! Well fought!",
"2": "You got caught in my storm! Better luck next time!"
"2": "You got caught in my storm! Better luck next time!",
"2_female": null
}
},
"alder": {
@ -2582,10 +2708,10 @@
},
"rival": {
"encounter": {
"1": "@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye…$@c{smile_eclosed}So you're really pursuing your dream after all? I almost can't believe it.$@c{serious_smile_fists}Since we're here, how about a battle?After all, I want to make sure you're ready.$@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!"
"1": "@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye…$@c{smile_eclosed}So you're really pursuing your dream after all? I almost can't believe it.$@c{serious_smile_fists}Since we're here, how about a battle?\nAfter all, I want to make sure you're ready.$@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!"
},
"victory": {
"1": "@c{shock}Wow… You cleaned me out.Are you actually a beginner?$@c{smile}Maybe it was a bit of luck but…Who knows you might just be able to go all the way.$By the way, the professor asked me to give you these items. They look pretty cool.$@c{serious_smile_fists}Good luck out there!"
"1": "@c{shock}Wow… You cleaned me out.\nAre you actually a beginner?$@c{smile}Maybe it was a bit of luck but…Who knows you might just be able to go all the way.$By the way, the professor asked me to give you these items. They look pretty cool.$@c{serious_smile_fists}Good luck out there!"
}
},
"rival_female": {

View File

@ -14,8 +14,8 @@
"importSlotSelect": "Select a slot to import to.",
"exportSession": "Export Session",
"exportSlotSelect": "Select a slot to export from.",
"importRunHistory":"Import Run History",
"exportRunHistory":"Export Run History",
"importRunHistory": "Import Run History",
"exportRunHistory": "Export Run History",
"importData": "Import Data",
"exportData": "Export Data",
"consentPreferences": "Consent Preferences",

View File

@ -1,15 +1,15 @@
{
"victory": "Victory!",
"defeatedWildM": "Defeated by ",
"defeatedTrainerM": "Defeated by ",
"defeatedTrainerDoubleM": "Defeated by Duo",
"defeatedRivalM": "Defeated by Rival",
"defeatedM": "Defeated",
"defeatedWildF": "Defeated by ",
"defeatedTrainerF": "Defeated by ",
"defeatedTrainerDoubleF": "Defeated by Duo",
"defeatedRivalF": "Defeated by Rival",
"defeatedF": "Defeated",
"defeatedWild": "Defeated by ",
"defeatedTrainer": "Defeated by ",
"defeatedTrainerDouble": "Defeated by Duo",
"defeatedRival": "Defeated by Rival",
"defeated": "Defeated",
"defeatedWild_female": "Defeated by ",
"defeatedTrainer_female": "Defeated by ",
"defeatedTrainerDouble_female": "Defeated by Duo",
"defeatedRival_female": "Defeated by Rival",
"defeated_female": "Defeated",
"luck": "Luck",
"score": "Score",
"mode": "Mode",
@ -30,8 +30,8 @@
"money": "Money",
"runLength": "Run Length",
"viewHeldItems": "Held Items",
"hallofFameTextM": "Welcome to the Hall of Fame!",
"hallofFameTextF": "Welcome to the Hall of Fame!",
"hallofFameText": "Welcome to the Hall of Fame!",
"hallofFameText_female": "Welcome to the Hall of Fame!",
"viewHallOfFame": "View Hall of Fame!",
"viewEndingSplash": "View ending art!"
}

View File

@ -1,163 +0,0 @@
{
"Achievements": {
"name": "Logros"
},
"Locked": {
"name": "Bloqueado"
},
"MoneyAchv": {
"description": "Acumula un total de ₽{{moneyAmount}}."
},
"10K_MONEY": {
"name": "Ahorradora"
},
"100K_MONEY": {
"name": "Rica"
},
"1M_MONEY": {
"name": "Millonaria"
},
"10M_MONEY": {
"name": "Elusión Fiscal"
},
"DamageAchv": {
"description": "Inflige {{damageAmount}} daño en un solo golpe."
},
"250_DMG": {
"name": "Golpe Maestro"
},
"1000_DMG": {
"name": "Golpe Devastador"
},
"2500_DMG": {
"name": "¡Eso es un montón de daño!"
},
"10000_DMG": {
"name": "One Punch Man"
},
"HealAchv": {
"description": "Cura {{healAmount}} {{HP}} de una, con un movimiento, habilidad o objeto equipado."
},
"250_HEAL": {
"name": "Sanadora Novata"
},
"1000_HEAL": {
"name": "Gran Sanadora"
},
"2500_HEAL": {
"name": "Clériga"
},
"10000_HEAL": {
"name": "Centro Pokémon"
},
"LevelAchv": {
"description": "Sube a un Pokémon al nivel {{level}}."
},
"LV_100": {
"name": "¡Pero espera, aún hay mas!"
},
"LV_250": {
"name": "Élite"
},
"LV_1000": {
"name": "Supera tus límites"
},
"RibbonAchv": {
"description": "Acumula un total de {{ribbonAmount}} Cintas."
},
"10_RIBBONS": {
"name": "Campeona Liga Pokémon"
},
"25_RIBBONS": {
"name": "Campeona Liga Super"
},
"50_RIBBONS": {
"name": "Campeona Liga Ultra"
},
"75_RIBBONS": {
"name": "Campeona Liga Rogue"
},
"100_RIBBONS": {
"name": "Campeona Liga Master"
},
"TRANSFER_MAX_BATTLE_STAT": {
"name": "Trabajo en Equipo",
"description": "Haz relevo a otro miembro del equipo con al menos una estadística al máximo."
},
"MAX_FRIENDSHIP": {
"name": "Amistad Total",
"description": "Alcanza con un Pokémon la amistad al máximo."
},
"MEGA_EVOLVE": {
"name": "Megamorfosis",
"description": "Megaevoluciona a un Pokémon."
},
"GIGANTAMAX": {
"name": "Criatura Colosal",
"description": "Haz Gigantamax a un Pokémon."
},
"TERASTALLIZE": {
"name": "Entusiasta del STAB",
"description": "Teracristaliza a un Pokémon."
},
"STELLAR_TERASTALLIZE": {
"name": "El Tipo Oculto",
"description": "Teracristaliza a un Pokémon al tipo Astral."
},
"SPLICE": {
"name": "Infinite Fusion",
"description": "Fusiona dos Pokémon con la Punta ADN."
},
"MINI_BLACK_HOLE": {
"name": "Devorador de Objetos",
"description": "Adquiere un Mini Agujero Negro."
},
"CATCH_MYTHICAL": {
"name": "Singular",
"description": "Captura a un Pokémon Singular."
},
"CATCH_SUB_LEGENDARY": {
"name": "(Sub)Legendario",
"description": "Captura a un Pokémon Sublegendario."
},
"CATCH_LEGENDARY": {
"name": "Legendario",
"description": "Captura a un Pokémon Legendario."
},
"SEE_SHINY": {
"name": "Shiny",
"description": "Encuentra a un Pokémon Shiny salvaje."
},
"SHINY_PARTY": {
"name": "Eso es dedicación",
"description": "Tener un equipo completo de Pokémon shiny."
},
"HATCH_MYTHICAL": {
"name": "Huevo Singular",
"description": "Hacer eclosionar un Pokémon Singular de un huevo."
},
"HATCH_SUB_LEGENDARY": {
"name": "Huevo Sublegendario",
"description": "Hacer eclosionar un Pokémon Sublegendario de un huevo."
},
"HATCH_LEGENDARY": {
"name": "Huevo Legendario",
"description": "Hacer eclosionar un Pokémon Legendario de un huevo."
},
"HATCH_SHINY": {
"name": "Huevo Shiny",
"description": "Hacer eclosionar un Pokémon Shiny de un huevo."
},
"HIDDEN_ABILITY": {
"name": "Potencial Oculto",
"description": "Captura un Pokémon con una habilidad oculta."
},
"PERFECT_IVS": {
"name": "Certificado de Autenticidad",
"description": "Consigue IVs perfectos en un Pokémon."
},
"CLASSIC_VICTORY": {
"name": "Imbatible",
"description": "Completa el juego en modo clásico."
}
}

View File

@ -9,13 +9,16 @@
"description": "Acumula un total de ₽{{moneyAmount}}."
},
"10K_MONEY": {
"name": "Ahorrador"
"name": "Ahorrador",
"name_female": "Ahorradora"
},
"100K_MONEY": {
"name": "Rico"
"name": "Rico",
"name_female": "Rica"
},
"1M_MONEY": {
"name": "Millonario"
"name": "Millonario",
"name_female": "Millonaria"
},
"10M_MONEY": {
"name": "Elusión Fiscal"
@ -39,13 +42,16 @@
"description": "Cura {{healAmount}} {{HP}} de una, con un movimiento, habilidad o objeto equipado."
},
"250_HEAL": {
"name": "Sanador Novato"
"name": "Sanador Novato",
"name_female": "Sanadora Novata"
},
"1000_HEAL": {
"name": "Gran Sanador"
"name": "Gran Sanador",
"name_female": "Gran Sanadora"
},
"2500_HEAL": {
"name": "Clérigo"
"name": "Clérigo",
"name_female": "Clériga"
},
"10000_HEAL": {
"name": "Centro Pokémon"
@ -66,19 +72,24 @@
"description": "Acumula un total de {{ribbonAmount}} Cintas."
},
"10_RIBBONS": {
"name": "Campeón Liga Pokémon"
"name": "Campeón Liga Pokémon",
"name_female": "Campeona Liga Pokémon"
},
"25_RIBBONS": {
"name": "Campeón Liga Super"
"name": "Campeón Liga Super",
"name_female": "Campeona Liga Super"
},
"50_RIBBONS": {
"name": "Campeón Liga Ultra"
"name": "Campeón Liga Ultra",
"name_female": "Campeona Liga Ultra"
},
"75_RIBBONS": {
"name": "Campeón Liga Rogue"
"name": "Campeón Liga Rogue",
"name_female": "Campeona Liga Rogue"
},
"100_RIBBONS": {
"name": "Campeón Liga Master"
"name": "Campeón Liga Master",
"name_female": "Campeona Liga Master"
},
"TRANSFER_MAX_BATTLE_STAT": {
"name": "Trabajo en Equipo",
@ -159,5 +170,9 @@
"CLASSIC_VICTORY": {
"name": "Imbatible",
"description": "Completa el juego en modo clásico."
},
"INVERSE_BATTLE": {
"name": "Espejo ojepsE",
"description": "Completa el reto de Combate Inverso.\n.osrevnI etabmoC ed oter le atelpmoC"
}
}

View File

@ -18,5 +18,12 @@
"name": "Monotipo",
"desc": "Solo puedes usar Pokémon with the {{type}} type.",
"desc_default": "Solo puedes usar Pokémon del tipo elegido."
},
"inverseBattle": {
"name": "Combate Inverso",
"shortName": "Inverso",
"desc": "La efectividad de los tipos es invertida. No hay inmunidades entre tipos.\nEste reto deshabilita logros de otros retos.",
"value.0": "Desactivado",
"value.1": "Activado"
}
}

View File

@ -4,8 +4,7 @@ import ability from "./ability.json";
import abilityTriggers from "./ability-trigger.json";
import arenaFlyout from "./arena-flyout.json";
import arenaTag from "./arena-tag.json";
import achvMale from "./achv-male.json";
import achvFemale from "./achv-female.json";
import achv from "./achv.json";
import battle from "./battle.json";
import battleScene from "./battle-scene.json";
import battleInfo from "./battle-info.json";
@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json";
import biome from "./biome.json";
import challenges from "./challenges.json";
import commandUiHandler from "./command-ui-handler.json";
import dialogueMale from "./dialogue-male.json";
import dialogueFemale from "./dialogue-female.json";
import dialogueEndbossMale from "./dialogue-final-boss-male.json";
import dialogueEndbossFemale from "./dialogue-final-boss-female.json";
import dialogueMiscMale from "./dialogue-misc-male.json";
import dialogueMiscFemale from "./dialogue-misc-female.json";
import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json";
import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json";
import dialogue from "./dialogue.json";
import battleSpecDialogue from "./dialogue-final-boss.json";
import miscDialogue from "./dialogue-misc.json";
import doubleBattleDialogue from "./dialogue-double-battle.json";
import egg from "./egg.json";
import fightUiHandler from "./fight-ui-handler.json";
import filterBar from "./filter-bar.json";
@ -76,16 +71,11 @@ export const esConfig = {
challenges,
commandUiHandler,
common,
PGMachv: achvMale,
PGFachv: achvFemale,
PGMdialogue: dialogueMale,
PGFdialogue: dialogueFemale,
PGMbattleSpecDialogue: dialogueEndbossMale,
PGFbattleSpecDialogue: dialogueEndbossFemale,
PGMmiscDialogue: dialogueMiscMale,
PGFmiscDialogue: dialogueMiscFemale,
PGMdoubleBattleDialogue: dialogueDoubleBattleMale,
PGFdoubleBattleDialogue: dialogueDoubleBattleFemale,
achv,
dialogue,
battleSpecDialogue,
miscDialogue,
doubleBattleDialogue,
egg,
fightUiHandler,
filterBar,

