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Modified test of starter-select ui to reflect button changes
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366729ea68
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@ -362,8 +362,9 @@ describe("UI - Starter select", () => {
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const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
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const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
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handler.processInput(Button.RIGHT);
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handler.processInput(Button.RIGHT);
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handler.processInput(Button.LEFT);
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handler.processInput(Button.LEFT);
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handler.processInput(Button.V);
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handler.processInput(Button.CYCLE_SHINY);
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handler.processInput(Button.V);
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handler.processInput(Button.CYCLE_SHINY);
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handler.processInput(Button.CYCLE_SHINY);
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handler.processInput(Button.ACTION);
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handler.processInput(Button.ACTION);
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game.phaseInterceptor.unlock();
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game.phaseInterceptor.unlock();
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});
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});
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@ -423,7 +424,8 @@ describe("UI - Starter select", () => {
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const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
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const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
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handler.processInput(Button.RIGHT);
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handler.processInput(Button.RIGHT);
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handler.processInput(Button.LEFT);
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handler.processInput(Button.LEFT);
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handler.processInput(Button.V);
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handler.processInput(Button.CYCLE_SHINY);
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handler.processInput(Button.CYCLE_SHINY);
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handler.processInput(Button.ACTION);
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handler.processInput(Button.ACTION);
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game.phaseInterceptor.unlock();
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game.phaseInterceptor.unlock();
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});
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});
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