diff --git a/.github/workflows/tests.yml b/.github/workflows/tests.yml index adac45519ab..2a78ec252b8 100644 --- a/.github/workflows/tests.yml +++ b/.github/workflows/tests.yml @@ -15,8 +15,8 @@ on: types: [checks_requested] jobs: - run-tests: # Define a job named "run-tests" - name: Run tests # Human-readable name for the job + run-misc-tests: # Define a job named "run-tests" + name: Run misc tests # Human-readable name for the job runs-on: ubuntu-latest # Specify the latest Ubuntu runner for the job steps: @@ -31,5 +31,75 @@ jobs: - name: Install Node.js dependencies # Step to install Node.js dependencies run: npm ci # Use 'npm ci' to install dependencies - - name: tests # Step to run tests - run: npm run test:silent \ No newline at end of file + - name: pre-test # pre-test to check overrides + run: npx vitest run --project pre + - name: test misc + run: npx vitest --project misc + + run-abilities-tests: + name: Run abilities tests + runs-on: ubuntu-latest + steps: + - name: Check out Git repository + uses: actions/checkout@v4 + - name: Set up Node.js + uses: actions/setup-node@v4 + with: + node-version: 20 + - name: Install Node.js dependencies + run: npm ci + - name: pre-test + run: npx vitest run --project pre + - name: test abilities + run: npx vitest --project abilities + + run-items-tests: + name: Run items tests + runs-on: ubuntu-latest + steps: + - name: Check out Git repository + uses: actions/checkout@v4 + - name: Set up Node.js + uses: actions/setup-node@v4 + with: + node-version: 20 + - name: Install Node.js dependencies + run: npm ci + - name: pre-test + run: npx vitest run --project pre + - name: test items + run: npx vitest --project items + + run-moves-tests: + name: Run moves tests + runs-on: ubuntu-latest + steps: + - name: Check out Git repository + uses: actions/checkout@v4 + - name: Set up Node.js + uses: actions/setup-node@v4 + with: + node-version: 20 + - name: Install Node.js dependencies + run: npm ci + - name: pre-test + run: npx vitest run --project pre + - name: test moves + run: npx vitest --project moves + + run-battle-tests: + name: Run battle tests + runs-on: ubuntu-latest + steps: + - name: Check out Git repository + uses: actions/checkout@v4 + - name: Set up Node.js + uses: actions/setup-node@v4 + with: + node-version: 20 + - name: Install Node.js dependencies + run: npm ci + - name: pre-test + run: npx vitest run --project pre + - name: test battle + run: npx vitest --project battle \ No newline at end of file diff --git a/create-test-boilerplate.js b/create-test-boilerplate.js index bf68258f321..3c53eb1125b 100644 --- a/create-test-boilerplate.js +++ b/create-test-boilerplate.js @@ -4,7 +4,8 @@ import { fileURLToPath } from 'url'; /** * This script creates a test boilerplate file for a move or ability. - * @param {string} type - The type of test to create. Either "move" or "ability". + * @param {string} type - The type of test to create. Either "move", "ability", + * or "item". * @param {string} fileName - The name of the file to create. * @example npm run create-test move tackle */ @@ -19,7 +20,7 @@ const type = args[0]; // "move" or "ability" let fileName = args[1]; // The file name if (!type || !fileName) { - console.error('Please provide both a type ("move" or "ability") and a file name.'); + console.error('Please provide both a type ("move", "ability", or "item") and a file name.'); process.exit(1); } @@ -40,8 +41,11 @@ if (type === 'move') { } else if (type === 'ability') { dir = path.join(__dirname, 'src', 'test', 'abilities'); description = `Abilities - ${formattedName}`; +} else if (type === "item") { + dir = path.join(__dirname, 'src', 'test', 'items'); + description = `Items - ${formattedName}`; } else { - console.error('Invalid type. Please use "move" or "ability".'); + console.error('Invalid type. Please use "move", "ability", or "item".'); process.exit(1); } @@ -98,4 +102,4 @@ describe("${description}", () => { // Write the template content to the file fs.writeFileSync(filePath, content, 'utf8'); -console.log(`File created at: ${filePath}`); \ No newline at end of file +console.log(`File created at: ${filePath}`); diff --git a/public/images/pokemon/variant/465.json b/public/images/pokemon/variant/465.json new file mode 100644 index 00000000000..a7ff2338057 --- /dev/null +++ b/public/images/pokemon/variant/465.json @@ -0,0 +1,22 @@ +{ + "1": { + "529cc5": "8153c7", + "d65a94": "5ad662", + "3a73ad": "6b3aad", + "bd216b": "21bd69", + "5a193a": "195a2a", + "193a63": "391963", + "295a84": "472984" + }, + "2": { + "529cc5": "ffedb6", + "d65a94": "e67d2f", + "3a73ad": "ebc582", + "bd216b": "b35131", + "31313a": "3d1519", + "5a193a": "752e2e", + "193a63": "705040", + "295a84": "ad875a", + "4a4a52": "57211a" + } +} \ No newline at end of file diff --git a/public/images/pokemon/variant/465_2.json b/public/images/pokemon/variant/465_2.json deleted file mode 100644 index 7c6d5ea081a..00000000000 --- a/public/images/pokemon/variant/465_2.json +++ /dev/null @@ -1,4094 +0,0 @@ -{ - 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"h": 67 - }, - "spriteSourceSize": { - "x": 5, - "y": 0, - "w": 86, - "h": 66 - }, - "frame": { - "x": 288, - "y": 329, - "w": 86, - "h": 66 - } - } - ] - } - ], - "meta": { - "app": "https://www.codeandweb.com/texturepacker", - "version": "3.0", - "smartupdate": "$TexturePacker:SmartUpdate:cd959f202c47f9ac8c3bb6f34f5e04e0:4fa06c9f7e584689369e76122c6343e8:06d67de9e8d7f60fc986e0c00145d6b1$" - } -} \ No newline at end of file diff --git a/public/images/pokemon/variant/back/465_3.png b/public/images/pokemon/variant/back/465_3.png deleted file mode 100644 index 876725447af..00000000000 Binary files a/public/images/pokemon/variant/back/465_3.png and /dev/null differ diff --git a/public/images/pokemon/variant/back/female/465.json b/public/images/pokemon/variant/back/female/465.json new file mode 100644 index 00000000000..ed257655add --- /dev/null +++ b/public/images/pokemon/variant/back/female/465.json @@ -0,0 +1,21 @@ +{ + "1": { + "193a63": "391963", + "295a84": "472984", + "3a73ad": "6b3aad", + "000000": "000000", + "5a193a": "195a2a", + "bd216b": "21bd69", + "31313a": "31313a", + "d65a94": "5ad662" + }, + "2": { + "5a193a": "752e2e", + "31313a": "3d1519", + "d65a94": "e67d2f", + "3a73ad": "ebc582", + "295a84": "ad875a", + "bd216b": "b35131", + "193a63": "705040" + } +} \ No newline at end of file diff --git a/public/images/pokemon/variant/female/465.json b/public/images/pokemon/variant/female/465.json new file mode 100644 index 00000000000..a7ff2338057 --- /dev/null +++ b/public/images/pokemon/variant/female/465.json @@ -0,0 +1,22 @@ +{ + "1": { + "529cc5": "8153c7", + "d65a94": "5ad662", + "3a73ad": "6b3aad", + "bd216b": "21bd69", + "5a193a": "195a2a", + "193a63": "391963", + "295a84": "472984" + }, + "2": { + "529cc5": "ffedb6", + "d65a94": "e67d2f", + "3a73ad": "ebc582", + "bd216b": "b35131", + "31313a": "3d1519", + "5a193a": "752e2e", + "193a63": "705040", + "295a84": "ad875a", + "4a4a52": "57211a" + } +} \ No newline at end of file diff --git a/public/images/ui/egg_summary_bg.png b/public/images/ui/egg_summary_bg.png index 658f5df0e96..b4ee3d86a50 100644 Binary files a/public/images/ui/egg_summary_bg.png and b/public/images/ui/egg_summary_bg.png differ diff --git a/src/battle-scene.ts b/src/battle-scene.ts index d4c33663c14..9123a213f4c 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -855,7 +855,7 @@ export default class BattleScene extends SceneBase { overrideModifiers(this, false); overrideHeldItems(this, pokemon, false); if (boss && !dataSource) { - const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295)); + const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967296)); for (let s = 0; s < pokemon.ivs.length; s++) { pokemon.ivs[s] = Math.round(Phaser.Math.Linear(Math.min(pokemon.ivs[s], secondaryIvs[s]), Math.max(pokemon.ivs[s], secondaryIvs[s]), 0.75)); @@ -961,6 +961,16 @@ export default class BattleScene extends SceneBase { this.offsetGym = this.gameMode.isClassic && this.getGeneratedOffsetGym(); } + /** + * Generates a random number using the current battle's seed + * + * This calls {@linkcode Battle.randSeedInt}(`scene`, {@linkcode range}, {@linkcode min}) in `src/battle.ts` + * which calls {@linkcode Utils.randSeedInt randSeedInt}({@linkcode range}, {@linkcode min}) in `src/utils.ts` + * + * @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min} + * @param min The minimum integer to pick, default `0` + * @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1) + */ randBattleSeedInt(range: integer, min: integer = 0): integer { return this.currentBattle?.randSeedInt(this, range, min); } @@ -1112,7 +1122,8 @@ export default class BattleScene extends SceneBase { doubleTrainer = false; } } - newTrainer = trainerData !== undefined ? trainerData.toTrainer(this) : new Trainer(this, trainerType, doubleTrainer ? TrainerVariant.DOUBLE : Utils.randSeedInt(2) ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT); + const variant = doubleTrainer ? TrainerVariant.DOUBLE : (Utils.randSeedInt(2) ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT); + newTrainer = trainerData !== undefined ? trainerData.toTrainer(this) : new Trainer(this, trainerType, variant); this.field.add(newTrainer); } } @@ -2620,7 +2631,7 @@ export default class BattleScene extends SceneBase { if (mods.length < 1) { return mods; } - const rand = Math.floor(Utils.randSeedInt(mods.length)); + const rand = Utils.randSeedInt(mods.length); return [mods[rand], ...shuffleModifiers(mods.filter((_, i) => i !== rand))]; }; modifiers = shuffleModifiers(modifiers); diff --git a/src/battle.ts b/src/battle.ts index 0f1245a4397..b80caa9e679 100644 --- a/src/battle.ts +++ b/src/battle.ts @@ -354,6 +354,12 @@ export default class Battle { return null; } + /** + * Generates a random number using the current battle's seed. Calls {@linkcode Utils.randSeedInt} + * @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min} + * @param min The minimum integer to pick, default `0` + * @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1) + */ randSeedInt(scene: BattleScene, range: number, min: number = 0): number { if (range <= 1) { return min; diff --git a/src/data/ability.ts b/src/data/ability.ts index fde39ebb152..10aba1f030e 100755 --- a/src/data/ability.ts +++ b/src/data/ability.ts @@ -2642,7 +2642,7 @@ export class ConfusionOnStatusEffectAbAttr extends PostAttackAbAttr { if (simulated) { return defender.canAddTag(BattlerTagType.CONFUSED); } else { - return defender.addTag(BattlerTagType.CONFUSED, pokemon.randSeedInt(3, 2), move.id, defender.id); + return defender.addTag(BattlerTagType.CONFUSED, pokemon.randSeedIntRange(2, 5), move.id, defender.id); } } return false; @@ -5333,8 +5333,10 @@ export function initAbilities() { .attr(FieldMoveTypePowerBoostAbAttr, Type.FAIRY, 4 / 3), new Ability(Abilities.AURA_BREAK, 6) .ignorable() - .conditionalAttr(target => target.hasAbility(Abilities.DARK_AURA), FieldMoveTypePowerBoostAbAttr, Type.DARK, 9 / 16) - .conditionalAttr(target => target.hasAbility(Abilities.FAIRY_AURA), FieldMoveTypePowerBoostAbAttr, Type.FAIRY, 9 / 16), + .conditionalAttr(pokemon => pokemon.scene.getField(true).some(p => p.hasAbility(Abilities.DARK_AURA)), FieldMoveTypePowerBoostAbAttr, Type.DARK, 9 / 16) + .conditionalAttr(pokemon => pokemon.scene.getField(true).some(p => p.hasAbility(Abilities.FAIRY_AURA)), FieldMoveTypePowerBoostAbAttr, Type.FAIRY, 9 / 16) + .conditionalAttr(pokemon => pokemon.scene.getField(true).some(p => p.hasAbility(Abilities.DARK_AURA) || p.hasAbility(Abilities.FAIRY_AURA)), + PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonAuraBreak", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })), new Ability(Abilities.PRIMORDIAL_SEA, 6) .attr(PostSummonWeatherChangeAbAttr, WeatherType.HEAVY_RAIN) .attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.HEAVY_RAIN) diff --git a/src/data/battler-tags.ts b/src/data/battler-tags.ts index ef91dda7b63..ddb85600c18 100644 --- a/src/data/battler-tags.ts +++ b/src/data/battler-tags.ts @@ -486,7 +486,7 @@ export class ConfusedTag extends BattlerTag { if (pokemon.randSeedInt(3) === 0) { const atk = pokemon.getEffectiveStat(Stat.ATK); const def = pokemon.getEffectiveStat(Stat.DEF); - const damage = Utils.toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedInt(15, 85) / 100)); + const damage = Utils.toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedIntRange(85, 100) / 100)); pokemon.scene.