View File

@ -1,52 +0,0 @@
{
"aether_grunt": {
"encounter": {
"1": "¡Lucharé con toda mi fuerza para detenerte!",
"2": "Me da igual que seas un crío. Eres una amenaza y debes irte.",
"3": "Me dijeron que mandara a todos los entrenadores por donde venían, ¡sin excepciones!",
"4": "¡Te mostraré el poder del Paraíso Æther!",
"5": "Ahora que conoces la oscuridad en lo profundo del Paraíso Æther, es hora de que vayas desapareciendo..."
},
"victory": {
"1": "¡Vaya! Demuestras habilidad.",
"2": "¿Qué quiere decir esto? ¿Eh?",
"3": "¡Vaya! Con esa fuerza, ¡no creo que pueda detenerte!",
"4": "Vaya... parece que puede que haya perdido.",
"5": "¡Mira, te hago una mueca!: ¡Aiyee!"
}
},
"faba": {
"encounter": {
"1": "¡Yo, Subdirector Fabio, te mostraré la cruda realidad del mundo!",
"2": "¿Yo, la última línea de defensa de Æther, battallando a un mero crío?",
"3": "Yo, Fabio, soy el Subdirector de la Fundación Æther. Soy el único en el mundo, soy irremplazable."
},
"victory": {
"1": "¡Aaaah!",
"2": "¿C-c-cómo puede ser? Eres tan solo un niño...",
"3": "Este... este es el motivo por el que odio a los niños."
}
},
"aether_boss_lusamine_1": {
"encounter": {
"1": "¡Vas a asustar a mi pobre criatura! Parece que tendré que silenciarte cuanto antes."
},
"victory": {
"1": "¿Cómo?¿Cómo puedes ser tan terrible?"
},
"defeat": {
"1": "Buff."
}
},
"aether_boss_lusamine_2": {
"encounter": {
"1": "¡¿Por qué me sigues molestando?! Estoy cansada de ti. ¡Hasta las narices!\n$Se acabó esta charla innecesaria. Este es el poder de Nihilego, ¡te demostraré cuánto te equivocas al venir aquí!"
},
"victory": {
"1": "¡¡¡Aaauuuggghhhhhhhhh!!!"
},
"defeat": {
"1": "¡Todo lo que quiero es a esta preciosa criatura! ¡Los demás no me importáis!"
}
}
}

View File

@ -1,15 +1,15 @@
{
"victory": "¡Victoria!",
"defeatedWildM": "Derrotado por ",
"defeatedTrainerM": "Derrotado por ",
"defeatedTrainerDoubleM": "Derrotado por un dúo",
"defeatedRivalM": "Derrotado por el rival",
"defeatedM": "Derrotado",
"defeatedWildF": "Derrotada por ",
"defeatedTrainerF": "Derrotada por ",
"defeatedTrainerDoubleF": "Derrotada por un dúo",
"defeatedRivalF": "Derrotada por el rival",
"defeatedF": "Derrotada",
"defeatedWild": "Derrotado por ",
"defeatedTrainer": "Derrotado por ",
"defeatedTrainerDouble": "Derrotado por un dúo",
"defeatedRival": "Derrotado por el rival",
"defeated": "Derrotado",
"defeatedWild_female": "Derrotada por ",
"defeatedTrainer_female": "Derrotada por ",
"defeatedTrainerDouble_female": "Derrotada por un dúo",
"defeatedRival_female": "Derrotada por el rival",
"defeated_female": "Derrotada",
"luck": "Suerte",
"score": "Puntuación",
"mode": "Modo",
@ -30,8 +30,8 @@
"money": "Dinero",
"runLength": "Duración de partida",
"viewHeldItems": "Objetos equipados",
"hallofFameTextM": "¡Bienvenido al Hall de la Fama!",
"hallofFameTextF": "¡Bienvenida al Hall de la Fama!",
"hallofFameText": "¡Bienvenido al Hall de la Fama!",
"hallofFameText_female": "¡Bienvenida al Hall de la Fama!",
"viewHallOfFame": "¡Ver Hall de la Fama!",
"viewEndingSplash": "¡Ver la imagen final!"
}

View File

@ -1,264 +0,0 @@
{
"10K_MONEY": {
"name": "Épargnante"
},
"1M_MONEY": {
"name": "Banquière"
},
"10M_MONEY": {
"name": "Évadée fiscale"
},
"1000_DMG": {
"name": "Boxeuse"
},
"2500_DMG": {
"name": "Distributrice de pains"
},
"10000_DMG": {
"name": "One Punch Woman"
},
"250_HEAL": {
"name": "Infirmière"
},
"10_RIBBONS": {
"name": "Maitresse de la Ligue"
},
"25_RIBBONS": {
"name": "Super Maitresse de la Ligue"
},
"50_RIBBONS": {
"name": "Hyper Maitresse de la Ligue"
},
"75_RIBBONS": {
"name": "Rogue Maitresse de la Ligue"
},
"100_RIBBONS": {
"name": "Master Maitresse de la Ligue"
},
"SHINY_PARTY": {
"name": "Shasseuse",
"description": "Avoir une équipe exclusivement composée de Pokémon chromatiques"
},
"CLASSIC_VICTORY": {
"name": "Invaincue",
"description": "Terminer le jeu en mode classique"
},
"Achievements": {
"name": "Succès"
},
"Locked": {
"name": "Verrouillé"
},
"MoneyAchv": {
"description": "Récolter un total de {{moneyAmount}} ₽."
},
"100K_MONEY": {
"name": "Je possède des thunes"
},
"DamageAchv": {
"description": "Infliger {{damageAmount}} de dégâts en un coup."
},
"250_DMG": {
"name": "Caïd"
},
"HealAchv": {
"description": "Soigner {{healAmount}} {{HP}} en une fois avec une capacité,\nun talent ou un objet tenu."
},
"1000_HEAL": {
"name": "Médecin"
},
"2500_HEAL": {
"name": "Clerc"
},
"10000_HEAL": {
"name": "Centre Pokémon"
},
"LevelAchv": {
"description": "Monter un Pokémon au N.{{level}}."
},
"LV_100": {
"name": "Et cest pas fini !"
},
"LV_250": {
"name": "Élite"
},
"LV_1000": {
"name": "Vers linfini et au-delà"
},
"RibbonAchv": {
"description": "Accumuler un total de {{ribbonAmount}} Rubans."
},
"TRANSFER_MAX_BATTLE_STAT": {
"name": "Travail déquipe",
"description": "Utiliser Relais avec au moins une statistique montée à fond."
},
"MAX_FRIENDSHIP": {
"name": "Copinage",
"description": "Atteindre le niveau de bonheur maximal avec un Pokémon."
},
"MEGA_EVOLVE": {
"name": "Mégamorph",
"description": "Méga-évoluer un Pokémon."
},
"GIGANTAMAX": {
"name": "Kaijū",
"description": "Gigamaxer un Pokémon."
},
"TERASTALLIZE": {
"name": "Jaime les STAB",
"description": "Téracristalliser un Pokémon."
},
"STELLAR_TERASTALLIZE": {
"name": "Le type enfoui",
"description": "Téracristalliser un Pokémon en type Stellaire."
},
"SPLICE": {
"name": "Infinite Fusion",
"description": "Fusionner deux Pokémon avec le Pointeau ADN."
},
"MINI_BLACK_HOLE": {
"name": "Item-stellar",
"description": "Obtenir un Mini Trou Noir."
},
"CATCH_MYTHICAL": {
"name": "Fabuleux",
"description": "Capturer un Pokémon fabuleux."
},
"CATCH_SUB_LEGENDARY": {
"name": "(Semi-)Légendaire",
"description": "Capturer un Pokémon semi-légendaire."
},
"CATCH_LEGENDARY": {
"name": "Légendaire",
"description": "Capturer un Pokémon légendaire."
},
"SEE_SHINY": {
"name": "Chromatique",
"description": "Trouver un Pokémon sauvage chromatique."
},
"HATCH_MYTHICAL": {
"name": "Œuf fabuleux",
"description": "Obtenir un Pokémon fabuleux dans un Œuf."
},
"HATCH_SUB_LEGENDARY": {
"name": "Œuf semi-légendaire",
"description": "Obtenir un Pokémon semi-légendaire dans un Œuf."
},
"HATCH_LEGENDARY": {
"name": "Œuf légendaire",
"description": "Obtenir un Pokémon légendaire dans un Œuf."
},
"HATCH_SHINY": {
"name": "Œuf chromatique",
"description": "Obtenir un Pokémon chromatique dans un Œuf."
},
"HIDDEN_ABILITY": {
"name": "Potentiel enfoui",
"description": "Capturer un Pokémon possédant un talent caché."
},
"PERFECT_IVS": {
"name": "Certificat dauthenticité",
"description": "Avoir des IV parfaits sur un Pokémon."
},
"UNEVOLVED_CLASSIC_VICTORY": {
"name": "Le stagiaire de 3e",
"description": "Terminer le mode Classique avec au moins un Pokémon non-évolué dans léquipe."
},
"MONO_GEN_ONE": {
"name": "Le rival originel",
"description": "Terminer un challenge avec uniquement des Pokémon\nde 1re génération."
},
"MONO_GEN_TWO": {
"name": "Entre tradition et modernité",
"description": "Terminer un challenge avec uniquement des Pokémon\nde 2e génération."
},
"MONO_GEN_THREE": {
"name": "Too much water ?",
"description": "Terminer un challenge avec uniquement des Pokémon\nde 3e génération."
},
"MONO_GEN_FOUR": {
"name": "Réellement la plus difficile ?",
"description": "Terminer un challenge avec uniquement des Pokémon\nde 4e génération."
},
"MONO_GEN_FIVE": {
"name": "Recast complet",
"description": "Terminer un challenge avec uniquement des Pokémon\nde 5e génération."
},
"MONO_GEN_SIX": {
"name": "Aristocrate",
"description": "Terminer un challenge avec uniquement des Pokémon\nde 6e génération."
},
"MONO_GEN_SEVEN": {
"name": "Seulement techniquement",
"description": "Terminer un challenge avec uniquement des Pokémon\nde 7e génération."
},
"MONO_GEN_EIGHT": {
"name": "Lheure de gloire",
"description": "Terminer un challenge avec uniquement des Pokémon\nde 8e génération."
},
"MONO_GEN_NINE": {
"name": "Ça va, cétait EZ",
"description": "Terminer un challenge avec uniquement des Pokémon\nde 9e génération."
},
"MonoType": {
"description": "Terminer un challenge en monotype {{type}}."
},
"MONO_NORMAL": {
"name": "Extraordinairement banal"
},
"MONO_FIGHTING": {
"name": "Je connais le kung-fu"
},
"MONO_FLYING": {
"name": "Angry Birds"
},
"MONO_POISON": {
"name": "Touche moi je tempoisonne !"
},
"MONO_GROUND": {
"name": "Prévisions : Séisme"
},
"MONO_ROCK": {
"name": "Comme un roc"
},
"MONO_BUG": {
"name": "Une chenille !"
},
"MONO_GHOST": {
"name": "SOS Fantômes"
},
"MONO_STEEL": {
"name": "De type Acier !"
},
"MONO_FIRE": {
"name": "Allumer le feu"
},
"MONO_WATER": {
"name": "Vacances en Bretagne"
},
"MONO_GRASS": {
"name": "Ne pas toucher !"
},
"MONO_ELECTRIC": {
"name": "À la masse"
},
"MONO_PSYCHIC": {
"name": "Grocervo"
},
"MONO_ICE": {
"name": "Froid comme la glace"
},
"MONO_DRAGON": {
"name": "Légendes du club, ou presque"
},
"MONO_DARK": {
"name": "Ça va lui passer"
},
"MONO_FAIRY": {
"name": "Hey ! Listen !"
},
"FRESH_START": {
"name": "Du premier coup !",
"description": "Terminer un challenge « Nouveau départ »."
}
}

