mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-06 16:32:16 +02:00
Merge branch 'beta' into danish-workspace
This commit is contained in:
commit
871472af71
4
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|
||||
}
|
||||
],
|
||||
"meta": {
|
||||
"app": "https://www.aseprite.org/",
|
||||
"version": "1.3.7-dev",
|
||||
"image": "688.png",
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||||
"format": "I8",
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||||
"size": { "w": 51, "h": 65 },
|
||||
"scale": "1"
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||||
}
|
||||
}
|
||||
|
@ -1,41 +1,19 @@
|
||||
{
|
||||
"textures": [
|
||||
{
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||||
"image": "658-ash.png",
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||||
"format": "RGBA8888",
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"size": {
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||||
"w": 79,
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"h": 79
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},
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"scale": 1,
|
||||
"frames": [
|
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{
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"filename": "0001.png",
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"rotated": false,
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"trimmed": false,
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|
||||
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{ "frames": [
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{
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"filename": "0001.png",
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"frame": { "x": 0, "y": 0, "w": 79, "h": 74 },
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"rotated": false,
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"spriteSourceSize": { "x": 0, "y": 0, "w": 79, "h": 74 },
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"sourceSize": { "w": 79, "h": 74 },
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"duration": 100
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}
|
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],
|
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"meta": {
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"app": "https://www.aseprite.org/",
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"scale": "1"
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|
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}
|
||||
|
@ -1,41 +1,19 @@
|
||||
{
|
||||
"textures": [
|
||||
{
|
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"image": "658.png",
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"format": "RGBA8888",
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"w": 75,
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"h": 75
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"scale": 1,
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"frames": [
|
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{
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"filename": "0001.png",
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"rotated": false,
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"trimmed": false,
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"sourceSize": {
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"frame": {
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"y": 0,
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"w": 75,
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"h": 65
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}
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]
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}
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],
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"meta": {
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"app": "https://www.codeandweb.com/texturepacker",
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"version": "3.0",
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"smartupdate": "$TexturePacker:SmartUpdate:be07c062265a19e890f1e2d2d1b5527d:ad4583a5a0498c496e9a93574c55ee03:5affcab976148657d36bf4ff3410f92d$"
|
||||
}
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{ "frames": [
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{
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"filename": "0001.png",
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"frame": { "x": 0, "y": 0, "w": 85, "h": 67 },
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": { "x": 0, "y": 0, "w": 85, "h": 67 },
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"sourceSize": { "w": 85, "h": 67 },
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"duration": 100
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}
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],
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"meta": {
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"app": "https://www.aseprite.org/",
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"version": "1.3.7-x64",
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"format": "I8",
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"size": { "w": 85, "h": 67 },
|
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"scale": "1"
|
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}
|
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}
|
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|
@ -5,8 +5,7 @@
|
||||
"rotated": false,
|
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"trimmed": false,
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"sourceSize": { "w": 64, "h": 63 },
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"duration": 100
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"sourceSize": { "w": 64, "h": 63 }
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}
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],
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"meta": {
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|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"textures": [
|
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{
|
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"image": "statuses_es.png",
|
||||
"image": "statuses_es-ES.png",
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"format": "RGBA8888",
|
||||
"size": {
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"w": 22,
|
Before Width: | Height: | Size: 441 B After Width: | Height: | Size: 441 B |
@ -1,7 +1,7 @@
|
||||
{
|
||||
"textures": [
|
||||
{
|
||||
"image": "types_es.png",
|
||||
"image": "types_es-ES.png",
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"format": "RGBA8888",
|
||||
"size": {
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||||
"w": 32,
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
@ -1 +1 @@
|
||||
Subproject commit 71390cba88f4103d0d2273d59a6dd8340a4fa54f
|
||||
Subproject commit fc4a1effd5170def3c8314208a52cd0d8e6913ef
|
@ -323,6 +323,7 @@ export default class BattleScene extends SceneBase {
|
||||
this.conditionalQueue = [];
|
||||
this.phaseQueuePrependSpliceIndex = -1;
|
||||
this.nextCommandPhaseQueue = [];
|
||||
this.eventManager = new TimedEventManager();
|
||||
this.updateGameInfo();
|
||||
}
|
||||
|
||||
@ -378,7 +379,6 @@ export default class BattleScene extends SceneBase {
|
||||
|
||||
this.fieldSpritePipeline = new FieldSpritePipeline(this.game);
|
||||
(this.renderer as Phaser.Renderer.WebGL.WebGLRenderer).pipelines.add("FieldSprite", this.fieldSpritePipeline);
|
||||
this.eventManager = new TimedEventManager();
|
||||
|
||||
this.launchBattle();
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
import Pokemon, { HitResult, PlayerPokemon, PokemonMove } from "../field/pokemon";
|
||||
import Pokemon, { EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove } from "../field/pokemon";
|
||||
import { Type } from "./type";
|
||||
import { Constructor } from "#app/utils";
|
||||
import * as Utils from "../utils";
|
||||
@ -9,7 +9,7 @@ import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, g
|
||||
import { Gender } from "./gender";
|
||||
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
|
||||
import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
|
||||
import { BerryModifier, PokemonHeldItemModifier } from "../modifier/modifier";
|
||||
import { BerryModifier, HitHealModifier, PokemonHeldItemModifier } from "../modifier/modifier";
|
||||
import { TerrainType } from "./terrain";
|
||||
import { SpeciesFormChangeManualTrigger, SpeciesFormChangeRevertWeatherFormTrigger, SpeciesFormChangeWeatherTrigger } from "./pokemon-forms";
|
||||
import i18next from "i18next";
|
||||
@ -17,7 +17,7 @@ import { Localizable } from "#app/interfaces/locales";
|
||||
import { Command } from "../ui/command-ui-handler";
|
||||
import { BerryModifierType } from "#app/modifier/modifier-type";
|
||||
import { getPokeballName } from "./pokeball";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { BattlerIndex, BattleType } from "#app/battle";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
@ -29,6 +29,12 @@ import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
|
||||
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { SwitchType } from "#app/enums/switch-type";
|
||||
import { SwitchPhase } from "#app/phases/switch-phase";
|
||||
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
|
||||
import { BattleEndPhase } from "#app/phases/battle-end-phase";
|
||||
import { NewBattlePhase } from "#app/phases/new-battle-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
|
||||
export class Ability implements Localizable {
|
||||
public id: Abilities;
|
||||
@ -330,6 +336,30 @@ export class ReceivedMoveDamageMultiplierAbAttr extends PreDefendAbAttr {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reduces the damage dealt to an allied Pokemon. Used by Friend Guard.
|
||||
* @see {@linkcode applyPreDefend}
|
||||
*/
|
||||
export class AlliedFieldDamageReductionAbAttr extends PreDefendAbAttr {
|
||||
private damageMultiplier: number;
|
||||
|
||||
constructor(damageMultiplier: number) {
|
||||
super();
|
||||
this.damageMultiplier = damageMultiplier;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the damage reduction
|
||||
* @param args
|
||||
* - `[0]` {@linkcode Utils.NumberHolder} - The damage being dealt
|
||||
*/
|
||||
override applyPreDefend(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _attacker: Pokemon, _move: Move, _cancelled: Utils.BooleanHolder, args: any[]): boolean {
|
||||
const damage = args[0] as Utils.NumberHolder;
|
||||
damage.value = Utils.toDmgValue(damage.value * this.damageMultiplier);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
export class ReceivedTypeDamageMultiplierAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
|
||||
constructor(moveType: Type, damageMultiplier: number) {
|
||||
super((target, user, move) => user.getMoveType(move) === moveType, damageMultiplier);
|
||||
@ -3068,7 +3098,7 @@ export class SuppressWeatherEffectAbAttr extends PreWeatherEffectAbAttr {
|
||||
/**
|
||||
* Condition function to applied to abilities related to Sheer Force.
|
||||
* Checks if last move used against target was affected by a Sheer Force user and:
|
||||
* Disables: Color Change, Pickpocket, Wimp Out, Emergency Exit, Berserk, Anger Shell
|
||||
* Disables: Color Change, Pickpocket, Berserk, Anger Shell
|
||||
* @returns {AbAttrCondition} If false disables the ability which the condition is applied to.
|
||||
*/
|
||||
function getSheerForceHitDisableAbCondition(): AbAttrCondition {
|
||||
@ -3590,22 +3620,19 @@ export class MoodyAbAttr extends PostTurnAbAttr {
|
||||
}
|
||||
}
|
||||
|
||||
export class PostTurnStatStageChangeAbAttr extends PostTurnAbAttr {
|
||||
private stats: BattleStat[];
|
||||
private stages: number;
|
||||
export class SpeedBoostAbAttr extends PostTurnAbAttr {
|
||||
|
||||
constructor(stats: BattleStat[], stages: number) {
|
||||
constructor() {
|
||||
super(true);
|
||||
|
||||
this.stats = Array.isArray(stats)
|
||||
? stats
|
||||
: [ stats ];
|
||||
this.stages = stages;
|
||||
}
|
||||
|
||||
applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
|
||||
if (!simulated) {
|
||||
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.stages));
|
||||
if (!pokemon.turnData.switchedInThisTurn && !pokemon.turnData.failedRunAway) {
|
||||
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.SPD ], 1));
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -4679,6 +4706,84 @@ export class PreventBypassSpeedChanceAbAttr extends AbAttr {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This applies a terrain-based type change to the Pokemon.
|
||||
* Used by Mimicry.
|
||||
*/
|
||||
export class TerrainEventTypeChangeAbAttr extends PostSummonAbAttr {
|
||||
constructor() {
|
||||
super(true);
|
||||
}
|
||||
|
||||
override apply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: Utils.BooleanHolder, _args: any[]): boolean {
|
||||
if (pokemon.isTerastallized()) {
|
||||
return false;
|
||||
}
|
||||
const currentTerrain = pokemon.scene.arena.getTerrainType();
|
||||
const typeChange: Type[] = this.determineTypeChange(pokemon, currentTerrain);
|
||||
if (typeChange.length !== 0) {
|
||||
if (pokemon.summonData.addedType && typeChange.includes(pokemon.summonData.addedType)) {
|
||||
pokemon.summonData.addedType = null;
|
||||
}
|
||||
pokemon.summonData.types = typeChange;
|
||||
pokemon.updateInfo();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the type(s) the Pokemon should change to in response to a terrain
|
||||
* @param pokemon
|
||||
* @param currentTerrain {@linkcode TerrainType}
|
||||
* @returns a list of type(s)
|
||||
*/
|
||||
private determineTypeChange(pokemon: Pokemon, currentTerrain: TerrainType): Type[] {
|
||||
const typeChange: Type[] = [];
|
||||
switch (currentTerrain) {
|
||||
case TerrainType.ELECTRIC:
|
||||
typeChange.push(Type.ELECTRIC);
|
||||
break;
|
||||
case TerrainType.MISTY:
|
||||
typeChange.push(Type.FAIRY);
|
||||
break;
|
||||
case TerrainType.GRASSY:
|
||||
typeChange.push(Type.GRASS);
|
||||
break;
|
||||
case TerrainType.PSYCHIC:
|
||||
typeChange.push(Type.PSYCHIC);
|
||||
break;
|
||||
default:
|
||||
pokemon.getTypes(false, false, true).forEach(t => {
|
||||
typeChange.push(t);
|
||||
});
|
||||
break;
|
||||
}
|
||||
return typeChange;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the Pokemon should change types if summoned into an active terrain
|
||||
* @returns `true` if there is an active terrain requiring a type change | `false` if not
|
||||
*/
|
||||
override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
|
||||
if (pokemon.scene.arena.getTerrainType() !== TerrainType.NONE) {
|
||||
return this.apply(pokemon, passive, simulated, new Utils.BooleanHolder(false), []);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
override getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]) {
|
||||
const currentTerrain = pokemon.scene.arena.getTerrainType();
|
||||
const pokemonNameWithAffix = getPokemonNameWithAffix(pokemon);
|
||||
if (currentTerrain === TerrainType.NONE) {
|
||||
return i18next.t("abilityTriggers:pokemonTypeChangeRevert", { pokemonNameWithAffix });
|
||||
} else {
|
||||
const moveType = i18next.t(`pokemonInfo:Type.${Type[this.determineTypeChange(pokemon, currentTerrain)[0]]}`);
|
||||
return i18next.t("abilityTriggers:pokemonTypeChange", { pokemonNameWithAffix, moveType });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function applyAbAttrsInternal<TAttr extends AbAttr>(
|
||||
attrType: Constructor<TAttr>,
|
||||
pokemon: Pokemon | null,
|
||||
@ -4734,6 +4839,239 @@ async function applyAbAttrsInternal<TAttr extends AbAttr>(
|
||||
}
|
||||
}
|
||||
|
||||
class ForceSwitchOutHelper {
|
||||
constructor(private switchType: SwitchType) {}
|
||||
|
||||
/**
|
||||
* Handles the logic for switching out a Pokémon based on battle conditions, HP, and the switch type.
|
||||
*
|
||||
* @param pokemon The {@linkcode Pokemon} attempting to switch out.
|
||||
* @returns `true` if the switch is successful
|
||||
*/
|
||||
public switchOutLogic(pokemon: Pokemon): boolean {
|
||||
const switchOutTarget = pokemon;
|
||||
/**
|
||||
* If the switch-out target is a player-controlled Pokémon, the function checks:
|
||||
* - Whether there are available party members to switch in.
|
||||
* - If the Pokémon is still alive (hp > 0), and if so, it leaves the field and a new SwitchPhase is initiated.
|
||||
*/
|
||||
if (switchOutTarget instanceof PlayerPokemon) {
|
||||
if (switchOutTarget.scene.getParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (switchOutTarget.hp > 0) {
|
||||
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
|
||||
pokemon.scene.prependToPhase(new SwitchPhase(pokemon.scene, this.switchType, switchOutTarget.getFieldIndex(), true, true), MoveEndPhase);
|
||||
return true;
|
||||
}
|
||||
/**
|
||||
* For non-wild battles, it checks if the opposing party has any available Pokémon to switch in.
|
||||
* If yes, the Pokémon leaves the field and a new SwitchSummonPhase is initiated.
|
||||
*/
|
||||
} else if (pokemon.scene.currentBattle.battleType !== BattleType.WILD) {
|
||||
if (switchOutTarget.scene.getEnemyParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
|
||||
return false;
|
||||
}
|
||||
if (switchOutTarget.hp > 0) {
|
||||
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
|
||||
pokemon.scene.prependToPhase(new SwitchSummonPhase(pokemon.scene, this.switchType, switchOutTarget.getFieldIndex(),
|
||||
(pokemon.scene.currentBattle.trainer ? pokemon.scene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0),
|
||||
false, false), MoveEndPhase);
|
||||
return true;
|
||||
}
|
||||
/**
|
||||
* For wild Pokémon battles, the Pokémon will flee if the conditions are met (waveIndex and double battles).
|
||||
*/
|
||||
} else {
|
||||
if (!pokemon.scene.currentBattle.waveIndex && pokemon.scene.currentBattle.waveIndex % 10 === 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (switchOutTarget.hp > 0) {
|
||||
switchOutTarget.leaveField(false);
|
||||
pokemon.scene.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500);
|
||||
|
||||
if (switchOutTarget.scene.currentBattle.double) {
|
||||
const allyPokemon = switchOutTarget.getAlly();
|
||||
switchOutTarget.scene.redirectPokemonMoves(switchOutTarget, allyPokemon);
|
||||
}
|
||||
}
|
||||
|
||||
if (!switchOutTarget.getAlly()?.isActive(true)) {
|
||||
pokemon.scene.clearEnemyHeldItemModifiers();
|
||||
|
||||
if (switchOutTarget.hp) {
|
||||
pokemon.scene.pushPhase(new BattleEndPhase(pokemon.scene));
|
||||
pokemon.scene.pushPhase(new NewBattlePhase(pokemon.scene));
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if a Pokémon can switch out based on its status, the opponent's status, and battle conditions.
|
||||
*
|
||||
* @param pokemon The Pokémon attempting to switch out.
|
||||
* @param opponent The opponent Pokémon.
|
||||
* @returns `true` if the switch-out condition is met
|
||||
*/
|
||||
public getSwitchOutCondition(pokemon: Pokemon, opponent: Pokemon): boolean {
|
||||
const switchOutTarget = pokemon;
|
||||
const player = switchOutTarget instanceof PlayerPokemon;
|
||||
|
||||
if (player) {
|
||||
const blockedByAbility = new Utils.BooleanHolder(false);
|
||||
applyAbAttrs(ForceSwitchOutImmunityAbAttr, opponent, blockedByAbility);
|
||||
return !blockedByAbility.value;
|
||||
}
|
||||
|
||||
if (!player && pokemon.scene.currentBattle.battleType === BattleType.WILD) {
|
||||
if (!pokemon.scene.currentBattle.waveIndex && pokemon.scene.currentBattle.waveIndex % 10 === 0) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!player && pokemon.scene.currentBattle.isBattleMysteryEncounter() && !pokemon.scene.currentBattle.mysteryEncounter?.fleeAllowed) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const party = player ? pokemon.scene.getParty() : pokemon.scene.getEnemyParty();
|
||||
return (!player && pokemon.scene.currentBattle.battleType === BattleType.WILD)
|
||||
|| party.filter(p => p.isAllowedInBattle()
|
||||
&& (player || (p as EnemyPokemon).trainerSlot === (switchOutTarget as EnemyPokemon).trainerSlot)).length > pokemon.scene.currentBattle.getBattlerCount();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a message if the switch-out attempt fails due to ability effects.
|
||||
*
|
||||
* @param target The target Pokémon.
|
||||
* @returns The failure message, or `null` if no failure.
|
||||
*/
|
||||
public getFailedText(target: Pokemon): string | null {
|
||||
const blockedByAbility = new Utils.BooleanHolder(false);
|
||||
applyAbAttrs(ForceSwitchOutImmunityAbAttr, target, blockedByAbility);
|
||||
return blockedByAbility.value ? i18next.t("moveTriggers:cannotBeSwitchedOut", { pokemonName: getPokemonNameWithAffix(target) }) : null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the amount of recovery from the Shell Bell item.
|
||||
*
|
||||
* If the Pokémon is holding a Shell Bell, this function computes the amount of health
|
||||
* recovered based on the damage dealt in the current turn. The recovery is multiplied by the
|
||||
* Shell Bell's modifier (if any).
|
||||
*
|
||||
* @param pokemon - The Pokémon whose Shell Bell recovery is being calculated.
|
||||
* @returns The amount of health recovered by Shell Bell.
|
||||
*/
|
||||
function calculateShellBellRecovery(pokemon: Pokemon): number {
|
||||
const shellBellModifier = pokemon.getHeldItems().find(m => m instanceof HitHealModifier);
|
||||
if (shellBellModifier) {
|
||||
return Utils.toDmgValue(pokemon.turnData.totalDamageDealt / 8) * shellBellModifier.stackCount;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggers after the Pokemon takes any damage
|
||||
* @extends AbAttr
|
||||
*/
|
||||
export class PostDamageAbAttr extends AbAttr {
|
||||
public applyPostDamage(pokemon: Pokemon, damage: number, passive: boolean, simulated: boolean, args: any[], source?: Pokemon): boolean | Promise<boolean> {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Ability attribute for forcing a Pokémon to switch out after its health drops below half.
|
||||
* This attribute checks various conditions related to the damage received, the moves used by the Pokémon
|
||||
* and its opponents, and determines whether a forced switch-out should occur.
|
||||
*
|
||||
* Used by Wimp Out and Emergency Exit
|
||||
*
|
||||
* @extends PostDamageAbAttr
|
||||
* @see {@linkcode applyPostDamage}
|
||||
*/
|
||||
export class PostDamageForceSwitchAbAttr extends PostDamageAbAttr {
|
||||
private helper: ForceSwitchOutHelper = new ForceSwitchOutHelper(SwitchType.SWITCH);
|
||||
private hpRatio: number;
|
||||
|
||||
constructor(hpRatio: number = 0.5) {
|
||||
super();
|
||||
this.hpRatio = hpRatio;
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies the switch-out logic after the Pokémon takes damage.
|
||||
* Checks various conditions based on the moves used by the Pokémon, the opponents' moves, and
|
||||
* the Pokémon's health after damage to determine whether the switch-out should occur.
|
||||
*
|
||||
* @param pokemon The Pokémon that took damage.
|
||||
* @param damage The amount of damage taken by the Pokémon.
|
||||
* @param passive N/A
|
||||
* @param simulated Whether the ability is being simulated.
|
||||
* @param args N/A
|
||||
* @param source The Pokemon that dealt damage
|
||||
* @returns `true` if the switch-out logic was successfully applied
|
||||
*/
|
||||
public override applyPostDamage(pokemon: Pokemon, damage: number, passive: boolean, simulated: boolean, args: any[], source?: Pokemon): boolean | Promise<boolean> {
|
||||
const moveHistory = pokemon.getMoveHistory();
|
||||
// Will not activate when the Pokémon's HP is lowered by cutting its own HP
|
||||
const fordbiddenAttackingMoves = [ Moves.BELLY_DRUM, Moves.SUBSTITUTE, Moves.CURSE, Moves.PAIN_SPLIT ];
|
||||
if (moveHistory.length > 0) {
|
||||
const lastMoveUsed = moveHistory[moveHistory.length - 1];
|
||||
if (fordbiddenAttackingMoves.includes(lastMoveUsed.move)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.
|
||||
const fordbiddenDefendingMoves = [ Moves.DRAGON_TAIL, Moves.CIRCLE_THROW ];
|
||||
if (source) {
|
||||
const enemyMoveHistory = source.getMoveHistory();
|
||||
if (enemyMoveHistory.length > 0) {
|
||||
const enemyLastMoveUsed = enemyMoveHistory[enemyMoveHistory.length - 1];
|
||||
// Will not activate if the Pokémon's HP falls below half while it is in the air during Sky Drop.
|
||||
if (fordbiddenDefendingMoves.includes(enemyLastMoveUsed.move) || enemyLastMoveUsed.move === Moves.SKY_DROP && enemyLastMoveUsed.result === MoveResult.OTHER) {
|
||||
return false;
|
||||
// Will not activate if the Pokémon's HP falls below half by a move affected by Sheer Force.