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself")); pokemon.damageAndUpdate(damage); pokemon.battleData.hitCount++; diff --git a/src/data/move.ts b/src/data/move.ts index 252c474864c..19014c0eb30 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -757,7 +757,10 @@ export default class Move implements Localizable { const fieldAuras = new Set( source.scene.getField(true) - .map((p) => p.getAbilityAttrs(FieldMoveTypePowerBoostAbAttr) as FieldMoveTypePowerBoostAbAttr[]) + .map((p) => p.getAbilityAttrs(FieldMoveTypePowerBoostAbAttr).filter(attr => { + const condition = attr.getCondition(); + return (!condition || condition(p)); + }) as FieldMoveTypePowerBoostAbAttr[]) .flat(), ); for (const aura of fieldAuras) { @@ -4400,7 +4403,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr { const moveChance = this.getMoveChance(user, target, move, this.selfTarget, true); if (moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance) { - return (this.selfTarget ? user : target).addTag(this.tagType, user.randSeedInt(this.turnCountMax - this.turnCountMin, this.turnCountMin), move.id, user.id); + return (this.selfTarget ? user : target).addTag(this.tagType, user.randSeedIntRange(this.turnCountMin, this.turnCountMax), move.id, user.id); } return false; diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index dadcf5dd27d..30038de257b 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -1723,7 +1723,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { }; this.fusionSpecies = this.scene.randomSpecies(this.scene.currentBattle?.waveIndex || 0, this.level, false, filter, true); - this.fusionAbilityIndex = (this.fusionSpecies.abilityHidden && hasHiddenAbility ? this.fusionSpecies.ability2 ? 2 : 1 : this.fusionSpecies.ability2 ? randAbilityIndex : 0); + this.fusionAbilityIndex = (this.fusionSpecies.abilityHidden && hasHiddenAbility ? 2 : this.fusionSpecies.ability2 !== this.fusionSpecies.ability1 ? randAbilityIndex : 0); this.fusionShiny = this.shiny; this.fusionVariant = this.variant; @@ -2281,7 +2281,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { if (!isTypeImmune) { const levelMultiplier = (2 * source.level / 5 + 2); - const randomMultiplier = ((this.scene.randBattleSeedInt(16) + 85) / 100); + const randomMultiplier = (this.randSeedIntRange(85, 100) / 100); damage.value = Utils.toDmgValue((((levelMultiplier * power * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier @@ -3451,12 +3451,30 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { fusionCanvas.remove(); } + /** + * Generates a random number using the current battle's seed, or the global seed if `this.scene.currentBattle` is falsy + * + * This calls either {@linkcode BattleScene.randBattleSeedInt}({@linkcode range}, {@linkcode min}) in `src/battle-scene.ts` + * which calls {@linkcode Battle.randSeedInt}(`scene`, {@linkcode range}, {@linkcode min}) in `src/battle.ts` + * which calls {@linkcode Utils.randSeedInt randSeedInt}({@linkcode range}, {@linkcode min}) in `src/utils.ts`, + * or it directly calls {@linkcode Utils.randSeedInt randSeedInt}({@linkcode range}, {@linkcode min}) in `src/utils.ts` if there is no current battle + * + * @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min} + * @param min The minimum integer to pick, default `0` + * @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1) + */ randSeedInt(range: integer, min: integer = 0): integer { return this.scene.currentBattle ? this.scene.randBattleSeedInt(range, min) : Utils.randSeedInt(range, min); } + /** + * Generates a random number using the current battle's seed, or the global seed if `this.scene.currentBattle` is falsy + * @param min The minimum integer to generate + * @param max The maximum integer to generate + * @returns a random integer between {@linkcode min} and {@linkcode max} inclusive + */ randSeedIntRange(min: integer, max: integer): integer { return this.randSeedInt((max - min) + 1, min); } diff --git a/src/locales/en/ability-trigger.json b/src/locales/en/ability-trigger.json index 4f1d4dac766..a7383cea16b 100644 --- a/src/locales/en/ability-trigger.json +++ b/src/locales/en/ability-trigger.json @@ -52,6 +52,7 @@ "postSummonTeravolt": "{{pokemonNameWithAffix}} is radiating a bursting aura!", "postSummonDarkAura": "{{pokemonNameWithAffix}} is radiating a Dark Aura!", "postSummonFairyAura": "{{pokemonNameWithAffix}} is radiating a Fairy Aura!", + "postSummonAuraBreak": "{{pokemonNameWithAffix}} reversed all other Pokémon's auras!", "postSummonNeutralizingGas": "{{pokemonNameWithAffix}}'s Neutralizing Gas filled the area!", "postSummonAsOneGlastrier": "{{pokemonNameWithAffix}} has two Abilities!", "postSummonAsOneSpectrier": "{{pokemonNameWithAffix}} has two Abilities!", diff --git a/src/locales/en/menu.json b/src/locales/en/menu.json index 97cfc0b019d..91888e9db31 100644 --- a/src/locales/en/menu.json +++ b/src/locales/en/menu.json @@ -51,5 +51,7 @@ "renamePokemon": "Rename Pokémon", "rename": "Rename", "nickname": "Nickname", - "errorServerDown": "Oops! There was an issue contacting the server.\n\nYou may leave this window open,\nthe game will automatically reconnect." + "errorServerDown": "Oops! There was an issue contacting the server.\n\nYou may leave this window open,\nthe game will automatically reconnect.", + "noSaves": "You don't have any save files on record!", + "tooManySaves": "You have too many save files on record!" } \ No newline at end of file diff --git a/src/locales/en/modifier-type.json b/src/locales/en/modifier-type.json index f73a3dcccae..babad57b81b 100644 --- a/src/locales/en/modifier-type.json +++ b/src/locales/en/modifier-type.json @@ -47,10 +47,14 @@ "description": "Changes a Pokémon's nature to {{natureName}} and permanently unlocks the nature for the starter." }, "DoubleBattleChanceBoosterModifierType": { - "description": "Doubles the chance of an encounter being a double battle for {{battleCount}} battles." + "description": "Quadruples the chance of an encounter being a double battle for up to {{battleCount}} battles." }, "TempStatStageBoosterModifierType": { - "description": "Increases the {{stat}} of all party members by 1 stage for 5 battles." + "description": "Increases the {{stat}} of all party members by {{amount}} for up to 5 battles.", + "extra": { + "stage": "1 stage", + "percentage": "30%" + } }, "AttackTypeBoosterModifierType": { "description": "Increases the power of a Pokémon's {{moveType}}-type moves by 20%." diff --git a/src/locales/ja/bgm-name.json b/src/locales/ja/bgm-name.json index 8838942c8a6..fc3d4c0fdd2 100644 --- a/src/locales/ja/bgm-name.json +++ b/src/locales/ja/bgm-name.json @@ -1,150 +1,150 @@ { - "music": "Music: ", + "music": "BGM: ", "missing_entries": "{{name}}", - "battle_kanto_champion": "B2W2 Kanto Champion Battle", - "battle_johto_champion": "B2W2 Johto Champion Battle", - "battle_hoenn_champion_g5": "B2W2 Hoenn Champion Battle", - "battle_hoenn_champion_g6": "ORAS Hoenn Champion Battle", - "battle_sinnoh_champion": "B2W2 Sinnoh Champion Battle", - "battle_champion_alder": "BW Unova Champion Battle", - "battle_champion_iris": "B2W2 Unova Champion Battle", - "battle_kalos_champion": "XY Kalos Champion Battle", - "battle_alola_champion": "USUM Alola Champion Battle", - "battle_galar_champion": "SWSH Galar Champion Battle", - "battle_champion_geeta": "SV Champion Geeta Battle", - "battle_champion_nemona": "SV Champion Nemona Battle", - "battle_champion_kieran": "SV Champion Kieran Battle", - "battle_hoenn_elite": "ORAS Elite Four Battle", - "battle_unova_elite": "BW Elite Four Battle", - "battle_kalos_elite": "XY Elite Four Battle", - "battle_alola_elite": "SM Elite Four Battle", - "battle_galar_elite": "SWSH League Tournament Battle", - "battle_paldea_elite": "SV Elite Four Battle", - "battle_bb_elite": "SV BB League Elite Four Battle", - "battle_final_encounter": "PMD RTDX Rayquaza's Domain", - "battle_final": "BW Ghetsis Battle", - "battle_kanto_gym": "B2W2 Kanto Gym Battle", - "battle_johto_gym": "B2W2 Johto Gym Battle", - "battle_hoenn_gym": "B2W2 Hoenn Gym Battle", - "battle_sinnoh_gym": "B2W2 Sinnoh Gym Battle", - "battle_unova_gym": "BW Unova Gym Battle", - "battle_kalos_gym": "XY Kalos Gym Battle", - "battle_galar_gym": "SWSH Galar Gym Battle", - "battle_paldea_gym": "SV Paldea Gym Battle", - "battle_legendary_kanto": "XY Kanto Legendary Battle", - "battle_legendary_raikou": "HGSS Raikou Battle", - "battle_legendary_entei": "HGSS Entei Battle", - "battle_legendary_suicune": "HGSS Suicune Battle", - "battle_legendary_lugia": "HGSS Lugia Battle", - "battle_legendary_ho_oh": "HGSS Ho-oh Battle", - "battle_legendary_regis_g5": "B2W2 Legendary Titan Battle", - "battle_legendary_regis_g6": "ORAS Legendary Titan Battle", - "battle_legendary_gro_kyo": "ORAS Groudon & Kyogre Battle", - "battle_legendary_rayquaza": "ORAS Rayquaza Battle", - "battle_legendary_deoxys": "ORAS Deoxys Battle", - "battle_legendary_lake_trio": "ORAS Lake Guardians Battle", - "battle_legendary_sinnoh": "ORAS Sinnoh Legendary Battle", - "battle_legendary_dia_pal": "ORAS Dialga & Palkia Battle", - "battle_legendary_origin_forme": "LA Origin Dialga & Palkia Battle", - "battle_legendary_giratina": "ORAS Giratina Battle", - "battle_legendary_arceus": "HGSS Arceus Battle", - "battle_legendary_unova": "BW Unova Legendary Battle", - "battle_legendary_kyurem": "BW Kyurem Battle", - "battle_legendary_res_zek": "BW Reshiram & Zekrom Battle", - "battle_legendary_xern_yvel": "XY Xerneas & Yveltal Battle", - "battle_legendary_tapu": "SM Tapu Battle", - "battle_legendary_sol_lun": "SM Solgaleo & Lunala Battle", - "battle_legendary_ub": "SM Ultra Beast Battle", - "battle_legendary_dusk_dawn": "USUM Dusk Mane & Dawn Wings Necrozma Battle", - "battle_legendary_ultra_nec": "USUM Ultra Necrozma Battle", - "battle_legendary_zac_zam": "SWSH Zacian & Zamazenta Battle", - "battle_legendary_glas_spec": "SWSH Glastrier & Spectrier Battle", - "battle_legendary_calyrex": "SWSH Calyrex Battle", - "battle_legendary_riders": "SWSH Ice & Shadow Rider Calyrex Battle", - "battle_legendary_birds_galar": "SWSH Galarian Legendary Birds Battle", - "battle_legendary_ruinous": "SV Treasures of Ruin Battle", - "battle_legendary_kor_mir": "SV Depths of Area Zero Battle", - "battle_legendary_loyal_three": "SV Loyal Three Battle", - "battle_legendary_ogerpon": "SV Ogerpon Battle", - "battle_legendary_terapagos": "SV Terapagos Battle", - "battle_legendary_pecharunt": "SV Pecharunt Battle", - "battle_rival": "BW Rival Battle", - "battle_rival_2": "BW N Battle", - "battle_rival_3": "BW Final N Battle", - "battle_trainer": "BW Trainer Battle", - "battle_wild": "BW Wild Battle", - "battle_wild_strong": "BW Strong Wild Battle", - "end_summit": "PMD RTDX Sky Tower Summit", - "battle_rocket_grunt": "HGSS Team Rocket Battle", - "battle_aqua_magma_grunt": "ORAS Team Aqua & Magma Battle", - "battle_galactic_grunt": "BDSP Team Galactic Battle", - "battle_plasma_grunt": "BW Team Plasma Battle", - "battle_flare_grunt": "XY Team Flare Battle", - "battle_aether_grunt": "SM Aether Foundation Battle", - "battle_skull_grunt": "SM Team Skull Battle", - "battle_macro_grunt": "SWSH Trainer Battle", - "battle_galactic_admin": "BDSP Team Galactic Admin Battle", - "battle_skull_admin": "SM Team Skull Admin Battle", - "battle_oleana": "SWSH Oleana Battle", - "battle_rocket_boss": "USUM Giovanni Battle", - "battle_aqua_magma_boss": "ORAS Archie & Maxie Battle", - "battle_galactic_boss": "BDSP Cyrus Battle", - "battle_plasma_boss": "B2W2 Ghetsis Battle", - "battle_flare_boss": "XY Lysandre Battle", - "battle_aether_boss": "SM Lusamine Battle", - "battle_skull_boss": "SM Guzma Battle", - "battle_macro_boss": "SWSH Rose Battle", + "battle_kanto_champion": "B2W2 戦闘!