View File

@ -9,16 +9,19 @@
"description": "Récolter un total de {{moneyAmount}} ₽."
},
"10K_MONEY": {
"name": "Épargnant"
"name": "Épargnant",
"name_female": "Épargnante"
},
"100K_MONEY": {
"name": "Je possède des thunes"
},
"1M_MONEY": {
"name": "Banquier"
"name": "Banquier",
"name_female": "Banquière"
},
"10M_MONEY": {
"name": "Évadé fiscal"
"name": "Évadé fiscal",
"name_female": "Évadée fiscale"
},
"DamageAchv": {
"description": "Infliger {{damageAmount}} de dégâts en un coup."
@ -27,19 +30,23 @@
"name": "Caïd"
},
"1000_DMG": {
"name": "Boxeur"
"name": "Boxeur",
"name_female": "Boxeuse"
},
"2500_DMG": {
"name": "Distributeur de pains"
"name": "Distributeur de pains",
"name_female": "Distributrice de pains"
},
"10000_DMG": {
"name": "One Punch Man"
"name": "One Punch Man",
"name_female": "One Punch Woman"
},
"HealAchv": {
"description": "Soigner {{healAmount}} {{HP}} en une fois avec une capacité,\nun talent ou un objet tenu."
},
"250_HEAL": {
"name": "Infirmier"
"name": "Infirmier",
"name_female": "Infirmière"
},
"1000_HEAL": {
"name": "Médecin"
@ -66,19 +73,24 @@
"description": "Accumuler un total de {{ribbonAmount}} Rubans."
},
"10_RIBBONS": {
"name": "Maitre de la Ligue"
"name": "Maitre de la Ligue",
"name_female": "Maitresse de la Ligue"
},
"25_RIBBONS": {
"name": "Super Maitre de la Ligue"
"name": "Super Maitre de la Ligue",
"name_female": "Super Maitresse de la Ligue"
},
"50_RIBBONS": {
"name": "Hyper Maitre de la Ligue"
"name": "Hyper Maitre de la Ligue",
"name_female": "Hyper Maitresse de la Ligue"
},
"75_RIBBONS": {
"name": "Rogue Maitre de la Ligue"
"name": "Rogue Maitre de la Ligue",
"name_female": "Rogue Maitresse de la Ligue"
},
"100_RIBBONS": {
"name": "Master Maitre de la Ligue"
"name": "Master Maitre de la Ligue",
"name_female": "Master Maitresse de la Ligue"
},
"TRANSFER_MAX_BATTLE_STAT": {
"name": "Travail déquipe",
@ -130,6 +142,7 @@
},
"SHINY_PARTY": {
"name": "Shasseur",
"name_female": "Shasseuse",
"description": "Avoir une équipe exclusivement composée de Pokémon chromatiques."
},
"HATCH_MYTHICAL": {
@ -158,6 +171,7 @@
},
"CLASSIC_VICTORY": {
"name": "Invaincu",
"name_female": "Invaincue",
"description": "Terminer le jeu en mode Classique."
},
"UNEVOLVED_CLASSIC_VICTORY": {
@ -260,5 +274,9 @@
"FRESH_START": {
"name": "Du premier coup !",
"description": "Terminer un challenge « Nouveau départ »."
},
"INVERSE_BATTLE": {
"name": "La teuté à verlan",
"description": "Terminer un challenge en Combat Inversé.\nMineter un lenjcha en Ba-con Versin."
}
}

View File

@ -25,5 +25,12 @@
"desc": "Vous ne pouvez choisir que les starters de base du jeu, comme si vous le recommenciez.",
"value.0": "Non",
"value.1": "Oui"
},
"inverseBattle": {
"name": "Combat Inversé",
"shortName": "Inversé",
"desc": "Les affinités de la table des types sont inversées et plus aucun type na dimmunité.\nDésactive les succès des autres challenges.",
"value.0": "Non",
"value.1": "Oui"
}
}

View File

@ -4,8 +4,7 @@ import ability from "./ability.json";
import abilityTriggers from "./ability-trigger.json";
import arenaFlyout from "./arena-flyout.json";
import arenaTag from "./arena-tag.json";
import achvMale from "./achv-male.json";
import achvFemale from "./achv-female.json";
import achv from "./achv.json";
import battle from "./battle.json";
import battleScene from "./battle-scene.json";
import battleInfo from "./battle-info.json";
@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json";
import biome from "./biome.json";
import challenges from "./challenges.json";
import commandUiHandler from "./command-ui-handler.json";
import dialogueMale from "./dialogue-male.json";
import dialogueFemale from "./dialogue-female.json";
import dialogueEndbossMale from "./dialogue-final-boss-male.json";
import dialogueEndbossFemale from "./dialogue-final-boss-female.json";
import dialogueMiscMale from "./dialogue-misc-male.json";
import dialogueMiscFemale from "./dialogue-misc-female.json";
import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json";
import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json";
import dialogue from "./dialogue.json";
import battleSpecDialogue from "./dialogue-final-boss.json";
import miscDialogue from "./dialogue-misc.json";
import doubleBattleDialogue from "./dialogue-double-battle.json";
import egg from "./egg.json";
import fightUiHandler from "./fight-ui-handler.json";
import filterBar from "./filter-bar.json";
@ -76,16 +71,11 @@ export const frConfig = {
challenges,
commandUiHandler,
common,
PGMachv: achvMale,
PGFachv: achvFemale,
PGMdialogue: dialogueMale,
PGFdialogue: dialogueFemale,
PGMbattleSpecDialogue: dialogueEndbossMale,
PGFbattleSpecDialogue: dialogueEndbossFemale,
PGMmiscDialogue: dialogueMiscMale,
PGFmiscDialogue: dialogueMiscFemale,
PGMdoubleBattleDialogue: dialogueDoubleBattleMale,
PGFdoubleBattleDialogue: dialogueDoubleBattleFemale,
achv,
dialogue,
battleSpecDialogue,
miscDialogue,
doubleBattleDialogue,
egg,
fightUiHandler,
filterBar,

View File

@ -1,82 +0,0 @@
{
"blue_red_double": {
"encounter": {
"1": "Blue : Hé Red, montrons-lui de quel bois on se chauffe !\n$Red : …\n$Blue : Voilà la puissance du Bourg Palette !"
},
"victory": {
"1": "Blue : Cétait un magnifique combat !\n$Red : …"
}
},
"red_blue_double": {
"encounter": {
"1": "Red : … !\n$Blue : Il est pas très loquace.\n$Blue : Mais ne te laisse pas avoir, ça reste un Maitre Pokémon !"
},
"victory": {
"1": "Red : … !\n$Blue : La prochaine fois, on va te battre !"
}
},
"tate_liza_double": {
"encounter": {
"1": "Lévy : Héhéhé… Tu en fais une drôle de tête.\n$Tatia : Tu ne tattendais pas à rencontrer deux Champions, nest-ce pas ?\n$Lévy : Nous sommes des jumeaux !\n$Tatia : Nous navons pas besoin de parler entre nous !\n$Lévy : Tu crois pouvoir briser…\n$Tatia : … Notre duo parfait ?"
},
"victory": {
"1": "Lévy : Quoi ? Notre combinaison était parfaite !\n$Tatia : Nous avons encore besoin dentrainement…"
}
},
"liza_tate_double": {
"encounter": {
"1": "Tatia : Hihih… Si tu voyais ta tête !\n$Lévy : Oui, nous sommes deux Champions en un !\n$Tatia : Voici mon frère, Lévy…\n$Lévy : … Et ma sœur, Tatia !\n$Tatia : Tu ne penses pas que notre combinaison est parfaite ?"
},
"victory": {
"1": "Tatia : Quoi ? Notre combinaison…\n$Lévy : … a échoué !"
}
},
"wallace_steven_double": {
"encounter": {
"1": "Pierre R. : Marc, montrons-lui la puissance des Maitres !\n$Marc : Tu vas gouter au pouvoir de Hoenn !\n$Pierre R. : Cest parti !"
},
"victory": {
"1": "Pierre R. : Cétait un beau combat !\n$Marc : Ce sera notre tour la prochaine fois !"
}
},
"steven_wallace_double": {
"encounter": {
"1": "Pierre R. : Excuse-moi, aurais-tu des Pokémon rares ?\n$Marc : Pierre… Nous sommes là pour nous battre, pas pour frimer avec nos Pokémon.\n$Pierre R. : Oh… Je vois… Commençons alors !"
},
"victory": {
"1": "Pierre R. : Bien, maintenant que ce combat est clos, montrons-nous nos Pokémon !\n$Marc : Pierre…"
}
},
"alder_iris_double": {
"encounter": {
"1": "Goyah : Nous sommes lélite des Dresseurs dUnys !\n$Iris : Rien de mieux que des combats contre des prodiges !"
},
"victory": {
"1": "Goyah : INCROYABLE ! Tes trop doué !\n$Iris : On gagnera la prochaine fois !"
}
},
"iris_alder_double": {
"encounter": {
"1": "Iris : Bienvenue, Dresseur ! Je suis LA Maitresse dUnys !\n$Goyah : Iris, concentre-toi sil te plait…"
},
"victory": {
"1": "Iris : On a tout donné et pourtant…\n$Goyah : Cette défaite ne pourra que nous être bénéfique !"
}
},
"piers_marnie_double": {
"encounter": {
"1": "Rosemary : Frérot, montrons-lui la puissance de Smashings !\n$Peterson : Nous sommes les ténèbres !"
},
"victory": {
"1": "Rosemary : Tas amené la lumière dans les ténèbres !\n$Peterson : Ptêtre un peu trop…"
}
},
"marnie_piers_double": {
"encounter": {
"1": "Peterson : Chauds pour un concert ?\n$Rosemary : Frérot… Elle est pas là pour chanter, mais se battre…"
},
"victory": {
"1": "Peterson : Ça cest du rock !\n$Rosemary : Frérot…"
}
}
}

View File

@ -73,7 +73,8 @@
},
"marnie_piers_double": {
"encounter": {
"1": "Peterson : Chauds pour un concert ?\n$Rosemary : Frérot… Il est pas là pour chanter, mais se battre…"
"1": "Peterson : Chauds pour un concert ?\n$Rosemary : Frérot… Il est pas là pour chanter, mais se battre…",
"1_female": "Peterson : Chauds pour un concert ?\n$Rosemary : Frérot… Elle est pas là pour chanter, mais se battre…"
},
"victory": {
"1": "Peterson : Ça cest du rock !\n$Rosemary : Frérot…"

