[Balance][ME]Tweak weird dream do a party heal in option 1, random tera, and no longer revive pokemon in hardcore (#6409)

* Tweak weird dream option 1

Transfer HP ratio and status onto transformed pokemon

* Make weird dream randomize tera type
This commit is contained in:
Sirz Benjie 2025-08-26 01:54:26 -05:00 committed by GitHub
parent 4aac5472a9
commit 88e42ba4c4
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GPG Key ID: B5690EEEBB952194
2 changed files with 25 additions and 2 deletions

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@ -2,6 +2,7 @@ import { globalScene } from "#app/global-scene";
import { allSpecies, modifierTypes } from "#data/data-lists";
import { getLevelTotalExp } from "#data/exp";
import type { PokemonSpecies } from "#data/pokemon-species";
import { AbilityId } from "#enums/ability-id";
import { Challenges } from "#enums/challenges";
import { ModifierTier } from "#enums/modifier-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
@ -10,8 +11,9 @@ import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Nature } from "#enums/nature";
import { PartyMemberStrength } from "#enums/party-member-strength";
import { PlayerGender } from "#enums/player-gender";
import { PokemonType } from "#enums/pokemon-type";
import { MAX_POKEMON_TYPE, PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { TrainerType } from "#enums/trainer-type";
import type { PlayerPokemon, Pokemon } from "#field/pokemon";
import type { PokemonHeldItemModifier } from "#modifiers/modifier";
@ -219,6 +221,7 @@ export const WeirdDreamEncounter: MysteryEncounter = MysteryEncounterBuilder.wit
await showEncounterText(`${namespace}:option.1.dreamComplete`);
await doNewTeamPostProcess(transformations);
globalScene.phaseManager.unshiftNew("PartyHealPhase", true);
setEncounterRewards({
guaranteedModifierTypeFuncs: [
modifierTypes.MEMORY_MUSHROOM,
@ -230,7 +233,7 @@ export const WeirdDreamEncounter: MysteryEncounter = MysteryEncounterBuilder.wit
],
fillRemaining: false,
});
leaveEncounterWithoutBattle(true);
leaveEncounterWithoutBattle(false);
})
.build(),
)
@ -431,6 +434,8 @@ function getTeamTransformations(): PokemonTransformation[] {
newAbilityIndex,
undefined,
);
transformation.newPokemon.teraType = randSeedInt(MAX_POKEMON_TYPE);
}
return pokemonTransformations;
@ -440,6 +445,8 @@ async function doNewTeamPostProcess(transformations: PokemonTransformation[]) {
let atLeastOneNewStarter = false;
for (const transformation of transformations) {
const previousPokemon = transformation.previousPokemon;
const oldHpRatio = previousPokemon.getHpRatio(true);
const oldStatus = previousPokemon.status;
const newPokemon = transformation.newPokemon;
const speciesRootForm = newPokemon.species.getRootSpeciesId();
@ -462,6 +469,19 @@ async function doNewTeamPostProcess(transformations: PokemonTransformation[]) {
}
newPokemon.calculateStats();
if (oldHpRatio > 0) {
newPokemon.hp = Math.ceil(oldHpRatio * newPokemon.getMaxHp());
// Assume that the `status` instance can always safely be transferred to the new pokemon
// This is the case (as of version 1.10.4)
// Safeguard against COMATOSE here
if (!newPokemon.hasAbility(AbilityId.COMATOSE, false, true)) {
newPokemon.status = oldStatus;
}
} else {
newPokemon.hp = 0;
newPokemon.doSetStatus(StatusEffect.FAINT);
}
await newPokemon.updateInfo();
}

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@ -20,3 +20,6 @@ export enum PokemonType {
FAIRY,
STELLAR
}
/** The largest legal value for a {@linkcode PokemonType} (includes Stellar) */
export const MAX_POKEMON_TYPE = PokemonType.STELLAR;