|
||||
} else if (allMoves[enemyLastMoveUsed.move].chance >= 0 && source.hasAbility(Abilities.SHEER_FORCE)) {
|
||||
return false;
|
||||
// Activate only after the last hit of multistrike moves
|
||||
} else if (source.turnData.hitsLeft > 1) {
|
||||
return false;
|
||||
}
|
||||
if (source.turnData.hitCount > 1) {
|
||||
damage = pokemon.turnData.damageTaken;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (pokemon.hp + damage >= pokemon.getMaxHp() * this.hpRatio) {
|
||||
// Activates if it falls below half and recovers back above half from a Shell Bell
|
||||
const shellBellHeal = calculateShellBellRecovery(pokemon);
|
||||
if (pokemon.hp - shellBellHeal < pokemon.getMaxHp() * this.hpRatio) {
|
||||
for (const opponent of pokemon.getOpponents()) {
|
||||
if (!this.helper.getSwitchOutCondition(pokemon, opponent)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return this.helper.switchOutLogic(pokemon);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
|
||||
return this.helper.getFailedText(target);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export function applyAbAttrs(attrType: Constructor<AbAttr>, pokemon: Pokemon, cancelled: Utils.BooleanHolder | null, simulated: boolean = false, ...args: any[]): Promise<void> {
|
||||
return applyAbAttrsInternal<AbAttr>(attrType, pokemon, (attr, passive) => attr.apply(pokemon, passive, simulated, cancelled, args), args, false, simulated);
|
||||
}
|
||||
@ -4767,6 +5105,11 @@ export function applyPostSetStatusAbAttrs(attrType: Constructor<PostSetStatusAbA
|
||||
return applyAbAttrsInternal<PostSetStatusAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostSetStatus(pokemon, sourcePokemon, passive, effect, simulated, args), args, false, simulated);
|
||||
}
|
||||
|
||||
export function applyPostDamageAbAttrs(attrType: Constructor<PostDamageAbAttr>,
|
||||
pokemon: Pokemon, damage: number, passive: boolean, simulated: boolean = false, args: any[], source?: Pokemon): Promise<void> {
|
||||
return applyAbAttrsInternal<PostDamageAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostDamage(pokemon, damage, passive, simulated, args, source), args);
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies a field Stat multiplier attribute
|
||||
* @param attrType {@linkcode FieldMultiplyStatAbAttr} should always be FieldMultiplyBattleStatAbAttr for the time being
|
||||
@ -4909,7 +5252,7 @@ export function initAbilities() {
|
||||
.attr(PostSummonWeatherChangeAbAttr, WeatherType.RAIN)
|
||||
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.RAIN),
|
||||
new Ability(Abilities.SPEED_BOOST, 3)
|
||||
.attr(PostTurnStatStageChangeAbAttr, [ Stat.SPD ], 1),
|
||||
.attr(SpeedBoostAbAttr),
|
||||
new Ability(Abilities.BATTLE_ARMOR, 3)
|
||||
.attr(BlockCritAbAttr)
|
||||
.ignorable(),
|
||||
@ -4963,7 +5306,8 @@ export function initAbilities() {
|
||||
.attr(TypeImmunityAddBattlerTagAbAttr, Type.FIRE, BattlerTagType.FIRE_BOOST, 1)
|
||||
.ignorable(),
|
||||
new Ability(Abilities.SHIELD_DUST, 3)
|
||||
.attr(IgnoreMoveEffectsAbAttr),
|
||||
.attr(IgnoreMoveEffectsAbAttr)
|
||||
.ignorable(),
|
||||
new Ability(Abilities.OWN_TEMPO, 3)
|
||||
.attr(BattlerTagImmunityAbAttr, BattlerTagType.CONFUSED)
|
||||
.attr(IntimidateImmunityAbAttr)
|
||||
@ -5081,11 +5425,9 @@ export function initAbilities() {
|
||||
new Ability(Abilities.CUTE_CHARM, 3)
|
||||
.attr(PostDefendContactApplyTagChanceAbAttr, 30, BattlerTagType.INFATUATED),
|
||||
new Ability(Abilities.PLUS, 3)
|
||||
.conditionalAttr(p => p.scene.currentBattle.double && [ Abilities.PLUS, Abilities.MINUS ].some(a => p.getAlly().hasAbility(a)), StatMultiplierAbAttr, Stat.SPATK, 1.5)
|
||||
.ignorable(),
|
||||
.conditionalAttr(p => p.scene.currentBattle.double && [ Abilities.PLUS, Abilities.MINUS ].some(a => p.getAlly().hasAbility(a)), StatMultiplierAbAttr, Stat.SPATK, 1.5),
|
||||
new Ability(Abilities.MINUS, 3)
|
||||
.conditionalAttr(p => p.scene.currentBattle.double && [ Abilities.PLUS, Abilities.MINUS ].some(a => p.getAlly().hasAbility(a)), StatMultiplierAbAttr, Stat.SPATK, 1.5)
|
||||
.ignorable(),
|
||||
.conditionalAttr(p => p.scene.currentBattle.double && [ Abilities.PLUS, Abilities.MINUS ].some(a => p.getAlly().hasAbility(a)), StatMultiplierAbAttr, Stat.SPATK, 1.5),
|
||||
new Ability(Abilities.FORECAST, 3)
|
||||
.attr(UncopiableAbilityAbAttr)
|
||||
.attr(NoFusionAbilityAbAttr)
|
||||
@ -5310,8 +5652,8 @@ export function initAbilities() {
|
||||
new Ability(Abilities.HEALER, 5)
|
||||
.conditionalAttr(pokemon => pokemon.getAlly() && Utils.randSeedInt(10) < 3, PostTurnResetStatusAbAttr, true),
|
||||
new Ability(Abilities.FRIEND_GUARD, 5)
|
||||
.ignorable()
|
||||
.unimplemented(),
|
||||
.attr(AlliedFieldDamageReductionAbAttr, 0.75)
|
||||
.ignorable(),
|
||||
new Ability(Abilities.WEAK_ARMOR, 5)
|
||||
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, Stat.DEF, -1)
|
||||
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, Stat.SPD, 2),
|
||||
@ -5423,7 +5765,8 @@ export function initAbilities() {
|
||||
.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonTeravolt", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }))
|
||||
.attr(MoveAbilityBypassAbAttr),
|
||||
new Ability(Abilities.AROMA_VEIL, 6)
|
||||
.attr(UserFieldBattlerTagImmunityAbAttr, [ BattlerTagType.INFATUATED, BattlerTagType.TAUNT, BattlerTagType.DISABLED, BattlerTagType.TORMENT, BattlerTagType.HEAL_BLOCK ]),
|
||||
.attr(UserFieldBattlerTagImmunityAbAttr, [ BattlerTagType.INFATUATED, BattlerTagType.TAUNT, BattlerTagType.DISABLED, BattlerTagType.TORMENT, BattlerTagType.HEAL_BLOCK ])
|
||||
.ignorable(),
|
||||
new Ability(Abilities.FLOWER_VEIL, 6)
|
||||
.ignorable()
|
||||
.unimplemented(),
|
||||
@ -5508,11 +5851,11 @@ export function initAbilities() {
|
||||
new Ability(Abilities.STAMINA, 7)
|
||||
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, Stat.DEF, 1),
|
||||
new Ability(Abilities.WIMP_OUT, 7)
|
||||
.condition(getSheerForceHitDisableAbCondition())
|
||||
.unimplemented(),
|
||||
.attr(PostDamageForceSwitchAbAttr)
|
||||
.edgeCase(), // Should not trigger when hurting itself in confusion
|
||||
new Ability(Abilities.EMERGENCY_EXIT, 7)
|
||||
.condition(getSheerForceHitDisableAbCondition())
|
||||
.unimplemented(),
|
||||
.attr(PostDamageForceSwitchAbAttr)
|
||||
.edgeCase(), // Should not trigger when hurting itself in confusion
|
||||
new Ability(Abilities.WATER_COMPACTION, 7)
|
||||
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === Type.WATER && move.category !== MoveCategory.STATUS, Stat.DEF, 2),
|
||||
new Ability(Abilities.MERCILESS, 7)
|
||||
@ -5743,7 +6086,7 @@ export function initAbilities() {
|
||||
new Ability(Abilities.POWER_SPOT, 8)
|
||||
.attr(AllyMoveCategoryPowerBoostAbAttr, [ MoveCategory.SPECIAL, MoveCategory.PHYSICAL ], 1.3),
|
||||
new Ability(Abilities.MIMICRY, 8)
|
||||
.unimplemented(),
|
||||
.attr(TerrainEventTypeChangeAbAttr),
|
||||
new Ability(Abilities.SCREEN_CLEANER, 8)
|
||||
.attr(PostSummonRemoveArenaTagAbAttr, [ ArenaTagType.AURORA_VEIL, ArenaTagType.LIGHT_SCREEN, ArenaTagType.REFLECT ]),
|
||||
new Ability(Abilities.STEELY_SPIRIT, 8)
|
||||
@ -5874,16 +6217,14 @@ export function initAbilities() {
|
||||
.ignorable(),
|
||||
new Ability(Abilities.SWORD_OF_RUIN, 9)
|
||||
.attr(FieldMultiplyStatAbAttr, Stat.DEF, 0.75)
|
||||
.attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonSwordOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.DEF)) }))
|
||||
.ignorable(),
|
||||
.attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonSwordOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.DEF)) })),
|
||||
new Ability(Abilities.TABLETS_OF_RUIN, 9)
|
||||
.attr(FieldMultiplyStatAbAttr, Stat.ATK, 0.75)
|
||||
.attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonTabletsOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.ATK)) }))
|
||||
.ignorable(),
|
||||
new Ability(Abilities.BEADS_OF_RUIN, 9)
|
||||
.attr(FieldMultiplyStatAbAttr, Stat.SPDEF, 0.75)
|
||||
.attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonBeadsOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.SPDEF)) }))
|
||||
.ignorable(),
|
||||
.attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonBeadsOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.SPDEF)) })),
|
||||
new Ability(Abilities.ORICHALCUM_PULSE, 9)
|
||||
.attr(PostSummonWeatherChangeAbAttr, WeatherType.SUNNY)
|
||||
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.SUNNY)
|
||||
@ -5900,7 +6241,7 @@ export function initAbilities() {
|
||||
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.SLICING_MOVE), 1.5),
|
||||
new Ability(Abilities.SUPREME_OVERLORD, 9)
|
||||
.attr(VariableMovePowerBoostAbAttr, (user, target, move) => 1 + 0.1 * Math.min(user.isPlayer() ? user.scene.currentBattle.playerFaints : user.scene.currentBattle.enemyFaints, 5))
|
||||
.partial(), // Counter resets every wave
|
||||
.partial(), // Counter resets every wave instead of on arena reset
|
||||
new Ability(Abilities.COSTAR, 9)
|
||||
.attr(PostSummonCopyAllyStatsAbAttr),
|
||||
new Ability(Abilities.TOXIC_DEBRIS, 9)
|
||||
|
@ -126,6 +126,7 @@ export class MistTag extends ArenaTag {
|
||||
* Cancels the lowering of stats
|
||||
* @param arena the {@linkcode Arena} containing this effect
|
||||
* @param simulated `true` if the effect should be applied quietly
|
||||
* @param attacker the {@linkcode Pokemon} using a move into this effect.
|
||||
* @param cancelled a {@linkcode BooleanHolder} whose value is set to `true`
|
||||
* to flag the stat reduction as cancelled
|
||||
* @returns `true` if a stat reduction was cancelled; `false` otherwise
|
||||
|
@ -1443,7 +1443,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
|
||||
],
|
||||
[Species.ROCKRUFF]: [
|
||||
new SpeciesFormEvolution(Species.LYCANROC, "", "midday", 25, null, new SpeciesEvolutionCondition(p => (p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY) && (p.formIndex === 0))),
|
||||
new SpeciesFormEvolution(Species.LYCANROC, "", "dusk", 25, null, new SpeciesEvolutionCondition(p => p.formIndex === 1)),
|
||||
new SpeciesFormEvolution(Species.LYCANROC, "own-tempo", "dusk", 25, null, new SpeciesEvolutionCondition(p => p.formIndex === 1)),
|
||||
new SpeciesFormEvolution(Species.LYCANROC, "", "midnight", 25, null, new SpeciesEvolutionCondition(p => (p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT) && (p.formIndex === 0)))
|
||||
],
|
||||
[Species.STEENEE]: [
|
||||
|
@ -497,7 +497,7 @@ export const speciesEggTiers = {
|
||||
[Species.DREEPY]: EggTier.RARE,
|
||||
[Species.ZACIAN]: EggTier.LEGENDARY,
|
||||
[Species.ZAMAZENTA]: EggTier.LEGENDARY,
|
||||
[Species.ETERNATUS]: EggTier.COMMON,
|
||||
[Species.ETERNATUS]: EggTier.LEGENDARY,
|
||||
[Species.KUBFU]: EggTier.EPIC,
|
||||
[Species.ZARUDE]: EggTier.EPIC,
|
||||
[Species.REGIELEKI]: EggTier.EPIC,
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -544,11 +544,15 @@ export class Egg {
|
||||
////
|
||||
}
|
||||
|
||||
export function getLegendaryGachaSpeciesForTimestamp(scene: BattleScene, timestamp: number): Species {
|
||||
const legendarySpecies = Object.entries(speciesEggTiers)
|
||||
export function getValidLegendaryGachaSpecies() : Species[] {
|
||||
return Object.entries(speciesEggTiers)
|
||||
.filter(s => s[1] === EggTier.LEGENDARY)
|
||||
.map(s => parseInt(s[0]))
|
||||
.filter(s => getPokemonSpecies(s).isObtainable());
|
||||
.filter(s => getPokemonSpecies(s).isObtainable() && s !== Species.ETERNATUS);
|
||||
}
|
||||
|
||||
export function getLegendaryGachaSpeciesForTimestamp(scene: BattleScene, timestamp: number): Species {
|
||||
const legendarySpecies = getValidLegendaryGachaSpecies();
|
||||
|
||||
let ret: Species;
|
||||
|
||||
|
457
src/data/move.ts
457
src/data/move.ts
@ -8,7 +8,7 @@ import { Constructor, NumberHolder } from "#app/utils";
|
||||
import * as Utils from "../utils";
|
||||
import { WeatherType } from "./weather";
|
||||
import { ArenaTagSide, ArenaTrapTag, WeakenMoveTypeTag } from "./arena-tag";
|
||||
import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, InfiltratorAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
|
||||
import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, InfiltratorAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, PostDamageForceSwitchAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
|
||||
import { AttackTypeBoosterModifier, BerryModifier, PokemonHeldItemModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PreserveBerryModifier } from "../modifier/modifier";
|
||||
import { BattlerIndex, BattleType } from "../battle";
|
||||
import { TerrainType } from "./terrain";
|
||||
@ -1049,31 +1049,80 @@ export enum MoveEffectTrigger {
|
||||
POST_TARGET,
|
||||
}
|
||||
|
||||
interface MoveEffectAttrOptions {
|
||||
/**
|
||||
* Defines when this effect should trigger in the move's effect order
|
||||
* @see {@linkcode MoveEffectPhase}
|
||||
*/
|
||||
trigger?: MoveEffectTrigger;
|
||||
/** Should this effect only apply on the first hit? */
|
||||
firstHitOnly?: boolean;
|
||||
/** Should this effect only apply on the last hit? */
|
||||
lastHitOnly?: boolean;
|
||||
/** Should this effect only apply on the first target hit? */
|
||||
firstTargetOnly?: boolean;
|
||||
/** Overrides the secondary effect chance for this attr if set. */
|
||||
effectChanceOverride?: number;
|
||||
}
|
||||
|
||||
/** Base class defining all Move Effect Attributes
|
||||
* @extends MoveAttr
|
||||
* @see {@linkcode apply}
|
||||
*/
|
||||
export class MoveEffectAttr extends MoveAttr {
|
||||
/** Defines when this effect should trigger in the move's effect order
|
||||
* @see {@linkcode phases.MoveEffectPhase.start}
|
||||
/**
|
||||
* A container for this attribute's optional parameters
|
||||
* @see {@linkcode MoveEffectAttrOptions} for supported params.
|
||||
*/
|
||||
public trigger: MoveEffectTrigger;
|
||||
/** Should this effect only apply on the first hit? */
|
||||
public firstHitOnly: boolean;
|
||||
/** Should this effect only apply on the last hit? */
|
||||
public lastHitOnly: boolean;
|
||||
/** Should this effect only apply on the first target hit? */
|
||||
public firstTargetOnly: boolean;
|
||||
/** Overrides the secondary effect chance for this attr if set. */
|
||||
public effectChanceOverride?: number;
|
||||
protected options?: MoveEffectAttrOptions;
|
||||
|
||||
constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger, firstHitOnly: boolean = false, lastHitOnly: boolean = false, firstTargetOnly: boolean = false, effectChanceOverride?: number) {
|
||||
constructor(selfTarget?: boolean, options?: MoveEffectAttrOptions) {
|
||||
super(selfTarget);
|
||||
this.trigger = trigger ?? MoveEffectTrigger.POST_APPLY;
|
||||
this.firstHitOnly = firstHitOnly;
|
||||
this.lastHitOnly = lastHitOnly;
|
||||
this.firstTargetOnly = firstTargetOnly;
|
||||
this.effectChanceOverride = effectChanceOverride;
|
||||
this.options = options;
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines when this effect should trigger in the move's effect order.
|
||||
* @default MoveEffectTrigger.POST_APPLY
|
||||
* @see {@linkcode MoveEffectTrigger}
|
||||
*/
|
||||
public get trigger () {
|
||||
return this.options?.trigger ?? MoveEffectTrigger.POST_APPLY;
|
||||
}
|
||||
|
||||
/**
|
||||
* `true` if this effect should only trigger on the first hit of
|
||||
* multi-hit moves.
|
||||
* @default false
|
||||
*/
|
||||
public get firstHitOnly () {
|
||||
return this.options?.firstHitOnly ?? false;
|
||||
}
|
||||
|
||||
/**
|
||||
* `true` if this effect should only trigger on the last hit of
|
||||
* multi-hit moves.
|
||||
* @default false
|
||||
*/
|
||||
public get lastHitOnly () {
|
||||
return this.options?.lastHitOnly ?? false;
|
||||
}
|
||||
|
||||
/**
|
||||
* `true` if this effect should apply only upon hitting a target
|
||||
* for the first time when targeting multiple {@linkcode Pokemon}.
|
||||
* @default false
|
||||
*/
|
||||
public get firstTargetOnly () {
|
||||
return this.options?.firstTargetOnly ?? false;
|
||||
}
|
||||
|
||||
/**
|
||||
* If defined, overrides the move's base chance for this
|
||||
* secondary effect to trigger.
|
||||
*/
|
||||
public get effectChanceOverride () {
|
||||
return this.options?.effectChanceOverride;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1398,7 +1447,7 @@ export class RecoilAttr extends MoveEffectAttr {
|
||||
private unblockable: boolean;
|
||||
|
||||
constructor(useHp: boolean = false, damageRatio: number = 0.25, unblockable: boolean = false) {
|
||||
super(true, MoveEffectTrigger.POST_APPLY, false, true);
|
||||
super(true, { lastHitOnly: true });
|
||||
|
||||
this.useHp = useHp;
|
||||
this.damageRatio = damageRatio;
|
||||
@ -1420,8 +1469,13 @@ export class RecoilAttr extends MoveEffectAttr {
|
||||
return false;
|
||||
}
|
||||
|
||||
const damageValue = (!this.useHp ? user.turnData.damageDealt : user.getMaxHp()) * this.damageRatio;
|
||||
const minValue = user.turnData.damageDealt ? 1 : 0;
|
||||
// Chloroblast and Struggle should not deal recoil damage if the move was not successful
|
||||
if (this.useHp && [ MoveResult.FAIL, MoveResult.MISS ].includes(user.getLastXMoves(1)[0]?.result)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const damageValue = (!this.useHp ? user.turnData.totalDamageDealt : user.getMaxHp()) * this.damageRatio;
|
||||
const minValue = user.turnData.totalDamageDealt ? 1 : 0;
|
||||
const recoilDamage = Utils.toDmgValue(damageValue, minValue);
|
||||
if (!recoilDamage) {
|
||||
return false;
|
||||
@ -1451,7 +1505,7 @@ export class RecoilAttr extends MoveEffectAttr {
|
||||
**/
|
||||
export class SacrificialAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true, MoveEffectTrigger.POST_TARGET);
|
||||
super(true, { trigger: MoveEffectTrigger.POST_TARGET });
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1484,7 +1538,7 @@ export class SacrificialAttr extends MoveEffectAttr {
|
||||
**/
|
||||
export class SacrificialAttrOnHit extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true, MoveEffectTrigger.HIT);
|
||||
super(true, { trigger: MoveEffectTrigger.HIT });
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1523,7 +1577,7 @@ export class SacrificialAttrOnHit extends MoveEffectAttr {
|
||||
*/
|
||||
export class HalfSacrificialAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true, MoveEffectTrigger.POST_TARGET);
|
||||
super(true, { trigger: MoveEffectTrigger.POST_TARGET });
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1927,7 +1981,7 @@ export class HitHealAttr extends MoveEffectAttr {
|
||||
private healStat: EffectiveStat | null;
|
||||
|
||||
constructor(healRatio?: number | null, healStat?: EffectiveStat) {
|
||||
super(true, MoveEffectTrigger.HIT);
|
||||
super(true, { trigger: MoveEffectTrigger.HIT });
|
||||
|
||||
this.healRatio = healRatio ?? 0.5;
|
||||
this.healStat = healStat ?? null;
|
||||
@ -1952,7 +2006,7 @@ export class HitHealAttr extends MoveEffectAttr {
|
||||
message = i18next.t("battle:drainMessage", { pokemonName: getPokemonNameWithAffix(target) });
|
||||
} else {
|
||||
// Default healing formula used by draining moves like Absorb, Draining Kiss, Bitter Blade, etc.
|
||||
healAmount = Utils.toDmgValue(user.turnData.currDamageDealt * this.healRatio);
|
||||
healAmount = Utils.toDmgValue(user.turnData.singleHitDamageDealt * this.healRatio);
|
||||
message = i18next.t("battle:regainHealth", { pokemonName: getPokemonNameWithAffix(user) });
|
||||
}
|
||||
if (reverseDrain) {
|
||||
@ -2136,7 +2190,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
|
||||
public overrideStatus: boolean = false;
|
||||
|
||||
constructor(effect: StatusEffect, selfTarget?: boolean, turnsRemaining?: number, overrideStatus: boolean = false) {
|
||||
super(selfTarget, MoveEffectTrigger.HIT);
|
||||
super(selfTarget, { trigger: MoveEffectTrigger.HIT });
|
||||
|
||||
this.effect = effect;
|
||||
this.turnsRemaining = turnsRemaining;
|
||||
@ -2177,7 +2231,10 @@ export class StatusEffectAttr extends MoveEffectAttr {
|
||||
|
||||
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
||||
const moveChance = this.getMoveChance(user, target, move, this.selfTarget, false);
|
||||
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(moveChance * -0.1) : 0;
|
||||
const score = (moveChance < 0) ? -10 : Math.floor(moveChance * -0.1);
|
||||
const pokemon = this.selfTarget ? user : target;
|
||||
|
||||
return !pokemon.status && pokemon.canSetStatus(this.effect, true, false, user) ? score : 0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2197,13 +2254,16 @@ export class MultiStatusEffectAttr extends StatusEffectAttr {
|
||||
|
||||
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
||||
const moveChance = this.getMoveChance(user, target, move, this.selfTarget, false);
|
||||
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(moveChance * -0.1) : 0;
|
||||
const score = (moveChance < 0) ? -10 : Math.floor(moveChance * -0.1);
|
||||
const pokemon = this.selfTarget ? user : target;
|
||||
|
||||
return !pokemon.status && pokemon.canSetStatus(this.effect, true, false, user) ? score : 0;
|
||||
}
|
||||
}
|
||||
|
||||
export class PsychoShiftEffectAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(false, MoveEffectTrigger.HIT);
|
||||
super(false, { trigger: MoveEffectTrigger.HIT });
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
@ -2228,7 +2288,7 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
|
||||
}
|
||||
|
||||
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
||||
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(user.status?.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
|
||||
return !target.status && target.canSetStatus(user.status?.effect, true, false, user) ? -10 : 0;
|
||||
}
|
||||
}
|
||||
/**
|
||||
@ -2240,7 +2300,7 @@ export class StealHeldItemChanceAttr extends MoveEffectAttr {
|
||||
private chance: number;
|
||||
|
||||
constructor(chance: number) {
|
||||
super(false, MoveEffectTrigger.HIT);
|
||||
super(false, { trigger: MoveEffectTrigger.HIT });
|
||||
this.chance = chance;
|
||||
}
|
||||
|
||||
@ -2301,7 +2361,7 @@ export class RemoveHeldItemAttr extends MoveEffectAttr {
|
||||
private berriesOnly: boolean;
|
||||
|
||||
constructor(berriesOnly: boolean) {
|
||||
super(false, MoveEffectTrigger.HIT);
|
||||
super(false, { trigger: MoveEffectTrigger.HIT });
|
||||
this.berriesOnly = berriesOnly;
|
||||
}
|
||||
|
||||
@ -2375,7 +2435,7 @@ export class RemoveHeldItemAttr extends MoveEffectAttr {
|
||||
export class EatBerryAttr extends MoveEffectAttr {
|
||||
protected chosenBerry: BerryModifier | undefined;
|
||||
constructor() {
|
||||
super(true, MoveEffectTrigger.HIT);
|
||||
super(true, { trigger: MoveEffectTrigger.HIT });
|
||||
}
|
||||
/**
|
||||
* Causes the target to eat a berry.
|
||||
@ -2478,7 +2538,7 @@ export class HealStatusEffectAttr extends MoveEffectAttr {
|
||||
* @param ...effects - List of status effects to cure
|
||||
*/
|
||||
constructor(selfTarget: boolean, ...effects: StatusEffect[]) {
|
||||
super(selfTarget, MoveEffectTrigger.POST_APPLY, false, true);
|
||||
super(selfTarget, { lastHitOnly: true });
|
||||
|
||||
this.effects = effects;
|
||||
}
|
||||
@ -2808,35 +2868,67 @@ export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set of optional parameters that may be applied to stat stage changing effects
|
||||
* @extends MoveEffectAttrOptions
|
||||
* @see {@linkcode StatStageChangeAttr}
|
||||
*/
|
||||
interface StatStageChangeAttrOptions extends MoveEffectAttrOptions {
|
||||
/** If defined, needs to be met in order for the stat change to apply */
|
||||
condition?: MoveConditionFunc,
|
||||
/** `true` to display a message */
|
||||
showMessage?: boolean
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute used for moves that change stat stages
|
||||
*
|
||||
* @param stats {@linkcode BattleStat} Array of stat(s) to change
|
||||
* @param stages How many stages to change the stat(s) by, [-6, 6]
|
||||
* @param selfTarget `true` if the move is self-targetting
|
||||
* @param condition {@linkcode MoveConditionFunc} Optional condition to be checked in order to apply the changes
|
||||
* @param showMessage `true` to display a message; default `true`
|
||||
* @param firstHitOnly `true` if only the first hit of a multi hit move should cause a stat stage change; default `false`
|
||||
* @param moveEffectTrigger {@linkcode MoveEffectTrigger} When the stat change should trigger; default {@linkcode MoveEffectTrigger.HIT}
|
||||
* @param firstTargetOnly `true` if a move that hits multiple pokemon should only trigger the stat change if it hits at least one pokemon, rather than once per hit pokemon; default `false`
|
||||
* @param lastHitOnly `true` if the effect should only apply after the last hit of a multi hit move; default `false`
|
||||
* @param effectChanceOverride Will override the move's normal secondary effect chance if specified
|
||||
* @param options {@linkcode StatStageChangeAttrOptions} Container for any optional parameters for this attribute.
|
||||
*
|
||||
* @extends MoveEffectAttr
|
||||
* @see {@linkcode apply}
|
||||
*/
|
||||
export class StatStageChangeAttr extends MoveEffectAttr {
|
||||
public stats: BattleStat[];
|
||||
public stages: integer;
|
||||
private condition?: MoveConditionFunc | null;
|
||||
private showMessage: boolean;
|
||||
public stages: number;
|
||||
/**
|
||||
* Container for optional parameters to this attribute.
|
||||
* @see {@linkcode StatStageChangeAttrOptions} for available optional params
|
||||
*/
|
||||
protected override options?: StatStageChangeAttrOptions;
|
||||
|
||||
constructor(stats: BattleStat[], stages: integer, selfTarget?: boolean, condition?: MoveConditionFunc | null, showMessage: boolean = true, firstHitOnly: boolean = false, moveEffectTrigger: MoveEffectTrigger = MoveEffectTrigger.HIT, firstTargetOnly: boolean = false, lastHitOnly: boolean = false, effectChanceOverride?: number) {
|
||||
super(selfTarget, moveEffectTrigger, firstHitOnly, lastHitOnly, firstTargetOnly, effectChanceOverride);
|
||||
constructor(stats: BattleStat[], stages: number, selfTarget?: boolean, options?: StatStageChangeAttrOptions) {
|
||||
super(selfTarget, options);
|
||||
this.stats = stats;
|
||||
this.stages = stages;
|
||||
this.condition = condition;
|
||||
this.showMessage = showMessage;
|
||||
this.options = options;
|
||||
}
|
||||
|
||||
/**
|
||||
* The condition required for the stat stage change to apply.
|
||||
* Defaults to `null` (i.e. no condition required).
|
||||
*/
|
||||
private get condition () {
|
||||
return this.options?.condition ?? null;
|
||||
}
|
||||
|
||||
/**
|
||||
* `true` to display a message for the stat change.
|
||||
* @default true
|
||||
*/
|
||||
private get showMessage () {
|
||||
return this.options?.showMessage ?? true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Indicates when the stat change should trigger
|
||||
* @default MoveEffectTrigger.HIT
|
||||
*/
|
||||
public override get trigger () {
|
||||
return this.options?.trigger ?? MoveEffectTrigger.HIT;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -2921,20 +3013,6 @@ export class SecretPowerAttr extends MoveEffectAttr {
|
||||
super(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Used to determine if the move should apply a secondary effect based on Secret Power's 30% chance
|
||||
* @returns `true` if the move's secondary effect should apply
|
||||
*/
|
||||
override canApply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
|
||||
this.effectChanceOverride = move.chance;
|
||||
const moveChance = this.getMoveChance(user, target, move, this.selfTarget);
|
||||
if (moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Used to apply the secondary effect to the target Pokemon
|
||||
* @returns `true` if a secondary effect is successfully applied
|
||||
@ -2951,8 +3029,6 @@ export class SecretPowerAttr extends MoveEffectAttr {
|
||||
const biome = user.scene.arena.biomeType;
|
||||
secondaryEffect = this.determineBiomeEffect(biome);
|
||||
}
|
||||
// effectChanceOverride used in the application of the actual secondary effect
|
||||
secondaryEffect.effectChanceOverride = 100;
|
||||
return secondaryEffect.apply(user, target, move, []);
|
||||
}
|
||||
|
||||
@ -3128,7 +3204,7 @@ export class CutHpStatStageBoostAttr extends StatStageChangeAttr {
|
||||
private messageCallback: ((user: Pokemon) => void) | undefined;
|
||||
|
||||
constructor(stat: BattleStat[], levels: integer, cutRatio: integer, messageCallback?: ((user: Pokemon) => void) | undefined) {
|
||||
super(stat, levels, true, null, true);
|
||||
super(stat, levels, true);
|
||||
|
||||
this.cutRatio = cutRatio;
|
||||
this.messageCallback = messageCallback;
|
||||
@ -4389,7 +4465,7 @@ export class FormChangeItemTypeAttr extends VariableMoveTypeAttr {
|
||||
}
|
||||
|
||||
if ([ user.species.speciesId, user.fusionSpecies?.speciesId ].includes(Species.ARCEUS) || [ user.species.speciesId, user.fusionSpecies?.speciesId ].includes(Species.SILVALLY)) {
|
||||
const form = user.species.speciesId === Species.ARCEUS || user.species.speciesId === Species.SILVALLY ? user.formIndex : user.fusionSpecies?.formIndex!; // TODO: is this bang correct?
