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https://github.com/pagefaultgames/pokerogue.git
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Merge branch 'beta' into reviverseed
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commit
8b044b5363
@ -1 +1 @@
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Subproject commit 58dda14ee834204c4bd5ece47694a3c068df4b0e
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Subproject commit ef43efffe5fe454862c350f1b9393c3ad755bcc2
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@ -1404,7 +1404,7 @@ export class DamageBoostAbAttr extends PreAttackAbAttr {
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applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): boolean {
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applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): boolean {
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if (this.condition(pokemon, defender, move)) {
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if (this.condition(pokemon, defender, move)) {
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const power = args[0] as Utils.NumberHolder;
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const power = args[0] as Utils.NumberHolder;
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power.value = Math.floor(power.value * this.damageMultiplier);
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power.value = Utils.toDmgValue(power.value * this.damageMultiplier);
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return true;
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return true;
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}
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}
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@ -2348,12 +2348,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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const maxPower = Math.min(movePool.reduce((v, m) => Math.max(allMoves[m[0]].power, v), 40), 90);
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const maxPower = Math.min(movePool.reduce((v, m) => Math.max(allMoves[m[0]].power, v), 40), 90);
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movePool = movePool.map(m => [ m[0], m[1] * (allMoves[m[0]].category === MoveCategory.STATUS ? 1 : Math.max(Math.min(allMoves[m[0]].power / maxPower, 1), 0.5)) ]);
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movePool = movePool.map(m => [ m[0], m[1] * (allMoves[m[0]].category === MoveCategory.STATUS ? 1 : Math.max(Math.min(allMoves[m[0]].power / maxPower, 1), 0.5)) ]);
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// Weight damaging moves against the lower stat
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// Weight damaging moves against the lower stat. This uses a non-linear relationship.
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// If the higher stat is 1 - 1.09x higher, no change. At higher stat ~1.38x lower stat, off-stat moves have half weight.
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// One third weight at ~1.58x higher, one quarter weight at ~1.73x higher, one fifth at ~1.87x, and one tenth at ~2.35x higher.
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const atk = this.getStat(Stat.ATK);
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const atk = this.getStat(Stat.ATK);
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const spAtk = this.getStat(Stat.SPATK);
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const spAtk = this.getStat(Stat.SPATK);
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const worseCategory: MoveCategory = atk > spAtk ? MoveCategory.SPECIAL : MoveCategory.PHYSICAL;
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const worseCategory: MoveCategory = atk > spAtk ? MoveCategory.SPECIAL : MoveCategory.PHYSICAL;
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const statRatio = worseCategory === MoveCategory.PHYSICAL ? atk / spAtk : spAtk / atk;
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const statRatio = worseCategory === MoveCategory.PHYSICAL ? atk / spAtk : spAtk / atk;
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movePool = movePool.map(m => [ m[0], m[1] * (allMoves[m[0]].category === worseCategory ? statRatio : 1) ]);
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movePool = movePool.map(m => [ m[0], m[1] * (allMoves[m[0]].category === worseCategory ? Math.min(Math.pow(statRatio, 3) * 1.3, 1) : 1) ]);
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/** The higher this is the more the game weights towards higher level moves. At `0` all moves are equal weight. */
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/** The higher this is the more the game weights towards higher level moves. At `0` all moves are equal weight. */
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let weightMultiplier = 0.9;
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let weightMultiplier = 0.9;
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@ -3389,7 +3389,7 @@ abstract class EnemyDamageMultiplierModifier extends EnemyPersistentModifier {
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* @returns always `true`
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* @returns always `true`
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*/
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*/
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override apply(multiplier: NumberHolder): boolean {
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override apply(multiplier: NumberHolder): boolean {
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multiplier.value = Math.floor(multiplier.value * Math.pow(this.damageMultiplier, this.getStackCount()));
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multiplier.value = toDmgValue(multiplier.value * Math.pow(this.damageMultiplier, this.getStackCount()));
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return true;
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return true;
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}
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}
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@ -1,4 +1,6 @@
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import { allMoves } from "#app/data/move";
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import { allMoves } from "#app/data/move";
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import type { EnemyPersistentModifier } from "#app/modifier/modifier";
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import { modifierTypes } from "#app/modifier/modifier-type";
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import { Abilities } from "#enums/abilities";
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import { Abilities } from "#enums/abilities";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { Moves } from "#enums/moves";
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import { Moves } from "#enums/moves";
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@ -65,6 +67,28 @@ describe("Battle Mechanics - Damage Calculation", () => {
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expect(aggron.hp).toBe(aggron.getMaxHp() - 1);
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expect(aggron.hp).toBe(aggron.getMaxHp() - 1);
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});
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});
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it("Attacks deal 1 damage at minimum even with many tokens", async () => {
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game.override
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.startingLevel(1)
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.enemySpecies(Species.AGGRON)
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.enemyAbility(Abilities.STURDY)
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.enemyLevel(10000);
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await game.classicMode.startBattle([ Species.SHUCKLE ]);
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const dmg_redux_modifier = modifierTypes.ENEMY_DAMAGE_REDUCTION().newModifier() as EnemyPersistentModifier;
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dmg_redux_modifier.stackCount = 1000;
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await game.scene.addEnemyModifier(modifierTypes.ENEMY_DAMAGE_REDUCTION().newModifier() as EnemyPersistentModifier);
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const aggron = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(aggron.hp).toBe(aggron.getMaxHp() - 1);
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});
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it("Fixed-damage moves ignore damage multipliers", async () => {
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it("Fixed-damage moves ignore damage multipliers", async () => {
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game.override
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game.override
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.enemySpecies(Species.DRAGONITE)
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.enemySpecies(Species.DRAGONITE)
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@ -93,9 +93,9 @@ export default class MoveTouchControlsHandler {
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toolbar.innerHTML = `
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toolbar.innerHTML = `
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<div class="column">
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<div class="column">
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<div class="button-row">
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<div class="button-row">
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<div id="resetButton" class="button">${i18next.t("settings:reset")}</div>
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<div id="resetButton" class="button">${i18next.t("settings:touchReset")}</div>
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<div id="saveButton" class="button">${i18next.t("settings:saveClose")}</div>
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<div id="saveButton" class="button">${i18next.t("settings:touchSaveClose")}</div>
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<div id="cancelButton" class="button">${i18next.t("settings:cancel")}</div>
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<div id="cancelButton" class="button">${i18next.t("settings:touchCancel")}</div>
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</div>
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</div>
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<div class="info-row">
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<div class="info-row">
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<div class="orientation-label">
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<div class="orientation-label">
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