チャンピオン(カントー)", + "battle_johto_champion": "B2W2 戦闘!チャンピオン(ジョウト)", + "battle_hoenn_champion_g5": "B2W2 戦闘!チャンピオン(ホウエン)", + "battle_hoenn_champion_g6": "ORAS 決戦!ダイゴ", + "battle_sinnoh_champion": "B2W2 戦闘!チャンピオン(シンオウ)", + "battle_champion_alder": "BW チャンピオン アデク", + "battle_champion_iris": "B2W2 戦闘!チャンピオンアイリス", + "battle_kalos_champion": "XY 戦闘!チャンピオン", + "battle_alola_champion": "USUM 頂上決戦!ハウ", + "battle_galar_champion": "SWSH 決戦!チャンピオンダンデ", + "battle_champion_geeta": "SV 戦闘!トップチャンピオン", + "battle_champion_nemona": "SV 戦闘!チャンピオンネモ", + "battle_champion_kieran": "SV 戦闘!チャンピオンスグリ", + "battle_hoenn_elite": "ORAS 戦闘!四天王", + "battle_unova_elite": "BW 戦闘!四天王", + "battle_kalos_elite": "XY 戦闘!四天王", + "battle_alola_elite": "SM 戦闘!四天王", + "battle_galar_elite": "SWSH 戦闘!ファイナルトーナメント!", + "battle_paldea_elite": "SV 戦闘!四天王", + "battle_bb_elite": "SV 戦闘!ブルベリーグ四天王", + "battle_final_encounter": "ポケダンDX レックウザ登場", + "battle_final": "BW 戦闘!ゲーチス", + "battle_kanto_gym": "B2W2 戦闘!ジムリーダー(カントー)", + "battle_johto_gym": "B2W2 戦闘!ジムリーダー(ジョウト)", + "battle_hoenn_gym": "B2W2 戦闘!ジムリーダー(ホウエン)", + "battle_sinnoh_gym": "B2W2 戦闘!ジムリーダー(シンオウ)", + "battle_unova_gym": "BW 戦闘!ジムリーダー", + "battle_kalos_gym": "XY 戦闘!ジムリーダー", + "battle_galar_gym": "SWSH 戦闘!ジムリーダー", + "battle_paldea_gym": "SV 戦闘!ジムリーダー", + "battle_legendary_kanto": "XY 戦闘!ミュウツー", + "battle_legendary_raikou": "HGSS 戦闘!ライコウ", + "battle_legendary_entei": "HGSS 戦闘!エンテイ", + "battle_legendary_suicune": "HGSS 戦闘!スイクン", + "battle_legendary_lugia": "HGSS 戦闘!ルギア", + "battle_legendary_ho_oh": "HGSS 戦闘!ホウオウ", + "battle_legendary_regis_g5": "B2W2 戦闘!レジロック・レジアイス・レジスチル", + "battle_legendary_regis_g6": "ORAS 戦闘!レジロック・レジアイス・レジスチル", + "battle_legendary_gro_kyo": "ORAS 戦闘!ゲンシカイキ", + "battle_legendary_rayquaza": "ORAS 戦闘!超古代ポケモン", + "battle_legendary_deoxys": "ORAS 戦闘!デオキシス", + "battle_legendary_lake_trio": "ORAS 戦闘!ユクシー・エムリット・アグノム", + "battle_legendary_sinnoh": "ORAS 戦闘!伝説のポケモン(シンオウ)", + "battle_legendary_dia_pal": "ORAS 戦闘!ディアルガ・パルキア", + "battle_legendary_origin_forme": "LA 戦い:ディアルガ・パルキア(オリジンフォルム)", + "battle_legendary_giratina": "ORAS 戦闘!ギラティナ", + "battle_legendary_arceus": "HGSS アルセウス", + "battle_legendary_unova": "BW 戦闘!伝説のポケモン", + "battle_legendary_kyurem": "BW 戦闘!キュレム", + "battle_legendary_res_zek": "BW 戦闘!ゼクロム・レシラム", + "battle_legendary_xern_yvel": "XY 戦闘!ゼルネアス・イベルタル・ジガルデ", + "battle_legendary_tapu": "SM 戦闘!カプ", + "battle_legendary_sol_lun": "SM 戦闘!ソルガレオ・ルナアーラ", + "battle_legendary_ub": "SM 戦闘!ウルトラビースト", + "battle_legendary_dusk_dawn": "USUM 戦闘!日食・月食ネクロズマ", + "battle_legendary_ultra_nec": "USUM 戦闘!ウルトラネクロズマ", + "battle_legendary_zac_zam": "SWSH 戦闘!ザシアン・ザマゼンタ", + "battle_legendary_glas_spec": "SWSH 戦闘!ブリザポス・レイスポス", + "battle_legendary_calyrex": "SWSH 戦闘!バドレックス", + "battle_legendary_riders": "SWSH 戦闘!豊穣の王", + "battle_legendary_birds_galar": "SWSH 戦闘!伝説のとりポケモン", + "battle_legendary_ruinous": "SV 戦闘!災厄ポケモン", + "battle_legendary_kor_mir": "SV 戦闘!エリアゼロのポケモン", + "battle_legendary_loyal_three": "SV 戦闘!ともっこ", + "battle_legendary_ogerpon": "SV 戦闘!オーガポン", + "battle_legendary_terapagos": "SV 戦闘!テラパゴス", + "battle_legendary_pecharunt": "SV 戦闘!モモワロウ", + "battle_rival": "BW 戦闘!チェレン・ベル", + "battle_rival_2": "BW 戦闘!N", + "battle_rival_3": "BW 決戦!N", + "battle_trainer": "BW 戦闘!トレーナー", + "battle_wild": "BW 戦闘!野生ポケモン", + "battle_wild_strong": "BW 戦闘!強い野生ポケモン", + "end_summit": "ポケダンDX 天空の塔 最上階", + "battle_rocket_grunt": "HGSS 戦闘!ロケット団", + "battle_aqua_magma_grunt": "ORAS 戦闘!アクア団・マグマ団", + "battle_galactic_grunt": "BDSP 戦闘!ギンガ団", + "battle_plasma_grunt": "BW 戦闘!プラズマ団", + "battle_flare_grunt": "XY 戦闘!フレア団", + "battle_aether_grunt": "SM 戦闘!エーテル財団トレーナー", + "battle_skull_grunt": "SM 戦闘!スカル団", + "battle_macro_grunt": "SWSH 戦闘!トレーナー", + "battle_galactic_admin": "BDSP 戦闘!ギンガ団幹部", + "battle_skull_admin": "SM 戦闘!スカル団幹部", + "battle_oleana": "SWSH 戦闘!オリーヴ", + "battle_rocket_boss": "USUM 戦闘!レインボーロケット団ボス", + "battle_aqua_magma_boss": "ORAS 戦闘!アクア団・マグマ団のリーダー", + "battle_galactic_boss": "BDSP 戦闘!ギンガ団ボス", + "battle_plasma_boss": "B2W2 戦闘!ゲーチス", + "battle_flare_boss": "XY 戦闘!フラダリ", + "battle_aether_boss": "SM 戦闘!ルザミーネ", + "battle_skull_boss": "SM 戦闘!スカル団ボス", + "battle_macro_boss": "SWSH 戦闘!ローズ", - "abyss": "PMD EoS Dark Crater", - "badlands": "PMD EoS Barren Valley", - "beach": "PMD EoS Drenched Bluff", - "cave": "PMD EoS Sky Peak Cave", - "construction_site": "PMD EoS Boulder Quarry", - "desert": "PMD EoS Northern Desert", - "dojo": "PMD EoS Marowak Dojo", - "end": "PMD RTDX Sky Tower", - "factory": "PMD EoS Concealed Ruins", - "fairy_cave": "PMD EoS Star Cave", - "forest": "PMD EoS Dusk Forest", - "grass": "PMD EoS Apple Woods", - "graveyard": "PMD EoS Mystifying Forest", - "ice_cave": "PMD EoS Vast Ice Mountain", - "island": "PMD EoS Craggy Coast", - "jungle": "Lmz - Jungle", - "laboratory": "Firel - Laboratory", - "lake": "PMD EoS Crystal Cave", - "meadow": "PMD EoS Sky Peak Forest", - "metropolis": "Firel - Metropolis", - "mountain": "PMD EoS Mt. Horn", - "plains": "PMD EoS Sky Peak Prairie", - "power_plant": "PMD EoS Far Amp Plains", - "ruins": "PMD EoS Deep Sealed Ruin", - "sea": "Andr06 - Marine Mystique", - "seabed": "Firel - Seabed", - "slum": "Andr06 - Sneaky Snom", - "snowy_forest": "PMD EoS Sky Peak Snowfield", - "space": "Firel - Aether", - "swamp": "PMD EoS Surrounded Sea", - "tall_grass": "PMD EoS Foggy Forest", - "temple": "PMD EoS Aegis Cave", - "town": "PMD EoS Random Dungeon Theme 3", - "volcano": "PMD EoS Steam Cave", - "wasteland": "PMD EoS Hidden Highland", - "encounter_ace_trainer": "BW Trainers' Eyes Meet (Ace Trainer)", - "encounter_backpacker": "BW Trainers' Eyes Meet (Backpacker)", - "encounter_clerk": "BW Trainers' Eyes Meet (Clerk)", - "encounter_cyclist": "BW Trainers' Eyes Meet (Cyclist)", - "encounter_lass": "BW Trainers' Eyes Meet (Lass)", - "encounter_parasol_lady": "BW Trainers' Eyes Meet (Parasol Lady)", - "encounter_pokefan": "BW Trainers' Eyes Meet (Poke Fan)", - "encounter_psychic": "BW Trainers' Eyes Meet (Psychic)", - "encounter_rich": "BW Trainers' Eyes Meet (Gentleman)", - "encounter_rival": "BW Cheren", - "encounter_roughneck": "BW Trainers' Eyes Meet (Roughneck)", - "encounter_scientist": "BW Trainers' Eyes Meet (Scientist)", - "encounter_twins": "BW Trainers' Eyes Meet (Twins)", - "encounter_youngster": "BW Trainers' Eyes Meet (Youngster)", - "heal": "BW Pokémon Heal", - "menu": "PMD EoS Welcome to the World of Pokémon!", - "title": "PMD EoS Top Menu Theme" + "abyss": "ポケダン空 やみのかこう", + "badlands": "ポケダン空 こかつのたに", + "beach": "ポケダン空 しめったいわば", + "cave": "ポケダン空 そらのいただき(どうくつ)", + "construction_site": "ポケダン空 きょだいがんせきぐん", + "desert": "ポケダン空 きたのさばく", + "dojo": "ポケダン空 ガラガラどうじょう", + "end": "ポケダンDX 天空の塔", + "factory": "ポケダン空 かくされたいせき", + "fairy_cave": "ポケダン空 ほしのどうくつ", + "forest": "ポケダン空 くろのもり", + "grass": "ポケダン空 リンゴのもり", + "graveyard": "ポケダン空 しんぴのもり", + "ice_cave": "ポケダン空 だいひょうざん", + "island": "ポケダン空 えんがんのいわば", + "jungle": "Lmz - Jungle(ジャングル)", + "laboratory": "Firel - Laboratory(ラボラトリー)", + "lake": "ポケダン空 すいしょうのどうくつ", + "meadow": "ポケダン空 そらのいただき(もり)", + "metropolis": "Firel - Metropolis(大都市)", + "mountain": "ポケダン空 ツノやま", + "plains": "ポケダン空 そらのいただき(そうげん)", + "power_plant": "ポケダン空 エレキへいげん", + "ruins": "ポケダン空 ふういんのいわば", + "sea": "Andr06 - Marine Mystique(海の神秘性)", + "seabed": "Firel - Seabed(海底)", + "slum": "Andr06 - Sneaky Snom(ずるいユキハミ)", + "snowy_forest": "ポケダン空 そらのいただき(ゆきやま)", + "space": "Firel - Aether(エーテル)", + "swamp": "ポケダン空 とざされたうみ", + "tall_grass": "ポケダン空 のうむのもり", + "temple": "ポケダン空 ばんにんのどうくつ", + "town": "ポケダン空 ランダムダンジョン3", + "volcano": "ポケダン空 ねっすいのどうくつ", + "wasteland": "ポケダン空 まぼろしのだいち", + "encounter_ace_trainer": "BW 視線!エリートトレーナー", + "encounter_backpacker": "BW 視線!バックパッカー", + "encounter_clerk": "BW 視線!ビジネスマン", + "encounter_cyclist": "BW 視線!サイクリング", + "encounter_lass": "BW 視線!ミニスカート", + "encounter_parasol_lady": "BW 視線!パラソルおねえさん", + "encounter_pokefan": "BW 視線!だいすきクラブ", + "encounter_psychic": "BW 視線!サイキッカー", + "encounter_rich": "BW 視線!ジェントルマン", + "encounter_rival": "BW チェレンのテーマ", + "encounter_roughneck": "BW 視線!スキンヘッズ", + "encounter_scientist": "BW 視線!けんきゅういん", + "encounter_twins": "BW 視線!ふたごちゃん", + "encounter_youngster": "BW 視線!たんぱんこぞう", + "heal": "BW 回復", + "menu": "ポケダン空 ようこそ! ポケモンたちのせかいへ!", + "title": "ポケダン空 トップメニュー" } diff --git a/src/modifier/modifier-type.ts b/src/modifier/modifier-type.ts index fe586074c79..d6cfd017829 100644 --- a/src/modifier/modifier-type.ts +++ b/src/modifier/modifier-type.ts @@ -433,37 +433,44 @@ export class RememberMoveModifierType extends PokemonModifierType { } export class DoubleBattleChanceBoosterModifierType extends ModifierType { - public battleCount: integer; + private maxBattles: number; - constructor(localeKey: string, iconImage: string, battleCount: integer) { - super(localeKey, iconImage, (_type, _args) => new Modifiers.DoubleBattleChanceBoosterModifier(this, this.battleCount), "lure"); + constructor(localeKey: string, iconImage: string, maxBattles: number) { + super(localeKey, iconImage, (_type, _args) => new Modifiers.DoubleBattleChanceBoosterModifier(this, maxBattles), "lure"); - this.battleCount = battleCount; + this.maxBattles = maxBattles; } - getDescription(scene: BattleScene): string { - return i18next.t("modifierType:ModifierType.DoubleBattleChanceBoosterModifierType.description", { battleCount: this.battleCount }); + getDescription(_scene: BattleScene): string { + return i18next.t("modifierType:ModifierType.DoubleBattleChanceBoosterModifierType.description", { + battleCount: this.maxBattles + }); } } export class TempStatStageBoosterModifierType extends ModifierType implements GeneratedPersistentModifierType { private stat: TempBattleStat; - private key: string; + private nameKey: string; + private quantityKey: string; constructor(stat: TempBattleStat) { - const key = TempStatStageBoosterModifierTypeGenerator.items[stat]; - super("", key, (_type, _args) => new Modifiers.TempStatStageBoosterModifier(this, this.stat)); + const nameKey = TempStatStageBoosterModifierTypeGenerator.items[stat]; + super("", nameKey, (_type, _args) => new Modifiers.TempStatStageBoosterModifier(this, this.stat, 5)); this.stat = stat; - this.key = key; + this.nameKey = nameKey; + this.quantityKey = (stat !== Stat.ACC) ? "percentage" : "stage"; } get name(): string { - return i18next.t(`modifierType:TempStatStageBoosterItem.${this.key}`); + return i18next.t(`modifierType:TempStatStageBoosterItem.${this.nameKey}`); } getDescription(_scene: BattleScene): string { - return i18next.t("modifierType:ModifierType.TempStatStageBoosterModifierType.description", { stat: i18next.t(getStatKey(this.stat)) }); + return i18next.t("modifierType:ModifierType.TempStatStageBoosterModifierType.description", { + stat: i18next.t(getStatKey(this.stat)), + amount: i18next.t(`modifierType:ModifierType.TempStatStageBoosterModifierType.extra.