|
||||
const form = user.species.speciesId === Species.ARCEUS || user.species.speciesId === Species.SILVALLY ? user.formIndex : user.fusionSpecies?.formIndex!;
|
||||
|
||||
moveType.value = Type[Type[form]];
|
||||
return true;
|
||||
@ -4878,7 +4954,7 @@ export class BypassRedirectAttr extends MoveAttr {
|
||||
|
||||
export class FrenzyAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true, MoveEffectTrigger.HIT, false, true);
|
||||
super(true, { trigger: MoveEffectTrigger.HIT, lastHitOnly: true });
|
||||
}
|
||||
|
||||
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
|
||||
@ -4951,7 +5027,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
|
||||
private failOnOverlap: boolean;
|
||||
|
||||
constructor(tagType: BattlerTagType, selfTarget: boolean = false, failOnOverlap: boolean = false, turnCountMin: integer = 0, turnCountMax?: integer, lastHitOnly: boolean = false, cancelOnFail: boolean = false) {
|
||||
super(selfTarget, MoveEffectTrigger.POST_APPLY, false, lastHitOnly);
|
||||
super(selfTarget, { lastHitOnly: lastHitOnly });
|
||||
|
||||
this.tagType = tagType;
|
||||
this.turnCountMin = turnCountMin;
|
||||
@ -5386,7 +5462,7 @@ export class AddArenaTagAttr extends MoveEffectAttr {
|
||||
public selfSideTarget: boolean;
|
||||
|
||||
constructor(tagType: ArenaTagType, turnCount?: integer | null, failOnOverlap: boolean = false, selfSideTarget: boolean = false) {
|
||||
super(true, MoveEffectTrigger.POST_APPLY);
|
||||
super(true);
|
||||
|
||||
this.tagType = tagType;
|
||||
this.turnCount = turnCount!; // TODO: is the bang correct?
|
||||
@ -5424,7 +5500,7 @@ export class RemoveArenaTagsAttr extends MoveEffectAttr {
|
||||
public selfSideTarget: boolean;
|
||||
|
||||
constructor(tagTypes: ArenaTagType[], selfSideTarget: boolean) {
|
||||
super(true, MoveEffectTrigger.POST_APPLY);
|
||||
super(true);
|
||||
|
||||
this.tagTypes = tagTypes;
|
||||
this.selfSideTarget = selfSideTarget;
|
||||
@ -5490,7 +5566,7 @@ export class RemoveArenaTrapAttr extends MoveEffectAttr {
|
||||
private targetBothSides: boolean;
|
||||
|
||||
constructor(targetBothSides: boolean = false) {
|
||||
super(true, MoveEffectTrigger.PRE_APPLY);
|
||||
super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
|
||||
this.targetBothSides = targetBothSides;
|
||||
}
|
||||
|
||||
@ -5526,7 +5602,7 @@ export class RemoveScreensAttr extends MoveEffectAttr {
|
||||
private targetBothSides: boolean;
|
||||
|
||||
constructor(targetBothSides: boolean = false) {
|
||||
super(true, MoveEffectTrigger.PRE_APPLY);
|
||||
super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
|
||||
this.targetBothSides = targetBothSides;
|
||||
}
|
||||
|
||||
@ -5564,7 +5640,7 @@ export class SwapArenaTagsAttr extends MoveEffectAttr {
|
||||
|
||||
|
||||
constructor(SwapTags: ArenaTagType[]) {
|
||||
super(true, MoveEffectTrigger.POST_APPLY);
|
||||
super(true);
|
||||
this.SwapTags = SwapTags;
|
||||
}
|
||||
|
||||
@ -5685,12 +5761,13 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export class ForceSwitchOutAttr extends MoveEffectAttr {
|
||||
constructor(
|
||||
private selfSwitch: boolean = false,
|
||||
private switchType: SwitchType = SwitchType.SWITCH
|
||||
) {
|
||||
super(false, MoveEffectTrigger.POST_APPLY, false, true);
|
||||
super(false, { lastHitOnly: true });
|
||||
}
|
||||
|
||||
isBatonPass() {
|
||||
@ -5703,12 +5780,19 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the switch out logic inside the conditional block
|
||||
* This ensures that the switch out only happens when the conditions are met
|
||||
*/
|
||||
const switchOutTarget = this.selfSwitch ? user : target;
|
||||
if (switchOutTarget instanceof PlayerPokemon) {
|
||||
/**
|
||||
* Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch
|
||||
* If it did, the user of U-turn or Volt Switch will not be switched out.
|
||||
*/
|
||||
if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr) &&
|
||||
(move.id === Moves.U_TURN || move.id === Moves.VOLT_SWITCH || move.id === Moves.FLIP_TURN)
|
||||
) {
|
||||
if (this.hpDroppedBelowHalf(target)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// Switch out logic for the player's Pokemon
|
||||
if (switchOutTarget.scene.getParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
|
||||
return false;
|
||||
@ -5734,11 +5818,27 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
|
||||
false, false), MoveEndPhase);
|
||||
}
|
||||
} else {
|
||||
/**
|
||||
* Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch
|
||||
* If it did, the user of U-turn or Volt Switch will not be switched out.
|
||||
*/
|
||||
if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr) &&
|
||||
(move.id === Moves.U_TURN || move.id === Moves.VOLT_SWITCH) || move.id === Moves.FLIP_TURN) {
|
||||
if (this.hpDroppedBelowHalf(target)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Switch out logic for everything else (eg: WILD battles)
|
||||
if (user.scene.currentBattle.waveIndex % 10 === 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Don't allow wild mons to flee with U-turn et al
|
||||
if (this.selfSwitch && !user.isPlayer() && move.category !== MoveCategory.STATUS) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (switchOutTarget.hp > 0) {
|
||||
switchOutTarget.leaveField(false);
|
||||
user.scene.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500);
|
||||
@ -5821,8 +5921,22 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function to check if the Pokémon's health is below half after taking damage.
|
||||
* Used for an edge case interaction with Wimp Out/Emergency Exit.
|
||||
* If the Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out.
|
||||
*/
|
||||
hpDroppedBelowHalf(target: Pokemon): boolean {
|
||||
const pokemonHealth = target.hp;
|
||||
const maxPokemonHealth = target.getMaxHp();
|
||||
const damageTaken = target.turnData.damageTaken;
|
||||
const initialHealth = pokemonHealth + damageTaken;
|
||||
|
||||
// Check if the Pokémon's health has dropped below half after the damage
|
||||
return initialHealth >= maxPokemonHealth / 2 && pokemonHealth < maxPokemonHealth / 2;
|
||||
}
|
||||
}
|
||||
|
||||
export class ChillyReceptionAttr extends ForceSwitchOutAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
@ -5841,7 +5955,7 @@ export class RemoveTypeAttr extends MoveEffectAttr {
|
||||
private messageCallback: ((user: Pokemon) => void) | undefined;
|
||||
|
||||
constructor(removedType: Type, messageCallback?: (user: Pokemon) => void) {
|
||||
super(true, MoveEffectTrigger.POST_TARGET);
|
||||
super(true, { trigger: MoveEffectTrigger.POST_TARGET });
|
||||
this.removedType = removedType;
|
||||
this.messageCallback = messageCallback;
|
||||
|
||||
@ -5858,6 +5972,9 @@ export class RemoveTypeAttr extends MoveEffectAttr {
|
||||
|
||||
const userTypes = user.getTypes(true);
|
||||
const modifiedTypes = userTypes.filter(type => type !== this.removedType);
|
||||
if (modifiedTypes.length === 0) {
|
||||
modifiedTypes.push(Type.UNKNOWN);
|
||||
}
|
||||
user.summonData.types = modifiedTypes;
|
||||
user.updateInfo();
|
||||
|
||||
@ -5880,7 +5997,11 @@ export class CopyTypeAttr extends MoveEffectAttr {
|
||||
return false;
|
||||
}
|
||||
|
||||
user.summonData.types = target.getTypes(true);
|
||||
const targetTypes = target.getTypes(true);
|
||||
if (targetTypes.includes(Type.UNKNOWN) && targetTypes.indexOf(Type.UNKNOWN) > -1) {
|
||||
targetTypes[targetTypes.indexOf(Type.UNKNOWN)] = Type.NORMAL;
|
||||
}
|
||||
user.summonData.types = targetTypes;
|
||||
user.updateInfo();
|
||||
|
||||
user.scene.queueMessage(i18next.t("moveTriggers:copyType", { pokemonName: getPokemonNameWithAffix(user), targetPokemonName: getPokemonNameWithAffix(target) }));
|
||||
@ -5889,7 +6010,7 @@ export class CopyTypeAttr extends MoveEffectAttr {
|
||||
}
|
||||
|
||||
getCondition(): MoveConditionFunc {
|
||||
return (user, target, move) => target.getTypes()[0] !== Type.UNKNOWN;
|
||||
return (user, target, move) => target.getTypes()[0] !== Type.UNKNOWN || target.summonData.addedType !== null;
|
||||
}
|
||||
}
|
||||
|
||||
@ -5903,22 +6024,114 @@ export class CopyBiomeTypeAttr extends MoveEffectAttr {
|
||||
return false;
|
||||
}
|
||||
|
||||
const biomeType = user.scene.arena.getTypeForBiome();
|
||||
const terrainType = user.scene.arena.getTerrainType();
|
||||
let typeChange: Type;
|
||||
if (terrainType !== TerrainType.NONE) {
|
||||
typeChange = this.getTypeForTerrain(user.scene.arena.getTerrainType());
|
||||
} else {
|
||||
typeChange = this.getTypeForBiome(user.scene.arena.biomeType);
|
||||
}
|
||||
|
||||
user.summonData.types = [ biomeType ];
|
||||
user.summonData.types = [ typeChange ];
|
||||
user.updateInfo();
|
||||
|
||||
user.scene.queueMessage(i18next.t("moveTriggers:transformedIntoType", { pokemonName: getPokemonNameWithAffix(user), typeName: i18next.t(`pokemonInfo:Type.${Type[biomeType]}`) }));
|
||||
user.scene.queueMessage(i18next.t("moveTriggers:transformedIntoType", { pokemonName: getPokemonNameWithAffix(user), typeName: i18next.t(`pokemonInfo:Type.${Type[typeChange]}`) }));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves a type from the current terrain
|
||||
* @param terrainType {@linkcode TerrainType}
|
||||
* @returns {@linkcode Type}
|
||||
*/
|
||||
private getTypeForTerrain(terrainType: TerrainType): Type {
|
||||
switch (terrainType) {
|
||||
case TerrainType.ELECTRIC:
|
||||
return Type.ELECTRIC;
|
||||
case TerrainType.MISTY:
|
||||
return Type.FAIRY;
|
||||
case TerrainType.GRASSY:
|
||||
return Type.GRASS;
|
||||
case TerrainType.PSYCHIC:
|
||||
return Type.PSYCHIC;
|
||||
case TerrainType.NONE:
|
||||
default:
|
||||
return Type.UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves a type from the current biome
|
||||
* @param biomeType {@linkcode Biome}
|
||||
* @returns {@linkcode Type}
|
||||
*/
|
||||
private getTypeForBiome(biomeType: Biome): Type {
|
||||
switch (biomeType) {
|
||||
case Biome.TOWN:
|
||||
case Biome.PLAINS:
|
||||
case Biome.METROPOLIS:
|
||||
return Type.NORMAL;
|
||||
case Biome.GRASS:
|
||||
case Biome.TALL_GRASS:
|
||||
return Type.GRASS;
|
||||
case Biome.FOREST:
|
||||
case Biome.JUNGLE:
|
||||
return Type.BUG;
|
||||
case Biome.SLUM:
|
||||
case Biome.SWAMP:
|
||||
return Type.POISON;
|
||||
case Biome.SEA:
|
||||
case Biome.BEACH:
|
||||
case Biome.LAKE:
|
||||
case Biome.SEABED:
|
||||
return Type.WATER;
|
||||
case Biome.MOUNTAIN:
|
||||
return Type.FLYING;
|
||||
case Biome.BADLANDS:
|
||||
return Type.GROUND;
|
||||
case Biome.CAVE:
|
||||
case Biome.DESERT:
|
||||
return Type.ROCK;
|
||||
case Biome.ICE_CAVE:
|
||||
case Biome.SNOWY_FOREST:
|
||||
return Type.ICE;
|
||||
case Biome.MEADOW:
|
||||
case Biome.FAIRY_CAVE:
|
||||
case Biome.ISLAND:
|
||||
return Type.FAIRY;
|
||||
case Biome.POWER_PLANT:
|
||||
return Type.ELECTRIC;
|
||||
case Biome.VOLCANO:
|
||||
return Type.FIRE;
|
||||
case Biome.GRAVEYARD:
|
||||
case Biome.TEMPLE:
|
||||
return Type.GHOST;
|
||||
case Biome.DOJO:
|
||||
case Biome.CONSTRUCTION_SITE:
|
||||
return Type.FIGHTING;
|
||||
case Biome.FACTORY:
|
||||
case Biome.LABORATORY:
|
||||
return Type.STEEL;
|
||||
case Biome.RUINS:
|
||||
case Biome.SPACE:
|
||||
return Type.PSYCHIC;
|
||||
case Biome.WASTELAND:
|
||||
case Biome.END:
|
||||
return Type.DRAGON;
|
||||
case Biome.ABYSS:
|
||||
return Type.DARK;
|
||||
default:
|
||||
return Type.UNKNOWN;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class ChangeTypeAttr extends MoveEffectAttr {
|
||||
private type: Type;
|
||||
|
||||
constructor(type: Type) {
|
||||
super(false, MoveEffectTrigger.HIT);
|
||||
super(false, { trigger: MoveEffectTrigger.HIT });
|
||||
|
||||
this.type = type;
|
||||
}
|
||||
@ -5941,17 +6154,13 @@ export class AddTypeAttr extends MoveEffectAttr {
|
||||
private type: Type;
|
||||
|
||||
constructor(type: Type) {
|
||||
super(false, MoveEffectTrigger.HIT);
|
||||
super(false, { trigger: MoveEffectTrigger.HIT });
|
||||
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const types = target.getTypes().slice(0, 2).filter(t => t !== Type.UNKNOWN); // TODO: Figure out some way to actually check if another version of this effect is already applied
|
||||
if (this.type !== Type.UNKNOWN) {
|
||||
types.push(this.type);
|
||||
}
|
||||
target.summonData.types = types;
|
||||
target.summonData.addedType = this.type;
|
||||
target.updateInfo();
|
||||
|
||||
user.scene.queueMessage(i18next.t("moveTriggers:addType", { typeName: i18next.t(`pokemonInfo:Type.${Type[this.type]}`), pokemonName: getPokemonNameWithAffix(target) }));
|
||||
@ -6472,7 +6681,7 @@ export class AbilityChangeAttr extends MoveEffectAttr {
|
||||
public ability: Abilities;
|
||||
|
||||
constructor(ability: Abilities, selfTarget?: boolean) {
|
||||
super(selfTarget, MoveEffectTrigger.HIT);
|
||||
super(selfTarget, { trigger: MoveEffectTrigger.HIT });
|
||||
|
||||
this.ability = ability;
|
||||
}
|
||||
@ -6501,7 +6710,7 @@ export class AbilityCopyAttr extends MoveEffectAttr {
|
||||
public copyToPartner: boolean;
|
||||
|
||||
constructor(copyToPartner: boolean = false) {
|
||||
super(false, MoveEffectTrigger.HIT);
|
||||
super(false, { trigger: MoveEffectTrigger.HIT });
|
||||
|
||||
this.copyToPartner = copyToPartner;
|
||||
}
|
||||
@ -6540,7 +6749,7 @@ export class AbilityGiveAttr extends MoveEffectAttr {
|
||||
public copyToPartner: boolean;
|
||||
|
||||
constructor() {
|
||||
super(false, MoveEffectTrigger.HIT);
|
||||
super(false, { trigger: MoveEffectTrigger.HIT });
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
@ -6852,7 +7061,7 @@ export class DiscourageFrequentUseAttr extends MoveAttr {
|
||||
|
||||
export class MoneyAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true, MoveEffectTrigger.HIT, true);
|
||||
super(true, { trigger: MoveEffectTrigger.HIT, firstHitOnly: true });
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move): boolean {
|
||||
@ -6869,7 +7078,7 @@ export class MoneyAttr extends MoveEffectAttr {
|
||||
*/
|
||||
export class DestinyBondAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true, MoveEffectTrigger.PRE_APPLY);
|
||||
super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
|
||||
}
|
||||
|
||||
/**
|
||||
@ -6919,7 +7128,7 @@ export class StatusIfBoostedAttr extends MoveEffectAttr {
|
||||
public effect: StatusEffect;
|
||||
|
||||
constructor(effect: StatusEffect) {
|
||||
super(true, MoveEffectTrigger.HIT);
|
||||
super(true, { trigger: MoveEffectTrigger.HIT });
|
||||
this.effect = effect;
|
||||
}
|
||||
|
||||
@ -7044,6 +7253,11 @@ const targetSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target
|
||||
|
||||
const failIfLastCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => user.scene.phaseQueue.find(phase => phase instanceof MovePhase) !== undefined;
|
||||
|
||||
const failIfLastInPartyCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => {
|
||||
const party: Pokemon[] = user.isPlayer() ? user.scene.getParty() : user.scene.getEnemyParty();
|
||||
return party.some(pokemon => pokemon.isActive() && !pokemon.isOnField());
|
||||
};
|
||||
|
||||
export type MoveAttrFilter = (attr: MoveAttr) => boolean;
|
||||
|
||||
function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null, target: Pokemon | null, move: Move, args: any[]): Promise<void> {
|
||||
@ -7953,6 +8167,7 @@ export function initMoves() {
|
||||
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
|
||||
new SelfStatusMove(Moves.BATON_PASS, Type.NORMAL, -1, 40, -1, 0, 2)
|
||||
.attr(ForceSwitchOutAttr, true, SwitchType.BATON_PASS)
|
||||
.condition(failIfLastInPartyCondition)
|
||||
.hidesUser(),
|
||||
new StatusMove(Moves.ENCORE, Type.NORMAL, 100, 5, -1, 0, 2)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.ENCORE, false, true)
|
||||
@ -8971,7 +9186,7 @@ export function initMoves() {
|
||||
// If any fielded pokémon is grass-type and grounded.
|
||||
return [ ...user.scene.getEnemyParty(), ...user.scene.getParty() ].some((poke) => poke.isOfType(Type.GRASS) && poke.isGrounded());
|
||||
})
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, (user, target, move) => target.isOfType(Type.GRASS) && target.isGrounded()),
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => target.isOfType(Type.GRASS) && target.isGrounded() }),
|
||||
new StatusMove(Moves.STICKY_WEB, Type.BUG, -1, 20, -1, 0, 6)
|
||||
.attr(AddArenaTrapTagAttr, ArenaTagType.STICKY_WEB)
|
||||
.target(MoveTarget.ENEMY_SIDE),
|
||||
@ -8983,8 +9198,7 @@ export function initMoves() {
|
||||
.ignoresProtect()
|
||||
.ignoresVirtual(),
|
||||
new StatusMove(Moves.TRICK_OR_TREAT, Type.GHOST, 100, 20, -1, 0, 6)
|
||||
.attr(AddTypeAttr, Type.GHOST)
|
||||
.edgeCase(), // Weird interaction with Forest's Curse, reflect type, burn up
|
||||
.attr(AddTypeAttr, Type.GHOST),
|
||||
new StatusMove(Moves.NOBLE_ROAR, Type.NORMAL, 100, 30, -1, 0, 6)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1)
|
||||
.soundBased(),
|
||||
@ -8996,8 +9210,7 @@ export function initMoves() {
|
||||
.target(MoveTarget.ALL_NEAR_OTHERS)
|
||||
.triageMove(),
|
||||
new StatusMove(Moves.FORESTS_CURSE, Type.GRASS, 100, 20, -1, 0, 6)
|
||||
.attr(AddTypeAttr, Type.GRASS)
|
||||
.edgeCase(), // Weird interaction with Trick or Treat, reflect type, burn up
|
||||
.attr(AddTypeAttr, Type.GRASS),
|
||||
new AttackMove(Moves.PETAL_BLIZZARD, Type.GRASS, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 6)
|
||||
.windMove()
|
||||
.makesContact(false)
|
||||
@ -9010,7 +9223,7 @@ export function initMoves() {
|
||||
.soundBased()
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new StatusMove(Moves.PARTING_SHOT, Type.DARK, 100, 20, -1, 0, 6)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, false, null, true, true, MoveEffectTrigger.PRE_APPLY)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, false, { trigger: MoveEffectTrigger.PRE_APPLY })
|
||||
.attr(ForceSwitchOutAttr, true)
|
||||
.soundBased(),
|
||||
new StatusMove(Moves.TOPSY_TURVY, Type.DARK, -1, 20, -1, 0, 6)
|
||||
@ -9025,7 +9238,7 @@ export function initMoves() {
|
||||
.condition(failIfLastCondition),
|
||||
new StatusMove(Moves.FLOWER_SHIELD, Type.FAIRY, -1, 10, -1, 0, 6)
|
||||
.target(MoveTarget.ALL)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], 1, false, (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag)),
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], 1, false, { condition: (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag) }),
|
||||
new StatusMove(Moves.GRASSY_TERRAIN, Type.GRASS, -1, 10, -1, 0, 6)
|
||||
.attr(TerrainChangeAttr, TerrainType.GRASSY)
|
||||
.target(MoveTarget.BOTH_SIDES),
|
||||
@ -9057,7 +9270,7 @@ export function initMoves() {
|
||||
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1)
|
||||
.soundBased(),
|
||||
new AttackMove(Moves.DIAMOND_STORM, Type.ROCK, MoveCategory.PHYSICAL, 100, 95, 5, 50, 0, 6)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true, undefined, undefined, undefined, undefined, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true, { firstTargetOnly: true })
|
||||
.makesContact(false)
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new AttackMove(Moves.STEAM_ERUPTION, Type.WATER, MoveCategory.SPECIAL, 110, 95, 5, 30, 0, 6)
|
||||
@ -9083,7 +9296,7 @@ export function initMoves() {
|
||||
new StatusMove(Moves.EERIE_IMPULSE, Type.ELECTRIC, 100, 15, -1, 0, 6)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPATK ], -2),
|
||||
new StatusMove(Moves.VENOM_DRENCH, Type.POISON, 100, 20, -1, 0, 6)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], -1, false, (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], -1, false, { condition: (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC })
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new StatusMove(Moves.POWDER, Type.BUG, 100, 20, -1, 1, 6)
|
||||
.ignoresSubstitute()
|
||||
@ -9094,7 +9307,7 @@ export function initMoves() {
|
||||
.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true)
|
||||
.ignoresVirtual(),
|
||||
new StatusMove(Moves.MAGNETIC_FLUX, Type.ELECTRIC, -1, 20, -1, 0, 6)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)))
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, false, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) })
|
||||
.ignoresSubstitute()
|
||||
.target(MoveTarget.USER_AND_ALLIES)
|
||||
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))),
|
||||
@ -9314,7 +9527,7 @@ export function initMoves() {
|
||||
new SelfStatusMove(Moves.LASER_FOCUS, Type.NORMAL, -1, 30, -1, 0, 7)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false),
|
||||
new StatusMove(Moves.GEAR_UP, Type.STEEL, -1, 20, -1, 0, 7)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)))
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) })
|
||||
.ignoresSubstitute()
|
||||
.target(MoveTarget.USER_AND_ALLIES)
|
||||
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))),
|
||||
@ -9371,7 +9584,7 @@ export function initMoves() {
|
||||
.ballBombMove()
|
||||
.makesContact(false),
|
||||
new AttackMove(Moves.CLANGING_SCALES, Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, -1, 0, 7)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, null, true, false, MoveEffectTrigger.HIT, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, { firstTargetOnly: true })
|
||||
.soundBased()
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new AttackMove(Moves.DRAGON_HAMMER, Type.DRAGON, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 7),
|
||||
@ -9485,13 +9698,13 @@ export function initMoves() {
|
||||
.makesContact(false)
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true, undefined, undefined, undefined, undefined, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true, { firstTargetOnly: true })
|
||||
.soundBased()
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES)
|
||||
.edgeCase() // I assume it needs clanging scales and Kommo-O
|
||||
.ignoresVirtual(),
|
||||
/* End Unused */
|
||||
new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 50, 100, 15, -1, 2, 7) //LGPE Implementation
|
||||
new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 50, 100, 15, -1, 2, 7) // LGPE Implementation
|
||||
.attr(CritOnlyAttr),
|
||||
new AttackMove(Moves.SPLISHY_SPLASH, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, 30, 0, 7)
|
||||
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
|
||||
@ -9501,7 +9714,7 @@ export function initMoves() {
|
||||
new AttackMove(Moves.PIKA_PAPOW, Type.ELECTRIC, MoveCategory.SPECIAL, -1, -1, 20, -1, 0, 7)
|
||||
.attr(FriendshipPowerAttr),
|
||||
new AttackMove(Moves.BOUNCY_BUBBLE, Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, -1, 0, 7)
|
||||
.attr(HitHealAttr, 1.0)
|
||||
.attr(HitHealAttr) // Custom
|
||||
.triageMove()
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new AttackMove(Moves.BUZZY_BUZZ, Type.ELECTRIC, MoveCategory.SPECIAL, 60, 100, 20, 100, 0, 7)
|
||||
@ -9723,8 +9936,8 @@ export function initMoves() {
|
||||
.attr(ClearTerrainAttr)
|
||||
.condition((user, target, move) => !!user.scene.arena.terrain),
|
||||
new AttackMove(Moves.SCALE_SHOT, Type.DRAGON, MoveCategory.PHYSICAL, 25, 90, 20, -1, 0, 8)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPD ], 1, true, null, true, false, MoveEffectTrigger.HIT, false, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, null, true, false, MoveEffectTrigger.HIT, false, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPD ], 1, true, { lastHitOnly: true })
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, { lastHitOnly: true })
|
||||
.attr(MultiHitAttr)
|
||||
.makesContact(false),
|
||||
new ChargingAttackMove(Moves.METEOR_BEAM, Type.ROCK, MoveCategory.SPECIAL, 120, 90, 10, -1, 0, 8)
|
||||
@ -9858,7 +10071,7 @@ export function initMoves() {
|
||||
new AttackMove(Moves.TRIPLE_ARROWS, Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 10, 30, 0, 8)
|
||||
.makesContact(false)
|
||||
.attr(HighCritAttr)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, undefined, undefined, undefined, undefined, undefined, undefined, undefined, 50)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, false, { effectChanceOverride: 50 })
|
||||
.attr(FlinchAttr),
|
||||
new AttackMove(Moves.INFERNAL_PARADE, Type.GHOST, MoveCategory.SPECIAL, 60, 100, 15, 30, 0, 8)
|
||||
.attr(StatusEffectAttr, StatusEffect.BURN)
|
||||
@ -9994,7 +10207,7 @@ export function initMoves() {
|
||||
.attr(TeraMoveCategoryAttr)
|
||||
.attr(TeraBlastTypeAttr)
|
||||
.attr(TeraBlastPowerAttr)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR))
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, { condition: (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR) })
|
||||
.partial(), /** Does not ignore abilities that affect stats, relevant in determining the move's category {@see TeraMoveCategoryAttr} */
|
||||
new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9)
|
||||
.attr(ProtectAttr, BattlerTagType.SILK_TRAP)
|
||||
@ -10005,6 +10218,7 @@ export function initMoves() {
|
||||
.attr(ConfuseAttr)
|
||||
.recklessMove(),
|
||||
new AttackMove(Moves.LAST_RESPECTS, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9)
|
||||
.partial() // Counter resets every wave instead of on arena reset
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => 1 + Math.min(user.isPlayer() ? user.scene.currentBattle.playerFaints : user.scene.currentBattle.enemyFaints, 100))
|
||||
.makesContact(false),
|
||||
new AttackMove(Moves.LUMINA_CRASH, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 100, 0, 9)
|
||||
@ -10077,7 +10291,7 @@ export function initMoves() {
|
||||
.attr(RemoveScreensAttr),
|
||||
new AttackMove(Moves.MAKE_IT_RAIN, Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
|
||||
.attr(MoneyAttr)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1, true, null, true, false, MoveEffectTrigger.HIT, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1, true, { firstTargetOnly: true })
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new AttackMove(Moves.PSYBLADE, Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1)
|
||||
@ -10094,12 +10308,13 @@ export function initMoves() {
|
||||
.makesContact(),
|
||||
new SelfStatusMove(Moves.SHED_TAIL, Type.NORMAL, -1, 10, -1, 0, 9)
|
||||
.attr(AddSubstituteAttr, 0.5)
|
||||
.attr(ForceSwitchOutAttr, true, SwitchType.SHED_TAIL),
|
||||
.attr(ForceSwitchOutAttr, true, SwitchType.SHED_TAIL)
|
||||
.condition(failIfLastInPartyCondition),
|
||||
new SelfStatusMove(Moves.CHILLY_RECEPTION, Type.ICE, -1, 10, -1, 0, 9)
|
||||
.attr(PreMoveMessageAttr, (user, move) => i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
|
||||
.attr(ChillyReceptionAttr, true),
|
||||
new SelfStatusMove(Moves.TIDY_UP, Type.NORMAL, -1, 10, -1, 0, 9)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true, null, true, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true)
|
||||
.attr(RemoveArenaTrapAttr, true)
|
||||
.attr(RemoveAllSubstitutesAttr),
|
||||
new StatusMove(Moves.SNOWSCAPE, Type.ICE, -1, 10, -1, 0, 9)
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { EnemyPartyConfig, generateModifierType, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, loadCustomMovesForEncounter, selectPokemonForOption, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
|
||||
import { trainerConfigs, TrainerPartyCompoundTemplate, TrainerPartyTemplate, } from "#app/data/trainer-config";
|
||||
import { ModifierTier } from "#app/modifier/modifier-tier";
|
||||
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
|
||||
import { ModifierPoolType, modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { PartyMemberStrength } from "#enums/party-member-strength";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
@ -280,7 +280,7 @@ export const ClowningAroundEncounter: MysteryEncounter =
|
||||
let numRogue = 0;
|
||||
items.filter(m => m.isTransferable && !(m instanceof BerryModifier))
|
||||
.forEach(m => {
|
||||
const type = m.type.withTierFromPool();
|
||||
const type = m.type.withTierFromPool(ModifierPoolType.PLAYER, party);
|
||||
const tier = type.tier ?? ModifierTier.ULTRA;
|
||||
if (type.id === "GOLDEN_EGG" || tier === ModifierTier.ROGUE) {
|
||||
numRogue += m.stackCount;
|
||||
|
@ -418,7 +418,7 @@ export function generateModifierType(scene: BattleScene, modifier: () => Modifie
|
||||
// Populates item id and tier (order matters)
|
||||
result = result
|
||||
.withIdFromFunc(modifierTypes[modifierId])
|
||||
.withTierFromPool();
|
||||
.withTierFromPool(ModifierPoolType.PLAYER, scene.getParty());
|
||||
|
||||
return result instanceof ModifierTypeGenerator ? result.generateType(scene.getParty(), pregenArgs) : result;
|
||||
}
|
||||
|
@ -47,7 +47,7 @@ export function getPokemonSpecies(species: Species | Species[] | undefined): Pok
|
||||
return allSpecies[species - 1];
|
||||
}
|
||||
|
||||
export function getPokemonSpeciesForm(species: Species, formIndex: integer): PokemonSpeciesForm {
|
||||
export function getPokemonSpeciesForm(species: Species, formIndex: number): PokemonSpeciesForm {
|
||||
const retSpecies: PokemonSpecies = species >= 2000
|
||||
? allSpecies.find(s => s.speciesId === species)! // TODO: is the bang correct?