View File

@ -1,577 +0,0 @@
{
"youngster": {
"encounter": {
"1": "Hé ! Combat ?",
"2": "Toi aussi tu débutes ?",
"3": "Hé, jme souviens pas de ta tête. Combat !",
"4": "Jai perdu, alors jessaye de capturer dautres Pokémon.\nHé, tas lair faible toi ! Allez, combat !",
"5": "On sconnait ? Jai comme un doute. Dans tous les cas, sympa de te rencontrer !",
"6": "Allez, cest parti !",
"7": "Attention, me voilà !\nTu vas voir comment jsuis fort !",
"8": "Coucou… Tu veux voir mes bô Pokémon ?",
"9": "Trève de mondanités. Ramène-toi quand tu le sens !",
"10": "Baisse pas ta garde si tu veux pas pleurer davoir perdu face à un gamin.",
"11": "Jai tout donné pour élever mes Pokémon. Attention à toi si tu leur fait du mal !",
"12": "Incroyable que ty sois parvenue ! Mais la suite va pas être une partie de plaisir.",
"13": "Les combats sont éternels ! Bienvenue dans un monde sans fin !"
},
"victory": {
"1": "Hé, mais tes trop forte !",
"2": "En vrai javais aucune chance hein ?",
"3": "Jte retrouverai un jour, et là jte battrai !",
"4": "Arg… Jai plus aucun Pokémon.",
"5": "Non… IMPOSSIBLE ! Pourquoi jai encore perdu…",
"6": "Non ! Jai perdu !",
"7": "Waah ! Tes trop incroyable ! Jsuis bouche bée !",
"8": "Pourquoi… Comment… Pourtant on est les plus forts, mes Pokémon et moi…",
"9": "Jperdrai pas la prochaine fois ! Remettons ça un jour !",
"10": "Weeeesh ! Tu vois que jsuis quun gamin ? Cest pas juste de me bully comme ça !",
"11": "Tes Pokémon sont trop incroyables !\n… Ptit échange ?",
"12": "Je me suis fait un peu aider plus tôt, mais de quel taf je parlais ?",
"13": "Ahaha ! Et voilà, ça y est !\nTes déjà comme chez toi dans ce monde !"
}
},
"lass": {
"encounter": {
"1": "Affrontons-nous, daccord ?",
"2": "Tas lair dune nouvelle Dresseuse. Battons nous !",
"3": "Je te connais pas. Ça te dis de te battre ?",
"4": "Prenons du bon temps avec ce combat Pokémon !",
"5": "Je vais tapprendre à te battre avec tes Pokémon !",
"6": "Un combat doit toujours être pris au sérieux.\nTes prête à te battre ?",
"7": "Tu seras pas jeune éternellement. Tas quune chance pendant un combat. Bientôt, tu seras plus quun souvenir.",
"8": "Tu ferais mieux dy aller doucement avec moi. Mais je vais me battre sérieusement !",
"9": "Je mennuie à lécole. Ya rien à y faire. *Baille*\nJe me bats juste pour passer le temps."
},
"victory": {
"1": "Wah, cétait impressionnant ! Jai encore beaucoup à apprendre.",
"2": "Je pensais pas que je perdrais comme ça…",
"3": "Jespère que jaurai ma revanche un jour.",
"4": "Cétait super amusant ! Mais ce combat ma épuisée…",
"5": "Tu mas appris une belle leçon ! Tes vraiment incroyable !",
"6": "Vraiment ? Jai perdu… ? Cest des choses qui arrivent, ça me déprime mais tes vraiment très cool.",
"7": "Jai pas besoin de ce genre de souvenirs.\n*Suppression de mémoire en cours…*",
"8": "Hé ! Je tavais dit dy aller doucement avec moi ! Mais tes vraiment si cool quand tu te bats sérieusement…",
"9": "Jen ai marre des combats Pokémon…\nJe vais chercher dautres trucs à faire…"
}
},
"breeder": {
"encounter": {
"1": "Quils soient obéissants ou égoïstes… Les Pokémon ont des caractéristiques uniques.",
"2": "Même si mes choix et ma personnalité ne sont pas fous, je pense quand même bien avoir élevé mes Pokémon.",
"3": "Hum, tes pas trop laxiste avec tes Pokémon ?\nTrop les chouchouter nest pas bon."
},
"victory": {
"1": "Il est primordial de nourir et développer toutes les caractéristiques de chaque Pokémon.",
"2": "Contrairement à moi, ces Pokémon ont un bon fond.",
"3": "Trop déloges peut ruiner les Pokémon et les gens."
},
"defeat": {
"1": "Tu ne devrais pas ténerver sur tes Pokémon, même après une défaite.",
"2": "Alors ? Pas mal mes Pokémon, hein ? Je suis fait pour ça.",
"3": "Peu importe à quel point taimes tes Pokémon, il faut toujours de la discipline sils se comportent mal."
}
},
"breeder_female": {
"encounter": {
"1": "Les Pokémon ne trahissent jamais. Ils te rendront toujours lamour que tu leur donne.",
"2": "Puis-je te donner une astuce pour mieux élever tes Pokémon ?",
"3": "Jai élevé mes Pokémon en utilisant une méthode très spéciale."
},
"victory": {
"1": "Arg… Cétait pas supposé se passer comme ça. Leur ai-je administré la mauvaise préparation ?",
"2": "Comment ça a pu arriver…\nAvec quoi nourris-tu tes Pokémon ?",
"3": "Si je perds, cest juste pour te dire que je tuais le temps. Mon ego nest absolument pas touché…"
},
"defeat": {
"1": "Cest la preuve que mes Pokémon reconnaissent tout mon amour.",
"2": "Le seul secret derrière des Pokémon bien entrainés, cest surtout den capturer des bons.",
"3": "La force des Pokémon dépend de ta capacité à savoir les élever correctement."
}
},
"fisherman": {
"encounter": {
"1": "Aaah non ! Javais une touche !\nTu comptes faire quoi pour arranger ça ?",
"2": "Bouge de là ! Tu fais peur aux Pokémon !",
"3": "Voyons si tarrives à ferrer une victoire !"
},
"victory": {
"1": "Vas-y là, oublie.",
"2": "La prochaine fois, je vais me repêcher !",
"3": "Je présume que jai sous-estimé les courants…"
}
},
"fisherman_female": {
"encounter": {
"1": "Oh la belle prise !",
"2": "Ma ligne est en place, prête à ferrer le succès !",
"3": "Prête à faire des vagues !"
},
"victory": {
"1": "Je suppose que je vais avoir besoin dun plus gros hameçon.",
"2": "La ligne sest brisée, jai pas pu la ferrer…",
"3": "Attends que jaiguise mes hameçons pour la revanche !"
}
},
"swimmer": {
"encounter": {
"1": "Cest lheure de plonger dans le vif !",
"2": "Cest le moment de surfer sur les vagues de la victoire !",
"3": "Je vais téclabousser de mon talent !"
},
"victory": {
"1": "Tu mas complètement séché",
"2": "Il semblerait que ce soit celles de la défaite…",
"3": "Retour sur la terre ferme je suppose"
}
},
"backpacker": {
"encounter": {
"1": "Fais ton sac, on y va !",
"2": "Voyons si tarrives à garder le rythme !",
"3": "Accélère le pas, camarade !",
"4": "Jai passé 20 ans à la recherche de moi-même…\nMais où suis-je ?"
},
"victory": {
"1": "Jai trébuché !",
"2": "Ah, je crois que je me suis paumé.",
"3": "Ah, une impasse !",
"4": "Hé ! Attends une seconde…\nTu saurais pas qui je suis ?"
}
},
"ace_trainer": {
"encounter": {
"1": "Tas lair plutôt confiante.",
"2": "Tes Pokémon… Montre-les-moi…",
"3": "Les gens pensent que je suis fort par que je suis un Topdresseur.",
"4": "Tes au courant de ce que ça signifie dêtre un Topdresseur ?"
},
"victory": {
"1": "Très bien… Tas de bons Pokémon…",
"2": "Quoi ?! Mais cest moi le génie des combats !",
"3": "Évidemment que tes le personnage principal !",
"4": "OK ! OK ! Tu pourrais être une Topdresseuse !"
},
"defeat": {
"1": "Je me dévoue corps et âme aux combats Pokémon !",
"2": "Comme prévu… Vraiment aucune surprise…",
"3": "Et moi qui pensais quen grandissant, jallais rester frêle et fragile, à me briser à la moindre étreinte.",
"4": "Évidemment que je suis fort et encore moins un perdant. Cest important de gagner avec grâce."
}
},
"parasol_lady": {
"encounter": {
"1": "Honorons ce terrain de combat avec élégance et équilibre !"
},
"victory": {
"2": "Mon élégance demeure inébranlable !"
}
},
"rocket_grunt": {
"encounter": {
"1": "Nous sommes de retour !",
"2": "Ça bosse dur, ici ! Alors du balai !",
"3": "File-nous tes Pokémon ou tu vas gouter à la colère de la Team Rocket !",
"4": "Sois témoin de ce quest une vraie terreur de la Team Rocket!",
"5": "Hé gamine ! Moi être guy member of la Team Rocket !"
},
"victory": {
"1": "Une fois de plus la Team Rocket senvole vers dautres cieux !",
"2": "Mince! Jai laissé tomber\nla Clé Ascenseur !",
"3": "Jai tout foiré !",
"4": "Mes compagnons vont me venger !",
"5": "Toi dire quoi ? Forget que tu mas vu !\nYou nas rien seen !"
}
},
"magma_grunt": {
"encounter": {
"1": "Nespère pas recevoir de la pitié si tu te mets sur le chemin de la Team Magma !",
"2": "Ne te mêle pas de nos affaires ! On va rendre ce monde meilleur !",
"3": "Hors de mon chemin ! La Team Magma na pas de temps pour les gamins !",
"4": "Jespère que tas quelques marshmallows, car ça va chauffer !",
"5": "On va utiliser le puissance dun volcan ! Ça va être… explosif ! Tu las… ? Héhé !"
},
"victory": {
"1": "Je…?\nJai perdu ?!",
"2": "Je peux pas croire que jai pas pris mon déjeuner juste pour ça…",
"3": "Impossible ! Tes quune gosse !",
"4": "Aahhh…\nJaurais dû directement rentrer à la planque…",
"5": "Tu mas démoli… Tu crois que le boss va suspendre mon salaire ?"
}
},
"aqua_grunt": {
"encounter": {
"1": "Aucune pitié si tu te mets sur le chemin de la Team Aqua, même pour un gamin !",
"2": "Grrr…\nTu as eu le culot de topposer à la Team Aqua !",
"3": "Je vais te liquéfier !\nEt ce sera pas quà cause des mes Pokémon Eau !",
"4": "Nous, la Team Aqua, existons pour le bien commun !",
"5": "Prépare-toi à te faire emporter par le courant de…\nEuh… Mes Pokémon ! Oui, mes Pokémon !"
},
"victory": {
"1": "Comment ça ?",
"2": "Ah, javais pas prévu dêtre gêné par un mouflet qui se mêle de tout !",
"3": "Jai perdu ?! Super, jai plus quà nager jusquà la planque maintenant…",
"4": "Oh non quelle angoisse…\nLe boss va me démonter…",
"5": "Je suis battu… Tu penses que le boss va me faire subir le supplice de la planche ?…"
}
},
"galactic_grunt": {
"encounter": {
"1": "Ne te mets pas en travers de la Team Galaxie !",
"2": "Sois témoin de la puissance de notre technologie et du futur qui se profile !",
"3": "Au nom de la Team Galaxie, jéliminerai quiconque se mettera sur notre route !",
"4": "Prépare ta défaite !",
"5": "Jespère que tes prête à te prendre une raclée de lespace !"
},
"victory": {
"1": "Désactivation…",
"2": "Cet échec nest quune poussière face à nos ambitions débordantes.",
"3": "Notre projet est bien plus important que cette défaite.",
"4": "Comment ?!",
"5": "Note à moi-même :\nMentrainer aux combats Pokémon. Ça urge…"
}
},
"plasma_grunt": {
"encounter": {
"1": "Pas de quatiers à ceux qui ne suivent pas notre idéal !",
"2": "Si je gagne, tu relâches tous tes Pokémon !",
"3": "Si tu te mets en travers de la Team Plasma, je moccuperai de toi personnellement !",
"4": "La Team Plasma va libérer les Pokémon de tous les humains égoïstes dans ton genre !",
"5": "Nos coupes sont lunaires… Mais en combat ?\nTu vas vite le découvrir."
},
"victory": {
"1": "Plasmaaaaaaaaa !",
"2": "Comment ai-je pu perdre…",
"3": "… Ce Pokémon est nul, jvais aller en voler de meilleurs !",
"4": "Les plans ambitieux connaissent toujours leurs lots dinterruptions.",
"5": "Cest mauvais… MAUVAIS MAUVAIS MAUVAIS MAUVAIS !\nVa falloir battre en retraite, cest la méga cata !"
}
},
"flare_grunt": {
"encounter": {
"1": "Tes Pokémon ne sont pas dignes de lélégance de la Team Flare.",
"2": "Tas des lunettes de soleil jespère ?\nCar prépare-toi à être éblouie !",
"3": "La Team Flare va purifier ce monde de toute imperfection !",
"4": "Prépare-toi à découvrir lindiscutable sens du style de la Team Flare !",
"5": "La mode, cest important !"
},
"victory": {
"1": "Mon futur na pas lair si radieux.",
"2": "Les combats semblent être plus complexes que je le pensais.\nRetour aux planches à dessin.",
"3": "Ehhhh ?! Jai perdu ?!",
"4": "Même dans la défaite, lélégance de la Team Flare continue de rayonner sur ce monde.",
"5": "Jappelle pas ça perdre, jappelle ça échouer avec panache !"
}
},
"rocket_boss_giovanni_1": {
"encounter": {
"1": "Bien. Je dois admettre que je suis impressionné de te voir ici !"
},
"victory": {
"1": "QUOI ? IMPOSSIBLE !"
},
"defeat": {
"1": "Retiens bien. Ton incapacité à évaluer ta propre force est\nla démonstration claire que tu nes encore quune gamine."
}
},
"rocket_boss_giovanni_2": {
"encounter": {
"1": "Mes anciens collaborateurs mattendent.\nComptes-tu men empêcher ?"
},
"victory": {
"1": "Comment cest possible… ? Le grand dessein de la Team Rocket nest plus quune illusion…"
},
"defeat": {
"1": "La Team Rocket renaitra, et je dominerai le monde !"
}
},
"magma_boss_maxie_1": {
"encounter": {
"1": "Je vais tenterrer de mes propres mains.\nJespère que tapprécieras cet honneur !"
},
"victory": {
"1": "Gnn… ! Tu… Tas du répondant…\nCe sentiment dêtre à la traine, de si peu…"
},
"defeat": {
"1": "La Team Magma vaincra !"
}
},
"magma_boss_maxie_2": {
"encounter": {
"1": "Tes le dernier rempart entravant mes objectifs.\nPrépare-toi à mon ultime riposte ! Hahahaha !"
},
"victory": {
"1": "Ce… Ce nest pas… Gnn…"
},
"defeat": {
"1": "Lheure est venue…\nJe vais transformer cette planète en paradis pour lhumanité."
}
},
"aqua_boss_archie_1": {
"encounter": {
"1": "Je suis le Leader de la Team Aqua.\nJai bien peur que pour toi, ce soit fin de parcours."
},
"victory": {
"1": "Retrouvons-nous.\nJe me souviendrai de ton visage."
},
"defeat": {
"1": "Magnifique !\nPlus rien ne peut nous retenir !"
}
},
"aqua_boss_archie_2": {
"encounter": {
"1": "Jai attendu ce moment depuis si longtemps.\nVoici la vraie puissance de la Team Aqua !"
},
"victory": {
"1": "Comme si jy avait cru…"
},
"defeat": {
"1": "Je rendrai à ce monde sa pureté originelle !"
}
},
"galactic_boss_cyrus_1": {
"encounter": {
"1": "Tu tes sentie obligée de venir ici dans un acte vide de sens. Je vais te le faire regretter."
},
"victory": {
"1": "Intéressant. Et plutôt curieux."
},
"defeat": {
"1": "Je le créerai, mon nouveau monde…"
}
},
"galactic_boss_cyrus_2": {
"encounter": {
"1": "Nous y revoilà. Il semblerait que nos destinées soient entremêlées. Il est lheure dy mettre un terme."
},
"victory": {
"1": "Comment. Comment ?\nCOMMENT ?!"
},
"defeat": {
"1": "Adieu."
}
},
"plasma_boss_ghetsis_1": {
"encounter": {
"1": "Je naccepterai pas quon me barre la route !\nPeu importe qui fait quoi !"
},
"victory": {
"1": "Comment ? Je suis le leader de la Team Plasma !\nJe suis parfait !"
},
"defeat": {
