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Fixing the crash bug that occurs when Endless runs
reach floor 5850
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parent
879f009156
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@ -1592,15 +1592,20 @@ export function getEnemyBuffModifierForWave(tier: ModifierTier, enemyModifiers:
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const tierStackCount = tier === ModifierTier.ULTRA ? 5 : tier === ModifierTier.GREAT ? 3 : 1;
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const retryCount = 50;
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let candidate = getNewModifierTypeOption(null, ModifierPoolType.ENEMY_BUFF, tier);
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let r = 0;
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let matchingModifier: Modifiers.PersistentModifier;
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while (++r < retryCount && (matchingModifier = enemyModifiers.find(m => m.type.id === candidate.type.id)) && matchingModifier.getMaxStackCount(scene) < matchingModifier.stackCount + (r < 10 ? tierStackCount : 1))
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candidate = getNewModifierTypeOption(null, ModifierPoolType.ENEMY_BUFF, tier);
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const modifier = candidate.type.newModifier() as Modifiers.EnemyPersistentModifier;
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modifier.stackCount = tierStackCount;
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return modifier;
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if (candidate != null) {
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let r = 0;
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let matchingModifier: Modifiers.PersistentModifier;
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while (++r < retryCount && (matchingModifier = enemyModifiers.find(m => m.type.id === candidate.type.id)) && matchingModifier.getMaxStackCount(scene) < matchingModifier.stackCount + (r < 10 ? tierStackCount : 1))
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candidate = getNewModifierTypeOption(null, ModifierPoolType.ENEMY_BUFF, tier);
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const modifier = candidate.type.newModifier() as Modifiers.EnemyPersistentModifier;
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modifier.stackCount = tierStackCount;
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return modifier;
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} else {
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return null;
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}
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}
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export function getEnemyModifierTypesForWave(waveIndex: integer, count: integer, party: EnemyPokemon[], poolType: ModifierPoolType.WILD | ModifierPoolType.TRAINER, upgradeChance: integer = 0): PokemonHeldItemModifierType[] {
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