|
||||
: allSpecies[species - 1];
|
||||
@ -129,26 +129,27 @@ export type PokemonSpeciesFilter = (species: PokemonSpecies) => boolean;
|
||||
|
||||
export abstract class PokemonSpeciesForm {
|
||||
public speciesId: Species;
|
||||
public formIndex: integer;
|
||||
public generation: integer;
|
||||
public type1: Type;
|
||||
public type2: Type | null;
|
||||
public height: number;
|
||||
public weight: number;
|
||||
public ability1: Abilities;
|
||||
public ability2: Abilities;
|
||||
public abilityHidden: Abilities;
|
||||
public baseTotal: integer;
|
||||
public baseStats: integer[];
|
||||
public catchRate: integer;
|
||||
public baseFriendship: integer;
|
||||
public baseExp: integer;
|
||||
public genderDiffs: boolean;
|
||||
public isStarterSelectable: boolean;
|
||||
protected _formIndex: number;
|
||||
protected _generation: number;
|
||||
readonly type1: Type;
|
||||
readonly type2: Type | null;
|
||||
readonly height: number;
|
||||
readonly weight: number;
|
||||
readonly ability1: Abilities;
|
||||
readonly ability2: Abilities;
|
||||
readonly abilityHidden: Abilities;
|
||||
readonly baseTotal: number;
|
||||
readonly baseStats: number[];
|
||||
readonly catchRate: number;
|
||||
readonly baseFriendship: number;
|
||||
readonly baseExp: number;
|
||||
readonly genderDiffs: boolean;
|
||||
readonly isStarterSelectable: boolean;
|
||||
|
||||
constructor(type1: Type, type2: Type | null, height: number, weight: number, ability1: Abilities, ability2: Abilities, abilityHidden: Abilities,
|
||||
baseTotal: integer, baseHp: integer, baseAtk: integer, baseDef: integer, baseSpatk: integer, baseSpdef: integer, baseSpd: integer,
|
||||
catchRate: integer, baseFriendship: integer, baseExp: integer, genderDiffs: boolean, isStarterSelectable: boolean) {
|
||||
baseTotal: number, baseHp: number, baseAtk: number, baseDef: number, baseSpatk: number, baseSpdef: number, baseSpd: number,
|
||||
catchRate: number, baseFriendship: number, baseExp: number, genderDiffs: boolean, isStarterSelectable: boolean
|
||||
) {
|
||||
this.type1 = type1;
|
||||
this.type2 = type2;
|
||||
this.height = height;
|
||||
@ -180,7 +181,23 @@ export abstract class PokemonSpeciesForm {
|
||||
return ret;
|
||||
}
|
||||
|
||||
isOfType(type: integer): boolean {
|
||||
get generation(): number {
|
||||
return this._generation;
|
||||
}
|
||||
|
||||
set generation(generation: number) {
|
||||
this._generation = generation;
|
||||
}
|
||||
|
||||
get formIndex(): number {
|
||||
return this._formIndex;
|
||||
}
|
||||
|
||||
set formIndex(formIndex: number) {
|
||||
this._formIndex = formIndex;
|
||||
}
|
||||
|
||||
isOfType(type: number): boolean {
|
||||
return this.type1 === type || (this.type2 !== null && this.type2 === type);
|
||||
}
|
||||
|
||||
@ -188,7 +205,7 @@ export abstract class PokemonSpeciesForm {
|
||||
* Method to get the total number of abilities a Pokemon species has.
|
||||
* @returns Number of abilities
|
||||
*/
|
||||
getAbilityCount(): integer {
|
||||
getAbilityCount(): number {
|
||||
return this.abilityHidden !== Abilities.NONE ? 3 : 2;
|
||||
}
|
||||
|
||||
@ -197,7 +214,7 @@ export abstract class PokemonSpeciesForm {
|
||||
* @param abilityIndex Which ability to get (should only be 0-2)
|
||||
* @returns The id of the Ability
|
||||
*/
|
||||
getAbility(abilityIndex: integer): Abilities {
|
||||
getAbility(abilityIndex: number): Abilities {
|
||||
let ret: Abilities;
|
||||
if (abilityIndex === 0) {
|
||||
ret = this.ability1;
|
||||
@ -277,12 +294,12 @@ export abstract class PokemonSpeciesForm {
|
||||
return ret;
|
||||
}
|
||||
|
||||
getSpriteAtlasPath(female: boolean, formIndex?: integer, shiny?: boolean, variant?: integer): string {
|
||||
getSpriteAtlasPath(female: boolean, formIndex?: number, shiny?: boolean, variant?: number): string {
|
||||
const spriteId = this.getSpriteId(female, formIndex, shiny, variant).replace(/\_{2}/g, "/");
|
||||
return `${/_[1-3]$/.test(spriteId) ? "variant/" : ""}${spriteId}`;
|
||||
}
|
||||
|
||||
getSpriteId(female: boolean, formIndex?: integer, shiny?: boolean, variant: integer = 0, back?: boolean): string {
|
||||
getSpriteId(female: boolean, formIndex?: number, shiny?: boolean, variant: number = 0, back?: boolean): string {
|
||||
if (formIndex === undefined || this instanceof PokemonForm) {
|
||||
formIndex = this.formIndex;
|
||||
}
|
||||
@ -299,11 +316,11 @@ export abstract class PokemonSpeciesForm {
|
||||
return `${back ? "back__" : ""}${shiny && (!variantSet || (!variant && !variantSet[variant || 0])) ? "shiny__" : ""}${baseSpriteKey}${shiny && variantSet && variantSet[variant] === 2 ? `_${variant + 1}` : ""}`;
|
||||
}
|
||||
|
||||
getSpriteKey(female: boolean, formIndex?: integer, shiny?: boolean, variant?: integer): string {
|
||||
getSpriteKey(female: boolean, formIndex?: number, shiny?: boolean, variant?: number): string {
|
||||
return `pkmn__${this.getSpriteId(female, formIndex, shiny, variant)}`;
|
||||
}
|
||||
|
||||
abstract getFormSpriteKey(formIndex?: integer): string;
|
||||
abstract getFormSpriteKey(formIndex?: number): string;
|
||||
|
||||
|
||||
/**
|
||||
@ -311,9 +328,9 @@ export abstract class PokemonSpeciesForm {
|
||||
* @param formIndex optional form index for pokemon with different forms
|
||||
* @returns species id if no additional forms, index with formkey if a pokemon with a form
|
||||
*/
|
||||
getVariantDataIndex(formIndex?: integer) {
|
||||
getVariantDataIndex(formIndex?: number) {
|
||||
let formkey: string | null = null;
|
||||
let variantDataIndex: integer | string = this.speciesId;
|
||||
let variantDataIndex: number | string = this.speciesId;
|
||||
const species = getPokemonSpecies(this.speciesId);
|
||||
if (species.forms.length > 0 && formIndex !== undefined) {
|
||||
formkey = species.forms[formIndex]?.getFormSpriteKey(formIndex);
|
||||
@ -324,13 +341,13 @@ export abstract class PokemonSpeciesForm {
|
||||
return variantDataIndex;
|
||||
}
|
||||
|
||||
getIconAtlasKey(formIndex?: integer, shiny?: boolean, variant?: integer): string {
|
||||
getIconAtlasKey(formIndex?: number, shiny?: boolean, variant?: number): string {
|
||||
const variantDataIndex = this.getVariantDataIndex(formIndex);
|
||||
const isVariant = shiny && variantData[variantDataIndex] && (variant !== undefined && variantData[variantDataIndex][variant]);
|
||||
return `pokemon_icons_${this.generation}${isVariant ? "v" : ""}`;
|
||||
}
|
||||
|
||||
getIconId(female: boolean, formIndex?: integer, shiny?: boolean, variant?: integer): string {
|
||||
getIconId(female: boolean, formIndex?: number, shiny?: boolean, variant?: number): string {
|
||||
if (formIndex === undefined) {
|
||||
formIndex = this.formIndex;
|
||||
}
|
||||
@ -379,7 +396,7 @@ export abstract class PokemonSpeciesForm {
|
||||
return ret;
|
||||
}
|
||||
|
||||
getCryKey(formIndex?: integer): string {
|
||||
getCryKey(formIndex?: number): string {
|
||||
let speciesId = this.speciesId;
|
||||
if (this.speciesId > 2000) {
|
||||
switch (this.speciesId) {
|
||||
@ -446,7 +463,7 @@ export abstract class PokemonSpeciesForm {
|
||||
return ret;
|
||||
}
|
||||
|
||||
validateStarterMoveset(moveset: StarterMoveset, eggMoves: integer): boolean {
|
||||
validateStarterMoveset(moveset: StarterMoveset, eggMoves: number): boolean {
|
||||
const rootSpeciesId = this.getRootSpeciesId();
|
||||
for (const moveId of moveset) {
|
||||
if (speciesEggMoves.hasOwnProperty(rootSpeciesId)) {
|
||||
@ -467,7 +484,7 @@ export abstract class PokemonSpeciesForm {
|
||||
return true;
|
||||
}
|
||||
|
||||
loadAssets(scene: BattleScene, female: boolean, formIndex?: integer, shiny?: boolean, variant?: Variant, startLoad?: boolean): Promise<void> {
|
||||
loadAssets(scene: BattleScene, female: boolean, formIndex?: number, shiny?: boolean, variant?: Variant, startLoad?: boolean): Promise<void> {
|
||||
return new Promise(resolve => {
|
||||
const spriteKey = this.getSpriteKey(female, formIndex, shiny, variant);
|
||||
scene.loadPokemonAtlas(spriteKey, this.getSpriteAtlasPath(female, formIndex, shiny, variant));
|
||||
@ -536,7 +553,7 @@ export abstract class PokemonSpeciesForm {
|
||||
return cry;
|
||||
}
|
||||
|
||||
generateCandyColors(scene: BattleScene): integer[][] {
|
||||
generateCandyColors(scene: BattleScene): number[][] {
|
||||
const sourceTexture = scene.textures.get(this.getSpriteKey(false));
|
||||
|
||||
const sourceFrame = sourceTexture.frames[sourceTexture.firstFrame];
|
||||
@ -544,7 +561,7 @@ export abstract class PokemonSpeciesForm {
|
||||
|
||||
const canvas = document.createElement("canvas");
|
||||
|
||||
const spriteColors: integer[][] = [];
|
||||
const spriteColors: number[][] = [];
|
||||
|
||||
const context = canvas.getContext("2d");
|
||||
const frame = sourceFrame;
|
||||
@ -567,7 +584,7 @@ export abstract class PokemonSpeciesForm {
|
||||
}
|
||||
|
||||
for (let i = 0; i < pixelData.length; i += 4) {
|
||||
const total = pixelData.slice(i, i + 3).reduce((total: integer, value: integer) => total + value, 0);
|
||||
const total = pixelData.slice(i, i + 3).reduce((total: number, value: number) => total + value, 0);
|
||||
if (!total) {
|
||||
continue;
|
||||
}
|
||||
@ -586,27 +603,28 @@ export abstract class PokemonSpeciesForm {
|
||||
|
||||
Math.random = originalRandom;
|
||||
|
||||
return Array.from(paletteColors.keys()).map(c => Object.values(rgbaFromArgb(c)) as integer[]);
|
||||
return Array.from(paletteColors.keys()).map(c => Object.values(rgbaFromArgb(c)) as number[]);
|
||||
}
|
||||
}
|
||||
|
||||
export default class PokemonSpecies extends PokemonSpeciesForm implements Localizable {
|
||||
public name: string;
|
||||
public subLegendary: boolean;
|
||||
public legendary: boolean;
|
||||
public mythical: boolean;
|
||||
public species: string;
|
||||
public growthRate: GrowthRate;
|
||||
public malePercent: number | null;
|
||||
public genderDiffs: boolean;
|
||||
public canChangeForm: boolean;
|
||||
public forms: PokemonForm[];
|
||||
readonly subLegendary: boolean;
|
||||
readonly legendary: boolean;
|
||||
readonly mythical: boolean;
|
||||
readonly species: string;
|
||||
readonly growthRate: GrowthRate;
|
||||
readonly malePercent: number | null;
|
||||
readonly genderDiffs: boolean;
|
||||
readonly canChangeForm: boolean;
|
||||
readonly forms: PokemonForm[];
|
||||
|
||||
constructor(id: Species, generation: integer, subLegendary: boolean, legendary: boolean, mythical: boolean, species: string,
|
||||
constructor(id: Species, generation: number, subLegendary: boolean, legendary: boolean, mythical: boolean, species: string,
|
||||
type1: Type, type2: Type | null, height: number, weight: number, ability1: Abilities, ability2: Abilities, abilityHidden: Abilities,
|
||||
baseTotal: integer, baseHp: integer, baseAtk: integer, baseDef: integer, baseSpatk: integer, baseSpdef: integer, baseSpd: integer,
|
||||
catchRate: integer, baseFriendship: integer, baseExp: integer, growthRate: GrowthRate, malePercent: number | null,
|
||||
genderDiffs: boolean, canChangeForm?: boolean, ...forms: PokemonForm[]) {
|
||||
baseTotal: number, baseHp: number, baseAtk: number, baseDef: number, baseSpatk: number, baseSpdef: number, baseSpd: number,
|
||||
catchRate: number, baseFriendship: number, baseExp: number, growthRate: GrowthRate, malePercent: number | null,
|
||||
genderDiffs: boolean, canChangeForm?: boolean, ...forms: PokemonForm[]
|
||||
) {
|
||||
super(type1, type2, height, weight, ability1, ability2, abilityHidden, baseTotal, baseHp, baseAtk, baseDef, baseSpatk, baseSpdef, baseSpd,
|
||||
catchRate, baseFriendship, baseExp, genderDiffs, false);
|
||||
this.speciesId = id;
|
||||
@ -631,7 +649,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
||||
});
|
||||
}
|
||||
|
||||
getName(formIndex?: integer): string {
|
||||
getName(formIndex?: number): string {
|
||||
if (formIndex !== undefined && this.forms.length) {
|
||||
const form = this.forms[formIndex];
|
||||
let key: string | null;
|
||||
@ -662,11 +680,11 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
||||
this.name = i18next.t(`pokemon:${Species[this.speciesId].toLowerCase()}`);
|
||||
}
|
||||
|
||||
getWildSpeciesForLevel(level: integer, allowEvolving: boolean, isBoss: boolean, gameMode: GameMode): Species {
|
||||
getWildSpeciesForLevel(level: number, allowEvolving: boolean, isBoss: boolean, gameMode: GameMode): Species {
|
||||
return this.getSpeciesForLevel(level, allowEvolving, false, (isBoss ? PartyMemberStrength.WEAKER : PartyMemberStrength.AVERAGE) + (gameMode?.isEndless ? 1 : 0));
|
||||
}
|
||||
|
||||
getTrainerSpeciesForLevel(level: integer, allowEvolving: boolean = false, strength: PartyMemberStrength, currentWave: number = 0): Species {
|
||||
getTrainerSpeciesForLevel(level: number, allowEvolving: boolean = false, strength: PartyMemberStrength, currentWave: number = 0): Species {
|
||||
return this.getSpeciesForLevel(level, allowEvolving, true, strength, currentWave);
|
||||
}
|
||||
|
||||
@ -688,7 +706,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
||||
* @param strength {@linkcode PartyMemberStrength} The strength of the party member in question
|
||||
* @returns {@linkcode integer} The level difference from expected evolution level tolerated for a mon to be unevolved. Lower value = higher evolution chance.
|
||||
*/
|
||||
private getStrengthLevelDiff(strength: PartyMemberStrength): integer {
|
||||
private getStrengthLevelDiff(strength: PartyMemberStrength): number {
|
||||
switch (Math.min(strength, PartyMemberStrength.STRONGER)) {
|
||||
case PartyMemberStrength.WEAKEST:
|
||||
return 60;
|
||||
@ -705,7 +723,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
||||
}
|
||||
}
|
||||
|
||||
getSpeciesForLevel(level: integer, allowEvolving: boolean = false, forTrainer: boolean = false, strength: PartyMemberStrength = PartyMemberStrength.WEAKER, currentWave: number = 0): Species {
|
||||
getSpeciesForLevel(level: number, allowEvolving: boolean = false, forTrainer: boolean = false, strength: PartyMemberStrength = PartyMemberStrength.WEAKER, currentWave: number = 0): Species {
|
||||
const prevolutionLevels = this.getPrevolutionLevels();
|
||||
|
||||
if (prevolutionLevels.length) {
|
||||
@ -847,7 +865,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
||||
}
|
||||
|
||||
// This could definitely be written better and more accurate to the getSpeciesForLevel logic, but it is only for generating movesets for evolved Pokemon
|
||||
getSimulatedEvolutionChain(currentLevel: integer, forTrainer: boolean = false, isBoss: boolean = false, player: boolean = false): EvolutionLevel[] {
|
||||
getSimulatedEvolutionChain(currentLevel: number, forTrainer: boolean = false, isBoss: boolean = false, player: boolean = false): EvolutionLevel[] {
|
||||
const ret: EvolutionLevel[] = [];
|
||||
if (pokemonPrevolutions.hasOwnProperty(this.speciesId)) {
|
||||
const prevolutionLevels = this.getPrevolutionLevels().reverse();
|
||||
@ -899,7 +917,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
||||
return variantData.hasOwnProperty(variantDataIndex) || variantData.hasOwnProperty(this.speciesId);
|
||||
}
|
||||
|
||||
getFormSpriteKey(formIndex?: integer) {
|
||||
getFormSpriteKey(formIndex?: number) {
|
||||
if (this.forms.length && (formIndex !== undefined && formIndex >= this.forms.length)) {
|
||||
console.warn(`Attempted accessing form with index ${formIndex} of species ${this.getName()} with only ${this.forms.length || 0} forms`);
|
||||
formIndex = Math.min(formIndex, this.forms.length - 1);
|
||||
@ -919,16 +937,17 @@ export class PokemonForm extends PokemonSpeciesForm {
|
||||
private starterSelectableKeys: string[] = [ "10", "50", "10-pc", "50-pc", "red", "orange", "yellow", "green", "blue", "indigo", "violet" ];
|
||||
|
||||
constructor(formName: string, formKey: string, type1: Type, type2: Type | null, height: number, weight: number, ability1: Abilities, ability2: Abilities, abilityHidden: Abilities,
|
||||
baseTotal: integer, baseHp: integer, baseAtk: integer, baseDef: integer, baseSpatk: integer, baseSpdef: integer, baseSpd: integer,
|
||||
catchRate: integer, baseFriendship: integer, baseExp: integer, genderDiffs?: boolean, formSpriteKey?: string | null, isStarterSelectable?: boolean, ) {
|
||||
baseTotal: number, baseHp: number, baseAtk: number, baseDef: number, baseSpatk: number, baseSpdef: number, baseSpd: number,
|
||||
catchRate: number, baseFriendship: number, baseExp: number, genderDiffs: boolean = false, formSpriteKey: string | null = null, isStarterSelectable: boolean = false
|
||||
) {
|
||||
super(type1, type2, height, weight, ability1, ability2, abilityHidden, baseTotal, baseHp, baseAtk, baseDef, baseSpatk, baseSpdef, baseSpd,
|
||||
catchRate, baseFriendship, baseExp, !!genderDiffs, (!!isStarterSelectable || !formKey));
|
||||
catchRate, baseFriendship, baseExp, genderDiffs, (isStarterSelectable || !formKey));
|
||||
this.formName = formName;
|
||||
this.formKey = formKey;
|
||||
this.formSpriteKey = formSpriteKey !== undefined ? formSpriteKey : null;
|
||||
this.formSpriteKey = formSpriteKey;
|
||||
}
|
||||
|
||||
getFormSpriteKey(_formIndex?: integer) {
|
||||
getFormSpriteKey(_formIndex?: number) {
|
||||
return this.formSpriteKey !== null ? this.formSpriteKey : this.formKey;
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,8 @@
|
||||
* or {@linkcode SwitchSummonPhase} will carry out.
|
||||
*/
|
||||
export enum SwitchType {
|
||||
/** Switchout specifically for when combat starts and the player is prompted if they will switch Pokemon */
|
||||
INITIAL_SWITCH,
|
||||
/** Basic switchout where the Pokemon to switch in is selected */
|
||||
SWITCH,
|
||||
/** Transfers stat stages and other effects from the returning Pokemon to the switched in Pokemon */
|
||||
|
@ -10,7 +10,14 @@ import Move from "#app/data/move";
|
||||
import { ArenaTag, ArenaTagSide, ArenaTrapTag, getArenaTag } from "#app/data/arena-tag";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { Terrain, TerrainType } from "#app/data/terrain";
|
||||
import { applyPostTerrainChangeAbAttrs, applyPostWeatherChangeAbAttrs, PostTerrainChangeAbAttr, PostWeatherChangeAbAttr } from "#app/data/ability";
|
||||
import {
|
||||
applyAbAttrs,
|
||||
applyPostTerrainChangeAbAttrs,
|
||||
applyPostWeatherChangeAbAttrs,
|
||||
PostTerrainChangeAbAttr,
|
||||
PostWeatherChangeAbAttr,
|
||||
TerrainEventTypeChangeAbAttr
|
||||
} from "#app/data/ability";
|
||||
import Pokemon from "#app/field/pokemon";
|
||||
import Overrides from "#app/overrides";
|
||||
import { TagAddedEvent, TagRemovedEvent, TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena";
|
||||
@ -217,66 +224,6 @@ export class Arena {
|
||||
return 0;
|
||||
}
|
||||
|
||||
getTypeForBiome() {
|
||||
switch (this.biomeType) {
|
||||
case Biome.TOWN:
|
||||
case Biome.PLAINS:
|
||||
case Biome.METROPOLIS:
|
||||
return Type.NORMAL;
|
||||
case Biome.GRASS:
|
||||
case Biome.TALL_GRASS:
|
||||
return Type.GRASS;
|
||||
case Biome.FOREST:
|
||||
case Biome.JUNGLE:
|
||||
return Type.BUG;
|
||||
case Biome.SLUM:
|
||||
case Biome.SWAMP:
|
||||
return Type.POISON;
|
||||
case Biome.SEA:
|
||||
case Biome.BEACH:
|
||||
case Biome.LAKE:
|
||||
case Biome.SEABED:
|
||||
return Type.WATER;
|
||||
case Biome.MOUNTAIN:
|
||||
return Type.FLYING;
|
||||
case Biome.BADLANDS:
|
||||
return Type.GROUND;
|
||||
case Biome.CAVE:
|
||||
case Biome.DESERT:
|
||||
return Type.ROCK;
|
||||
case Biome.ICE_CAVE:
|
||||
case Biome.SNOWY_FOREST:
|
||||
return Type.ICE;
|
||||
case Biome.MEADOW:
|
||||
case Biome.FAIRY_CAVE:
|
||||
case Biome.ISLAND:
|
||||
return Type.FAIRY;
|
||||
case Biome.POWER_PLANT:
|
||||
return Type.ELECTRIC;
|
||||
case Biome.VOLCANO:
|
||||
return Type.FIRE;
|
||||
case Biome.GRAVEYARD:
|
||||
case Biome.TEMPLE:
|
||||
return Type.GHOST;
|
||||
case Biome.DOJO:
|
||||
case Biome.CONSTRUCTION_SITE:
|
||||
return Type.FIGHTING;
|
||||
case Biome.FACTORY:
|
||||
case Biome.LABORATORY:
|
||||
return Type.STEEL;
|
||||
case Biome.RUINS:
|
||||
case Biome.SPACE:
|
||||
return Type.PSYCHIC;
|
||||
case Biome.WASTELAND:
|
||||
case Biome.END:
|
||||
return Type.DRAGON;
|
||||
case Biome.ABYSS:
|
||||
return Type.DARK;
|
||||
default:
|
||||
return Type.UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
getBgTerrainColorRatioForBiome(): number {
|
||||
switch (this.biomeType) {
|
||||
case Biome.SPACE:
|
||||
@ -387,6 +334,7 @@ export class Arena {
|
||||
this.scene.getField(true).filter(p => p.isOnField()).map(pokemon => {
|
||||
pokemon.findAndRemoveTags(t => "terrainTypes" in t && !(t.terrainTypes as TerrainType[]).find(t => t === terrain));
|
||||
applyPostTerrainChangeAbAttrs(PostTerrainChangeAbAttr, pokemon, terrain);
|
||||
applyAbAttrs(TerrainEventTypeChangeAbAttr, pokemon, null, false);
|
||||
});
|
||||
|
||||
return true;
|
||||
@ -786,7 +734,7 @@ export class Arena {
|
||||
case Biome.VOLCANO:
|
||||
return 17.637;
|
||||
case Biome.GRAVEYARD:
|
||||
return 3.232;
|
||||
return 13.711;
|
||||
case Biome.DOJO:
|
||||
return 6.205;
|
||||
case Biome.FACTORY:
|
||||
|
@ -12,7 +12,7 @@ import * as Utils from "#app/utils";
|
||||
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from "#app/data/type";
|
||||
import { getLevelTotalExp } from "#app/data/exp";
|
||||
import { Stat, type PermanentStat, type BattleStat, type EffectiveStat, PERMANENT_STATS, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
|
||||
import { DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, BaseStatModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempStatStageBoosterModifier, TempCritBoosterModifier, StatBoosterModifier, CritBoosterModifier, TerastallizeModifier, PokemonBaseStatFlatModifier, PokemonBaseStatTotalModifier, PokemonIncrementingStatModifier, EvoTrackerModifier } from "#app/modifier/modifier";
|
||||
import { DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, BaseStatModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempStatStageBoosterModifier, TempCritBoosterModifier, StatBoosterModifier, CritBoosterModifier, TerastallizeModifier, PokemonBaseStatFlatModifier, PokemonBaseStatTotalModifier, PokemonIncrementingStatModifier, EvoTrackerModifier, PokemonMultiHitModifier } from "#app/modifier/modifier";
|
||||
import { PokeballType } from "#app/data/pokeball";
|
||||
import { Gender } from "#app/data/gender";
|
||||
import { initMoveAnim, loadMoveAnimAssets } from "#app/data/battle-anims";
|
||||
@ -22,7 +22,7 @@ import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/
|
||||
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags";
|
||||
import { WeatherType } from "#app/data/weather";
|
||||
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
|
||||
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr } from "#app/data/ability";
|
||||
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, PostDamageForceSwitchAbAttr } from "#app/data/ability";
|
||||
import PokemonData from "#app/system/pokemon-data";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
@ -428,38 +428,26 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
resolve();
|
||||
};
|
||||
if (this.shiny) {
|
||||
const populateVariantColors = (key: string, back: boolean = false): Promise<void> => {
|
||||
const populateVariantColors = (isBackSprite: boolean = false): Promise<void> => {
|
||||
return new Promise(resolve => {
|
||||
const battleSpritePath = this.getBattleSpriteAtlasPath(back, ignoreOverride).replace("variant/", "").replace(/_[1-3]$/, "");
|
||||
const battleSpritePath = this.getBattleSpriteAtlasPath(isBackSprite, ignoreOverride).replace("variant/", "").replace(/_[1-3]$/, "");
|
||||
let config = variantData;
|
||||
const useExpSprite = this.scene.experimentalSprites && this.scene.hasExpSprite(this.getBattleSpriteKey(back, ignoreOverride));
|
||||
const useExpSprite = this.scene.experimentalSprites && this.scene.hasExpSprite(this.getBattleSpriteKey(isBackSprite, ignoreOverride));
|
||||
battleSpritePath.split("/").map(p => config ? config = config[p] : null);
|
||||
const variantSet: VariantSet = config as VariantSet;
|
||||
if (variantSet && variantSet[this.variant] === 1) {
|
||||
if (variantColorCache.hasOwnProperty(key)) {
|
||||
return resolve();
|
||||
const cacheKey = this.getBattleSpriteKey(isBackSprite);
|
||||
if (!variantColorCache.hasOwnProperty(cacheKey)) {
|
||||
this.populateVariantColorCache(cacheKey, useExpSprite, battleSpritePath);
|
||||
}
|
||||
this.scene.cachedFetch(`./images/pokemon/variant/${useExpSprite ? "exp/" : ""}${battleSpritePath}.json`).
