Add Disable IV Scanner Option

This commit is contained in:
Ice 2024-05-02 23:42:16 -05:00
parent 7110017a20
commit 878fe3b9bd
3 changed files with 8 additions and 1 deletions

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@ -112,6 +112,7 @@ export default class BattleScene extends SceneBase {
public gameSpeed: integer = 1; public gameSpeed: integer = 1;
public damageNumbersMode: integer = 0; public damageNumbersMode: integer = 0;
public showLevelUpStats: boolean = true; public showLevelUpStats: boolean = true;
public disableIVScanner: boolean = true;
public enableTutorials: boolean = import.meta.env.VITE_BYPASS_TUTORIAL === "1"; public enableTutorials: boolean = import.meta.env.VITE_BYPASS_TUTORIAL === "1";
public enableRetries: boolean = false; public enableRetries: boolean = false;
public uiTheme: UiTheme = UiTheme.DEFAULT; public uiTheme: UiTheme = UiTheme.DEFAULT;

View File

@ -898,7 +898,7 @@ export class EncounterPhase extends BattlePhase {
if (this.scene.currentBattle.battleType !== BattleType.TRAINER) { if (this.scene.currentBattle.battleType !== BattleType.TRAINER) {
enemyField.map(p => this.scene.pushPhase(new PostSummonPhase(this.scene, p.getBattlerIndex()))); enemyField.map(p => this.scene.pushPhase(new PostSummonPhase(this.scene, p.getBattlerIndex())));
const ivScannerModifier = this.scene.findModifier(m => m instanceof IvScannerModifier); const ivScannerModifier = this.scene.findModifier(m => m instanceof IvScannerModifier);
if (ivScannerModifier) if (ivScannerModifier && !this.scene.disableIVScanner)
enemyField.map(p => this.scene.pushPhase(new ScanIvsPhase(this.scene, p.getBattlerIndex(), Math.min(ivScannerModifier.getStackCount() * 2, 6)))); enemyField.map(p => this.scene.pushPhase(new ScanIvsPhase(this.scene, p.getBattlerIndex(), Math.min(ivScannerModifier.getStackCount() * 2, 6))));
} }

View File

@ -20,6 +20,7 @@ export enum Setting {
Sprite_Set = "SPRITE_SET", Sprite_Set = "SPRITE_SET",
Move_Animations = "MOVE_ANIMATIONS", Move_Animations = "MOVE_ANIMATIONS",
Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS", Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS",
Disable_IV_Scanner = "DISABLE_IV_SCANNER",
EXP_Gains_Speed = "EXP_GAINS_SPEED", EXP_Gains_Speed = "EXP_GAINS_SPEED",
HP_Bar_Speed = "HP_BAR_SPEED", HP_Bar_Speed = "HP_BAR_SPEED",
Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS", Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
@ -51,6 +52,7 @@ export const settingOptions: SettingOptions = {
[Setting.Sprite_Set]: [ 'Consistent', 'Mixed Animated' ], [Setting.Sprite_Set]: [ 'Consistent', 'Mixed Animated' ],
[Setting.Move_Animations]: [ 'Off', 'On' ], [Setting.Move_Animations]: [ 'Off', 'On' ],
[Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ], [Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ],
[Setting.Disable_IV_Scanner]: [ 'On', 'Off' ],
[Setting.EXP_Gains_Speed]: [ 'Normal', 'Fast', 'Faster', 'Skip' ], [Setting.EXP_Gains_Speed]: [ 'Normal', 'Fast', 'Faster', 'Skip' ],
[Setting.HP_Bar_Speed]: [ 'Normal', 'Fast', 'Faster', 'Instant' ], [Setting.HP_Bar_Speed]: [ 'Normal', 'Fast', 'Faster', 'Instant' ],
[Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ], [Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ],
@ -74,6 +76,7 @@ export const settingDefaults: SettingDefaults = {
[Setting.Sprite_Set]: 0, [Setting.Sprite_Set]: 0,
[Setting.Move_Animations]: 1, [Setting.Move_Animations]: 1,
[Setting.Show_Stats_on_Level_Up]: 1, [Setting.Show_Stats_on_Level_Up]: 1,
[Setting.Disable_IV_Scanner]: 1,
[Setting.EXP_Gains_Speed]: 0, [Setting.EXP_Gains_Speed]: 0,
[Setting.HP_Bar_Speed]: 0, [Setting.HP_Bar_Speed]: 0,
[Setting.Fusion_Palette_Swaps]: 1, [Setting.Fusion_Palette_Swaps]: 1,
@ -128,6 +131,9 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
case Setting.Show_Stats_on_Level_Up: case Setting.Show_Stats_on_Level_Up:
scene.showLevelUpStats = settingOptions[setting][value] === 'On'; scene.showLevelUpStats = settingOptions[setting][value] === 'On';
break; break;
case Setting.Disable_IV_Scanner:
scene.disableIVScanner = settingOptions[setting][value] === 'On';
break;
case Setting.EXP_Gains_Speed: case Setting.EXP_Gains_Speed:
scene.expGainsSpeed = value; scene.expGainsSpeed = value;
break; break;