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Removed duplicate class member so biome won't yell at meeeeeee
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@ -69,8 +69,8 @@ import { HeldItemPoolType, RewardPoolType } from "#enums/reward-pool-type";
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import { ShopCursorTarget } from "#enums/shop-cursor-target";
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import { SpeciesId } from "#enums/species-id";
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import { StatusEffect } from "#enums/status-effect";
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import { TrainerItemId } from "#enums/trainer-item-id";
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import { TextStyle } from "#enums/text-style";
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import { TrainerItemId } from "#enums/trainer-item-id";
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import type { TrainerSlot } from "#enums/trainer-slot";
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import { TrainerType } from "#enums/trainer-type";
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import { TrainerVariant } from "#enums/trainer-variant";
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@ -2643,6 +2643,8 @@ export class BattleScene extends SceneBase {
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this.playSound(soundName);
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}
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// TODO: fix later
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// @ts-expect-error
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if (!reward.shouldApply(params)) {
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return false;
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}
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@ -2780,7 +2782,6 @@ export class BattleScene extends SceneBase {
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});
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}
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// TODO @Wlowscha: Fix this
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/**
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* Attempt to discard one or more copies of a held item.
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@ -2799,23 +2800,6 @@ export class BattleScene extends SceneBase {
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return this.removeModifier(itemModifier);
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}
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/**
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* Attempt to discard one or more copies of a held item.
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* @param itemModifier - The {@linkcode PokemonHeldItemModifier} being discarded
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* @param discardQuantity - The number of copies to remove (up to the amount currently held); default `1`
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* @returns Whether the item was successfully discarded.
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* Removing fewer items than requested is still considered a success.
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*/
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tryDiscardHeldItemModifier(itemModifier: PokemonHeldItemModifier, discardQuantity = 1): boolean {
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const countTaken = Math.min(discardQuantity, itemModifier.stackCount);
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itemModifier.stackCount -= countTaken;
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if (itemModifier.stackCount > 0) {
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return true;
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}
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return this.removeModifier(itemModifier);
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}
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canTransferHeldItemModifier(itemModifier: PokemonHeldItemModifier, target: Pokemon, transferQuantity = 1): boolean {
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const mod = itemModifier.clone() as PokemonHeldItemModifier;
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@ -2160,6 +2160,7 @@ class PartyDiscardModeButton extends Phaser.GameObjects.Container {
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* @remarks
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* This will also reveal the button if it is currently hidden.
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*/
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// TODO: Reminder to fix
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public toggleIcon(partyMode: PartyUiMode.MODIFIER_TRANSFER | PartyUiMode.DISCARD): void {
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this.setActive(true).setVisible(true);
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switch (partyMode) {
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