${this.quantityKey}`) + }); } getPregenArgs(): any[] { @@ -1348,9 +1355,9 @@ export const modifierTypes = { SUPER_REPEL: () => new DoubleBattleChanceBoosterModifierType('Super Repel', 10), MAX_REPEL: () => new DoubleBattleChanceBoosterModifierType('Max Repel', 25),*/ - LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.LURE", "lure", 5), - SUPER_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.SUPER_LURE", "super_lure", 10), - MAX_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.MAX_LURE", "max_lure", 25), + LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.LURE", "lure", 10), + SUPER_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.SUPER_LURE", "super_lure", 15), + MAX_LURE: () => new DoubleBattleChanceBoosterModifierType("modifierType:ModifierType.MAX_LURE", "max_lure", 30), SPECIES_STAT_BOOSTER: () => new SpeciesStatBoosterModifierTypeGenerator(), @@ -1358,9 +1365,12 @@ export const modifierTypes = { DIRE_HIT: () => new class extends ModifierType { getDescription(_scene: BattleScene): string { - return i18next.t("modifierType:ModifierType.TempStatStageBoosterModifierType.description", { stat: i18next.t("modifierType:ModifierType.DIRE_HIT.extra.raises") }); + return i18next.t("modifierType:ModifierType.TempStatStageBoosterModifierType.description", { + stat: i18next.t("modifierType:ModifierType.DIRE_HIT.extra.raises"), + amount: i18next.t("modifierType:ModifierType.TempStatStageBoosterModifierType.extra.stage") + }); } - }("modifierType:ModifierType.DIRE_HIT", "dire_hit", (type, _args) => new Modifiers.TempCritBoosterModifier(type)), + }("modifierType:ModifierType.DIRE_HIT", "dire_hit", (type, _args) => new Modifiers.TempCritBoosterModifier(type, 5)), BASE_STAT_BOOSTER: () => new BaseStatBoosterModifierTypeGenerator(), diff --git a/src/modifier/modifier.ts b/src/modifier/modifier.ts index f3219c8bf73..c1d58a7bf39 100644 --- a/src/modifier/modifier.ts +++ b/src/modifier/modifier.ts @@ -292,70 +292,131 @@ export class AddVoucherModifier extends ConsumableModifier { } } +/** + * Modifier used for party-wide or passive items that start an initial + * {@linkcode battleCount} equal to {@linkcode maxBattles} that, for every + * battle, decrements. Typically, when {@linkcode battleCount} reaches 0, the + * modifier will be removed. If a modifier of the same type is to be added, it + * will reset {@linkcode battleCount} back to {@linkcode maxBattles} of the + * existing modifier instead of adding that modifier directly. + * @extends PersistentModifier + * @abstract + * @see {@linkcode add} + */ export abstract class LapsingPersistentModifier extends PersistentModifier { - protected battlesLeft: integer; + /** The maximum amount of battles the modifier will exist for */ + private maxBattles: number; + /** The current amount of battles the modifier will exist for */ + private battleCount: number; - constructor(type: ModifierTypes.ModifierType, battlesLeft?: integer, stackCount?: integer) { + constructor(type: ModifierTypes.ModifierType, maxBattles: number, battleCount?: number, stackCount?: integer) { super(type, stackCount); - this.battlesLeft = battlesLeft!; // TODO: is this bang correct? + this.maxBattles = maxBattles; + this.battleCount = battleCount ?? this.maxBattles; } - lapse(args: any[]): boolean { - return !!--this.battlesLeft; + /** + * Goes through existing modifiers for any that match the selected modifier, + * which will then either add it to the existing modifiers if none were found + * or, if one was found, it will refresh {@linkcode battleCount}. + * @param modifiers {@linkcode PersistentModifier} array of the player's modifiers + * @param _virtual N/A + * @param _scene N/A + * @returns true if the modifier was successfully added or applied, false otherwise + */ + add(modifiers: PersistentModifier[], _virtual: boolean, scene: BattleScene): boolean { + for (const modifier of modifiers) { + if (this.match(modifier)) { + const modifierInstance = modifier as LapsingPersistentModifier; + if (modifierInstance.getBattleCount() < modifierInstance.getMaxBattles()) { + modifierInstance.resetBattleCount(); + scene.playSound("se/restore"); + return true; + } + // should never get here + return false; + } + } + + modifiers.push(this); + return true; + } + + lapse(_args: any[]): boolean { + this.battleCount--; + return this.battleCount > 0; } getIcon(scene: BattleScene): Phaser.GameObjects.Container { const container = super.getIcon(scene); - const battleCountText = addTextObject(scene, 27, 0, this.battlesLeft.toString(), TextStyle.PARTY, { fontSize: "66px", color: "#f89890" }); + // Linear interpolation on hue + const hue = Math.floor(120 * (this.battleCount / this.maxBattles) + 5); + + // Generates the color hex code with a constant saturation and lightness but varying hue + const typeHex = Utils.hslToHex(hue, 0.50, 0.90); + const strokeHex = Utils.hslToHex(hue, 0.70, 0.30); + + const battleCountText = addTextObject(scene, 27, 0, this.battleCount.toString(), TextStyle.PARTY, { fontSize: "66px", color: typeHex }); battleCountText.setShadow(0, 0); - battleCountText.setStroke("#984038", 16); + battleCountText.setStroke(strokeHex, 16); battleCountText.setOrigin(1, 0); container.add(battleCountText); return container; } - getBattlesLeft(): integer { - return this.battlesLeft; + getBattleCount(): number { + return this.battleCount; } - getMaxStackCount(scene: BattleScene, forThreshold?: boolean): number { - return 99; - } -} - -export class DoubleBattleChanceBoosterModifier extends LapsingPersistentModifier { - constructor(type: ModifierTypes.DoubleBattleChanceBoosterModifierType, battlesLeft: integer, stackCount?: integer) { - super(type, battlesLeft, stackCount); + resetBattleCount(): void { + this.battleCount = this.maxBattles; } - match(modifier: Modifier): boolean { - if (modifier instanceof DoubleBattleChanceBoosterModifier) { - // Check type id to not match different tiers of lures - return modifier.type.id === this.type.id && modifier.battlesLeft === this.battlesLeft; - } - return false; - } - - clone(): DoubleBattleChanceBoosterModifier { - return new DoubleBattleChanceBoosterModifier(this.type as ModifierTypes.DoubleBattleChanceBoosterModifierType, this.battlesLeft, this.stackCount); + getMaxBattles(): number { + return this.maxBattles; } getArgs(): any[] { - return [ this.battlesLeft ]; + return [ this.maxBattles, this.battleCount ]; } + + getMaxStackCount(_scene: BattleScene, _forThreshold?: boolean): number { + return 1; + } +} + +/** + * Modifier used for passive items, specifically lures, that + * temporarily increases the chance of a double battle. + * @extends LapsingPersistentModifier + * @see {@linkcode apply} + */ +export class DoubleBattleChanceBoosterModifier extends LapsingPersistentModifier { + constructor(type: ModifierType, maxBattles:number, battleCount?: number, stackCount?: integer) { + super(type, maxBattles, battleCount, stackCount); + } + + match(modifier: Modifier): boolean { + return (modifier instanceof DoubleBattleChanceBoosterModifier) && (modifier.getMaxBattles() === this.getMaxBattles()); + } + + clone(): DoubleBattleChanceBoosterModifier { + return new DoubleBattleChanceBoosterModifier(this.type as ModifierTypes.DoubleBattleChanceBoosterModifierType, this.getMaxBattles(), this.getBattleCount(), this.stackCount); + } + /** * Modifies the chance of a double battle occurring - * @param args A single element array containing the double battle chance as a NumberHolder - * @returns {boolean} Returns true if the modifier was applied + * @param args [0] {@linkcode Utils.NumberHolder} for double battle chance + * @returns true if the modifier was applied */ apply(args: any[]): boolean { const doubleBattleChance = args[0] as Utils.NumberHolder; // This is divided because the chance is generated as a number from 0 to doubleBattleChance.value using Utils.randSeedInt // A double battle will initiate if the generated number is 0 - doubleBattleChance.value = Math.ceil(doubleBattleChance.value / 2); + doubleBattleChance.value = Math.ceil(doubleBattleChance.value / 4); return true; } @@ -369,16 +430,18 @@ export class DoubleBattleChanceBoosterModifier extends LapsingPersistentModifier * @see {@linkcode apply} */ export class TempStatStageBoosterModifier extends LapsingPersistentModifier { + /** The stat whose stat stage multiplier will be temporarily increased */ private stat: TempBattleStat; - private multiplierBoost: number; + /** The amount by which the stat stage itself or its multiplier will be increased by */ + private boost: number; - constructor(type: ModifierType, stat: TempBattleStat, battlesLeft?: number, stackCount?: number) { - super(type, battlesLeft ?? 5, stackCount); + constructor(type: ModifierType, stat: TempBattleStat, maxBattles: number, battleCount?: number, stackCount?: number) { + super(type, maxBattles, battleCount, stackCount); this.stat = stat; // Note that, because we want X Accuracy to maintain its original behavior, // it will increment as it did previously, directly to the stat stage. - this.multiplierBoost = stat !== Stat.ACC ? 0.3 : 1; + this.boost = (stat !== Stat.ACC) ? 0.3 : 1; } match(modifier: Modifier): boolean { @@ -390,11 +453,11 @@ export class TempStatStageBoosterModifier extends LapsingPersistentModifier { } clone() { - return new TempStatStageBoosterModifier(this.type, this.stat, this.battlesLeft, this.stackCount); + return new TempStatStageBoosterModifier(this.type, this.stat, this.getMaxBattles(), this.getBattleCount(), this.stackCount); } getArgs(): any[] { - return [ this.stat, this.battlesLeft ]; + return [ this.stat, ...super.getArgs() ]; } /** @@ -409,44 +472,14 @@ export class TempStatStageBoosterModifier extends LapsingPersistentModifier { } /** - * Increases the incoming stat stage matching {@linkcode stat} by {@linkcode multiplierBoost}. + * Increases the incoming stat stage matching {@linkcode stat} by {@linkcode boost}. * @param args [0] {@linkcode TempBattleStat} N/A * [1] {@linkcode Utils.NumberHolder} that holds the resulting value of the stat stage multiplier */ apply(args: any[]): boolean { - (args[1] as Utils.NumberHolder).value += this.multiplierBoost; + (args[1] as Utils.NumberHolder).value += this.boost; return true; } - - /** - * Goes through existing modifiers for any that match the selected modifier, - * which will then either add it to the existing modifiers if none were found - * or, if one was found, it will refresh {@linkcode battlesLeft}. - * @param modifiers {@linkcode PersistentModifier} array of the player's modifiers - * @param _virtual N/A - * @param _scene N/A - * @returns true if the modifier was successfully added or applied, false otherwise - */ - add(modifiers: PersistentModifier[], _virtual: boolean, _scene: BattleScene): boolean { - for (const modifier of modifiers) { - if (this.match(modifier)) { - const modifierInstance = modifier as TempStatStageBoosterModifier; - if (modifierInstance.getBattlesLeft() < 5) { - modifierInstance.battlesLeft = 5; - return true; - } - // should never get here - return false; - } - } - - modifiers.push(this); - return true; - } - - getMaxStackCount(_scene: BattleScene, _forThreshold?: boolean): number { - return 1; - } } /** @@ -456,12 +489,12 @@ export class TempStatStageBoosterModifier extends LapsingPersistentModifier { * @see {@linkcode apply} */ export class TempCritBoosterModifier extends LapsingPersistentModifier { - constructor(type: ModifierType, battlesLeft?: integer, stackCount?: number) { - super(type, battlesLeft || 5, stackCount); + constructor(type: ModifierType, maxBattles: number, battleCount?: number, stackCount?: number) { + super(type, maxBattles, battleCount, stackCount); } clone() { - return new