|
||||
then(res => {
|
||||
// Prevent the JSON from processing if it failed to load
|
||||
if (!res.ok) {
|
||||
console.error(`Could not load ${res.url}!`);
|
||||
return;
|
||||
}
|
||||
return res.json();
|
||||
}).then(c => {
|
||||
variantColorCache[key] = c;
|
||||
resolve();
|
||||
});
|
||||
} else {
|
||||
resolve();
|
||||
}
|
||||
resolve();
|
||||
});
|
||||
};
|
||||
if (this.isPlayer()) {
|
||||
Promise.all([ populateVariantColors(this.getBattleSpriteKey(false)), populateVariantColors(this.getBattleSpriteKey(true), true) ]).then(() => updateFusionPaletteAndResolve());
|
||||
Promise.all([ populateVariantColors(false), populateVariantColors(true) ]).then(() => updateFusionPaletteAndResolve());
|
||||
} else {
|
||||
populateVariantColors(this.getBattleSpriteKey(false)).then(() => updateFusionPaletteAndResolve());
|
||||
populateVariantColors(false).then(() => updateFusionPaletteAndResolve());
|
||||
}
|
||||
} else {
|
||||
updateFusionPaletteAndResolve();
|
||||
@ -472,6 +460,45 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Gracefully handle errors loading a variant sprite. Log if it fails and attempt to fall back on
|
||||
* non-experimental sprites before giving up.
|
||||
*
|
||||
* @param cacheKey the cache key for the variant color sprite
|
||||
* @param attemptedSpritePath the sprite path that failed to load
|
||||
* @param useExpSprite was the attempted sprite experimental
|
||||
* @param battleSpritePath the filename of the sprite
|
||||
* @param optionalParams any additional params to log
|
||||
*/
|
||||
fallbackVariantColor(cacheKey: string, attemptedSpritePath: string, useExpSprite: boolean, battleSpritePath: string, ...optionalParams: any[]) {
|
||||
console.warn(`Could not load ${attemptedSpritePath}!`, ...optionalParams);
|
||||
if (useExpSprite) {
|
||||
this.populateVariantColorCache(cacheKey, false, battleSpritePath);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to process variant sprite.
|
||||
*
|
||||
* @param cacheKey the cache key for the variant color sprite
|
||||
* @param useExpSprite should the experimental sprite be used
|
||||
* @param battleSpritePath the filename of the sprite
|
||||
*/
|
||||
populateVariantColorCache(cacheKey: string, useExpSprite: boolean, battleSpritePath: string) {
|
||||
const spritePath = `./images/pokemon/variant/${useExpSprite ? "exp/" : ""}${battleSpritePath}.json`;
|
||||
this.scene.cachedFetch(spritePath).then(res => {
|
||||
// Prevent the JSON from processing if it failed to load
|
||||
if (!res.ok) {
|
||||
return this.fallbackVariantColor(cacheKey, res.url, useExpSprite, battleSpritePath, res.status, res.statusText);
|
||||
}
|
||||
return res.json();
|
||||
}).catch(error => {
|
||||
this.fallbackVariantColor(cacheKey, spritePath, useExpSprite, battleSpritePath, error);
|
||||
}).then(c => {
|
||||
variantColorCache[cacheKey] = c;
|
||||
});
|
||||
}
|
||||
|
||||
getFormKey(): string {
|
||||
if (!this.species.forms.length || this.species.forms.length <= this.formIndex) {
|
||||
return "";
|
||||
@ -1258,6 +1285,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
}
|
||||
}
|
||||
|
||||
// the type added to Pokemon from moves like Forest's Curse or Trick Or Treat
|
||||
if (!ignoreOverride && this.summonData && this.summonData.addedType && !types.includes(this.summonData.addedType)) {
|
||||
types.push(this.summonData.addedType);
|
||||
}
|
||||
|
||||
// If both types are the same (can happen in weird custom typing scenarios), reduce to single type
|
||||
if (types.length > 1 && types[0] === types[1]) {
|
||||
types.splice(0, 1);
|
||||
@ -2667,9 +2699,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
this.scene.applyModifiers(EnemyDamageReducerModifier, false, damage);
|
||||
}
|
||||
|
||||
|
||||
/** Apply this Pokemon's post-calc defensive modifiers (e.g. Fur Coat) */
|
||||
if (!ignoreAbility) {
|
||||
applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, move, cancelled, simulated, damage);
|
||||
|
||||
/** Additionally apply friend guard damage reduction if ally has it. */
|
||||
if (this.scene.currentBattle.double && this.getAlly()?.isActive(true)) {
|
||||
applyPreDefendAbAttrs(AlliedFieldDamageReductionAbAttr, this.getAlly(), source, move, cancelled, simulated, damage);
|
||||
}
|
||||
}
|
||||
|
||||
// This attribute may modify damage arbitrarily, so be careful about changing its order of application.
|
||||
@ -2780,7 +2818,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
* We explicitly require to ignore the faint phase here, as we want to show the messages
|
||||
* about the critical hit and the super effective/not very effective messages before the faint phase.
|
||||
*/
|
||||
const damage = this.damageAndUpdate(isBlockedBySubstitute ? 0 : dmg, result as DamageResult, isCritical, isOneHitKo, isOneHitKo, true);
|
||||
const damage = this.damageAndUpdate(isBlockedBySubstitute ? 0 : dmg, result as DamageResult, isCritical, isOneHitKo, isOneHitKo, true, source);
|
||||
|
||||
if (damage > 0) {
|
||||
if (source.isPlayer()) {
|
||||
@ -2789,10 +2827,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
this.scene.gameData.gameStats.highestDamage = damage;
|
||||
}
|
||||
}
|
||||
source.turnData.damageDealt += damage;
|
||||
source.turnData.currDamageDealt = damage;
|
||||
source.turnData.totalDamageDealt += damage;
|
||||
source.turnData.singleHitDamageDealt = damage;
|
||||
this.turnData.damageTaken += damage;
|
||||
this.battleData.hitCount++;
|
||||
|
||||
// Multi-Lens and Parental Bond check for Wimp Out/Emergency Exit
|
||||
if (this.hasAbilityWithAttr(PostDamageForceSwitchAbAttr)) {
|
||||
const multiHitModifier = source.getHeldItems().find(m => m instanceof PokemonMultiHitModifier);
|
||||
if (multiHitModifier || source.hasAbilityWithAttr(AddSecondStrikeAbAttr)) {
|
||||
applyPostDamageAbAttrs(PostDamageAbAttr, this, damage, this.hasPassive(), false, [], source);
|
||||
}
|
||||
}
|
||||
|
||||
const attackResult = { move: move.id, result: result as DamageResult, damage: damage, critical: isCritical, sourceId: source.id, sourceBattlerIndex: source.getBattlerIndex() };
|
||||
this.turnData.attacksReceived.unshift(attackResult);
|
||||
if (source.isPlayer() && !this.isPlayer()) {
|
||||
@ -2880,7 +2927,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
this.destroySubstitute();
|
||||
this.resetSummonData();
|
||||
}
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
||||
@ -2894,12 +2940,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
* @param ignoreFaintPhase boolean to ignore adding a FaintPhase, passsed to damage()
|
||||
* @returns integer of damage done
|
||||
*/
|
||||
damageAndUpdate(damage: integer, result?: DamageResult, critical: boolean = false, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false): integer {
|
||||
damageAndUpdate(damage: integer, result?: DamageResult, critical: boolean = false, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false, source?: Pokemon): integer {
|
||||
const damagePhase = new DamagePhase(this.scene, this.getBattlerIndex(), damage, result as DamageResult, critical);
|
||||
this.scene.unshiftPhase(damagePhase);
|
||||
damage = this.damage(damage, ignoreSegments, preventEndure, ignoreFaintPhase);
|
||||
// Damage amount may have changed, but needed to be queued before calling damage function
|
||||
damagePhase.updateAmount(damage);
|
||||
applyPostDamageAbAttrs(PostDamageAbAttr, this, damage, this.hasPassive(), false, [], source);
|
||||
return damage;
|
||||
}
|
||||
|
||||
@ -5083,7 +5130,6 @@ export class PokemonSummonData {
|
||||
public tags: BattlerTag[] = [];
|
||||
public abilitySuppressed: boolean = false;
|
||||
public abilitiesApplied: Abilities[] = [];
|
||||
|
||||
public speciesForm: PokemonSpeciesForm | null;
|
||||
public fusionSpeciesForm: PokemonSpeciesForm;
|
||||
public ability: Abilities = Abilities.NONE;
|
||||
@ -5094,6 +5140,7 @@ export class PokemonSummonData {
|
||||
public moveset: (PokemonMove | null)[];
|
||||
// If not initialized this value will not be populated from save data.
|
||||
public types: Type[] = [];
|
||||
public addedType: Type | null = null;
|
||||
}
|
||||
|
||||
export class PokemonBattleData {
|
||||
@ -5122,8 +5169,8 @@ export class PokemonTurnData {
|
||||
* - `0` = Move is finished
|
||||
*/
|
||||
public hitsLeft: number = -1;
|
||||
public damageDealt: number = 0;
|
||||
public currDamageDealt: number = 0;
|
||||
public totalDamageDealt: number = 0;
|
||||
public singleHitDamageDealt: number = 0;
|
||||
public damageTaken: number = 0;
|
||||
public attacksReceived: AttackMoveResult[] = [];
|
||||
public order: number;
|
||||
@ -5131,6 +5178,8 @@ export class PokemonTurnData {
|
||||
public statStagesDecreased: boolean = false;
|
||||
public moveEffectiveness: TypeDamageMultiplier | null = null;
|
||||
public combiningPledge?: Moves;
|
||||
public switchedInThisTurn: boolean = false;
|
||||
public failedRunAway: boolean = false;
|
||||
}
|
||||
|
||||
export enum AiType {
|
||||
|
@ -244,7 +244,7 @@ export class LoadingScene extends SceneBase {
|
||||
this.loadAtlas("statuses", "");
|
||||
this.loadAtlas("types", "");
|
||||
}
|
||||
const availableLangs = [ "en", "de", "it", "fr", "ja", "ko", "es", "pt-BR", "zh-CN" ];
|
||||
const availableLangs = [ "en", "de", "it", "fr", "ja", "ko", "es-ES", "pt-BR", "zh-CN" ];
|
||||
if (lang && availableLangs.includes(lang)) {
|
||||
this.loadImage("halloween2024-event-" + lang, "events");
|
||||
} else {
|
||||
|
@ -44,7 +44,7 @@ document.fonts.load("16px emerald").then(() => document.fonts.load("10px pkmnems
|
||||
|
||||
let game;
|
||||
|
||||
const startGame = async () => {
|
||||
const startGame = async (manifest?: any) => {
|
||||
await initI18n();
|
||||
const LoadingScene = (await import("./loading-scene")).LoadingScene;
|
||||
const BattleScene = (await import("./battle-scene")).default;
|
||||
@ -94,13 +94,15 @@ const startGame = async () => {
|
||||
version: version
|
||||
});
|
||||
game.sound.pauseOnBlur = false;
|
||||
if (manifest) {
|
||||
game["manifest"] = manifest;
|
||||
}
|
||||
};
|
||||
|
||||
fetch("/manifest.json")
|
||||
.then(res => res.json())
|
||||
.then(jsonResponse => {
|
||||
startGame();
|
||||
game["manifest"] = jsonResponse.manifest;
|
||||
startGame(jsonResponse.manifest);
|
||||
}).catch(() => {
|
||||
// Manifest not found (likely local build)
|
||||
startGame();
|
||||
|
@ -19,7 +19,7 @@ import { Unlockables } from "#app/system/unlockables";
|
||||
import { getVoucherTypeIcon, getVoucherTypeName, VoucherType } from "#app/system/voucher";
|
||||
import PartyUiHandler, { PokemonMoveSelectFilter, PokemonSelectFilter } from "#app/ui/party-ui-handler";
|
||||
import { getModifierTierTextTint } from "#app/ui/text";
|
||||
import { formatMoney, getEnumKeys, getEnumValues, IntegerHolder, NumberHolder, padInt, randSeedInt, randSeedItem } from "#app/utils";
|
||||
import { formatMoney, getEnumKeys, getEnumValues, IntegerHolder, isNullOrUndefined, NumberHolder, padInt, randSeedInt, randSeedItem } from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
@ -121,18 +121,41 @@ export class ModifierType {
|
||||
* Populates item tier for ModifierType instance
|
||||
* Tier is a necessary field for items that appear in player shop (determines the Pokeball visual they use)
|
||||
* To find the tier, this function performs a reverse lookup of the item type in modifier pools
|
||||
* It checks the weight of the item and will use the first tier for which the weight is greater than 0
|
||||
* This is to allow items to be in multiple item pools depending on the conditions, for example for events
|
||||
* If all tiers have a weight of 0 for the item, the first tier where the item was found is used
|
||||
* @param poolType Default 'ModifierPoolType.PLAYER'. Which pool to lookup item tier from
|
||||
* @param party optional. Needed to check the weight of modifiers with conditional weight (see {@linkcode WeightedModifierTypeWeightFunc})
|
||||
* if not provided or empty, the weight check will be ignored
|
||||
* @param rerollCount Default `0`. Used to check the weight of modifiers with conditional weight (see {@linkcode WeightedModifierTypeWeightFunc})
|
||||
*/
|
||||
withTierFromPool(poolType: ModifierPoolType = ModifierPoolType.PLAYER): ModifierType {
|
||||
withTierFromPool(poolType: ModifierPoolType = ModifierPoolType.PLAYER, party?: PlayerPokemon[], rerollCount: number = 0): ModifierType {
|
||||
let defaultTier: undefined | ModifierTier;
|
||||
for (const tier of Object.values(getModifierPoolForType(poolType))) {
|
||||
for (const modifier of tier) {
|
||||
if (this.id === modifier.modifierType.id) {
|
||||
this.tier = modifier.modifierType.tier;
|
||||
return this;
|
||||
let weight: number;
|
||||
if (modifier.weight instanceof Function) {
|
||||
weight = party ? modifier.weight(party, rerollCount) : 0;
|
||||
} else {
|
||||
weight = modifier.weight;
|
||||
}
|
||||
if (weight > 0) {
|
||||
this.tier = modifier.modifierType.tier;
|
||||
return this;
|
||||
} else if (isNullOrUndefined(defaultTier)) {
|
||||
// If weight is 0, keep track of the first tier where the item was found
|
||||
defaultTier = modifier.modifierType.tier;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Didn't find a pool with weight > 0, fallback to first tier where the item was found, if any
|
||||
if (defaultTier) {
|
||||
this.tier = defaultTier;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
@ -502,45 +525,25 @@ export class BerryModifierType extends PokemonHeldItemModifierType implements Ge
|
||||
}
|
||||
}
|
||||
|
||||
function getAttackTypeBoosterItemName(type: Type) {
|
||||
switch (type) {
|
||||
case Type.NORMAL:
|
||||
return "Silk Scarf";
|
||||
case Type.FIGHTING:
|
||||
return "Black Belt";
|
||||
case Type.FLYING:
|
||||
return "Sharp Beak";
|
||||
case Type.POISON:
|
||||
return "Poison Barb";
|
||||
case Type.GROUND:
|
||||
return "Soft Sand";
|
||||
case Type.ROCK:
|
||||
return "Hard Stone";
|
||||
case Type.BUG:
|
||||
return "Silver Powder";
|
||||
case Type.GHOST:
|
||||
return "Spell Tag";
|
||||
case Type.STEEL:
|
||||
return "Metal Coat";
|
||||
case Type.FIRE:
|
||||
return "Charcoal";
|
||||
case Type.WATER:
|
||||
return "Mystic Water";
|
||||
case Type.GRASS:
|
||||
return "Miracle Seed";
|
||||
case Type.ELECTRIC:
|
||||
return "Magnet";
|
||||
case Type.PSYCHIC:
|
||||
return "Twisted Spoon";
|
||||
case Type.ICE:
|
||||
return "Never-Melt Ice";
|
||||
case Type.DRAGON:
|
||||
return "Dragon Fang";
|
||||
case Type.DARK:
|
||||
return "Black Glasses";
|
||||
case Type.FAIRY:
|
||||
return "Fairy Feather";
|
||||
}
|
||||
enum AttackTypeBoosterItem {
|
||||
SILK_SCARF,
|
||||
BLACK_BELT,
|
||||
SHARP_BEAK,
|
||||
POISON_BARB,
|
||||
SOFT_SAND,
|
||||
HARD_STONE,
|
||||
SILVER_POWDER,
|
||||
SPELL_TAG,
|
||||
METAL_COAT,
|
||||
CHARCOAL,
|
||||
MYSTIC_WATER,
|
||||
MIRACLE_SEED,
|
||||
MAGNET,
|
||||
TWISTED_SPOON,
|
||||
NEVER_MELT_ICE,
|
||||
DRAGON_FANG,
|
||||
BLACK_GLASSES,
|
||||
FAIRY_FEATHER
|
||||
}
|
||||
|
||||
export class AttackTypeBoosterModifierType extends PokemonHeldItemModifierType implements GeneratedPersistentModifierType {
|
||||
@ -548,7 +551,7 @@ export class AttackTypeBoosterModifierType extends PokemonHeldItemModifierType i
|
||||
public boostPercent: integer;
|
||||
|
||||
constructor(moveType: Type, boostPercent: integer) {
|
||||
super("", `${getAttackTypeBoosterItemName(moveType)?.replace(/[ \-]/g, "_").toLowerCase()}`,
|
||||
super("", `${AttackTypeBoosterItem[moveType]?.toLowerCase()}`,
|
||||
(_type, args) => new AttackTypeBoosterModifier(this, (args[0] as Pokemon).id, moveType, boostPercent));
|
||||
|
||||
this.moveType = moveType;
|
||||
@ -556,7 +559,7 @@ export class AttackTypeBoosterModifierType extends PokemonHeldItemModifierType i
|
||||
}
|
||||
|
||||
get name(): string {
|
||||
return i18next.t(`modifierType:AttackTypeBoosterItem.${getAttackTypeBoosterItemName(this.moveType)?.replace(/[ \-]/g, "_").toLowerCase()}`);
|
||||
return i18next.t(`modifierType:AttackTypeBoosterItem.${AttackTypeBoosterItem[this.moveType]?.toLowerCase()}`);
|
||||
}
|
||||
|
||||
getDescription(scene: BattleScene): string {
|
||||
@ -2137,7 +2140,7 @@ export function getPlayerModifierTypeOptions(count: integer, party: PlayerPokemo
|
||||
// Populates item id and tier
|
||||
guaranteedMod = guaranteedMod
|
||||
.withIdFromFunc(modifierTypes[modifierId])
|
||||
.withTierFromPool();
|
||||
.withTierFromPool(ModifierPoolType.PLAYER, party);
|
||||
|
||||
const modType = guaranteedMod instanceof ModifierTypeGenerator ? guaranteedMod.generateType(party) : guaranteedMod;
|
||||
if (modType) {
|
||||
@ -2206,7 +2209,7 @@ export function overridePlayerModifierTypeOptions(options: ModifierTypeOption[],
|
||||
}
|
||||
|
||||
if (modifierType) {
|
||||
options[i].type = modifierType.withIdFromFunc(modifierFunc).withTierFromPool();
|
||||
options[i].type = modifierType.withIdFromFunc(modifierFunc).withTierFromPool(ModifierPoolType.PLAYER, party);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1767,10 +1767,10 @@ export class HitHealModifier extends PokemonHeldItemModifier {
|
||||
* @returns `true` if the {@linkcode Pokemon} was healed
|
||||
*/
|
||||
override apply(pokemon: Pokemon): boolean {
|
||||
if (pokemon.turnData.damageDealt && !pokemon.isFullHp()) {
|
||||
if (pokemon.turnData.totalDamageDealt && !pokemon.isFullHp()) {
|
||||
const scene = pokemon.scene;
|
||||
scene.unshiftPhase(new PokemonHealPhase(scene, pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.turnData.damageDealt / 8) * this.stackCount, i18next.t("modifier:hitHealApply", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), typeName: this.type.name }), true));
|
||||
toDmgValue(pokemon.turnData.totalDamageDealt / 8) * this.stackCount, i18next.t("modifier:hitHealApply", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), typeName: this.type.name }), true));
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -10,6 +10,10 @@ import { NewBattlePhase } from "./new-battle-phase";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
|
||||
export class AttemptRunPhase extends PokemonPhase {
|
||||
|
||||
/** For testing purposes: this is to force the pokemon to fail and escape */
|
||||
public forceFailEscape = false;
|
||||
|
||||
constructor(scene: BattleScene, fieldIndex: number) {
|
||||
super(scene, fieldIndex);
|
||||
}
|
||||
@ -28,7 +32,7 @@ export class AttemptRunPhase extends PokemonPhase {
|
||||
|
||||
applyAbAttrs(RunSuccessAbAttr, playerPokemon, null, false, escapeChance);
|
||||
|
||||
if (playerPokemon.randSeedInt(100) < escapeChance.value) {
|
||||
if (playerPokemon.randSeedInt(100) < escapeChance.value && !this.forceFailEscape) {
|
||||
this.scene.playSound("se/flee");
|
||||
this.scene.queueMessage(i18next.t("battle:runAwaySuccess"), null, true, 500);
|
||||
|
||||
@ -51,6 +55,7 @@ export class AttemptRunPhase extends PokemonPhase {
|
||||
this.scene.pushPhase(new BattleEndPhase(this.scene));
|
||||
this.scene.pushPhase(new NewBattlePhase(this.scene));
|
||||
} else {
|
||||
playerPokemon.turnData.failedRunAway = true;
|
||||
this.scene.queueMessage(i18next.t("battle:runAwayCannotEscape"), null, true, 500);
|
||||
}
|
||||
|
||||
|
@ -51,7 +51,7 @@ export class CheckSwitchPhase extends BattlePhase {
|
||||
this.scene.ui.setMode(Mode.CONFIRM, () => {
|
||||
this.scene.ui.setMode(Mode.MESSAGE);
|
||||
this.scene.tryRemovePhase(p => p instanceof PostSummonPhase && p.player && p.fieldIndex === this.fieldIndex);
|
||||
this.scene.unshiftPhase(new SwitchPhase(this.scene, SwitchType.SWITCH, this.fieldIndex, false, true));
|
||||
this.scene.unshiftPhase(new SwitchPhase(this.scene, SwitchType.INITIAL_SWITCH, this.fieldIndex, false, true));
|
||||
this.end();
|
||||
}, () => {
|
||||
this.scene.ui.setMode(Mode.MESSAGE);
|
||||
|
@ -65,6 +65,15 @@ export class FaintPhase extends PokemonPhase {
|
||||
}
|
||||
}
|
||||
|
||||
/** In case the current pokemon was just switched in, make sure it is counted as participating in the combat */
|
||||
this.scene.getPlayerField().forEach((pokemon, i) => {
|
||||
if (pokemon?.isActive(true)) {
|
||||
if (pokemon.isPlayer()) {
|
||||
this.scene.currentBattle.addParticipant(pokemon as PlayerPokemon);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (!this.tryOverrideForBattleSpec()) {
|
||||
this.doFaint();
|
||||
}
|
||||
|
@ -1,20 +1,62 @@
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { applyPreAttackAbAttrs, AddSecondStrikeAbAttr, IgnoreMoveEffectsAbAttr, applyPostDefendAbAttrs, PostDefendAbAttr, applyPostAttackAbAttrs, PostAttackAbAttr, MaxMultiHitAbAttr, AlwaysHitAbAttr, TypeImmunityAbAttr } from "#app/data/ability";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import {
|
||||
AddSecondStrikeAbAttr,
|
||||
AlwaysHitAbAttr,
|
||||
applyPostAttackAbAttrs,
|
||||
applyPostDefendAbAttrs,
|
||||
applyPreAttackAbAttrs,
|
||||
IgnoreMoveEffectsAbAttr,
|
||||
MaxMultiHitAbAttr,
|
||||
PostAttackAbAttr,
|
||||
PostDefendAbAttr,
|
||||
TypeImmunityAbAttr,
|
||||
} from "#app/data/ability";
|
||||
import { ArenaTagSide, ConditionalProtectTag } from "#app/data/arena-tag";
|
||||
import { MoveAnim } from "#app/data/battle-anims";
|
||||
import { BattlerTagLapseType, DamageProtectedTag, ProtectedTag, SemiInvulnerableTag, SubstituteTag } from "#app/data/battler-tags";
|
||||
import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, OneHitKOAttr, MoveEffectTrigger, MoveCategory, NoEffectAttr, HitsTagAttr, ToxicAccuracyAttr } from "#app/data/move";
|
||||
import {
|
||||
BattlerTagLapseType,
|
||||
DamageProtectedTag,
|
||||
ProtectedTag,
|
||||
SemiInvulnerableTag,
|
||||
SubstituteTag,
|
||||
} from "#app/data/battler-tags";
|
||||
import {
|
||||
applyFilteredMoveAttrs,
|
||||
applyMoveAttrs,
|
||||
AttackMove,
|
||||
FixedDamageAttr,
|
||||
HitsTagAttr,
|
||||
MissEffectAttr,
|
||||
MoveAttr,
|
||||
MoveCategory,
|
||||
MoveEffectAttr,
|
||||
MoveEffectTrigger,
|
||||
MoveFlags,
|
||||
MoveTarget,
|
||||
MultiHitAttr,
|
||||
NoEffectAttr,
|
||||
OneHitKOAttr,
|
||||
OverrideMoveEffectAttr,
|
||||
ToxicAccuracyAttr,
|
||||
VariableTargetAttr,
|
||||
} from "#app/data/move";
|
||||
import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { Moves } from "#app/enums/moves";
|
||||
import Pokemon, { PokemonMove, MoveResult, HitResult } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { PokemonMultiHitModifier, FlinchChanceModifier, EnemyAttackStatusEffectChanceModifier, ContactHeldItemTransferChanceModifier, HitHealModifier } from "#app/modifier/modifier";
|
||||
import i18next from "i18next";
|
||||
import * as Utils from "#app/utils";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
import { Type } from "#app/data/type";
|
||||
import Pokemon, { HitResult, MoveResult, PokemonMove } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import {
|
||||
ContactHeldItemTransferChanceModifier,
|
||||
EnemyAttackStatusEffectChanceModifier,
|
||||
FlinchChanceModifier,
|
||||
HitHealModifier,
|
||||
PokemonMultiHitModifier,
|
||||
} from "#app/modifier/modifier";
|
||||
import { BooleanHolder, executeIf, NumberHolder } from "#app/utils";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import i18next from "i18next";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
|
||||
export class MoveEffectPhase extends PokemonPhase {
|
||||
public move: PokemonMove;
|
||||
@ -35,7 +77,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
this.targets = targets;
|
||||
}
|
||||
|
||||
start() {
|
||||
public override start(): void {
|
||||
super.start();
|
||||
|
||||
/** The Pokemon using this phase's invoked move */
|
||||
@ -52,12 +94,12 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* Does an effect from this move override other effects on this turn?
