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Additions to handle learning during evolution + test fixes
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@ -50,7 +50,7 @@ class DefaultOverrides {
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readonly STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN;
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readonly ARENA_TINT_OVERRIDE: TimeOfDay | null = null;
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/** Multiplies XP gained by this value including 0. Set to null to ignore the override */
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readonly XP_MULTIPLIER_OVERRIDE: number | null = null;
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readonly XP_MULTIPLIER_OVERRIDE: number | null = 50;
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readonly NEVER_CRIT_OVERRIDE: boolean = false;
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/** default 1000 */
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readonly STARTING_MONEY_OVERRIDE: integer = 0;
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@ -1,6 +1,6 @@
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import BattleScene from "#app/battle-scene";
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import { initMoveAnim, loadMoveAnimAssets } from "#app/data/battle-anims";
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import { allMoves } from "#app/data/move";
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import Move, { allMoves } from "#app/data/move";
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import { SpeciesFormChangeMoveLearnedTrigger } from "#app/data/pokemon-forms";
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import { Moves } from "#app/enums/moves";
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import { getPokemonNameWithAffix } from "#app/messages";
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@ -9,6 +9,7 @@ import { SummaryUiMode } from "#app/ui/summary-ui-handler";
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import { Mode } from "#app/ui/ui";
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import i18next from "i18next";
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import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-phase";
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import Pokemon from "#app/field/pokemon";
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export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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private moveId: Moves;
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@ -33,7 +34,7 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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}
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this.messageMode = this.scene.ui.getHandler() instanceof EvolutionSceneHandler ? Mode.EVOLUTION_SCENE : Mode.MESSAGE;
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this.scene.ui.setMode(this.messageMode);
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// If the Pokemon has less than 4 moves, the new move is added to the largest empty moveset index
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// If it has 4 moves, the phase then checks if the player wants to replace the move itself.
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if (currentMoveset.length < 4) {
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@ -68,18 +69,16 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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* If a player does not select a move or chooses the new move (moveIndex === 4), the game goes to this.rejectMoveAndEnd()
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* If an old move is selected, the function then passes the moveIndex to this.learnMove()
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*/
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forgetMoveProcess(move, pokemon) {
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forgetMoveProcess(move: Move, pokemon: Pokemon) {
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this.scene.ui.setMode(this.messageMode);
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this.scene.ui.showText(i18next.t("battle:learnMoveForgetQuestion"), null, () => {
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this.scene.ui.setModeWithoutClear(Mode.SUMMARY, pokemon, SummaryUiMode.LEARN_MOVE, move, (moveIndex: integer) => {
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if (moveIndex === 4) {
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this.rejectMoveAndEnd(move, pokemon);
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return;
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}
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this.scene.ui.setMode(this.messageMode);
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const forgetSuccessText = i18next.t("battle:learnMoveForgetSuccess", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: pokemon.moveset[moveIndex]!.getName() });
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const fullText = [i18next.t("battle:countdownPoof"), forgetSuccessText, i18next.t("battle:learnMoveAnd")].join("$");
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this.learnMove(moveIndex, move, pokemon, fullText);
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this.scene.ui.setMode(this.messageMode).then(() => this.learnMove(moveIndex, move, pokemon, fullText));
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});
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}, null, true);
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}
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@ -90,13 +89,15 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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* If the player wishes to not teach the Pokemon the move, it displays a message and ends the phase.
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* If the player reconsiders, it repeats the process for a Pokemon with a full moveset once again.
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*/
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rejectMoveAndEnd(move, pokemon) {
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rejectMoveAndEnd(move: Move, pokemon: Pokemon) {
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this.scene.ui.setMode(this.messageMode);
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this.scene.ui.showText(i18next.t("battle:learnMoveStopTeaching", { moveName: move.name }), null, () => {
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this.scene.ui.setModeWithoutClear(Mode.CONFIRM,
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() => {
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this.scene.ui.setMode(this.messageMode);
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this.scene.ui.showText(i18next.t("battle:learnMoveNotLearned", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name }), null, () => this.end(), null, true);
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this.scene.ui.showText(i18next.t("battle:learnMoveNotLearned", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name }), null, () => {
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this.unshiftPhase(); this.end();
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}, null, true);
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},
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() => {
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this.scene.ui.setMode(this.messageMode);
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@ -2,12 +2,9 @@ import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#test/utils/gameManager";
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import { Species } from "#enums/species";
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//import * as Utils from "#app/utils";
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import { Moves } from "#enums/moves";
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// import BattleScene from "#app/battle-scene";
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import { LearnMovePhase } from "#app/phases/learn-move-phase";
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import Overrides from "#app/overrides";
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//import { allMoves } from "#app/data/move";
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describe("Learn Move Phase", () => {
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let phaserGame: Phaser.Game;
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@ -41,6 +38,12 @@ describe("Learn Move Phase", () => {
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const levelReq = levelMove[0];
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const levelMoveId = levelMove[1];
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expect(pokemon.level).toBeGreaterThanOrEqual(levelReq);
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expect(pokemon.getMoveset()[newMovePos]).toBe(levelMoveId);
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expect(pokemon?.getMoveset()[newMovePos]?.moveId).toBe(levelMoveId);
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});
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/**
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* Future Tests:
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* If a Pokemon has four moves, the user can specify an old move to be forgotten and a new move will take its place.
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* If a Pokemon has four moves, the user can reject the new move, keeping the moveset the same.
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*/
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});
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