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Update src/system/game-data.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
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@ -1586,7 +1586,7 @@ export class GameData {
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// If incrementCount === false (not a catch scenario), only update the pokemon's dex data if the Pokemon has already been marked as caught in dex
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// If incrementCount === false (not a catch scenario), only update the pokemon's dex data if the Pokemon has already been marked as caught in dex
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// Prevents form changes, nature changes, etc. from unintentionally updating the dex data of a "rental" pokemon
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// Prevents form changes, nature changes, etc. from unintentionally updating the dex data of a "rental" pokemon
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const speciesRootForm = pokemon.species.getRootSpeciesId();
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const speciesRootForm = pokemon.species.getRootSpeciesId();
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if (!!this.scene.gameData.dexData[speciesRootForm].caughtAttr) {
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if (this.scene.gameData.dexData[speciesRootForm].caughtAttr) {
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return this.setPokemonSpeciesCaught(pokemon, pokemon.species, incrementCount, fromEgg, showMessage);
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return this.setPokemonSpeciesCaught(pokemon, pokemon.species, incrementCount, fromEgg, showMessage);
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} else {
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} else {
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return new Promise(resolve => resolve(false));
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return new Promise(resolve => resolve(false));
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