"1": "Je suis le parfait monarque dun monde parfait !\nHahaha !"
}
},
"plasma_boss_ghetsis_2": {
"encounter": {
"1": "Viens ! Je veux voir ton visage à linstant même où lespoir quittera ton corps !"
},
"victory": {
"1": "Mes calculs… Non ! Mes plans étaient parfaits !\nCe monde devrait être mien !"
},
"defeat": {
"1": "Kyurem ! Fusiorption !!!"
}
},
"flare_boss_lysandre_1": {
"encounter": {
"1": "Comptes-tu marrêter ? Prouve-le."
},
"victory": {
"1": "Tes venu marrêter. Mais je te demande dattendre."
},
"defeat": {
"1": "Les Pokémon… Ne devraient plus exister."
}
},
"brock": {
"encounter": {
"1": "Mon expertise des types Roche va te mettre au sol ! En garde !",
"2": "Tu veux toujours te battre avec moi ? Même en sachant que tu vas perdre ?",
"3": "Laisse-moi de montrer la véritable force de mes Pokémon Roche !"
},
"victory": {
"1": "Jétais trop sûr de moi, cest pour ça que jai perdu.",
"2": "Ce monde est vaste ! Je suis honoré davoir pu taffronter.",
"3": "Peut-être bien que je naurais pas dû abandonner ma vocation dÉleveur…"
},
"defeat": {
"1": "La défense est la meilleure des attaques !\nTelle est ma méthode !",
"2": "Viens étudier des roches avec moi la prochaine fois si tu veux apprendre à mieux les aborder !",
"3": "Tout ce temps à voyager autour du monde paie enfin !"
}
},
"misty": {
"encounter": {
"1": "Ma tactique ? Attaquer avec des Pokémon Eau !",
"2": "Je vais te prouver le tsunami que sont mes Pokémon aquatiques !",
"3": "Mon rêve, cétait de voyager et de défier des Dresseurs super forts. Seras-tu à la hauteur ?"
},
"victory": {
"1": "OK. Tes pas naze… Je le reconnais…",
"2": "Pfff… Tas juste eu de la chance hein ?!",
"3": "Ouah ! Tes super balèze !"
},
"defeat": {
"1": "Quen dis-tu? Cest ça, la puissance des Pokémon Eau !",
"2": "Jespère que tas pris note des élégantes techniques de nage de mes Pokémon !",
"3": "Tes Pokémon ne jouent visiblement pas dans le même bassin…"
}
},
"lt_surge": {
"encounter": {
"1": "Tas pas froid aux yeux, soldat ! Les combats Pokémon, cest la guerre !",
"2": "Tu as du guts pour venir me fight ici ! Je vais te shock !",
"3": "Compte tes dents, tu vas morfler !\nMes Pokémon Électrik vont tatomiser !"
},
"victory": {
"1": "Whoo ! Tiras loin toi.",
"2": "Oh noes ! Mes tricks électriques sont à plat…\nYou are very fortiche!",
"3": "Tu es very costaud ! Je vais training very dur mes Pokémon, moi too, et on sera Number One !"
},
"defeat": {
"1": "Oh yeah !\nMes Pokémon Électrik sont les best du monde !",
"2": "Oh yeah, baby ! I am trop fort !",
"3": "Une combat Pokémon, cest comme une guerre et tas eu droit à une bataille de premier ordre !"
}
},
"erika": {
"encounter": {
"1": "Il fait beau, aujourdhui, nest-ce pas… ?\nQuoi un combat… ? Très bien…",
"2": "Larrangement floral est ma spécialité, et mes Pokémon sont de type Plante. Quoi ? Tu veux te battre ?",
"3": "Il fait beau… Le soleil brille… Les plantes bourgeonnent… Je mennuie…",
"4": "Voir un tel jardin rempli de fleurs est si apaisant…"
},
"victory": {
"1": "Bien joué, cest mértié.",
"2": "Dommage, on samusait si bien…",
"3": "Oh non, le combat est terminé…",
"4": "Aaah, ça fait du bien !\nMerci, jen avais besoin."
},
"defeat": {
"1": "Jai failli mendormir…",
"2": "Oh non… Mes Pokémon Plante ont lair de tavoir bien endormie…",
"3": "Ce combat était si apaisant…",
"4": "Oh non… Cest tout ?"
}
},
"flare_boss_lysandre_2": {
"encounter": {
"1": "Ton futur ou le mien…\nVoyons lequel mérite plus daboutir."
},
"victory": {
"1": "Ohhhh… !"
},
"defeat": {
"1": "Les ignorants sans aucune vision nauront donc de cesse de souiller ce monde."
}
},
"rival": {
"encounter": {
"1": "@c{smile}Ah, te voilà ! Je tai cherchée partout ! Je savais que tétais pressée de partir, mais je mattendais quand même à un au revoir…\n$@c{smile_eclosed}Tas finalement décidé de réaliser ton rêve ?\nJai peine à y croire.\n$@c{serious_smile_fists}Vu que tes là, ça te dis un petit combat ?\nJe voudrais quand même massurer que tes prête.\n$@c{serious_mopen_fists}Surtout ne te retiens pas et donne-moi tout ce que tas !"
},
"victory": {
"1": "@c{shock}Wah… Tu mas vraiment lavé.\nTes vraiment une débutante ?\n$@c{smile}Tas peut-être eu de la chance, mais…\nPeut-être que tarriveras jusquau bout du chemin.\n$Dailleurs, le prof ma demandé de te filer ces objets.\nIls ont lair sympas.\n$@c{serious_smile_fists}Bonne chance à toi !"
}
},
"rival_female": {
"encounter": {
"1": "@c{smile_wave}Ah, je te cherchais ! Je tai cherchée partout !\n@c{angry_mopen}On oublie de dire au revoir à sa meilleure amie ?\n$@c{smile_ehalf}Tas décidé de réaliser ton rêve, hein ?\nCe jour est donc vraiment arrivé…\n$@c{smile}Je veux bien te pardonner de mavoir oubliée,\nà une conditon. @c{smile_wave_wink}Que tu maffronte !\n$@c{angry_mopen}Donne tout ! Ce serait dommage que ton aventure finisse avant davoir commencé, hein ?"
},
"victory": {
"1": "@c{shock}Tu viens de commencer et tes déjà si forte ?!@d{96}\n@c{angry}Tas triché non ? Avoue !\n$@c{smile_wave_wink}Jdéconne !@d{64} @c{smile_eclosed}Jai perdu dans les règles…\nJai le sentiment que tu vas très bien ten sortir.\n$@c{smile}Dailleurs, le prof veut que je te donne ces quelques objets. Ils te seront utiles, pour sûr !\n$@c{smile_wave}Fais de ton mieux, comme toujours !\nJe crois fort en toi !"
}
},
"rival_2": {
"encounter": {
"1": "@c{smile}Hé, toi aussi tes là ?\n@c{smile_eclosed}Toujours invaincue, hein… ?\n$@c{serious_mopen_fists}Je sais que jai lair de tavoir suivie ici, mais cest pas complètement vrai.\n$@c{serious_smile_fists}Pour être honnête, ça me démangeait davoir une revanche depuis que tu mas battu.\n$Je me suis beaucoup entrainé, alors sois sure que je vais pas retenir mes coups cette fois.\n$@c{serious_mopen_fists}Et comme la dernière fois, ne te retiens pas !\nCest parti !"
},
"victory": {
"1": "@c{neutral_eclosed}Oh. Je crois que jai trop pris la confiance.\n$@c{smile}Pas grave, cest OK. Je me doutais que ça arriverait.\n@c{serious_mopen_fists}Je vais juste devoir encore plus mentrainer !\n\n$@c{smile}Ah, et pas que taies réellement besoin daide, mais jai ça en trop sur moi qui pourrait tintéresser.\n\n$@c{serious_smile_fists}Mais nespère plus en avoir dautres !\nJe peux pas passer mon temps à aider mon adversaire.\n$@c{smile}Bref, prends soin de toi et profite bien de lévènement !"
}
},
"rival_2_female": {
"encounter": {
"1": "@c{smile_wave}Hé, sympa de te croiser ici. Tas toujours lair invaincue. @c{angry_mopen}Eh… Pas mal !\n$@c{angry_mopen}Je sais à quoi tu penses et non, je tespionne pas.\n@c{smile_eclosed}Cest juste que jétais aussi dans le coin.\n$@c{smile_ehalf}Heureuse pour toi, mais je veux juste te rappeler que cest pas grave de perdre parfois.\n$@c{smile}On apprend de nos erreurs, souvent plus que si on ne connaissait que le succès.\n$@c{angry_mopen}Dans tous les cas je me suis bien entrainée pour cette revanche, tas intérêt à tout donner !"
},
"victory": {
"1": "@c{neutral}Je… Jétais pas encore supposée perdre…\n$@c{smile}Bon. Ça veut juste dire que je vais devoir encore plus mentrainer !\n$@c{smile_wave}Jai aussi ça en rab pour toi !\n@c{smile_wave_wink}Inutile de me remercier ~.\n$@c{angry_mopen}Cétait le dernier, terminé les cadeaux après celui-là !\n$@c{smile_wave}Allez, tiens le coup et profite bien de lévènement !"
},
"defeat": {
"1": "Je suppose que cest parfois normal de perdre…"
}
},
"rival_3": {
"encounter": {
"1": "@c{smile}Hé, mais qui voilà ! Ça fait un bail.\n@c{neutral}Tes… toujours invaincue ? Incroyable.\n$@c{neutral_eclosed}Tout est devenu un peu… étrange.\nCest plus pareil sans toi au village.\n$@c{serious}Je sais que cest égoïste, mais jai besoin dexpier ça.\n@c{neutral_eclosed}Je crois que tout ça te dépasse.\n$@c{serious}Ne jamais perdre, cest juste irréaliste.\nGrandir, cest parfois aussi savoir perdre.\n$@c{neutral_eclosed}Tas un beau parcours, mais il y a encore tellement à venir et ça va pas sarranger. @c{neutral}Tes prête pour ça ?\n$@c{serious_mopen_fists}Si tu les, alors prouve-le."
},
"victory": {
"1": "@c{angry_mhalf}Cest lunaire… Jai presque fait que mentrainer…\nAlors pourquoi il y a encore un tel écart entre nous ?"
}
},
"rival_3_female": {
"encounter": {
"1": "@c{smile_wave}Ça fait une éternité ! Toujours debout hein ?\n@c{angry}Tu commences à me pousser à bout là. @c{smile_wave_wink}Tinquiètes jdéconne !\n$@c{smile_ehalf}Mais en vrai, ta maison te manque pas ? Ou… Moi ?\nJ… Je veux dire… Tu me manques vraiment beaucoup.\n$@c{smile_eclosed}Je te soutiendrai toujours dans tes ambitions, mais la vérité est que tu finiras par perdre un jour ou lautre.\n$@c{smile}Quand ça arrivera, je serai là pour toi, comme toujours.\n@c{angry_mopen}Maintenant, montre-moi à quel point tes devenue forte !"
},
"victory": {
"1": "@c{shock}Après tout ça… Ça te suffit toujours pas… ?\nTu reviendras jamais à ce rythme…"
},
"defeat": {
"1": "Tas fait de ton mieux.\nAllez, rentrons à la maison."
}
},
"rival_4": {
"encounter": {
"1": "@c{neutral}Hé.\n$Je vais pas y aller par quatre chemins avec toi.\n@c{neutral_eclosed}Je suis là pour gagner. Simple, basique.\n$@c{serious_mhalf_fists}Jai appris à maximiser tout mon potentiel en mentrainant darrachepied.\n$@c{smile}Cest fou tout le temps que tu peux te dégager si tu dors pas en sacrifiant ta vie sociale.\n$@c{serious_mopen_fists}Plus rien na dimportance désormais, pas tant que jaurai pas gagné.\n$@c{neutral_eclosed}Jai atteint un stade où je ne peux plus perdre.\n@c{smile_eclosed}Je présume que ta philosophie était pas si fausse finalement.\n$@c{angry_mhalf}La défaite, cest pour les faibles, et je ne suis plus un faible.\n$@c{serious_mopen_fists}Tiens-toi prête."
},
"victory": {
"1": "@c{neutral}Que…@d{64} Qui es-tu ?"
}
},
"rival_4_female": {
"encounter": {
"1": "@c{neutral}Cest moi ! Tu mas pas encore oubliée… nest-ce pas ?\n$@c{smile}Tu devrais être fière dêtre arrivée aussi loin. GG !\nMais cest certainement pas la fin de ton aventure.\n$@c{smile_eclosed}Tas éveillé en moi quelque chose que jignorais.\nTout mon temps passe dans lentrainement.\n$@c{smile_ehalf}Je dors et je mange à peine, je mentraine juste tous les jours, et deviens de plus en plus forte.\n$@c{neutral}En vrai, Je… Jai de la peine à me reconnaitre.\n$Mais maintenant, je suis au top de mes capacités.\nJe doute que tu sois de nouveau capable de me battre.\n$Et tu sais quoi ? Tout ça, cest de ta faute.\n@c{smile_ehalf}Et jignore si je dois te remercier ou te haïr.\n$@c{angry_mopen}Tiens-toi prête."
},
"victory": {
"1": "@c{neutral}Que…@d{64} Qui es-tu ?"
},
"defeat": {
"1": "$@c{smile}Tu devrais être fière dêtre arrivé jusque là."
}
},
"rival_5": {
"encounter": {
"1": "@c{neutral}…"
},
"victory": {
"1": "@c{neutral}…"
}
},
"rival_5_female": {
"encounter": {
"1": "@c{neutral}…"
},
"victory": {
"1": "@c{neutral}…"
},
"defeat": {
"1": "$@c{smile_ehalf}…"
}
},
"rival_6": {
"encounter": {
"1": "@c{smile_eclosed}Nous y revoilà.\n$@c{neutral}Jai eu du temps pour réfléchir à tout ça.\nIl y a une raison à pourquoi tout semble étrange.\n$@c{neutral_eclosed}Ton rêve, ma volonté de te battre…\nFont partie de quelque chose de plus grand.\n$@c{serious}Cest même pas à propos de moi, ni de toi… Mais du monde, @c{serious_mhalf_fists}et te repousser dans tes limites est ma mission.\n$@c{neutral_eclosed}Jignore si je serai capable de laccomplir, mais je ferai tout ce qui est en mon pouvoir.\n$@c{neutral}Cet endroit est terrifiant… Et pourtant il ma lair familier, comme si jy avais déjà mis les pieds.\n$@c{serious_mhalf_fists}Tu ressens la même chose, pas vrai ?\n$@c{serious}… et cest comme si quelque chose ici me parlait.\n$Comme si cétait tout ce que ce monde avait toujours connu.\n$Ces précieux moments ensemble semblent si proches ne sont rien de plus quun lointain souvenir.\n$@c{neutral_eclosed}Dailleurs, qui peut dire aujourdhui quils ont pu être réels ?\n$@c{serious_mopen_fists}Il faut que tu persévères. Si tu tarrêtes, ça naura jamais de fin et tes la seule à en être capable.\n$@c{serious_smile_fists}Difficile de comprendre le sens de tout ça, je sais juste que cest la réalité.\n$@c{serious_mopen_fists}Si tu ne parviens à pas me battre ici et maintenant, tu nas aucune chance."
},
"victory": {
"1": "@c{smile_eclosed}Jai fait ce que javais à faire.\n$Promets-moi juste une chose.\n@c{smile}Après avoir réparé ce monde… Rentre à la maison."
}
},
"rival_6_female": {
"encounter": {
"1": "@c{smile_ehalf}Cest donc encore entre toi et moi.\n$@c{smile_eclosed}Tu sais, jai beau retouner ça dans tous les sens…\n$@c{smile_ehalf}Quelque chose peut expliquer tout ça, pourquoi tout semble si étrange…\n$@c{smile}Tas tes rêves, jai mes ambitions…\n$Jai juste le sentiment quil y a un grand dessein derrière tout ça, derrière ce quon fait toi et moi.\n$@c{smile_eclosed}Je crois que mon but est de… repousser tes limites.\n$@c{smile_ehalf}Je suis pas certaine de bien être douée à cet exercice, mais je fais de mon mieux.\n$Cet endroit épouvantable cache quelque chose détrange… Tout semble si limpide…\n$Comme… si cétait tout ce que ce monde avait toujours connu.\n$@c{smile_eclosed}Jai le sentiment que nos précieux moments ensemble sont devenus si flous.\n$@c{smile_ehalf}Ont-ils au moins été réels ? Tout semble si loin maintenant…\n$@c{angry_mopen}Il faut que tu persévères. Si tu tarrêtes, ça naura jamais de fin et tes le seul à en être capable.\n$@c{smile_ehalf}Je… jignore le sens de tout ça… Mais je sais que cest la réalité.\n$@c{neutral}Si tu ne parviens pas à me battre ici et maintenant, tu nas aucune chance."
},
"victory": {
"1": "@c{smile_ehalf}Je… Je crois que jai rempli ma mission…\n$@c{smile_eclosed}Promets-moi… Après avoir réparé ce monde… Reviens à la maison saine et sauve.\n$@c{smile_ehalf}… Merci."
}
}
}

