Add more magic bounce tests

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Sirz Benjie 2025-01-31 12:04:04 -06:00
parent 80048ece4f
commit 8badfe7d6d
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@ -1,13 +1,15 @@
import { BattlerIndex } from "#app/battle";
import { ArenaTagSide } from "#app/data/arena-tag";
import { allMoves } from "#app/data/move";
import { ArenaTagType } from "#app/enums/arena-tag-type";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Stat } from "#app/enums/stat";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Magic Bounce", () => {
let phaserGame: Phaser.Game;
@ -28,7 +30,7 @@ describe("Abilities - Magic Bounce", () => {
game.override
.ability(Abilities.BALL_FETCH)
.battleType("single")
.moveset( [ Moves.GROWL ])
.moveset( [ Moves.GROWL, Moves.SPLASH ])
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.MAGIC_BOUNCE)
@ -40,7 +42,7 @@ describe("Abilities - Magic Bounce", () => {
game.move.select(Moves.GROWL);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
});
it("should not bounce moves while the target is in the semi-invulnerable state", async () => {
@ -53,7 +55,7 @@ describe("Abilities - Magic Bounce", () => {
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(0);
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(0);
});
it("should individually bounce back multi-target moves", async () => {
@ -77,7 +79,7 @@ describe("Abilities - Magic Bounce", () => {
game.move.select(Moves.GROWL);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
});
it("should not bounce back a move that was just bounced", async () => {
@ -87,7 +89,7 @@ describe("Abilities - Magic Bounce", () => {
game.move.select(Moves.GROWL);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
});
// todo while Mirror Armor is not implemented
@ -98,7 +100,7 @@ describe("Abilities - Magic Bounce", () => {
game.move.select(Moves.GROWL);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
});
it("should not bounce back a move from a mold breaker user", async () => {
@ -108,10 +110,10 @@ describe("Abilities - Magic Bounce", () => {
game.move.select(Moves.GROWL);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
});
it("should bounce back a spread status against both pokemon", async () => {
it("should bounce back a spread status move against both pokemon", async () => {
game.override.battleType("double");
game.override.moveset([ Moves.GROWL, Moves.SPLASH ]);
game.override.enemyMoveset([ Moves.SPLASH ]);
@ -135,4 +137,104 @@ describe("Abilities - Magic Bounce", () => {
expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)).toBe(1);
expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY)).toBe(0);
});
it("should not bounce back curse", async() => {
await game.classicMode.startBattle([ Species.GASTLY ]);
game.override.moveset([ Moves.CURSE ]);
game.move.select(Moves.CURSE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.getTag(BattlerTagType.CURSED)).toBeDefined();
});
// todo: a move reflected by magic bounce counts as though it failed.
it("should not count the bounced move as the last move used", async () => {
game.override.enemyMoveset([ Moves.INSTRUCT, Moves.GROWL, Moves.SPLASH ]);
game.override.battleType("double");
await game.classicMode.startBattle([ Species.MAGIKARP, Species.MAGIKARP ]);
game.move.select(Moves.GROWL, 0);
game.move.select(Moves.SPLASH, 1);
game.forceEnemyMove(Moves.SPLASH);
game.forceEnemyMove(Moves.INSTRUCT);
game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.getLastXMoves(1)[0].move).toEqual([ Moves.SPLASH ]);
});
it("should cause stomping tantrum to double in power if the bounced move fails", async () => {
game.override.moveset([ Moves.SPLASH ]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
});
it("should properly cause the enemy's stomping tantrum to be doubled in power after bouncing", async () => {
game.override.battleType("double");
game.override.enemyMoveset([ Moves.GROWL, Moves.STOMPING_TANTRUM, Moves.CHARM, Moves.SPLASH ]);
game.override.enemyLevel(50);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const stomping_tantrum = allMoves[Moves.STOMPING_TANTRUM];
vi.spyOn(stomping_tantrum, "calculateBattlePower");
game.move.select(Moves.CHARM, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.STOMPING_TANTRUM, 0, BattlerIndex.ENEMY_2);
await game.phaseInterceptor.to("BerryPhase");
expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(150);
await game.toNextTurn();
game.move.select(Moves.GROWL, 0);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase");
expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(75);
});
it("should respect immunities when bouncing a move", async () => {
vi.spyOn(allMoves[Moves.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100);
game.override.moveset([ Moves.THUNDER_WAVE, Moves.GROWL ]);
game.override.ability(Abilities.SOUNDPROOF);
await game.classicMode.startBattle([ Species.PHANPY ]);
// Turn 1 - thunder wave immunity test
game.move.select(Moves.THUNDER_WAVE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status).toBeNull();
// Turn 2 - soundproof immunity test
game.move.select(Moves.GROWL);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(0);
});
it("should bounce back a move before the accuracy check", async () => {
game.override.moveset([ Moves.SPLASH ]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const attacker = game.scene.getPlayerPokemon()!;
vi.spyOn(attacker, "getAccuracyMultiplier").mockReturnValue(0.0);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
});
it("should take the accuracy of the magic bounce user into account", async () => {
game.override.moveset([ Moves.SPORE ]);
const opponent = game.scene.getEnemyPokemon()!;
await game.classicMode.startBattle([ Species.MAGIKARP ]);
vi.spyOn(opponent, "getAccuracyMultiplier").mockReturnValue(0);
game.move.select(Moves.SPORE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status).toBeNull();
});
});