|
||||
* e.g. Charging moves (Fly, etc.) on their first turn of use.
|
||||
*/
|
||||
const overridden = new Utils.BooleanHolder(false);
|
||||
const overridden = new BooleanHolder(false);
|
||||
/** The {@linkcode Move} object from {@linkcode allMoves} invoked by this phase */
|
||||
const move = this.move.getMove();
|
||||
|
||||
// Assume single target for override
|
||||
applyMoveAttrs(OverrideMoveEffectAttr, user, this.getTarget() ?? null, move, overridden, this.move.virtual).then(() => {
|
||||
applyMoveAttrs(OverrideMoveEffectAttr, user, this.getFirstTarget() ?? null, move, overridden, this.move.virtual).then(() => {
|
||||
// If other effects were overriden, stop this phase before they can be applied
|
||||
if (overridden.value) {
|
||||
return this.end();
|
||||
@ -71,14 +113,14 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* effects of the move itself, Parental Bond, and Multi-Lens to do so.
|
||||
*/
|
||||
if (user.turnData.hitsLeft === -1) {
|
||||
const hitCount = new Utils.IntegerHolder(1);
|
||||
const hitCount = new NumberHolder(1);
|
||||
// Assume single target for multi hit
|
||||
applyMoveAttrs(MultiHitAttr, user, this.getTarget() ?? null, move, hitCount);
|
||||
applyMoveAttrs(MultiHitAttr, user, this.getFirstTarget() ?? null, move, hitCount);
|
||||
// If Parental Bond is applicable, double the hit count
|
||||
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, targets.length, hitCount, new Utils.IntegerHolder(0));
|
||||
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, targets.length, hitCount, new NumberHolder(0));
|
||||
// If Multi-Lens is applicable, multiply the hit count by 1 + the number of Multi-Lenses held by the user
|
||||
if (move instanceof AttackMove && !move.hasAttr(FixedDamageAttr)) {
|
||||
this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new Utils.IntegerHolder(0));
|
||||
this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new NumberHolder(0));
|
||||
}
|
||||
// Set the user's relevant turnData fields to reflect the final hit count
|
||||
user.turnData.hitCount = hitCount.value;
|
||||
@ -100,8 +142,9 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
const hasActiveTargets = targets.some(t => t.isActive(true));
|
||||
|
||||
/** Check if the target is immune via ability to the attacking move, and NOT in semi invulnerable state */
|
||||
const isImmune = targets[0].hasAbilityWithAttr(TypeImmunityAbAttr) && (targets[0].getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move))
|
||||
&& !targets[0].getTag(SemiInvulnerableTag);
|
||||
const isImmune = targets[0].hasAbilityWithAttr(TypeImmunityAbAttr)
|
||||
&& (targets[0].getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move))
|
||||
&& !targets[0].getTag(SemiInvulnerableTag);
|
||||
|
||||
/**
|
||||
* If no targets are left for the move to hit (FAIL), or the invoked move is single-target
|
||||
@ -111,7 +154,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
if (!hasActiveTargets || (!move.hasAttr(VariableTargetAttr) && !move.isMultiTarget() && !targetHitChecks[this.targets[0]] && !targets[0].getTag(ProtectedTag) && !isImmune)) {
|
||||
this.stopMultiHit();
|
||||
if (hasActiveTargets) {
|
||||
this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: this.getTarget() ? getPokemonNameWithAffix(this.getTarget()!) : "" }));
|
||||
this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: this.getFirstTarget() ? getPokemonNameWithAffix(this.getFirstTarget()!) : "" }));
|
||||
moveHistoryEntry.result = MoveResult.MISS;
|
||||
applyMoveAttrs(MissEffectAttr, user, null, move);
|
||||
} else {
|
||||
@ -127,30 +170,40 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
|
||||
const playOnEmptyField = this.scene.currentBattle?.mysteryEncounter?.hasBattleAnimationsWithoutTargets ?? false;
|
||||
// Move animation only needs one target
|
||||
new MoveAnim(move.id as Moves, user, this.getTarget()!.getBattlerIndex()!, playOnEmptyField).play(this.scene, move.hitsSubstitute(user, this.getTarget()!), () => {
|
||||
new MoveAnim(move.id as Moves, user, this.getFirstTarget()!.getBattlerIndex()!, playOnEmptyField).play(this.scene, move.hitsSubstitute(user, this.getFirstTarget()!), () => {
|
||||
/** Has the move successfully hit a target (for damage) yet? */
|
||||
let hasHit: boolean = false;
|
||||
for (const target of targets) {
|
||||
// Prevent ENEMY_SIDE targeted moves from occurring twice in double battles
|
||||
if (move.moveTarget === MoveTarget.ENEMY_SIDE && target !== targets[targets.length - 1]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/** The {@linkcode ArenaTagSide} to which the target belongs */
|
||||
const targetSide = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
/** Has the invoked move been cancelled by conditional protection (e.g Quick Guard)? */
|
||||
const hasConditionalProtectApplied = new Utils.BooleanHolder(false);
|
||||
const hasConditionalProtectApplied = new BooleanHolder(false);
|
||||
/** Does the applied conditional protection bypass Protect-ignoring effects? */
|
||||
const bypassIgnoreProtect = new Utils.BooleanHolder(false);
|
||||
const bypassIgnoreProtect = new BooleanHolder(false);
|
||||
/** If the move is not targeting a Pokemon on the user's side, try to apply conditional protection effects */
|
||||
if (!this.move.getMove().isAllyTarget()) {
|
||||
this.scene.arena.applyTagsForSide(ConditionalProtectTag, targetSide, false, hasConditionalProtectApplied, user, target, move.id, bypassIgnoreProtect);
|
||||
}
|
||||
|
||||
/** Is the target protected by Protect, etc. or a relevant conditional protection effect? */
|
||||
const isProtected = (bypassIgnoreProtect.value || !this.move.getMove().checkFlag(MoveFlags.IGNORE_PROTECT, user, target))
|
||||
&& (hasConditionalProtectApplied.value || (!target.findTags(t => t instanceof DamageProtectedTag).length && target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType)))
|
||||
|| (this.move.getMove().category !== MoveCategory.STATUS && target.findTags(t => t instanceof DamageProtectedTag).find(t => target.lapseTag(t.tagType))));
|
||||
const isProtected = (
|
||||
bypassIgnoreProtect.value
|
||||
|| !this.move.getMove().checkFlag(MoveFlags.IGNORE_PROTECT, user, target))
|
||||
&& (hasConditionalProtectApplied.value
|
||||
|| (!target.findTags(t => t instanceof DamageProtectedTag).length
|
||||
&& target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType)))
|
||||
|| (this.move.getMove().category !== MoveCategory.STATUS
|
||||
&& target.findTags(t => t instanceof DamageProtectedTag).find(t => target.lapseTag(t.tagType))));
|
||||
|
||||
/** Is the pokemon immune due to an ablility, and also not in a semi invulnerable state? */
|
||||
const isImmune = target.hasAbilityWithAttr(TypeImmunityAbAttr) && (target.getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move))
|
||||
&& !target.getTag(SemiInvulnerableTag);
|
||||
const isImmune = target.hasAbilityWithAttr(TypeImmunityAbAttr)
|
||||
&& (target.getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move))
|
||||
&& !target.getTag(SemiInvulnerableTag);
|
||||
|
||||
/**
|
||||
* If the move missed a target, stop all future hits against that target
|
||||
@ -218,7 +271,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
}
|
||||
|
||||
/** Does this phase represent the invoked move's last strike? */
|
||||
const lastHit = (user.turnData.hitsLeft === 1 || !this.getTarget()?.isActive());
|
||||
const lastHit = (user.turnData.hitsLeft === 1 || !this.getFirstTarget()?.isActive());
|
||||
|
||||
/**
|
||||
* If the user can change forms by using the invoked move,
|
||||
@ -234,85 +287,48 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* These are ordered by trigger type (see {@linkcode MoveEffectTrigger}), and each trigger
|
||||
* type requires different conditions to be met with respect to the move's hit result.
|
||||
*/
|
||||
applyAttrs.push(new Promise(resolve => {
|
||||
// Apply all effects with PRE_MOVE triggers (if the target isn't immune to the move)
|
||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && hitResult !== HitResult.NO_EFFECT,
|
||||
user, target, move).then(() => {
|
||||
// All other effects require the move to not have failed or have been cancelled to trigger
|
||||
if (hitResult !== HitResult.FAIL) {
|
||||
/**
|
||||
* If the invoked move's effects are meant to trigger during the move's "charge turn,"
|
||||
* ignore all effects after this point.
|
||||
* Otherwise, apply all self-targeted POST_APPLY effects.
|
||||
*/
|
||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_APPLY
|
||||
&& attr.selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, move).then(() => {
|
||||
// All effects past this point require the move to have hit the target
|
||||
if (hitResult !== HitResult.NO_EFFECT) {
|
||||
// Apply all non-self-targeted POST_APPLY effects
|
||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
|
||||
&& !(attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, this.move.getMove()).then(() => {
|
||||
/**
|
||||
* If the move hit, and the target doesn't have Shield Dust,
|
||||
* apply the chance to flinch the target gained from King's Rock
|
||||
*/
|
||||
if (dealsDamage && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && !move.hitsSubstitute(user, target)) {
|
||||
const flinched = new Utils.BooleanHolder(false);
|
||||
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
|
||||
if (flinched.value) {
|
||||
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
|
||||
}
|
||||
}
|
||||
// If the move was not protected against, apply all HIT effects
|
||||
Utils.executeIf(!isProtected, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT
|
||||
&& (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && (!attr.firstTargetOnly || firstTarget), user, target, this.move.getMove()).then(() => {
|
||||
// Apply the target's post-defend ability effects (as long as the target is active or can otherwise apply them)
|
||||
return Utils.executeIf(!target.isFainted() || target.canApplyAbility(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult).then(() => {
|
||||
// Only apply the following effects if the move was not deflected by a substitute
|
||||
if (move.hitsSubstitute(user, target)) {
|
||||
return resolve();
|
||||
}
|
||||
const k = new Promise<void>((resolve) => {
|
||||
//Start promise chain and apply PRE_APPLY move attributes
|
||||
let promiseChain: Promise<void | null> = applyFilteredMoveAttrs((attr: MoveAttr) =>
|
||||
attr instanceof MoveEffectAttr
|
||||
&& attr.trigger === MoveEffectTrigger.PRE_APPLY
|
||||
&& (!attr.firstHitOnly || firstHit)
|
||||
&& (!attr.lastHitOnly || lastHit)
|
||||
&& hitResult !== HitResult.NO_EFFECT, user, target, move);
|
||||
|
||||
// If the invoked move is an enemy attack, apply the enemy's status effect-inflicting tokens
|
||||
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) {
|
||||
user.scene.applyShuffledModifiers(this.scene, EnemyAttackStatusEffectChanceModifier, false, target);
|
||||
}
|
||||
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
|
||||
/** Don't complete if the move failed */
|
||||
if (hitResult === HitResult.FAIL) {
|
||||
return resolve();
|
||||
}
|
||||
|
||||
})).then(() => {
|
||||
// Apply the user's post-attack ability effects
|
||||
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move.getMove(), hitResult).then(() => {
|
||||
/**
|
||||
* If the invoked move is an attack, apply the user's chance to
|
||||
* steal an item from the target granted by Grip Claw
|
||||
*/
|
||||
if (this.move.getMove() instanceof AttackMove) {
|
||||
this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target);
|
||||
}
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
})
|
||||
).then(() => resolve());
|
||||
});
|
||||
} else {
|
||||
applyMoveAttrs(NoEffectAttr, user, null, move).then(() => resolve());
|
||||
}
|
||||
});
|
||||
} else {
|
||||
resolve();
|
||||
}
|
||||
});
|
||||
}));
|
||||
/** Apply Move/Ability Effects in correct order */
|
||||
promiseChain = promiseChain
|
||||
.then(this.applySelfTargetEffects(user, target, firstHit, lastHit));
|
||||
|
||||
if (hitResult !== HitResult.NO_EFFECT) {
|
||||
promiseChain
|
||||
.then(this.applyPostApplyEffects(user, target, firstHit, lastHit))
|
||||
.then(this.applyHeldItemFlinchCheck(user, target, dealsDamage))
|
||||
.then(this.applySuccessfulAttackEffects(user, target, firstHit, lastHit, !!isProtected, hitResult, firstTarget))
|
||||
.then(() => resolve());
|
||||
} else {
|
||||
promiseChain
|
||||
.then(() => applyMoveAttrs(NoEffectAttr, user, null, move))
|
||||
.then(resolve);
|
||||
}
|
||||
});
|
||||
|
||||
applyAttrs.push(k);
|
||||
}
|
||||
|
||||
// Apply the move's POST_TARGET effects on the move's last hit, after all targeted effects have resolved
|
||||
const postTarget = (user.turnData.hitsLeft === 1 || !this.getTarget()?.isActive()) ?
|
||||
const postTarget = (user.turnData.hitsLeft === 1 || !this.getFirstTarget()?.isActive()) ?
|
||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_TARGET, user, null, move) :
|
||||
null;
|
||||
|
||||
if (!!postTarget) {
|
||||
if (postTarget) {
|
||||
if (applyAttrs.length) { // If there is a pending asynchronous move effect, do this after
|
||||
applyAttrs[applyAttrs.length - 1]?.then(() => postTarget);
|
||||
applyAttrs[applyAttrs.length - 1].then(() => postTarget);
|
||||
} else { // Otherwise, push a new asynchronous move effect
|
||||
applyAttrs.push(postTarget);
|
||||
}
|
||||
@ -327,7 +343,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
*/
|
||||
targets.forEach(target => {
|
||||
const substitute = target.getTag(SubstituteTag);
|
||||
if (!!substitute && substitute.hp <= 0) {
|
||||
if (substitute && substitute.hp <= 0) {
|
||||
target.lapseTag(BattlerTagType.SUBSTITUTE);
|
||||
}
|
||||
});
|
||||
@ -337,7 +353,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
});
|
||||
}
|
||||
|
||||
end() {
|
||||
public override end(): void {
|
||||
const user = this.getUserPokemon();
|
||||
/**
|
||||
* If this phase isn't for the invoked move's last strike,
|
||||
@ -347,7 +363,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* to the user.
|
||||
*/
|
||||
if (user) {
|
||||
if (user.turnData.hitsLeft && --user.turnData.hitsLeft >= 1 && this.getTarget()?.isActive()) {
|
||||
if (user.turnData.hitsLeft && --user.turnData.hitsLeft >= 1 && this.getFirstTarget()?.isActive()) {
|
||||
this.scene.unshiftPhase(this.getNewHitPhase());
|
||||
} else {
|
||||
// Queue message for number of hits made by multi-move
|
||||
@ -367,11 +383,135 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolves whether this phase's invoked move hits or misses the given target
|
||||
* @param target {@linkcode Pokemon} the Pokemon targeted by the invoked move
|
||||
* @returns `true` if the move does not miss the target; `false` otherwise
|
||||
*/
|
||||
hitCheck(target: Pokemon): boolean {
|
||||
* Apply self-targeted effects that trigger `POST_APPLY`
|
||||
*
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
|
||||
* @param firstHit - `true` if this is the first hit in a multi-hit attack
|
||||
* @param lastHit - `true` if this is the last hit in a multi-hit attack
|
||||
* @returns a function intended to be passed into a `then()` call.
|
||||
*/
|
||||
protected applySelfTargetEffects(user: Pokemon, target: Pokemon, firstHit: boolean, lastHit: boolean): () => Promise<void | null> {
|
||||
return () => applyFilteredMoveAttrs((attr: MoveAttr) =>
|
||||
attr instanceof MoveEffectAttr
|
||||
&& attr.trigger === MoveEffectTrigger.POST_APPLY
|
||||
&& attr.selfTarget
|
||||
&& (!attr.firstHitOnly || firstHit)
|
||||
&& (!attr.lastHitOnly || lastHit), user, target, this.move.getMove());
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies non-self-targeted effects that trigger `POST_APPLY`
|
||||
* (i.e. Smelling Salts curing Paralysis, and the forced switch from U-Turn, Dragon Tail, etc)
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
|
||||
* @param firstHit - `true` if this is the first hit in a multi-hit attack
|
||||
* @param lastHit - `true` if this is the last hit in a multi-hit attack
|
||||
* @returns a function intended to be passed into a `then()` call.
|
||||
*/
|
||||
protected applyPostApplyEffects(user: Pokemon, target: Pokemon, firstHit: boolean, lastHit: boolean): () => Promise<void | null> {
|
||||
return () => applyFilteredMoveAttrs((attr: MoveAttr) =>
|
||||
attr instanceof MoveEffectAttr
|
||||
&& attr.trigger === MoveEffectTrigger.POST_APPLY
|
||||
&& !attr.selfTarget
|
||||
&& (!attr.firstHitOnly || firstHit)
|
||||
&& (!attr.lastHitOnly || lastHit), user, target, this.move.getMove());
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies effects that trigger on HIT
|
||||
* (i.e. Final Gambit, Power-Up Punch, Drain Punch)
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
|
||||
* @param firstHit - `true` if this is the first hit in a multi-hit attack
|
||||
* @param lastHit - `true` if this is the last hit in a multi-hit attack
|
||||
* @param firstTarget - `true` if {@linkcode target} is the first target hit by this strike of {@linkcode move}
|
||||
* @returns a function intended to be passed into a `then()` call.
|
||||
*/
|
||||
protected applyOnHitEffects(user: Pokemon, target: Pokemon, firstHit : boolean, lastHit: boolean, firstTarget: boolean): Promise<void> {
|
||||
return applyFilteredMoveAttrs((attr: MoveAttr) =>
|
||||
attr instanceof MoveEffectAttr
|
||||
&& attr.trigger === MoveEffectTrigger.HIT
|
||||
&& (!attr.firstHitOnly || firstHit)
|
||||
&& (!attr.lastHitOnly || lastHit)
|
||||
&& (!attr.firstTargetOnly || firstTarget), user, target, this.move.getMove());
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies reactive effects that occur when a Pokémon is hit.
|
||||
* (i.e. Effect Spore, Disguise, Liquid Ooze, Beak Blast)
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
|
||||
* @param hitResult - The {@linkcode HitResult} of the attempted move
|
||||
* @returns a `Promise` intended to be passed into a `then()` call.
|
||||
*/
|
||||
protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult): Promise<void | null> {
|
||||
return executeIf(!target.isFainted() || target.canApplyAbility(), () =>
|
||||
applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult)
|
||||
.then(() => {
|
||||
|
||||
if (!this.move.getMove().hitsSubstitute(user, target)) {
|
||||
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) {
|
||||
user.scene.applyShuffledModifiers(this.scene, EnemyAttackStatusEffectChanceModifier, false, target);
|
||||
}
|
||||
|
||||
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
|
||||
}
|
||||
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies all effects and attributes that require a move to connect with a target,
|
||||
* namely reactive effects like Weak Armor, on-hit effects like that of Power-Up Punch, and item stealing effects
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
|
||||
* @param firstHit - `true` if this is the first hit in a multi-hit attack
|
||||
* @param lastHit - `true` if this is the last hit in a multi-hit attack
|
||||
* @param isProtected - `true` if the target is protected by effects such as Protect
|
||||
* @param hitResult - The {@linkcode HitResult} of the attempted move
|
||||
* @param firstTarget - `true` if {@linkcode target} is the first target hit by this strike of {@linkcode move}
|
||||
* @returns a function intended to be passed into a `then()` call.
|
||||
*/
|
||||
protected applySuccessfulAttackEffects(user: Pokemon, target: Pokemon, firstHit : boolean, lastHit: boolean, isProtected : boolean, hitResult: HitResult, firstTarget: boolean) : () => Promise<void | null> {
|
||||
return () => executeIf(!isProtected, () =>
|
||||
this.applyOnHitEffects(user, target, firstHit, lastHit, firstTarget).then(() =>
|
||||
this.applyOnGetHitAbEffects(user, target, hitResult)).then(() =>
|
||||
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move.getMove(), hitResult)).then(() => { // Item Stealing Effects
|
||||
|
||||
if (this.move.getMove() instanceof AttackMove) {
|
||||
this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target);
|
||||
}
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles checking for and applying Flinches
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
|
||||
* @param dealsDamage - `true` if the attempted move successfully dealt damage
|
||||
* @returns a function intended to be passed into a `then()` call.
|
||||
*/
|
||||
protected applyHeldItemFlinchCheck(user: Pokemon, target: Pokemon, dealsDamage: boolean) : () => void {
|
||||
return () => {
|
||||
if (dealsDamage && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && !this.move.getMove().hitsSubstitute(user, target)) {
|
||||
const flinched = new BooleanHolder(false);
|
||||
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
|
||||
if (flinched.value) {
|
||||
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolves whether this phase's invoked move hits the given target
|
||||
* @param target - The {@linkcode Pokemon} targeted by the invoked move
|
||||
* @returns `true` if the move hits the target
|
||||
*/
|
||||
public hitCheck(target: Pokemon): boolean {
|
||||
// Moves targeting the user and entry hazards can't miss
|
||||
if ([ MoveTarget.USER, MoveTarget.ENEMY_SIDE ].includes(this.move.getMove().moveTarget)) {
|
||||
return true;
|
||||
@ -425,29 +565,29 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
return rand < (moveAccuracy * accuracyMultiplier);
|
||||
}
|
||||
|
||||
/** Returns the {@linkcode Pokemon} using this phase's invoked move */
|
||||
getUserPokemon(): Pokemon | undefined {
|
||||
/** @returns The {@linkcode Pokemon} using this phase's invoked move */
|
||||
public getUserPokemon(): Pokemon | undefined {
|
||||
if (this.battlerIndex > BattlerIndex.ENEMY_2) {
|
||||
return this.scene.getPokemonById(this.battlerIndex) ?? undefined;
|
||||
}
|
||||
return (this.player ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.fieldIndex];
|
||||
}
|
||||
|
||||
/** Returns an array of all {@linkcode Pokemon} targeted by this phase's invoked move */
|
||||
getTargets(): Pokemon[] {
|
||||
/** @returns An array of all {@linkcode Pokemon} targeted by this phase's invoked move */
|
||||
public getTargets(): Pokemon[] {
|
||||
return this.scene.getField(true).filter(p => this.targets.indexOf(p.getBattlerIndex()) > -1);
|
||||
}
|
||||
|
||||
/** Returns the first target of this phase's invoked move */
|
||||
getTarget(): Pokemon | undefined {
|
||||
/** @returns The first target of this phase's invoked move */
|
||||
public getFirstTarget(): Pokemon | undefined {
|
||||
return this.getTargets()[0];
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the given {@linkcode Pokemon} from this phase's target list
|
||||
* @param target {@linkcode Pokemon} the Pokemon to be removed
|
||||
* @param target - The {@linkcode Pokemon} to be removed
|
||||
*/
|
||||
removeTarget(target: Pokemon): void {
|
||||
protected removeTarget(target: Pokemon): void {
|
||||
const targetIndex = this.targets.findIndex(ind => ind === target.getBattlerIndex());
|
||||
if (targetIndex !== -1) {
|
||||
this.targets.splice(this.targets.findIndex(ind => ind === target.getBattlerIndex()), 1);
|
||||
@ -459,23 +599,25 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* @param target {@linkcode Pokemon} if defined, only stop subsequent
|
||||
* strikes against this Pokemon
|
||||
*/
|
||||
stopMultiHit(target?: Pokemon): void {
|
||||
/** If given a specific target, remove the target from subsequent strikes */
|
||||
public stopMultiHit(target?: Pokemon): void {
|
||||
// If given a specific target, remove the target from subsequent strikes
|
||||
if (target) {
|
||||
this.removeTarget(target);
|
||||
}
|
||||
/**
|
||||
* If no target specified, or the specified target was the last of this move's
|
||||
* targets, completely cancel all subsequent strikes.
|
||||
*/
|
||||
const user = this.getUserPokemon();
|
||||
if (!user) {
|
||||
return;
|
||||
}
|
||||
// If no target specified, or the specified target was the last of this move's
|
||||
// targets, completely cancel all subsequent strikes.
|
||||
if (!target || this.targets.length === 0 ) {
|
||||
this.getUserPokemon()!.turnData.hitCount = 1; // TODO: is the bang correct here?
|
||||
this.getUserPokemon()!.turnData.hitsLeft = 1; // TODO: is the bang correct here?