View File

@ -1,5 +0,0 @@
{
"encounter": "Une fois de plus, te revoilà.\nSais-tu que ce nest point là ta première venue ?\n$Tu as été appelée ici parce que ty es déjà venue.\nUn nombre inimaginable de fois.\n$Mais allons-y, faisons le décompte.\nTu en es très précisément à ton {{cycleCount}}e cycle.\n$Chaque cycle réinitialise ton souvenir du précédent.\nMais étrangement, des bribes subsistent en toi.\n$Jusquà maintenant, tu as toujours échoué. Mais je ressens quelque chose de différent cette fois-ci.\n\n$Tu es la seule présence ici, bien que jai le sentiment den ressentir… une autre.\n$Vas-tu enfin me livrer un affrontement digne de ce nom ?\nCe challenge dont je rêve depuis un millénaire ?\n$Commençons.",
"firstStageWin": "Je vois. Cette présence était bien réelle.\nJe nai donc plus besoin de retenir mes coups.\n$Ne me déçoit pas.",
"secondStageWin": "… Magnifique."
}

View File

@ -1,5 +1,6 @@
{
"encounter": "Une fois de plus, te revoilà.\nSais-tu que ce nest point là ta première venue ?\n$Tu as été appelé ici parce que ty es déjà venu.\nUn nombre inimaginable de fois.\n$Mais allons-y, faisons le décompte.\nTu en es très précisément à ton {{cycleCount}}e cycle.\n$Chaque cycle réinitialise ton souvenir du précédent.\nMais étrangement, des bribes subsistent en toi.\n$Jusquà maintenant, tu as toujours échoué. Mais je ressens quelque chose de différent cette fois-ci.\n\n$Tu es la seule présence ici, bien que jai le sentiment den ressentir… une autre.\n$Vas-tu enfin me livrer un affrontement digne de ce nom ?\nCe challenge dont je rêve depuis un millénaire ?\n$Commençons.",
"encounter_female": "Une fois de plus, te revoilà.\nSais-tu que ce nest point là ta première venue ?\n$Tu as été appelée ici parce que ty es déjà venue.\nUn nombre inimaginable de fois.\n$Mais allons-y, faisons le décompte.\nTu en es très précisément à ton {{cycleCount}}e cycle.\n$Chaque cycle réinitialise ton souvenir du précédent.\nMais étrangement, des bribes subsistent en toi.\n$Jusquà maintenant, tu as toujours échoué. Mais je ressens quelque chose de différent cette fois-ci.\n\n$Tu es la seule présence ici, bien que jai le sentiment den ressentir… une autre.\n$Vas-tu enfin me livrer un affrontement digne de ce nom ?\nCe challenge dont je rêve depuis un millénaire ?\n$Commençons.",
"firstStageWin": "Je vois. Cette présence était bien réelle.\nJe nai donc plus besoin de retenir mes coups.\n$Ne me déçoit pas.",
"secondStageWin": "… Magnifique."
}

View File

@ -1,4 +0,0 @@
{
"ending": "@c{smile}Oh ? Tas gagné ?@d{96} @c{smile_eclosed}Jaurais dû le savoir.\nMais de voilà de retour.\n$@c{smile}Cest terminé.@d{64} Tas brisé ce cycle infernal.\n$@c{serious_smile_fists}Tas aussi accompli ton rêve non ?\nTu nas pas connu la moindre défaite.\n$@c{neutral}Je suis le seul à me souvenir de ce que tas fait.@d{96}\nJe pense que ça ira, non ?\n$@c{serious_smile_fists}Ta légende vivra à jamais dans nos cœurs.\n$@c{smile_eclosed}Bref, jen ai un peu marre de ce endroit, pas toi ? Rentrons à la maison.\n$@c{serious_smile_fists}On se fera un ptit combat une fois rentrés ?\nSi tes daccord.",
"ending_female": "@c{shock}Tes revenu ?@d{32} Ça veut dire…@d{96} que tas gagné ?!\n@c{smile_ehalf}Jaurais dû le savoir.\n$@c{smile_eclosed}Bien sûr… Jai toujours eu ce sentiment.\n@c{smile}Cest fini maitenant hein ? Tas brisé ce cycle.\n$@c{smile_ehalf}Tas aussi accompli ton rêve non ?\nTu nas pas connu la moindre défaite.\n$Je serai la seule à me souvenir de ce que tas fait.\n@c{angry_mopen}Je tâcherai de ne pas oublier !\n$@c{smile_wave_wink}Jdéconne !@d{64} @c{smile}Jamais joublierai.@d{32}\nTa légende vivra à jamais dans nos cœurs.\n$@c{smile_wave}Bon,@d{64} il se fait tard…@d{96} je crois ?\nDifficile à dire ici.\n$Rentrons, @c{smile_wave_wink}et demain on se fera un ptit combat, comme au bon vieux temps ?"
}

View File

@ -13,10 +13,12 @@
"10": "Baisse pas ta garde si tu veux pas pleurer davoir perdu face à un gamin.",
"11": "Jai tout donné pour élever mes Pokémon. Attention à toi si tu leur fait du mal !",
"12": "Incroyable que ty sois parvenu ! Mais la suite va pas être une partie de plaisir.",
"12_female": "Incroyable que ty sois parvenue ! Mais la suite va pas être une partie de plaisir.",
"13": "Les combats sont éternels ! Bienvenue dans un monde sans fin !"
},
"victory": {
"1": "Hé, mais tes trop fort !",
"1_female": "Hé, mais tes trop forte !",
"2": "En vrai javais aucune chance hein ?",
"3": "Jte retrouverai un jour, et là jte battrai !",
"4": "Arg… Jai plus aucun Pokémon.",
@ -35,10 +37,12 @@
"encounter": {
"1": "Affrontons-nous, daccord ?",
"2": "Tas lair dun nouveau Dresseur. Battons nous !",
"2_female": "Tas lair dune nouvelle Dresseuse. Battons nous !",
"3": "Je te connais pas. Ça te dis de te battre ?",
"4": "Prenons du bon temps avec ce combat Pokémon !",
"5": "Je vais tapprendre à te battre avec tes Pokémon !",
"6": "Un combat doit toujours être pris au sérieux.\nTes prêt à te battre ?",
"6_female": "Un combat doit toujours être pris au sérieux.\nTes prête à te battre ?",
"7": "Tu seras pas jeune éternellement. Tas quune chance pendant un combat. Bientôt, tu seras plus quun souvenir.",
"8": "Tu ferais mieux dy aller doucement avec moi. Mais je vais me battre sérieusement !",
"9": "Je mennuie à lécole. Ya rien à y faire. *Baille*\nJe me bats juste pour passer le temps."
@ -46,10 +50,12 @@
"victory": {
"1": "Wah, cétait impressionnant ! Jai encore beaucoup à apprendre.",
"2": "Je ne pensais pas que je perdrais comme ça…",
"2_female": "Je pensais pas que je perdrais comme ça…",
"3": "Jespère que jaurai ma revanche un jour.",
"4": "Cétait super amusant ! Mais ce combat ma épuisée…",
"5": "Tu mas appris une belle leçon ! Tes vraiment incroyable !",
"6": "Vraiment ? Jai perdu… ? Cest des choses qui arrivent, ça me déprime mais tu es vraiment très cool.",
"6_female": "Vraiment ? Jai perdu… ? Cest des choses qui arrivent, ça me déprime mais tes vraiment très cool.",
"7": "Jai pas besoin de ce genre de souvenirs.\n*Suppression de mémoire en cours…*",
"8": "Hé ! Je tavais dit dy aller doucement avec moi ! Mais tes vraiment si cool quand tu te bats sérieusement…",
"9": "Jen ai marre des combats Pokémon…\nJe vais chercher dautres trucs à faire…"
@ -142,6 +148,7 @@
"ace_trainer": {
"encounter": {
"1": "Tas lair plutôt confiant.",
"1_female": "Tas lair plutôt confiante.",
"2": "Tes Pokémon… Montre-les-moi…",
"3": "Les gens pensent que je suis fort par que je suis un Topdresseur.",
"4": "Tes au courant de ce que ça signifie dêtre un Topdresseur ?"
@ -150,7 +157,8 @@
"1": "Très bien… Tas de bons Pokémon…",
"2": "Quoi ?! Mais cest moi le génie des combats !",
"3": "Évidemment que tes le personnage principal !",
"4": "OK ! OK ! Tu pourrais être un Topdresseur !"
"4": "OK ! OK ! Tu pourrais être un Topdresseur !",
"4_female": "OK ! OK ! Tu pourrais être une Topdresseuse !"
},
"defeat": {
"1": "Je me dévoue corps et âme aux combats Pokémon !",
@ -164,7 +172,7 @@
"1": "Honorons ce terrain de combat avec élégance et équilibre !"
},
"victory": {
"2": "Mon élégance demeure inébranlable !"
"1": "Mon élégance demeure inébranlable !"
}
},
"rocket_grunt": {
@ -173,7 +181,8 @@
"2": "Ça bosse dur, ici ! Alors du balai !",
"3": "File-nous tes Pokémon ou tu vas gouter à la colère de la Team Rocket !",
"4": "Sois témoin de ce quest une vraie terreur de la Team Rocket!",
"5": "Hé gamin ! Moi être guy member of la Team Rocket !"
"5": "Hé gamin ! Moi être guy member of la Team Rocket !",
"5_female": "Hé gamine ! Moi être guy member of la Team Rocket !"
},
"victory": {
"1": "Une fois de plus la Team Rocket senvole vers dautres cieux !",
@ -195,6 +204,7 @@
"1": "Je…?\nJai perdu ?!",
"2": "Je peux pas croire que jai pas pris mon déjeuner juste pour ça…",
"3": "Impossible ! Tes quun gosse !",
"3_female": "Impossible ! Tes quune gosse !",
"4": "Aahhh…\nJaurais dû directement rentrer à la planque…",
"5": "Tu mas démoli… Tu crois que le boss va suspendre mon salaire ?"
}
@ -221,7 +231,8 @@
"2": "Sois témoin de la puissance de notre technologie et du futur qui se profile !",
"3": "Au nom de la Team Galaxie, jéliminerai quiconque se mettera sur notre route !",
"4": "Prépare ta défaite !",
"5": "Jespère que tes prêt à te prendre une raclée de lespace !"
"5": "Jespère que tes prêt à te prendre une raclée de lespace !",
"5_female": "Jespère que tes prête à te prendre une raclée de lespace !"
},
"victory": {
"1": "Désactivation…",
@ -251,6 +262,7 @@
"encounter": {
"1": "Tes Pokémon ne sont pas dignes de lélégance de la Team Flare.",
"2": "Tas des lunettes de soleil jespère ?\nCar prépare-toi à être ébloui !",
"2_female": "Tas des lunettes de soleil jespère ?\nCar prépare-toi à être éblouie !",
"3": "La Team Flare va purifier ce monde de toute imperfection !",
"4": "Prépare-toi à découvrir lindiscutable sens du style de la Team Flare !",
"5": "La mode, cest important !"
@ -271,7 +283,8 @@
"1": "QUOI ? IMPOSSIBLE !"
},
"defeat": {
"1": "Retiens bien. Ton incapacité à évaluer ta propre force est\nla démonstration claire que tu nes encore quun gamin."
"1": "Retiens bien. Ton incapacité à évaluer ta propre force est\nla démonstration claire que tu nes encore quun gamin.",
"1_female": "Retiens bien. Ton incapacité à évaluer ta propre force est\nla démonstration claire que tu nes encore quune gamine."
}
},
"rocket_boss_giovanni_2": {
@ -331,7 +344,8 @@
},
"galactic_boss_cyrus_1": {
"encounter": {
"1": "Tu tes senti obligé de venir ici dans un acte vide de sens. Je vais te le faire regretter."
"1": "Tu tes senti obligé de venir ici dans un acte vide de sens. Je vais te le faire regretter.",
"1_female": "Tu tes sentie obligée de venir ici dans un acte vide de sens. Je vais te le faire regretter."
},
"victory": {
"1": "Intéressant. Et plutôt curieux."
@ -462,6 +476,7 @@
"defeat": {
"1": "Jai failli mendormir…",
"2": "Oh non… Mes Pokémon Plante ont lair de tavoir bien endormi…",
"2_female": "Oh non… Mes Pokémon Plante ont lair de tavoir bien endormie…",
"3": "Ce combat était si apaisant…",
"4": "Oh non… Cest tout ?"
}

