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Removed soft from docstrings
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@ -281,7 +281,6 @@ export abstract class Challenge {
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* @param pokemon {@link PokemonSpecies} The pokemon to check the validity of.
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* @param pokemon {@link PokemonSpecies} The pokemon to check the validity of.
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* @param valid {@link Utils.BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
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* @param valid {@link Utils.BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
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* @param dexAttr {@link DexAttrProps} The dex attributes of the pokemon.
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* @param dexAttr {@link DexAttrProps} The dex attributes of the pokemon.
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* @param soft {@link boolean} If true, allow it if it could become a valid pokemon.
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* @returns {@link boolean} Whether this function did anything.
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* @returns {@link boolean} Whether this function did anything.
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*/
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*/
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applyStarterChoice(pokemon: PokemonSpecies, valid: Utils.BooleanHolder, dexAttr: DexAttrProps): boolean {
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applyStarterChoice(pokemon: PokemonSpecies, valid: Utils.BooleanHolder, dexAttr: DexAttrProps): boolean {
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@ -818,7 +817,6 @@ export class LowerStarterPointsChallenge extends Challenge {
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* @param pokemon {@link PokemonSpecies} The pokemon to check the validity of.
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* @param pokemon {@link PokemonSpecies} The pokemon to check the validity of.
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* @param valid {@link Utils.BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
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* @param valid {@link Utils.BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
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* @param dexAttr {@link DexAttrProps} The dex attributes of the pokemon.
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* @param dexAttr {@link DexAttrProps} The dex attributes of the pokemon.
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* @param soft {@link boolean} If true, allow it if it could become a valid pokemon.
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* @returns True if any challenge was successfully applied.
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* @returns True if any challenge was successfully applied.
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*/
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*/
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export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.STARTER_CHOICE, pokemon: PokemonSpecies, valid: Utils.BooleanHolder, dexAttr: DexAttrProps): boolean;
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export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.STARTER_CHOICE, pokemon: PokemonSpecies, valid: Utils.BooleanHolder, dexAttr: DexAttrProps): boolean;
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