TempCritBoosterModifier(this.type, this.stackCount); + return new TempCritBoosterModifier(this.type, this.getMaxBattles(), this.getBattleCount(), this.stackCount); } match(modifier: Modifier): boolean { @@ -486,36 +519,6 @@ export class TempCritBoosterModifier extends LapsingPersistentModifier { (args[0] as Utils.NumberHolder).value++; return true; } - - /** - * Goes through existing modifiers for any that match the selected modifier, - * which will then either add it to the existing modifiers if none were found - * or, if one was found, it will refresh {@linkcode battlesLeft}. - * @param modifiers {@linkcode PersistentModifier} array of the player's modifiers - * @param _virtual N/A - * @param _scene N/A - * @returns true if the modifier was successfully added or applied, false otherwise - */ - add(modifiers: PersistentModifier[], _virtual: boolean, _scene: BattleScene): boolean { - for (const modifier of modifiers) { - if (this.match(modifier)) { - const modifierInstance = modifier as TempCritBoosterModifier; - if (modifierInstance.getBattlesLeft() < 5) { - modifierInstance.battlesLeft = 5; - return true; - } - // should never get here - return false; - } - } - - modifiers.push(this); - return true; - } - - getMaxStackCount(_scene: BattleScene, _forThreshold?: boolean): number { - return 1; - } } export class MapModifier extends PersistentModifier { diff --git a/src/phases/faint-phase.ts b/src/phases/faint-phase.ts index d5dd9f61340..48366afaad4 100644 --- a/src/phases/faint-phase.ts +++ b/src/phases/faint-phase.ts @@ -17,6 +17,7 @@ import { ToggleDoublePositionPhase } from "./toggle-double-position-phase"; import { GameOverPhase } from "./game-over-phase"; import { SwitchPhase } from "./switch-phase"; import { VictoryPhase } from "./victory-phase"; +import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms"; export class FaintPhase extends PokemonPhase { private preventEndure: boolean; @@ -59,6 +60,7 @@ export class FaintPhase extends PokemonPhase { } this.scene.queueMessage(i18next.t("battle:fainted", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }), null, true); + this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true); if (pokemon.turnData?.attacksReceived?.length) { const lastAttack = pokemon.turnData.attacksReceived[0]; diff --git a/src/phases/game-over-phase.ts b/src/phases/game-over-phase.ts index ebe58b20d3e..17805e90f0f 100644 --- a/src/phases/game-over-phase.ts +++ b/src/phases/game-over-phase.ts @@ -49,7 +49,9 @@ export class GameOverPhase extends BattlePhase { } if (this.victory && this.scene.gameMode.isEndless) { - this.scene.ui.showDialogue(i18next.t("PGMmiscDialogue:ending_endless"), i18next.t("PGMmiscDialogue:ending_name"), 0, () => this.handleGameOver()); + const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET; + const genderStr = PlayerGender[genderIndex].toLowerCase(); + this.scene.ui.showDialogue(i18next.t("miscDialogue:ending_endless", { context: genderStr }), i18next.t("miscDialogue:ending_name"), 0, () => this.handleGameOver()); } else if (this.victory || !this.scene.enableRetries) { this.handleGameOver(); } else { diff --git a/src/phases/move-effect-phase.ts b/src/phases/move-effect-phase.ts index f100a763219..9b22c520e19 100644 --- a/src/phases/move-effect-phase.ts +++ b/src/phases/move-effect-phase.ts @@ -377,16 +377,16 @@ export class MoveEffectPhase extends PokemonPhase { return false; } - const moveAccuracy = this.move.getMove().calculateBattleAccuracy(user!, target); // TODO: is the bang correct here? + const moveAccuracy = this.move.getMove().calculateBattleAccuracy(user, target); if (moveAccuracy === -1) { return true; } const accuracyMultiplier = user.getAccuracyMultiplier(target, this.move.getMove()); - const rand = user.randSeedInt(100, 1); + const rand = user.randSeedInt(100); - return rand <= moveAccuracy * (accuracyMultiplier!); // TODO: is this bang correct? + return rand < (moveAccuracy * accuracyMultiplier); } /** Returns the {@linkcode Pokemon} using this phase's invoked move */ diff --git a/src/phases/weather-effect-phase.ts b/src/phases/weather-effect-phase.ts index 71ca7f9b505..ccfc9abb64f 100644 --- a/src/phases/weather-effect-phase.ts +++ b/src/phases/weather-effect-phase.ts @@ -1,10 +1,11 @@ -import BattleScene from "#app/battle-scene.js"; +import BattleScene from "#app/battle-scene"; import { applyPreWeatherEffectAbAttrs, SuppressWeatherEffectAbAttr, PreWeatherDamageAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPostWeatherLapseAbAttrs, PostWeatherLapseAbAttr } from "#app/data/ability.js"; -import { CommonAnim } from "#app/data/battle-anims.js"; -import { Weather, getWeatherDamageMessage, getWeatherLapseMessage } from "#app/data/weather.js"; -import { WeatherType } from "#app/enums/weather-type.js"; -import Pokemon, { HitResult } from "#app/field/pokemon.js"; -import * as Utils from "#app/utils.js"; +import { CommonAnim } from "#app/data/battle-anims"; +import { Weather, getWeatherDamageMessage, getWeatherLapseMessage } from "#app/data/weather"; +import { BattlerTagType } from "#app/enums/battler-tag-type.js"; +import { WeatherType } from "#app/enums/weather-type"; +import Pokemon, { HitResult } from "#app/field/pokemon"; +import * as Utils from "#app/utils"; import { CommonAnimPhase } from "./common-anim-phase"; export class WeatherEffectPhase extends CommonAnimPhase { @@ -39,7 +40,7 @@ export class WeatherEffectPhase extends CommonAnimPhase { applyPreWeatherEffectAbAttrs(PreWeatherDamageAbAttr, pokemon, this.weather, cancelled); applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled); - if (cancelled.value) { + if (cancelled.value || pokemon.getTag(BattlerTagType.UNDERGROUND) || pokemon.getTag(BattlerTagType.UNDERWATER)) { return; } diff --git a/src/system/game-data.ts b/src/system/game-data.ts index 1a47294906e..746af4d47a5 100644 --- a/src/system/game-data.ts +++ b/src/system/game-data.ts @@ -857,6 +857,14 @@ export class GameData { const settings = JSON.parse(localStorage.getItem("settings")!); // TODO: is this bang correct? + // TODO: Remove this block after save migration is implemented + if (settings.hasOwnProperty("REROLL_TARGET") && !settings.hasOwnProperty(SettingKeys.Shop_Cursor_Target)) { + settings[SettingKeys.Shop_Cursor_Target] = settings["REROLL_TARGET"]; + delete settings["REROLL_TARGET"]; + localStorage.setItem("settings", JSON.stringify(settings)); + } + // End of block to remove + for (const setting of Object.keys(settings)) { setSetting(this.scene, setting, settings[setting]); } diff --git a/src/test/abilities/aura_break.test.ts b/src/test/abilities/aura_break.test.ts index 7de300c157a..0fb2212d817 100644 --- a/src/test/abilities/aura_break.test.ts +++ b/src/test/abilities/aura_break.test.ts @@ -1,5 +1,4 @@ import { allMoves } from "#app/data/move"; -import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; @@ -33,31 +32,45 @@ describe("Abilities - Aura Break", () => { game.override.enemySpecies(Species.SHUCKLE); }); - it("reverses the effect of fairy aura", async () => { + it("reverses the effect of Fairy Aura", async () => { const moveToCheck = allMoves[Moves.MOONBLAST]; const basePower = moveToCheck.power; game.override.ability(Abilities.FAIRY_AURA); vi.spyOn(moveToCheck, "calculateBattlePower"); - await game.startBattle([Species.PIKACHU]); + await game.classicMode.startBattle([Species.PIKACHU]); game.move.select(Moves.MOONBLAST); - await game.phaseInterceptor.to(MoveEffectPhase); + await game.phaseInterceptor.to("MoveEffectPhase"); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier)); }); - it("reverses the effect of dark aura", async () => { + it("reverses the effect of Dark Aura", async () => { const moveToCheck = allMoves[Moves.DARK_PULSE]; const basePower = moveToCheck.power; game.override.ability(Abilities.DARK_AURA); vi.spyOn(moveToCheck, "calculateBattlePower"); - await game.startBattle([Species.PIKACHU]); + await game.classicMode.startBattle([Species.PIKACHU]); game.move.select(Moves.DARK_PULSE); - await game.phaseInterceptor.to(MoveEffectPhase); + await game.phaseInterceptor.to("MoveEffectPhase"); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier)); }); + + it("has no effect if neither Fairy Aura nor Dark Aura are present", async () => { + const moveToCheck = allMoves[Moves.MOONBLAST]; + const basePower = moveToCheck.power; + + game.override.ability(Abilities.BALL_FETCH); + vi.spyOn(moveToCheck, "calculateBattlePower"); + + await game.classicMode.startBattle([Species.PIKACHU]); + game.move.select(Moves.MOONBLAST); + await game.phaseInterceptor.to("MoveEffectPhase"); + + expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower); + }); }); diff --git a/src/test/arena/weather_hail.test.ts b/src/test/arena/weather_hail.test.ts new file mode 100644 index 00000000000..75125b3448c --- /dev/null +++ b/src/test/arena/weather_hail.test.ts @@ -0,0 +1,62 @@ +import { WeatherType } from "#app/data/weather"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { SPLASH_ONLY } from "../utils/testUtils"; +import { BattlerIndex } from "#app/battle"; + +describe("Weather - Hail", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .weather(WeatherType.HAIL) + .battleType("single") + .moveset(SPLASH_ONLY) + .enemyMoveset(SPLASH_ONLY) + .enemySpecies(Species.MAGIKARP); + }); + + it("inflicts damage equal to 1/16 of Pokemon's max HP at turn end", async () => { + await game.classicMode.startBattle([Species.MAGIKARP]); + + game.move.select(Moves.SPLASH); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + + await game.phaseInterceptor.to("TurnEndPhase"); + + game.scene.getField(true).forEach(pokemon => { + expect(pokemon.hp).toBeLessThan(pokemon.getMaxHp() - Math.floor(pokemon.getMaxHp() / 16)); + }); + }); + + it("does not inflict damage to a Pokemon that is underwater (Dive) or underground (Dig)", async () => { + game.override.moveset([Moves.DIG]); + await game.classicMode.startBattle([Species.MAGIKARP]); + + game.move.select(Moves.DIG); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + + await game.phaseInterceptor.to("TurnEndPhase"); + + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + + expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp()); + expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp() - Math.floor(enemyPokemon.getMaxHp() / 16)); + }); +}); diff --git a/src/test/arena/weather_sandstorm.test.ts b/src/test/arena/weather_sandstorm.test.ts new file mode 100644 index 00000000000..978774ba4c1 --- /dev/null +++ b/src/test/arena/weather_sandstorm.test.ts @@ -0,0 +1,59 @@ +import { WeatherType } from "#app/data/weather"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { SPLASH_ONLY } from "../utils/testUtils"; + +describe("Weather - Sandstorm", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .weather(WeatherType.SANDSTORM) + .battleType("single") + .moveset(SPLASH_ONLY) + .enemyMoveset(SPLASH_ONLY) + .enemySpecies(Species.MAGIKARP); + }); + + it("inflicts damage equal to 1/16 of Pokemon's max HP at turn end", async () => { + await game.classicMode.startBattle([Species.MAGIKARP]); + + game.move.select(Moves.SPLASH); + + await game.phaseInterceptor.to("TurnEndPhase"); + + game.scene.getField(true).forEach(pokemon => { + expect(pokemon.hp).toBeLessThan(pokemon.getMaxHp() - Math.floor(pokemon.getMaxHp() / 16)); + }); + }); + + it("does not inflict damage to a Pokemon that is underwater (Dive) or underground (Dig)", async () => { + game.override.moveset([Moves.DIVE]); + await game.classicMode.startBattle([Species.MAGIKARP]); + + game.move.select(Moves.DIVE); + + await game.phaseInterceptor.to("TurnEndPhase"); + + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + + expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp()); + expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp() - Math.floor(enemyPokemon.getMaxHp() / 16)); + }); +}); diff --git a/src/test/items/dire_hit.test.ts b/src/test/items/dire_hit.test.ts index 02f7c0d06a4..4b5988294f3 100644 --- a/src/test/items/dire_hit.test.ts +++ b/src/test/items/dire_hit.test.ts @@ -72,7 +72,7 @@ describe("Items - Dire Hit", () => { await game.phaseInterceptor.to(BattleEndPhase); const modifier = game.scene.findModifier(m => m instanceof TempCritBoosterModifier) as TempCritBoosterModifier; - expect(modifier.getBattlesLeft()).toBe(4); + expect(modifier.getBattleCount()).toBe(4); // Forced DIRE_HIT to spawn in the first slot with override game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => { @@ -90,7 +90,7 @@ describe("Items - Dire Hit", () => { for (const m of game.scene.modifiers) { if (m instanceof TempCritBoosterModifier) { count++; - expect((m as TempCritBoosterModifier).getBattlesLeft()).toBe(5); + expect((m as TempCritBoosterModifier).getBattleCount()).toBe(5); } } expect(count).toBe(1); diff --git a/src/test/items/double_battle_chance_booster.test.ts b/src/test/items/double_battle_chance_booster.test.ts new file mode 100644 index 00000000000..808d4c7ca51 --- /dev/null +++ b/src/test/items/double_battle_chance_booster.test.ts @@ -0,0 +1,105 @@ +import { Moves } from "#app/enums/moves.js"; +import { Species } from "#app/enums/species.js"; +import { DoubleBattleChanceBoosterModifier } from "#app/modifier/modifier"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { SPLASH_ONLY } from "../utils/testUtils"; +import { ShopCursorTarget } from "#app/enums/shop-cursor-target.js"; +import { Mode } from "#app/ui/ui.js"; +import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler.js"; +import { Button } from "#app/enums/buttons.js"; + +describe("Items - Double Battle Chance Boosters", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + const TIMEOUT = 20 * 1000; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + }); + + it("should guarantee double battle with 2 unique tiers", async () => { + game.override + .startingModifier([ + { name: "LURE" }, + { name: "SUPER_LURE" } + ]) + .startingWave(2); + + await game.classicMode.startBattle(); + + expect(game.scene.getEnemyField().length).toBe(2); + }, TIMEOUT); + + it("should guarantee double boss battle with 3 unique tiers", async () => { + game.override + .startingModifier([ + { name: "LURE" }, + { name: "SUPER_LURE" }, + { name: "MAX_LURE" } + ]) + .startingWave(10); + + await game.classicMode.startBattle(); + + const enemyField = game.scene.getEnemyField(); + + expect(enemyField.length).toBe(2); + expect(enemyField[0].isBoss()).toBe(true); + expect(enemyField[1].isBoss()).toBe(true); + }, TIMEOUT); + + it("should renew how many battles are left of existing booster when picking up new booster of same tier", async() => { + game.override + .startingModifier([{ name: "LURE" }]) + .itemRewards([{ name: "LURE" }]) + .moveset(SPLASH_ONLY) + .startingLevel(200); + + await game.classicMode.startBattle([ + Species.PIKACHU + ]); + + game.move.select(Moves.SPLASH); + + await game.doKillOpponents(); + + await game.phaseInterceptor.to("BattleEndPhase"); + + const modifier = game.scene.findModifier(m => m instanceof DoubleBattleChanceBoosterModifier) as DoubleBattleChanceBoosterModifier; + expect(modifier.getBattleCount()).toBe(9); + + // Forced LURE to spawn in the first slot with override + game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => { + const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler; + // Traverse to first modifier slot + handler.setCursor(0); + handler.setRowCursor(ShopCursorTarget.REWARDS); + handler.processInput(Button.ACTION); + }, () => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("NewBattlePhase"), true); + + await game.phaseInterceptor.to("TurnInitPhase"); + + // Making sure only one booster is in the modifier list even after picking up another + let count = 0; + for (const m of game.scene.modifiers) { + if (m instanceof DoubleBattleChanceBoosterModifier) { + count++; + const modifierInstance = m as DoubleBattleChanceBoosterModifier; + expect(modifierInstance.getBattleCount()).toBe(modifierInstance.getMaxBattles()); + } + } + expect(count).toBe(1); + }, TIMEOUT); +}); diff --git a/src/test/items/temp_stat_stage_booster.test.ts b/src/test/items/temp_stat_stage_booster.test.ts index c81703220db..3e32fa13a04 100644 --- a/src/test/items/temp_stat_stage_booster.test.ts +++ b/src/test/items/temp_stat_stage_booster.test.ts @@ -10,12 +10,7 @@ import { Abilities } from "#app/enums/abilities"; import { TempStatStageBoosterModifier } from "#app/modifier/modifier"; import { Mode } from "#app/ui/ui"; import { Button } from "#app/enums/buttons"; -import { CommandPhase } from "#app/phases/command-phase"; -import { NewBattlePhase } from "#app/phases/new-battle-phase"; import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler"; -import { TurnInitPhase } from "#app/phases/turn-init-phase"; -import { BattleEndPhase } from "#app/phases/battle-end-phase"; -import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; import { ShopCursorTarget } from "#app/enums/shop-cursor-target"; @@ -46,7 +41,7 @@ describe("Items - Temporary Stat Stage Boosters", () => { }); it("should provide a x1.3 stat stage multiplier", async() => { - await game.startBattle([ + await game.classicMode.startBattle([ Species.PIKACHU ]); @@ -56,7 +51,7 @@ describe("Items - Temporary Stat Stage Boosters", () => { game.move.select(Moves.TACKLE); - await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase); + await game.phaseInterceptor.runFrom("EnemyCommandPhase").to(TurnEndPhase); expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(1.3); }, 20000); @@ -66,7 +61,7 @@ describe("Items - Temporary Stat Stage Boosters", () => { .startingModifier([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC }]) .ability(Abilities.SIMPLE); - await game.startBattle([ + await game.classicMode.startBattle([ Species.PIKACHU ]); @@ -89,7 +84,7 @@ describe("Items - Temporary Stat Stage Boosters", () => { it("should increase existing stat stage multiplier by 3/10 for the rest of the boosters", async() => { - await game.startBattle([ + await game.classicMode.startBattle([ Species.PIKACHU ]); @@ -113,7 +108,7 @@ describe("Items - Temporary Stat Stage Boosters", () => { it("should not increase past maximum stat stage multiplier", async() => { game.override.startingModifier([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC }, { name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ATK }]); - await game.startBattle([ + await game.classicMode.startBattle([ Species.PIKACHU ]); @@ -138,7 +133,7 @@ describe("Items - Temporary Stat Stage Boosters", () => { .startingLevel(200) .itemRewards([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ATK }]); - await game.startBattle([ + await game.classicMode.startBattle([ Species.PIKACHU ]); @@ -146,10 +141,10 @@ describe("Items - Temporary Stat Stage Boosters", () => { await game.doKillOpponents(); - await game.phaseInterceptor.to(BattleEndPhase); + await game.phaseInterceptor.to("BattleEndPhase"); const modifier = game.scene.findModifier(m => m instanceof TempStatStageBoosterModifier) as TempStatStageBoosterModifier; - expect(modifier.getBattlesLeft()).toBe(4); + expect(modifier.getBattleCount()).toBe(4); // Forced X_ATTACK to spawn in the first slot with override game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => { @@ -158,16 +153,17 @@ describe("Items - Temporary Stat Stage Boosters", () => { handler.setCursor(0); handler.setRowCursor(ShopCursorTarget.REWARDS); handler.processInput(Button.ACTION); - }, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(NewBattlePhase), true); + }, () => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("NewBattlePhase"), true); - await game.phaseInterceptor.to(TurnInitPhase); + await game.phaseInterceptor.to("TurnInitPhase"); // Making sure only one booster is in the modifier list even after picking up another let count = 0; for (const m of game.scene.modifiers) { if (m instanceof TempStatStageBoosterModifier) { count++; - expect((m as TempStatStageBoosterModifier).getBattlesLeft()).toBe(5); + const modifierInstance = m as TempStatStageBoosterModifier; + expect(modifierInstance.getBattleCount()).toBe(modifierInstance.getMaxBattles()); } } expect(count).toBe(1); diff --git a/src/test/moves/dragon_cheer.test.ts b/src/test/moves/dragon_cheer.test.ts new file mode 100644 index 00000000000..747d71bd000 --- /dev/null +++ b/src/test/moves/dragon_cheer.test.ts @@ -0,0 +1,101 @@ +import { BattlerIndex } from "#app/battle"; +import { Type } from "#app/data/type"; +import { Moves } from "#app/enums/moves"; +import { Species } from "#app/enums/species"; +import { Abilities } from "#enums/abilities"; +import GameManager from "#test/utils/gameManager"; +import { SPLASH_ONLY } from "#test/utils/testUtils"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; + +describe("Moves - Dragon Cheer", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + const TIMEOUT = 20 * 1000; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("double") + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(SPLASH_ONLY) + .enemyLevel(20) + .moveset([Moves.DRAGON_CHEER, Moves.TACKLE, Moves.SPLASH]); + }); + + it("increases the user's allies' critical hit ratio by one stage", async () => { + await game.classicMode.startBattle([Species.DRAGONAIR, Species.MAGIKARP]); + + const enemy = game.scene.getEnemyField()[0]; + + vi.spyOn(enemy, "getCritStage"); + + game.move.select(Moves.DRAGON_CHEER, 0); + game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY); + + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); + + // After Tackle + await game.phaseInterceptor.to("TurnEndPhase"); + expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender + }, TIMEOUT); + + it("increases the user's Dragon-type allies' critical hit ratio by two stages", async () => { + await game.classicMode.startBattle([Species.MAGIKARP, Species.DRAGONAIR]); + + const enemy = game.scene.getEnemyField()[0]; + + vi.spyOn(enemy, "getCritStage"); + + game.move.select(Moves.DRAGON_CHEER, 0); + game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY); + + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); + + // After Tackle + await game.phaseInterceptor.to("TurnEndPhase"); + expect(enemy.getCritStage).toHaveReturnedWith(2); // getCritStage is called on defender + }, TIMEOUT); + + it("applies the effect based on the allies' type upon use of the move, and do not change if the allies' type changes later in battle", async () => { + await game.classicMode.startBattle([Species.DRAGONAIR, Species.MAGIKARP]); + + const magikarp = game.scene.getPlayerField()[1]; + const enemy = game.scene.getEnemyField()[0]; + + vi.spyOn(enemy, "getCritStage"); + + game.move.select(Moves.DRAGON_CHEER, 0); + game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY); + + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); + + // After Tackle + await game.phaseInterceptor.to("TurnEndPhase"); + expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender + + await game.toNextTurn(); + + // Change Magikarp's type to Dragon + vi.spyOn(magikarp, "getTypes").mockReturnValue([Type.DRAGON]); + expect(magikarp.getTypes()).toEqual([Type.DRAGON]); + + game.move.select(Moves.SPLASH, 0); + game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY); + + await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); + + await game.phaseInterceptor.to("MoveEndPhase"); + expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender + }, TIMEOUT); +}); diff --git a/src/test/moves/glaive_rush.test.ts b/src/test/moves/glaive_rush.test.ts index 1eac3c32bb4..5867ef751b8 100644 --- a/src/test/moves/glaive_rush.test.ts +++ b/src/test/moves/glaive_rush.test.ts @@ -1,13 +1,12 @@ import { allMoves } from "#app/data/move"; import { Abilities } from "#app/enums/abilities"; -import { DamagePhase } from "#app/phases/damage-phase"; -import { TurnEndPhase } from "#app/phases/turn-end-phase"; -import { Moves } from "#enums/moves"; -import { Species } from "#enums/species"; +import { Moves } from "#app/enums/moves"; +import { Species } from "#app/enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; -import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +const TIMEOUT = 20 * 1000; describe("Moves - Glaive Rush", () => { let phaserGame: Phaser.Game; @@ -25,131 +24,142 @@ describe("Moves - Glaive Rush", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleType("single"); - game.override.disableCrits(); - game.override.enemySpecies(Species.MAGIKARP); - game.override.enemyAbility(Abilities.BALL_FETCH); - game.override.enemyMoveset(Array(4).fill(Moves.GLAIVE_RUSH)); - game.override.starterSpecies(Species.KLINK); - game.override.ability(Abilities.UNNERVE); - game.override.passiveAbility(Abilities.FUR_COAT); - game.override.moveset([Moves.SHADOW_SNEAK, Moves.AVALANCHE, Moves.SPLASH, Moves.GLAIVE_RUSH]); + game.override + .battleType("single") + .disableCrits() + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(Array(4).fill(Moves.GLAIVE_RUSH)) + .starterSpecies(Species.KLINK) + .ability(Abilities.BALL_FETCH) + .moveset([Moves.SHADOW_SNEAK, Moves.AVALANCHE, Moves.SPLASH, Moves.GLAIVE_RUSH]); }); it("takes double damage from attacks", async () => { - await game.startBattle(); + await game.classicMode.startBattle(); + const enemy = game.scene.getEnemyPokemon()!; enemy.hp = 1000; - vi.spyOn(game.scene, "randBattleSeedInt").mockReturnValue(0); game.move.select(Moves.SHADOW_SNEAK); - await game.phaseInterceptor.to(DamagePhase); + await game.phaseInterceptor.to("DamagePhase"); const damageDealt = 1000 - enemy.hp; - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); game.move.select(Moves.SHADOW_SNEAK); - await game.phaseInterceptor.to(DamagePhase); + await game.phaseInterceptor.to("DamagePhase"); expect(enemy.hp).toBeLessThanOrEqual(1001 - (damageDealt * 3)); - }, 5000); // TODO: revert back to 20s + }, TIMEOUT); it("always gets hit by attacks", async () => { - await game.startBattle(); + await game.classicMode.startBattle(); + const enemy = game.scene.getEnemyPokemon()!; enemy.hp = 1000; allMoves[Moves.AVALANCHE].accuracy = 0; game.move.select(Moves.AVALANCHE); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.hp).toBeLessThan(1000); - }, 20000); + }, TIMEOUT); it("interacts properly with multi-lens", async () => { - game.override.startingHeldItems([{ name: "MULTI_LENS", count: 2 }]); - game.override.enemyMoveset(Array(4).fill(Moves.AVALANCHE)); - await game.startBattle(); + game.override + .startingHeldItems([{ name: "MULTI_LENS", count: 2 }]) + .enemyMoveset(Array(4).fill(Moves.AVALANCHE)); + await game.classicMode.startBattle(); + const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; + enemy.hp = 1000; player.hp = 1000; allMoves[Moves.AVALANCHE].accuracy = 0; game.move.select(Moves.GLAIVE_RUSH); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); expect(player.hp).toBeLessThan(1000); player.hp = 1000; game.move.select(Moves.SPLASH); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); expect(player.hp).toBe(1000); - }, 20000); + }, TIMEOUT); it("secondary effects only last until next move", async () => { game.override.enemyMoveset(Array(4).fill(Moves.SHADOW_SNEAK)); - await game.startBattle(); + await game.classicMode.startBattle(); + const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; + enemy.hp = 1000; player.hp = 1000; allMoves[Moves.SHADOW_SNEAK].accuracy = 0; game.move.select(Moves.GLAIVE_RUSH); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); expect(player.hp).toBe(1000); game.move.select(Moves.SPLASH); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); const damagedHp = player.hp; expect(player.hp).toBeLessThan(1000); game.move.select(Moves.SPLASH); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); expect(player.hp).toBe(damagedHp); - }, 20000); + }, TIMEOUT); it("secondary effects are removed upon switching", async () => { - game.override.enemyMoveset(Array(4).fill(Moves.SHADOW_SNEAK)); - game.override.starterSpecies(0); - await game.startBattle([Species.KLINK, Species.FEEBAS]); + game.override + .enemyMoveset(Array(4).fill(Moves.SHADOW_SNEAK)) + .starterSpecies(0); + await game.classicMode.startBattle([Species.KLINK, Species.FEEBAS]); + const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; + enemy.hp = 1000; allMoves[Moves.SHADOW_SNEAK].accuracy = 0; game.move.select(Moves.GLAIVE_RUSH); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); expect(player.hp).toBe(player.getMaxHp()); game.doSwitchPokemon(1); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); game.doSwitchPokemon(1); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); expect(player.hp).toBe(player.getMaxHp()); - }, 20000); + }, TIMEOUT); it("secondary effects don't activate if move fails", async () => { game.override.moveset([Moves.SHADOW_SNEAK, Moves.PROTECT, Moves.SPLASH, Moves.GLAIVE_RUSH]); - await game.startBattle(); + await game.classicMode.startBattle(); + const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; + enemy.hp = 1000; player.hp = 1000; game.move.select(Moves.PROTECT); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); game.move.select(Moves.SHADOW_SNEAK); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); game.override.enemyMoveset(Array(4).fill(Moves.SPLASH)); const damagedHP1 = 1000 - enemy.hp; enemy.hp = 1000; game.move.select(Moves.SHADOW_SNEAK); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); const damagedHP2 = 1000 - enemy.hp; expect(damagedHP2).toBeGreaterThanOrEqual((damagedHP1 * 2) - 1); - }, 20000); + }, TIMEOUT); }); diff --git a/src/test/utils/gameManager.ts b/src/test/utils/gameManager.ts index f367fc70936..ade33aa1148 100644 --- a/src/test/utils/gameManager.ts +++ b/src/test/utils/gameManager.ts @@ -76,7 +76,7 @@ export default class GameManager { constructor(phaserGame: Phaser.Game, bypassLogin: boolean = true) { localStorage.clear(); ErrorInterceptor.getInstance().clear(); - BattleScene.prototype.randBattleSeedInt = (arg) => arg-1; + BattleScene.prototype.randBattleSeedInt = (range, min: number = 0) => min + range - 1; // This simulates a max roll this.gameWrapper = new GameWrapper(phaserGame, bypassLogin); this.scene = new BattleScene(); this.phaseInterceptor = new PhaseInterceptor(this.scene); diff --git a/src/test/utils/mocks/mocksContainer/mockContainer.ts b/src/test/utils/mocks/mocksContainer/mockContainer.ts index 5babd9e71b2..d2cdd852257 100644 --- a/src/test/utils/mocks/mocksContainer/mockContainer.ts +++ b/src/test/utils/mocks/mocksContainer/mockContainer.ts @@ -208,4 +208,5 @@ export default class MockContainer implements MockGameObject { return this.list; } + disableInteractive = vi.fn(); } diff --git a/src/ui/login-form-ui-handler.ts b/src/ui/login-form-ui-handler.ts index 87b7730e8df..631b2e50b02 100644 --- a/src/ui/login-form-ui-handler.ts +++ b/src/ui/login-form-ui-handler.ts @@ -8,7 +8,21 @@ import { addTextObject, TextStyle } from "./text"; import { addWindow } from "./ui-theme"; import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"; +interface BuildInteractableImageOpts { + scale?: number; + x?: number; + y?: number; + origin?: { x: number; y: number }; +} + export default class LoginFormUiHandler extends FormModalUiHandler { + private readonly ERR_USERNAME: string = "invalid username"; + private readonly ERR_PASSWORD: string = "invalid password"; + private readonly ERR_ACCOUNT_EXIST: string = "account doesn't exist"; + private readonly ERR_PASSWORD_MATCH: string = "password doesn't match"; + private readonly ERR_NO_SAVES: string = "No save files found"; + private readonly ERR_TOO_MANY_SAVES: string = "Too many save files found"; + private googleImage: Phaser.GameObjects.Image; private discordImage: Phaser.GameObjects.Image; private usernameInfoImage: Phaser.GameObjects.Image; @@ -21,8 +35,23 @@ export default class LoginFormUiHandler extends FormModalUiHandler { } setup(): void { - super.setup(); + this.buildExternalPartyContainer(); + + this.infoContainer = this.scene.add.container(0, 0); + + this.usernameInfoImage = this.buildInteractableImage("settings_icon", "username-info-icon", { + x: 20, + scale: 0.5 + }); + + this.infoContainer.add(this.usernameInfoImage); + this.getUi().add(this.infoContainer); + this.infoContainer.setVisible(false); + this.infoContainer.disableInteractive(); + } + + private buildExternalPartyContainer() { this.externalPartyContainer = this.scene.add.container(0, 0); this.externalPartyContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 12, this.scene.game.canvas.height / 12), Phaser.Geom.Rectangle.Contains); this.externalPartyTitle = addTextObject(this.scene, 0, 4, "", TextStyle.SETTINGS_LABEL); @@ -31,23 +60,8 @@ export default class LoginFormUiHandler extends FormModalUiHandler { this.externalPartyContainer.add(this.externalPartyBg); this.externalPartyContainer.add(this.externalPartyTitle); - this.infoContainer = this.scene.add.container(0, 0); - this.infoContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 12, this.scene.game.canvas.height / 12), Phaser.Geom.Rectangle.Contains); - - const googleImage = this.scene.add.image(0, 0, "google"); - googleImage.setOrigin(0, 0); - googleImage.setScale(0.07); - googleImage.setInteractive(); - googleImage.setName("google-icon"); - this.googleImage = googleImage; - - const discordImage = this.scene.add.image(20, 0, "discord"); - discordImage.setOrigin(0, 0); - discordImage.setScale(0.07); - discordImage.setInteractive(); - discordImage.setName("discord-icon"); - - this.discordImage = discordImage; + this.googleImage = this.buildInteractableImage("google", "google-icon"); + this.discordImage = this.buildInteractableImage("discord", "discord-icon"); this.externalPartyContainer.add(this.googleImage); this.externalPartyContainer.add(this.discordImage); @@ -55,59 +69,52 @@ export default class LoginFormUiHandler extends FormModalUiHandler { this.externalPartyContainer.add(this.googleImage); this.externalPartyContainer.add(this.discordImage); this.externalPartyContainer.setVisible(false); - - const usernameInfoImage = this.scene.add.image(20, 0, "settings_icon"); - usernameInfoImage.setOrigin(0, 0); - usernameInfoImage.setScale(0.5); - usernameInfoImage.setInteractive(); - usernameInfoImage.setName("username-info-icon"); - this.usernameInfoImage = usernameInfoImage; - - this.infoContainer.add(this.usernameInfoImage); - this.getUi().add(this.infoContainer); - this.infoContainer.setVisible(false); } - getModalTitle(config?: ModalConfig): string { + override getModalTitle(_config?: ModalConfig): string { return i18next.t("menu:login"); } - getFields(config?: ModalConfig): string[] { + override getFields(_config?: ModalConfig): string[] { return [ i18next.t("menu:username"), i18next.t("menu:password") ]; } - getWidth(config?: ModalConfig): number { + override getWidth(_config?: ModalConfig): number { return 160; } - getMargin(config?: ModalConfig): [number, number, number, number] { + override getMargin(_config?: ModalConfig): [number, number, number, number] { return [ 0, 0, 48, 0 ]; } - getButtonLabels(config?: ModalConfig): string[] { + override getButtonLabels(_config?: ModalConfig): string[] { return [ i18next.t("menu:login"), i18next.t("menu:register")]; } - getReadableErrorMessage(error: string): string { + override getReadableErrorMessage(error: string): string { const colonIndex = error?.indexOf(":"); if (colonIndex > 0) { error = error.slice(0, colonIndex); } switch (error) { - case "invalid username": + case this.ERR_USERNAME: return i18next.t("menu:invalidLoginUsername"); - case "invalid password": + case this.ERR_PASSWORD: return i18next.t("menu:invalidLoginPassword"); - case "account doesn't exist": + case this.ERR_ACCOUNT_EXIST: return i18next.t("menu:accountNonExistent"); - case "password doesn't match": + case this.ERR_PASSWORD_MATCH: return i18next.t("menu:unmatchingPassword"); + case this.ERR_NO_SAVES: + return i18next.t("menu:noSaves"); + case this.ERR_TOO_MANY_SAVES: + return i18next.t("menu:tooManySaves"); } return super.getReadableErrorMessage(error); } - show(args: any[]): boolean { + override show(args: any[]): boolean { if (super.show(args)) { const config = args[0] as ModalConfig; @@ -148,17 +155,16 @@ export default class LoginFormUiHandler extends FormModalUiHandler { return false; } - clear() { + override clear() { super.clear(); this.externalPartyContainer.setVisible(false); this.infoContainer.setVisible(false); + this.setMouseCursorStyle("default"); //reset cursor - this.discordImage.off("pointerdown"); - this.googleImage.off("pointerdown"); - this.usernameInfoImage.off("pointerdown"); + [this.discordImage, this.googleImage, this.usernameInfoImage].forEach((img) => img.off("pointerdown")); } - processExternalProvider(config: ModalConfig) : void { + private processExternalProvider(config: ModalConfig) : void { this.externalPartyTitle.setText(i18next.t("menu:orUse") ?? ""); this.externalPartyTitle.setX(20+this.externalPartyTitle.text.length); this.externalPartyTitle.setVisible(true); @@ -205,6 +211,7 @@ export default class LoginFormUiHandler extends FormModalUiHandler { label: dataKeys[i].replace(keyToFind, ""), handler: () => { this.scene.ui.revertMode(); + this.infoContainer.disableInteractive(); return true; } }); @@ -213,8 +220,13 @@ export default class LoginFormUiHandler extends FormModalUiHandler { options: options, delay: 1000 }); + this.infoContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width, this.scene.game.canvas.height), Phaser.Geom.Rectangle.Contains); } else { - return onFail("You have too many save files to use this"); + if (dataKeys.length > 2) { + return onFail(this.ERR_TOO_MANY_SAVES); + } else { + return onFail(this.ERR_NO_SAVES); + } } }); @@ -236,4 +248,21 @@ export default class LoginFormUiHandler extends FormModalUiHandler { alpha: 1 }); } + + private buildInteractableImage(texture: string, name: string, opts: BuildInteractableImageOpts = {}) { + const { + scale = 0.07, + x = 0, + y = 0, + origin = { x: 0, y: 0 } + } = opts; + const img = this.scene.add.image(x, y, texture); + img.setName(name); + img.setOrigin(origin.x, origin.y); + img.setScale(scale); + img.setInteractive(); + this.addInteractionHoverEffect(img); + + return img; + } } diff --git a/src/ui/modal-ui-handler.ts b/src/ui/modal-ui-handler.ts index cecdacc1eb9..5f586ec8db7 100644 --- a/src/ui/modal-ui-handler.ts +++ b/src/ui/modal-ui-handler.ts @@ -57,29 +57,35 @@ export abstract class ModalUiHandler extends UiHandler { const buttonLabels = this.getButtonLabels(); - const buttonTopMargin = this.getButtonTopMargin(); - for (const label of buttonLabels) { - const buttonLabel = addTextObject(this.scene, 0, 8, label, TextStyle.TOOLTIP_CONTENT); - buttonLabel.setOrigin(0.5, 0.5); - - const buttonBg = addWindow(this.scene, 0, 0, buttonLabel.getBounds().width + 8, 16, false, false, 0, 0, WindowVariant.THIN); - buttonBg.setOrigin(0.5, 0); - buttonBg.setInteractive(new Phaser.Geom.Rectangle(0, 0, buttonBg.width, buttonBg.height), Phaser.Geom.Rectangle.Contains); - - const buttonContainer = this.scene.add.container(0, buttonTopMargin); - - this.buttonBgs.push(buttonBg); - this.buttonContainers.push(buttonContainer); - - buttonContainer.add(buttonBg); - buttonContainer.add(buttonLabel); - this.modalContainer.add(buttonContainer); + this.addButton(label); } this.modalContainer.setVisible(false); } + private addButton(label: string) { + const buttonTopMargin = this.getButtonTopMargin(); + const buttonLabel = addTextObject(this.scene, 0, 8, label, TextStyle.TOOLTIP_CONTENT); + buttonLabel.setOrigin(0.5, 0.5); + + const buttonBg = addWindow(this.scene, 0, 0, buttonLabel.getBounds().width + 8, 16, false, false, 0, 0, WindowVariant.THIN); + buttonBg.setOrigin(0.5, 0); + buttonBg.setInteractive(new Phaser.Geom.Rectangle(0, 0, buttonBg.width, buttonBg.height), Phaser.Geom.Rectangle.Contains); + + const buttonContainer = this.scene.add.container(0, buttonTopMargin); + + this.buttonBgs.push(buttonBg); + this.buttonContainers.push(buttonContainer); + + buttonContainer.add(buttonBg); + buttonContainer.add(buttonLabel); + + this.addInteractionHoverEffect(buttonBg); + + this.modalContainer.add(buttonContainer); + } + show(args: any[]): boolean { if (args.length >= 1 && "buttonActions" in args[0]) { super.show(args); @@ -135,4 +141,20 @@ export abstract class ModalUiHandler extends UiHandler { this.buttonBgs.map(bg => bg.off("pointerdown")); } + + /** + * Adds a hover effect to a game object which changes the cursor to a `pointer` and tints it slighly + * @param gameObject the game object to add hover events/effects to + */ + protected addInteractionHoverEffect(gameObject: Phaser.GameObjects.Image | Phaser.GameObjects.NineSlice | Phaser.GameObjects.Sprite) { + gameObject.on("pointerover", () => { + this.setMouseCursorStyle("pointer"); + gameObject.setTint(0xbbbbbb); + }); + + gameObject.on("pointerout", () => { + this.setMouseCursorStyle("default"); + gameObject.clearTint(); + }); + } } diff --git a/src/ui/ui-handler.ts b/src/ui/ui-handler.ts index 94625efaa75..d9f0a876b71 100644 --- a/src/ui/ui-handler.ts +++ b/src/ui/ui-handler.ts @@ -52,6 +52,15 @@ export default abstract class UiHandler { return changed; } + /** + * Changes the style of the mouse cursor. + * @see {@link https://developer.mozilla.org/en-US/docs/Web/CSS/cursor} + * @param cursorStyle cursor style to apply + */ + protected setMouseCursorStyle(cursorStyle: "pointer" | "default") { + this.scene.input.manager.canvas.style.cursor = cursorStyle; + } + clear() { this.active = false; } diff --git a/src/utils.ts b/src/utils.ts index 173ea25b17c..592981c7643 100644 --- a/src/utils.ts +++ b/src/utils.ts @@ -1,5 +1,5 @@ -import i18next from "i18next"; import { MoneyFormat } from "#enums/money-format"; +import i18next from "i18next"; export const MissingTextureKey = "__MISSING"; @@ -82,6 +82,12 @@ export function randInt(range: integer, min: integer = 0): integer { return Math.floor(Math.random() * range) + min; } +/** + * Generates a random number using the global seed, or the current battle's seed if called via `Battle.randSeedInt` + * @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min} + * @param min The minimum integer to pick, default `0` + * @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1) + */ export function randSeedInt(range: integer, min: integer = 0): integer { if (range <= 1) { return min; @@ -449,6 +455,26 @@ export function rgbaToInt(rgba: integer[]): integer { return (rgba[0] << 24) + (rgba[1] << 16) + (rgba[2] << 8) + rgba[3]; } +/** + * Provided valid HSV values, calculates and stitches together a string of that + * HSV color's corresponding hex code. + * + * Sourced from {@link https://stackoverflow.com/a/44134328}. + * @param h Hue in degrees, must be in a range of [0, 360] + * @param s Saturation percentage, must be in a range of [0, 1] + * @param l Ligthness percentage, must be in a range of [0, 1] + * @returns a string of the corresponding color hex code with a "#" prefix + */ +export function hslToHex(h: number, s: number, l: number): string { + const a = s * Math.min(l, 1 - l); + const f = (n: number) => { + const k = (n + h / 30) % 12; + const rgb = l - a * Math.max(-1, Math.min(k - 3, 9 - k, 1)); + return Math.round(rgb * 255).toString(16).padStart(2, "0"); + }; + return `#${f(0)}${f(8)}${f(4)}`; +} + /*This function returns true if the current lang is available for some functions If the lang is not in the function, it usually means that lang is going to use the default english version This function is used in: diff --git a/vitest.config.ts b/vitest.config.ts index d1827103807..9a765a89ae7 100644 --- a/vitest.config.ts +++ b/vitest.config.ts @@ -1,38 +1,43 @@ -import { defineProject } from 'vitest/config'; +import { defineProject, UserWorkspaceConfig } from 'vitest/config'; import { defaultConfig } from './vite.config'; +export const defaultProjectTestConfig: UserWorkspaceConfig["test"] = { + setupFiles: ['./src/test/vitest.setup.ts'], + server: { + deps: { + inline: ['vitest-canvas-mock'], + //@ts-ignore + optimizer: { + web: { + include: ['vitest-canvas-mock'], + } + } + } + }, + environment: 'jsdom' as const, + environmentOptions: { + jsdom: { + resources: 'usable', + }, + }, + threads: false, + trace: true, + restoreMocks: true, + watch: false, + coverage: { + provider: 'istanbul' as const, + reportsDirectory: 'coverage' as const, + reporters: ['text-summary', 'html'], + }, +} + export default defineProject(({ mode }) => ({ ...defaultConfig, test: { + ...defaultProjectTestConfig, name: "main", include: ["./src/test/**/*.{test,spec}.ts"], exclude: ["./src/test/pre.test.ts"], - setupFiles: ['./src/test/vitest.setup.ts'], - server: { - deps: { - inline: ['vitest-canvas-mock'], - optimizer: { - web: { - include: ['vitest-canvas-mock'], - } - } - } - }, - environment: 'jsdom' as const, - environmentOptions: { - jsdom: { - resources: 'usable', - }, - }, - threads: false, - trace: true, - restoreMocks: true, - watch: false, - coverage: { - provider: 'istanbul' as const, - reportsDirectory: 'coverage' as const, - reporters: ['text-summary', 'html'], - }, }, esbuild: { pure: mode === 'production' ? [ 'console.log' ] : [], diff --git a/vitest.workspace.ts b/vitest.workspace.ts index 38121942004..a885b77dc9d 100644 --- a/vitest.workspace.ts +++ b/vitest.workspace.ts @@ -1,5 +1,6 @@ import { defineWorkspace } from "vitest/config"; import { defaultConfig } from "./vite.config"; +import { defaultProjectTestConfig } from "./vitest.config"; export default defineWorkspace([ { @@ -10,5 +11,58 @@ export default defineWorkspace([ environment: "jsdom", }, }, + { + ...defaultConfig, + test: { + ...defaultProjectTestConfig, + name: "misc", + include: [ + "src/test/achievements/**/*.{test,spec}.ts", + "src/test/arena/**/*.{test,spec}.ts", + "src/test/battlerTags/**/*.{test,spec}.ts", + "src/test/eggs/**/*.{test,spec}.ts", + "src/test/field/**/*.{test,spec}.ts", + "src/test/inputs/**/*.{test,spec}.ts", + "src/test/localization/**/*.{test,spec}.ts", + "src/test/phases/**/*.{test,spec}.ts", + "src/test/settingMenu/**/*.{test,spec}.ts", + "src/test/sprites/**/*.{test,spec}.ts", + "src/test/ui/**/*.{test,spec}.ts", + "src/test/*.{test,spec}.ts", + ], + }, + }, + { + ...defaultConfig, + test: { + ...defaultProjectTestConfig, + name: "abilities", + include: ["src/test/abilities/**/*.{test,spec}.ts"], + }, + }, + { + ...defaultConfig, + test: { + ...defaultProjectTestConfig, + name: "battle", + include: ["src/test/battle/**/*.{test,spec}.ts"], + }, + }, + { + ...defaultConfig, + test: { + ...defaultProjectTestConfig, + name: "items", + include: ["src/test/items/**/*.{test,spec}.ts"], + }, + }, + { + ...defaultConfig, + test: { + ...defaultProjectTestConfig, + name: "moves", + include: ["src/test/moves/**/*.{test,spec}.ts"], + }, + }, "./vitest.config.ts", ]);