View File

@ -1,15 +1,15 @@
{
"victory": "Victoire !",
"defeatedWildM": "Battu par ",
"defeatedTrainerM": "Battu par ",
"defeatedTrainerDoubleM": "Battu par Duo",
"defeatedRivalM": "Battu par Rivale",
"defeatedM": "Vaincu",
"defeatedWildF": "Battue par ",
"defeatedTrainerF": "Battue par ",
"defeatedTrainerDoubleF": "Battue par Duo",
"defeatedRivalF": "Battue par Rival",
"defeatedF": "Vaincue",
"defeatedWild": "Battu par ",
"defeatedTrainer": "Battu par ",
"defeatedTrainerDouble": "Battu par Duo",
"defeatedRival": "Battu par Rivale",
"defeated": "Vaincu",
"defeatedWild_female": "Battue par ",
"defeatedTrainer_female": "Battue par ",
"defeatedTrainerDouble_female": "Battue par Duo",
"defeatedRival_female": "Battue par Rival",
"defeated_female": "Vaincue",
"luck": "Chance ",
"score": "Score",
"mode": "Mode ",
@ -30,8 +30,8 @@
"money": "Argent",
"runLength": "Durée session ",
"viewHeldItems": "Objets tenus",
"hallofFameTextM": "Bienvenue au Panthéon !",
"hallofFameTextF": "Bienvenue au Panthéon !",
"hallofFameText": "Bienvenue au Panthéon !",
"hallofFameText_female": "Bienvenue au Panthéon !",
"viewHallOfFame": "Voir le Panthéon",
"viewEndingSplash": "Voir lillustration\nde fin"
}

View File

@ -1,264 +0,0 @@
{
"Achievements": {
"name": "Obiettivi"
},
"Locked": {
"name": "Bloccato"
},
"MoneyAchv": {
"description": "Accumula {{moneyAmount}} PokéDollari"
},
"10K_MONEY": {
"name": "Benestante"
},
"100K_MONEY": {
"name": "Ricco"
},
"1M_MONEY": {
"name": "Milionario"
},
"10M_MONEY": {
"name": "La numero uno"
},
"DamageAchv": {
"description": "Infliggi {{damageAmount}} danni in un colpo"
},
"250_DMG": {
"name": "Grandi danni!"
},
"1000_DMG": {
"name": "Incredibili danni"
},
"2500_DMG": {
"name": "Danni a palate!"
},
"10000_DMG": {
"name": "One Punch Man"
},
"HealAchv": {
"description": "Cura {{healAmount}} {{HP}} tramite mossa, abilità, o oggetto"
},
"250_HEAL": {
"name": "Paramedico"
},
"1000_HEAL": {
"name": "Dottore"
},
"2500_HEAL": {
"name": "Chierico"
},
"10000_HEAL": {
"name": "Mastro Curatore"
},
"LevelAchv": {
"description": "Porta un pokémon a Lv{{level}}"
},
"LV_100": {
"name": "E Non Finisce Qui!"
},
"LV_250": {
"name": "Elite"
},
"LV_1000": {
"name": "Verso l'Infinito ed Oltre!"
},
"RibbonAchv": {
"description": "Accumula un Totale di {{ribbonAmount}} Nastri"
},
"10_RIBBONS": {
"name": "Campione Lega Pokémon"
},
"25_RIBBONS": {
"name": "Campione Lega Estesa"
},
"50_RIBBONS": {
"name": "Campione Lega Ultra"
},
"75_RIBBONS": {
"name": "Campione Lega Rogue"
},
"100_RIBBONS": {
"name": "Campione Lega Assoluta"
},
"TRANSFER_MAX_BATTLE_STAT": {
"name": "Lavoro di Squadra",
"description": "Trasferisci almeno sei bonus statistiche tramite staffetta"
},
"MAX_FRIENDSHIP": {
"name": "Amiconi",
"description": "Raggiungi amicizia massima con un Pokémon"
},
"MEGA_EVOLVE": {
"name": "Megamorfosi",
"description": "Megaevolvi un Pokémon"
},
"GIGANTAMAX": {
"name": "Grosso e Cattivo",
"description": "Ottieni una gigamax"
},
"TERASTALLIZE": {
"name": "STAB Per Tutti",
"description": "Teracristallizza un Pokémon"
},
"STELLAR_TERASTALLIZE": {
"name": "Tipo Segreto",
"description": "Teracristallizza un Pokémon stellare"
},
"SPLICE": {
"name": "Fusione Infinita",
"description": "Fondi due Pokémon insieme tramite cuneo DNA"
},
"MINI_BLACK_HOLE": {
"name": "Universo di Oggetti",
"description": "Ottieni un Mini Buco Nero"
},
"CATCH_MYTHICAL": {
"name": "Mitico",
"description": "Cattura un Pokémon mitico"
},
"CATCH_SUB_LEGENDARY": {
"name": "(Semi)Leggendario",
"description": "Cattura un Pokémon semileggendario"
},
"CATCH_LEGENDARY": {
"name": "Leggendario",
"description": "Cattura un Pokémon leggendario"
},
"SEE_SHINY": {
"name": "Cromatico",
"description": "Trova un Pokémon shiny in natura"
},
"SHINY_PARTY": {
"name": "Dedizione Totale",
"description": "Riempi la squadra di Pokémon shiny"
},
"HATCH_MYTHICAL": {
"name": "Uovo Mitico",
"description": "Schiudi l'uovo di un Pokémon mitico"
},
"HATCH_SUB_LEGENDARY": {
"name": "Uovo (Semi)Leggendario",
"description": "Schiudi l'uovo di un Pokémon semileggendario"
},
"HATCH_LEGENDARY": {
"name": "Uovo Leggendario",
"description": "Schiudi l'uovo di un Pokémon leggendario"
},
"HATCH_SHINY": {
"name": "Uovo Cromatico",
"description": "Schiudi l'uovo di un Pokémon shiny"
},
"HIDDEN_ABILITY": {
"name": "Potenziale Nascosto",
"description": "Cattura un Pokémon con abilità nascosta"
},
"PERFECT_IVS": {
"name": "Certificato di Autenticità",
"description": "Ottieni un Pokémon con IV perfetti"
},
"CLASSIC_VICTORY": {
"name": "Imbattuto",
"description": "Vinci in modalità classica"
},
"UNEVOLVED_CLASSIC_VICTORY": {
"name": "Alternanza scuola-lavoro",
"description": "Completa la modalità classica con almeno un membro della squadra non evoluto completamente."
},
"MONO_GEN_ONE": {
"name": "Rivale Originale",
"description": "Completa la modalità sfida di prima generazione."
},
"MONO_GEN_TWO": {
"name": "Generazione 1.5",
"description": "Completa la modalità sfida di seconda generazione."
},
"MONO_GEN_THREE": {
"name": "Troppa Acqua?",
"description": "Completa la modalità sfida di terza generazione."
},
"MONO_GEN_FOUR": {
"name": "È Davvero La Più Forte?",
"description": "Completa la modalità sfida di quarta generazione."
},
"MONO_GEN_FIVE": {
"name": "Tutti Originali",
"description": "Completa la modalità sfida di quinta generazione."
},
"MONO_GEN_SIX": {
"name": "Vita e Morte",
"description": "Completa la modalità sfida di sesta generazione."
},
"MONO_GEN_SEVEN": {
"name": "Troppo amichevoli?",
"description": "Completa la modalità sfida di settima generazione."
},
"MONO_GEN_EIGHT": {
"name": "It's champion time!",
"description": "Completa la modalità sfida di ottava generazione."
},
"MONO_GEN_NINE": {
"name": "Paradossalmente sbalorditivi",
"description": "Completa la modalità sfida di nona generazione."
},
"MonoType": {
"description": "Completa la modalità sfida monotipo {{type}}"
},
"MONO_NORMAL": {
"name": "Un tipo semplice"
},
"MONO_FIGHTING": {
"name": "Conosco il Kung-fu"
},
"MONO_FLYING": {
"name": "È un uccello? È un aereo?"
},
"MONO_POISON": {
"name": "I migliori di Kanto"
},
"MONO_GROUND": {
"name": "Con i piedi per terra"
},
"MONO_ROCK": {
"name": "Forte come una roccia!"
},
"MONO_BUG": {
"name": "Metodo Guzma"
},
"MONO_GHOST": {
"name": "Sono fantasmi, caro Watson"
},
"MONO_STEEL": {
"name": "Pugno di ferro"
},
"MONO_FIRE": {
"name": "Giocare col fuoco"
},
"MONO_WATER": {
"name": "Piove sul bagnato"
},
"MONO_GRASS": {
"name": "L'erba del vicino è sempre più verde"
},
"MONO_ELECTRIC": {
"name": "Elettrizzante"
},
"MONO_PSYCHIC": {
"name": "Mentalista"
},
"MONO_ICE": {
"name": "Rompere il ghiaccio"
},
"MONO_DRAGON": {
"name": "Sangue di drago"
},
"MONO_DARK": {
"name": "Solo una fase"
},
"MONO_FAIRY": {
"name": "Follettini e follettine"
},
"FRESH_START": {
"name": "Buona la prima!",
"description": "Completa la modalità sfida 'Un nuovo inizio'."
}
}