|
||||
user.turnData.hitCount = 1;
|
||||
user.turnData.hitsLeft = 1;
|
||||
}
|
||||
}
|
||||
|
||||
/** Returns a new MoveEffectPhase with the same properties as this phase */
|
||||
getNewHitPhase() {
|
||||
/** @returns A new `MoveEffectPhase` with the same properties as this phase */
|
||||
protected getNewHitPhase(): MoveEffectPhase {
|
||||
return new MoveEffectPhase(this.scene, this.battlerIndex, this.targets, this.move);
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,7 @@ import BattleScene from "#app/battle-scene";
|
||||
import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr, ReduceStatusEffectDurationAbAttr } from "#app/data/ability";
|
||||
import { CommonAnim } from "#app/data/battle-anims";
|
||||
import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags";
|
||||
import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, CopyMoveAttr, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move";
|
||||
import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, CopyMoveAttr, frenzyMissFunc, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move";
|
||||
import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms";
|
||||
import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect";
|
||||
import { Type } from "#app/data/type";
|
||||
@ -470,6 +470,10 @@ export class MovePhase extends BattlePhase {
|
||||
this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), ppUsed));
|
||||
}
|
||||
|
||||
if (this.cancelled && this.pokemon.summonData?.tags?.find(t => t.tagType === BattlerTagType.FRENZY)) {
|
||||
frenzyMissFunc(this.pokemon, this.move.getMove());
|
||||
}
|
||||
|
||||
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
|
||||
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
|
||||
|
@ -1,6 +1,6 @@
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { applyAbAttrs, BlockNonDirectDamageAbAttr, BlockStatusDamageAbAttr, ReduceBurnDamageAbAttr } from "#app/data/ability";
|
||||
import { applyAbAttrs, applyPostDamageAbAttrs, BlockNonDirectDamageAbAttr, BlockStatusDamageAbAttr, PostDamageAbAttr, ReduceBurnDamageAbAttr } from "#app/data/ability";
|
||||
import { CommonBattleAnim, CommonAnim } from "#app/data/battle-anims";
|
||||
import { getStatusEffectActivationText } from "#app/data/status-effect";
|
||||
import { BattleSpec } from "#app/enums/battle-spec";
|
||||
@ -41,6 +41,7 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
|
||||
// Set preventEndure flag to avoid pokemon surviving thanks to focus band, sturdy, endure ...
|
||||
this.scene.damageNumberHandler.add(this.getPokemon(), pokemon.damage(damage.value, false, true));
|
||||
pokemon.updateInfo();
|
||||
applyPostDamageAbAttrs(PostDamageAbAttr, pokemon, damage.value, pokemon.hasPassive(), false, []);
|
||||
}
|
||||
new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(this.scene, false, () => this.end());
|
||||
} else {
|
||||
|
@ -65,7 +65,7 @@ export class StatStageChangePhase extends PokemonPhase {
|
||||
|
||||
if (!this.selfTarget && stages.value < 0) {
|
||||
// TODO: add a reference to the source of the stat change to fix Infiltrator interaction
|
||||
this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, false, null, false, cancelled);
|
||||
this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, false, null, cancelled);
|
||||
}
|
||||
|
||||
if (!cancelled.value && !this.selfTarget && stages.value < 0) {
|
||||
|
@ -64,10 +64,8 @@ export class SwitchSummonPhase extends SummonPhase {
|
||||
}
|
||||
|
||||
const pokemon = this.getPokemon();
|
||||
|
||||
(this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.removeTagsBySourceId(pokemon.id));
|
||||
|
||||
if (this.switchType === SwitchType.SWITCH) {
|
||||
if (this.switchType === SwitchType.SWITCH || this.switchType === SwitchType.INITIAL_SWITCH) {
|
||||
const substitute = pokemon.getTag(SubstituteTag);
|
||||
if (substitute) {
|
||||
this.scene.tweens.add({
|
||||
@ -186,6 +184,11 @@ export class SwitchSummonPhase extends SummonPhase {
|
||||
}
|
||||
}
|
||||
|
||||
if (this.switchType !== SwitchType.INITIAL_SWITCH) {
|
||||
pokemon.resetTurnData();
|
||||
pokemon.turnData.switchedInThisTurn = true;
|
||||
}
|
||||
|
||||
this.lastPokemon?.resetSummonData();
|
||||
|
||||
this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true);
|
||||
|
@ -205,11 +205,11 @@ export class TurnStartPhase extends FieldPhase {
|
||||
}
|
||||
|
||||
this.scene.pushPhase(new WeatherEffectPhase(this.scene));
|
||||
this.scene.pushPhase(new BerryPhase(this.scene));
|
||||
|
||||
/** Add a new phase to check who should be taking status damage */
|
||||
this.scene.pushPhase(new CheckStatusEffectPhase(this.scene, moveOrder));
|
||||
|
||||
this.scene.pushPhase(new BerryPhase(this.scene));
|
||||
this.scene.pushPhase(new TurnEndPhase(this.scene));
|
||||
|
||||
/**
|
||||
|
@ -153,7 +153,7 @@ export async function initI18n(): Promise<void> {
|
||||
i18next.use(new KoreanPostpositionProcessor());
|
||||
await i18next.init({
|
||||
fallbackLng: "en",
|
||||
supportedLngs: [ "en", "es", "fr", "it", "de", "zh-CN", "zh-TW", "pt-BR", "ko", "ja", "ca-ES", "da" ],
|
||||
supportedLngs: [ "en", "es-ES", "fr", "it", "de", "zh-CN", "zh-TW", "pt-BR", "ko", "ja", "ca-ES", "da" ],
|
||||
backend: {
|
||||
loadPath(lng: string, [ ns ]: string[]) {
|
||||
let fileName: string;
|
||||
@ -164,7 +164,7 @@ export async function initI18n(): Promise<void> {
|
||||
} else {
|
||||
fileName = camelCaseToKebabCase(ns);
|
||||
}
|
||||
return `/locales/${lng}/${fileName}.json?v=${pkg.version}`;
|
||||
return `./locales/${lng}/${fileName}.json?v=${pkg.version}`;
|
||||
},
|
||||
},
|
||||
defaultNS: "menu",
|
||||
|
@ -866,8 +866,8 @@ export function setSetting(scene: BattleScene, setting: string, value: integer):
|
||||
handler: () => changeLocaleHandler("en")
|
||||
},
|
||||
{
|
||||
label: "Español",
|
||||
handler: () => changeLocaleHandler("es")
|
||||
label: "Español (ES)",
|
||||
handler: () => changeLocaleHandler("es-ES")
|
||||
},
|
||||
{
|
||||
label: "Italiano",
|
||||
|
120
src/test/abilities/friend_guard.test.ts
Normal file
120
src/test/abilities/friend_guard.test.ts
Normal file
@ -0,0 +1,120 @@
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { allAbilities } from "#app/data/ability";
|
||||
import { allMoves, MoveCategory } from "#app/data/move";
|
||||
|
||||
describe("Moves - Friend Guard", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleType("double")
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset([ Moves.TACKLE, Moves.SPLASH, Moves.DRAGON_RAGE ])
|
||||
.enemySpecies(Species.SHUCKLE)
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.startingLevel(100);
|
||||
});
|
||||
|
||||
it("should reduce damage that other allied Pokémon receive from attacks (from any Pokémon) by 25%", async () => {
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
|
||||
const [ player1, player2 ] = game.scene.getPlayerField();
|
||||
const spy = vi.spyOn(player1, "getAttackDamage");
|
||||
|
||||
const enemy1 = game.scene.getEnemyField()[0];
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
// Get the last return value from `getAttackDamage`
|
||||
const turn1Damage = spy.mock.results[spy.mock.results.length - 1].value.damage;
|
||||
// Making sure the test is controlled; turn 1 damage is equal to base damage (after rounding)
|
||||
expect(turn1Damage).toBe(Math.floor(player1.getBaseDamage(enemy1, allMoves[Moves.TACKLE], MoveCategory.PHYSICAL)));
|
||||
|
||||
vi.spyOn(player2, "getAbility").mockReturnValue(allAbilities[Abilities.FRIEND_GUARD]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
// Get the last return value from `getAttackDamage`
|
||||
const turn2Damage = spy.mock.results[spy.mock.results.length - 1].value.damage;
|
||||
// With the ally's Friend Guard, damage should have been reduced from base damage by 25%
|
||||
expect(turn2Damage).toBe(Math.floor(player1.getBaseDamage(enemy1, allMoves[Moves.TACKLE], MoveCategory.PHYSICAL) * 0.75));
|
||||
});
|
||||
|
||||
it("should NOT reduce damage to pokemon with friend guard", async () => {
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
|
||||
|
||||
const player2 = game.scene.getPlayerField()[1];
|
||||
const spy = vi.spyOn(player2, "getAttackDamage");
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
const turn1Damage = spy.mock.results[spy.mock.results.length - 1].value.damage;
|
||||
|
||||
vi.spyOn(player2, "getAbility").mockReturnValue(allAbilities[Abilities.FRIEND_GUARD]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
const turn2Damage = spy.mock.results[spy.mock.results.length - 1].value.damage;
|
||||
expect(turn2Damage).toBe(turn1Damage);
|
||||
});
|
||||
|
||||
it("should NOT reduce damage from fixed damage attacks", async () => {
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
|
||||
|
||||
const [ player1, player2 ] = game.scene.getPlayerField();
|
||||
const spy = vi.spyOn(player1, "getAttackDamage");
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.forceEnemyMove(Moves.DRAGON_RAGE, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
const turn1Damage = spy.mock.results[spy.mock.results.length - 1].value.damage;
|
||||
expect(turn1Damage).toBe(40);
|
||||
|
||||
vi.spyOn(player2, "getAbility").mockReturnValue(allAbilities[Abilities.FRIEND_GUARD]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.forceEnemyMove(Moves.DRAGON_RAGE, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
const turn2Damage = spy.mock.results[spy.mock.results.length - 1].value.damage;
|
||||
expect(turn2Damage).toBe(40);
|
||||
});
|
||||
});
|
91
src/test/abilities/mimicry.test.ts
Normal file
91
src/test/abilities/mimicry.test.ts
Normal file
@ -0,0 +1,91 @@
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Type } from "#app/data/type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Abilities - Mimicry", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.ability(Abilities.MIMICRY)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("Mimicry activates after the Pokémon with Mimicry is switched in while terrain is present, or whenever there is a change in terrain", async () => {
|
||||
game.override.enemyAbility(Abilities.MISTY_SURGE);
|
||||
await game.classicMode.startBattle([ Species.FEEBAS, Species.ABRA ]);
|
||||
|
||||
const [ playerPokemon1, playerPokemon2 ] = game.scene.getParty();
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
expect(playerPokemon1.getTypes().includes(Type.FAIRY)).toBe(true);
|
||||
|
||||
game.doSwitchPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(playerPokemon2.getTypes().includes(Type.FAIRY)).toBe(true);
|
||||
});
|
||||
|
||||
it("Pokemon should revert back to its original, root type once terrain ends", async () => {
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH, Moves.TRANSFORM ])
|
||||
.enemyAbility(Abilities.MIMICRY)
|
||||
.enemyMoveset([ Moves.SPLASH, Moves.PSYCHIC_TERRAIN ]);
|
||||
await game.classicMode.startBattle([ Species.REGIELEKI ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon();
|
||||
game.move.select(Moves.TRANSFORM);
|
||||
await game.forceEnemyMove(Moves.PSYCHIC_TERRAIN);
|
||||
await game.toNextTurn();
|
||||
expect(playerPokemon?.getTypes().includes(Type.PSYCHIC)).toBe(true);
|
||||
|
||||
if (game.scene.arena.terrain) {
|
||||
game.scene.arena.terrain.turnsLeft = 1;
|
||||
}
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
expect(playerPokemon?.getTypes().includes(Type.ELECTRIC)).toBe(true);
|
||||
});
|
||||
|
||||
it("If the Pokemon is under the effect of a type-adding move and an equivalent terrain activates, the move's effect disappears", async () => {
|
||||
game.override
|
||||
.enemyMoveset([ Moves.FORESTS_CURSE, Moves.GRASSY_TERRAIN ]);
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon();
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.FORESTS_CURSE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(playerPokemon?.summonData.addedType).toBe(Type.GRASS);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.GRASSY_TERRAIN);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(playerPokemon?.summonData.addedType).toBeNull();
|
||||
expect(playerPokemon?.getTypes().includes(Type.GRASS)).toBe(true);
|
||||
});
|
||||
});
|
@ -57,7 +57,7 @@ describe("Abilities - Serene Grace", () => {
|
||||
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
console.log(move.chance + " Their ability is " + phase.getUserPokemon()!.getAbility().name);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
|
||||
expect(chance.value).toBe(30);
|
||||
|
||||
}, 20000);
|
||||
@ -83,7 +83,7 @@ describe("Abilities - Serene Grace", () => {
|
||||
expect(move.id).toBe(Moves.AIR_SLASH);
|
||||
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
|
||||
expect(chance.value).toBe(60);
|
||||
|
||||
}, 20000);
|
||||
|
@ -60,8 +60,8 @@ describe("Abilities - Sheer Force", () => {
|
||||
const power = new Utils.IntegerHolder(move.power);
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
|
||||
|
||||
expect(chance.value).toBe(0);
|
||||
expect(power.value).toBe(move.power * 5461 / 4096);
|
||||
@ -93,8 +93,8 @@ describe("Abilities - Sheer Force", () => {
|
||||
const power = new Utils.IntegerHolder(move.power);
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
|
||||
|
||||
expect(chance.value).toBe(-1);
|
||||
expect(power.value).toBe(move.power);
|
||||
@ -126,8 +126,8 @@ describe("Abilities - Sheer Force", () => {
|
||||
const power = new Utils.IntegerHolder(move.power);
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
|
||||
|
||||
expect(chance.value).toBe(-1);
|
||||
expect(power.value).toBe(move.power);
|
||||
@ -161,7 +161,7 @@ describe("Abilities - Sheer Force", () => {
|
||||
const power = new Utils.IntegerHolder(move.power);
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
const user = phase.getUserPokemon()!;
|
||||
const target = phase.getTarget()!;
|
||||
const target = phase.getFirstTarget()!;
|
||||
const opponentType = target.getTypes()[0];
|
||||
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, chance, move, target, false);
|
||||
|
@ -57,8 +57,8 @@ describe("Abilities - Shield Dust", () => {
|
||||
expect(move.id).toBe(Moves.AIR_SLASH);
|
||||
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, phase.getTarget()!, phase.getUserPokemon()!, null, null, false, chance);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
|
||||
applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, phase.getFirstTarget()!, phase.getUserPokemon()!, null, null, false, chance);
|
||||
expect(chance.value).toBe(0);
|
||||
|
||||
}, 20000);
|
||||
|
125
src/test/abilities/speed_boost.test.ts
Normal file
125
src/test/abilities/speed_boost.test.ts
Normal file
@ -0,0 +1,125 @@
|
||||
import { Stat } from "#enums/stat";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import { AttemptRunPhase } from "#app/phases/attempt-run-phase";
|
||||
|
||||
describe("Abilities - Speed Boost", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
|
||||
game.override
|
||||
.battleType("single")
|
||||
.enemySpecies(Species.DRAGAPULT)
|
||||
.ability(Abilities.SPEED_BOOST)
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.moveset([ Moves.SPLASH, Moves.U_TURN ]);
|
||||
});
|
||||
|
||||
it("should increase speed by 1 stage at end of turn",
|
||||
async () => {
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
|
||||
});
|
||||
|
||||
it("should not trigger this turn if pokemon was switched into combat via attack, but the turn after",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([
|
||||
Species.SHUCKLE,
|
||||
Species.NINJASK
|
||||
]);
|
||||
|
||||
game.move.select(Moves.U_TURN);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
|
||||
});
|
||||
|
||||
it("checking back to back swtiches",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([
|
||||
Species.SHUCKLE,
|
||||
Species.NINJASK
|
||||
]);
|
||||
|
||||
game.move.select(Moves.U_TURN);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
let playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
|
||||
|
||||
game.move.select(Moves.U_TURN);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
|
||||
});
|
||||
|
||||
it("should not trigger this turn if pokemon was switched into combat via normal switch, but the turn after",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([
|
||||
Species.SHUCKLE,
|
||||
Species.NINJASK
|
||||
]);
|
||||
|
||||
game.doSwitchPokemon(1);
|
||||
await game.toNextTurn();
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
|
||||
});
|
||||
|
||||
it("should not trigger if pokemon fails to escape",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([ Species.SHUCKLE ]);
|
||||
|
||||
const commandPhase = game.scene.getCurrentPhase() as CommandPhase;
|
||||
commandPhase.handleCommand(Command.RUN, 0);
|
||||
const runPhase = game.scene.getCurrentPhase() as AttemptRunPhase;
|
||||
runPhase.forceFailEscape = true;
|
||||
await game.phaseInterceptor.to(AttemptRunPhase);
|
||||
await game.toNextTurn();
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
|
||||
});
|
||||
});
|
614
src/test/abilities/wimp_out.test.ts
Normal file
614
src/test/abilities/wimp_out.test.ts
Normal file
@ -0,0 +1,614 @@
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { ArenaTagSide } from "#app/data/arena-tag";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import GameManager from "#app/test/utils/gameManager";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Abilities - Wimp Out", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleType("single")
|
||||
.ability(Abilities.WIMP_OUT)
|
||||
.enemySpecies(Species.NINJASK)
|
||||
.enemyPassiveAbility(Abilities.NO_GUARD)
|
||||
.startingLevel(90)
|
||||
.enemyLevel(70)
|
||||
.moveset([ Moves.SPLASH, Moves.FALSE_SWIPE, Moves.ENDURE ])
|
||||
.enemyMoveset(Moves.FALSE_SWIPE)
|
||||
.disableCrits();
|
||||
});
|
||||
|
||||
function confirmSwitch(): void {
|
||||
const [ pokemon1, pokemon2 ] = game.scene.getParty();
|
||||
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
|
||||
expect(pokemon1.species.speciesId).not.toBe(Species.WIMPOD);
|
||||
|
||||
expect(pokemon2.species.speciesId).toBe(Species.WIMPOD);
|
||||
expect(pokemon2.isFainted()).toBe(false);
|
||||
expect(pokemon2.getHpRatio()).toBeLessThan(0.5);
|
||||
}
|
||||
|
||||
function confirmNoSwitch(): void {
|
||||
const [ pokemon1, pokemon2 ] = game.scene.getParty();
|
||||
|
||||
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
||||
|
||||
expect(pokemon2.species.speciesId).not.toBe(Species.WIMPOD);
|
||||
|
||||
expect(pokemon1.species.speciesId).toBe(Species.WIMPOD);
|
||||
expect(pokemon1.isFainted()).toBe(false);
|
||||
expect(pokemon1.getHpRatio()).toBeLessThan(0.5);
|
||||
}
|
||||
|
||||
it("triggers regenerator passive single time when switching out with wimp out", async () => {
|
||||
game.override
|
||||
.passiveAbility(Abilities.REGENERATOR)
|
||||
.startingLevel(5)
|
||||
.enemyLevel(100);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
const wimpod = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(wimpod.hp).toEqual(Math.floor(wimpod.getMaxHp() * 0.33 + 1));
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("It makes wild pokemon flee if triggered", async () => {
|
||||
game.override.enemyAbility(Abilities.WIMP_OUT);
|
||||
await game.classicMode.startBattle([
|
||||
Species.GOLISOPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
enemyPokemon.hp *= 0.52;
|
||||
|
||||
game.move.select(Moves.FALSE_SWIPE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
const isVisible = enemyPokemon.visible;
|
||||
const hasFled = enemyPokemon.switchOutStatus;
|
||||
expect(!isVisible && hasFled).toBe(true);
|
||||
});
|
||||
|
||||
it("Does not trigger when HP already below half", async () => {
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
const wimpod = game.scene.getPlayerPokemon()!;
|
||||
wimpod.hp = 5;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(wimpod.hp).toEqual(1);
|
||||
confirmNoSwitch();
|
||||
});
|
||||
|
||||
it("Trapping moves do not prevent Wimp Out from activating.", async () => {
|
||||
game.override
|
||||
.enemyMoveset([ Moves.SPIRIT_SHACKLE ])
|
||||
.startingLevel(53)
|
||||
.enemyLevel(45);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()!.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
|
||||
expect(game.scene.getParty()[1].getTag(BattlerTagType.TRAPPED)).toBeUndefined();
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out.", async () => {
|
||||
game.override
|
||||
.startingLevel(95)
|
||||
.enemyMoveset([ Moves.U_TURN ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const hasFled = enemyPokemon.switchOutStatus;
|
||||
expect(hasFled).toBe(false);
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("If this Ability does not activate due to being hit by U-turn or Volt Switch, the user of that move will be switched out.", async () => {
|
||||
game.override
|
||||
.startingLevel(190)
|
||||
.startingWave(8)
|
||||
.enemyMoveset([ Moves.U_TURN ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.GOLISOPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
const RIVAL_NINJASK1 = game.scene.getEnemyPokemon()?.id;
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.getEnemyPokemon()?.id !== RIVAL_NINJASK1);
|
||||
});
|
||||
|
||||
it("Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.", async () => {
|
||||
game.override
|
||||
.startingLevel(69)
|
||||
.enemyMoveset([ Moves.DRAGON_TAIL ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
const wimpod = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("SwitchSummonPhase", false);
|
||||
|
||||
expect(wimpod.summonData.abilitiesApplied).not.toContain(Abilities.WIMP_OUT);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.getPlayerPokemon()!.species.speciesId).not.toBe(Species.WIMPOD);
|
||||
});
|
||||
|
||||
it("triggers when recoil damage is taken", async () => {
|
||||
game.override
|
||||
.moveset([ Moves.HEAD_SMASH ])
|
||||
.enemyMoveset([ Moves.SPLASH ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.move.select(Moves.HEAD_SMASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("It does not activate when the Pokémon cuts its own HP", async () => {
|
||||
game.override
|
||||
.moveset([ Moves.SUBSTITUTE ])
|
||||
.enemyMoveset([ Moves.SPLASH ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
const wimpod = game.scene.getPlayerPokemon()!;
|
||||
wimpod.hp *= 0.52;
|
||||
|
||||
game.move.select(Moves.SUBSTITUTE);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
confirmNoSwitch();
|
||||
});
|
||||
|
||||
it("Does not trigger when neutralized", async () => {
|
||||
game.override
|
||||
.enemyAbility(Abilities.NEUTRALIZING_GAS)
|
||||
.startingLevel(5);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
confirmNoSwitch();
|
||||
});
|
||||
|
||||
it("If it falls below half and recovers back above half from a Shell Bell, Wimp Out will activate even after the Shell Bell recovery", async () => {
|
||||
game.override
|
||||
.moveset([ Moves.DOUBLE_EDGE ])
|
||||
.enemyMoveset([ Moves.SPLASH ])
|
||||
.startingHeldItems([
|
||||
{ name: "SHELL_BELL", count: 3 },
|
||||
{ name: "HEALING_CHARM", count: 5 },
|
||||
]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.75;
|
||||
|
||||
game.move.select(Moves.DOUBLE_EDGE);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.getParty()[1].getHpRatio()).toBeGreaterThan(0.5);
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.TYRUNT);
|
||||
});
|
||||
|
||||
it("Wimp Out will activate due to weather damage", async () => {
|
||||
game.override
|
||||
.weather(WeatherType.HAIL)
|
||||
.enemyMoveset([ Moves.SPLASH ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("Does not trigger when enemy has sheer force", async () => {
|
||||
game.override
|
||||
.enemyAbility(Abilities.SHEER_FORCE)
|
||||
.enemyMoveset(Moves.SLUDGE_BOMB)
|
||||
.startingLevel(95);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
confirmNoSwitch();
|
||||
});
|
||||
|
||||
it("Wimp Out will activate due to post turn status damage", async () => {
|
||||
game.override
|
||||
.statusEffect(StatusEffect.POISON)
|
||||
.enemyMoveset([ Moves.SPLASH ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("Wimp Out will activate due to bad dreams", async () => {
|
||||
game.override
|
||||
.statusEffect(StatusEffect.SLEEP)
|
||||
.enemyAbility(Abilities.BAD_DREAMS);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.52;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("Wimp Out will activate due to leech seed", async () => {
|
||||
game.override
|
||||
.enemyMoveset([ Moves.LEECH_SEED ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.52;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("Wimp Out will activate due to curse damage", async () => {
|
||||
game.override
|
||||
.enemySpecies(Species.DUSKNOIR)
|
||||
.enemyMoveset([ Moves.CURSE ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.52;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("Wimp Out will activate due to salt cure damage", async () => {
|
||||
game.override
|
||||
.enemySpecies(Species.NACLI)
|
||||
.enemyMoveset([ Moves.SALT_CURE ])
|
||||
.enemyLevel(1);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.70;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("Wimp Out will activate due to damaging trap damage", async () => {
|
||||
game.override
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyMoveset([ Moves.WHIRLPOOL ])
|
||||
.enemyLevel(1);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.55;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("Magic Guard passive should not allow indirect damage to trigger Wimp Out", async () => {
|
||||
game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 1, Moves.STEALTH_ROCK, 0, ArenaTagSide.ENEMY);
|
||||
game.scene.arena.addTag(ArenaTagType.SPIKES, 1, Moves.SPIKES, 0, ArenaTagSide.ENEMY);
|
||||
game.override
|
||||
.passiveAbility(Abilities.MAGIC_GUARD)
|
||||
.enemyMoveset([ Moves.LEECH_SEED ])
|
||||
.weather(WeatherType.HAIL)
|
||||
.statusEffect(StatusEffect.POISON);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.getParty()[0].getHpRatio()).toEqual(0.51);
|
||||
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.WIMPOD);
|
||||
});
|
||||
|
||||
it("Wimp Out activating should not cancel a double battle", async () => {
|
||||
game.override
|
||||
.battleType("double")
|
||||
.enemyAbility(Abilities.WIMP_OUT)
|
||||
.enemyMoveset([ Moves.SPLASH ])
|
||||
.enemyLevel(1);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
const enemyLeadPokemon = game.scene.getEnemyParty()[0];
|
||||
const enemySecPokemon = game.scene.getEnemyParty()[1];
|
||||
|
||||
game.move.select(Moves.FALSE_SWIPE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
const isVisibleLead = enemyLeadPokemon.visible;
|
||||
const hasFledLead = enemyLeadPokemon.switchOutStatus;
|
||||
const isVisibleSec = enemySecPokemon.visible;
|
||||
const hasFledSec = enemySecPokemon.switchOutStatus;
|
||||
expect(!isVisibleLead && hasFledLead && isVisibleSec && !hasFledSec).toBe(true);
|
||||
expect(enemyLeadPokemon.hp).toBeLessThan(enemyLeadPokemon.getMaxHp());
|
||||
expect(enemySecPokemon.hp).toEqual(enemySecPokemon.getMaxHp());
|
||||
});
|
||||
|
||||
it("Wimp Out will activate due to aftermath", async () => {
|
||||
game.override
|
||||
.moveset([ Moves.THUNDER_PUNCH ])
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.AFTERMATH)
|
||||
.enemyMoveset([ Moves.SPLASH ])
|
||||
.enemyLevel(1);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
||||
|
||||
game.move.select(Moves.THUNDER_PUNCH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("Activates due to entry hazards", async () => {
|
||||
game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 1, Moves.STEALTH_ROCK, 0, ArenaTagSide.ENEMY);
|
||||
game.scene.arena.addTag(ArenaTagType.SPIKES, 1, Moves.SPIKES, 0, ArenaTagSide.ENEMY);
|
||||
game.override
|
||||
.enemySpecies(Species.CENTISKORCH)
|
||||
.enemyAbility(Abilities.WIMP_OUT)
|
||||
.startingWave(4);
|
||||
await game.classicMode.startBattle([
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
expect(game.phaseInterceptor.log).not.toContain("MovePhase");
|
||||
expect(game.phaseInterceptor.log).toContain("BattleEndPhase");
|
||||
});
|
||||
|
||||
it("Wimp Out will activate due to Nightmare", async () => {
|
||||
game.override
|
||||
.enemyMoveset([ Moves.NIGHTMARE ])
|
||||
.statusEffect(StatusEffect.SLEEP);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.65;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("triggers status on the wimp out user before a new pokemon is switched in", async () => {
|
||||
game.override
|
||||
.enemyMoveset(Moves.SLUDGE_BOMB)
|
||||
.startingLevel(80);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
vi.spyOn(allMoves[Moves.SLUDGE_BOMB], "chance", "get").mockReturnValue(100);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.getParty()[1].status?.effect).toEqual(StatusEffect.POISON);
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("triggers after last hit of multi hit move", async () => {
|
||||
game.override
|
||||
.enemyMoveset(Moves.BULLET_SEED)
|
||||
.enemyAbility(Abilities.SKILL_LINK);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
||||
|
||||
game.move.select(Moves.ENDURE);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon.turnData.hitsLeft).toBe(0);
|
||||
expect(enemyPokemon.turnData.hitCount).toBe(5);
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("triggers after last hit of multi hit move (multi lens)", async () => {
|
||||
game.override
|
||||
.enemyMoveset(Moves.TACKLE)
|
||||
.enemyHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
||||
|
||||
game.move.select(Moves.ENDURE);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon.turnData.hitsLeft).toBe(0);
|
||||
expect(enemyPokemon.turnData.hitCount).toBe(2);
|
||||
confirmSwitch();
|
||||
});
|
||||
it("triggers after last hit of Parental Bond", async () => {
|
||||
game.override
|
||||
.enemyMoveset(Moves.TACKLE)
|
||||
.enemyAbility(Abilities.PARENTAL_BOND);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
||||
|
||||
game.move.select(Moves.ENDURE);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon.turnData.hitsLeft).toBe(0);
|
||||
expect(enemyPokemon.turnData.hitCount).toBe(2);
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
// TODO: This interaction is not implemented yet
|
||||
it.todo("Wimp Out will not activate if the Pokémon's HP falls below half due to hurting itself in confusion", async () => {
|
||||
game.override
|
||||
.moveset([ Moves.SWORDS_DANCE ])
|
||||
.enemyMoveset([ Moves.SWAGGER ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
playerPokemon.hp *= 0.51;
|
||||
playerPokemon.setStatStage(Stat.ATK, 6);
|
||||
playerPokemon.addTag(BattlerTagType.CONFUSED);
|
||||
|
||||
// TODO: add helper function to force confusion self-hits
|
||||
|
||||
while (playerPokemon.getHpRatio() > 0.49) {
|
||||
game.move.select(Moves.SWORDS_DANCE);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
}
|
||||
|
||||
confirmNoSwitch();
|
||||
});
|
||||
});
|
@ -1,4 +1,7 @@
|
||||
import { Egg, getLegendaryGachaSpeciesForTimestamp } from "#app/data/egg";
|
||||
import { speciesEggTiers } from "#app/data/balance/species-egg-tiers";
|
||||
import { speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import { Egg, getLegendaryGachaSpeciesForTimestamp, getValidLegendaryGachaSpecies } from "#app/data/egg";
|
||||
import { allSpecies } from "#app/data/pokemon-species";
|
||||
import { EggSourceType } from "#app/enums/egg-source-types";
|
||||
import { EggTier } from "#app/enums/egg-type";
|
||||
import { VariantTier } from "#app/enums/variant-tier";
|
||||
@ -64,6 +67,12 @@ describe("Egg Generation Tests", () => {
|
||||
expect(gachaSpeciesCount).toBeGreaterThan(0.4 * EGG_HATCH_COUNT);
|
||||
expect(gachaSpeciesCount).toBeLessThan(0.6 * EGG_HATCH_COUNT);
|
||||
});
|
||||
it("should never be allowed to generate Eternatus via the legendary gacha", () => {
|
||||
const validLegendaryGachaSpecies = getValidLegendaryGachaSpecies();
|
||||
expect(validLegendaryGachaSpecies.every(s => speciesEggTiers[s] === EggTier.LEGENDARY)).toBe(true);
|
||||
expect(validLegendaryGachaSpecies.every(s => allSpecies[s].isObtainable())).toBe(true);
|
||||
expect(validLegendaryGachaSpecies.includes(Species.ETERNATUS)).toBe(false);
|
||||
});
|
||||
it("should hatch an Arceus. Set from species", () => {
|
||||
const scene = game.scene;
|
||||
const expectedSpecies = Species.ARCEUS;
|
||||
@ -376,4 +385,23 @@ describe("Egg Generation Tests", () => {
|
||||
expect(diffShiny).toBe(true);
|
||||
expect(diffAbility).toBe(true);
|
||||
});
|
||||
|
||||
// For now, we are using this test to detect oversights in egg tiers.