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@ -4,8 +4,7 @@ import ability from "./ability.json";
import abilityTriggers from "./ability-trigger.json";
import arenaFlyout from "./arena-flyout.json";
import arenaTag from "./arena-tag.json";
import achvMale from "./achv-male.json";
import achvFemale from "./achv-female.json";
import achv from "./achv.json";
import battle from "./battle.json";
import battleScene from "./battle-scene.json";
import battleInfo from "./battle-info.json";
@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json";
import biome from "./biome.json";
import challenges from "./challenges.json";
import commandUiHandler from "./command-ui-handler.json";
import dialogueMale from "./dialogue-male.json";
import dialogueFemale from "./dialogue-female.json";
import dialogueEndbossMale from "./dialogue-final-boss-male.json";
import dialogueEndbossFemale from "./dialogue-final-boss-female.json";
import dialogueMiscMale from "./dialogue-misc-male.json";
import dialogueMiscFemale from "./dialogue-misc-female.json";
import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json";
import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json";
import dialogue from "./dialogue.json";
import battleSpecDialogue from "./dialogue-final-boss.json";
import miscDialogue from "./dialogue-misc.json";
import doubleBattleDialogue from "./dialogue-double-battle.json";
import egg from "./egg.json";
import fightUiHandler from "./fight-ui-handler.json";
import filterBar from "./filter-bar.json";
@ -76,16 +71,11 @@ export const itConfig = {
challenges,
commandUiHandler,
common,
PGMachv: achvMale,
PGFachv: achvFemale,
PGMdialogue: dialogueMale,
PGFdialogue: dialogueFemale,
PGMbattleSpecDialogue: dialogueEndbossMale,
PGFbattleSpecDialogue: dialogueEndbossFemale,
PGMmiscDialogue: dialogueMiscMale,
PGFmiscDialogue: dialogueMiscFemale,
PGMdoubleBattleDialogue: dialogueDoubleBattleMale,
PGFdoubleBattleDialogue: dialogueDoubleBattleFemale,
achv,
dialogue,
battleSpecDialogue,
miscDialogue,
doubleBattleDialogue,
egg,
fightUiHandler,
filterBar,

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@ -1 +0,0 @@
{}

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@ -1 +0,0 @@
{}

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@ -1 +0,0 @@
{}

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@ -1 +0,0 @@
{}

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@ -1 +0,0 @@
{}

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@ -1 +0,0 @@
{}

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@ -1,15 +1,15 @@
{
"victory": "Vittoria!",
"defeatedWildM": "Sconfitto da ",
"defeatedTrainerM": "Sconfitto da ",
"defeatedTrainerDoubleM": "Sconfitto dalla coppia ",
"defeatedRivalM": "Sconfitto dalla rivale",
"defeatedM": "Sconfitto",
"defeatedWildF": "Sconfitta da ",
"defeatedTrainerF": "Sconfitta da ",
"defeatedTrainerDoubleF": "Sconfitta dalla coppia ",
"defeatedRivalF": "Sconfitta dal rivale",
"defeatedF": "Sconfitta",
"defeatedWild": "Sconfitto da ",
"defeatedTrainer": "Sconfitto da ",
"defeatedTrainerDouble": "Sconfitto dalla coppia ",
"defeatedRival": "Sconfitto dalla rivale",
"defeated": "Sconfitto",
"defeatedWild_female": "Sconfitta da ",
"defeatedTrainer_female": "Sconfitta da ",
"defeatedTrainerDouble_female": "Sconfitta dalla coppia ",
"defeatedRival_female": "Sconfitta dal rivale",
"defeated_female": "Sconfitta",
"luck": "Fortuna",
"score": "Punteggio",
"mode": "Modalità",
@ -30,8 +30,8 @@
"money": "Patrimonio",
"runLength": "Durata Run",
"viewHeldItems": "Oggetti equip.",
"hallofFameTextM": "Benvenuto alla Sala d'Onore!",
"hallofFameTextF": "Benvenuto alla Sala d'Onore!",
"hallofFameText": "Benvenuto alla Sala d'Onore!",
"hallofFameText_female": "Benvenuto alla Sala d'Onore!",
"viewHallOfFame": "Vai alla Sala d'Onore!",
"viewEndingSplash": "Vai all'arte finale!"
}

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@ -1,264 +0,0 @@
{
"Achievements": {
"name": "実績"
},
"Locked": {
"name": "なし"
},
"MoneyAchv": {
"description": "一回の ランで ₽{{moneyAmount}}を 稼ぐ"
},
"10K_MONEY": {
"name": "お金を持つ人"
},
"100K_MONEY": {
"name": "富豪"
},
"1M_MONEY": {
"name": "百万長者"
},
"10M_MONEY": {
"name": "超富裕層"
},
"DamageAchv": {
"description": "一撃で {{damageAmount}}ダメージを 与える"
},
"250_DMG": {
"name": "力持ち"
},
"1000_DMG": {
"name": "強者"
},
"2500_DMG": {
"name": "カカロット"
},
"10000_DMG": {
"name": "ワンパンマン"
},
"HealAchv": {
"description": "一つの 技や 特性や 持っているアイテムで {{healAmount}}{{HP}}を 一気に 回復する"
},
"250_HEAL": {
"name": "回復発見者"
},
"1000_HEAL": {
"name": "大いなる治療者"
},
"2500_HEAL": {
"name": "回復達人"
},
"10000_HEAL": {
"name": "ジョーイさん"
},
"LevelAchv": {
"description": "一つの ポケモンを Lv{{level}}まで レベルアップする"
},
"LV_100": {
"name": "まだまだだよ"
},
"LV_250": {
"name": "天王"
},
"LV_1000": {
"name": "向こうの向こうを超え"
},
"RibbonAchv": {
"description": "{{ribbonAmount}}巻の リボンを 積もる"
},
"10_RIBBONS": {
"name": "ポケモンリーグチャンピオン"
},
"25_RIBBONS": {
"name": "スーパーリーグチャンピオン"
},
"50_RIBBONS": {
"name": "ハイパーリーグチャンピオン"
},
"75_RIBBONS": {
"name": "ローグリーグチャンピオン"
},
"100_RIBBONS": {
"name": "マスターリーグチャンピオン"
},
"TRANSFER_MAX_BATTLE_STAT": {
"name": "同力",
"description": "少なくとも 一つの 能力を 最大まで あげて 他の 手持ちポケモンに バトンタッチする"
},
"MAX_FRIENDSHIP": {
"name": "マブ達",
"description": "一つの 手持ちポケモンの 仲良し度を 最大に 上げる"
},
"MEGA_EVOLVE": {
"name": "ザ・アブソリュート",
"description": "一つの 手持ちポケモンを メガシンカさせる"
},
"GIGANTAMAX": {
"name": "太―くて 堪らない",
"description": "一つの 手持ちポケモンを キョダイマックスさせる"
},
"TERASTALLIZE": {
"name": "一致好き",
"description": "一つの 手持ちポケモンを テラスタルさせる"
},
"STELLAR_TERASTALLIZE": {
"name": "隠れたタイプ",
"description": "一つの 手持ちポケモンを ステラ・テラスタルさせる"
},
"SPLICE": {
"name": "インフィニット・フュジョン",
"description": "いでんしのくさびで 二つの ポケモンを 吸収合体させる"
},
"MINI_BLACK_HOLE": {
"name": "アイテムホーリック",
"description": "ミニブラックホールを 手に入れる"
},
"CATCH_MYTHICAL": {
"name": "幻",
"description": "幻の ポケモンを 捕まえる"
},
"CATCH_SUB_LEGENDARY": {
"name": "準・伝説",
"description": "準伝説の ポケモンを 捕まえる"
},
"CATCH_LEGENDARY": {
"name": "ザ・伝説",
"description": "伝説の ポケモンを 捕まえる"
},
"SEE_SHINY": {
"name": "色とりどりに光る",
"description": "野生の 色違いポケモンを みつける"
},
"SHINY_PARTY": {
"name": "きらきら努力家",
"description": "手持ちポケモンは 全員 色違いポケモンに する"
},
"HATCH_MYTHICAL": {
"name": "幻のタマゴ",
"description": "幻の ポケモンを タマゴから 生まれる"
},
"HATCH_SUB_LEGENDARY": {
"name": "準伝説のタマゴ",
"description": "準伝説の ポケモンを タマゴから 生まれる"
},
"HATCH_LEGENDARY": {
"name": "伝説のタマゴ",
"description": "伝説の ポケモンを タマゴから 生まれる"
},
"HATCH_SHINY": {
"name": "色違いタマゴ",
"description": "色違いポケモンを タマゴから 生まれる"
},
"HIDDEN_ABILITY": {
"name": "底力",
"description": "隠れ特性がある ポケモンを 捕まえる"
},
"PERFECT_IVS": {
"name": "個体値の賞状",
"description": "一つの ポケモンの 個体値を すべて 最大に する"
},
"CLASSIC_VICTORY": {
"name": "無双",
"description": "クラシックモードを クリアする"
},
"UNEVOLVED_CLASSIC_VICTORY": {
"name": "Bring Your Child To Work Day",
"description": "Beat the game in Classic Mode with at least one unevolved party member."
},
"MONO_GEN_ONE": {
"name": "原始",
"description": "1世代の 単一世代チャレンジを クリアする"
},
"MONO_GEN_TWO": {
"name": "懐かしいカンジョウ",
"description": "2世代の 単一世代チャレンジを クリアする"
},
"MONO_GEN_THREE": {
"name": "水浸し",
"description": "3世代の 単一世代チャレンジを クリアする"
},
"MONO_GEN_FOUR": {
"name": "神々の地",
"description": "4世代の 単一世代チャレンジを クリアする"
},
"MONO_GEN_FIVE": {
"name": "ニューヨーカー",
"description": "5世代の 単一世代チャレンジを クリアする"
},
"MONO_GEN_SIX": {
"name": "サヴァ・サヴァ",
"description": "6世代の 単一世代チャレンジを クリアする"
},
"MONO_GEN_SEVEN": {
"name": "アローラ・オエ",
"description": "7世代の 単一世代チャレンジを クリアする"
},
"MONO_GEN_EIGHT": {
"name": "チャンピオン タイムを 楽しめ!",
"description": "8世代の 単一世代チャレンジを クリアする"
},
"MONO_GEN_NINE": {
"name": "ネモに甘えたでしょう",
"description": "9世代の 単一世代チャレンジを クリアする"
},
"MonoType": {
"description": "{{type}}タイプの 単一タイプチャレンジを クリアする"
},
"MONO_NORMAL": {
"name": "凡人"
},
"MONO_FIGHTING": {
"name": "八千以上だ!!"
},
"MONO_FLYING": {
"name": "翼をください"
},
"MONO_POISON": {
"name": "カントーの名物"
},
"MONO_GROUND": {
"name": "自信でユラユラ"
},
"MONO_ROCK": {
"name": "タケシの挑戦状"
},
"MONO_BUG": {
"name": "チョウチョウせん者"
},
"MONO_GHOST": {
"name": "貞子ちゃん"
},
"MONO_STEEL": {
"name": "ハガネーター"
},
"MONO_FIRE": {
"name": "NIGHT OF FIRE"
},
"MONO_WATER": {
"name": "土砂降リスト"
},
"MONO_GRASS": {
"name": ""
},
"MONO_ELECTRIC": {
"name": "パチピカペコ"
},
"MONO_PSYCHIC": {
"name": "陽キャ"
},
"MONO_ICE": {
"name": "ありのまま"
},
"MONO_DRAGON": {
"name": "龍が如く"
},
"MONO_DARK": {
"name": "陰キャ"
},
"MONO_FAIRY": {
"name": "あらハート満タンになった"
},
"FRESH_START": {
"name": "一発で!",
"description": "出直しチャレンジを クリアする"
}
}

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@ -22,6 +22,7 @@
},
"freshStart": {
"name": "出直し",
"shortName": "出直し",
"desc": "ポケローグを 始めた ばかりの ような ままで ゲーム開始の 最初のパートナーしか 使えません",
"value.0": "オフ",
"value.1": "オン"

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@ -4,8 +4,7 @@ import ability from "./ability.json";
import abilityTriggers from "./ability-trigger.json";
import arenaFlyout from "./arena-flyout.json";
import arenaTag from "./arena-tag.json";
import achvMale from "./achv-male.json";
import achvFemale from "./achv-female.json";
import achv from "./achv.json";
import battle from "./battle.json";
import battleScene from "./battle-scene.json";
import battleInfo from "./battle-info.json";
@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json";
import biome from "./biome.json";
import challenges from "./challenges.json";
import commandUiHandler from "./command-ui-handler.json";
import dialogueMale from "./dialogue-male.json";
import dialogueFemale from "./dialogue-female.json";
import dialogueEndbossMale from "./dialogue-final-boss-male.json";
import dialogueEndbossFemale from "./dialogue-final-boss-female.json";
import dialogueMiscMale from "./dialogue-misc-male.json";
import dialogueMiscFemale from "./dialogue-misc-female.json";
import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json";
import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json";
import dialogue from "./dialogue.json";
import battleSpecDialogue from "./dialogue-final-boss.json";
import miscDialogue from "./dialogue-misc.json";
import doubleBattleDialogue from "./dialogue-double-battle.json";
import egg from "./egg.json";
import fightUiHandler from "./fight-ui-handler.json";
import filterBar from "./filter-bar.json";
@ -76,16 +71,11 @@ export const jaConfig = {
challenges,
commandUiHandler,
common,
PGMachv: achvMale,
PGFachv: achvFemale,
PGMdialogue: dialogueMale,
PGFdialogue: dialogueFemale,
PGMbattleSpecDialogue: dialogueEndbossMale,
PGFbattleSpecDialogue: dialogueEndbossFemale,
PGMmiscDialogue: dialogueMiscMale,
PGFmiscDialogue: dialogueMiscFemale,
PGMdoubleBattleDialogue: dialogueDoubleBattleMale,
PGFdoubleBattleDialogue: dialogueDoubleBattleFemale,
achv,
dialogue,
battleSpecDialogue,
miscDialogue,
doubleBattleDialogue,
egg,
fightUiHandler,
filterBar,

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{}

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{}

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{}

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{}

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{}

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{}

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