|
||||
// Delete this test if the balance team rebalances species costs independently of egg tiers.
|
||||
it("should have correct egg tiers based on species costs", () => {
|
||||
const getExpectedEggTier = (starterCost) =>
|
||||
starterCost <= 3 ? EggTier.COMMON
|
||||
: starterCost <= 5 ? EggTier.RARE
|
||||
: starterCost <= 7 ? EggTier.EPIC
|
||||
: EggTier.LEGENDARY;
|
||||
|
||||
allSpecies.forEach(pokemonSpecies => {
|
||||
const rootSpecies = pokemonSpecies.getRootSpeciesId();
|
||||
const speciesCost = speciesStarterCosts[rootSpecies];
|
||||
const expectedEggTier = getExpectedEggTier(speciesCost);
|
||||
const actualEggTier = speciesEggTiers[rootSpecies];
|
||||
|
||||
expect(actualEggTier).toBe(expectedEggTier);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
49
src/test/moves/camouflage.test.ts
Normal file
49
src/test/moves/camouflage.test.ts
Normal file
@ -0,0 +1,49 @@
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { TerrainType } from "#app/data/terrain";
|
||||
import { Type } from "#app/data/type";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Camouflage", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.CAMOUFLAGE ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.REGIELEKI)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.PSYCHIC_TERRAIN);
|
||||
});
|
||||
|
||||
it("Camouflage should look at terrain first when selecting a type to change into", async () => {
|
||||
await game.classicMode.startBattle([ Species.SHUCKLE ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.CAMOUFLAGE);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.scene.arena.getTerrainType()).toBe(TerrainType.PSYCHIC);
|
||||
const pokemonType = playerPokemon.getTypes()[0];
|
||||
expect(pokemonType).toBe(Type.PSYCHIC);
|
||||
});
|
||||
});
|
42
src/test/moves/chloroblast.test.ts
Normal file
42
src/test/moves/chloroblast.test.ts
Normal file
@ -0,0 +1,42 @@
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Chloroblast", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.CHLOROBLAST ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.PROTECT);
|
||||
});
|
||||
|
||||
it("should not deal recoil damage if the opponent uses protect", async () => {
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
game.move.select(Moves.CHLOROBLAST);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.scene.getPlayerPokemon()!.isFullHp()).toBe(true);
|
||||
});
|
||||
});
|
@ -81,7 +81,7 @@ describe("Moves - Dynamax Cannon", () => {
|
||||
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
|
||||
expect(phase.move.moveId).toBe(dynamaxCannon.id);
|
||||
// Force level cap to be 100
|
||||
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(120);
|
||||
}, 20000);
|
||||
@ -98,7 +98,7 @@ describe("Moves - Dynamax Cannon", () => {
|
||||
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
|
||||
expect(phase.move.moveId).toBe(dynamaxCannon.id);
|
||||
// Force level cap to be 100
|
||||
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(140);
|
||||
}, 20000);
|
||||
@ -115,7 +115,7 @@ describe("Moves - Dynamax Cannon", () => {
|
||||
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
|
||||
expect(phase.move.moveId).toBe(dynamaxCannon.id);
|
||||
// Force level cap to be 100
|
||||
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(160);
|
||||
}, 20000);
|
||||
@ -132,7 +132,7 @@ describe("Moves - Dynamax Cannon", () => {
|
||||
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
|
||||
expect(phase.move.moveId).toBe(dynamaxCannon.id);
|
||||
// Force level cap to be 100
|
||||
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(180);
|
||||
}, 20000);
|
||||
@ -149,7 +149,7 @@ describe("Moves - Dynamax Cannon", () => {
|
||||
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
|
||||
expect(phase.move.moveId).toBe(dynamaxCannon.id);
|
||||
// Force level cap to be 100
|
||||
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
}, 20000);
|
||||
|
@ -59,7 +59,7 @@ describe("Moves - Focus Punch", () => {
|
||||
|
||||
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
|
||||
expect(leadPokemon.getMoveHistory().length).toBe(1);
|
||||
expect(leadPokemon.turnData.damageDealt).toBe(enemyStartingHp - enemyPokemon.hp);
|
||||
expect(leadPokemon.turnData.totalDamageDealt).toBe(enemyStartingHp - enemyPokemon.hp);
|
||||
}
|
||||
);
|
||||
|
||||
@ -86,7 +86,7 @@ describe("Moves - Focus Punch", () => {
|
||||
|
||||
expect(enemyPokemon.hp).toBe(enemyStartingHp);
|
||||
expect(leadPokemon.getMoveHistory().length).toBe(1);
|
||||
expect(leadPokemon.turnData.damageDealt).toBe(0);
|
||||
expect(leadPokemon.turnData.totalDamageDealt).toBe(0);
|
||||
}
|
||||
);
|
||||
|
||||
|
47
src/test/moves/forests_curse.test.ts
Normal file
47
src/test/moves/forests_curse.test.ts
Normal file
@ -0,0 +1,47 @@
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Type } from "#app/data/type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Forest's Curse", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.FORESTS_CURSE, Moves.TRICK_OR_TREAT ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("will replace the added type from Trick Or Treat", async () => {
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||
game.move.select(Moves.TRICK_OR_TREAT);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(enemyPokemon!.summonData.addedType).toBe(Type.GHOST);
|
||||
|
||||
game.move.select(Moves.FORESTS_CURSE);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(enemyPokemon?.summonData.addedType).toBe(Type.GRASS);
|
||||
});
|
||||
});
|
49
src/test/moves/mist.test.ts
Normal file
49
src/test/moves/mist.test.ts
Normal file
@ -0,0 +1,49 @@
|
||||
import { Stat } from "#enums/stat";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Mist", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.MIST, Moves.SPLASH ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("double")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.GROWL);
|
||||
});
|
||||
|
||||
it("should prevent the user's side from having stats lowered", async () => {
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(Moves.MIST, 0);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
|
||||
});
|
||||
|
||||
it.todo("should be ignored by opponents with Infiltrator");
|
||||
});
|
59
src/test/moves/reflect_type.test.ts
Normal file
59
src/test/moves/reflect_type.test.ts
Normal file
@ -0,0 +1,59 @@
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Type } from "#app/data/type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Reflect Type", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemyAbility(Abilities.BALL_FETCH);
|
||||
});
|
||||
|
||||
it("will make the user Normal/Grass if targetting a typeless Pokemon affected by Forest's Curse", async () => {
|
||||
game.override
|
||||
.moveset([ Moves.FORESTS_CURSE, Moves.REFLECT_TYPE ])
|
||||
.startingLevel(60)
|
||||
.enemySpecies(Species.CHARMANDER)
|
||||
.enemyMoveset([ Moves.BURN_UP, Moves.SPLASH ]);
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon();
|
||||
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.BURN_UP);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.FORESTS_CURSE);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
expect(enemyPokemon?.getTypes().includes(Type.UNKNOWN)).toBe(true);
|
||||
expect(enemyPokemon?.getTypes().includes(Type.GRASS)).toBe(true);
|
||||
|
||||
game.move.select(Moves.REFLECT_TYPE);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon?.getTypes()[0]).toBe(Type.NORMAL);
|
||||
expect(playerPokemon?.getTypes().includes(Type.GRASS)).toBe(true);
|
||||
});
|
||||
});
|
@ -2,7 +2,7 @@ import { Abilities } from "#enums/abilities";
|
||||
import { Biome } from "#enums/biome";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { allMoves, SecretPowerAttr } from "#app/data/move";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
@ -11,6 +11,7 @@ import { StatusEffect } from "#enums/status-effect";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { ArenaTagSide } from "#app/data/arena-tag";
|
||||
import { allAbilities, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability";
|
||||
|
||||
describe("Moves - Secret Power", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -60,30 +61,38 @@ describe("Moves - Secret Power", () => {
|
||||
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-1);
|
||||
});
|
||||
|
||||
it("the 'rainbow' effect of fire+water pledge does not double the chance of secret power's secondary effect",
|
||||
it("Secret Power's effect chance is doubled by Serene Grace, but not by the 'rainbow' effect from Fire/Water Pledge",
|
||||
async () => {
|
||||
game.override
|
||||
.moveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.SECRET_POWER, Moves.SPLASH ])
|
||||
.ability(Abilities.SERENE_GRACE)
|
||||
.enemyMoveset([ Moves.SPLASH ])
|
||||
.battleType("double");
|
||||
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
|
||||
|
||||
const secretPowerAttr = allMoves[Moves.SECRET_POWER].getAttrs(SecretPowerAttr)[0];
|
||||
vi.spyOn(secretPowerAttr, "getMoveChance");
|
||||
const sereneGraceAttr = allAbilities[Abilities.SERENE_GRACE].getAttrs(MoveEffectChanceMultiplierAbAttr)[0];
|
||||
vi.spyOn(sereneGraceAttr, "apply");
|
||||
|
||||
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
|
||||
let rainbowEffect = game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER);
|
||||
expect(rainbowEffect).toBeDefined();
|
||||
|
||||
rainbowEffect = rainbowEffect!;
|
||||
vi.spyOn(rainbowEffect, "apply");
|
||||
|
||||
game.move.select(Moves.SECRET_POWER, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(secretPowerAttr.getMoveChance).toHaveLastReturnedWith(30);
|
||||
expect(sereneGraceAttr.apply).toHaveBeenCalledOnce();
|
||||
expect(sereneGraceAttr.apply).toHaveLastReturnedWith(true);
|
||||
|
||||
expect(rainbowEffect.apply).toHaveBeenCalledTimes(0);
|
||||
}
|
||||
);
|
||||
});
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { SubstituteTag } from "#app/data/battler-tags";
|
||||
import { MoveResult } from "#app/field/pokemon";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
@ -53,4 +54,18 @@ describe("Moves - Shed Tail", () => {
|
||||
expect(substituteTag).toBeDefined();
|
||||
expect(substituteTag?.hp).toBe(Math.floor(magikarp.getMaxHp() / 4));
|
||||
});
|
||||
|
||||
it("should fail if no ally is available to switch in", async () => {
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const magikarp = game.scene.getPlayerPokemon()!;
|
||||
expect(game.scene.getParty().length).toBe(1);
|
||||
|
||||
game.move.select(Moves.SHED_TAIL);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
expect(magikarp.isOnField()).toBeTruthy();
|
||||
expect(magikarp.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
});
|
||||
|
47
src/test/moves/trick_or_treat.test.ts
Normal file
47
src/test/moves/trick_or_treat.test.ts
Normal file
@ -0,0 +1,47 @@
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Type } from "#app/data/type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Trick Or Treat", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.FORESTS_CURSE, Moves.TRICK_OR_TREAT ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("will replace added type from Forest's Curse", async () => {
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||
game.move.select(Moves.FORESTS_CURSE);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(enemyPokemon!.summonData.addedType).toBe(Type.GRASS);
|
||||
|
||||
game.move.select(Moves.TRICK_OR_TREAT);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(enemyPokemon?.summonData.addedType).toBe(Type.GHOST);
|
||||
});
|
||||
});
|
72
src/test/phases/frenzy-move-reset.test.ts
Normal file
72
src/test/phases/frenzy-move-reset.test.ts
Normal file
@ -0,0 +1,72 @@
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
|
||||
|
||||
describe("Frenzy Move Reset", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.starterSpecies(Species.MAGIKARP)
|
||||
.moveset(Moves.THRASH)
|
||||
.statusEffect(StatusEffect.PARALYSIS)
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.enemyLevel(100)
|
||||
.enemySpecies(Species.SHUCKLE)
|
||||
.enemyAbility(Abilities.BALL_FETCH);
|
||||
});
|
||||
|
||||
/*
|
||||
* Thrash (or frenzy moves in general) should not continue to run if attack fails due to paralysis
|
||||
*
|
||||
* This is a 3-turn Thrash test:
|
||||
* 1. Thrash is selected and succeeds to hit the enemy -> Enemy Faints
|
||||
*
|
||||
* 2. Thrash is automatically selected but misses due to paralysis
|
||||
* Note: After missing the Pokemon should stop automatically attacking
|
||||
*
|
||||
* 3. At the start of the 3rd turn the Player should be able to select a move/switch Pokemon/etc.
|
||||
* Note: This means that BattlerTag.FRENZY is not anymore in pokemon.summonData.tags and pokemon.summonData.moveQueue is empty
|
||||
*
|
||||
*/
|
||||
it("should cancel frenzy move if move fails turn 2", async () => {
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.THRASH);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.move.forceStatusActivation(false);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(playerPokemon.summonData.moveQueue.length).toBe(2);
|
||||
expect(playerPokemon.summonData.tags.some(tag => tag.tagType === BattlerTagType.FRENZY)).toBe(true);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.move.forceStatusActivation(true);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(playerPokemon.summonData.moveQueue.length).toBe(0);
|
||||
expect(playerPokemon.summonData.tags.some(tag => tag.tagType === BattlerTagType.FRENZY)).toBe(false);
|
||||
});
|
||||
});
|
@ -24,6 +24,7 @@ import GamepadPlugin = Phaser.Input.Gamepad.GamepadPlugin;
|
||||
import EventEmitter = Phaser.Events.EventEmitter;
|
||||
import UpdateList = Phaser.GameObjects.UpdateList;
|
||||
import { version } from "../../../package.json";
|
||||
import { MockTimedEventManager } from "./mocks/mockTimedEventManager";
|
||||
|
||||
Object.defineProperty(window, "localStorage", {
|
||||
value: mockLocalStorage(),
|
||||
@ -232,6 +233,7 @@ export default class GameWrapper {
|
||||
this.scene.make = new MockGameObjectCreator(mockTextureManager);
|
||||
this.scene.time = new MockClock(this.scene);
|
||||
this.scene.remove = vi.fn(); // TODO: this should be stubbed differently
|
||||
this.scene.eventManager = new MockTimedEventManager(); // Disable Timed Events
|
||||
}
|
||||
}
|
||||
|
||||
|
17
src/test/utils/mocks/mockTimedEventManager.ts
Normal file
17
src/test/utils/mocks/mockTimedEventManager.ts
Normal file
@ -0,0 +1,17 @@
|
||||
import { TimedEventManager } from "#app/timed-event-manager";
|
||||
|
||||
/** Mock TimedEventManager so that ongoing events don't impact tests */
|
||||
export class MockTimedEventManager extends TimedEventManager {
|
||||
override activeEvent() {
|
||||
return undefined;
|
||||
}
|
||||
override isEventActive(): boolean {
|
||||
return false;
|
||||
}
|
||||
override getFriendshipMultiplier(): number {
|
||||
return 1;
|
||||
}
|
||||
override getShinyMultiplier(): number {
|
||||
return 1;
|
||||
}
|
||||
}
|
@ -35,7 +35,7 @@ const timedEvents: TimedEvent[] = [
|
||||
endDate: new Date(Date.UTC(2024, 10, 4, 0)),
|
||||
bannerKey: "halloween2024-event-",
|
||||
scale: 0.21,
|
||||
availableLangs: [ "en", "de", "it", "fr", "ja", "ko", "es", "pt-BR", "zh-CN" ]
|
||||
availableLangs: [ "en", "de", "it", "fr", "ja", "ko", "es-ES", "pt-BR", "zh-CN" ]
|
||||
}
|
||||
];
|
||||
|
||||
|
@ -107,7 +107,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
|
||||
let pokemonIconX = -20;
|
||||
let pokemonIconY = 6;
|
||||
|
||||
if ([ "de", "es", "fr", "ko", "pt-BR" ].includes(currentLanguage)) {
|
||||
if ([ "de", "es-ES", "fr", "ko", "pt-BR" ].includes(currentLanguage)) {
|
||||
gachaTextStyle = TextStyle.SMALLER_WINDOW_ALT;
|
||||
gachaX = 2;
|
||||
gachaY = 2;
|
||||
@ -115,7 +115,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
|
||||
|
||||
let legendaryLabelX = gachaX;
|
||||
let legendaryLabelY = gachaY;
|
||||
if ([ "de", "es" ].includes(currentLanguage)) {
|
||||
if ([ "de", "es-ES" ].includes(currentLanguage)) {
|
||||
pokemonIconX = -25;
|
||||
pokemonIconY = 10;
|
||||
legendaryLabelX = -6;
|
||||
@ -128,7 +128,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
|
||||
|
||||
switch (gachaType as GachaType) {
|
||||
case GachaType.LEGENDARY:
|
||||
if ([ "de", "es" ].includes(currentLanguage)) {
|
||||
if ([ "de", "es-ES" ].includes(currentLanguage)) {
|
||||
gachaUpLabel.setAlign("center");
|
||||
gachaUpLabel.setY(0);
|
||||
}
|
||||
@ -149,7 +149,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
|
||||
gachaInfoContainer.add(pokemonIcon);
|
||||
break;
|
||||
case GachaType.MOVE:
|
||||
if ([ "de", "es", "fr", "pt-BR" ].includes(currentLanguage)) {
|
||||
if ([ "de", "es-ES", "fr", "pt-BR" ].includes(currentLanguage)) {
|
||||
gachaUpLabel.setAlign("center");
|
||||
gachaUpLabel.setY(0);
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ let wikiUrl = "https://wiki.pokerogue.net/start";
|
||||
const discordUrl = "https://discord.gg/uWpTfdKG49";
|
||||
const githubUrl = "https://github.com/pagefaultgames/pokerogue";
|
||||
const redditUrl = "https://www.reddit.com/r/pokerogue";
|
||||
const donateUrl = "https://github.com/sponsors/patapancakes";
|
||||
const donateUrl = "https://github.com/sponsors/pagefaultgames";
|
||||
|
||||
export default class MenuUiHandler extends MessageUiHandler {
|
||||
private readonly textPadding = 8;
|
||||
|
@ -21,24 +21,6 @@ interface LanguageSetting {
|
||||
}
|
||||
|
||||
const languageSettings: { [key: string]: LanguageSetting } = {
|
||||
"en": {
|
||||
infoContainerTextSize: "64px"
|
||||
},
|
||||
"de": {
|
||||
infoContainerTextSize: "64px",
|
||||
},
|
||||
"es": {
|
||||
infoContainerTextSize: "64px"
|
||||
},
|
||||
"fr": {
|
||||
infoContainerTextSize: "64px"
|
||||
},
|
||||
"it": {
|
||||
infoContainerTextSize: "64px"
|
||||
},
|
||||
"zh": {
|
||||
infoContainerTextSize: "64px"
|
||||
},
|
||||
"pt": {
|
||||
infoContainerTextSize: "60px",
|
||||
infoContainerLabelXPos: -15,
|
||||
@ -237,14 +219,20 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
|
||||
|
||||
const formKey = (pokemon.species?.forms?.[pokemon.formIndex!]?.formKey);
|
||||
const formText = Utils.capitalizeString(formKey, "-", false, false) || "";
|
||||
const speciesName = Utils.capitalizeString(Species[pokemon.species.getRootSpeciesId()], "_", true, false);
|
||||
const speciesName = Utils.capitalizeString(Species[pokemon.species.speciesId], "_", true, false);
|
||||
|
||||
let formName = "";
|
||||
if (pokemon.species.speciesId === Species.ARCEUS) {
|
||||
formName = i18next.t(`pokemonInfo:Type.${formText?.toUpperCase()}`);
|
||||
} else {
|
||||
const i18key = `pokemonForm:${speciesName}${formText}`;
|
||||
formName = i18next.exists(i18key) ? i18next.t(i18key) : formText;
|
||||
if (i18next.exists(i18key)) {
|
||||
formName = i18next.t(i18key);
|
||||
} else {
|
||||
const rootSpeciesName = Utils.capitalizeString(Species[pokemon.species.getRootSpeciesId()], "_", true, false);
|
||||
const i18RootKey = `pokemonForm:${rootSpeciesName}${formText}`;
|
||||
formName = i18next.exists(i18RootKey) ? i18next.t(i18RootKey) : formText;
|
||||
}
|
||||
}
|
||||
|
||||
if (formName) {
|
||||
|
@ -13,7 +13,7 @@ interface LanguageSetting {
|
||||
}
|
||||
|
||||
const languageSettings: { [key: string]: LanguageSetting } = {
|
||||
"es":{
|
||||
"es-ES": {
|
||||
inputFieldFontSize: "50px",
|
||||
errorMessageFontSize: "40px",
|
||||
}
|
||||
|
@ -674,7 +674,7 @@ export default class RunInfoUiHandler extends UiHandler {
|
||||
const def = i18next.t("pokemonInfo:Stat.DEFshortened") + ": " + pStats[2];
|
||||
const spatk = i18next.t("pokemonInfo:Stat.SPATKshortened") + ": " + pStats[3];
|
||||
const spdef = i18next.t("pokemonInfo:Stat.SPDEFshortened") + ": " + pStats[4];
|
||||
const speedLabel = (currentLanguage === "es" || currentLanguage === "pt_BR") ? i18next.t("runHistory:SPDshortened") : i18next.t("pokemonInfo:Stat.SPDshortened");
|
||||
const speedLabel = (currentLanguage === "es-ES" || currentLanguage === "pt_BR") ? i18next.t("runHistory:SPDshortened") : i18next.t("pokemonInfo:Stat.SPDshortened");
|
||||
const speed = speedLabel + ": " + pStats[5];
|
||||
// Column 1: HP Atk Def
|
||||
const pokeStatText1 = addBBCodeTextObject(this.scene, -5, 0, hp, TextStyle.SUMMARY, { fontSize: textContainerFontSize, lineSpacing: lineSpacing });
|
||||
|
@ -29,10 +29,10 @@ export default class SettingsDisplayUiHandler extends AbstractSettingsUiHandler
|
||||
label: "English",
|
||||
};
|
||||
break;
|
||||
case "es":
|
||||
case "es-ES":
|
||||
this.settings[languageIndex].options[0] = {
|
||||
value: "Español",
|
||||
label: "Español",
|
||||
value: "Español (ES)",
|
||||
label: "Español (ES)",
|
||||
};
|
||||
break;
|
||||
case "it":
|
||||
|
@ -81,7 +81,7 @@ const languageSettings: { [key: string]: LanguageSetting } = {
|
||||
instructionTextSize: "35px",
|
||||
starterInfoXPos: 33,
|
||||
},
|
||||
"es":{
|
||||
"es-ES":{
|
||||
starterInfoTextSize: "56px",
|
||||
instructionTextSize: "35px",
|
||||
},
|
||||
|
@ -184,6 +184,7 @@ export default class TargetSelectUiHandler extends UiHandler {
|
||||
}
|
||||
|
||||
clear() {
|
||||
this.cursor = -1;
|
||||
super.clear();
|
||||
this.eraseCursor();
|
||||
}
|
||||
|
@ -487,7 +487,7 @@ export function verifyLang(lang?: string): boolean {
|
||||
}
|
||||
|
||||
switch (lang) {
|
||||
case "es":
|
||||
case "es-ES":
|
||||
case "fr":
|
||||
case "da":
|
||||
case "de":
|
||||
|
Loading…
Reference in New Issue
Block a user